c64-kb 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
  6. package/dist/cli/setup.js.map +1 -0
  7. package/dist/cli-memorize-audit.js +97 -0
  8. package/dist/cli-memorize-audit.js.map +1 -0
  9. package/dist/cli.js +335 -0
  10. package/dist/cli.js.map +1 -0
  11. package/dist/config.js +83 -0
  12. package/dist/config.js.map +1 -0
  13. package/dist/context.js +53 -0
  14. package/dist/context.js.map +1 -0
  15. package/dist/domain/budget-notes.js +104 -0
  16. package/dist/domain/budget-notes.js.map +1 -0
  17. package/dist/domain/budget.js +417 -0
  18. package/dist/domain/budget.js.map +1 -0
  19. package/dist/domain/game-design.js +77 -0
  20. package/dist/domain/game-design.js.map +1 -0
  21. package/dist/domain/timing.js +39 -0
  22. package/dist/domain/timing.js.map +1 -0
  23. package/dist/graph/apply.js +132 -0
  24. package/dist/graph/apply.js.map +1 -0
  25. package/dist/graph/claims.js +231 -0
  26. package/dist/graph/claims.js.map +1 -0
  27. package/dist/graph/extract/archetype.js +118 -0
  28. package/dist/graph/extract/archetype.js.map +1 -0
  29. package/dist/graph/extract/common.js +69 -0
  30. package/dist/graph/extract/common.js.map +1 -0
  31. package/dist/graph/extract/failure.js +37 -0
  32. package/dist/graph/extract/failure.js.map +1 -0
  33. package/dist/graph/extract/game-design.js +189 -0
  34. package/dist/graph/extract/game-design.js.map +1 -0
  35. package/dist/graph/extract/hardware.js +124 -0
  36. package/dist/graph/extract/hardware.js.map +1 -0
  37. package/dist/graph/extract/pitfall.js +62 -0
  38. package/dist/graph/extract/pitfall.js.map +1 -0
  39. package/dist/graph/extract/raster-band.js +56 -0
  40. package/dist/graph/extract/raster-band.js.map +1 -0
  41. package/dist/graph/extract/recipe.js +71 -0
  42. package/dist/graph/extract/recipe.js.map +1 -0
  43. package/dist/graph/extract/technique-entities.js +180 -0
  44. package/dist/graph/extract/technique-entities.js.map +1 -0
  45. package/dist/graph/extract/technique.js +179 -0
  46. package/dist/graph/extract/technique.js.map +1 -0
  47. package/dist/graph/extract/toolchain.js +67 -0
  48. package/dist/graph/extract/toolchain.js.map +1 -0
  49. package/dist/graph/extract/types.js +3 -0
  50. package/dist/graph/extract/types.js.map +1 -0
  51. package/dist/graph/extract/vocabulary.js +65 -0
  52. package/dist/graph/extract/vocabulary.js.map +1 -0
  53. package/dist/graph/extract.js +43 -0
  54. package/dist/graph/extract.js.map +1 -0
  55. package/dist/graph/kernal-clobbers.js +64 -0
  56. package/dist/graph/kernal-clobbers.js.map +1 -0
  57. package/dist/graph/machine-variants.js +208 -0
  58. package/dist/graph/machine-variants.js.map +1 -0
  59. package/dist/ingest/files.js +99 -0
  60. package/dist/ingest/files.js.map +1 -0
  61. package/dist/ingest/passes.js +104 -0
  62. package/dist/ingest/passes.js.map +1 -0
  63. package/dist/ingest/points.js +50 -0
  64. package/dist/ingest/points.js.map +1 -0
  65. package/dist/ingest/report.js +140 -0
  66. package/dist/ingest/report.js.map +1 -0
  67. package/dist/ingest/tally.js +81 -0
  68. package/dist/ingest/tally.js.map +1 -0
  69. package/dist/ingest/verified-on.js +43 -0
  70. package/dist/ingest/verified-on.js.map +1 -0
  71. package/dist/ingest.js +135 -0
  72. package/dist/ingest.js.map +1 -0
  73. package/dist/schemas/cost-basis.js +5 -0
  74. package/dist/schemas/cost-basis.js.map +1 -0
  75. package/dist/schemas/machine-variant.js +25 -0
  76. package/dist/schemas/machine-variant.js.map +1 -0
  77. package/dist/schemas/plan-budget.js +121 -0
  78. package/dist/schemas/plan-budget.js.map +1 -0
  79. package/dist/schemas/tool-outputs.js +526 -0
  80. package/dist/schemas/tool-outputs.js.map +1 -0
  81. package/dist/server/define-tool.js +52 -0
  82. package/dist/server/define-tool.js.map +1 -0
  83. package/dist/server/defined-only.js +9 -0
  84. package/dist/server/defined-only.js.map +1 -0
  85. package/dist/server/tools-briefings.js +70 -0
  86. package/dist/server/tools-briefings.js.map +1 -0
  87. package/dist/server/tools-lookup.js +180 -0
  88. package/dist/server/tools-lookup.js.map +1 -0
  89. package/dist/server/tools-maintenance.js +116 -0
  90. package/dist/server/tools-maintenance.js.map +1 -0
  91. package/dist/server/tools-pitfalls.js +89 -0
  92. package/dist/server/tools-pitfalls.js.map +1 -0
  93. package/dist/server/tools-recipes.js +296 -0
  94. package/dist/server/tools-recipes.js.map +1 -0
  95. package/dist/server/tools-runtime.js +48 -0
  96. package/dist/server/tools-runtime.js.map +1 -0
  97. package/dist/server/tools.js +43 -0
  98. package/dist/server/tools.js.map +1 -0
  99. package/dist/server.js +95 -0
  100. package/dist/server.js.map +1 -0
  101. package/dist/services/analytics/schema.js +78 -0
  102. package/dist/services/analytics/schema.js.map +1 -0
  103. package/dist/services/analytics/statements.js +99 -0
  104. package/dist/services/analytics/statements.js.map +1 -0
  105. package/dist/services/analytics.js +195 -0
  106. package/dist/services/analytics.js.map +1 -0
  107. package/dist/services/bm25.js +158 -0
  108. package/dist/services/bm25.js.map +1 -0
  109. package/dist/services/chunker.js +81 -0
  110. package/dist/services/chunker.js.map +1 -0
  111. package/dist/services/embeddings.js +58 -0
  112. package/dist/services/embeddings.js.map +1 -0
  113. package/dist/services/falkor/base.js +85 -0
  114. package/dist/services/falkor/base.js.map +1 -0
  115. package/dist/services/falkor/links.js +361 -0
  116. package/dist/services/falkor/links.js.map +1 -0
  117. package/dist/services/falkor/nodes.js +183 -0
  118. package/dist/services/falkor/nodes.js.map +1 -0
  119. package/dist/services/falkor/params.js +45 -0
  120. package/dist/services/falkor/params.js.map +1 -0
  121. package/dist/services/falkor/schema.js +77 -0
  122. package/dist/services/falkor/schema.js.map +1 -0
  123. package/dist/services/falkor.js +100 -0
  124. package/dist/services/falkor.js.map +1 -0
  125. package/dist/services/qdrant.js +238 -0
  126. package/dist/services/qdrant.js.map +1 -0
  127. package/dist/services/versions.js +73 -0
  128. package/dist/services/versions.js.map +1 -0
  129. package/dist/services/vice-bin.js +51 -0
  130. package/dist/services/vice-bin.js.map +1 -0
  131. package/dist/tools/briefings/archetype.js +174 -0
  132. package/dist/tools/briefings/archetype.js.map +1 -0
  133. package/dist/tools/briefings/budget.js +177 -0
  134. package/dist/tools/briefings/budget.js.map +1 -0
  135. package/dist/tools/briefings/build-order.js +135 -0
  136. package/dist/tools/briefings/build-order.js.map +1 -0
  137. package/dist/tools/briefings/build.js +185 -0
  138. package/dist/tools/briefings/build.js.map +1 -0
  139. package/dist/tools/briefings/discovery.js +290 -0
  140. package/dist/tools/briefings/discovery.js.map +1 -0
  141. package/dist/tools/briefings/plan-pitfalls.js +69 -0
  142. package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
  143. package/dist/tools/briefings/render.js +151 -0
  144. package/dist/tools/briefings/render.js.map +1 -0
  145. package/dist/tools/briefings/rows.js +41 -0
  146. package/dist/tools/briefings/rows.js.map +1 -0
  147. package/dist/tools/briefings/toolchain.js +63 -0
  148. package/dist/tools/briefings/toolchain.js.map +1 -0
  149. package/dist/tools/briefings/why-proposed.js +69 -0
  150. package/dist/tools/briefings/why-proposed.js.map +1 -0
  151. package/dist/tools/briefings.js +44 -0
  152. package/dist/tools/briefings.js.map +1 -0
  153. package/dist/tools/feedback.js +97 -0
  154. package/dist/tools/feedback.js.map +1 -0
  155. package/dist/tools/hydrate.js +75 -0
  156. package/dist/tools/hydrate.js.map +1 -0
  157. package/dist/tools/intelligence.js +67 -0
  158. package/dist/tools/intelligence.js.map +1 -0
  159. package/dist/tools/lint/asm-decimal.js +86 -0
  160. package/dist/tools/lint/asm-decimal.js.map +1 -0
  161. package/dist/tools/lint/asm-rules.js +221 -0
  162. package/dist/tools/lint/asm-rules.js.map +1 -0
  163. package/dist/tools/lint/asm-shared.js +3 -0
  164. package/dist/tools/lint/asm-shared.js.map +1 -0
  165. package/dist/tools/lint/c-rules.js +215 -0
  166. package/dist/tools/lint/c-rules.js.map +1 -0
  167. package/dist/tools/lint/text.js +122 -0
  168. package/dist/tools/lint/text.js.map +1 -0
  169. package/dist/tools/lint/types.js +40 -0
  170. package/dist/tools/lint/types.js.map +1 -0
  171. package/dist/tools/lint.js +76 -0
  172. package/dist/tools/lint.js.map +1 -0
  173. package/dist/tools/memorization-mcp.js +111 -0
  174. package/dist/tools/memorization-mcp.js.map +1 -0
  175. package/dist/tools/pitfalls/bm25.js +53 -0
  176. package/dist/tools/pitfalls/bm25.js.map +1 -0
  177. package/dist/tools/pitfalls/format.js +58 -0
  178. package/dist/tools/pitfalls/format.js.map +1 -0
  179. package/dist/tools/pitfalls/graph.js +124 -0
  180. package/dist/tools/pitfalls/graph.js.map +1 -0
  181. package/dist/tools/pitfalls.js +134 -0
  182. package/dist/tools/pitfalls.js.map +1 -0
  183. package/dist/tools/prompts.js +81 -0
  184. package/dist/tools/prompts.js.map +1 -0
  185. package/dist/tools/query/compatibility/closure.js +62 -0
  186. package/dist/tools/query/compatibility/closure.js.map +1 -0
  187. package/dist/tools/query/compatibility/facts.js +28 -0
  188. package/dist/tools/query/compatibility/facts.js.map +1 -0
  189. package/dist/tools/query/compatibility/fetch.js +164 -0
  190. package/dist/tools/query/compatibility/fetch.js.map +1 -0
  191. package/dist/tools/query/compatibility/hard-rules.js +159 -0
  192. package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
  193. package/dist/tools/query/compatibility/index.js +27 -0
  194. package/dist/tools/query/compatibility/index.js.map +1 -0
  195. package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
  196. package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
  197. package/dist/tools/query/compatibility/render.js +106 -0
  198. package/dist/tools/query/compatibility/render.js.map +1 -0
  199. package/dist/tools/query/compatibility/rules.js +337 -0
