c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,80 @@
1
+ // config.asm: every constant the demo's layout and timeline hang on.
2
+ // tools/gen_expect.py reads the plain `.const NAME = number` lines of this
3
+ // file, recomputes the picture from them in Python and writes expect.json.
4
+ // Change a number here, then run `python3 tools/gen_expect.py`.
5
+
6
+ .const SCREEN = $0400
7
+ .const COLOUR = $d800
8
+ .const RESULT = $02ff // $01 pass, $02 fail, $00 not reached
9
+ .const SPRITE_BLOCK = 13 // $0340, the tape buffer
10
+
11
+ // ---- timeline -------------------------------------------------------------
12
+ .const TITLE_FRAMES = 60 // the title card's play frames
13
+ .const WIPE_COLS = 2 // columns the wipe clears each frame
14
+ .const FREEZE_UPDATES = 156 // AUTOPILOT: the main part's updates before
15
+ // it freezes; 156 = 8 x 19 + 4 leaves XSCROLL 3,
16
+ // so a missing $D016 write shows in the picture
17
+ .const HOLD = 232 // frames the meter records (all before the freeze)
18
+
19
+ // ---- raster layout: the same line numbers on PAL and NTSC ------------------
20
+ .const FRAME_LINE = 236 // the frame slot, last row of every chain
21
+ .const SCROLL_LINE = 224 // XSCROLL on for row 22 (lines 227-234)
22
+ .const BARS_SLOT_LINE = 148 // the stable entry: irq2 fires STABLE_LINES later
23
+ .const STABLE_LINES = 4
24
+ .const LATE_LINES = 3 // a slot entered this many lines after its line is late
25
+ .const BARS_TOP = 155 // first bar line (measured lead, see main part)
26
+ .const BARS_LINES = 56 // bar lines 155-210; rows 13-19 must stay blank
27
+ .const BAR_H = 12
28
+ .const SCROLL_ROW = 22
29
+
30
+ // ---- sprite chain (lines 101-145: clear of the bars' lines) ---------------
31
+ .const CHAIN_X0 = 48 // sprite n's centre X: CHAIN_X0 + n * CHAIN_DX
32
+ .const CHAIN_DX = 36
33
+ .const CHAIN_AX = 16 // X swing, +-
34
+ .const CHAIN_Y0 = 112 // Y register centre
35
+ .const CHAIN_AY = 12 // Y swing, +-: Y 100-124, lines 101-145
36
+ .const CHAIN_PX = 16 // sine steps between sprites, X
37
+ .const CHAIN_PY = 24 // and Y
38
+ .const CHAIN_SX = 2 // sine steps a frame, X
39
+ .const CHAIN_SY = 3 // and Y
40
+ .const CHAIN_COL_A = 13 // even sprites: light green
41
+ .const CHAIN_COL_B = 3 // odd sprites: cyan
42
+ // Each bar chunk is a fixed 63 or 65 cycles: sprite DMA on any line from the
43
+ // stable slot to the last bar delays that chunk and every later one until a
44
+ // badline resyncs them, and tears the bars. Keep the chain clear of 148-211.
45
+ .errorif (CHAIN_Y0 + CHAIN_AY + 21 >= BARS_SLOT_LINE && CHAIN_Y0 - CHAIN_AY + 1 <= BARS_TOP + BARS_LINES), "the sprite chain reaches the stable slot or the bar lines"
46
+
47
+ // ---- bars -------------------------------------------------------------------
48
+ .const BARS_CENTRE = 22 // top of a bar at rest: (56 - 12) / 2
49
+ .const BARS_AMP = 22 // +- lines
50
+ .const BAR_STEP = 40 // sine steps between bars
51
+ .const BAR_SPEED = 2 // sine steps a frame
52
+ // The four bars' colours, top line to bottom (tables.asm emits them).
53
+ .var bar_ramps = List().add(
54
+ List().add(9, 2, 8, 10, 15, 1, 1, 15, 10, 8, 2, 9), // red
55
+ List().add(6, 6, 14, 14, 3, 1, 1, 3, 14, 14, 6, 6), // blue
56
+ List().add(11, 5, 5, 13, 13, 1, 1, 13, 13, 5, 5, 11), // green
57
+ List().add(11, 12, 12, 15, 15, 1, 1, 15, 15, 12, 12, 11)) // grey
58
+
59
+ // ---- the stable entry: cycles of padding before irq2's two $D012 reads ----
60
+ // Measured in VICE x64sc 3.10 with the PROBE build (README, "The stable
61
+ // entry and the bars"): with these the bar kernel's stores land in one
62
+ // column on every line of six shots a model; one more or one less splits
63
+ // them into two columns 8 pixels apart.
