c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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// main.c: CAVE RUN, the action-puzzle starter. The game's states and the
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#include <c64/vic.h>
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#include "level.h"
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// Memory: code and data below the character set at $2000-$27FF, the rest above.
|
|
27
|
+
#pragma region( lower, 0x0880, 0x2000, , , { code, data } )
|
|
28
|
+
#pragma region( main, 0x2800, 0xa000, , , { code, data, bss, heap, stack } )
|
|
29
|
+
|
|
30
|
+
#if AUTOPILOT
|
|
31
|
+
#include "gen_autopilot.h" // the script and the model's EXPECT_ values
|
|
32
|
+
#endif
|
|
33
|
+
|
|
34
|
+
#define RESULT (*(volatile char *)0x02ff) // $01 pass, $02 fail, $00 not reached
|
|
35
|
+
|
|
36
|
+
#define JOY_UP 0x01
|
|
37
|
+
#define JOY_DOWN 0x02
|
|
38
|
+
#define JOY_LEFT 0x04
|
|
39
|
+
#define JOY_RIGHT 0x08
|
|
40
|
+
#define JOY_FIRE 0x10
|
|
41
|
+
|
|
42
|
+
#define SLICES 4 // display frames per cave frame; tools/gen.py SLICE_FRAMES
|
|
43
|
+
#define SLICE_ROWS 5 // 20 interior rows / SLICES
|
|
44
|
+
#define DEATH_FRAMES 6 // cave frames from a death to the next life; tools/gen.py
|
|
45
|
+
#define LIVES 3
|
|
46
|
+
#define DISK_WAIT 50 // frames before the first OPEN (pitfall first_open_after_reset_hangs_on_pal)
|
|
47
|
+
|
|
48
|
+
enum { ST_TITLE, ST_NEXT, ST_PLAY, ST_NAME, ST_TABLE };
|
|
49
|
+
|
|
50
|
+
static char state;
|
|
51
|
+
static unsigned state_frames; // frames since the state began
|
|
52
|
+
static char joy, joy_prev; // port 2 this frame and last, active low
|
|
53
|
+
static char play_frame; // drives the glyph animation
|
|
54
|
+
static unsigned play_frames; // play frames this game (the meter's hold)
|
|
55
|
+
|
|
56
|
+
static unsigned long score; // banked score; the cave's own points are added on leaving it
|
|
57
|
+
static char lives, cave_index, slice, dead_frames, total_gems;
|
|
58
|
+
static unsigned cave_frames; // cave frames since this start: the autopilot's script index
|
|
59
|
+
static char starts; // cave starts this game (new cave or restart): the script's key
|
|
60
|
+
static char pending = NO_MOVE; // a direction tapped since the last cave frame
|
|
61
|
+
static unsigned end_fold; // the fold chained over every cave the game left
|
|
62
|
+
static char dropped; // play frames whose work ran past line 250 (a frame lost)
|
|
63
|
+
static bool seen_ok = true; // the scan met the living player once in every cave frame
|
|
64
|
+
static bool screen_ok = true; // the screen matched the cave at every cave end
|
|
65
|
+
|
|
66
|
+
static char name[3], name_pos, letter;
|
|
67
|
+
static char rank;
|
|
68
|
+
static bool ntsc;
|
|
69
|
+
|
|
70
|
+
// ---- input ------------------------------------------------------------------
|
|
71
|
+
#if AUTOPILOT
|
|
72
|
+
static char ap_name[64]; // one byte a frame: press, release, ...
|
|
73
|
+
static char ap_name_len;
|
|
74
|
+
|
|
75
|
+
static void ap_build_name(void)
|
|
76
|
+
{
|
|
77
|
+
for (char k = 0; k < 3; k++)
|
|
78
|
+
{
|
|
79
|
+
for (char u = 'A'; u < NAME_AUTOPILOT[k]; u++)
|
|
80
|
+
{
|
|
81
|
+
ap_name[ap_name_len++] = 0xff & ~JOY_UP;
|
|
82
|
+
ap_name[ap_name_len++] = 0xff;
|
|
83
|
+
}
|
|
84
|
+
ap_name[ap_name_len++] = 0xff & ~JOY_FIRE;
|
|
85
|
+
ap_name[ap_name_len++] = 0xff;
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
// The move for this cave frame, keyed to the game's own counters: which
|
|
90
|
+
// start this is (starts, 1 for the first) and the cave frame within it.
