c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,576 @@
1
+ ---
2
+ recipe: dot-flag
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [dot_flag_sine_plotter, hires_plot, standard_bitmap]
7
+ file_formats: [PRG]
8
+ uses_registers: [D011, D012, D016, D018, D020, D021, DC04, DC05, DC0E]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler — A dot flag: 128 dots on two sines, plotted and erased every frame in a hires bitmap, timed
15
+
16
+ ## Synopsis
17
+
18
+ Puts a standard bitmap at `$2000` with screen RAM at `$0400` set to white
19
+ ink on black paper, and every frame plots a 16 by 8 grid of dots whose x
20
+ follows one sine and whose y another, so the grid ripples like a flag.
21
+ Each dot is set through the row address table and mask table of
22
+ `hires_plot`, and the 128 bitmap addresses and inverted masks are saved
23
+ as they are plotted so the next frame can erase the grid with 128 `AND`s
24
+ before it plots again. The time variable advances by 2 a frame for 300
25
+ frames, then the program stops drawing and spins, so the picture is
26
+ static for the exit screenshot. Every frame's erase-plus-plot cost is
27
+ measured with CIA1 timer A and stored, two bytes a frame, from `$1000`;
28
+ frame 0 runs with the display blanked so its figure is the CPU's alone.
29
+ Built with `-define NOERASE` the erase pass is left out and the dots
30
+ leave trails, which is the control for the erase list. The technique is
31
+ `dot_flag_sine_plotter` in `techniques/effects-vector-3d.md`.
32
+
33
+ ## Source
34
+
35
+ ```asm
36
+ // dot-flag.asm
37
+ // A 16 by 8 grid of dots whose x follows one sine and whose y follows
38
+ // another, plotted every frame into a hires bitmap at $2000 through a row
39
+ // address table and a mask table, erased the next frame from a saved list
40
+ // of 128 bitmap addresses and inverted masks. Column i shares one x, so x
41
+ // is worked out sixteen times a frame and y one hundred and twenty-eight
42
+ // times. t advances by 2 a frame for 300 frames, then the program stops
43
+ // drawing and spins, so the picture is static for the exit screenshot.
44
+ // Each frame's erase-plus-plot cost is CIA1-timed and stored, two bytes a
45
+ // frame, at $1000; frame 0 runs with the display blanked (DEN clear) so its
46
+ // figure is the CPU's alone, the rest run with the display on.
47
+ // Build with -define NOERASE for the control that never erases.
48
+
49
+ .const BITMAP = $2000
50
+ .const SCREEN = $0400
51
+ .const FRAMES = 300
52
+ .const TIMES = $1000 // FRAMES 16-bit CIA counts, overhead removed
53
+ .const REC_OVER = $02f0 // timer overhead of an empty measurement
54
+ .const REC_FRAME = $02f2 // frames completed
55
+ .const REC_DONE = $02ff // $01 when the 300 frames are drawn
56
+
57
+ // zero page: BASIC's numeric work area, free because the program never
58
+ // returns to BASIC
59
+ .const ptr = $57 // bitmap byte pointer
60
+ .const t = $59 // time, advances by 2 a frame
61
+ .const phx = $5a // x phase of the current column: t + 12 * i
62
+ .const phy0 = $5b // y phase base of the current column: 2 * t + 6 * i
63
+ .const c8lo = $5c // column * 8, low byte, for the current column
64
+ .const c8hi = $5d // column * 8, high byte (0 or 1)
65
+ .const m = $5e // mask of the current column's pixel
66
+ .const minv = $5f // its inverse, for the erase list