  200. package/dist/tools/query/compatibility/rules.js.map +1 -0
  201. package/dist/tools/query/compatibility/unit-rules.js +253 -0
  202. package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
  203. package/dist/tools/query/game-design.js +83 -0
  204. package/dist/tools/query/game-design.js.map +1 -0
  205. package/dist/tools/query/lookups.js +220 -0
  206. package/dist/tools/query/lookups.js.map +1 -0
  207. package/dist/tools/query/plan-budget.js +266 -0
  208. package/dist/tools/query/plan-budget.js.map +1 -0
  209. package/dist/tools/query/recipes.js +214 -0
  210. package/dist/tools/query/recipes.js.map +1 -0
  211. package/dist/tools/query/retrieval.js +128 -0
  212. package/dist/tools/query/retrieval.js.map +1 -0
  213. package/dist/tools/query/shared.js +121 -0
  214. package/dist/tools/query/shared.js.map +1 -0
  215. package/dist/tools/query/techniques.js +331 -0
  216. package/dist/tools/query/techniques.js.map +1 -0
  217. package/dist/tools/query/timing.js +106 -0
  218. package/dist/tools/query/timing.js.map +1 -0
  219. package/dist/tools/query/types.js +11 -0
  220. package/dist/tools/query/types.js.map +1 -0
  221. package/dist/tools/query.js +21 -0
  222. package/dist/tools/query.js.map +1 -0
  223. package/dist/tools/resources.js +186 -0
  224. package/dist/tools/resources.js.map +1 -0
  225. package/dist/tools/run-game.js +249 -0
  226. package/dist/tools/run-game.js.map +1 -0
  227. package/dist/tools/selfimprovement.js +367 -0
  228. package/dist/tools/selfimprovement.js.map +1 -0
  229. package/docker-compose.yml +35 -0
  230. package/docs/ARCHITECTURE.md +164 -0
  231. package/docs/CONVENTIONS-archetypes.md +158 -0
  232. package/docs/CONVENTIONS-failures.md +46 -0
  233. package/docs/CONVENTIONS-game-designs.md +75 -0
  234. package/docs/CONVENTIONS-hardware-reference.md +184 -0
  235. package/docs/CONVENTIONS-pitfalls.md +91 -0
  236. package/docs/CONVENTIONS-recipes.md +106 -0
  237. package/docs/CONVENTIONS-techniques.md +309 -0
  238. package/docs/CONVENTIONS-toolchain-reference.md +89 -0
  239. package/docs/ONTOLOGY.md +655 -0
  240. package/docs/art/art-production-reference.md +157 -0
  241. package/docs/art/asset-pipelines.md +586 -0
  242. package/docs/c64-failure-patterns.md +693 -0
  243. package/docs/demo-design/demo-composition.md +349 -0
  244. package/docs/demo-design/demo-design-philosophy.md +320 -0
  245. package/docs/demo-design/intro-cracktro-patterns.md +435 -0
  246. package/docs/figures/ctm-spd-embed-probe.png +0 -0
  247. package/docs/figures/dot-flag-mid-5000000.png +0 -0
  248. package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
  249. package/docs/figures/edges.json +1 -0
  250. package/docs/figures/fig6-architecture.png +0 -0
  251. package/docs/figures/fig7-ontology.png +0 -0
  252. package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
  253. package/docs/figures/screen-dissolve-wipe-frame25.png +0 -0
  254. package/docs/figures/spindle-two-parts-part1.png +0 -0
  255. package/docs/figures/spindle-two-parts-part2.png +0 -0
  256. package/docs/figures/starters/action-puzzle.png +0 -0
  257. package/docs/figures/starters/adventure.png +0 -0
  258. package/docs/figures/starters/beat-em-up.png +0 -0
  259. package/docs/figures/starters/demo.png +0 -0
  260. package/docs/figures/starters/platformer.png +0 -0
  261. package/docs/figures/starters/shmup-vertical.png +0 -0
  262. package/docs/figures/tape-kernal-master-ntsc.png +0 -0
  263. package/docs/figures/tape-kernal-master-pal.png +0 -0
  264. package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
  265. package/docs/figures/tape-turbo-loader-pal.png +0 -0
  266. package/docs/figures/tape-turbo-master-ntsc.png +0 -0
  267. package/docs/figures/tape-turbo-master-pal.png +0 -0
  268. package/docs/figures/tech-tech-pad2-12000000.png +0 -0
  269. package/docs/figures/tech-tech-pad4-12000000.png +0 -0
  270. package/docs/figures/tech-tech-seven-12000000.png +0 -0
  271. package/docs/figures/twister-mid-5000000.png +0 -0
  272. package/docs/figures/twister-straight-12000000.png +0 -0
  273. package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
  274. package/docs/figures/vector-balls-nosort.png +0 -0
  275. package/docs/formats/c64-file-formats.md +1212 -0
  276. package/docs/formats/iec-disk-reference.md +754 -0
  277. package/docs/game-design/c64-game-archetypes.md +273 -0
  278. package/docs/game-design/designs/falling-blocks.md +54 -0
  279. package/docs/game-design/designs/platformer-scaffold.md +48 -0
  280. package/docs/game-design/designs/simple-shmup.md +27 -0
  281. package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
  282. package/docs/game-design/game-design-patterns.md +1189 -0
  283. package/docs/game-design/game-structure.md +354 -0
  284. package/docs/game-design/production-planning.md +349 -0
  285. package/docs/game-design/reference-game-sources.md +90 -0
  286. package/docs/hardware/6502-illegal-opcodes.md +1353 -0
  287. package/docs/hardware/6510-cpu-reference.md +2112 -0
  288. package/docs/hardware/c64-memory-map.md +3184 -0
  289. package/docs/hardware/c64-registers-reference.md +996 -0
  290. package/docs/hardware/cia-reference.md +1281 -0
  291. package/docs/hardware/kernal-routines-reference.md +1836 -0
  292. package/docs/hardware/pal-ntsc-reference.md +813 -0
  293. package/docs/hardware/sid-reference.md +1137 -0
  294. package/docs/hardware/vic-ii-reference.md +1714 -0
  295. package/docs/music/music-production-reference.md +403 -0
  296. package/docs/pitfalls/banking.md +1067 -0
  297. package/docs/pitfalls/cia.md +1147 -0
  298. package/docs/pitfalls/cpu.md +874 -0
  299. package/docs/pitfalls/input.md +282 -0
  300. package/docs/pitfalls/kernal-and-io.md +1615 -0
  301. package/docs/pitfalls/loader.md +1191 -0
  302. package/docs/pitfalls/logic.md +94 -0
  303. package/docs/pitfalls/maths.md +187 -0
  304. package/docs/pitfalls/raster-and-badline.md +721 -0
  305. package/docs/pitfalls/region-timing.md +660 -0
  306. package/docs/pitfalls/scroll.md +207 -0
  307. package/docs/pitfalls/sid.md +738 -0
  308. package/docs/pitfalls/sprite.md +979 -0
  309. package/docs/pitfalls/text-mode-render.md +1172 -0
  310. package/docs/recipes/cc65/cartridge-8k.md +398 -0
  311. package/docs/recipes/cc65/hello-world-conio.md +76 -0
  312. package/docs/recipes/cc65/memory-layout.md +312 -0
  313. package/docs/recipes/cc65/screenshots/README.md +14 -0
  314. package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
  315. package/docs/recipes/cc65/screenshots/cartridge-8k.png +0 -0
  316. package/docs/recipes/cc65/screenshots/hello-world-conio.png +0 -0
  317. package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
  318. package/docs/recipes/cc65/screenshots/memory-layout.png +0 -0
  319. package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
  320. package/docs/recipes/kickassembler/basic-wedge.md +398 -0
  321. package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
  322. package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
  323. package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
  324. package/docs/recipes/kickassembler/colour-cycling.md +343 -0
  325. package/docs/recipes/kickassembler/colour-fade.md +303 -0
  326. package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
  327. package/docs/recipes/kickassembler/cracktro-template.md +526 -0
  328. package/docs/recipes/kickassembler/crt-banked.md +276 -0
  329. package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
  330. package/docs/recipes/kickassembler/dot-flag.md +576 -0
  331. package/docs/recipes/kickassembler/drive-job-queue.md +667 -0
  332. package/docs/recipes/kickassembler/drive-via-probe.md +690 -0
  333. package/docs/recipes/kickassembler/dycp-scroller.md +568 -0
  334. package/docs/recipes/kickassembler/dypp-sprite-scroller.md +681 -0
  335. package/docs/recipes/kickassembler/dysp.md +670 -0
  336. package/docs/recipes/kickassembler/easyflash-save.md +800 -0
  337. package/docs/recipes/kickassembler/eight-way-scroll.md +1484 -0
  338. package/docs/recipes/kickassembler/file-io-roundtrip.md +546 -0
  339. package/docs/recipes/kickassembler/fire-effect.md +420 -0
  340. package/docs/recipes/kickassembler/fld.md +414 -0
  341. package/docs/recipes/kickassembler/fli-image.md +336 -0
  342. package/docs/recipes/kickassembler/four-player-read.md +672 -0
  343. package/docs/recipes/kickassembler/headless-verify.md +228 -0
  344. package/docs/recipes/kickassembler/hello-world.md +98 -0
  345. package/docs/recipes/kickassembler/high-score-insert.md +660 -0
  346. package/docs/recipes/kickassembler/hires-plot-line.md +723 -0
  347. package/docs/recipes/kickassembler/irq-chain.md +316 -0
  348. package/docs/recipes/kickassembler/irq-owns-port.md +668 -0
  349. package/docs/recipes/kickassembler/isometric-room.md +1145 -0
  350. package/docs/recipes/kickassembler/light-pen-read.md +926 -0
  351. package/docs/recipes/kickassembler/logic-rate-decoupling.md +670 -0
  352. package/docs/recipes/kickassembler/mci-interlace.md +543 -0
  353. package/docs/recipes/kickassembler/memory-layout.md +277 -0
  354. package/docs/recipes/kickassembler/mouse-1351-read.md +801 -0
  355. package/docs/recipes/kickassembler/nmi-timer-tick.md +562 -0
  356. package/docs/recipes/kickassembler/own-keyscan.md +881 -0
  357. package/docs/recipes/kickassembler/paddle-read.md +751 -0
  358. package/docs/recipes/kickassembler/palette-cells.md +219 -0
  359. package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
  360. package/docs/recipes/kickassembler/pwm-digi.md +463 -0
  361. package/docs/recipes/kickassembler/raster-bars.md +264 -0
  362. package/docs/recipes/kickassembler/reu-dma.md +1019 -0
  363. package/docs/recipes/kickassembler/runtime-relocation.md +743 -0
  364. package/docs/recipes/kickassembler/screen-dissolve.md +545 -0
  365. package/docs/recipes/kickassembler/screen-wipe.md +408 -0
  366. package/docs/recipes/kickassembler/screenshots/README.md +72 -0
  367. package/docs/recipes/kickassembler/screenshots/basic-float-calls-ntsc.png +0 -0
