c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,551 @@
1
+ ---
2
+ recipe: text-window-menu
3
+ toolchain: oscar64
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [text_window_and_menu]
7
+ file_formats: [PRG]
8
+ uses_registers: [D012, D020, D021, DC00, DD04, DD05, DD0E]
9
+ uses_kernal: [GETIN]
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # Oscar64 Text-Mode Window with a Table-Driven Menu
15
+
16
+ ## Synopsis
17
+
18
+ A pause window opened over a busy text-mode background. Opening it
19
+ saves the screen and colour cells under it, draws a box with the PETSCII
20
+ line-drawing glyphs and puts a five-item menu inside. The highlight is a
21
+ row of colour RAM, moved by joystick 2 or the cursor keys; fire or
22
+ RETURN calls the handler in the item's table row. Closing it puts the
23
+ saved cells back. The program keeps a copy of the whole screen from
24
+ before the open, compares it byte for byte after the close, times the
25
+ open and the close on CIA 2 timer A, and reports the verdict three ways:
26
+ `$02FF` (`01` pass, `02` fail), the border colour, and three rows of
27
+ text. By default a script drives the joystick (down, down, fire), so a
28
+ headless run picks the third item; built with `-dAUTOPILOT=0` it reads
29
+ the real port and was driven with the cursor keys through `-keybuf`.
30
+
31
+ ## Source
32
+
33
+ ```c
34
+ // text-window-menu.c
35
+ //
36
+ // A text-mode window over a busy background. Opening it saves the screen
37
+ // and colour cells under it, draws a PETSCII box with the line-drawing
38
+ // glyphs and a five-item table-driven menu inside; the highlight is moved
39
+ // by joystick 2 (up, down) or the cursor keys, and fire or RETURN picks the
40
+ // item. Closing it restores the saved cells. The program keeps a copy of
41
+ // the whole screen taken before the window opened and compares it byte for
42
+ // byte after the close, times the open, each menu step and the close on
43
+ // CIA 2 timer A, and reports
44
+ // the verdict at $02FF (01 pass, 02 fail), in the border colour and on the
45
+ // bottom rows.
46
+ //
47
+ // AUTOPILOT=1 (the default) replaces the joystick read with a script:
48
+ // down, down, fire, so the expected selection is item 3. Build with
49
+ // -dAUTOPILOT=0 to read the real port and drive it with the cursor keys.
50
+ //
51
+ // Build: oscar64 -tm=c64 -O2 -o=text-window-menu.prg text-window-menu.c
52
+ #include <c64/vic.h>
53
+ #include <c64/cia.h>
54
+ #include <conio.h>
55
+
56
+ #ifndef AUTOPILOT
57
+ #define AUTOPILOT 1
58
+ #endif
59
+
60
+ #define Screen ((char *)0x0400)
61
+ #define Color ((char *)0xD800)
62
+ #define COLS 40
63
+ #define ROWS 25
64
+ #define CELLS (COLS * ROWS)
65
+
66
+ #define RESULT (*(volatile char *)0x02ff)
67
+ #define CODE_PASS 0x01
68
+ #define CODE_FAIL 0x02
69
+
70
+ // The window: outer frame position and size, in cells.
71
+ #define WIN_X 10
72
+ #define WIN_Y 7
73
+ #define WIN_W 20
74
+ #define WIN_H 9
75
+ #define WIN_CELLS (WIN_W * WIN_H)
76
+
77
+ // Box glyphs as screen codes: PETSCII $B0 $AE $AD $BD less $40, $C0 $DD less $80.
78
+ #define GL_TL 0x70
79
+ #define GL_TR 0x6E
80
+ #define GL_BL 0x6D
81
+ #define GL_BR 0x7D
82
+ #define GL_H 0x40
83
+ #define GL_V 0x5D
84
+
85
+ #define WIN_INK VCOL_WHITE
86
+ #define WIN_HILITE VCOL_YELLOW
87
+ #define WIN_FRAME VCOL_LT_BLUE
88
+
89
+ #define EXPECTED_ITEM 2 // third item, 0-based
90
+
91
+ // Joystick bits, active low in $DC00.
