c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,725 @@
1
+ ---
2
+ recipe: software-sprite-preshifted
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [software_sprite_preshifted]
7
+ file_formats: [PRG]
8
+ uses_registers: [D011, D012, D018, D020, DD04, DD05, DD0E]
9
+ uses_kernal: [CHROUT]
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler — Pre-shifted Software Sprites in a Character Back Buffer
15
+
16
+ ## Synopsis
17
+
18
+ Two 24x21 objects, a ring and a diamond, are drawn into a 16x4 cell
19
+ character canvas over a tiled background with an AND mask and OR data,
20
+ pre-shifted for the eight pixel positions so a draw is a copy and never
21
+ a shift. At start-up, with the display blanked, one masked blit is timed
22
+ with CIA2 timer A at each of the eight shifts, the canvas is checksummed
23
+ after the draw and after the erase, the erase is timed, and one more
24
+ blit is timed with the display on so the badline cost shows. Every
25
+ figure is printed in decimal. Then the two objects cross the canvas in
26
+ opposite directions, one pixel a frame, drawn after the VIC has passed
27
+ the canvas rows. This is the `software_sprite_preshifted` technique;
28
+ use it when hardware sprites have run out on a row and the objects sit
29
+ on a background you can repaint.
30
+
31
+ Verified in VICE x64sc 3.10: the blit costs 1,428 cycles at every shift
32
+ on PAL and on NTSC, the canvas checksum returns to the background value
33
+ after every erase, and the pinned pictures show the two objects
34
+ overlapping mid-canvas.
35
+
36
+ ## Source
37
+
38
+ ```asm
39
+ // software-sprite-preshifted.asm
40
+ // Two 24x21 software sprites drawn into a character-mode back buffer with
41
+ // an AND mask and OR data, pre-shifted for the eight pixel positions so a
42
+ // draw is a straight copy with no shifting at run time. The buffer is a
43
+ // 16x4 cell canvas made of characters 192..255 of a copied ROM font, so a
44
+ // pixel row of the canvas is one byte per cell, eight bytes apart. The
45
+ // background is an 8x8 tile repeated over the canvas; erase writes the
46
+ // tile rows back over the object's footprint.
47
+ // Start-up, screen blanked: one masked blit of the ring is timed with CIA2
48
+ // timer A at each of the eight shifts, the canvas is checksummed after the
49
+ // draw and again after the erase, and the erase is timed. Then, with the
50
+ // display on, one blit is timed starting at raster line 100 so the badline
51
+ // cost shows. The screen prints every figure in decimal. After that the
52
+ // ring and the diamond cross the canvas in opposite directions, one pixel
53
+ // a frame, drawn after the VIC has passed the canvas rows.
54
+ // Verdict: $02FF = $01 and a green border when every drawn checksum
55
+ // differs from the background's and every erased checksum equals it;
56
+ // $02FF = $02 and a red border otherwise.
57
+
58
+ BasicUpstart2(start)
59
+ .encoding "petscii_upper"
60
+
61
+ .const CHROUT = $ffd2
62
+ .const RESULT = $02ff // verdict byte read by the harness
63
+ .const BORDER = $d020
64
+ .const CODE_PASS = $01
65
+ .const CODE_FAIL = $02
66
+
67
+ .const SCREEN = $0400
68
+ .const COLRAM = $d800
69
+ .const FONT = $3000 // 2 KB copy of the ROM upper-case font
70
+ .const CANVAS = FONT + 192 * 8 // glyphs 192..255: 16 cells x 4 rows
71
+ .const CW = 16 // canvas width in cells
72
+ .const CROW = 2 // screen row of the canvas's top cell row
73
+ .const CCOL = 12 // screen column of its left cell column
74
+ .const XMAX = CW * 8 - 32 // last x that keeps a 4-cell footprint inside
75
+ .const YA = 3 // ring's top pixel row inside the canvas
76
+ .const YB = 8 // diamond's top pixel row
77
+ .const TIMELINE = 100 // raster line the in-display timing starts on
78
+ .const DRAWLINE = 128 // raster line the frame loop draws from
79
+
80
+ // zero page
81
+ .const val = $fb // 16-bit number for the decimal printer
82
+ .const chk = $fd // 16-bit canvas checksum
83
+ .const ptr = $f7 // copy pointer
84
+ .const ax = $02 // ring x, 0..XMAX
85
+ .const bx = $03 // diamond x
86
+ .const adir = $04 // +1 or -1
87
+ .const bdir = $05
88
+
89
+ // Background tile, 8 rows: diagonal stripes.
