c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,273 @@
1
+ #!/usr/bin/env python3
2
+ """flickercheck.py: prove the fighter band shows every part in the crowded moments.
3
+
4
+ python3 tools/flickercheck.py --x64sc X --src src --expect whole|dropped \\
5
+ [--model pal|ntsc] PRG CYCLES...
6
+
7
+ The AUTOPILOT build holds the game still three times, when four fighters
8
+ stand within 24 ground lines of each other (src/verdict.h, photo stops),
9
+ and prints on HUD rows 21-23 the camera and each fighter's world x, ground
10
+ line, height, pose, facing and kind. This script shoots the run at each
11
+ pin (headless VICE, the harness's flags), reads that text back, builds
12
+ each fighter's two parts from src/art.c (the POSES table, the SPRITE-ART
13
+ blocks, the mirror rule) and src/view.c (shirt and trousers colours), puts
14
+ the nearer fighter in front, and compares every sprite pixel the model
15
+ expects with the picture. It does not use the program's sprite table: a
16
+ part the multiplexer dropped, moved or drew behind the wrong fighter is a
17
+ mismatch.
18
+
19
+ A shot that is not inside a stop (no "PHOTO" on row 21) is an error: the
20
+ pins are chosen inside the stops. --expect whole passes when every shot
21
+ matches every expected pixel; --expect dropped (the FLICKER_DEMO build)
22
+ passes when at least one shot has a part missing, which proves the check
23
+ can see one.
24
+
25
+ Geometry (c64-kb docs/runtime/vice-reference.md): screenshot x = VIC X + 8;
26
+ row = raster line - 16 (PAL), - 28 (NTSC); a sprite at Y register y is
27
+ drawn from line y + 1. The 38-column window shows VIC X 31 to 334.
28
+ """
29
+ import argparse
30
+ import os
31
+ import re
32
+ import subprocess
33
+ import sys
34
+ from concurrent.futures import ThreadPoolExecutor
35
+
36
+ from PIL import Image
37
+
38
+ HERE = os.path.dirname(os.path.abspath(__file__))
39
+ sys.path.insert(0, os.path.join(HERE, "..", "harness"))
40
+ sys.path.insert(0, os.path.join(HERE, "..", "..", "_harness"))
41
+ import check # noqa: E402 (the harness's palettes, geometry and ROM font)
42
+
43
+ VCOL = ["BLACK", "WHITE", "RED", "CYAN", "PURPLE", "GREEN", "BLUE", "YELLOW", "ORANGE", "BROWN",
44
+ "LT_RED", "DARK_GREY", "MED_GREY", "LT_GREEN", "LT_BLUE", "LT_GREY"]
45
+ SPR_BLOCK = 192
46
+ X_MIN, X_MAX = 31, 334 # the 38-column display window, VIC X
47
+
48
+
49
+ def block(src, name, begin, end):
50
+ text = open(os.path.join(src, name)).read()
51
+ a, b = text.index(begin), text.index(end)
52
+ return text[a:b]
53
+
54
+
55
+ def load_model(src):
56
+ """(pose table, fighter blocks, colours) from the sources."""