  368. package/docs/recipes/kickassembler/screenshots/basic-float-calls.png +0 -0
  369. package/docs/recipes/kickassembler/screenshots/basic-wedge-ntsc.png +0 -0
  370. package/docs/recipes/kickassembler/screenshots/basic-wedge.png +0 -0
  371. package/docs/recipes/kickassembler/screenshots/big-font-scroller-ntsc.png +0 -0
  372. package/docs/recipes/kickassembler/screenshots/big-font-scroller.png +0 -0
  373. package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
  374. package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram.png +0 -0
  375. package/docs/recipes/kickassembler/screenshots/cia-revision-detect-ntsc.png +0 -0
  376. package/docs/recipes/kickassembler/screenshots/cia-revision-detect.png +0 -0
  377. package/docs/recipes/kickassembler/screenshots/colour-cycling-ntsc.png +0 -0
  378. package/docs/recipes/kickassembler/screenshots/colour-cycling.png +0 -0
  379. package/docs/recipes/kickassembler/screenshots/colour-fade-ntsc.png +0 -0
  380. package/docs/recipes/kickassembler/screenshots/colour-fade.png +0 -0
  381. package/docs/recipes/kickassembler/screenshots/compare-16bit-signed-ntsc.png +0 -0
  382. package/docs/recipes/kickassembler/screenshots/compare-16bit-signed.png +0 -0
  383. package/docs/recipes/kickassembler/screenshots/cracktro-template.png +0 -0
  384. package/docs/recipes/kickassembler/screenshots/crt-banked-ntsc.png +0 -0
  385. package/docs/recipes/kickassembler/screenshots/crt-banked.png +0 -0
  386. package/docs/recipes/kickassembler/screenshots/dos-error-codes-ntsc.png +0 -0
  387. package/docs/recipes/kickassembler/screenshots/dos-error-codes.png +0 -0
  388. package/docs/recipes/kickassembler/screenshots/dot-flag-ntsc.png +0 -0
  389. package/docs/recipes/kickassembler/screenshots/dot-flag.png +0 -0
  390. package/docs/recipes/kickassembler/screenshots/drive-job-queue-ntsc.png +0 -0
  391. package/docs/recipes/kickassembler/screenshots/drive-job-queue.png +0 -0
  392. package/docs/recipes/kickassembler/screenshots/drive-via-probe-ntsc.png +0 -0
  393. package/docs/recipes/kickassembler/screenshots/drive-via-probe.png +0 -0
  394. package/docs/recipes/kickassembler/screenshots/dycp-scroller-ntsc.png +0 -0
  395. package/docs/recipes/kickassembler/screenshots/dycp-scroller.png +0 -0
  396. package/docs/recipes/kickassembler/screenshots/dypp-sprite-scroller-ntsc.png +0 -0
  397. package/docs/recipes/kickassembler/screenshots/dypp-sprite-scroller.png +0 -0
  398. package/docs/recipes/kickassembler/screenshots/dysp-ntsc.png +0 -0
  399. package/docs/recipes/kickassembler/screenshots/dysp.png +0 -0
  400. package/docs/recipes/kickassembler/screenshots/easyflash-save-ntsc-run2.png +0 -0
  401. package/docs/recipes/kickassembler/screenshots/easyflash-save-ntsc.png +0 -0
  402. package/docs/recipes/kickassembler/screenshots/easyflash-save-run2.png +0 -0
  403. package/docs/recipes/kickassembler/screenshots/easyflash-save.png +0 -0
  404. package/docs/recipes/kickassembler/screenshots/eight-way-scroll-ntsc.png +0 -0
  405. package/docs/recipes/kickassembler/screenshots/eight-way-scroll.png +0 -0
  406. package/docs/recipes/kickassembler/screenshots/file-io-roundtrip-ntsc.png +0 -0
  407. package/docs/recipes/kickassembler/screenshots/file-io-roundtrip.png +0 -0
  408. package/docs/recipes/kickassembler/screenshots/fire-effect-ntsc.png +0 -0
  409. package/docs/recipes/kickassembler/screenshots/fire-effect.png +0 -0
  410. package/docs/recipes/kickassembler/screenshots/fld-ntsc.png +0 -0
  411. package/docs/recipes/kickassembler/screenshots/fld.png +0 -0
  412. package/docs/recipes/kickassembler/screenshots/fli-image.png +0 -0
  413. package/docs/recipes/kickassembler/screenshots/four-player-read-ntsc.png +0 -0
  414. package/docs/recipes/kickassembler/screenshots/four-player-read.png +0 -0
  415. package/docs/recipes/kickassembler/screenshots/headless-verify-ntsc.png +0 -0
  416. package/docs/recipes/kickassembler/screenshots/headless-verify.png +0 -0
  417. package/docs/recipes/kickassembler/screenshots/hello-world.png +0 -0
  418. package/docs/recipes/kickassembler/screenshots/high-score-insert-ntsc.png +0 -0
  419. package/docs/recipes/kickassembler/screenshots/high-score-insert.png +0 -0
  420. package/docs/recipes/kickassembler/screenshots/hires-plot-line-ntsc.png +0 -0
  421. package/docs/recipes/kickassembler/screenshots/hires-plot-line.png +0 -0
  422. package/docs/recipes/kickassembler/screenshots/irq-chain-ntsc.png +0 -0
  423. package/docs/recipes/kickassembler/screenshots/irq-chain.png +0 -0
  424. package/docs/recipes/kickassembler/screenshots/irq-owns-port-ntsc.png +0 -0
  425. package/docs/recipes/kickassembler/screenshots/irq-owns-port.png +0 -0
  426. package/docs/recipes/kickassembler/screenshots/isometric-room-ntsc.png +0 -0
  427. package/docs/recipes/kickassembler/screenshots/isometric-room.png +0 -0
  428. package/docs/recipes/kickassembler/screenshots/light-pen-read-ntsc.png +0 -0
  429. package/docs/recipes/kickassembler/screenshots/light-pen-read.png +0 -0
  430. package/docs/recipes/kickassembler/screenshots/logic-rate-decoupling-ntsc.png +0 -0
  431. package/docs/recipes/kickassembler/screenshots/logic-rate-decoupling.png +0 -0
  432. package/docs/recipes/kickassembler/screenshots/mci-interlace-average.png +0 -0
  433. package/docs/recipes/kickassembler/screenshots/mci-interlace-frame-b.png +0 -0
  434. package/docs/recipes/kickassembler/screenshots/mci-interlace-ntsc.png +0 -0
  435. package/docs/recipes/kickassembler/screenshots/mci-interlace.png +0 -0
  436. package/docs/recipes/kickassembler/screenshots/memory-layout-ntsc.png +0 -0
  437. package/docs/recipes/kickassembler/screenshots/memory-layout.png +0 -0
  438. package/docs/recipes/kickassembler/screenshots/mouse-1351-read-ntsc.png +0 -0
  439. package/docs/recipes/kickassembler/screenshots/mouse-1351-read.png +0 -0
  440. package/docs/recipes/kickassembler/screenshots/nmi-timer-tick-ntsc.png +0 -0
  441. package/docs/recipes/kickassembler/screenshots/nmi-timer-tick.png +0 -0
  442. package/docs/recipes/kickassembler/screenshots/own-keyscan-ntsc.png +0 -0
  443. package/docs/recipes/kickassembler/screenshots/own-keyscan.png +0 -0
  444. package/docs/recipes/kickassembler/screenshots/paddle-read-ntsc.png +0 -0
  445. package/docs/recipes/kickassembler/screenshots/paddle-read.png +0 -0
  446. package/docs/recipes/kickassembler/screenshots/palette-cells-ntsc.png +0 -0
  447. package/docs/recipes/kickassembler/screenshots/palette-cells.png +0 -0
  448. package/docs/recipes/kickassembler/screenshots/pseudo-3d-road-ntsc.png +0 -0
  449. package/docs/recipes/kickassembler/screenshots/pseudo-3d-road.png +0 -0
  450. package/docs/recipes/kickassembler/screenshots/pwm-digi-ntsc.png +0 -0
  451. package/docs/recipes/kickassembler/screenshots/pwm-digi.png +0 -0
  452. package/docs/recipes/kickassembler/screenshots/raster-bars.png +0 -0
  453. package/docs/recipes/kickassembler/screenshots/reu-dma-ntsc.png +0 -0
  454. package/docs/recipes/kickassembler/screenshots/reu-dma.png +0 -0
  455. package/docs/recipes/kickassembler/screenshots/runtime-relocation-ntsc.png +0 -0
  456. package/docs/recipes/kickassembler/screenshots/runtime-relocation.png +0 -0
  457. package/docs/recipes/kickassembler/screenshots/screen-dissolve-ntsc.png +0 -0
  458. package/docs/recipes/kickassembler/screenshots/screen-dissolve.png +0 -0
  459. package/docs/recipes/kickassembler/screenshots/screen-wipe-ntsc.png +0 -0
  460. package/docs/recipes/kickassembler/screenshots/screen-wipe.png +0 -0
  461. package/docs/recipes/kickassembler/screenshots/scroll-panel-split-ntsc.png +0 -0
  462. package/docs/recipes/kickassembler/screenshots/scroll-panel-split.png +0 -0
  463. package/docs/recipes/kickassembler/screenshots/sfx-in-player-ntsc.png +0 -0
  464. package/docs/recipes/kickassembler/screenshots/sfx-in-player.png +0 -0
  465. package/docs/recipes/kickassembler/screenshots/shadebobs-ntsc.png +0 -0
  466. package/docs/recipes/kickassembler/screenshots/shadebobs.png +0 -0
  467. package/docs/recipes/kickassembler/screenshots/sideborder-open.png +0 -0
  468. package/docs/recipes/kickassembler/screenshots/sine-scroller.png +0 -0
  469. package/docs/recipes/kickassembler/screenshots/sine-table-runtime-ntsc.png +0 -0
  470. package/docs/recipes/kickassembler/screenshots/sine-table-runtime.png +0 -0
  471. package/docs/recipes/kickassembler/screenshots/software-sprite-preshifted-ntsc.png +0 -0
  472. package/docs/recipes/kickassembler/screenshots/software-sprite-preshifted.png +0 -0
  473. package/docs/recipes/kickassembler/screenshots/speedcode-generator-ntsc.png +0 -0
  474. package/docs/recipes/kickassembler/screenshots/speedcode-generator.png +0 -0
  475. package/docs/recipes/kickassembler/screenshots/sprite-border-scroller-ntsc.png +0 -0
  476. package/docs/recipes/kickassembler/screenshots/sprite-border-scroller.png +0 -0
  477. package/docs/recipes/kickassembler/screenshots/sprite-cache-flip-ntsc.png +0 -0
  478. package/docs/recipes/kickassembler/screenshots/sprite-cache-flip.png +0 -0
  479. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-24.png +0 -0
  480. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-game-ntsc.png +0 -0
  481. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-game.png +0 -0
  482. package/docs/recipes/kickassembler/screenshots/sprite-priority-classes-ntsc.png +0 -0
  483. package/docs/recipes/kickassembler/screenshots/sprite-priority-classes.png +0 -0
  484. package/docs/recipes/kickassembler/screenshots/sprite-sine-chain-ntsc.png +0 -0
  485. package/docs/recipes/kickassembler/screenshots/sprite-sine-chain.png +0 -0
  486. package/docs/recipes/kickassembler/screenshots/sprite-stretcher-ntsc.png +0 -0
  487. package/docs/recipes/kickassembler/screenshots/sprite-stretcher.png +0 -0
  488. package/docs/recipes/kickassembler/screenshots/sprites-only-screen-ntsc.png +0 -0
  489. package/docs/recipes/kickassembler/screenshots/sprites-only-screen.png +0 -0
  490. package/docs/recipes/kickassembler/screenshots/sqrt-atan2-ntsc.png +0 -0