64
+ .const SYNC_PAD_PAL = 2
65
+ .const SYNC_PAD_NTSC = 6
66
+ // The column, in the PROBE build's shots, where every bar line's $D021
67
+ // store must land on both models: tools/probe.py fails on any other, so a
68
+ // wrong pad that still gives one column (NTSC 5 gives 89) fails too.
69
+ .const PROBE_COLUMN = 97
70
+
71
+ // ---- the running order (parts.asm holds the table) --------------------------
72
+ .const PART_COUNT = 2
73
+ .const LOOP_PART = 1 // after the last part: play this one again
74
+ .const MAIN_PART = 1 // the part the AUTOPILOT build freezes and grades
75
+
76
+ #if FORCE_FAULT
77
+ .const CHAIN_FAULT = 16 // the chain starts sixteen sine steps ahead
78
+ #else
79
+ .const CHAIN_FAULT = 0
80
+ #endif
@@ -0,0 +1,390 @@
1
+ // framework.asm: the part sequencer, the table-driven IRQ chain, the
2
+ // stable entry, model detection, the once-a-frame slot and the wipe.
3
+ // Nothing here knows what a part draws. Parts are rows of parts.asm.
4
+ //
5
+ // One frame, main part (PAL and NTSC use the same lines):
6
+ // 148 bars_slot stabilise, then the bar kernel (lines 155-210)
7
+ // 224 scroll_slot XSCROLL for row 22
8
+ // 236 frame_slot music, the part's update, the sequencer (every chain ends here)
9
+ //
10
+ // All IRQs enter through the KERNAL's $FF48 and $0314 and leave through
11
+ // $EA81 (registers back, RTI; no KERNAL housekeeping). CIA1's interrupt is
12
+ // off, so every IRQ is a raster match.
13
+
14
+ // ---- Delay(n): exactly n cycles of straight-line code (n = 0 or n >= 2) ----
15
+ // n >= 11 is a DEX loop, unless its branch would cross a page (a taken
16
+ // branch that crosses costs a cycle more: pitfall
17
+ // branch_page_cross_extra_cycle); then it is NOPs. The assert checks it.
18
+ .macro Delay(n) {
19
+ .errorif (n == 1 || n < 0), "Delay: n must be 0 or at least 2"
20
+ .var crosses = (>(* + 2)) != (>(* + 5))
21
+ .if (n >= 11 && !crosses) {
22
+ .var k = floor((n - 1) / 5)
23
+ .var r = n - (5 * k + 1)
24
+ .if (r == 1) {
25
+ .eval k = k - 1
26
+ .eval r = r + 5
27
+ }
28
+ ldx #k
29
+ !: dex
30
+ bne !-
31
+ .errorif (>(*)) != (>(!-)), "Delay: the loop branch crosses a page"
32
+ Pad(r)
33
+ } else {
34
+ Pad(n)
35
+ }
36
+ }
37
+ .macro Pad(n) {
38
+ .if ((n & 1) == 1) {
39
+ bit $ea // 3 cycles, a zero-page read
40
+ .for (var i = 0; i < (n - 3) / 2; i++) { nop }
41
+ } else {
42
+ .for (var i = 0; i < n / 2; i++) { nop }
43
+ }
44
+ }
45
+
46
+ // A chain row: the raster line, the handler, and whether the chain wraps
47
+ // after it. Rows of one chain are consecutive and in rising line order; the
48
+ // last row of every chain is the frame slot.
49
+ .const ROW = 5
50
+ .macro Slot(line, handler, last) {
51
+ .errorif (line > 311), "Slot: line past PAL's last line"
52
+ .byte <line, (line >> 8) << 7, <handler, >handler, last ? $80 : $00
53
+ }
54
+ // A row whose handler calls stabilise: its second IRQ fires STABLE_LINES
55
+ // later, and stabilise arms that line with RST8 clear.
56
+ .macro StableSlot(line, handler, last) {
57
+ .errorif (line + STABLE_LINES > 255), "StableSlot: stabilise's second IRQ must fire below line 256"
58
+ Slot(line, handler, last)
59
+ }
60
+
61
+ // ---- the dispatcher, behind $0314 ------------------------------------------
62
+ // Acknowledge, arm the next row, call this row's handler, advance. The next
63
+ // row is armed before the handler runs, so a handler that overruns makes the
64
+ // next slot late instead of losing it (irq-chain.md measures this).