67
+ .const ci = $60 // columns left
68
+ .const xl = $61 // x, 16-bit
69
+ .const xh = $62
70
+ .const t_lo = $63 // timer read scratch
71
+ .const t_hi = $64
72
+ .const tp = $65 // pointer into TIMES
73
+
74
+ BasicUpstart2(start)
75
+
76
+ * = $0900 "code"
77
+
78
+ start:
79
+ sei
80
+ lda #$00
81
+ sta $d020
82
+ sta $d021
83
+ sta t
84
+ sta REC_FRAME
85
+ sta REC_FRAME + 1
86
+ lda #<TIMES
87
+ sta tp
88
+ lda #>TIMES
89
+ sta tp + 1
90
+
91
+ // screen RAM: every cell white ink on black paper
92
+ lda #$10
93
+ ldx #0
94
+ fill_screen:
95
+ sta SCREEN,x
96
+ sta SCREEN + $100,x
97
+ sta SCREEN + $200,x
98
+ sta SCREEN + $2e8,x
99
+ inx
100
+ bne fill_screen
101
+
102
+ // clear the bitmap, $2000 to $3FFF
103
+ lda #<BITMAP
104
+ sta ptr
105
+ lda #>BITMAP
106
+ sta ptr + 1
107
+ lda #0
108
+ tay
109
+ ldx #32
110
+ clear_page:
111
+ sta (ptr),y
112
+ iny
113
+ bne clear_page
114
+ inc ptr + 1
115
+ dex
116
+ bne clear_page
117
+
118
+ // the erase list before the first frame: 128 harmless entries, the first
119
+ // bitmap byte with an all-ones mask, so frame 0's erase costs what every
120
+ // other erase costs and changes nothing
121
+ lda #<BITMAP
122
+ ldx #0
123
+ init_list:
124
+ sta list_lo,x
125
+ inx
126
+ bpl init_list
127
+ lda #>BITMAP
128
+ ldx #0
129
+ !: sta list_hi,x
130
+ inx
131
+ bpl !-
132
+ lda #$ff
133
+ ldx #0
134
+ !: sta list_inv,x
135
+ inx
136
+ bpl !-
137
+
138
+ // VIC: screen at $0400, bitmap at $2000, hires, bitmap mode on with the
139
+ // display blanked (DEN clear) for frame 0. DEN is sampled once a frame on
140
+ // line $30, so two sightings of line 64 pass before the timed frame.
141
+ lda #$18
142
+ sta $d018
143
+ lda #$08
144
+ sta $d016
145
+ lda #$2b
146
+ sta $d011
147
+ jsr wait_line_64
148
+ jsr wait_line_64
149
+
150
+ // the empty measurement
151
+ jsr timer_start
152
+ jsr timer_read
153
+ lda t_lo
154
+ sta REC_OVER
155
+ lda t_hi
156
+ sta REC_OVER + 1
157
+
158
+ // --- the frame loop ---------------------------------------------------------
159
+ frame:
160
+ jsr wait_line_250
161
+ jsr timer_start
162
+ #if !NOERASE
163
+ jsr erase
164
+ #endif
165
+ jsr draw
166
+ jsr timer_read
167
+ lda t_lo
168
+ sec
169
+ sbc REC_OVER
170
+ ldy #0
171
+ sta (tp),y
172
+ lda t_hi
173
+ sbc REC_OVER + 1
174
+ iny
175
+ sta (tp),y
176
+ lda tp
177
+ clc
178
+ adc #2
179
+ sta tp
180
+ bcc !+
181
+ inc tp + 1
182
+ !: lda #$3b // display on from frame 1
183
+ sta $d011
184
+ lda t
185
+ clc
186
+ adc #2
187
+ sta t
188
+ inc REC_FRAME
189
+ bne !+
190
+ inc REC_FRAME + 1
191
+ !: lda REC_FRAME
192
+ cmp #<FRAMES
193
+ bne frame
194
+ lda REC_FRAME + 1
195
+ cmp #>FRAMES
196
+ bne frame
197
+ lda #$01
198
+ sta REC_DONE
199
+ halt:
200
+ jmp halt
201
+
202
+ // --- erase: AND every listed byte with its saved inverted mask ------------
203
+ erase:
204
+ ldy #0
205
+ ldx #0
206
+ erase_loop:
207
+ lda list_lo,x
208
+ sta ptr
209
+ lda list_hi,x
210
+ sta ptr + 1
211
+ lda (ptr),y
212
+ and list_inv,x
213
+ sta (ptr),y
214
+ inx
215
+ bpl erase_loop
216
+ rts
217
+
218
+ // --- draw: compute and plot the 128 dots, saving each in the list ---------
219
+ // Column i (0 to 15) has x = 160 + sinx[t + 12 * i]; its eight dots j have
220
+ // y = 100 + siny[2 * t + 24 * j + 6 * i]. x is 60 to 260 and y 40 to 160,
221
+ // so nothing needs clipping.