  491. package/docs/recipes/kickassembler/screenshots/sqrt-atan2.png +0 -0
  492. package/docs/recipes/kickassembler/screenshots/stable-raster-irq-control.png +0 -0
  493. package/docs/recipes/kickassembler/screenshots/stable-raster-irq.png +0 -0
  494. package/docs/recipes/kickassembler/screenshots/tech-tech-ntsc.png +0 -0
  495. package/docs/recipes/kickassembler/screenshots/tech-tech.png +0 -0
  496. package/docs/recipes/kickassembler/screenshots/tod-alarm-ntsc.png +0 -0
  497. package/docs/recipes/kickassembler/screenshots/tod-alarm.png +0 -0
  498. package/docs/recipes/kickassembler/screenshots/topbottom-border-open.png +0 -0
  499. package/docs/recipes/kickassembler/screenshots/twister-ntsc.png +0 -0
  500. package/docs/recipes/kickassembler/screenshots/twister.png +0 -0
  501. package/docs/recipes/kickassembler/screenshots/unit-test-driver-ntsc.png +0 -0
  502. package/docs/recipes/kickassembler/screenshots/unit-test-driver.png +0 -0
  503. package/docs/recipes/kickassembler/screenshots/vector-balls-ntsc.png +0 -0
  504. package/docs/recipes/kickassembler/screenshots/vector-balls.png +0 -0
  505. package/docs/recipes/kickassembler/screenshots/wireframe-ships-ntsc.png +0 -0
  506. package/docs/recipes/kickassembler/screenshots/wireframe-ships.png +0 -0
  507. package/docs/recipes/kickassembler/scroll-panel-split.md +381 -0
  508. package/docs/recipes/kickassembler/sfx-in-player.md +907 -0
  509. package/docs/recipes/kickassembler/shadebobs.md +522 -0
  510. package/docs/recipes/kickassembler/sideborder-open.md +338 -0
  511. package/docs/recipes/kickassembler/sine-scroller.md +321 -0
  512. package/docs/recipes/kickassembler/sine-table-runtime.md +815 -0
  513. package/docs/recipes/kickassembler/software-sprite-preshifted.md +725 -0
  514. package/docs/recipes/kickassembler/speedcode-generator.md +606 -0
  515. package/docs/recipes/kickassembler/sprite-border-scroller.md +696 -0
  516. package/docs/recipes/kickassembler/sprite-cache-flip.md +1071 -0
  517. package/docs/recipes/kickassembler/sprite-multiplex-24.md +326 -0
  518. package/docs/recipes/kickassembler/sprite-multiplex-game.md +986 -0
  519. package/docs/recipes/kickassembler/sprite-priority-classes.md +463 -0
  520. package/docs/recipes/kickassembler/sprite-sine-chain.md +338 -0
  521. package/docs/recipes/kickassembler/sprite-stretcher.md +501 -0
  522. package/docs/recipes/kickassembler/sprites-only-screen.md +550 -0
  523. package/docs/recipes/kickassembler/sqrt-atan2.md +1014 -0
  524. package/docs/recipes/kickassembler/stable-raster-irq.md +360 -0
  525. package/docs/recipes/kickassembler/tape-turbo-loader.md +875 -0
  526. package/docs/recipes/kickassembler/tech-tech.md +679 -0
  527. package/docs/recipes/kickassembler/tod-alarm.md +754 -0
  528. package/docs/recipes/kickassembler/topbottom-border-open.md +407 -0
  529. package/docs/recipes/kickassembler/twister.md +518 -0
  530. package/docs/recipes/kickassembler/unit-test-driver.md +314 -0
  531. package/docs/recipes/kickassembler/vector-balls.md +545 -0
  532. package/docs/recipes/kickassembler/wireframe-ships.md +2324 -0
  533. package/docs/recipes/oscar64/actor-activation-window.md +807 -0
  534. package/docs/recipes/oscar64/adventure-engine.md +1094 -0
  535. package/docs/recipes/oscar64/attract-replay.md +465 -0
  536. package/docs/recipes/oscar64/beat-em-up-lanes.md +563 -0
  537. package/docs/recipes/oscar64/bfs-distance-map.md +723 -0
  538. package/docs/recipes/oscar64/bitmap-koala-viewer.md +355 -0
  539. package/docs/recipes/oscar64/car-contact.md +950 -0
  540. package/docs/recipes/oscar64/cave-scan.md +609 -0
  541. package/docs/recipes/oscar64/char-bullets.md +477 -0
  542. package/docs/recipes/oscar64/charset-animation.md +383 -0
  543. package/docs/recipes/oscar64/charset-parallax.md +401 -0
  544. package/docs/recipes/oscar64/destructible-terrain.md +1099 -0
  545. package/docs/recipes/oscar64/difficulty-tables.md +654 -0
  546. package/docs/recipes/oscar64/dig-and-guards.md +975 -0
  547. package/docs/recipes/oscar64/directory-reader.md +535 -0
  548. package/docs/recipes/oscar64/divide-check.md +581 -0
  549. package/docs/recipes/oscar64/double-buffer-nomirror.md +205 -0
  550. package/docs/recipes/oscar64/double-buffer.md +255 -0
  551. package/docs/recipes/oscar64/falling-blocks.md +874 -0
  552. package/docs/recipes/oscar64/fixed-point-jump-velocity.md +289 -0
  553. package/docs/recipes/oscar64/fixed-point-jump.md +210 -0
  554. package/docs/recipes/oscar64/flip-screen-rooms.md +793 -0
  555. package/docs/recipes/oscar64/frame-sync-loop-overrun.md +214 -0
  556. package/docs/recipes/oscar64/frame-sync-loop.md +254 -0
  557. package/docs/recipes/oscar64/game-tree-search.md +743 -0
  558. package/docs/recipes/oscar64/ghost-targeting.md +867 -0
  559. package/docs/recipes/oscar64/headless-verify.md +345 -0
  560. package/docs/recipes/oscar64/hello-world.md +83 -0
  561. package/docs/recipes/oscar64/high-score-persist.md +772 -0
  562. package/docs/recipes/oscar64/iffl-kernal-skip.md +421 -0
  563. package/docs/recipes/oscar64/joystick-input.md +358 -0
  564. package/docs/recipes/oscar64/lane-pursuit.md +1028 -0
  565. package/docs/recipes/oscar64/level-rle-decoder.md +620 -0
  566. package/docs/recipes/oscar64/lfsr-random-seed2.md +338 -0
  567. package/docs/recipes/oscar64/lfsr-random.md +403 -0
  568. package/docs/recipes/oscar64/load-asset-runtime.md +492 -0
  569. package/docs/recipes/oscar64/memory-layout.md +232 -0
  570. package/docs/recipes/oscar64/mixed-fighters.md +781 -0
  571. package/docs/recipes/oscar64/multi-sprite-object.md +533 -0
  572. package/docs/recipes/oscar64/nav-area-pathfinding.md +881 -0
  573. package/docs/recipes/oscar64/object-pool.md +572 -0
  574. package/docs/recipes/oscar64/pal-ntsc-detect.md +257 -0
  575. package/docs/recipes/oscar64/password-state.md +532 -0
  576. package/docs/recipes/oscar64/per-frame-hitbox.md +651 -0
  577. package/docs/recipes/oscar64/petscii-screen-codes.md +428 -0
  578. package/docs/recipes/oscar64/platformer-scaffold.md +1467 -0
  579. package/docs/recipes/oscar64/print-number.md +367 -0
  580. package/docs/recipes/oscar64/raster-bars.md +239 -0
  581. package/docs/recipes/oscar64/raster-profile-bars.md +404 -0
  582. package/docs/recipes/oscar64/rel-side-sectors.md +391 -0
  583. package/docs/recipes/oscar64/relative-file-records.md +378 -0
  584. package/docs/recipes/oscar64/save-load-seq-file.md +365 -0
  585. package/docs/recipes/oscar64/screenshots/README.md +99 -0
  586. package/docs/recipes/oscar64/screenshots/actor-activation-window-ntsc.png +0 -0
  587. package/docs/recipes/oscar64/screenshots/actor-activation-window.png +0 -0
  588. package/docs/recipes/oscar64/screenshots/adventure-engine-ntsc.png +0 -0
  589. package/docs/recipes/oscar64/screenshots/adventure-engine.png +0 -0
  590. package/docs/recipes/oscar64/screenshots/attract-replay-ntsc.png +0 -0
  591. package/docs/recipes/oscar64/screenshots/attract-replay.png +0 -0
  592. package/docs/recipes/oscar64/screenshots/beat-em-up-lanes-ntsc.png +0 -0
  593. package/docs/recipes/oscar64/screenshots/beat-em-up-lanes.png +0 -0
  594. package/docs/recipes/oscar64/screenshots/bfs-distance-map-ntsc.png +0 -0
  595. package/docs/recipes/oscar64/screenshots/bfs-distance-map.png +0 -0
  596. package/docs/recipes/oscar64/screenshots/bitmap-koala-viewer.png +0 -0
  597. package/docs/recipes/oscar64/screenshots/car-contact-ntsc.png +0 -0
  598. package/docs/recipes/oscar64/screenshots/car-contact.png +0 -0
  599. package/docs/recipes/oscar64/screenshots/cave-scan-ntsc.png +0 -0
  600. package/docs/recipes/oscar64/screenshots/cave-scan.png +0 -0
  601. package/docs/recipes/oscar64/screenshots/char-bullets-ntsc.png +0 -0
  602. package/docs/recipes/oscar64/screenshots/char-bullets.png +0 -0
  603. package/docs/recipes/oscar64/screenshots/charset-animation-ntsc.png +0 -0
  604. package/docs/recipes/oscar64/screenshots/charset-animation.png +0 -0
  605. package/docs/recipes/oscar64/screenshots/charset-parallax-ntsc.png +0 -0
  606. package/docs/recipes/oscar64/screenshots/charset-parallax.png +0 -0
  607. package/docs/recipes/oscar64/screenshots/destructible-terrain-ntsc.png +0 -0
  608. package/docs/recipes/oscar64/screenshots/destructible-terrain.png +0 -0
  609. package/docs/recipes/oscar64/screenshots/difficulty-tables-ntsc.png +0 -0
  610. package/docs/recipes/oscar64/screenshots/difficulty-tables.png +0 -0
  611. package/docs/recipes/oscar64/screenshots/dig-and-guards-ntsc.png +0 -0
  612. package/docs/recipes/oscar64/screenshots/dig-and-guards.png +0 -0
  613. package/docs/recipes/oscar64/screenshots/directory-reader-ntsc.png +0 -0
  614. package/docs/recipes/oscar64/screenshots/directory-reader.png +0 -0
  615. package/docs/recipes/oscar64/screenshots/divide-check-ntsc.png +0 -0
  616. package/docs/recipes/oscar64/screenshots/divide-check.png +0 -0
  617. package/docs/recipes/oscar64/screenshots/double-buffer-nomirror.png +0 -0
  618. package/docs/recipes/oscar64/screenshots/double-buffer-ntsc.png +0 -0
  619. package/docs/recipes/oscar64/screenshots/double-buffer.png +0 -0
  620. package/docs/recipes/oscar64/screenshots/falling-blocks-ntsc.png +0 -0
  621. package/docs/recipes/oscar64/screenshots/falling-blocks.png +0 -0
  622. package/docs/recipes/oscar64/screenshots/fixed-point-jump-ntsc.png +0 -0
  623. package/docs/recipes/oscar64/screenshots/fixed-point-jump-velocity-ntsc.png +0 -0
  624. package/docs/recipes/oscar64/screenshots/fixed-point-jump-velocity.png +0 -0
  625. package/docs/recipes/oscar64/screenshots/fixed-point-jump.png +0 -0
  626. package/docs/recipes/oscar64/screenshots/flip-screen-rooms-ntsc.png +0 -0
  627. package/docs/recipes/oscar64/screenshots/flip-screen-rooms.png +0 -0
  628. package/docs/recipes/oscar64/screenshots/frame-sync-loop-ntsc.png +0 -0
  629. package/docs/recipes/oscar64/screenshots/frame-sync-loop-overrun.png +0 -0
  630. package/docs/recipes/oscar64/screenshots/frame-sync-loop.png +0 -0
  631. package/docs/recipes/oscar64/screenshots/game-tree-search-ntsc.png +0 -0