65
+ // It also keeps three counters the verdict grades (all saturate at 255):
66
+ // irq_late entries that began LATE_LINES or more lines after their row's line
67
+ // irq_bad chains whose last row was not entry number (rows in the chain)
68
+ // frame_late frame slots that ended past the next chain's first line
69
+ // (counted in frame_slot)
70
+ // The first chain after the IRQs start is not judged (pitfall
71
+ // raster_irq_first_line_jitter).
72
+ irq:
73
+ FrameMeterStart() // AUTOPILOT: this IRQ's work is timed
74
+ cld // pitfall decimal_mode_in_irq_handler
75
+ lda #$01
76
+ sta $d019
77
+ ldx slot
78
+ lda $d012 // lines since this row's line (low bytes)
79
+ sec
80
+ sbc slots+0,x
81
+ cmp #LATE_LINES
82
+ bcc !+
83
+ lda watching
84
+ beq !+
85
+ inc irq_late
86
+ bne !+
87
+ dec irq_late
88
+ !: inc irq_entries
89
+ ldy chain_first // the last row wraps to the current chain
90
+ lda slots+4,x
91
+ bmi !wrap+
92
+ txa
93
+ clc
94
+ adc #ROW
95
+ tay
96
+ jmp !arm+
97
+ !wrap: txa // rows in this chain x ROW
98
+ sec
99
+ sbc chain_run
100
+ clc
101
+ adc #ROW
102
+ sta irq_tmp
103
+ lda irq_entries // entries since the last wrap x ROW
104
+ asl
105
+ asl
106
+ adc irq_entries
107
+ cmp irq_tmp
108
+ beq !+
109
+ lda watching
110
+ beq !+
111
+ inc irq_bad
112
+ bne !+
113
+ dec irq_bad
114
+ !: lda #0
115
+ sta irq_entries
116
+ sty chain_run
117
+ lda #1 // judged from the second chain on
118
+ sta watching
119
+ !arm: sty next
120
+ lda slots+0,y // arm all nine bits of the next row's line
121
+ sta $d012
122
+ lda $d011
123
+ and #$7f
124
+ ora slots+1,y
125
+ sta $d011
126
+ lda slots+2,x
127
+ sta call+1
128
+ lda slots+3,x
129
+ sta call+2
130
+ call: jsr $ffff
131
+ lda next
132
+ sta slot
133
+ FrameMeterPause()
134
+ jmp $ea81
135
+
136
+ // ---- stabilise: a slot handler's JSR returns on a fixed cycle --------------
137
+ // The double IRQ of stable-raster-irq.md, as a subroutine. Arms a second
138
+ // raster IRQ STABLE_LINES below this row's line and slides through NOPs; the
139
+ // second IRQ lands in a NOP (0 or 1 cycle late), the two $D012 reads absorb
140
+ // that cycle, and the table's own next line is put back before the RTS.
141
+ // The slot's line must be below 256 - STABLE_LINES.
142
+ stabilise:
143
+ lda #<irq2
144
+ sta $0314
145
+ lda #>irq2
146
+ sta $0315
147
+ ldx slot
148
+ lda slots+0,x
149
+ clc
150
+ adc #STABLE_LINES
151
+ sta $d012
152
+ lda $d011 // this line is below 256: RST8 off
153
+ and #$7f
154
+ sta $d011
155
+ lda #$01
156
+ sta $d019
157
+ tsx // the KERNAL's $FF48 does TSX itself: keep
158
+ stx saved_sp // the stack pointer in memory (the recipe's trap)
159
+ cli
160
+ .fill 90, NOP // irq2 is always taken inside this slide
161
+
162
+ irq2: ldx saved_sp // drop irq2's own stack frame: back in the
163
+ txs // slot handler's JSR to stabilise
164
+ lda model
165
+ bne irq2_ntsc
166
+ .errorif (>(*)) != (>irq2_ntsc), "irq2: the model branch crosses a page"
167
+ Delay(SYNC_PAD_PAL)
168
+ jmp irq2_sync
169
+ irq2_ntsc:
170
+ Delay(SYNC_PAD_NTSC)
171
+ irq2_sync:
172
+ lda $d012 // the two reads straddle the line's end in one
173
+ cmp $d012 // of the two entry phases; BEQ costs 3 when
174
+ beq !+ // they match and 2 when not (offset 0: no
175
+ !: // page crossing is possible)
176
+ lda #<irq
177
+ sta $0314
178
+ lda #>irq
179
+ sta $0315
180
+ ldy next // the line the dispatcher armed
181
+ lda slots+0,y
182
+ sta $d012
183
+ lda $d011
184
+ ora slots+1,y
185
+ sta $d011
186
+ lda #$01
187
+ sta $d019
188
+ rts // the caller goes on at cycle 51 of line L + 5
189
+
190
+ // ---- the frame slot: the last row of every chain ---------------------------
191
+ frame_slot:
192
+ lda #$c8 // 40 columns, XSCROLL 0: the whole value,
193
+ sta $d016 // never a read-modify-write
194
+ jsr music_frame
195
+ inc frames
196
+ bne !+
197
+ inc frames+1
198
+ !: jsr sequencer
199
+ // Late if this ended at or past the next chain's first line (and
200
+ // before this slot's own line): that row fired while it ran, so a
201
+ // split came late or a stable entry lost its line. Lines 256 up have
202
+ // $D011 bit 7 set and are on time.