222
+ draw:
223
+ lda t
224
+ sta phx
225
+ asl
226
+ sta phy0
227
+ lda #16
228
+ sta ci
229
+ ldx #0 // list index, 0 to 127
230
+ column:
231
+ // x, in 16 bits because it reaches 260
232
+ ldy phx
233
+ lda sinx,y
234
+ ldy #0
235
+ cmp #$80 // ldy has just set the flags, so test A again
236
+ bcc !+
237
+ dey // sign extend: high byte $FF
238
+ !: clc
239
+ adc #160
240
+ sta xl
241
+ tya
242
+ adc #0
243
+ sta xh
244
+ // the pixel's mask and its inverse, from x & 7
245
+ lda xl
246
+ and #$07
247
+ tay
248
+ lda mask,y
249
+ sta m
250
+ lda maskinv,y
251
+ sta minv
252
+ // the column's byte offset in a row: (x >> 3) * 8, from the 40-entry table
253
+ lsr xh
254
+ lda xl
255
+ ror
256
+ lsr
257
+ lsr
258
+ tay
259
+ lda col8_lo,y
260
+ sta c8lo
261
+ lda col8_hi,y
262
+ sta c8hi
263
+ // the eight dots of the column, unrolled: siny is stored twice over so
264
+ // siny + 24 * j indexed by a full byte never runs off the table
265
+ .for (var j = 0; j < 8; j++) {
266
+ ldy phy0
267
+ lda siny + 24 * j,y
268
+ clc
269
+ adc #100
270
+ tay // y, 40 to 160
271
+ lda row_lo,y
272
+ clc
273
+ adc c8lo
274
+ sta ptr
275
+ sta list_lo,x
276
+ lda row_hi,y
277
+ adc c8hi
278
+ sta ptr + 1
279
+ sta list_hi,x
280
+ ldy #0
281
+ lda (ptr),y
282
+ ora m
283
+ sta (ptr),y
284
+ lda minv
285
+ sta list_inv,x
286
+ inx
287
+ }
288
+ // next column: x phase on by 12, y phase base by 6
289
+ lda phx
290
+ clc
291
+ adc #12
292
+ sta phx
293
+ lda phy0
294
+ clc
295
+ adc #6
296
+ sta phy0
297
+ dec ci
298
+ beq draw_done // the unrolled block puts column out of a branch's reach
299
+ jmp column
300
+ draw_done:
301
+ rts
302
+
303
+ // --- wait_line_250: return during raster line 250, after it was not 250 --
304
+ // Line 250 is the last line of the display window's last cell row; the
305
+ // erase runs in the blank that follows.
306
+ wait_line_250:
307
+ lda $d012
308
+ cmp #$fa
309
+ beq wait_line_250
310
+ wait_250:
311
+ lda $d011
312
+ bmi wait_250
313
+ lda $d012
314
+ cmp #$fa
315
+ bne wait_250
316
+ rts
317
+
318
+ // --- wait_line_64: return during raster line 64, after it was not 64 -----
319
+ wait_line_64:
320
+ lda $d012
321
+ cmp #$40
322
+ beq wait_line_64
323
+ wait_64:
324
+ lda $d011
325
+ bmi wait_64
326
+ lda $d012
327
+ cmp #$40
328
+ bne wait_64
329
+ rts
330
+
331
+ // --- CIA1 timer A, one-shot from $FFFF; the count is $FFFF - the read ----
332
+ timer_start:
333
+ lda #$00
334
+ sta $dc0e
335
+ lda #$ff
336
+ sta $dc04
337
+ sta $dc05
338
+ lda #$19 // force load, one-shot, start
339
+ sta $dc0e
340
+ rts
341
+
342
+ timer_read:
343
+ lda $dc05
344
+ sta t_hi
345
+ lda $dc04
346
+ sta t_lo
347
+ lda $dc05
348
+ cmp t_hi
349
+ bne timer_read
350
+ lda #$ff
351
+ sec
352
+ sbc t_lo
353
+ sta t_lo
354
+ lda #$ff
355
+ sbc t_hi
356
+ sta t_hi
357
+ rts
358
+
359
+ // --- tables -------------------------------------------------------------------
360
+ // Sines as signed bytes. Amplitudes 100 and 60 are below 128, so no entry
361
+ // reaches the byte's edge and nothing wraps (pitfalls/maths.md,
362
+ // sine_table_peak_wraps_to_zero, is about amplitude 128).