57
+ game = open(os.path.join(src, "game.h")).read()
58
+ enum = re.search(r"enum Block \{(.*?)B_FIGHTER_COUNT", game, re.S).group(1)
59
+ names = [n.strip() for n in enum.replace("\n", " ").split(",") if n.strip()]
60
+ index = {n: i for i, n in enumerate(names)}
61
+ poses = []
62
+ for m in re.finditer(r"\{ \{ (B_\w+),\s*(-?\d+),\s*(-?\d+) \}, \{ (B_\w+),\s*(-?\d+),\s*(-?\d+) \} \}",
63
+ block(src, "art.c", "POSES-BEGIN", "POSES-END")):
64
+ poses.append([(index[m.group(1)], int(m.group(2)), int(m.group(3))),
65
+ (index[m.group(4)], int(m.group(5)), int(m.group(6)))])
66
+ art = block(src, "art.c", "SPRITE-ART-BEGIN", "SPRITE-ART-END")
67
+ blocks = [re.findall(r'"([.axb]{12})"', chunk) for chunk in art.split("{ //")[1:]]
68
+ blocks = [b for b in blocks if len(b) == 21][:len(names)]
69
+ view = open(os.path.join(src, "view.c")).read()
70
+
71
+ def vcol(name): # VCOL_X, or a COL_ name game.h defines as one
72
+ name = name.strip()
73
+ if not name.startswith("VCOL_"):
74
+ name = re.search(r"#define " + name + r"\s+(VCOL_\w+)", game).group(1)
75
+ return VCOL.index(name.replace("VCOL_", ""))
76
+
77
+ def colours(var):
78
+ m = re.search(var + r"\[3\]\s*=\s*\{([^}]*)\}", view)
79
+ return [vcol(v) for v in m.group(1).split(",")]
80
+ skin = VCOL.index(re.search(r"#define COL_SKIN\s+VCOL_(\w+)", game).group(1))
81
+ ink = VCOL.index(re.search(r"#define COL_INK\s+VCOL_(\w+)", game).group(1))
82
+ bart = re.findall(r'"([.bsx]{16})"', block(src, "art.c", "BRUTE-ART-BEGIN", "BRUTE-ART-END"))
83
+ bpics = [bart[i * 48:(i + 1) * 48] for i in range(3)]
84
+ belt = VCOL.index(re.search(r"#define COL_BRICK\s+VCOL_(\w+)", game).group(1))
85
+ bskin = VCOL.index(re.search(r"#define COL_BSKIN\s+VCOL_(\w+)", game).group(1))
86
+ body = VCOL.index(re.search(r"#define COL_BBODY\s+VCOL_(\w+)", game).group(1))
87
+ return poses, blocks, colours("shirt"), colours("trousers"), skin, ink, (bpics, belt, bskin, body)
88
+
89
+
90
+ def shoot(x64sc, prg, model, cycles, out):
91
+ if os.path.exists(out):
92
+ os.remove(out)
93
+ args = [x64sc, "-default", "-warp", "+sound", "+autostart-delay-random", "-autostartprgmode", "1",
94
+ "-limitcycles", str(cycles)]
95
+ if model == "ntsc":
96
+ args += ["-model", "ntsc"]
97
+ args += ["-exitscreenshot", out, "-autostart", prg]
98
+ subprocess.run(["timeout", "180"] + args, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
99
+ if not os.path.exists(out):
100
+ sys.exit(f"flickercheck: VICE wrote no {out}")
101
+ return out
102
+
103
+
104
+ def read_state(shot, glyphs):
105
+ """(photo number, camera, fighters) from HUD rows 21-23, or None outside a stop."""
106
+ row21 = check.read_text(shot, glyphs, 21, 0, 16)
107
+ m = re.match(r"PHOTO (\d) CAM ([0-9A-F]{4})", row21)
108
+ if not m:
109
+ return None
110
+ fighters = []
111
+ for f in range(4):
112
+ t = check.read_text(shot, glyphs, 22 + f // 2, (f & 1) * 14, 11)
113
+ if not re.fullmatch(r"[0-9A-F]{11}", t):
114
+ sys.exit(f"flickercheck: {shot.path}: fighter {f} reads '{t}'")
115
+ fighters.append(dict(x=int(t[0:4], 16), y=int(t[4:6], 16), h=int(t[6:8], 16), pose=int(t[8], 16),
116
+ face=int(t[9], 16), kind=int(t[10], 16)))
117
+ return int(m.group(1)), int(m.group(2), 16), fighters
118
+
119
+
120
+ BRUTE = 2 # the kind drawn in characters (src/brute.c)
121
+ overlap = (0, 0) # the last render: (his pixels over a sprite behind him, a sprite's over him)
122
+ BRUTE_SLAM = (3, 4, 5, 6) # P_WIND, P_PUNCH, P_CHAMBER, P_KICK: his slam picture
123
+ BRUTE_DOWN = 10 # P_DOWN
124
+
125
+
126
+ def sprite_layer(fi, f, poses, blocks, shirt, trousers, skin, ink, cam, layer, owner, fighters):
127
+ """Fighter f's two parts into layer {(vic_x, line): colours}, the nearer first."""