92
+ #define JOY_UP 0x01
93
+ #define JOY_DOWN 0x02
94
+ #define JOY_FIRE 0x10
95
+ #define JOY_MASK 0x1f
96
+
97
+ // ------------------------------------------------------------ menu table
98
+
99
+ typedef void (*Handler)(void);
100
+
101
+ static char picked = 0xff;
102
+
103
+ static void act_resume(void) { picked = 0; }
104
+ static void act_restart(void) { picked = 1; }
105
+ static void act_sound(void) { picked = 2; }
106
+ static void act_options(void) { picked = 3; }
107
+ static void act_quit(void) { picked = 4; }
108
+
109
+ struct MenuItem {
110
+ const char *label; // screen codes, NUL-terminated
111
+ Handler handler;
112
+ };
113
+
114
+ #define ITEMS 5
115
+ static const struct MenuItem menu[ITEMS] = {
116
+ { S"RESUME GAME", act_resume },
117
+ { S"RESTART", act_restart },
118
+ { S"SOUND ON/OFF", act_sound },
119
+ { S"OPTIONS", act_options },
120
+ { S"QUIT", act_quit },
121
+ };
122
+
123
+ // -------------------------------------------------------------- buffers
124
+
125
+ static char under_scr[WIN_CELLS]; // save-under: screen codes
126
+ static char under_col[WIN_CELLS]; // save-under: colour nibbles
127
+ static char snap_scr[CELLS]; // whole-screen copy taken before open
128
+ static char snap_col[CELLS];
129
+
130
+ static char cursor; // highlighted item, 0..ITEMS-1
131
+
132
+ // --------------------------------------------------------------- timing
133
+
134
+ static void t_start(void)
135
+ {
136
+ cia2.cra = 0x00; // stop timer A
137
+ cia2.ta = 0xffff; // latch $FFFF
138
+ cia2.cra = 0x11; // force load, start, count phi2
139
+ }
140
+
141
+ static unsigned t_stop(void)
142
+ {
143
+ cia2.cra = 0x00; // stop before the two byte reads
144
+ return 0xffff - cia2.ta;
145
+ }
146
+
147
+ // --------------------------------------------------------------- output
148
+
149
+ static void put_text(char row, char col, const char *s, char ink)
150
+ {
151
+ unsigned o = (unsigned)row * COLS + col;
152
+ while (*s) {
153
+ Screen[o] = *s++;
154
+ Color[o] = ink;
155
+ o++;
156
+ }
157
+ }
158
+
159
+ static void put_dec(char row, char col, unsigned v, char ink)
160
+ {
161
+ char buf[6];
162
+ char n = 0;
163
+ do { buf[n++] = '0' + v % 10; v /= 10; } while (v);
164
+ unsigned o = (unsigned)row * COLS + col;
165
+ while (n) { Screen[o] = buf[--n]; Color[o] = ink; o++; }
166
+ }
167
+
168
+ // ----------------------------------------------------------- background
169
+
170
+ // A tile pattern: four glyphs and a colour that walks with the cell, so
171
+ // every cell under the window differs from its neighbours.
172
+ static void draw_background(void)
173
+ {
174
+ static const char tile[4] = { 0x66, 0x5B, 0x51, 0x7B };
175
+ unsigned o = 0;
176
+ for (char y = 0; y < ROWS; y++)
177
+ for (char x = 0; x < COLS; x++) {
178
+ Screen[o] = tile[(x + y) & 3];
179
+ Color[o] = (x * 3 + y * 5) & 15;
180
+ o++;
181
+ }
182
+ }
183
+
184
+ static void snapshot(void)
185
+ {
186
+ for (unsigned i = 0; i < CELLS; i++) {
187
+ snap_scr[i] = Screen[i];
188
+ snap_col[i] = Color[i] & 15;
189
+ }
190
+ }
191
+
192
+ static bool snapshot_matches(void)
193
+ {
194
+ for (unsigned i = 0; i < CELLS; i++)
195
+ if (snap_scr[i] != Screen[i] || snap_col[i] != (Color[i] & 15))
196
+ return false;
197
+ return true;
198
+ }
199
+
200
+ // --------------------------------------------------------------- window
201
+
202
+ static void highlight(char item, char ink)
203
+ {
204
+ unsigned o = (unsigned)(WIN_Y + 2 + item) * COLS + WIN_X + 1;
205
+ for (char x = 0; x < WIN_W - 2; x++)
206
+ Color[o + x] = ink;
207
+ }
208
+
209
+ // Save the cells under the window, then draw the frame, the title, the
210
+ // items and the highlight.
