c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,407 @@
1
+ ---
2
+ recipe: topbottom-border-open
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [topbottom_border_open]
7
+ file_formats: [PRG]
8
+ uses_registers: [D011, D012, D019, D01A, D020, D021, D000, D001, D015, D027, DC0D]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler — Open the Top and Bottom Borders
15
+
16
+ ## Synopsis
17
+
18
+ Opens the top and bottom borders for the whole frame with two plain raster
19
+ interrupts and no cycle counting. The VIC-II's vertical border flip-flop is
20
+ set in exactly one place — when the raster reaches the bottom comparison
21
+ line, 251 with RSEL=1 or 247 with RSEL=0 — and reset in exactly one other,
22
+ the top comparison line (51 or 55) while DEN is set. Clear RSEL after line
23
+ 247 has gone by and before line 251 arrives, and neither bottom comparison
24
+ ever matches: the flip-flop is never set, the rest of this frame is drawn as
25
+ background, and so is the top border of the next frame, because nothing
26
+ between the two can set the flip-flop again. There is no separate top-border
27
+ write, and no top-only or bottom-only form. An earlier version of the
28
+ technique page described both; a build that does what it said (RSEL cleared
29
+ on line 55) opens nothing, and is one of the controls below.
30
+
31
+ The target is a raster line, not a cycle, so an interrupt through $0314
32
+ with the KERNAL's 29-cycle dispatcher is precise enough; the stable entry of
33
+ `stable-raster-irq.md` is not needed. One solid sprite is parked in the
34
+ opened area so the picture shows more than a colour change.
35
+
36
+ Verified in VICE x64sc 3.10 (PAL C64C, VIC-II 8565, and NTSC 6567R8; an
37
+ earlier version said PAL 6569, but `x64sc -default` is the C64C): with the border
38
+ black and the background blue, the column at x=192 of the screenshot is
39
+ background on every row of the frame, the side borders are intact on every
40
+ row, the white sprite is visible in the bottom border, and the two control
41
+ builds keep both borders closed.
42
+
43
+ ## Source
44
+
45
+ ```asm
46
+ // topbottom-border-open.asm
47
+ // Opens the top and bottom borders for the whole frame with two plain
48
+ // raster interrupts. The VIC-II's vertical border flip-flop is SET only
49
+ // when the raster reaches the bottom comparison line -- 251 with RSEL=1,
50
+ // 247 with RSEL=0 -- and RESET only at the top comparison line (51/55)
51
+ // while DEN is set. Clear RSEL after line 247 has passed and before line
52
+ // 251 arrives, and neither bottom comparison ever matches: the flip-flop
53
+ // is never set, so the bottom border of this frame and the top border of
54
+ // the next are both drawn as background. There is no separate top-border
55
+ // write; the top opens because the bottom set never happened.
56
+ //
57
+ // One solid sprite stands in the opened area so the picture shows more
58
+ // than a colour change. Its Y register is 4: the sprite Y compare is
59
+ // eight bits wide, so it matches raster lines 4 and 260 and the sprite
60
+ // is drawn from 261 (bottom border) and again from 5 (top border).
61
+
62
+ .const OPEN_LINE = 249 // 248, 249 and 250 all open; 247 and 251 do not (see text)
63
+ .const RESTORE_LINE = 0 // anywhere from 252 to 246 of the next frame
64
+ .const SPRITE_Y = 4 // 260 & $FF
65
+ .const SPRITE_X = 100
66
+
67
+ BasicUpstart2(start)
68
+
69
+ // A solid 24x21 sprite.
70
+ * = $0e00
71
+ sprite_block:
72
+ .fill 63, $ff
73
+ .byte 0
74
+
75
+ * = $0900
76
+ start:
77
+ sei
78
+ lda #$7f
79
+ sta $dc0d // mask every CIA1 source
80
+ lda $dc0d // and drop a pending one
81
+
82
+ lda #0
83
+ sta $3fff // the idle-state graphics byte; zero, so the
84
+ // opened area is plain background colour
85
+ sta $d020 // border black
86
+ lda #6
87
+ sta $d021 // background blue
88
+
89
+ lda #SPRITE_X
90
+ sta $d000
91
+ lda #SPRITE_Y
92
+ sta $d001
93
+ lda #sprite_block / 64
94
+ sta $07f8
95
+ lda #1
96
+ sta $d027 // white
97
+ lda #$01
98
+ sta $d015 // sprite 0 on
99
+
100
+ lda #<open
101
+ sta $0314
102
+ lda #>open
103
+ sta $0315
104
+ lda #$1b
105
+ sta $d011 // DEN=1, RSEL=1, YSCROLL=3, RST8=0
106
+ lda #OPEN_LINE
107
+ sta $d012
108
+ lda #$01
109
+ sta $d01a // raster source on
110
+ sta $d019 // stale flag off
111
+ cli
112
+ jmp *
113
+
114
+ // Enters on cycle 37-43 of OPEN_LINE; the write lands about ten cycles
115
+ // later, well inside the line. RSEL goes to 0 with YSCROLL and DEN kept.