90
+ .var TILE = List().add($11, $22, $44, $88, $11, $22, $44, $88)
91
+
92
+ // Shapes: 21 rows of 24 pixels. data = pixels the object sets, mask =
93
+ // pixels it leaves alone (1 = transparent).
94
+ .var ringData = List()
95
+ .var ringMask = List()
96
+ .for (var r = 0; r < 21; r++) {
97
+ .var d = 0
98
+ .var m = 0
99
+ .for (var x = 0; x < 24; x++) {
100
+ .var dx = x - 11.5
101
+ .var dy = r - 10
102
+ .var dd = dx * dx + dy * dy
103
+ .var solid = (dd <= 110) && (dd > 22)
104
+ .if (solid) { .eval d = d | (1 << (23 - x)) }
105
+ .if (!solid) { .eval m = m | (1 << (23 - x)) }
106
+ }
107
+ .eval ringData.add(d)
108
+ .eval ringMask.add(m)
109
+ }
110
+ .var diaData = List()
111
+ .var diaMask = List()
112
+ .for (var r = 0; r < 21; r++) {
113
+ .var d = 0
114
+ .var m = 0
115
+ .for (var x = 0; x < 24; x++) {
116
+ .var man = abs(x - 11.5) + abs(r - 10) // diamond: L1 distance
117
+ .var inside = man <= 11.5
118
+ .var edge = inside && (man > 9.5)
119
+ .if (edge) { .eval d = d | (1 << (23 - x)) }
120
+ .if (!inside) { .eval m = m | (1 << (23 - x)) }
121
+ }
122
+ .eval diaData.add(d)
123
+ .eval diaMask.add(m)
124
+ }
125
+
126
+ // One pre-shifted table: for each of the 84 byte positions (21 rows x 4
127
+ // cells) the eight shifts in a row, so the shift is a Y index and the
128
+ // position is a constant in the unrolled code. Page-aligned, so no
129
+ // abs,y read crosses a page.
130
+ .function shifted(word, s, c, fillbit) {
131
+ .var b = 0
132
+ .for (var i = 0; i < 8; i++) {
133
+ .var o = c * 8 + i // output bit, counted from the left
134
+ .var k = o - s // the 24-bit word's bit that lands there
135
+ .var bit = fillbit
136
+ .if (k >= 0 && k < 24) { .eval bit = (word >> (23 - k)) & 1 }
137
+ .eval b = b | (bit << (7 - i))
138
+ }
139
+ .return b
140
+ }
141
+ .macro ShiftTable(rows, fillbit) {
142
+ .for (var p = 0; p < 84; p++) {
143
+ .var r = floor(p / 4)
144
+ .var c = mod(p, 4)
145
+ .for (var s = 0; s < 8; s++) {
146
+ .byte shifted(rows.get(r), s, c, fillbit)
147
+ }
148
+ }
149
+ }
150
+
151
+ // Blit(y0, data, mask): masked draw of a 24x21 object whose top row is
152
+ // canvas pixel row y0. X = x & $F8 (the cell column times 8), Y = x & 7
153
+ // (the shift). 84 byte positions, each load, AND, OR, store.
154
+ .macro Blit(y0, data, mask) {
155
+ .for (var r = 0; r < 21; r++) {
156
+ .var y = y0 + r
157
+ .var base = CANVAS + floor(y / 8) * CW * 8 + mod(y, 8)
158
+ .for (var c = 0; c < 4; c++) {
159
+ .var p = r * 4 + c
160
+ lda base + c * 8,x
161
+ and mask + p * 8,y
162
+ ora data + p * 8,y
163
+ sta base + c * 8,x
164
+ }
165
+ }
166
+ rts
167
+ }
168
+
169
+ // Erase(y0): write the tile rows back over the 4-cell footprint. X as
170
+ // for Blit; Y unused.