203
+ ldy next
204
+ lda $d011
205
+ bmi !+
206
+ lda $d012
207
+ cmp slots+0,y
208
+ bcc !+
209
+ cmp #FRAME_LINE
210
+ bcs !+
211
+ inc frame_late
212
+ bne !+
213
+ dec frame_late
214
+ !: inc frame_flag // the main loop's once-a-frame point
215
+ rts
216
+
217
+ // PAL: play every frame. NTSC: skip every sixth call, so a tune written for
218
+ // 50 Hz keeps its tempo at 60 (pitfall pal_ntsc_tempo_mismatch).
219
+ music_frame:
220
+ lda model
221
+ beq !play+
222
+ inc ntsc_div
223
+ lda ntsc_div
224
+ cmp #6
225
+ bne !play+
226
+ lda #0
227
+ sta ntsc_div
228
+ inc music_skips
229
+ bne !+
230
+ inc music_skips+1
231
+ !: rts
232
+ !play: jsr MUSIC_PLAY
233
+ inc music_calls
234
+ bne !+
235
+ inc music_calls+1
236
+ !: rts
237
+
238
+ // ---- the part sequencer ------------------------------------------------------
239
+ // PLAY: the part's update each frame; when its frame count runs out, OUT.
240
+ // OUT: update and the part's out-transition step each frame until the step
241
+ // returns carry set; then the idle chain (the frame slot alone) and SWITCH.
242
+ // SWITCH: the main loop runs the teardown and the next part's init.
243
+ .const PLAY = 0
244
+ .const OUT = 1
245
+ .const SWITCH = 2
246
+
247
+ sequencer:
248
+ lda seq_state
249
+ beq !play+
250
+ cmp #OUT
251
+ beq !out+
252
+ rts // SWITCH: the main loop owns it
253
+ !play: jsr call_update
254
+ lda frozen // AUTOPILOT's graded frame: time stands still
255
+ bne !done+
256
+ lda part_timer // 0 from the start: the part runs forever
257
+ ora part_timer+1
258
+ beq !done+
259
+ lda part_timer
260
+ bne !+
261
+ dec part_timer+1
262
+ !: dec part_timer
263
+ lda part_timer
264
+ ora part_timer+1
265
+ bne !done+
266
+ lda #0
267
+ sta tr_step
268
+ lda #OUT
269
+ sta seq_state
270
+ !done: rts
271
+ !out: jsr call_update
272
+ lda frozen
273
+ bne !done-
274
+ jsr call_out
275
+ bcc !done-
276
+ lda #chain_idle - slots
277
+ sta chain_first // one byte: the dispatcher reads it at the wrap
278
+ lda #SWITCH
279
+ sta seq_state
280
+ rts
281
+
282
+ .macro CallPart(lo, hi) {
283
+ ldx part
284
+ lda lo,x
285
+ sta jump+1
286
+ lda hi,x
287
+ sta jump+2
288
+ jump: jmp $ffff
289
+ }
290
+ call_init: CallPart(part_init_lo, part_init_hi)
291
+ call_update: CallPart(part_update_lo, part_update_hi)
292
+ call_out: CallPart(part_out_lo, part_out_hi)
293
+ call_teardown: CallPart(part_teardown_lo, part_teardown_hi)
294
+
295
+ // Starts the part in `part`: init, its frame count, its chain, PLAY.
296
+ // Called before the IRQs start (part 0) and from the main loop.