116
+ // Bit 7 is masked off too: on a read it is the raster's ninth bit, and
117
+ // written back set it would move the raster compare above line 255.
118
+ open:
119
+ lda $d011
120
+ and #%01110111
121
+ sta $d011
122
+ lda #RESTORE_LINE
123
+ sta $d012
124
+ lda #<restore
125
+ sta $0314
126
+ lda #>restore
127
+ sta $0315
128
+ lda #$01
129
+ sta $d019
130
+ jmp $ea81 // pla/tay/pla/tax/pla/rti
131
+
132
+ // RSEL back to 1 so next frame's line 247 is not a bottom comparison
133
+ // either. Exits through the full KERNAL service once per frame, which
134
+ // keeps the jiffy clock and the keyboard alive.
135
+ restore:
136
+ lda $d011
137
+ and #%01111111
138
+ ora #%00001000
139
+ sta $d011
140
+ lda #OPEN_LINE
141
+ sta $d012
142
+ lda #<open
143
+ sta $0314
144
+ lda #>open
145
+ sta $0315
146
+ lda #$01
147
+ sta $d019
148
+ jmp $ea31
149
+ ```
150
+
151
+ ## Build
152
+
153
+ ```bash
154
+ java -jar KickAss.jar topbottom-border-open.asm -o topbottom-border-open.prg
155
+ ```
156
+
157
+ ## Expected output
158
+
159
+ The BASIC start-up screen with a black frame that has no top and no bottom:
160
+ blue runs from the first line of the picture to the last, interrupted only
161
+ by the black side borders, which are untouched. A white 24×21 sprite stands
162
+ in the bottom border at X=100, and the bottom ten lines of a second copy of
163
+ it show at the top of the picture (the sprite's Y compare is eight bits
164
+ wide; see below). The text is where it always is.
165
+
166
+ Screenshot from the VICE run this page describes:
167
+ `screenshots/topbottom-border-open.png`. Measured on it, with every colour
168
+ value taken from a reference build's own pixels rather than from a palette
169
+ table (PAL C64C, VIC-II 8565, 384×272, screenshot row = raster line − 16; see the
170
+ geometry note at the end):
171
+
172
+ - x=192 is the background colour on all 272 rows. The rows that would be
173
+ border — 0–34 (lines 16–50) and 235–271 (lines 251–287) — are background.
174
+ - x=2 is the border colour on all 272 rows; more strongly, every pixel in
175
+ columns 0–31 and 352–383 is the border colour. RSEL does not touch the
176
+ side border.
177
+ - In rows 0–34 and 235–271, between x=32 and x=351, there is not one pixel
178
+ that is neither background nor the sprite: no idle-state pattern, no
179
+ stripe.
180
+ - Sprite-colour pixels occupy x 108–131 in rows 245–265 (21 rows, lines
181
+ 261–281) and rows 0–9 (lines 16–25; lines 5–15 of that copy lie above the
182
+ picture's first line).
183
+ - Rows 35–234, the display area, are pixel-identical to the closed control
184
+ build: opening the borders changes nothing inside them.
185
+
186
+ Two control builds, each one constant away from the listing:
187
+
188
+ - **`OPEN_LINE = 55`, the mechanism the earlier technique text gave for the
189
+ top border** (RSEL=0 written on line 55, RSEL=1 restored on line 0, before
190
+ line 51). Both borders closed: x=192 is border colour on rows 0–34 and
191
+ 231–271, and the sprite has zero visible pixels. The bottom border now
192
+ starts on line 247 instead of 251 — RSEL was 0 when line 247 came round,
193
+ so that was the comparison that matched. The write on line 55 did
194
+ nothing to the border at all.
195
+ - **`OPEN_LINE = 252`, the clear landing one line late.** An ordinary
196
+ closed frame: border on rows 0–34 and 235–271, bottom border from line
197
+ 251, zero sprite pixels. The flip-flop was set at the left edge of line
198
+ 251 while RSEL was still 1, and nothing that happens afterwards can clear
199
+ it before line 51.