363
+ * = $1800 "tables"
364
+ sinx:
365
+ .fill 256, round(100 * sin(toRadians(i * 360 / 256)))
366
+ siny:
367
+ .fill 512, round(60 * sin(toRadians(mod(i, 256) * 360 / 256)))
368
+ // Row address table: the byte holding pixel (0, y) is
369
+ // BITMAP + (y / 8) * 320 + (y & 7). Each table sits inside one page.
370
+ row_lo:
371
+ .fill 200, <(BITMAP + floor(i / 8) * 320 + mod(i, 8))
372
+ .align $100
373
+ row_hi:
374
+ .fill 200, >(BITMAP + floor(i / 8) * 320 + mod(i, 8))
375
+ .align $100
376
+ mask:
377
+ .byte $80, $40, $20, $10, $08, $04, $02, $01
378
+ maskinv:
379
+ .byte $7f, $bf, $df, $ef, $f7, $fb, $fd, $fe
380
+ col8_lo:
381
+ .fill 40, <(i * 8)
382
+ col8_hi:
383
+ .fill 40, >(i * 8)
384
+ // the erase list: where last frame's 128 dots are and which bit each is
385
+ .align $100
386
+ list_lo:
387
+ .fill 128, 0
388
+ list_hi:
389
+ .fill 128, 0
390
+ list_inv:
391
+ .fill 128, 0
392
+ ```
393
+
394
+ ## Build
395
+
396
+ ```bash
397
+ java -jar KickAss.jar dot-flag.asm -o dot-flag.prg
398
+ ```
399
+
400
+ For the control without the erase pass:
401
+
402
+ ```bash
403
+ java -jar KickAss.jar dot-flag.asm -define NOERASE -o dot-flag-noerase.prg
404
+ ```
405
+
406
+ ## Expected output
407
+
408
+ A black screen with 128 white single pixels in a 16 by 8 grid that has
409
+ been bent twice: the columns lean left and right along one sine, and the
410
+ rows rise and fall along another that also runs across the columns, so
411
+ the whole grid reads as a flag rippling in a wind. After 300 frames the
412
+ program stops drawing and the picture holds still.
413
+
414
+ Measured in VICE x64sc 3.10 with the pinned command at 12,000,000 cycles,
415
+ `$02FF` read `01` and `$02F2` read 300 (frames done) on both models, so
416
+ the picture is static at the pin; the pictures are byte-identical across
417
+ two runs on each model (PAL MD5 `d322ed7f…`, NTSC `f8a1c4b7…`). Counting
418
+ non-black pixels inside the display window of the PAL picture (PNG
419
+ x 32 to 351, y 35 to 234) with PIL gives 128, the whole grid, spanning
420
+ bitmap x 60 to 246 and y 40 to 160 at that frame; the NTSC picture gives
421
+ the same 128 at the same places, because t is a frame count and both
422
+ runs finished the same 300 frames. The x range is 60 to 260 over the
423
+ whole run (the mid-motion picture below reaches 260); the pinned frame
424
+ does not happen to hold a dot at the right-hand peak.
425
+
426
+ Screenshots from the VICE runs this page describes:
427
+ `screenshots/dot-flag.png` (PAL) and `screenshots/dot-flag-ntsc.png`.
428
+
429
+ Two further pictures, not pinned, made with the same command and other
430
+ cycle counts, live under `docs/figures/`:
431
+
432
+ - `figures/dot-flag-mid-5000000.png`: PAL, `-limitcycles 5000000`, while
433
+ the flag is still moving. It shows the shape, and it shows 91 lit
434
+ pixels, not 128. The exit screenshot is the draw buffer at the moment
435
+ the limit hits, and at that moment the frame's plot pass had not
436
+ finished: dots in rows the beam had already passed, erased in the blank
437
+ and not yet replotted, are missing from the picture, which is the
438
+ flicker a real display would show at the same instant (see "Where the
439
+ work runs" below).