128
+ for k, (b, dx, dy) in enumerate(poses[fi["pose"]]):
129
+ x0 = fi["x"] - cam + 31
130
+ x0 = x0 + dx if fi["face"] == 0 else x0 - 24 - dx
131
+ y0 = fi["y"] - fi["h"] + dy
132
+ if x0 <= 0 or x0 >= 344:
133
+ continue
134
+ art = blocks[b]
135
+ colour = {"a": skin, "b": ink, "x": trousers[fi["kind"]] if k else shirt[fi["kind"]]}
136
+ for r in range(21):
137
+ for c in range(12):
138
+ ch = art[r][11 - c] if fi["face"] else art[r][c]
139
+ if ch == ".":
140
+ continue
141
+ for px in (0, 1):
142
+ p = (x0 + 2 * c + px, y0 + 1 + r)
143
+ if not X_MIN <= p[0] <= X_MAX:
144
+ continue
145
+ if p in layer:
146
+ g = owner[p]
147
+ if fighters[g[0]]["y"] == fi["y"] and g[0] != f:
148
+ layer[p].add(colour[ch]) # a tie: either may be in front
149
+ continue
150
+ layer[p] = {colour[ch]}
151
+ owner[p] = (f, k)
152
+
153
+
154
+ def brute_layers(fi, f, brute, cam, owner):
155
+ """His picture in character cells, placed as src/brute.c places it, worked out
156
+ here: (his 10 and 11 pixels, which cover a sprite behind him; his 01 pixels,
157
+ which do not)."""
158
+ art, belt, skin, body = brute
159
+ px = max(fi["x"] - 16, 0)
160
+ wcol, shift = px >> 3, (px & 7) >> 1
161
+ row0 = ((fi["y"] + 1 - 51) >> 3) - 6
162
+ pose = 2 if fi["pose"] == BRUTE_DOWN else 1 if fi["pose"] in BRUTE_SLAM else 0
163
+ fg, bg = {}, {}
164
+ for r in range(48):
165
+ for c in range(16):
166
+ ch = art[pose][r][c]
167
+ if ch == ".":
168
+ continue
169
+ for q in (0, 1):
170
+ p = (8 * wcol - cam + 31 + 2 * (c + shift) + q, 51 + 8 * row0 + r)
171
+ if not X_MIN <= p[0] <= X_MAX:
172
+ continue
173
+ if ch == "b":
174
+ bg[p] = {belt}
175
+ else:
176
+ fg[p] = {skin if ch == "s" else body}
177
+ return fg, bg
178
+
179
+
180
+ def render(state, model):
181
+ """{(vic_x, line): acceptable colour indices} for every pixel of a fighter the
182
+ model expects, and who owns each pixel (for the report). Priority, as the VIC
183
+ has it: a sprite in front of the brute; his 10 and 11 pixels; a sprite behind
184
+ him ($D01B set: a fighter on a farther ground line); his 01 pixels."""
185
+ poses, blocks, shirt, trousers, skin, ink, brute = model
186
+ _, cam, fighters = state
187
+ order = sorted(range(4), key=lambda f: -fighters[f]["y"]) # nearest first
188
+ bf = next((f for f in range(4) if fighters[f]["kind"] == BRUTE), None)
189
+ by = fighters[bf]["y"] if bf is not None else -1
190
+ front, behind, owner = {}, {}, {}
191
+ for f in order:
192
+ if f == bf:
193
+ continue
194
+ layer = behind if fighters[f]["y"] < by else front
195
+ sprite_layer(fighters[f], f, poses, blocks, shirt, trousers, skin, ink, cam, layer, owner, fighters)
196
+ fg, bg = brute_layers(fighters[bf], bf, brute, cam, owner) if bf is not None else ({}, {})
197
+ global overlap
198
+ overlap = (len(set(fg) & set(behind)), len(set(front) & (set(fg) | set(bg))))
199
+ want, drawn = {}, {}
200
+ for p in set(front) | set(fg) | set(behind) | set(bg):
201
+ if p in front:
202
+ want[p], drawn[p] = front[p], owner[p]
203
+ elif p in fg:
204
+ want[p], drawn[p] = fg[p], (bf, "cells")
205
+ elif p in behind:
206
+ want[p], drawn[p] = behind[p], owner[p]
207
+ else:
208
+ want[p], drawn[p] = bg[p], (bf, "cells")
209
+ return want, drawn
210
+
211
+
212
+ def compare(shot, want, owner):
213
+ bad = {}
214
+ total = {}
215
+ for (vx, line), ok in want.items():
216
+ x, y = check.point_xy({"vic_x": vx, "line": line}, shot.model)
217
+ part = owner[(vx, line)]
218
+ total[part] = total.get(part, 0) + 1
219