200
+
201
+ If the picture shows both borders closed with the bottom one starting four
202
+ lines early, RSEL is 0 on line 247; if it is an ordinary frame, RSEL is
203
+ still 1 when line 251 begins. If the opened area is black rather than blue
204
+ on a machine or emulator whose RAM does not start zeroed, `$3FFF` is not
205
+ zero (see below); this listing writes it.
206
+
207
+ ## Why this works
208
+
209
+ ### The vertical border flip-flop
210
+
211
+ Bauer's article (§3.9) describes two flip-flops. The main border flip-flop
212
+ is what draws `$D020`: while it is set, the border colour has priority over
213
+ graphics and sprites alike. It is set when the beam reaches the right
214
+ comparison X and reset at the left one — that is the side-border mechanism
215
+ of `sideborder-open.md`. The vertical border flip-flop sits behind it: while
216
+ the vertical one is set, the main one cannot be reset at the left edge, and
217
+ the graphics sequencer puts out background colour instead of data. The
218
+ vertical flip-flop's comparison lines depend on RSEL:
219
+
220
+ | | RSEL=0 (24 rows) | RSEL=1 (25 rows) |
221
+ |---|---|---|
222
+ | top | 55 | 51 |
223
+ | bottom | 247 | 251 |
224
+
225
+ The rules that move it, paraphrased from the article's list: the raster is
226
+ checked against the bottom line in cycle 63 of every line and again when
227
+ the beam reaches the left comparison X; a match **sets** the flip-flop. It
228
+ is checked against the top line at the same two moments; a match **resets**
229
+ it, but only if DEN is set. That is the whole list. There is no set that
230
+ looks at the top line and no reset that looks at the bottom one, and no
231
+ frame-start event touches it. Bauer says the comparisons match only when
232
+ the value is reached exactly, never over an interval.
233
+
234
+ A normal frame therefore goes: reset at line 51 (display starts), set at
235
+ line 251 (border resumes), and nothing in between. The set on line 251
236
+ happens at the left comparison, early in the line, which is why the whole
237
+ visible width of line 251 is border — measured as row 235 in the closed
238
+ control, with the display area beginning on row 35, line 51.
239
+
240
+ ### One write, both borders
241
+
242
+ RSEL is 1 while line 247 passes: both of that line's checks are looking for
243
+ 251, and 247 is not 251. RSEL is 0 by the time line 251 arrives: both of
244
+ its checks are looking for 247, and 251 is not 247. Neither bottom
245
+ comparison matches, the flip-flop is not set, and the bottom border of
246
+ this frame is drawn as background from line 251 on. Then the frame runs
247
+ out through the vertical blank and into lines 0–50 of the next one with
248
+ the flip-flop still clear, because the only thing that could set it is a
249
+ bottom comparison and the next one of those is 200 lines away. The top
250
+ border is open too. At line 51 the top comparison fires a reset on a
251
+ flip-flop that is already clear, and the display carries on as usual.
252
+
253
+ That is why the listing does nothing anywhere near line 51: the top border
254
+ opens as a consequence of suppressing the set at the bottom, not because of
255
+ a second write. The earlier technique text asked for RSEL=0 on line 55 to
256
+ open the top border "symmetrically". Line 55 is a *top* comparison line
257
+ (with RSEL=0), and a top comparison can only reset; the first control build
258
+ does exactly that write and both borders stay closed. For the same reason
259
+ there is no "bottom border only" or "top border only": once the set on
260
+ 251 has been suppressed, nothing can set the flip-flop again before 247 of
261
+ the next frame, and the two borders come as a pair. A demo that appears to
262
+ open only one of them is painting the other one back — `$D021` set to the
263
+ border colour over those lines from another raster interrupt — not closing
264
+ it.
265
+
266
+ The second interrupt puts RSEL back to 1 so that next frame's line 247 is
267
+ not a match either. It can land anywhere from 252 to 246 of the next frame;
268
+ the listing uses line 0, and both ends of that window were swept in VICE
269
+ (PAL). `RESTORE_LINE = 252` and `RESTORE_LINE = 246` each give a picture
270
+ pixel-identical to the listing's. `RESTORE_LINE = 251` closes the frame
271
+ again, with the bottom border beginning one line late, on 252 (row 236):
272
+ the left-edge check on line 251 saw RSEL=0 and did not match, but the
273
+ handler had put RSEL back to 1 before that line's cycle-63 check, which
274
+ then found 251. `RESTORE_LINE = 247` closes it with the 24-row geometry —
275
+ border on rows 0–38 and 231–271, display on lines 55–246 — because RSEL was
276
+ still 0 when line 247's left-edge check ran, so 247 matched, and it had
277
+ been 0 at line 55 as well. The window is exact at both ends.