297
+ start_part:
298
+ jsr call_init
299
+ ldx part
300
+ lda part_frames_lo,x
301
+ sta part_timer
302
+ lda part_frames_hi,x
303
+ sta part_timer+1
304
+ lda part_chain,x
305
+ sta chain_first
306
+ lda #PLAY // last: the frame slot reads seq_state
307
+ sta seq_state
308
+ rts
309
+
310
+ // Main loop: once the out-transition has finished, tear the part down and
311
+ // start the next. The idle chain keeps the music playing meanwhile.
312
+ switch_parts:
313
+ lda seq_state
314
+ cmp #SWITCH
315
+ bne !+
316
+ jsr call_teardown
317
+ ldx part
318
+ inx
319
+ cpx #PART_COUNT
320
+ bne !next+
321
+ ldx #LOOP_PART
322
+ !next: stx part
323
+ jsr start_part
324
+ !: rts
325
+
326
+ // ---- model detection, interrupts off ----------------------------------------
327
+ // The last raster line before the wrap: $37 (311) on PAL, $06 (262) on the
328
+ // 6567R8, $05 (261) on the 6567R56A. model = 0 PAL, 1 NTSC.
329
+ detect_model:
330
+ !w1: lda $d012
331
+ !w2: cmp $d012
332
+ beq !w2-
333
+ bmi !w1- // the line went up by one: keep looking
334
+ ldx #0
335
+ cmp #$20
336
+ bcs !+
337
+ inx
338
+ !: stx model
339
+ rts
340
+
341
+ // ---- the wipe: an out-transition any part can name ---------------------------
342
+ // Clears WIPE_COLS columns of screen RAM a frame, left to right; carry set
343
+ // once all 40 are clear. Colour RAM is left alone.
344
+ wipe_columns:
345
+ ldy #WIPE_COLS
346
+ !col: ldx tr_step
347
+ lda #$20
348
+ .for (var r = 0; r < 25; r++) {
349
+ sta SCREEN + r * 40, x
350
+ }
351
+ inx
352
+ stx tr_step
353
+ cpx #40
354
+ bcs !+ // carry set: finished
355
+ dey
356
+ bne !col-
357
+ clc
358
+ !: rts
359
+
360
+ // An update or teardown with nothing to do names no_op. An `out` step
361
+ // that returns at once names hard_cut: carry set ends the part this frame.
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+ // (An out step that always returns carry clear never ends its part.)
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+ no_op: rts
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+ hard_cut:
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+ sec
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+ rts
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+
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+ // ---- the framework's state ---------------------------------------------------
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+ slot: .byte 0 // the row the next IRQ runs
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+ next: .byte 0
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+ chain_first: .byte 0 // the current chain's first row
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+ saved_sp: .byte 0
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+ model: .byte 0
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+ seq_state: .byte PLAY
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+ part: .byte 0
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+ part_timer: .word 0
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+ tr_step: .byte 0 // the transition's own counter
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+ frame_flag: .byte 0
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+ irq_entries: .byte 0 // dispatcher entries since the last wrap
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+ irq_tmp: .byte 0
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+ chain_run: .byte 0 // the chain that started at the last wrap
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+ watching: .byte 0
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+ irq_late: .byte 0
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+ irq_bad: .byte 0
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+ frame_late: .byte 0
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+ frozen: .byte 0 // AUTOPILOT: set once the graded frame is reached
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+ frames: .word 0 // frame slots since the start
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+ ntsc_div: .byte 0
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+ music_calls: .word 0
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+ music_skips: .word 0
@@ -0,0 +1,139 @@
1
+ // main.asm: the demo starter. Start-up, the main loop and the memory map.
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+ //
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+ // framework.asm dispatcher, stable entry, sequencer, frame slot, wipe
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+ // parts.asm the running order and every part's IRQ chain
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+ // part_title.asm part 0: the title card
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+ // part_main.asm part 1: logo, sprite chain, bars kernel, scroller
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+ // tables.asm part 1's sines, ramps, sprite, logo and message
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+ // music.asm the tune and its player, $1000 init / $1003 play
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+ // verdict.asm AUTOPILOT: grades the frozen frame
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+ //
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+ // -define AUTOPILOT: the frame meter runs (row 24, columns 20-39) and the
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+ // main part freezes after FREEZE_UPDATES updates for the verdict.
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+ // -define FORCE_FAULT: the sprite chain starts sixteen sine steps ahead; the
14
+ // verdict and the screenshot checks must both fail.