+ if shot.index(x, y) not in ok:
220
+ bad[part] = bad.get(part, 0) + 1
221
+ return bad, total
222
+
223
+
224
+ def main():
225
+ ap = argparse.ArgumentParser()
226
+ ap.add_argument("--x64sc", required=True)
227
+ ap.add_argument("--src", default="src")
228
+ ap.add_argument("--expect", choices=("whole", "dropped"), required=True)
229
+ ap.add_argument("--model", choices=("pal", "ntsc"), default="pal")
230
+ ap.add_argument("--out", default="shots/flicker")
231
+ ap.add_argument("prg")
232
+ ap.add_argument("cycles", nargs="+", type=int)
233
+ a = ap.parse_args()
234
+ model = load_model(a.src)
235
+ glyphs = check.load_glyphs()
236
+ os.makedirs(a.out, exist_ok=True)
237
+ tag = os.path.splitext(os.path.basename(a.prg))[0]
238
+ outs = [os.path.join(a.out, f"{tag}-{a.model}-{c}.png") for c in a.cycles]
239
+ with ThreadPoolExecutor(max_workers=4) as ex:
240
+ list(ex.map(lambda co: shoot(a.x64sc, a.prg, a.model, co[0], co[1]), zip(a.cycles, outs)))
241
+ whole = broken = 0
242
+ for c, out in zip(a.cycles, outs):
243
+ shot = check.Shot(out, a.model)
244
+ state = read_state(shot, glyphs)
245
+ if state is None:
246
+ sys.exit(f"flickercheck: {out} ({c} cycles) is not inside a photo stop: re-pin it")
247
+ want, owner = render(state, model)
248
+ bad, total = compare(shot, want, owner)
249
+ parts = len(total)
250
+ miss = sum(bad.values())
251
+ what = "whole" if not bad else "PART WRONG: " + ", ".join(
252
+ f"fighter {f} part {k} {bad[(f, k)]} of {total[(f, k)]} px" for f, k in sorted(bad))
253
+ print(f" {a.model.upper()} {c:>10} photo {state[0]} cam {state[1]}: {parts} parts, "
254
+ f"{len(want) - miss} of {len(want)} pixels match: {what}"
255
+ + (f" (the brute over a fighter behind him: {overlap[0]} px; a fighter over him: {overlap[1]} px)"
256
+ if any(fi["kind"] == BRUTE for fi in state[2]) else ""))
257
+ if bad:
258
+ broken += 1
259
+ else:
260
+ whole += 1
261
+ n = len(a.cycles)
262
+ if a.expect == "whole":
263
+ ok = broken == 0
264
+ print(f"flickercheck: {whole} of {n} shots whole" + ("" if ok else ": FAIL"))
265
+ else:
266
+ ok = broken > 0
267
+ print(f"flickercheck: {broken} of {n} shots with a part missing (the demo must show one)"
268
+ + ("" if ok else ": FAIL, the check did not see the dropped part"))
269
+ return 0 if ok else 1
270
+
271
+
272
+ if __name__ == "__main__":
273
+ sys.exit(main())
@@ -0,0 +1,17 @@
1
+ {
2
+ "$schema": "https://json.schemastore.org/claude-code-settings.json",
3
+ "hooks": {
4
+ "PreToolUse": [
5
+ {
6
+ "matcher": "Edit|MultiEdit|Write|NotebookEdit",
7
+ "hooks": [
8
+ {
9
+ "type": "command",
10
+ "command": "h=\"$CLAUDE_PROJECT_DIR/harness/hooks/plan-gate.py\"; [ -f \"$h\" ] || h=\"$CLAUDE_PROJECT_DIR/../_harness/hooks/plan-gate.py\"; exec python3 \"$h\"",
11
+ "timeout": 10
12
+ }
13
+ ]
14
+ }
15
+ ]
16
+ }
17
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "mcpServers": {
3
+ "c64-kb": {
4
+ "type": "stdio",
5
+ "command": "node",
6
+ "args": ["../../dist/cli.js", "serve"],
7
+ "env": {}
8
+ }
9
+ }
10
+ }
@@ -0,0 +1,129 @@
1
+ # Rules for an agent working on this C64 program
2
+
3
+ This program runs on a stock Commodore 64, PAL and NTSC. It is built on the
4
+ c64-kb harness (`./harness`, vendored from c64-kb's `templates/_harness`).
5
+ c64-kb is the reference: its pages give the registers, timings, techniques,
6
+ pitfalls and recipes this program is built from. A wrong number becomes a torn
7
+ screen or a crash, so every claim here is measured or says it is not.