|
|
91
|
+
static char ap_move_byte(void)
|
|
92
|
+
{
|
|
93
|
+
char k = starts - 1;
|
|
94
|
+
if (k >= SCRIPT_STARTS || cave_frames >= script_len[k])
|
|
95
|
+
return 0xff;
|
|
96
|
+
char m = script_for[k][cave_frames];
|
|
97
|
+
return m == 'L' ? 0xff & ~JOY_LEFT : m == 'U' ? 0xff & ~JOY_UP :
|
|
98
|
+
m == 'R' ? 0xff & ~JOY_RIGHT : m == 'D' ? 0xff & ~JOY_DOWN : 0xff;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// The synthetic port byte: the same path a joystick takes.
|
|
102
|
+
static char port_read(void)
|
|
103
|
+
{
|
|
104
|
+
if (state == ST_TITLE)
|
|
105
|
+
return state_frames == 2 ? 0xff & ~JOY_FIRE : 0xff;
|
|
106
|
+
if (state == ST_PLAY)
|
|
107
|
+
return ap_move_byte();
|
|
108
|
+
if (state == ST_NAME && state_frames >= 4 && state_frames - 4 < ap_name_len)
|
|
109
|
+
return ap_name[state_frames - 4];
|
|
110
|
+
return 0xff;
|
|
111
|
+
}
|
|
112
|
+
#elif defined(JOY_SOURCE)
|
|
113
|
+
// Headless driving of the normal game: the port byte comes from RAM at
|
|
114
|
+
// JOY_SOURCE, which a VICE monitor writes (make joy; README "Driving it
|
|
115
|
+
// headless"). The windowless VICE's joyport commands do not reach $DC00.
|
|
116
|
+
static char port_read(void)
|
|
117
|
+
{
|
|
118
|
+
return *(volatile char *)JOY_SOURCE;
|
|
119
|
+
}
|
|
120
|
+
#else
|
|
121
|
+
static char port_read(void)
|
|
122
|
+
{
|
|
123
|
+
return cia1.pra; // control port 2, active low
|
|
124
|
+
}
|
|
125
|
+
#endif
|
|
126
|
+
|
|
127
|
+
static bool pressed(char bit) // a new press this frame (joystick_edge_detect)
|
|
128
|
+
{
|
|
129
|
+
return !(joy & bit) && (joy_prev & bit);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// The direction for this cave frame: the one held now, else the last one
|
|
133
|
+
// tapped during the cave frame before. Up wins over down over left over right.
|
|
134
|
+
static char held_direction(void)
|
|
135
|
+
{
|
|
136
|
+
if (!(joy & JOY_UP)) return 1;
|
|
137
|
+
if (!(joy & JOY_DOWN)) return 3;
|
|
138
|
+
if (!(joy & JOY_LEFT)) return 0;
|
|
139
|
+
if (!(joy & JOY_RIGHT)) return 2;
|
|
140
|
+
return NO_MOVE;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
// ---- frame -------------------------------------------------------------------
|
|
144
|
+
// frame_sync_loop: line 250 is below the last badline on PAL and NTSC and
|
|
145
|
+
// occurs once a frame, so the 8-bit compare needs no ninth bit.
|
|
146
|
+
// It also says whether line 250 passed since the last call: the VIC sets
|
|
147
|
+
// bit 0 of $D019 on every raster compare match, with the interrupt itself
|
|
148
|
+
// left disabled, so a set bit on entry means the frame's work overran.
|
|
149
|
+
static bool wait_frame(void)
|
|
150
|
+
{
|
|
151
|
+
bool late = vic.intr_ctrl & 0x01;
|
|
152
|
+
while (vic.raster == 250) ;
|
|
153
|
+
while (vic.raster != 250) ;
|
|
154
|
+
vic.intr_ctrl = 0x01; // acknowledge this frame's match
|
|
155
|
+
return late;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
// PAL has lines up to $137, NTSC (6567R8) up to $106: look for a line
|
|
159
|
+
// above $136 during a few frames.