  632. package/docs/recipes/oscar64/screenshots/game-tree-search.png +0 -0
  633. package/docs/recipes/oscar64/screenshots/ghost-targeting-ntsc.png +0 -0
  634. package/docs/recipes/oscar64/screenshots/ghost-targeting.png +0 -0
  635. package/docs/recipes/oscar64/screenshots/headless-verify-ntsc.png +0 -0
  636. package/docs/recipes/oscar64/screenshots/headless-verify.png +0 -0
  637. package/docs/recipes/oscar64/screenshots/hello-world.png +0 -0
  638. package/docs/recipes/oscar64/screenshots/high-score-persist-ntsc.png +0 -0
  639. package/docs/recipes/oscar64/screenshots/high-score-persist.png +0 -0
  640. package/docs/recipes/oscar64/screenshots/iffl-kernal-skip-ntsc.png +0 -0
  641. package/docs/recipes/oscar64/screenshots/iffl-kernal-skip.png +0 -0
  642. package/docs/recipes/oscar64/screenshots/joystick-input-ntsc.png +0 -0
  643. package/docs/recipes/oscar64/screenshots/joystick-input.png +0 -0
  644. package/docs/recipes/oscar64/screenshots/lane-pursuit-ntsc.png +0 -0
  645. package/docs/recipes/oscar64/screenshots/lane-pursuit.png +0 -0
  646. package/docs/recipes/oscar64/screenshots/level-rle-decoder-ntsc.png +0 -0
  647. package/docs/recipes/oscar64/screenshots/level-rle-decoder.png +0 -0
  648. package/docs/recipes/oscar64/screenshots/lfsr-random-ntsc.png +0 -0
  649. package/docs/recipes/oscar64/screenshots/lfsr-random-seed2.png +0 -0
  650. package/docs/recipes/oscar64/screenshots/lfsr-random.png +0 -0
  651. package/docs/recipes/oscar64/screenshots/load-asset-runtime-ntsc.png +0 -0
  652. package/docs/recipes/oscar64/screenshots/load-asset-runtime.png +0 -0
  653. package/docs/recipes/oscar64/screenshots/memory-layout-ntsc.png +0 -0
  654. package/docs/recipes/oscar64/screenshots/memory-layout.png +0 -0
  655. package/docs/recipes/oscar64/screenshots/mixed-fighters-ntsc.png +0 -0
  656. package/docs/recipes/oscar64/screenshots/mixed-fighters.png +0 -0
  657. package/docs/recipes/oscar64/screenshots/multi-sprite-object-ntsc.png +0 -0
  658. package/docs/recipes/oscar64/screenshots/multi-sprite-object.png +0 -0
  659. package/docs/recipes/oscar64/screenshots/nav-area-pathfinding-ntsc.png +0 -0
  660. package/docs/recipes/oscar64/screenshots/nav-area-pathfinding.png +0 -0
  661. package/docs/recipes/oscar64/screenshots/object-pool-ntsc.png +0 -0
  662. package/docs/recipes/oscar64/screenshots/object-pool.png +0 -0
  663. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-ntsc.png +0 -0
  664. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-oldntsc.png +0 -0
  665. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-pal.png +0 -0
  666. package/docs/recipes/oscar64/screenshots/password-state-ntsc.png +0 -0
  667. package/docs/recipes/oscar64/screenshots/password-state.png +0 -0
  668. package/docs/recipes/oscar64/screenshots/per-frame-hitbox-ntsc.png +0 -0
  669. package/docs/recipes/oscar64/screenshots/per-frame-hitbox.png +0 -0
  670. package/docs/recipes/oscar64/screenshots/petscii-screen-codes-ntsc.png +0 -0
  671. package/docs/recipes/oscar64/screenshots/petscii-screen-codes.png +0 -0
  672. package/docs/recipes/oscar64/screenshots/platformer-scaffold-d64-ntsc.png +0 -0
  673. package/docs/recipes/oscar64/screenshots/platformer-scaffold-d64.png +0 -0
  674. package/docs/recipes/oscar64/screenshots/platformer-scaffold-ntsc.png +0 -0
  675. package/docs/recipes/oscar64/screenshots/platformer-scaffold.png +0 -0
  676. package/docs/recipes/oscar64/screenshots/print-number-ntsc.png +0 -0
  677. package/docs/recipes/oscar64/screenshots/print-number.png +0 -0
  678. package/docs/recipes/oscar64/screenshots/raster-bars.png +0 -0
  679. package/docs/recipes/oscar64/screenshots/raster-profile-bars-ntsc.png +0 -0
  680. package/docs/recipes/oscar64/screenshots/raster-profile-bars.png +0 -0
  681. package/docs/recipes/oscar64/screenshots/rel-side-sectors-ntsc.png +0 -0
  682. package/docs/recipes/oscar64/screenshots/rel-side-sectors.png +0 -0
  683. package/docs/recipes/oscar64/screenshots/relative-file-records-ntsc.png +0 -0
  684. package/docs/recipes/oscar64/screenshots/relative-file-records.png +0 -0
  685. package/docs/recipes/oscar64/screenshots/save-load-seq-file-ntsc.png +0 -0
  686. package/docs/recipes/oscar64/screenshots/save-load-seq-file.png +0 -0
  687. package/docs/recipes/oscar64/screenshots/seeded-level-fill-ntsc.png +0 -0
  688. package/docs/recipes/oscar64/screenshots/seeded-level-fill.png +0 -0
  689. package/docs/recipes/oscar64/screenshots/sfx-engine-ntsc.png +0 -0
  690. package/docs/recipes/oscar64/screenshots/sfx-engine.png +0 -0
  691. package/docs/recipes/oscar64/screenshots/sid-music-player.png +0 -0
  692. package/docs/recipes/oscar64/screenshots/simple-shmup.png +0 -0
  693. package/docs/recipes/oscar64/screenshots/slope-collision-ntsc.png +0 -0
  694. package/docs/recipes/oscar64/screenshots/slope-collision.png +0 -0
  695. package/docs/recipes/oscar64/screenshots/soft-scroll-h.png +0 -0
  696. package/docs/recipes/oscar64/screenshots/sprite-animation-table-ntsc.png +0 -0
  697. package/docs/recipes/oscar64/screenshots/sprite-animation-table.png +0 -0
  698. package/docs/recipes/oscar64/screenshots/sprite-multiplex-8.png +0 -0
  699. package/docs/recipes/oscar64/screenshots/stable-raster-irq.png +0 -0
  700. package/docs/recipes/oscar64/screenshots/text-input-ntsc.png +0 -0
  701. package/docs/recipes/oscar64/screenshots/text-input.png +0 -0
  702. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-gameover.png +0 -0
  703. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-notrail-control.png +0 -0
  704. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-ntsc.png +0 -0
  705. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-ungated-control.png +0 -0
  706. package/docs/recipes/oscar64/screenshots/text-overlay-playfield.png +0 -0
  707. package/docs/recipes/oscar64/screenshots/text-window-menu-ntsc.png +0 -0
  708. package/docs/recipes/oscar64/screenshots/text-window-menu.png +0 -0
  709. package/docs/recipes/oscar64/screenshots/tile-grid-collision-ntsc.png +0 -0
  710. package/docs/recipes/oscar64/screenshots/tile-grid-collision.png +0 -0
  711. package/docs/recipes/oscar64/screenshots/tile-map-render-ntsc.png +0 -0
  712. package/docs/recipes/oscar64/screenshots/tile-map-render.png +0 -0
  713. package/docs/recipes/oscar64/screenshots/two-player-ntsc.png +0 -0
  714. package/docs/recipes/oscar64/screenshots/two-player.png +0 -0
  715. package/docs/recipes/oscar64/screenshots/two-word-parser-ntsc.png +0 -0
  716. package/docs/recipes/oscar64/screenshots/two-word-parser.png +0 -0
  717. package/docs/recipes/oscar64/screenshots/vehicle-control-ntsc.png +0 -0
  718. package/docs/recipes/oscar64/screenshots/vehicle-control.png +0 -0
  719. package/docs/recipes/oscar64/screenshots/wave-director-ntsc.png +0 -0
  720. package/docs/recipes/oscar64/screenshots/wave-director.png +0 -0
  721. package/docs/recipes/oscar64/seeded-level-fill.md +364 -0
  722. package/docs/recipes/oscar64/sfx-engine.md +514 -0
  723. package/docs/recipes/oscar64/sid-music-player.md +441 -0
  724. package/docs/recipes/oscar64/simple-shmup.md +1000 -0
  725. package/docs/recipes/oscar64/slope-collision.md +610 -0
  726. package/docs/recipes/oscar64/soft-scroll-h.md +261 -0
  727. package/docs/recipes/oscar64/sprite-animation-table.md +671 -0
  728. package/docs/recipes/oscar64/sprite-multiplex-8.md +314 -0
  729. package/docs/recipes/oscar64/stable-raster-irq.md +236 -0
  730. package/docs/recipes/oscar64/text-input.md +274 -0
  731. package/docs/recipes/oscar64/text-overlay-playfield.md +617 -0
  732. package/docs/recipes/oscar64/text-window-menu.md +551 -0
  733. package/docs/recipes/oscar64/tile-grid-collision.md +563 -0
  734. package/docs/recipes/oscar64/tile-map-render.md +395 -0
  735. package/docs/recipes/oscar64/two-player.md +528 -0
  736. package/docs/recipes/oscar64/two-word-parser.md +510 -0
  737. package/docs/recipes/oscar64/vehicle-control.md +771 -0
  738. package/docs/recipes/oscar64/wave-director.md +787 -0
  739. package/docs/recipes/runs.json +1606 -0
  740. package/docs/runtime/sim6502-reference.md +466 -0
  741. package/docs/runtime/vice-mcp-reference.md +351 -0
  742. package/docs/runtime/vice-reference.md +1393 -0
  743. package/docs/techniques/bitmap-modes.md +685 -0
  744. package/docs/techniques/cpu-cycle-tricks.md +1570 -0
  745. package/docs/techniques/effects-vector-3d.md +1431 -0
  746. package/docs/techniques/file-io.md +1427 -0
  747. package/docs/techniques/input.md +1072 -0
  748. package/docs/techniques/loaders-packers.md +768 -0
  749. package/docs/techniques/logic.md +3091 -0
  750. package/docs/techniques/maths.md +1524 -0
  751. package/docs/techniques/memory-banking.md +1686 -0
  752. package/docs/techniques/music-sid.md +1144 -0
  753. package/docs/techniques/raster.md +1543 -0
  754. package/docs/techniques/scroll.md +1292 -0
  755. package/docs/techniques/sprite.md +2566 -0
  756. package/docs/techniques/text-mode-render.md +717 -0
  757. package/docs/techniques/text.md +1095 -0
  758. package/docs/techniques/transitions.md +405 -0
  759. package/docs/toolchains/cartconv-reference.md +262 -0
  760. package/docs/toolchains/cc1541-reference.md +316 -0
  761. package/docs/toolchains/cc65-reference.md +667 -0
  762. package/docs/toolchains/error-sources/cc65/README.md +1 -0
  763. package/docs/toolchains/error-sources/cc65/missing-setcpu.s +4 -0
  764. package/docs/toolchains/error-sources/cc65/range-error.s +4 -0
  765. package/docs/toolchains/error-sources/cc65/segment-overflow.c +6 -0
  766. package/docs/toolchains/error-sources/cc65/unresolved-external.c +6 -0
  767. package/docs/toolchains/error-sources/kickassembler/README.md +1 -0
  768. package/docs/toolchains/error-sources/kickassembler/branch-out-of-range.asm +4 -0
  769. package/docs/toolchains/error-sources/kickassembler/failed-assert.asm +3 -0
  770. package/docs/toolchains/error-sources/kickassembler/flat-lib.asm +4 -0
  771. package/docs/toolchains/error-sources/kickassembler/import-source-no-namespace.asm +5 -0
  772. package/docs/toolchains/error-sources/kickassembler/macro-without-parentheses.asm +6 -0