8
+
9
+ A new program starts in c64-kb with `npm run new-project -- <starter> <dir>`.
10
+ That copies the starter and the harness, points `.mcp.json` and `local.mk`
11
+ at the c64-kb checkout, proves the copy with `make shot check`, and leaves a
12
+ blank `PLAN.md`.
13
+
14
+ ## This starter: demo
15
+
16
+ A one-part demo skeleton in KickAssembler alone: a part table, a
17
+ table-driven raster IRQ chain per part, a stable raster kernel for the
18
+ bars, a sprite sine chain, a 1x1 scroller, an original tune, and a wipe
19
+ between two parts. `README.md` has the file map, how a frame runs, the
20
+ measured frame and the three likely next steps. `PLAN.md` here is a plan
21
+ filled from real tool output; new-project keeps it as
22
+ `PLAN-demo-example.md` and gives the new program a blank one.
23
+
24
+ What bites in this program:
25
+
26
+ - The bar kernel is cycle-counted from `stabilise`. Anything that changes
27
+ the code between the second IRQ and the kernel, the chunk bodies, or
28
+ the dispatcher's path to a stable slot can move the stores: run
29
+ `make probe` after such a change, then `make shot check`. The probe
30
+ takes eight shots per model of a build whose main loop varies the IRQ
31
+ entry phase each frame, and exits 0 only on one column in all of them,
32
+ at `PROBE_COLUMN` (config.asm) on both models.
33
+ `make shot check` alone cannot see a wrong SYNC_PAD: the stores stay in
34
+ the blank.
35
+ - No sprite on lines 148 to 211: each kernel chunk has a fixed length, so
36
+ sprite DMA delays every later chunk until a badline resyncs them.
37
+ `config.asm` refuses a chain that reaches those lines.
38
+ - Adding a part: follow README, "Extending it", step 1, to the letter
39
+ (the `#import`, the table column, `PART_COUNT`, non-zero `frames` on
40
+ the part before it).
41
+ - `src/config.asm` holds the numbers `tools/gen_expect.py` reads. After
42
+ changing one, `make expect shot check`.
43
+ - Handlers run inside the dispatcher's meter bracket: keep grading and
44
+ printing in the main loop, outside it.
45
+ - The verdict grades three lateness counters (`irq_late`, `irq_bad`,
46
+ `frame_late`): the frame slot must finish before the next chain's first
47
+ line. `make check` also runs `make audio`, which counts the tune's SID
48
+ stores in a trace; the program cannot hear its own SID under `+sound`.
49
+ - `loader_hook` is the place for an IRQ loader. The KERNAL's LOAD masks
50
+ interrupts for whole bytes and moves the bars.
51
+
52
+ ## Before any code
53
+
54
+ 1. Brief: `npx tsx src/cli.ts demo-briefing "<concept>" --archetype <name>`
55
+ (or `game-briefing`), in the c64-kb checkout. Read what it proposes.
56
+ 2. For each technique you keep: `technique-lookup <name>` and
57
+ `pitfalls-for <name>`. Start from the recipe it names (`recipe-lookup`).
58
+ 3. Fill `PLAN.md`: paste the whole output of `check-compatibility` and of
59
+ `plan-budget` (same techniques) into their sections, list every technique
60
+ in its table, and replace every `FILL:` line.
61
+
62
+ Until `PLAN.md` passes, a hook blocks Edit and Write under `src/`, and every
63
+ make target that builds stops (`make plan-gate` says what is missing). With
64
+ C64KB set, `make` re-runs `check-compatibility` and wants the pasted Verdict.
65
+ The gate cannot see writes made through a shell command, or outputs edited
66
+ into shape by hand: do neither. `make PLAN_GATE=off` overrides it; say why in
67
+ `PLAN.md` if you do.
68
+
69
+ ## The loop
70
+
71
+ ```bash
72
+ make # build build/<name>.prg
73
+ make shot check # autopilot build, headless PAL and NTSC, graded by expect.json
74
+ make selftest # the FORCE_FAULT build must fail the same checks
75
+ make disk # build/<name>.d64
76
+ make claims # every store the program makes, against what it declares
77
+ make run # windowed VICE, for a human
78
+ ```
79
+
80
+ ## Rules
81
+
82
+ - Build before claiming. Code that has not built is not done.
83
+ - Measure screenshots with `check.py` through `expect.json`, never by eye.