171
+ .macro Erase(y0) {
172
+ .for (var r = 0; r < 21; r++) {
173
+ .var y = y0 + r
174
+ .var base = CANVAS + floor(y / 8) * CW * 8 + mod(y, 8)
175
+ lda #TILE.get(mod(y, 8))
176
+ .for (var c = 0; c < 4; c++) {
177
+ sta base + c * 8,x
178
+ }
179
+ }
180
+ rts
181
+ }
182
+
183
+ // Time(routine, slot): run routine with CIA2 timer A counting phi2 from
184
+ // $FFFF; leave $FFFF - TA, the cycles taken, in slot (16-bit).
185
+ .macro Time(routine, slot) {
186
+ lda #$11 // CRA: start, force load, count phi2
187
+ sta $dd0e
188
+ jsr routine
189
+ lda #$00
190
+ sta $dd0e // stop A
191
+ sec
192
+ lda #$ff
193
+ sbc $dd04
194
+ sta slot
195
+ lda #$ff
196
+ sbc $dd05
197
+ sta slot + 1
198
+ }
199
+
200
+ // Net(slot): slot -= empty, the cost of the harness itself
201
+ .macro Net(slot) {
202
+ sec
203
+ lda slot
204
+ sbc t_empty
205
+ sta slot
206
+ lda slot + 1
207
+ sbc t_empty + 1
208
+ sta slot + 1
209
+ }
210
+
211
+ start:
212
+ sei
213
+ cld
214
+ lda #$00
215
+ sta $dd0e // stop timer A, latch $FFFF
216
+ lda #$ff
217
+ sta $dd04
218
+ sta $dd05
219
+
220
+ // screen off, so no badline steals cycles from the timed blits.
221
+ // DEN is sampled on line $30; wait for the next frame so it applies.
222
+ lda $d011
223
+ and #$ef
224
+ sta $d011
225
+ jsr waitframe
226
+ jsr waitframe
227
+
228
+ // copy the ROM upper-case font to FONT, then point the VIC at it
229
+ lda #$33
230
+ sta $01
231
+ ldx #$00
232
+ !: .for (var i = 0; i < 8; i++) {
233
+ lda $d000 + i * 256,x
234
+ sta FONT + i * 256,x
235
+ }
236
+ inx
237
+ bne !-
238
+ lda #$37
239
+ sta $01
240
+ lda #$1c // screen $0400, font $3000
241
+ sta $d018
242
+
243
+ // fill the canvas glyphs with the tile
244
+ ldx #$00
245
+ !: .for (var i = 0; i < 2; i++) {
246
+ lda tilepat, x // x & 7 selects the row, see tilepat
247
+ sta CANVAS + i * 256,x
248
+ }
249
+ inx
250
+ bne !-
251
+
252
+ // background checksum, then the eight timed draws and erases
253
+ jsr checksum
254
+ lda chk
255
+ sta chk0
256
+ lda chk + 1
257
+ sta chk0 + 1
258
+ lda #CODE_PASS
259
+ sta RESULT
260
+
261
+ Time(empty, t_empty)
262
+ ldy #$00
263
+ measure:
264
+ sty shift
265
+ ldx #$08 // cell column 1
266
+ Time(blita, t_shift)
267
+ lda shift
268
+ asl
269
+ tay
270
+ lda t_shift
271
+ sta t_shifts, y
272
+ lda t_shift + 1
273
+ sta t_shifts + 1, y
274
+ jsr checksum // drawn: must differ from background
275
+ lda chk
276
+ cmp chk0
277
+ bne !+
278
+ lda chk + 1
279
+ cmp chk0 + 1
280
+ bne !+
281
+ jsr fail
282
+ !: ldx #$08
283
+ ldy shift
284
+ Time(erasea, t_erase)
285
+ jsr checksum // erased: must equal background
286
+ lda chk
287
+ cmp chk0
288
+ bne bad
289
+ lda chk + 1
290
+ cmp chk0 + 1
291
+ beq !+
292
+ bad: jsr fail
293
+ !: ldy shift
294
+ iny
295
+ cpy #$08
296
+ beq !+
297
+ jmp measure
298
+ !:
299
+
300
+ // display on, then one blit timed from raster line TIMELINE
301
+ lda $d011
302
+ ora #$10
303
+ sta $d011
304
+ jsr waitframe
305
+ jsr waitframe
306
+ !: lda $d012
307
+ cmp #TIMELINE
308
+ bne !-
309
+ ldx #$08
310
+ ldy #$03
311
+ Time(blita, t_disp)
312
+ ldx #$08
313
+ jsr erasea
314
+
315
+ // print the figures. The screen CHROUT returns with interrupts
316
+ // enabled after every character, so every print goes through out,
317
+ // which does sei again; a KERNAL IRQ would otherwise jitter the
318
+ // frame loop below.