  773. package/docs/toolchains/error-sources/kickassembler/memory-block-overlap.asm +4 -0
  774. package/docs/toolchains/error-sources/kickassembler/symbol-clash-lib.asm +5 -0
  775. package/docs/toolchains/error-sources/kickassembler/symbol-clash-main.asm +6 -0
  776. package/docs/toolchains/error-sources/kickassembler/unknown-symbol.asm +4 -0
  777. package/docs/toolchains/error-sources/oscar64/README.md +1 -0
  778. package/docs/toolchains/error-sources/oscar64/asm-addressing-mode.c +7 -0
  779. package/docs/toolchains/error-sources/oscar64/region-overflow.c +6 -0
  780. package/docs/toolchains/error-sources/oscar64/undefined-extern-var.c +5 -0
  781. package/docs/toolchains/error-sources/oscar64/undefined-extern.c +6 -0
  782. package/docs/toolchains/error-sources/oscar64/unknown-vic-field.c +6 -0
  783. package/docs/toolchains/error-sources/oscar64/void-main.c +3 -0
  784. package/docs/toolchains/kickassembler-reference.md +1020 -0
  785. package/docs/toolchains/memory-layout-planning.md +362 -0
  786. package/docs/toolchains/oscar64-headers-reference.md +583 -0
  787. package/docs/toolchains/oscar64-reference.md +892 -0
  788. package/docs/toolchains/petcat-reference.md +290 -0
  789. package/docs/toolchains/png2prg.md +188 -0
  790. package/docs/toolchains/release-disk.md +314 -0
  791. package/docs/toolchains/sidreloc.md +236 -0
  792. package/docs/toolchains/spindle-reference.md +487 -0
  793. package/docs/toolchains/tape-mastering.md +592 -0
  794. package/docs/toolchains/unit-testing-6502.md +281 -0
  795. package/docs/workflow/agent-harness.md +478 -0
  796. package/package.json +105 -0
  797. package/templates/_harness/CLAUDE.md.template +91 -0
  798. package/templates/_harness/PLAN.md.template +72 -0
  799. package/templates/_harness/check.py +442 -0
  800. package/templates/_harness/claude/settings.json +17 -0
  801. package/templates/_harness/gen-asm-header.py +96 -0
  802. package/templates/_harness/harness.mk +273 -0
  803. package/templates/_harness/hooks/plan-gate.py +185 -0
  804. package/templates/_harness/meter/frame_meter.asm +311 -0
  805. package/templates/_harness/meter/frame_meter.c +155 -0
  806. package/templates/_harness/meter/frame_meter.h +80 -0
  807. package/templates/_harness/zp-used.py +104 -0
  808. package/templates/action-puzzle/.claude/settings.json +17 -0
  809. package/templates/action-puzzle/.mcp.json +10 -0
  810. package/templates/action-puzzle/CLAUDE.md +120 -0
  811. package/templates/action-puzzle/Makefile +125 -0
  812. package/templates/action-puzzle/PLAN.md +388 -0
  813. package/templates/action-puzzle/README.md +240 -0
  814. package/templates/action-puzzle/expect.json +25 -0
  815. package/templates/action-puzzle/src/cave.c +280 -0
  816. package/templates/action-puzzle/src/cave.h +80 -0
  817. package/templates/action-puzzle/src/gen_autopilot.h +20 -0
  818. package/templates/action-puzzle/src/gen_caves.h +59 -0
  819. package/templates/action-puzzle/src/gen_notes.h +16 -0
  820. package/templates/action-puzzle/src/hiscore.c +152 -0
  821. package/templates/action-puzzle/src/hiscore.h +41 -0
  822. package/templates/action-puzzle/src/level.c +64 -0
  823. package/templates/action-puzzle/src/level.h +24 -0
  824. package/templates/action-puzzle/src/main.c +599 -0
  825. package/templates/action-puzzle/src/render.c +239 -0
  826. package/templates/action-puzzle/src/render.h +31 -0
  827. package/templates/action-puzzle/src/sound.c +158 -0
  828. package/templates/action-puzzle/src/sound.h +22 -0
  829. package/templates/action-puzzle/tools/disk_check.py +77 -0
  830. package/templates/action-puzzle/tools/drive.py +106 -0
  831. package/templates/action-puzzle/tools/gen.py +454 -0
  832. package/templates/action-puzzle/tools/model_check.py +49 -0
  833. package/templates/action-puzzle/tools/verdict_codes.py +24 -0
  834. package/templates/adventure/.claude/settings.json +17 -0
  835. package/templates/adventure/.mcp.json +10 -0
  836. package/templates/adventure/CLAUDE.md +118 -0
  837. package/templates/adventure/Makefile +113 -0
  838. package/templates/adventure/PLAN.md +396 -0
  839. package/templates/adventure/README.md +277 -0
  840. package/templates/adventure/expect.json +25 -0
  841. package/templates/adventure/src/engine.c +543 -0
  842. package/templates/adventure/src/engine.h +48 -0
  843. package/templates/adventure/src/gen_script.h +141 -0
  844. package/templates/adventure/src/gen_world.h +511 -0
  845. package/templates/adventure/src/main.c +439 -0
  846. package/templates/adventure/src/picture.c +83 -0
  847. package/templates/adventure/src/picture.h +16 -0
  848. package/templates/adventure/src/save.c +159 -0
  849. package/templates/adventure/src/save.h +25 -0
  850. package/templates/adventure/src/sound.c +71 -0
  851. package/templates/adventure/src/sound.h +16 -0
  852. package/templates/adventure/src/text.c +349 -0
  853. package/templates/adventure/src/text.h +40 -0
  854. package/templates/adventure/tools/disk_check.py +128 -0
  855. package/templates/adventure/tools/drive.py +119 -0
  856. package/templates/adventure/tools/gen.py +1033 -0
  857. package/templates/adventure/tools/world.py +356 -0
  858. package/templates/beat-em-up/.claude/settings.json +17 -0
  859. package/templates/beat-em-up/.mcp.json +10 -0
  860. package/templates/beat-em-up/CLAUDE.md +136 -0
  861. package/templates/beat-em-up/Makefile +96 -0
  862. package/templates/beat-em-up/PLAN.md +502 -0
  863. package/templates/beat-em-up/README.md +315 -0
  864. package/templates/beat-em-up/expect-gameover.json +8 -0
  865. package/templates/beat-em-up/expect.json +29 -0
  866. package/templates/beat-em-up/src/anim.c +70 -0
  867. package/templates/beat-em-up/src/art.c +344 -0
  868. package/templates/beat-em-up/src/autopilot.h +154 -0
  869. package/templates/beat-em-up/src/brute.c +273 -0
  870. package/templates/beat-em-up/src/enemy.c +281 -0
  871. package/templates/beat-em-up/src/engine.asm +512 -0
  872. package/templates/beat-em-up/src/fighter.c +384 -0
  873. package/templates/beat-em-up/src/game.h +269 -0
  874. package/templates/beat-em-up/src/hud.c +135 -0
  875. package/templates/beat-em-up/src/main.c +341 -0
  876. package/templates/beat-em-up/src/sound.c +44 -0
  877. package/templates/beat-em-up/src/street.c +93 -0
  878. package/templates/beat-em-up/src/verdict.h +523 -0
  879. package/templates/beat-em-up/src/view.c +362 -0
  880. package/templates/beat-em-up/tools/drive.py +105 -0
  881. package/templates/beat-em-up/tools/flickercheck.py +273 -0
  882. package/templates/demo/.claude/settings.json +17 -0
  883. package/templates/demo/.mcp.json +10 -0
  884. package/templates/demo/CLAUDE.md +129 -0
  885. package/templates/demo/Makefile +66 -0
  886. package/templates/demo/PLAN.md +401 -0
  887. package/templates/demo/README.md +322 -0
  888. package/templates/demo/expect.json +945 -0
  889. package/templates/demo/src/config.asm +80 -0
  890. package/templates/demo/src/framework.asm +390 -0
  891. package/templates/demo/src/main.asm +139 -0
  892. package/templates/demo/src/music.asm +197 -0
  893. package/templates/demo/src/part_main.asm +279 -0
  894. package/templates/demo/src/part_title.asm +79 -0
  895. package/templates/demo/src/parts.asm +43 -0
  896. package/templates/demo/src/tables.asm +73 -0
  897. package/templates/demo/src/verdict.asm +179 -0
  898. package/templates/demo/tools/audio.py +80 -0
  899. package/templates/demo/tools/gen_expect.py +167 -0
  900. package/templates/demo/tools/probe.py +95 -0
  901. package/templates/hello/.claude/settings.json +17 -0
  902. package/templates/hello/.mcp.json +10 -0
  903. package/templates/hello/CLAUDE.md +100 -0
  904. package/templates/hello/Makefile +38 -0
  905. package/templates/hello/PLAN.md +200 -0
  906. package/templates/hello/expect.json +20 -0
  907. package/templates/hello/src/main.c +161 -0
  908. package/templates/hello/src/sprite.asm +27 -0
  909. package/templates/hello-kick/.claude/settings.json +17 -0
  910. package/templates/hello-kick/.mcp.json +10 -0
  911. package/templates/hello-kick/CLAUDE.md +100 -0
  912. package/templates/hello-kick/Makefile +17 -0
  913. package/templates/hello-kick/PLAN.md +199 -0
  914. package/templates/hello-kick/expect.json +20 -0
  915. package/templates/hello-kick/src/main.asm +233 -0
  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,212 @@
1
+ // art.c: every picture in the game, as text, turned into glyphs and
2
+ // sprite shapes at start-up. Original art. tools/tearcheck.py reads the
3
+ // glyph art and the slope rule from this file to render the level.
4
+ #include "game.h"
5
+ #include <string.h>
6
+
7
+ // Playfield glyphs, multicolour: four double-width pixels a row.
8
+ // '.' $D021 sky, 'b' $D022 earth, 'y' $D023 gold, 'g' colour RAM grass.
9
+ // GLYPH-ART-BEGIN
10
+ static const char glyph_code[] = {
11
+ CH_DIRT, CH_GRASS, CH_BRICK, CH_LEDGE,
12
+ CH_COIN_TL, CH_COIN_TR, CH_COIN_BL, CH_COIN_BR, CH_FLAG, CH_POLE
13
+ };
14
+ static const char glyph_art[][8][5] = {
15
+ { "bbbb", "bybb", "bbbb", "bbby", "bbbb", "ybbb", "bbbb", "bbyb" }, // dirt
16
+ { "gggg", "gggg", "bgbg", "bbbb", "bbyb", "bbbb", "ybbb", "bbbb" }, // grass
17
+ { "yyyy", "bbyb", "bbyb", "bbyb", "yyyy", "ybbb", "ybbb", "ybbb" }, // brick
18
+ { "gggg", "bbbb", "b.b.", "....", "....", "....", "....", "...." }, // ledge
19
+ { "....", "....", "..by", ".byy", "byyy", "byyb", "byyb", "byyb" }, // coin, top left
20
+ { "....", "....", "yb..", "yyb.", "yyyb", "byyb", "byyb", "byyb" }, // coin, top right
21
+ { "byyb", "byyb", "byyb", "byyy", ".byy", "..by", "....", "...." }, // coin, bottom left
22
+ { "byyb", "byyb", "byyb", "yyyb", "yyb.", "yb..", "....", "...." }, // coin, bottom right
23
+ { "byyy", "byyy", "byyy", "byy.", "by..", "b...", "b...", "b..." }, // flag
24
+ { "b...", "b...", "b...", "b...", "b...", "b...", "b...", "b..." }, // pole
25
+ };
26
+ // GLYPH-ART-END
27
+
28
+ // Sprite art, 16 pixels wide, 'x' set. Player art is 21 rows with the feet
29
+ // on row 20; enemy art is 16 rows with the feet on row 15.