|
|
160
|
+
static bool detect_ntsc(void)
|
|
161
|
+
{
|
|
162
|
+
for (unsigned i = 0; i < 12000; i++)
|
|
163
|
+
if ((vic.ctrl1 & 0x80) && vic.raster >= 0x36)
|
|
164
|
+
return false;
|
|
165
|
+
return true;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
// The loop counts state_frames up at the end of each frame, so a state set
|
|
169
|
+
// during a frame reads 0 on its first frame of its own.
|
|
170
|
+
static void set_state(char s)
|
|
171
|
+
{
|
|
172
|
+
state = s;
|
|
173
|
+
state_frames = 0xffff;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
// ---- screens -----------------------------------------------------------------
|
|
177
|
+
static char hud_got, hud_time; // what the HUD shows now
|
|
178
|
+
static unsigned hud_points;
|
|
179
|
+
|
|
180
|
+
static void draw_hud(void)
|
|
181
|
+
{
|
|
182
|
+
put_text(0, 0, "GEMS / TIME SCORE LIVES ", VCOL_WHITE);
|
|
183
|
+
put_num(0, 5, cave_got, 2, VCOL_CYAN);
|
|
184
|
+
put_num(0, 8, cave_need, 2, VCOL_CYAN);
|
|
185
|
+
put_num(0, 16, cave_time, 3, VCOL_YELLOW);
|
|
186
|
+
put_num(0, 26, score + cave_points, 6, VCOL_WHITE);
|
|
187
|
+
put_num(0, 39, lives, 1, VCOL_YELLOW);
|
|
188
|
+
hud_got = cave_got;
|
|
189
|
+
hud_time = cave_time;
|
|
190
|
+
hud_points = cave_points;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
// Once a cave frame: rewrite only the fields that changed. The six-digit
|
|
194
|
+
// score in 32-bit arithmetic is the dearest; rewriting all three fields every
|
|
195
|
+
// cave frame made the worst PAL play frame 12,241 cycles instead of 10,037
|
|
196
|
+
// (frame meter, both builds; later edits moved code and the figure by a few
|
|
197
|
+
// cycles, see README.md for the current one).
|
|
198
|
+
static void update_hud(void)
|
|
199
|
+
{
|
|
200
|
+
if (cave_got != hud_got)
|
|
201
|
+
put_num(0, 5, hud_got = cave_got, 2, VCOL_CYAN);
|
|
202
|
+
if (cave_time != hud_time)
|
|
203
|
+
put_num(0, 16, hud_time = cave_time, 3, VCOL_YELLOW);
|
|
204
|
+
if (cave_points != hud_points)
|
|
205
|
+
{
|
|
206
|
+
hud_points = cave_points;
|
|
207
|
+
put_num(0, 26, score + cave_points, 6, VCOL_WHITE);
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
static void draw_table(char row, char col)
|
|
212
|
+
{
|
|
213
|
+
for (char r = 0; r < HI_ROWS; r++)
|
|
214
|
+
{
|
|
215
|
+
put_num(row + r, col, r + 1, 1, VCOL_WHITE);
|
|
216
|
+
put_text(row + r, col + 1, ".", VCOL_WHITE);
|
|
217
|
+
put_codes(row + r, col + 3, hi.row[r].name, 3, r == rank ? VCOL_YELLOW : VCOL_LT_BLUE);
|
|
218
|
+
put_num(row + r, col + 7, hi.row[r].score, 6, r == rank ? VCOL_YELLOW : VCOL_WHITE);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// What the start-up load found, and the drive's two-digit reply (99: no drive).