319
+ lda #$93 // clear, cursor home
320
+ jsr out
321
+ ldx #$08
322
+ !: lda #$11 // cursor down
323
+ jsr out
324
+ dex
325
+ bne !-
326
+ ldx #$00
327
+ stx shift
328
+ !: ldy #$00
329
+ jsr print // "SHIFT "
330
+ lda shift
331
+ clc
332
+ adc #'0'
333
+ jsr out
334
+ lda #' '
335
+ jsr out
336
+ lda shift
337
+ asl
338
+ tax
339
+ lda t_shifts, x
340
+ sta val
341
+ lda t_shifts + 1, x
342
+ sta val + 1
343
+ Net(val)
344
+ jsr decimal
345
+ lda #$0d
346
+ jsr out
347
+ inc shift
348
+ ldx shift
349
+ cpx #$08
350
+ bne !-
351
+ ldy #erasetext - texts
352
+ jsr print
353
+ lda t_erase
354
+ sta val
355
+ lda t_erase + 1
356
+ sta val + 1
357
+ Net(val)
358
+ jsr decimal
359
+ lda #$0d
360
+ jsr out
361
+ ldy #disptext - texts
362
+ jsr print
363
+ lda t_disp
364
+ sta val
365
+ lda t_disp + 1
366
+ sta val + 1
367
+ Net(val)
368
+ jsr decimal
369
+ lda #$0d
370
+ jsr out
371
+ ldy #tabletext - texts
372
+ jsr print
373
+ lda #<(tables_end - tables)
374
+ sta val
375
+ lda #>(tables_end - tables)
376
+ sta val + 1
377
+ jsr decimal
378
+ ldy #bytestext - texts
379
+ jsr print
380
+ lda #$0d
381
+ jsr out
382
+ ldy #restext - texts
383
+ jsr print
384
+ lda RESULT
385
+ jsr hexbyte
386
+ lda #$0d
387
+ jsr out
388
+
389
+ lda RESULT
390
+ cmp #CODE_PASS
391
+ bne !+
392
+ lda #$05 // green
393
+ .byte $2c // BIT abs: skip the red
394
+ !: lda #$02 // red
395
+ sta BORDER
396
+
397
+ // lay the canvas on screen (after the clear, which wiped the cells)
398
+ .for (var cy = 0; cy < 4; cy++) {
399
+ .for (var cx = 0; cx < CW; cx++) {
400
+ lda #192 + cy * CW + cx
401
+ sta SCREEN + (CROW + cy) * 40 + CCOL + cx
402
+ lda #$01
403
+ sta COLRAM + (CROW + cy) * 40 + CCOL + cx
404
+ }
405
+ }
406
+
407
+ // the frame loop: erase both at their old x, step, draw both
408
+ lda #$00
409
+ sta ax
410
+ lda #XMAX
411
+ sta bx
412
+ lda #$01
413
+ sta adir
414
+ lda #$ff
415
+ sta bdir
416
+ frame:
417
+ lda $d012
418
+ cmp #DRAWLINE
419
+ bne frame
420
+ lda ax
421
+ and #$f8
422
+ tax
423
+ jsr erasea
424
+ lda bx
425
+ and #$f8
426
+ tax
427
+ jsr eraseb
428
+ lda ax
429
+ clc
430
+ adc adir
431
+ sta ax
432
+ beq !+
433
+ cmp #XMAX
434
+ bne !++
435
+ !: lda adir
436
+ eor #$fe // +1 <-> -1
437
+ sta adir
438
+ !: lda bx
439
+ clc
440
+ adc bdir
441
+ sta bx
442
+ beq !+
443
+ cmp #XMAX
444
+ bne !++
445
+ !: lda bdir
446
+ eor #$fe
447
+ sta bdir
448
+ !: lda ax
449
+ and #$f8
450
+ tax
451
+ lda ax
452
+ and #$07
453
+ tay
454
+ jsr blita
455
+ lda bx
456
+ and #$f8
457
+ tax
458
+ lda bx
459
+ and #$07
460
+ tay
461
+ jsr blitb
462
+ jmp frame
463
+
464
+ fail:
465
+ lda #CODE_FAIL
466
+ sta RESULT