84
+ Every visible claim gets a check. Add one before you trust a change.
85
+ - PAL and NTSC: both shots pass, or it is not done.
86
+ - Name the rung for every number: measured here (`make shot`, the meter, the
87
+ VICE monitor), taken from a c64-kb page (say which), arithmetic, or not
88
+ measured. Never call something verified that was not run.
89
+ - Frame cost comes from the meter: CIA2 timer A, printed as
90
+ `F<frames> W<worst> T<typical>` at row 24, columns 20 to 39, in AUTOPILOT
91
+ builds. It records the first `hold` frames: make that the autopilot
92
+ script's play frames. Typical is the median of those frames, the KB's
93
+ `cycles_per_frame_typical`. Keep grading, logging and printing outside the
94
+ bracket; work split between the main loop and IRQs is summed with
95
+ `METER_PAUSE` / `METER_START`.
96
+ - Do not invent a register, routine or address. Look it up:
97
+ `lookup-register`, `lookup-kernal`, `memory-map`.
98
+ - Lint every source you change: `npx tsx src/cli.ts lint <file>`.
99
+ - Commit named paths only. Never `git add -A` or `git add .`. `build/`,
100
+ `shots/` and `local.mk` are never committed.
101
+
102
+ ## Harness facts you will need
103
+
104
+ - AUTOPILOT builds (`-define AUTOPILOT` for KickAssembler) run a script and
105
+ grade themselves: `$02FF` = `$01` and a green border on pass, `$02` and red
106
+ on fail. A demo has no input, so here the script is the timeline, and the
107
+ main part freezes for the grade. FORCE_FAULT must turn the verdict red and
108
+ move something a screenshot check can see.
109
+ - Screenshot geometry (c64-kb `docs/runtime/vice-reference.md`): PAL 384 x 272,
110
+ row = raster line - 16; NTSC 384 x 247, row = line - 28; x = VIC X + 8. A
111
+ sprite at Y register y is drawn from line y + 1.
112
+ - `check.py` reads text in the ROM character set unless a check names a
113
+ `charset` file; the meter's cells need 0-9, F, W and T in the set on screen.
114
+ - A KickAssembler part called from C is a raw blob at its own `* =` address,
115
+ `$0880` or above; `build/asm.h` gives C its labels as `ASM_<LABEL>`
116
+ (`ASM_<SCOPE>_<LABEL>` inside a scope). Pass arguments through bytes in the
117
+ blob, not Oscar64's zero page (`$02` to `$52`).
118
+ - The meter takes CIA2 timer A. Do not open RS-232 (device 2) while it runs.
119
+ - The KERNAL serial routines end in `CLI` (ROM bytes `58 60` / `58 18` at
120
+ `$EDAB`, `$EDB5`, `$EDDB`, `$EE82`). After any disk call, `SEI` again if
121
+ the program runs with the KERNAL IRQ off: otherwise that IRQ lands inside
122
+ the meter's brackets and rewrites `$DC00`.
123
+
124
+ ## Calling c64-kb
125
+
126
+ - CLI, from the c64-kb checkout (`C64KB` in `local.mk`):
127
+ `npx tsx src/cli.ts <command>`; `npx tsx src/cli.ts --help` lists them.
128
+ - MCP: `.mcp.json` starts `node <c64-kb>/dist/cli.js serve` (run
129
+ `npm run build` in c64-kb first).
@@ -0,0 +1,66 @@
1
+ # demo: the demo starter. KickAssembler alone; every target comes from the
2
+ # harness (make, run, shot, check, selftest, disk, claims, clean), plus:
3
+ # make probe eight PAL and eight NTSC shots of the PROBE build: proves the
4
+ # stable entry after any change before or in the bar kernel
5
+ # make expect rewrite expect.json from src/config.asm (tools/gen_expect.py)
6
+ # make audio the SID stores of the autopilot run against its frames
7
+ # (tools/audio.py, through c64-kb's claims-watch); make check
8
+ # runs it first
9
+ NAME := demo
10
+ KICK_SRC := src/main.asm
11
+
12
+ # After the verdict: the main part is frozen, so the picture no longer changes.
13
+ # The PAL and NTSC pictures at 10,000,000, 12,000,000 and 16,000,000 cycles
14
+ # were identical, pixel for pixel.