|
|
223
|
+
static void draw_disk_line(char row, char col)
|
|
224
|
+
{
|
|
225
|
+
const char *s = "SCORES FROM DISK ";
|
|
226
|
+
if (hi_state == HI_FIRST) s = "NO SCORE FILE YET";
|
|
227
|
+
if (hi_state == HI_OLD) s = "OLD SCORE FILE ";
|
|
228
|
+
if (hi_state == HI_OFF) s = "NOT SAVING ";
|
|
229
|
+
put_text(row, col, s, VCOL_LT_GREY);
|
|
230
|
+
put_text(row, col + 18, "( )", VCOL_LT_GREY);
|
|
231
|
+
put_num(row, col + 19, hi_code, 2, VCOL_LT_GREY);
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
static void draw_title(void)
|
|
235
|
+
{
|
|
236
|
+
render_clear();
|
|
237
|
+
put_text(2, 15, "CAVE RUN", VCOL_YELLOW);
|
|
238
|
+
put_text(4, 5, "DIG, PUSH, COLLECT, ESCAPE", VCOL_LT_BLUE);
|
|
239
|
+
put_text(7, 14, "HIGH SCORES", VCOL_WHITE);
|
|
240
|
+
rank = HI_ROWS;
|
|
241
|
+
draw_table(9, 13);
|
|
242
|
+
draw_disk_line(16, 9);
|
|
243
|
+
put_text(20, 12, "FIRE TO START", VCOL_WHITE);
|
|
244
|
+
put_text(22, 3, "JOYSTICK IN PORT 2. GET THE GEMS,", VCOL_MED_GREY);
|
|
245
|
+
put_text(23, 3, "THEN FIND THE EXIT BEFORE TIME ENDS", VCOL_MED_GREY);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
static void draw_box(const char *title)
|
|
249
|
+
{
|
|
250
|
+
fill_box(6, 7, 19, 32, VCOL_WHITE);
|
|
251
|
+
put_text(7, 20 - 4, title, VCOL_YELLOW);
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
// ---- the game -----------------------------------------------------------------
|
|
255
|
+
static void start_cave(void)
|
|
256
|
+
{
|
|
257
|
+
starts++;
|
|
258
|
+
render_clear();
|
|
259
|
+
level_load(cave_index); // the RLE decode, timed on CIA1 timer B
|
|
260
|
+
draw_cave();
|
|
261
|
+
draw_hud();
|
|
262
|
+
put_codes(24, 0, level_name(cave_index), 16, VCOL_LT_GREY);
|
|
263
|
+
put_text(23, 14, "GET READY", VCOL_YELLOW);
|
|
264
|
+
slice = 0;
|
|
265
|
+
cave_frames = 0;
|
|
266
|
+
dead_frames = 0;
|
|
267
|
+
pending = NO_MOVE;
|
|
268
|
+
set_state(ST_NEXT);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
// The fold is chained over every cave the game leaves, as tools/gen.py does.
|
|
272
|
+
static void game_over(void)
|
|
273
|
+
{
|
|
274
|
+
rank = hi_rank(score);
|
|
275
|
+
if (rank < HI_ROWS)
|
|
276
|
+
{
|
|
277
|
+
draw_box("NEW SCORE");
|
|
278
|
+
put_text(10, 12, "ENTER YOUR NAME", VCOL_WHITE);
|
|
279
|
+
put_text(12, 13, "UP/DOWN, FIRE", VCOL_MED_GREY);
|
|
280
|
+
name[0] = name[1] = name[2] = 0x2e; // '.'
|
|
281
|
+
name_pos = 0;
|
|
282
|
+
letter = 1;
|
|
283
|
+
set_state(ST_NAME);
|
|
284
|
+
}
|
|
285
|
+
else
|
|
286
|
+
set_state(ST_TABLE);
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
// At every cave end (AUTOPILOT): the renderer finishes its queued rows, then
|
|
290
|
+
// every cell on screen must show the cave's element. This gates the dirty
|
|
291
|
+
// list, the overflow row queue and draw_row in every cave, not only the one
|
|
292
|
+
// on screen at the verdict. It runs between caves, outside the meter.