467
+ rts
468
+
469
+ empty:
470
+ rts
471
+
472
+ out: // CHROUT, then interrupts off again
473
+ jsr CHROUT
474
+ sei
475
+ rts
476
+
477
+ waitframe: // RST8 clear, then set: one frame edge
478
+ bit $d011
479
+ bmi waitframe
480
+ !: bit $d011
481
+ bpl !-
482
+ rts
483
+
484
+ checksum: // 16-bit sum of the 512 canvas bytes
485
+ lda #$00
486
+ sta chk
487
+ sta chk + 1
488
+ ldx #$00
489
+ chkloop:
490
+ .for (var i = 0; i < 2; i++) {
491
+ clc
492
+ lda CANVAS + i * 256,x
493
+ adc chk
494
+ sta chk
495
+ lda chk + 1
496
+ adc #$00
497
+ sta chk + 1
498
+ }
499
+ inx
500
+ bne chkloop
501
+ rts
502
+
503
+ blita: Blit(YA, dataA, maskA)
504
+ blitb: Blit(YB, dataB, maskB)
505
+ erasea: Erase(YA)
506
+ eraseb: Erase(YB)
507
+
508
+ print: // texts,y up to a zero
509
+ lda texts, y
510
+ beq !+
511
+ jsr out
512
+ iny
513
+ bne print
514
+ !: rts
515
+
516
+ decimal: // print val (16-bit) in decimal, no leading zeros
517
+ ldx #$00 // x indexes pow10, 2 bytes an entry
518
+ stx lead
519
+ digit:
520
+ ldy #'0' - 1
521
+ !: iny
522
+ sec
523
+ lda val
524
+ sbc pow10, x
525
+ pha
526
+ lda val + 1
527
+ sbc pow10 + 1, x
528
+ bcc !+
529
+ sta val + 1
530
+ pla
531
+ sta val
532
+ jmp !-
533
+ !: pla
534
+ cpy #'0'
535
+ bne !+
536
+ lda lead
537
+ beq !++ // leading zero: skip
538
+ !: tya
539
+ jsr out
540
+ inc lead
541
+ !: inx
542
+ inx
543
+ cpx #2 * 4
544
+ bne digit
545
+ lda val // last digit always printed
546
+ clc
547
+ adc #'0'
548
+ jmp out
549
+
550
+ hexbyte: // print A as two hex digits
551
+ pha
552
+ lsr
553
+ lsr
554
+ lsr
555
+ lsr
556
+ jsr hexdigit
557
+ pla
558
+ and #$0f
559
+ hexdigit:
560
+ cmp #10
561
+ bcc !+
562
+ adc #6 // carry set: +7 lands on 'A'..'F'
563
+ !: adc #'0'
564
+ jmp out
565
+
566
+ pow10: .word 10000, 1000, 100, 10
567
+
568
+ tilepat: .fill 256, TILE.get(mod(i, 8))
569
+
570
+ texts:
571
+ shifttext: .text "SHIFT "
572
+ .byte 0
573
+ erasetext: .text "ERASE "
574
+ .byte 0
575
+ disptext: .text "DISPLAY "
576
+ .byte 0
577
+ tabletext: .text "TABLES "
578
+ .byte 0
579
+ bytestext: .text " BYTES"
580
+ .byte 0
581
+ restext: .text "RESULT "
582
+ .byte 0
583
+
584
+ shift: .byte 0
585
+ lead: .byte 0
586
+ chk0: .word 0
587
+ t_empty: .word 0
588
+ t_shift: .word 0
589
+ t_erase: .word 0
590
+ t_disp: .word 0
591
+ t_shifts: .fill 16, 0
592
+
593
+ .align $100
594
+ tables:
595
+ dataA: ShiftTable(ringData, 0) // data: vacated bits clear
596
+ maskA: ShiftTable(ringMask, 1) // mask: vacated bits transparent
597
+ dataB: ShiftTable(diaData, 0)
598
+ maskB: ShiftTable(diaMask, 1)
599
+ tables_end:
600
+
601
+ .print "blit bytes " + (blitb - blita)