278
+
279
+ ### Where the clearing write may land, measured
280
+
281
+ The interrupt handler is entered on cycle 37–43 of its line (7 cycles of
282
+ interrupt sequence, 29 of KERNAL dispatcher, 0–6 of finishing the
283
+ interrupted instruction — `stable-raster-irq.md`), and the `LDA/AND/STA`
284
+ puts the new RSEL on the bus about ten cycles later, in the second half of
285
+ the line. With that latency, `OPEN_LINE` was swept in VICE:
286
+
287
+ | `OPEN_LINE` | result | bottom border begins |
288
+ |---|---|---|
289
+ | 247 | closed | line 248 |
290
+ | 248 | open | — |
291
+ | 249 | open | — |
292
+ | 250 | open | — |
293
+ | 251 | closed | line 251 |
294
+ | 252 | closed | line 251 |
295
+
296
+ 247 fails because the write lands *before* that line's cycle-63 check, so
297
+ the check sees RSEL=0 and 247 matches; the border starts one line later
298
+ than in the `OPEN_LINE = 55` control because line 247's earlier check, at
299
+ the left edge, still saw RSEL=1. 251 fails although the write lands before
300
+ that line's cycle 63: the left-edge check at X=24 — roughly cycle 16, by
301
+ arithmetic from the X=344-on-cycle-56 figure in `sideborder-open.md`, not
302
+ measured here — has already set the flip-flop when the handler is entered
303
+ on cycle 37 or later. So with a plain raster interrupt the window is the
304
+ three whole lines 248–250, not "anything before the end of 251"; only a
305
+ write placed in the first dozen or so cycles of 251 could stretch it, and
306
+ nothing here needs that.
307
+
308
+ ### The read-modify-write and bit 7
309
+
310
+ RSEL shares `$D011` with YSCROLL, DEN, BMM, ECM and RST8, so the handlers
311
+ read the register, change bit 3 and write it back. Bit 7 needs care: on a
312
+ read it is bit 8 of the *current raster line*, not the compare value that
313
+ was last written, and writing it back set moves the raster compare above
314
+ line 255. Both handlers mask it off. In this listing every interrupt line
315
+ is below 256, so the bit reads as 0 anyway; the mask is for the reader who
316
+ moves `RESTORE_LINE` to 260. `d012_wrap_around` in
317
+ `pitfalls/raster-and-badline.md` has the general form.
318
+
319
+ ### The idle display and `$3FFF`
320
+
321
+ After the last character row the VIC is in its idle state, in which the
322
+ graphics data comes from VIC address `$3FFF` (`$39FF` with ECM) — that is
323
+ `$3FFF` of the current 16 KB video bank, so `$3FFF` in bank 0, which this
324
+ listing and the BASIC screen use, and `$7FFF`, `$BFFF` or `$FFFF` in the
325
+ others (Bauer §3.7.3.9 and the memory map in §2.4; not measured here). The
326
+ byte is displayed in the current graphics mode with the video-matrix data
327
+ taken as all zero. In a text mode, which is what this listing runs in,
328
+ that means every set bit is drawn in colour 0 — black — over the
329
+ background colour: the opened area shows not "nothing" but eight pixels of
330
+ `$3FFF` repeated across the line. With `$3FFF` zero the area is plain
331
+ background. With `$3FFF` non-zero it carries a black stripe pattern, and
332
+ since this recipe's border is also black, a forgotten `$3FFF` could make
333
+ an open border look closed. (In standard bitmap mode both pixel colours
334
+ come from the zeroed video-matrix nibbles, so the opened area is black
335
+ whatever `$3FFF` holds — from Bauer's colour rules in §3.7.3.3, not
336
+ measured here.) The listing writes zero there. In VICE 3.10 the write made
337
+ no difference: a build without it is pixel-identical, and a probe that
338
+ copies the byte into `$D020` (low nibble) and `$D021` (high nibble) shows
339
+ both black, so `$3FFF` reads back as `$00` in VICE's default configuration.
340
+ Power-on RAM contents on hardware are not something this page measured,
341
+ and the write costs three bytes — one `STA`; the `LDA #0` is needed for
342
+ `$D020` anyway.