|
|
293
|
+
static void check_screen(void)
|
|
294
|
+
{
|
|
295
|
+
#if AUTOPILOT
|
|
296
|
+
for (char k = 0; k < CH; k++)
|
|
297
|
+
draw_pending();
|
|
298
|
+
const char *s = SCREEN + CW * CAVE_ROW0;
|
|
299
|
+
for (unsigned i = 0; i < CW * CH; i++)
|
|
300
|
+
if (s[i] != GLYPH_BASE + (cave[i] & 0x1f))
|
|
301
|
+
screen_ok = false;
|
|
302
|
+
#endif
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
static void lose_life(void)
|
|
306
|
+
{
|
|
307
|
+
check_screen();
|
|
308
|
+
end_fold = cave_fold(end_fold);
|
|
309
|
+
score += cave_points;
|
|
310
|
+
total_gems += cave_got;
|
|
311
|
+
put_num(0, 39, --lives, 1, VCOL_YELLOW);
|
|
312
|
+
if (lives == 0)
|
|
313
|
+
game_over();
|
|
314
|
+
else
|
|
315
|
+
start_cave();
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
static void leave_cave(void)
|
|
319
|
+
{
|
|
320
|
+
check_screen();
|
|
321
|
+
end_fold = cave_fold(end_fold);
|
|
322
|
+
score += cave_points + cave_time; // time bonus: what is left of the counter
|
|
323
|
+
total_gems += cave_got;
|
|
324
|
+
if (++cave_index == level_count)
|
|
325
|
+
cave_index = 0;
|
|
326
|
+
start_cave();
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
static void effects_for(char ev)
|
|
330
|
+
{
|
|
331
|
+
if (ev & EV_BOOM) sfx_play(SFX_BOOM);
|
|
332
|
+
else if (ev & EV_OPEN) sfx_play(SFX_OPEN);
|
|
333
|
+
else if (ev & EV_GEM) sfx_play(SFX_GEM);
|
|
334
|
+
else if (ev & EV_LAND) sfx_play(SFX_LAND);
|
|
335
|
+
else if (ev & EV_PUSH) sfx_play(SFX_PUSH);
|
|
336
|
+
else if (ev & EV_DIG) sfx_play(SFX_DIG);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
// One display frame of play: one slice of the cave scan and its redraw.
|
|
340
|
+
static void play_frame_work(void)
|
|
341
|
+
{
|
|
342
|
+
char d = held_direction();
|
|
343
|
+
if (slice == 0)
|
|
344
|
+
{
|
|
345
|
+
cave_move = d != NO_MOVE ? d : pending;
|
|
346
|
+
pending = NO_MOVE;
|
|
347
|
+
cave_seen = 0;
|
|
348
|
+
}
|
|
349
|
+
else if (d != NO_MOVE && (joy_prev & 0x0f) == 0x0f)
|
|
350
|
+
pending = d; // a tap between two cave frames is kept
|
|
351
|
+
char y0 = 1 + SLICE_ROWS * slice;
|
|
352
|
+
cave_scan_rows(y0, y0 + SLICE_ROWS);
|
|
353
|
+
draw_dirty(y0, y0 + SLICE_ROWS);
|
|
354
|
+
if (slice == SLICES - 1)
|
|
355
|
+
{
|
|
356
|
+
cave_ndirty = 0;
|
|
357
|
+
cave_overflow = false;
|
|
358
|
+
cave_end_frame(); // exit, clock
|
|
359
|
+
draw_dirty(1, CH - 1);
|
|
360
|
+
// The scan met the living player exactly once (cave-scan's scanned
|
|
361
|
+
// bit); a dead one at most once. SCAN_FLAG=0 breaks this.
|
|
362
|
+
if (cave_dead ? cave_seen > 1 : cave_seen != 1)
|
|
363
|
+
seen_ok = false;
|
|
364
|
+
update_hud();
|
|
365
|
+
cave_frames++;
|
|
366
|
+
}
|
|
367
|
+
draw_pending(); // rows an overflowed slice queued
|
|
368
|
+
effects_for(cave_events);
|
|
369
|
+
cave_events = 0;
|
|
370
|
+
render_animate(play_frame++);
|
|
371
|
+
play_frames++;
|
|
372
|
+
slice = (slice + 1) & (SLICES - 1);
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
// After the frame's last slice: leave, lose a life, or play on.