602
+ .print "erase bytes " + (eraseb - erasea)
603
+ .print "tables bytes " + (tables_end - tables)
604
+ .print "end " + toHexString(tables_end)
605
+ ```
606
+
607
+ ## Build
608
+
609
+ ```bash
610
+ java -jar $KICKASS_JAR software-sprite-preshifted.asm -o software-sprite-preshifted.prg
611
+ ```
612
+
613
+ The assembler prints `blit bytes 1009`, `erase bytes 295` and
614
+ `tables bytes 2688`. The PRG loads at $0801 and ends at $247F; the font
615
+ copy sits at $3000-$37FF.
616
+
617
+ ## Expected output
618
+
619
+ Screen rows 2 to 5, columns 12 to 27, show the canvas: diagonal stripes
620
+ with a white ring and a white-edged diamond moving across it, the
621
+ diamond drawn over the ring where they overlap. Rows 8 to 19 read:
622
+
623
+ ```text
624
+ SHIFT 0 1428
625
+ SHIFT 1 1428
626
+ SHIFT 2 1428
627
+ SHIFT 3 1428
628
+ SHIFT 4 1428
629
+ SHIFT 5 1428
630
+ SHIFT 6 1428
631
+ SHIFT 7 1428
632
+ ERASE 462
633
+ DISPLAY 1557
634
+ TABLES 2688 BYTES
635
+ RESULT 01
636
+ ```
637
+
638
+ Each `SHIFT` figure is the cycles of one masked blit of the ring at that
639
+ pixel offset, display blanked, less the cycles of an empty timed call
640
+ (the `JSR`, the `RTS` and the two instructions that stop the timer; 18
641
+ by arithmetic from the instruction table, the value itself is not
642
+ printed). `ERASE` is the tile restore over the same footprint. `DISPLAY` is
643
+ the shift-3 blit started at raster line 100 with the display on: 1,557
644
+ on PAL and on NTSC, the difference from 1,428 being the three badlines
645
+ the blit crosses. `TABLES` is the size of the four pre-shift
646
+ tables, two objects' data and mask. `RESULT 01` and a green border say
647
+ that at every shift the drawn canvas differed from the background and
648
+ the erased canvas equalled it; `02` and a red border say one did not.
649
+
650
+ Pinned run, 4,160,000 cycles, both models:
651
+ `screenshots/software-sprite-preshifted.png` and
652
+ `screenshots/software-sprite-preshifted-ntsc.png`, each identical over
653
+ two runs. Positions measured with PIL from the ring's top row (a six
654
+ pixel run at canvas row 3; the stripe pixel at x = 48 on that row
655
+ resolves which side of the run it joins): the ring's left edge is at
656
+ canvas x = 38 on PAL and 40 on NTSC, so the diamond, which starts at
657
+ x = 96 and moves the other way, is at 58 and 56. The two overlap by four
658
+ pixels on PAL and eight on NTSC, and the diamond's blank interior cuts
659
+ the ring where it covers it. The NTSC run is two frames further on; the
660
+ start-up path differs by model and the offset is not analysed here.