440
+ - `figures/dot-flag-no-erase-12000000.png`: PAL, the `NOERASE` build at
441
+ the pinned cycle count. 3,570 lit pixels: the union of the 300 frames'
442
+ 128 positions, with every position a dot ever visited still lit. That
443
+ is the trail the erase list removes.
444
+
445
+ The timer figures, read from the running machine with a `-moncommands`
446
+ file that traces the store to `$02FF` and dumps `$02F0`-`$02FF` and
447
+ `$1000`-`$1257`, overhead of an empty measurement (20 cycles) removed:
448
+
449
+ | | PAL | NTSC |
450
+ |---|---|---|
451
+ | Frame 0, display blanked (erase + plot) | 15,233 | 15,233 |
452
+ | Frames 1 to 299, display on, least | 16,005 | 16,261 |
453
+ | Frames 1 to 299, display on, most | 16,098 | 16,356 |
454
+ | Frames 1 to 299, display on, mean | 16,049 | 16,307 |
455
+ | Frame 0, blanked, `NOERASE` build (plot only) | 10,866 | not measured here |
456
+
457
+ The blanked frame is the same on both models because the CPU's work is
458
+ the same; the display-on frames differ because the plot pass runs while
459
+ the VIC is fetching, and the badlines it crosses stall the CPU under the
460
+ timer's count (the timer keeps counting while the CPU is stalled). The
461
+ frame-to-frame spread of about 90 cycles comes from the sign branch in
462
+ the sixteen x computations and from where each frame's plot pass falls
463
+ against the badlines.
464
+
465
+ ## Why this works
466
+
467
+ ### The tables
468
+
469
+ `sinx` is 256 signed bytes of `round(100 * sin)` and `siny` is
470
+ `round(60 * sin)`, stored twice over (512 bytes) so that `siny + 24 * j`
471
+ indexed by a whole byte never reads past the table. Both amplitudes are
472
+ below 128, so no entry can reach the edge of the byte and nothing wraps:
473
+ `sine_table_peak_wraps_to_zero` in `pitfalls/maths.md` is about an
474
+ unsigned table of amplitude 128 about 128, whose peak is 256 and comes
475
+ out as 0 from `.fill`; a signed table of amplitude 100 peaks at 100 and
476
+ troughs at -100, both representable. The row table and the mask table are
477
+ the ones `hires_plot` describes (`techniques/bitmap-modes.md`): `row_lo`
478
+ and `row_hi` hold the address of pixel (0, y) for y from 0 to 199, each
479
+ in its own page so the indexed reads never pay the page-crossing cycle,
480
+ and `mask` holds `$80` down to `$01` for x & 7. `maskinv` is the same
481
+ eight bytes inverted, saved with each dot for the erase. `col8_lo` and
482
+ `col8_hi` hold `column * 8` for the forty columns, which is the byte
483
+ offset of a column's cell within a row; the high byte is 1 from column
484
+ 32 on, so the column offset is added to the row address in 16 bits.
485
+
486
+ ### The two sines and the frame order
487
+
488
+ Dot (i, j), with i the column from 0 to 15 and j the row from 0 to 7, is
489
+ at `x = 160 + sinx[(t + 12 * i) & 255]` and
490
+ `y = 100 + siny[(2 * t + 24 * j + 6 * i) & 255]`. x depends on i alone,
491
+ so the listing works it out once per column: the sine byte is sign
492
+ extended to 16 bits (a `cmp #$80` after the `ldy #0`, because `ldy` has
493
+ just overwritten the flags the `lda` set; the first build used `bpl`
494
+ there and every negative x came out 256 too far right), 160 is added,
495
+ the mask pair is looked up from the low three bits, and the 16-bit value
496
+ is shifted right three times for the column. The eight dots of the column
497
+ are then unrolled with `.for`, each one a `siny` lookup, an add of 100, a
498
+ row lookup, the column offset added in, the plot, and three stores into
499
+ the erase list. With amplitudes 100 and 60, x lies in 60 to 260 and y in
500
+ 40 to 160 (arithmetic), so there is no clipping code.
501
+
502
+ The frame is: wait for raster line 250, start the timer, erase last
503
+ frame's 128 dots from the list, plot this frame's 128 and overwrite the
504
+ list, read the timer, then advance t by 2. Erasing before plotting means
505
+ a dot that lands where another dot was last frame is not wiped by that
506
+ dot's erase, and two dots that share a pixel this frame are erased
507
+ cleanly next frame because both entries `AND` the same bit off.