211
+ static void window_open(void)
212
+ {
213
+ char *s = Screen + WIN_Y * COLS + WIN_X;
214
+ char *c = Color + WIN_Y * COLS + WIN_X;
215
+ char *us = under_scr, *uc = under_col;
216
+
217
+ for (char y = 0; y < WIN_H; y++) {
218
+ for (char x = 0; x < WIN_W; x++) {
219
+ us[x] = s[x];
220
+ uc[x] = c[x];
221
+ s[x] = 0x20;
222
+ c[x] = WIN_INK;
223
+ }
224
+ s[0] = GL_V; s[WIN_W - 1] = GL_V;
225
+ c[0] = WIN_FRAME; c[WIN_W - 1] = WIN_FRAME;
226
+ us += WIN_W; uc += WIN_W;
227
+ s += COLS; c += COLS;
228
+ }
229
+
230
+ s = Screen + WIN_Y * COLS + WIN_X;
231
+ c = Color + WIN_Y * COLS + WIN_X;
232
+ char *b = s + (WIN_H - 1) * COLS;
233
+ char *bc = c + (WIN_H - 1) * COLS;
234
+ for (char x = 1; x < WIN_W - 1; x++) {
235
+ s[x] = GL_H; b[x] = GL_H;
236
+ c[x] = WIN_FRAME; bc[x] = WIN_FRAME;
237
+ }
238
+ s[0] = GL_TL; s[WIN_W - 1] = GL_TR;
239
+ b[0] = GL_BL; b[WIN_W - 1] = GL_BR;
240
+ c[0] = WIN_FRAME; c[WIN_W - 1] = WIN_FRAME;
241
+ bc[0] = WIN_FRAME; bc[WIN_W - 1] = WIN_FRAME;
242
+
243
+ put_text(WIN_Y, WIN_X + 6, S" PAUSED ", WIN_INK);
244
+ for (char i = 0; i < ITEMS; i++)
245
+ put_text(WIN_Y + 2 + i, WIN_X + 3, menu[i].label, WIN_INK);
246
+ highlight(cursor, WIN_HILITE);
247
+ }
248
+
249
+ // Put the saved cells back.
250
+ static void window_close(void)
251
+ {
252
+ char *s = Screen + WIN_Y * COLS + WIN_X;
253
+ char *c = Color + WIN_Y * COLS + WIN_X;
254
+ const char *us = under_scr, *uc = under_col;
255
+
256
+ for (char y = 0; y < WIN_H; y++) {
257
+ for (char x = 0; x < WIN_W; x++) {
258
+ s[x] = us[x];
259
+ c[x] = uc[x];
260
+ }
261
+ us += WIN_W; uc += WIN_W;
262
+ s += COLS; c += COLS;
263
+ }
264
+ }
265
+
266
+ // ---------------------------------------------------------------- input
267
+
268
+ #if AUTOPILOT
269
+ // { frames, port byte } as $DC00 reads it, active low.
270
+ static const char script[7][2] = {
271
+ { 40, 0xff }, { 4, 0xfd }, { 30, 0xff }, { 4, 0xfd },
272
+ { 30, 0xff }, { 4, 0xef }, { 30, 0xff }
273
+ };
274
+ static char ap_index, ap_used;
275
+
276
+ static char port_read(void)
277
+ {
278
+ char out = 0xff;
279
+ if (ap_index < 7) {
280
+ out = script[ap_index][1];
281
+ if (++ap_used == script[ap_index][0]) { ap_used = 0; ap_index++; }
282
+ }
283
+ return out;
284
+ }
285
+ #else
286
+ static char port_read(void)
287
+ {
288
+ cia1.pra = 0xff; // no keyboard column selected
289
+ return cia1.pra; // control port 2, active low
290
+ }
291
+ #endif
292
+
293
+ static void wait_frame(void)
294
+ {
295
+ while (vic.raster == 250) ;
296
+ while (vic.raster != 250) ;
297
+ }
298
+
299
+ // One step of the menu: returns true when an item has been chosen.