661
+
662
+ ## Why this works
663
+
664
+ **The canvas.** The screen cells hold codes 192 to 255 of a font copied
665
+ from ROM to $3000, so cell `(cx, cy)` of the canvas is code
666
+ `192 + cy * 16 + cx` and pixel row `y` of cell column `cx` is byte
667
+ `$3600 + (y / 8) * 128 + cx * 8 + (y & 7)`. A pixel row across the
668
+ canvas is one byte per cell, eight apart, and a horizontal move by one
669
+ cell is a change of 8 in the X register. The 24 pixel object needs four
670
+ cells once it is shifted, and `XMAX = 96` keeps the fourth cell inside
671
+ the 16 cell row. Each character row of the canvas is 128 bytes and
672
+ starts on a half page, so no `abs,x` store crosses a page.
673
+
674
+ **The tables.** For each of the 84 byte positions (21 rows by 4 cells)
675
+ the eight shifts are stored together, so the unrolled `and` and `ora`
676
+ name a constant position and take the shift from Y. The tables are
677
+ page-aligned and each group of eight is aligned, so no `abs,y` read
678
+ crosses a page, and every byte of the blit costs 4 + 4 + 4 + 5 = 17
679
+ cycles: `84 * 17 = 1,428`, which is what the timer reads at every
680
+ shift. The mask's vacated bits are 1 and the data's are 0, so the
681
+ fourth byte at shift 0 leaves the background alone.
682
+
683
+ **The measurement.** CIA2 timer A counts phi2 from $FFFF and the count
684
+ is `$FFFF - TA` after the stop, with the carry set before the first
685
+ `SBC` because the timed routine returns with it in either state. The
686
+ eight blits and the erase run under `SEI` with DEN off, dropped a frame
687
+ early because the VIC samples DEN once, on line $30, so no badline
688
+ steals from the count. The `DISPLAY` figure is the same blit with DEN
689
+ on, started at line 100: it spans about 23 lines and crosses the
690
+ badlines at 107, 115 and 123, and the 129 extra cycles are three
691
+ badlines at 43, the same on both models.
692
+
693
+ **The frame loop.** The canvas occupies screen rows 2 to 5, raster lines
694
+ 67 to 98, and the VIC fetches its font bytes on every one of those
695
+ lines. The loop waits for `$D012 = 128`, erases both objects at their
696
+ old x, steps them, and draws both; the work is about 3,780 cycles, 60
697
+ lines, done long before the canvas rows come round again. A canvas that
698
+ filled the screen would leave only the blank for this, and would need
699
+ two fonts and a `$D018` flip (`screen_double_buffer_d018` applied to the
700
+ font bits). The erase comes before either draw so that neither erase
701
+ wipes the other object's fresh pixels; the draws go ring then diamond,
702
+ so the diamond is on top.
703
+
704
+ **Interrupts.** The KERNAL's screen `CHROUT` returns with interrupts
705
+ enabled for every character it writes, not only on a clear or a scroll:
706
+ the screen editor's common exit ends `CLC`, `CLI`, `RTS`, the `CLI` at
707
+ $E6B4 in the 901227-03 KERNAL (read from the ROM image), and in VICE the
708
+ I flag was clear after `CHROUT` with a plain `A` and after $93 (measured
709
+ by storing the status register to the screen). An earlier draft cleared
710
+ the screen before copying the font with I/O banked out under `$01 = $33`,
711
+ and the CIA IRQ that then fired could not be acknowledged, so the
712
+ machine sat in the KERNAL handler for ever. The listing routes every
713
+ print through `out`, which does `SEI` again, and clears the screen only
714
+ after the copy and the timed runs. That is the mechanism of the
715
+ `kernal_assumes_sei_cleared` pitfall, reached through a routine its
716
+ entry does not list; the harness meets it, the blit itself calls no
717
+ KERNAL routine.
718
+
719
+ ## What this recipe does not show
720
+
721
+ A save-under erase for a background that is not a tile, a bitmap-mode
722
+ destination, vertical movement (the row is baked into the unrolled
723
+ addresses, so a moving row needs a routine per row or a slower indexed
724
+ one), and the run-time shifting draw this technique replaces, so there
725
+ is no measured figure here for what pre-shifting saves.