|
|
376
|
+
static void after_cave_frame(void)
|
|
377
|
+
{
|
|
378
|
+
if (cave_exited)
|
|
379
|
+
leave_cave();
|
|
380
|
+
else if (cave_dead && ++dead_frames == DEATH_FRAMES)
|
|
381
|
+
lose_life();
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
static void save_scores(void)
|
|
385
|
+
{
|
|
386
|
+
put_text(17, 9, "SAVING TO DISK ... ", VCOL_LT_GREY);
|
|
387
|
+
sound_mute(true);
|
|
388
|
+
hi_save(); // KERNAL: its serial routines end in CLI
|
|
389
|
+
__asm { sei }
|
|
390
|
+
cia1.pra = 0xff; // the KERNAL's key scan left a column selected
|
|
391
|
+
sound_mute(false);
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
static void name_frame(void)
|
|
395
|
+
{
|
|
396
|
+
if (pressed(JOY_UP))
|
|
397
|
+
letter = letter == 26 ? 1 : letter + 1;
|
|
398
|
+
if (pressed(JOY_DOWN))
|
|
399
|
+
letter = letter == 1 ? 26 : letter - 1;
|
|
400
|
+
if (pressed(JOY_FIRE))
|
|
401
|
+
{
|
|
402
|
+
name[name_pos++] = letter;
|
|
403
|
+
letter = 1;
|
|
404
|
+
if (name_pos == 3)
|
|
405
|
+
{
|
|
406
|
+
hi_insert(rank, name, score);
|
|
407
|
+
save_scores();
|
|
408
|
+
set_state(ST_TABLE);
|
|
409
|
+
return;
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
put_codes(14, 18, name, 3, VCOL_YELLOW);
|
|
413
|
+
put_codes(14, 18 + name_pos, &letter, 1, VCOL_WHITE);
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
static void table_enter(void)
|
|
417
|
+
{
|
|
418
|
+
draw_box("GAME OVER");
|
|
419
|
+
put_text(9, 14, "HIGH SCORES", VCOL_WHITE);
|
|
420
|
+
draw_table(11, 13);
|
|
421
|
+
if (rank < HI_ROWS)
|
|
422
|
+
{
|
|
423
|
+
put_text(17, 9, hi_verified ? "SAVED TO DISK ( )" :
|
|
424
|
+
hi_saving ? "READ BACK BAD ( )" : "NOT SAVED ( )", VCOL_LT_GREY);
|
|
425
|
+
put_num(17, 28, hi_code, 2, VCOL_LT_GREY);
|
|
426
|
+
}
|
|
427
|
+
else
|
|
428
|
+
draw_disk_line(17, 9);
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
#if AUTOPILOT
|
|
432
|
+
// The verdict: real state read back against tools/gen.py's model, after the
|
|
433
|
+
// table is on screen. It runs outside the meter's bracket.
|
|
434
|
+
//
|
|
435
|
+
// Each failed test prints its letter after the fold, so a red run says why:
|
|
436
|
+
// F fold, S score, G gems, C cave, P play frames, K cave starts, T the table
|
|
437
|
+
// row, L a cave decode, E the scan met the player other than once, D a
|
|
438
|
+
// dropped frame, V the save's read-back, M the screen against the cave.