508
+
509
+ ### Where the work runs
510
+
511
+ The blank after line 250 is 107 lines on PAL, about 6,700 cycles
512
+ (`full_field_redraw_exceeds_vblank` in `pitfalls/text-mode-render.md`
513
+ does the arithmetic). The erase costs 15,233 minus 10,866, which is
514
+ 4,367 cycles (arithmetic from the two blanked figures), about 69 lines,
515
+ so it finishes inside the blank and no dot is ever seen half erased. The
516
+ plot costs 10,866 cycles, about 172 lines, and runs from about line 7 to
517
+ about line 180, while the beam is in the display window from line 51 and
518
+ crosses the dots' rows (raster lines 90 to 210) from line 90. The columns
519
+ are plotted in order, so when the beam reaches a row the left-hand
520
+ columns are already there and the right-hand ones are not yet; those
521
+ dots are absent from that field and present from the next, which a
522
+ viewer sees as flicker on the right of the picture and the mid-motion
523
+ figure shows as 91 lit pixels of 128. A build that wanted the picture
524
+ whole every field would draw into a second bitmap and swap `$D018` in
525
+ the blank, at the price of a second 8,000-byte bitmap and a second
526
+ erase list; this listing does not, because the point of it is the plot
527
+ and the erase.
528
+
529
+ Both models finish a frame inside a frame: the worst display-on frame is
530
+ 16,098 cycles on PAL against 19,656 a frame, and 16,356 on NTSC against
531
+ 17,095 (263 lines of 65), so the loop is back at `wait_line_250` before
532
+ line 250 comes round again and t advances once per displayed frame
533
+ (arithmetic from the measured worst frames; the NTSC margin is about 700
534
+ cycles, some eleven lines). The 300 frames take 6 seconds of PAL machine
535
+ time and 5 of NTSC (arithmetic, at 50 and 60 frames a second), and
536
+ 12,000,000 cycles is about 12 seconds, so both pinned runs were long
537
+ finished; `$02F2` reading 300 in both dumps says the same.
538
+
539
+ ### What the timer measures
540
+
541
+ CIA1 timer A is loaded with `$FFFF` and started in one-shot mode
542
+ (`$DC0E = $19`); the count read back after the work, subtracted from
543
+ `$FFFF`, is the cycles elapsed, and the 20-cycle empty measurement taken
544
+ once at the start is subtracted from every frame before it is stored.
545
+ The timer counts machine cycles whether or not the CPU is running, so a
546
+ display-on frame includes the badline stalls the plot pass suffers, which
547
+ is why frame 0 was run with DEN clear: its 15,233 is what the code costs,
548
+ the display-on figures are what the frame costs. Per dot, 15,233 / 128
549
+ is 119.0 cycles for erase plus plot, and the two blanked figures split it
550
+ as 34.1 for the erase (4,367 / 128) and 84.9 for the plot (10,866 / 128,
551
+ which includes the sixteen per-column x computations and the loop
552
+ overhead). All three are arithmetic from the measured frames.
553
+
554
+ ### Region
555
+
556
+ `region: both`. The mechanism is the same on NTSC; the animation runs 20 %
557
+ faster because t is a frame count, the display-on frame costs about 260
558
+ cycles more because the plot pass crosses more badlines relative to where
559
+ it starts, and the frame still fits with about 700 cycles to spare. Both
560
+ pinned pictures hold the same 128 pixels.
561
+
562
+ ### What it does not establish
563
+
564
+ **Real hardware.** Every figure on this page is from VICE x64sc 3.10; no
565
+ C64 was run.
566
+
567
+ **More than 128 dots.** The arithmetic on the technique page for how many
568
+ dots fit a frame is an extrapolation from this listing's per-dot figure;
569
+ no build with more dots was made or timed.
570
+
571
+ **Colour.** The bitmap is one ink on one paper. A coloured dot flag would
572
+ write screen RAM cells per dot or use multicolour bitmap mode, and
573
+ neither was built.
574
+
575
+ **The NTSC no-erase figure.** The `NOERASE` control was timed and
576
+ photographed on PAL only.