30
+ static const char art_shape[] = {
31
+ SH_STAND, SH_RUN1, SH_RUN2, SH_JUMP, SH_FALL, SH_HURT,
32
+ SH_WALK1, SH_WALK2, SH_SQUASH, SH_HOP_SIT, SH_HOP_UP
33
+ };
34
+ static const char sprite_art[][21][17] = {
35
+ { // stand
36
+ "......xxxxx.....", ".....xxxxxxx....", ".....xx.xx.x....", ".....xxxxxxx....",
37
+ ".....xxxx..x....", "......xxxxx.....", ".......xxx......", ".....xxxxxxx....",
38
+ "....xxxxxxxxx...", "...xx.xxxxx.xx..", "...xx.xxxxx.xx..", "...xx.xxxxx.xx..",
39
+ "......xxxxx.....", "......xxxxx.....", "......xx.xx.....", "......xx.xx.....",
40
+ "......xx.xx.....", "......xx.xx.....", "......xx.xx.....", ".....xxx.xxx....",
41
+ ".....xxx.xxx....",
42
+ },
43
+ { // run 1
44
+ "......xxxxx.....", ".....xxxxxxx....", ".....xx.xx.x....", ".....xxxxxxx....",
45
+ ".....xxxx..x....", "......xxxxx.....", ".......xxx......", "....xxxxxxxx....",
46
+ "...xxxxxxxxxx...", "..xx..xxxxx.xx..", ".xx...xxxxx..xx.", "......xxxxx.....",
47
+ "......xxxxx.....", ".....xxxxxx.....", ".....xx...xx....", "....xx.....xx...",
48
+ "....xx.....xx...", "...xx.......xx..", "...xx.......xx..", "..xxx.......xxx.",
49
+ "..xxx.......xxx.",
50
+ },
51
+ { // run 2
52
+ "................", "......xxxxx.....", ".....xxxxxxx....", ".....xx.xx.x....",
53
+ ".....xxxxxxx....", ".....xxxx..x....", "......xxxxx.....", ".......xxx......",
54
+ ".....xxxxxxx....", "....xxxxxxxxx...", "....xx.xxxx.xx..", "....xx.xxxx.xx..",
55
+ "......xxxxx.....", "......xxxxx.....", "......xxxx......", ".....xx.xx......",
56
+ ".....xx..xx.....", "....xx...xx.....", "....xx....xx....", "...xxx....xxx...",
57
+ "...xxx....xxx...",
58
+ },
59
+ { // jump
60
+ "..xx..xxxxx..xx.", "..xx.xxxxxxx.xx.", "..xx.xx.xx.x.xx.", "..xx.xxxxxxx.xx.",
61
+ "..xx.xxxx..x.xx.", "...xx.xxxxx.xx..", "....xxxxxxxxx...", ".....xxxxxxx....",
62
+ "......xxxxx.....", "......xxxxx.....", "......xxxxx.....", "......xxxxx.....",
63
+ ".....xxxxxxx....", "....xxx...xxx...", "...xxx.....xxx..", "...xx.......xx..",
64
+ "...xx.......xx..", "..xxx.......xxx.", "..xxx.......xxx.", "................",
65
+ "................",
66
+ },
67
+ { // fall: legs down, feet first
68
+ "..xx..xxxxx..xx.", "..xx.xxxxxxx.xx.", "..xx.xx.xx.x.xx.", "..xx.xxxxxxx.xx.",
69
+ "...x.xxxx..x.x..", "...xx.xxxxx.xx..", "....xxxxxxxxx...", ".....xxxxxxx....",
70
+ "......xxxxx.....", "......xxxxx.....", "......xxxxx.....", "......xxxxx.....",
71
+ "......xxxxx.....", ".....xx...xx....", ".....xx...xx....", ".....xx...xx....",
72
+ ".....xx...xx....", ".....xx...xx....", "....xxx...xxx...", "....xxx...xxx...",
73
+ "................",
74
+ },
75
+ { // hurt
76
+ "................", "..x...xxxxx...x.", "..xx.xxxxxxx.xx.", "...xxx.x.x.xxx..",
77
+ ".....xxxxxxx....", ".....xx...xx....", "......xxxxx.....", "....xxxxxxxxx...",
78
+ "...xx.xxxxx.xx..", "..xx..xxxxx..xx.", ".xx...xxxxx...xx", "......xxxxx.....",
79
+ ".....xx...xx....", "....xx.....xx...", "...xx.......xx..", "..xx.........xx.",
80
+ ".xx...........xx", "................", "................", "................",
81
+ "................",
82
+ },
83
+ { // walker 1
84
+ "................", ".....xxxxxx.....", "...xxxxxxxxxx...", "..xxxxxxxxxxxx..",
85
+ ".xxx..xxxx..xxx.", ".xxx..xxxx..xxx.", ".xxxxxxxxxxxxxx.", ".xxxxxxxxxxxxxx.",
86
+ ".xxxx......xxxx.", "..xxxxxxxxxxxx..", "...xxxxxxxxxx...", "....xxxxxxxx....",
87
+ "....xx....xx....", "...xxx....xxx...", "...xxx....xxx...", "..xxxx....xxxx..",
88
+ },
89
+ { // walker 2
90
+ "................", ".....xxxxxx.....", "...xxxxxxxxxx...", "..xxxxxxxxxxxx..",
91
+ ".xxx..xxxx..xxx.", ".xxx..xxxx..xxx.", ".xxxxxxxxxxxxxx.", ".xxxxxxxxxxxxxx.",
92
+ ".xxxx......xxxx.", "..xxxxxxxxxxxx..", "...xxxxxxxxxx...", "....xxxxxxxx....",
93
+ ".....xx..xx.....", "....xxx..xxx....", "....xxx..xxx....", "...xxxx..xxxx...",
94
+ },
95
+ { // squashed
96
+ "................", "................", "................", "................",
97
+ "................", "................", "................", "................",
98
+ "................", "................", "................", "................",
99
+ "..xxxxxxxxxxxx..", ".xxx..xxxx..xxx.", ".xxxxxxxxxxxxxx.", "..xxxx....xxxx..",
100
+ },
101
+ { // hopper, sitting
102
+ "................", "................", "................", "................",
103
+ "...xxx....xxx...", "..xx.xx..xx.xx..", "..xxxxxxxxxxxx..", ".xxxxxxxxxxxxxx.",
104
+ ".xxxxxxxxxxxxxx.", ".xx.xxxxxxxx.xx.", ".xxx........xxx.", "..xxxxxxxxxxxx..",
105
+ "...xxxxxxxxxx...", "..xxx......xxx..", ".xxxx......xxxx.", ".xxx........xxx.",
106
+ },
107
+ { // hopper, in the air
108
+ "...xxx....xxx...", "..xx.xx..xx.xx..", "..xxxxxxxxxxxx..", "..xxxxxxxxxxxx..",
109
+ "..xxxxxxxxxxxx..", "..xx.xxxxxx.xx..", "..xxx......xxx..", "...xxxxxxxxxx...",
110
+ "....xxxxxxxx....", "....xx....xx....", "....xx....xx....", "...xx......xx...",
111
+ "...xx......xx...", "..xx........xx..", "..xx........xx..", ".xxx........xxx.",
112
+ },
113
+ };
114
+
115
+ // Hit boxes (game.h). The falling frame has two: the body, and the feet
116
+ // in the stomp group. The hurt and squashed frames have none.
117
+ #define PB G_PLAYER, G_ENEMY
118
+ #define EB G_ENEMY, G_PLAYER | G_STOMP
119
+ struct HBox hbox[16] = {
120
+ { 5, 1, 11, 20, PB }, { 4, 1, 12, 20, PB }, { 4, 1, 12, 20, PB }, { 4, 0, 12, 18, PB }, // 0-3
121
+ { 4, 0, 12, 13, PB }, { 4, 14, 12, 20, G_STOMP, G_ENEMY }, // 4-5 fall
122
+ { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, // 6-11 mirrored below
123
+ { 2, 1, 13, 15, EB }, { 2, 1, 13, 15, EB }, // 12-13 walker
124
+ { 2, 4, 13, 15, EB }, { 3, 0, 12, 15, EB }, // 14-15 hopper
125
+ };
126
+ const char hb_first[SH_COUNT] = { 0, 1, 2, 3, 4, 6, 7, 8, 9, 10, 0, 12, 13, 0, 14, 15 };
127
+ const char hb_count[SH_COUNT] = { 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 0, 1, 1, 0, 1, 1 };
128
+
129
+ static char mc_pixel(char c)
130
+ {
131
+ return c == 'b' ? 1 : c == 'y' ? 2 : c == 'g' ? 3 : 0;
132
+ }
133
+
134
+ // A slope glyph from the height table: grass on the surface row, earth
135
+ // below. A double-width pixel takes the higher of its two columns.
136
+ static void slope_glyph(char *g, char type)
137
+ {
138
+ const char *h = heights + type * 8;
139
+ for (char r = 0; r < 8; r++)
140
+ {
141
+ char b = 0;
142
+ for (char k = 0; k < 4; k++)
143
+ {
144
+ char s = h[2 * k] < h[2 * k + 1] ? h[2 * k] : h[2 * k + 1];
145
+ char v = r < s ? 0 : r == s ? 3 : 1;
146
+ b |= v << (6 - 2 * k);
147
+ }
148
+ g[r] = b;
149
+ }
150
+ }
151
+
152
+ void art_build(void)
153
+ {
154
+ // The ROM's upper-case glyphs 0-63, for text and the meter. Bank 3 has
155
+ // no ROM font (c64-kb vic_bank_visibility_collision), so copy it.
156
+ memset(CHARSET, 0, 2048);
157
+ *(volatile char *)1 = 0x33; // character ROM in at $D000
158
+ for (unsigned i = 0; i < 512; i++)
159
+ CHARSET[i] = ((char *)0xd000)[i];
160
+ *(volatile char *)1 = 0x35; // I/O back; BASIC and KERNAL stay out
161
+
162
+ for (char i = 0; i < sizeof(glyph_code); i++)
163
+ {
164
+ char *g = CHARSET + glyph_code[i] * 8;
165
+ for (char r = 0; r < 8; r++)
166
+ {
167
+ const char *row = glyph_art[i][r];
168
+ g[r] = (mc_pixel(row[0]) << 6) | (mc_pixel(row[1]) << 4) | (mc_pixel(row[2]) << 2) | mc_pixel(row[3]);
169
+ }
170
+ }
171
+ for (char t = 1; t <= 6; t++)
172
+ slope_glyph(CHARSET + (CH_SLOPE1 - 1 + t) * 8, t);
173
+
174
+ // Sprite shapes; the player's four also mirrored into shapes 4-7.
175
+ memset(SPRMEM, 0, 1024);
176
+ for (char i = 0; i < sizeof(art_shape); i++)
177
+ {
178
+ char s = art_shape[i];
179
+ char *d = SPRMEM + s * 64;
180
+ char *m = SPRMEM + (s + SH_MIRROR) * 64;
181
+ for (char r = 0; r < 21; r++)
182
+ {
183
+ const char *row = sprite_art[i][r];
184
+ unsigned bits = 0, mirror = 0;
185
+ for (char c = 0; c < 16 && row[c]; c++)
186
+ {
187
+ if (row[c] == 'x')
188
+ {
189
+ bits |= 0x8000u >> c;
190
+ mirror |= 1u << c;
191
+ }
192
+ }
193
+ d[r * 3] = bits >> 8;
194
+ d[r * 3 + 1] = bits & 0xff;
195
+ if (s < SH_MIRROR)
196
+ {
197
+ m[r * 3] = mirror >> 8;
198
+ m[r * 3 + 1] = mirror & 0xff;
199
+ }
200
+ }
201
+ }
202
+ for (char i = 0; i < 6; i++) // the player's six boxes, mirrored
203
+ {
204
+ struct HBox *b = hbox + i, *m = hbox + i + 6;
205
+ m->x0 = 15 - b->x1;
206
+ m->x1 = 15 - b->x0;
207
+ m->y0 = b->y0;
208
+ m->y1 = b->y1;
209
+ m->group = b->group;
210
+ m->mask = b->mask;
211
+ }
212
+ }
@@ -0,0 +1,30 @@
1
+ // autopilot.h: the scripted joystick for AUTOPILOT builds (c64-kb
2
+ // headless-verify's synthetic port byte). { frames, port byte }, active
3
+ // low as $DC00 reads it. Every frame from power-on reads the next byte.
4
+ #define AP_IDLE 0xff
5
+ #define AP_FIRE (0xff ^ JOY_FIRE)
6
+ #define AP_RIGHT (0xff ^ JOY_RIGHT)
7
+ #define AP_LEFT (0xff ^ JOY_LEFT)
8
+ #define AP_RJUMP (0xff ^ JOY_RIGHT ^ JOY_FIRE)
9
+
10
+ static const char script[][2] = {
11
+ { 20, AP_IDLE }, // the title
12
+ { 1, AP_FIRE }, // fire: a new game
13
+ { 4, AP_IDLE },
14
+ {100, AP_RIGHT }, // over the coins and the hill
15
+ { 31, AP_IDLE }, // the walker comes closer
16
+ { 1, AP_FIRE }, // a jump straight up: down onto it
17
+ { 88, AP_IDLE }, // the stomp, the bounce
18
+ { 59, AP_RIGHT }, // to the pit's edge
19
+ { 1, AP_RJUMP }, // over it
20
+ {116, AP_RIGHT }, // the 1-in-2 hill, under the ledge
21
+ { 1, AP_RJUMP }, // up onto the ledge: two coins
22
+ {150, AP_RIGHT }, // off its end, into the hopper: a life lost
23
+ { 44, AP_IDLE }, // the respawn, back on the hill; the camera scrolls back
24
+ { 86, AP_RIGHT },
25
+ { 1, AP_RJUMP }, // over the hopper
26
+ { 60, AP_RIGHT },
27
+ { 1, AP_RJUMP }, // over the second pit
28
+ { 60, AP_RIGHT }, // into the brick wall: it stops the player at x 716
29
+ };
30
+ #define SCRIPT_STEPS (sizeof(script) / sizeof(script[0]))
@@ -0,0 +1,253 @@
1
+ // engine.asm: the KickAssembler half of the platformer. The harness
2
+ // assembles it to build/asm.bin (raw bytes from $0900) and build/asm.h,
3
+ // which gives C an ASM_<LABEL> for every top-level label below.