|
|
439
|
+
static char fails[12], nfails;
|
|
440
|
+
|
|
441
|
+
static void need(bool ok, char letter)
|
|
442
|
+
{
|
|
443
|
+
if (!ok)
|
|
444
|
+
fails[nfails++] = letter - 'A' + 1;
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
static void verdict(void)
|
|
448
|
+
{
|
|
449
|
+
bool row_ok = rank == EXPECT_RANK && hi.row[EXPECT_RANK].score == EXPECT_SCORE;
|
|
450
|
+
for (char k = 0; k < 3; k++)
|
|
451
|
+
if (hi.row[EXPECT_RANK].name[k] != NAME_AUTOPILOT[k] - 'A' + 1)
|
|
452
|
+
row_ok = false;
|
|
453
|
+
need(end_fold == EXPECT_FOLD, 'F');
|
|
454
|
+
need(score == EXPECT_SCORE, 'S');
|
|
455
|
+
need(total_gems == EXPECT_GEMS, 'G');
|
|
456
|
+
need(cave_index == EXPECT_CAVE, 'C');
|
|
457
|
+
need(play_frames == EXPECT_PLAY_FRAMES, 'P');
|
|
458
|
+
need(starts == EXPECT_STARTS, 'K');
|
|
459
|
+
need(row_ok, 'T');
|
|
460
|
+
need(level_ok, 'L');
|
|
461
|
+
need(seen_ok, 'E');
|
|
462
|
+
need(dropped == 0, 'D');
|
|
463
|
+
need(screen_ok, 'M');
|
|
464
|
+
need(hi_verified, 'V');
|
|
465
|
+
bool ok = nfails == 0;
|
|
466
|
+
RESULT = ok ? 0x01 : 0x02;
|
|
467
|
+
vic.color_border = ok ? VCOL_GREEN : VCOL_RED;
|
|
468
|
+
put_text(23, 0, ok ? "RESULT 01 PASS" : "RESULT 02 FAIL", VCOL_WHITE);
|
|
469
|
+
put_text(23, 16, "FOLD", VCOL_WHITE);
|
|
470
|
+
put_num(23, 21, end_fold, 5, VCOL_WHITE);
|
|
471
|
+
put_codes(23, 27, fails, nfails, VCOL_YELLOW);
|
|
472
|
+
put_text(24, 0, " ", VCOL_WHITE);
|
|
473
|
+
put_text(24, 0, "DECODE", VCOL_WHITE);
|
|
474
|
+
put_num(24, 7, level_cycles, 5, VCOL_WHITE);
|
|
475
|
+
put_text(24, 13, "DROP", VCOL_WHITE);
|
|
476
|
+
put_num(24, 18, dropped, 2, VCOL_WHITE);
|
|
477
|
+
}
|
|
478
|
+
#endif
|
|
479
|
+
|
|
480
|
+
static void new_game(void)
|
|
481
|
+
{
|
|
482
|
+
score = 0;
|
|
483
|
+
total_gems = 0;
|
|
484
|
+
cave_index = 0;
|
|
485
|
+
#if AUTOPILOT
|
|
486
|
+
lives = LIVES_AUTOPILOT; // the script plays every life to game over
|
|
487
|
+
#else
|
|
488
|
+
lives = LIVES;
|
|
489
|
+
#endif
|
|
490
|
+
starts = 0;
|
|
491
|
+
end_fold = 0;
|
|
492
|
+
dropped = 0;
|
|
493
|
+
seen_ok = true;
|
|
494
|
+
screen_ok = true;
|
|
495
|
+
play_frames = 0;
|
|
496
|
+
play_frame = 0;
|
|
497
|
+
rank = HI_ROWS;
|
|
498
|
+
start_cave();
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
int main(void)
|
|
502
|
+
{
|
|
503
|
+
__asm { sei } // no KERNAL IRQ: the loop polls the raster
|
|
504
|
+
cia1.pra = 0xff; // no keyboard column selected
|
|
505
|
+
#if !AUTOPILOT && defined(JOY_SOURCE)
|
|
506
|
+
*(volatile char *)JOY_SOURCE = 0xff; // nothing pressed until the monitor says so
|
|
507
|
+
#endif
|
|
508
|
+
render_init();
|
|
509
|
+
// The compare line wait_frame's late test reads: 250. Bit 7 of $D011 is
|
|
510
|
+
// its ninth bit, and the KERNAL leaves compare line 311 behind (bit 8
|
|
511
|
+
// set), so it is cleared here; without that the latch never set in VICE
|
|
512
|
+
// (0 of 200 frames, against 199 of 200 with it; a test program here).