343
+
344
+ ### The sprite
345
+
346
+ The sprite's Y register is 4, not 260, because there is no 260: sprite Y is
347
+ eight bits and the VIC compares it against the low eight bits of the raster
348
+ line (Bauer §3.8.1), turning the sprite's DMA on in cycle 55 or 56 of a
349
+ matching line — the article's rule 3 makes the check in the first phase of
350
+ both cycles — and drawing its first row on the following line. Line 260 matches, so
351
+ the sprite is drawn on lines 261–281 — rows 245–265 of the picture — and
352
+ line 4 matches too, giving a second copy on lines 5–25, of which the picture
353
+ (which begins at line 16) shows rows 0–9. Both copies stand in what is
354
+ normally border. In the control builds the sprite has zero visible pixels
355
+ although it is enabled and positioned identically: the border has the
356
+ highest display priority and is drawn over it. Opening the border does not
357
+ make sprites render in new places; it stops the border covering them.
358
+
359
+ ### Region
360
+
361
+ `region: both`. The comparison lines are the same on the 6567R8, and the
362
+ handler's entry cycle is the same story on a 65-cycle line. Measured with
363
+ `-model ntsc` (VICE 3.10, 6567R8, 384×247 picture, screenshot row = raster
364
+ line − 28): the closed control has border colour at x=192 on rows 0–22 and
365
+ 223–246, which puts line 51 on row 23 and line 251 on row 223; the open
366
+ build has background on all 247 rows at x=192 and border on all 247 rows at
367
+ x=2; the sprite occupies x 108–131 on rows 233–246, which is lines 261–262
368
+ and then 0–11 of the next frame, where the picture ends — the sprite's row
369
+ counter runs straight through the frame wrap. `OPEN_LINE = 251` closes the
370
+ border from row 223 on NTSC exactly as on PAL, and the rest of the sweep is
371
+ the same table: `OPEN_LINE = 247` closes it from row 220 (line 248), and
372
+ 248 and 250 give pictures pixel-identical to the 249 build's.
373
+
374
+ ### Screenshot geometry
375
+
376
+ The PAL offset used above, row = raster line − 16, was derived rather than
377
+ assumed: the closed control's bottom border begins on row 235 and the rules
378
+ above put it on line 251; its display begins on row 35, line 51; and a
379
+ reference build with the sprite at Y=150, first drawn on line 151 by
380
+ Bauer's rule, has its first sprite row at 135. Three independent facts
381
+ give 16. Earlier pages in this repository and its harness notes stated 14;
382
+ the committed `hello-world.png` and `raster-bars.png`, which
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+ `screenshots/README.md` labels VICE 3.9, have their boundaries on rows 35,
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+ 235 and 40 (line 56, the first raster bar), so 16 is what the instrument
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+ has done all along. The harness notes (`CLAUDE.md` and the
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+ `verify-listing` skill) were corrected to 16 when this page landed. The
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+ NTSC offset of 28 was derived the same way from the same three boundaries
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+ (display rows 23–222, sprite at Y=150 first drawn on row 123).
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+
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+ ## Sources
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+
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+ - Christian Bauer, *The MOS 6567/6569 video controller (VIC-II) and its
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+ application in the Commodore 64*, 28 August 1996 — §3.9 (the two border
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+ flip-flops, the comparison values and the six switching rules), §3.8.1
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+ rule 3 (sprite Y compared against the low eight bits of the raster in the
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+ first phase of cycles 55 and 56, display from the following line),
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+ §3.7.3.9 (idle state: graphics from `$3FFF`/`$39FF` with the video-matrix
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+ data as zero), §3.7.3.1–3.7.3.3 (which nibble colours a "0" and a "1"
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+ pixel in each mode), §2.4 (the 16 KB bank), §3.10 (DEN gates the reset
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+ input only). https://www.zimmers.net/cbmpics/cbm/c64/vic-ii.txt
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+ - VICE 3.10 x64sc, headless, `-model` default (PAL C64C: 8565, 8580, 8521;
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+ an earlier version said PAL 6569) and `ntsc` (6567R8); KickAssembler 5.25. All row, column and colour figures on this
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+ page are from those runs, measured with a script, none by eye.
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+ - This repository: `recipes/kickassembler/stable-raster-irq.md` (handler
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+ entry on cycle 37–43), `recipes/kickassembler/raster-bars.md` (the
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+ `$EA81`/`$EA31` exits), `pitfalls/raster-and-badline.md`
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+ (`d012_wrap_around`).