300
+ static bool menu_step(char *prev)
301
+ {
302
+ char cur = port_read();
303
+ char newp = ~cur & *prev & JOY_MASK; // pressed now, not pressed before
304
+ *prev = cur;
305
+
306
+ char k = getchx(); // 0 with no key waiting
307
+ if (k == 0x11) newp |= JOY_DOWN; // cursor down
308
+ if (k == 0x91) newp |= JOY_UP; // cursor up (shifted)
309
+ if (k == 0x0d || k == 0x0a) newp |= JOY_FIRE; // RETURN, either code
310
+
311
+ if (newp & JOY_DOWN) {
312
+ highlight(cursor, WIN_INK);
313
+ cursor = (cursor + 1 < ITEMS) ? cursor + 1 : 0;
314
+ highlight(cursor, WIN_HILITE);
315
+ } else if (newp & JOY_UP) {
316
+ highlight(cursor, WIN_INK);
317
+ cursor = cursor ? cursor - 1 : ITEMS - 1;
318
+ highlight(cursor, WIN_HILITE);
319
+ }
320
+ if (newp & JOY_FIRE) {
321
+ menu[cursor].handler();
322
+ return true;
323
+ }
324
+ return false;
325
+ }
326
+
327
+ // ----------------------------------------------------------------- main
328
+
329
+ int main(void)
330
+ {
331
+ unsigned t_open, t_close, t_step = 0, t;
332
+ char prev = 0xff;
333
+
334
+ vic.color_border = VCOL_BLACK;
335
+ vic.color_back = VCOL_BLACK;
336
+ draw_background();
337
+ snapshot();
338
+
339
+ cursor = 0;
340
+ wait_frame(); // time from raster line 250 on both models
341
+ __asm { sei }
342
+ t_start();
343
+ window_open();
344
+ t_open = t_stop();
345
+ __asm { cli }
346
+
347
+ for (;;) {
348
+ wait_frame(); // time each step from line 250 too
349
+ __asm { sei }
350
+ t_start();
351
+ bool done = menu_step(&prev);
352
+ t = t_stop();
353
+ __asm { cli }
354
+ if (t > t_step) t_step = t; // keep the worst frame
355
+ if (done)
356
+ break;
357
+ }
358
+
359
+ wait_frame();
360
+ __asm { sei }
361
+ t_start();
362
+ window_close();
363
+ t_close = t_stop();
364
+ __asm { cli }
365
+
366
+ bool same = snapshot_matches();
367
+ char code = (same && picked == EXPECTED_ITEM) ? CODE_PASS : CODE_FAIL;
368
+
369
+ RESULT = code;
370
+ vic.color_border = (code == CODE_PASS) ? VCOL_GREEN : VCOL_RED;
371
+
372
+ // Report on the bottom rows, after the compare has been made.
373
+ put_text(22, 0, S"RESTORE ", VCOL_WHITE);
374
+ put_text(22, 8, same ? S"EXACT " : S"DIFFERS ", VCOL_WHITE);
375
+ put_text(22, 17, S"PICKED ", VCOL_WHITE);
376
+ put_dec(22, 24, picked + 1, VCOL_WHITE);
377
+ put_text(23, 0, S"OPEN ", VCOL_WHITE);
378
+ put_dec(23, 6, t_open, VCOL_WHITE);
379
+ put_text(23, 12, S"CLOSE ", VCOL_WHITE);
380
+ put_dec(23, 18, t_close, VCOL_WHITE);
381
+ put_text(23, 24, S"STEP ", VCOL_WHITE);
382
+ put_dec(23, 29, t_step, VCOL_WHITE);
383
+ put_text(24, 0, S"RESULT ", VCOL_WHITE);
384
+ put_text(24, 7, code == CODE_PASS ? S"01 PASS " : S"02 FAIL ", VCOL_WHITE);
385
+
386
+ for (;;) ;
387
+ }
388
+ ```
389
+
390
+ ## Build
391
+
392
+ ```bash
393
+ oscar64 -tm=c64 -O2 -o=text-window-menu.prg text-window-menu.c
394
+ ```
395
+
396
+ Produces `text-window-menu.prg`, 2,098 bytes (Oscar64 1.32.271 local
397
+ build). `-dAUTOPILOT=0` gives the real-port build, 2,069 bytes.
398
+
399
+ ## Expected output
400
+
401
+ Pinned command, both models:
402
+
403
+ ```bash
404
+ x64sc -default -warp +sound +autostart-delay-random -autostartprgmode 1 \
405
+ -limitcycles 4250000 [-model ntsc] -exitscreenshot text-window-menu.png \
406
+ -autostart text-window-menu.prg
407
+ ```
408
+
409
+ Screenshots: `screenshots/text-window-menu.png` (PAL) and
410
+ `screenshots/text-window-menu-ntsc.png`. Both were made twice and the
411
+ two files were byte-identical each time.