15
+ SHOT_CYCLES_PAL := 12000000
16
+ SHOT_CYCLES_NTSC := 12000000
17
+
18
+ # What the program may write, for make claims (claims-watch's own grammar).
19
+ # - The eight sprites, the raster IRQ and its $0314 vector; the tune's three
20
+ # voices and the volume.
21
+ # - The one $7F store to $DC0D (every CIA1 interrupt off) counts against all
22
+ # three CIA1 units; the meter's $DD0D against CIA2's, declared as harness.
23
+ # - The KERNAL's IRQ runs until start's SEI; every IRQ after it enters
24
+ # through $FF48, which only pushes.
25
+ # - --all-ram traces the screen and the program's own bytes too.
26
+ CLAIMS_ARGS := --claim 'sprite_0, sprite_1, sprite_2, sprite_3, sprite_4, sprite_5, sprite_6, sprite_7, vic_raster_irq, irq_vector_0314, cia1_timer_a, cia1_timer_b, cia1_tod, sid_voice_1, sid_voice_2, sid_voice_3, sid_filter_volume' --range 'screen=$$0400-$$07FF,colour=$$D800-$$DBFF,spritedata=$$0340-$$037F,result=$$02FF' --harness 'cia2_timer_a, cia2_timer_b, cia2_tod' --kernal IRQ --cycles 12000000 --all-ram
27
+
28
+ # Proof targets `npm run verify:templates -- --selftest` runs after selftest.
29
+ VERIFY_TARGETS := probe
30
+
31
+ HARNESS ?= $(firstword $(wildcard harness) ../_harness)
32
+ $(if $(wildcard $(HARNESS)/harness.mk),,$(error No harness at '$(HARNESS)'. Copy c64-kb's templates/_harness to ./harness, or make the project with npm run new-project in c64-kb))
33
+ include $(HARNESS)/harness.mk
34
+
35
+ PRG_PROBE := build/$(NAME)-probe.prg
36
+ $(PRG_PROBE): $(KICK_SRC) $(KICK_DEPS) $(METER_DEPS) | plan-gate
37
+ @mkdir -p build
38
+ $(KICK_BUILD) -define $(AUTOPILOT_DEFINE) -define PROBE -o $(CURDIR)/$@ > build/kick-probe.log || { cat build/kick-probe.log; exit 1; }
39
+
40
+ .PHONY: probe expect audio
41
+ # The demo cannot read its sound back under +sound (tools/audio.py says why),
42
+ # so check first counts its SID stores in a trace. Skipped, and said so,
43
+ # when the c64-kb checkout has no claims-watch.
44
+ check: audio
45
+ audio: $(PRG_AUTO)
46
+ @if [ -f "$(C64KB)/scripts/claims-watch.ts" ]; then \
47
+ $(TIMEOUT) $(VICE_TIMEOUT) $(PYTHON) tools/audio.py --c64kb "$(C64KB)" --x64sc "$(X64SC)" --cycles $(SHOT_CYCLES_PAL) $(abspath $(PRG_AUTO)); \
48
+ else \
49
+ echo "audio: not checked: $(C64KB)/scripts/claims-watch.ts does not exist"; \
50
+ fi
51
+
52
+ # Eight shots a model, at cycle counts that are no whole number of frames
53
+ # apart, of a build whose main loop jitters the IRQ entry (see main.asm).
54
+ PROBE_CYCLES := 12000000 12345677 12777773 13311111 13900001 14444449 15012347 15600011
55
+ probe: $(PRG_PROBE)
56
+ @mkdir -p shots
57
+ @rm -f shots/probe-*.png
58
+ @for c in $(PROBE_CYCLES); do \
59
+ $(TIMEOUT) $(VICE_TIMEOUT) $(X64SC) $(VICE_FLAGS) -limitcycles $$c -exitscreenshot shots/probe-pal-$$c.png -autostart $(PRG_PROBE) > /dev/null 2>&1 & \
60
+ $(TIMEOUT) $(VICE_TIMEOUT) $(X64SC) $(VICE_FLAGS) -limitcycles $$c -model ntsc -exitscreenshot shots/probe-ntsc-$$c.png -autostart $(PRG_PROBE) > /dev/null 2>&1 & \
61
+ wait; \
62
+ done
63
+ $(PYTHON) tools/probe.py shots/probe-pal-*.png shots/probe-ntsc-*.png
64
+
65
+ expect:
66
+ $(PYTHON) tools/gen_expect.py > expect.json