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+ // -define PROBE: the bar kernel's stores move 20 cycles right, into the
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+ // visible line, to measure where they land (README, "The stable entry and the bars").
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+ #import "frame_meter.asm" // templates/_harness/meter, via -libdir
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+ #import "config.asm"
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+
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+ BasicUpstart2(start)
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+
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+ * = $0810 "code"
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+ start:
24
+ sei
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+ lda #$7f
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+ sta $dc0d // CIA1: no interrupts; every IRQ is a raster match
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+ lda $dc0d // drop one already flagged
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+ lda #0
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+ sta $d015
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+ sta $d01a
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+ jsr detect_model
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+ lda model
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+ beq !+
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+ lda #<kernel_ntsc // the NTSC kernel's lines are 65 cycles
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+ sta kernel_call+1
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+ lda #>kernel_ntsc
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+ sta kernel_call+2
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+ !: ldx #63 // the sprite image to block 13
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+ !: lda sprite_image,x
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+ sta SPRITE_BLOCK * 64,x
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+ dex
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+ bpl !-
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+ lda #0 // the tune: subtune 0, X = this model's pitch
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+ ldx model
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+ jsr MUSIC_INIT
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+ lda #0
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+ sta part
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+ jsr start_part // part 0's init, frame count and chain
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+ FrameMeterInit() // after the init: the meter tints its own cells
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+ lda chain_first // arm the chain's first row
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+ sta slot
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+ sta chain_run
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+ tax
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+ lda slots+0,x
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+ sta $d012
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+ lda $d011
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+ and #$7f
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+ ora slots+1,x
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+ sta $d011
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+ lda #<irq
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+ sta $0314
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+ lda #>irq
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+ sta $0315
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+ lda #$01
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+ sta $d01a
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+ sta $d019
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+ cli
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+
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+ // The main loop: everything that is not tied to a raster line. Once a
70
+ // frame: record the meter, start the next part when the sequencer asks, and
71
+ // give the loader its turn.
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+ main_loop:
73
+ #if PROBE
74
+ // PROBE only: the IRQs must land in every phase of the instruction
75
+ // they interrupt, or a wrong SYNC_PAD looks right. A frozen frame
76
+ // repeats exactly, so each pass waits 5 x n cycles (n = 1 to 19, one
77
+ // more each frame) and then spins in a 19-cycle loop with a 6-cycle
78
+ // instruction in it; 19 is prime and divides neither frame length.
79
+ inc probe_n
80
+ lda probe_n
81
+ cmp #20
82
+ bcc !+
83
+ lda #1
84
+ sta probe_n
85
+ !: tax
86
+ !: dex
87
+ bne !-
88
+ !: lda frame_flag // 4
89
+ bne !+ // 2
90
+ inc probe_spin // 6
91
+ nop // 2
92
+ nop // 2
93
+ jmp !- // 3
94
+ !:
95
+ #else
96
+ lda frame_flag
97
+ beq main_loop
98
+ #endif
99
+ lda #0
100
+ sta frame_flag
101
+ FrameMeterEnd() // the frame's IRQ work, summed, is one sample
102
+ FrameMeterPrint()
103
+ jsr switch_parts
104
+ jsr loader_hook
105
+ #if AUTOPILOT
106
+ lda verdict_done // grading is bookkeeping: outside every bracket
107
+ bne !+
108
+ lda frozen
109
+ beq !+
110
+ jsr verdict
111
+ !:
112
+ #endif
113
+ jmp main_loop
114
+
115
+ // The loader hook. A real demo loads its next part here while this one
116
+ // plays, with an IRQ loader (Sparkle, Spindle or Krill: see c64-kb's
117
+ // loader techniques). It runs outside every IRQ, so the chain keeps its
118
+ // lines. Not the KERNAL's LOAD: its serial routines run with interrupts
119
+ // masked for whole bytes, which moves the bars, and end in CLI.
120
+ loader_hook:
121
+ rts
122
+
123
+ probe_spin: .byte 0
124
+ probe_n: .byte 0
125
+
126
+ #import "framework.asm"
127
+ #import "parts.asm"
128
+ #import "part_title.asm"
129
+
130
+ #import "music.asm" // * = $1000
131
+
132
+ * = $1400 "main part"
133
+ #import "part_main.asm"
134
+ #if AUTOPILOT
135
+ #import "verdict.asm"
136
+ #endif
137
+ frame_meter: // the meter's macros jsr into this label
138
+ FrameMeterCode(SCREEN, 24, 20, 1, HOLD)
139
+ #import "tables.asm" // page-aligned