412
+
413
+ At 4,250,000 cycles the window is open and the script has pressed down
414
+ once, so the picture is:
415
+
416
+ - black border and background, and every cell of the 40 by 25 screen
417
+ carrying one of four glyphs (screen codes `$66`, `$5B`, `$51`, `$7B`)
418
+ in a colour that walks with the cell;
419
+ - the window at columns 10 to 29, rows 7 to 15, its frame in light blue:
420
+ corners `$70`, `$6E`, `$6D`, `$7D`, sides `$5D`, top and bottom `$40`.
421
+ Each of the six frame cells was matched bit for bit against the
422
+ character ROM glyph of its code in both screenshots;
423
+ - the title ` PAUSED ` on the top frame row, five labels on rows 9 to
424
+ 13 in white, and the second label, `RESTART`, in yellow across the
425
+ window's inner width (columns 11 to 28). The label ink measured by a
426
+ PIL script is white (255, 255, 255) on rows 9, 11, 12 and 13 and
427
+ yellow on row 10: (255, 255, 70) PAL, (255, 248, 141) NTSC.
428
+
429
+ The screenshot lands inside a 30-frame hold of the script (frames 44 to
430
+ 74 after the menu starts), so consecutive fields draw the same thing; at
431
+ 3,500,000 cycles the highlight was still on the first row and at
432
+ 4,000,000 and 4,500,000 on the second.
433
+
434
+ An unpinned run at 16,000,000 cycles shows the end state: the
435
+ background restored, the border green, and rows 22 to 24 reading
436
+
437
+ ```text
438
+ RESTORE EXACT PICKED 3
439
+ OPEN 14916 CLOSE 5759 STEP 833
440
+ RESULT 01 PASS
441
+ ```
442
+
443
+ on PAL, and `OPEN 15175 CLOSE 5931 STEP 833` on NTSC. The border pixel at
444
+ (2, 100) is (98, 213, 50) PAL and (114, 189, 103) NTSC, index 5 in both
445
+ palettes. `RESTORE EXACT` is the byte-for-byte compare of 1,000 screen
446
+ codes and 1,000 colour nibbles against the copy taken before the open;
447
+ `PICKED 3` is the third handler, the one two downs and a fire reach.
448
+
449
+ The keyboard path was run once, unpinned, PAL, with the
450
+ `-dAUTOPILOT=0` build and `-keybuf '\x11\x11\x0d'` (cursor down twice
451
+ and RETURN through the KERNAL queue): `RESTORE EXACT PICKED 3`,
452
+ `OPEN 14916 CLOSE 5759 STEP 864`, `RESULT 01 PASS`, border green. The
453
+ step is 31 cycles more than the script build's because `port_read` there
454
+ writes and reads CIA 1 instead of indexing a table. Cursor up (`$91`) is
455
+ handled by the same line and was not exercised.
456
+
457
+ ### The three costs
458
+
459
+ All three figures are CIA 2 timer A counting phi2 with interrupts
460
+ disabled, started after a wait for raster line 250, so each timed
461
+ section begins at the same place in the frame on every run. They
462
+ include the badline stalls the section crosses, which is why two of
463
+ them differ between models:
464
+
465
+ - Step, 833 cycles on both models: the worst frame of the menu loop,
466
+ which is `menu_step` from the port read through `getchx()` to the
467
+ two `highlight` passes of 18 colour writes each on a move. The
468
+ program keeps the largest step of the run, so the figure is the move
469
+ frame; the idle frames and the fire frame do less and were not
470
+ timed separately. From line 250, 833 cycles is about thirteen lines
471
+ (arithmetic), all of them in the lower border or above the display,
472
+ so no badline is inside it and PAL and NTSC agree. This is the
473
+ per-frame cost of the technique while the window is open.
474
+ - Close, PAL, 5,759 cycles for 180 cells, 32 cycles a cell. From line
475
+ 250 there are 113 lines (250 to 311 and 0 to 50) before the first
476
+ badline on line 51, which is 7,119 cycles at 63 a line (arithmetic),
477
+ so the close finishes with no badline in it and the figure is pure
478
+ CPU. On NTSC the same window is 64 lines at 65 cycles, 4,160 cycles,
479
+ so the last 1,771 cycles of the close cross the display area and the
480
+ figure is 172 higher.
481
+ - Open, PAL, 14,916 cycles: the save of 180 cells, the clear, the
482
+ frame, the title, five labels and the highlight. Its last 7,797
483
+ cycles run in the display area, about 124 lines (arithmetic), so
484
+ fifteen or sixteen badlines at 40 to 43 cycles each are inside the
485
+ figure; the CPU work alone is about 14,300 cycles, not measured
486
+ separately.