|
|
513
|
+
vic.ctrl1 = vic.ctrl1 & 0x7f;
|
|
514
|
+
vic.raster = 250;
|
|
515
|
+
ntsc = detect_ntsc();
|
|
516
|
+
sound_init(ntsc);
|
|
517
|
+
#if AUTOPILOT
|
|
518
|
+
meter_init(0x0400, 24, 20, VCOL_WHITE, EXPECT_PLAY_FRAMES); // hold: the script's play frames
|
|
519
|
+
#endif
|
|
520
|
+
render_clear();
|
|
521
|
+
put_text(12, 13, "LOADING SCORES", VCOL_WHITE);
|
|
522
|
+
#if AUTOPILOT
|
|
523
|
+
ap_build_name();
|
|
524
|
+
#endif
|
|
525
|
+
for (char i = 0; i < DISK_WAIT; i++)
|
|
526
|
+
wait_frame();
|
|
527
|
+
hi_load(); // KERNAL: ends in CLI
|
|
528
|
+
__asm { sei }
|
|
529
|
+
cia1.pra = 0xff;
|
|
530
|
+
draw_title();
|
|
531
|
+
set_state(ST_TITLE);
|
|
532
|
+
|
|
533
|
+
for (;;)
|
|
534
|
+
{
|
|
535
|
+
bool late = wait_frame();
|
|
536
|
+
if (late && state == ST_PLAY)
|
|
537
|
+
dropped++; // the last play frame's work overran line 250
|
|
538
|
+
joy_prev = joy;
|
|
539
|
+
joy = port_read();
|
|
540
|
+
|
|
541
|
+
if (state == ST_PLAY)
|
|
542
|
+
{
|
|
543
|
+
METER_START;
|
|
544
|
+
music_play();
|
|
545
|
+
sfx_update();
|
|
546
|
+
play_frame_work();
|
|
547
|
+
METER_STOP; // the frame's own work ends here
|
|
548
|
+
if (slice == 0)
|
|
549
|
+
after_cave_frame(); // state changes: outside the bracket
|
|
550
|
+
#if AUTOPILOT
|
|
551
|
+
// A watchdog: past the model's play frames the game has gone
|
|
552
|
+
// another way (a broken rule, SCAN_FLAG=0), so end it and grade.
|
|
553
|
+
if (state == ST_PLAY && play_frames > EXPECT_PLAY_FRAMES)
|
|
554
|
+
{
|
|
555
|
+
check_screen();
|
|
556
|
+
end_fold = cave_fold(end_fold);
|
|
557
|
+
score += cave_points;
|
|
558
|
+
total_gems += cave_got;
|
|
559
|
+
game_over();
|
|
560
|
+
}
|
|
561
|
+
#endif
|
|
562
|
+
}
|
|
563
|
+
else
|
|
564
|
+
{
|
|
565
|
+
music_play();
|
|
566
|
+
sfx_update();
|
|
567
|
+
if (state == ST_TITLE && pressed(JOY_FIRE))
|
|
568
|
+
new_game();
|
|
569
|
+
else if (state == ST_NEXT)
|
|
570
|
+
{
|
|
571
|
+
render_animate(play_frame++);
|
|
572
|
+
if (state_frames == 40)
|
|
573
|
+
{
|
|
574
|
+
put_text(23, 14, " ", VCOL_WHITE);
|
|
575
|
+
set_state(ST_PLAY);
|
|
576
|
+
}
|
|
577
|
+
}
|
|
578
|
+
else if (state == ST_NAME)
|
|
579
|
+
name_frame();
|
|
580
|
+
else if (state == ST_TABLE && state_frames == 0)
|
|
581
|
+
{
|
|
582
|
+
table_enter();
|
|
583
|
+
#if AUTOPILOT
|
|
584
|
+
verdict();
|
|
585
|
+
#endif
|
|
586
|
+
}
|
|
587
|
+
else if (state == ST_TABLE && !AUTOPILOT && (state_frames > 600 || pressed(JOY_FIRE)))
|
|
588
|
+
{
|
|
589
|
+
draw_title();
|
|
590
|
+
set_state(ST_TITLE);
|
|
591
|
+
}
|
|
592
|
+
}
|
|
593
|
+
#if AUTOPILOT
|
|
594
|
+
meter_print();
|
|
595
|
+
#endif
|
|
596
|
+
state_frames++;
|
|
597
|
+
}
|
|
598
|
+
return 0;
|
|
599
|
+
}
|