4
+ //
5
+ // slice_copy the coarse scroll: five rows of one page into
6
+ // another, one column over (see "Coarse shift")
7
+ // irq_split, irq_blank the HUD split at line 212, the playfield back at 251
8
+ // nmi_rti RESTORE lands here: the KERNAL is banked out
9
+ // music_init, music_play an original two-voice tune (see "Tune")
10
+ //
11
+ // Calling convention: C calls these with `jsr` from __asm blocks. They use
12
+ // A, X and Y and no zero page, so they cannot collide with Oscar64's
13
+ // registers ($02-$52). The tune keeps its state in this blob.
14
+
15
+ .const HUD_D016 = $08 // 40 columns, hires, XSCROLL 0
16
+ .const HUD_D018 = $28 // screen $C800, characters $E000
17
+
18
+ * = $0900 "asm"
19
+
20
+ // ---- Coarse shift, a slice at a time ------------------------------------------
21
+ // C prepares the page for the next column crossing in four slices of five
22
+ // rows, one slice a frame, while the camera travels the 8 pixels to that
23
+ // crossing; the crossing itself is then only a $D018 flip. The page on
24
+ // display is only ever read. slice_copy copies 39 bytes of each of five
25
+ // rows: dst[k * 40 + x] = src[k * 40 + x], x 38..0, k 0..4. C passes the
26
+ // first cell of each: src one column right of dst to move the picture
27
+ // left, one column left to move it right.
28
+ //
29
+ // Cost by arithmetic: the patch, about 170 cycles; each x, 5 x (lda abs,x
30
+ // 4 or 5 + sta abs,x 5) + dex/bpl 5, about 52; 39 of them, about 2,000.
31
+
32
+ .const SLICE = 5 // rows a call
33
+
34
+ slice_src: .word 0
35
+ slice_dst: .word 0
36
+
37
+ slice_copy:
38
+ .for (var k = 0; k < SLICE; k++) {
39
+ clc
40
+ lda slice_src
41
+ adc #<(k * 40)
42
+ sta rows[k].rd + 1
43
+ lda slice_src + 1
44
+ adc #>(k * 40)
45
+ sta rows[k].rd + 2
46
+ clc
47
+ lda slice_dst
48
+ adc #<(k * 40)
49
+ sta rows[k].wr + 1
50
+ lda slice_dst + 1
51
+ adc #>(k * 40)
52
+ sta rows[k].wr + 2
53
+ }
54
+ ldx #38
55
+ !loop:
56
+ rows: .for (var k = 0; k < SLICE; k++) {
57
+ rd: lda $ffff, x // patched above
58
+ wr: sta $ffff, x
59
+ }
60
+ dex
61
+ bpl !loop-
62
+ rts
63
+
64
+ // ---- Split ----------------------------------------------------------------
65
+ // Two raster IRQs a frame. At line 212, inside character row 20 (blank on
66
+ // every playfield page), the HUD rows below get 40 columns, hires, XSCROLL
67
+ // 0 and their own screen page (c64-kb xscroll_applies_to_all_rows). At
68
+ // line 251, below the last display line, the playfield's $D016 and $D018
69
+ // come back from pf_d016 and pf_d018, which C publishes as a pair once a
70
+ // frame's work is done. Because the IRQ, not the main loop, puts them back,
71
+ // a frame whose work overruns shows the previous picture again, never the
72
+ // HUD page. Whole values are written, never a read-modify-write of $D016
73
+ // (d016_unmasked_rmw_clobbers_csel_mcm). blank_ticks counts the blanks:
74
+ // the main loop starts a frame when it changes (polling $D012 for 251
75
+ // would miss the line the IRQ spends), and a count that moves during a
76
+ // frame's work marks the frame late.
77
+ irq_split:
78
+ pha
79
+ lda #HUD_D016
80
+ sta $d016
81
+ lda #HUD_D018
82
+ sta $d018
83
+ lda #<irq_blank
84
+ sta $fffe
85
+ lda #>irq_blank
86
+ sta $ffff
87
+ lda #251
88
+ sta $d012
89
+ lda #$01
90
+ sta $d019 // acknowledge the raster interrupt
91
+ pla
92
+ nmi_rti:
93
+ rti
94
+
95
+ irq_blank:
96
+ pha
97
+ lda pf_d016
98
+ sta $d016
99
+ lda pf_d018
100
+ sta $d018
101
+ lda #<irq_split
102
+ sta $fffe
103
+ lda #>irq_split
104
+ sta $ffff
105
+ lda #212
106
+ sta $d012
107
+ lda #$01
108
+ sta $d019
109
+ inc blank_ticks // the main loop's frame start
110
+ pla
111
+ rti
112
+
113
+ blank_ticks: .byte 0
114
+ pf_d016: .byte $17 // multicolour, 38 columns, XSCROLL 7
115
+ pf_d018: .byte $08 // page 0, characters $E000
116
+
117
+ // ---- Tune -------------------------------------------------------------------
118
+ // The init + play convention of c64-kb sid_play_routine_pattern: music_init
119
+ // once, music_play once a frame. Voices 1 and 2 only; voice 3 belongs to the
120
+ // sound effects in C (sfx_engine_beside_music). Each voice steps through a
121
+ // sequence of patterns; a pattern is MIDI note numbers, 0 a rest, $FF its
122
+ // end. A note lasts STEP frames and its gate drops one frame before the next
123
+ // step, so repeated notes are heard apart.
124
+ .const STEP = 7
125
+
126
+ // SID frequency words for MIDI notes 0-107 on a PAL clock (985,248 Hz):
127
+ // f * 2^24 / 985248 (arithmetic). NTSC plays them about 4% sharp.
128
+ .function sidfreq(n) { .return round(440 * pow(2, (n - 69) / 12) * 16777216 / 985248) }
129
+ freq_lo: .fill 108, <sidfreq(i)
130
+ freq_hi: .fill 108, >sidfreq(i)
131
+
132
+ // One voice's player. sid = the voice's first SID register, wave = its
133
+ // waveform bits (gate off).
134
+ .macro VoiceTick(sid, wave, cnt, seq, seqdata, pos) {
135
+ dec cnt
136
+ beq !step+
137
+ lda cnt
138
+ cmp #1
139
+ bne !done+
140
+ lda #wave // the last frame of a step: gate off
141
+ sta sid + 4
142
+ jmp !done+
143
+ !step:
144
+ lda #STEP
145
+ sta cnt
146
+ !fetch:
147
+ ldy pos
148
+ note: lda $ffff, y // the pattern's address is patched in
149
+ cmp #$ff
150
+ bne !play+
151
+ ldx seq // end of the pattern: the next one
152
+ inx
153
+ lda seqdata, x
154
+ cmp #$ff
155
+ bne !+
156
+ ldx #0 // end of the sequence: from the top
157
+ lda seqdata
158
+ !: stx seq
159
+ tax
160
+ lda pat_lo, x
161
+ sta note + 1
162
+ lda pat_hi, x
163
+ sta note + 2
164
+ lda #0
165
+ sta pos
166
+ jmp !fetch-
167
+ !play:
168
+ inc pos
169
+ cmp #0
170
+ beq !done+ // a rest: the gate is already off
171
+ tax
172
+ lda freq_lo, x
173
+ sta sid
174
+ lda freq_hi, x
175
+ sta sid + 1
176
+ lda #wave // restart the envelope
177
+ sta sid + 4
178
+ lda #wave | 1
179
+ sta sid + 4
180
+ !done:
181
+ }
182
+
183
+ // Point a voice at the first pattern of its sequence.
184
+ .macro VoiceStart(cnt, seq, seqdata, pos, note) {
185
+ lda #1
186
+ sta cnt // the first play call steps at once
187
+ lda #0
188
+ sta seq
189
+ sta pos
190
+ ldx seqdata
191
+ lda pat_lo, x
192
+ sta note + 1
193
+ lda pat_hi, x
194
+ sta note + 2
195
+ }
196
+
197
+ music_init:
198
+ ldx #$18
199
+ lda #0
200
+ !: sta $d400, x // SID registers are write-only: set every one
201
+ dex
202
+ bpl !-
203
+ lda #$0f
204
+ sta $d418 // volume 15, no filter
205
+ lda #$00
206
+ sta $d402
207
+ lda #$04
208
+ sta $d403 // voice 1 pulse width $400: a hollow bass
209
+ lda #$28
210
+ sta $d405 // voice 1 attack 2, decay 8
211
+ lda #$44
212
+ sta $d406 // voice 1 sustain 4, release 4
213
+ lda #$00
214
+ sta $d409
215
+ lda #$08
216
+ sta $d40a // voice 2 pulse width $800: a square lead
217
+ lda #$0a
218
+ sta $d40c // voice 2 attack 0, decay 10
219
+ lda #$63
220
+ sta $d40d // voice 2 sustain 6, release 3
221
+ VoiceStart(cnt1, seq1, seq1_data, pos1, voice1.note)
222
+ VoiceStart(cnt2, seq2, seq2_data, pos2, voice2.note)
223
+ rts
224
+
225
+ // voice1.note and voice2.note are the patched loads inside each tick.
226
+ music_play:
227
+ voice1: VoiceTick($d400, $40, cnt1, seq1, seq1_data, pos1)
228
+ voice2: VoiceTick($d407, $40, cnt2, seq2, seq2_data, pos2)
229
+ rts
230
+
231
+ cnt1: .byte 0
232
+ seq1: .byte 0
233
+ pos1: .byte 0
234
+ cnt2: .byte 0
235
+ seq2: .byte 0
236
+ pos2: .byte 0
237
+
238
+ // The tune: C major, eight patterns a pass, about 16 seconds a loop on PAL.
239
+ // Lead (voice 2) over a bass (voice 1): C F C G C F G C.
240
+ seq1_data: .byte 4, 5, 4, 6, 4, 5, 6, 7, $ff
241
+ seq2_data: .byte 0, 1, 0, 2, 0, 1, 2, 3, $ff
242
+
243
+ pat_lo: .byte <lead_a, <lead_b, <lead_c, <lead_d, <bass_c, <bass_f, <bass_g, <bass_end
244
+ pat_hi: .byte >lead_a, >lead_b, >lead_c, >lead_d, >bass_c, >bass_f, >bass_g, >bass_end
245
+
246
+ lead_a: .byte 76, 0, 79, 0, 84, 0, 79, 0, 81, 0, 79, 76, 0, 74, 0, 0, $ff
247
+ lead_b: .byte 77, 0, 81, 0, 84, 0, 81, 0, 79, 0, 76, 0, 72, 0, 0, 0, $ff
248
+ lead_c: .byte 76, 76, 74, 72, 74, 0, 67, 0, 72, 74, 76, 77, 76, 0, 74, 0, $ff
249
+ lead_d: .byte 72, 0, 67, 0, 64, 0, 67, 0, 72, 0, 0, 0, 0, 0, 0, 0, $ff
250
+ bass_c: .byte 48, 0, 55, 0, 48, 0, 55, 0, 48, 0, 55, 0, 48, 0, 55, 0, $ff
251
+ bass_f: .byte 41, 0, 48, 0, 41, 0, 48, 0, 41, 0, 48, 0, 41, 0, 48, 0, $ff
252
+ bass_g: .byte 43, 0, 50, 0, 43, 0, 50, 0, 43, 0, 50, 0, 43, 0, 50, 0, $ff
253
+ bass_end: .byte 48, 0, 43, 0, 48, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, $ff