487
+
488
+ The first build timed the open from wherever the program happened to be
489
+ in the frame and gave 14,880, 14,962 and 15,136 for the same code on
490
+ three runs. That spread is badline count, not the routine; the wait for
491
+ line 250 removed it.
492
+
493
+ ## Why this works
494
+
495
+ - **The save-under is sized by the window, not the screen.** `under_scr`
496
+ and `under_col` are `WIN_W * WIN_H` bytes each; the open copies each
497
+ window row from screen and colour RAM before it writes the row, and
498
+ the close copies them back with the same row stride (`COLS` on the
499
+ screen side, `WIN_W` on the buffer side). Nothing else about the
500
+ screen is touched, so the compare against the whole-screen copy
501
+ passes on all 1,000 cells, including the 820 outside the window.
502
+ - **Colour RAM is four bits wide.** The RAM at `$D800` stores only a
503
+ low nibble (`hardware/c64-memory-map.md`, "Color RAM (4 bits wide)"),
504
+ so the upper four bits of a read are not the value that was written.
505
+ The snapshot and the compare both mask with `& 15`. Without the mask
506
+ the compare can fail on cells the program never wrote.
507
+ - **The box glyphs are screen codes, not PETSCII.** The corner and line
508
+ characters are PETSCII `$B0`, `$AE`, `$AD`, `$BD`, `$C0` and `$DD`;
509
+ stored in screen RAM they must be the screen codes `$70`, `$6E`,
510
+ `$6D`, `$7D`, `$40` and `$5D` (the PETSCII `$A0` to `$BF` corners map
511
+ down by `$40` and the `$C0` to `$DF` bars map down by `$80`;
512
+ `petscii_screen_code_conversion` in
513
+ `techniques/text.md`). The labels use Oscar64's `S"..."` literal,
514
+ which gives screen codes directly; the lowercase `s"..."` prefix
515
+ case-flips first and prints uppercase ASCII as the shifted graphics
516
+ glyphs (`recipes/oscar64/text-overlay-playfield.md`, "Why this
517
+ works").
518
+ - **The menu is a table.** `menu[]` holds a label pointer and a handler
519
+ per item; `menu_step` moves `cursor` and, on fire, calls
520
+ `menu[cursor].handler()`. Adding an item is one row and one function.
521
+ The handlers here only record which was called; a game's handlers
522
+ change its state and the caller closes the window afterwards.
523
+ - **The highlight is a row of colour RAM.** Moving it writes eighteen
524
+ colour bytes for the old row and eighteen for the new; the screen
525
+ codes do not change. A reverse-video highlight would flip bit 7 of
526
+ the screen codes instead and need its own restore.
527
+ - **Joystick and keyboard land in one event byte.** The port read is
528
+ edge-detected against the previous frame's byte
529
+ (`~cur & prev & 0x1F`: pressed now, not pressed before), then
530
+ `getchx()` (GETIN, `$FFE4`) is folded in: PETSCII `$11` is cursor
531
+ down, `$91` cursor up, and RETURN arrives as `$0D` from the KERNAL or
532
+ `$0A` under Oscar64's default character map
533
+ (`pitfalls/kernal-and-io.md`, `getchx_petscii_remaps_return`). The
534
+ menu code below that line does not know which device spoke.
535
+ - **The KERNAL IRQ stays on for the keyboard, off for the timer.** The
536
+ keyboard queue needs SCNKEY, so the IRQ runs during the menu. Each
537
+ timed section (the open, every menu step, the close) does `sei`
538
+ first so that a jiffy interrupt does not land inside the count, and
539
+ `cli` after it, so the interrupt is delayed by the length of the
540
+ section, never lost. They time on CIA 2's timer A, which the KERNAL
541
+ does not use; CIA 1 timer A is the jiffy clock and stopping it would
542
+ stop the keyboard scan.
543
+ - **`-keybuf` reaches the program.** VICE feeds the string into the
544
+ KERNAL keyboard queue after the autostart's `RUN`, so the menu's
545
+ `getchx()` reads the three keys once it is polling. That is the same
546
+ route `recipes/oscar64/text-input.md` uses.
547
+
548
+ The autopilot script, like the one in `recipes/oscar64/headless-verify.md`,
549
+ runs each press for four frames and each pause for thirty. Four frames of
550
+ a held direction produce one event, because the edge detector fires only
551
+ on the frame the bit goes low.