c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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// verdict.h: the AUTOPILOT build grades itself once the script is over,
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// from the game's own state, and freezes. Included by main.c only when
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// AUTOPILOT is set. $02FF = $01 and a green border on a pass, $02 and red
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// on a fail (c64-kb headless-verify); row 21 says which checks failed.
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//
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// DEBUG_AT=n (a build define) freezes at frame n instead and prints the
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// state on row 21: frame, player x and y, camera, events, state, respawn
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// x; row 23 the live enemies' x. That is how the script was timed.
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#ifndef DEBUG_AT
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#define DEBUG_AT 0
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#endif
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#define VERDICT_FRAME 860 // the script ends at 823; the player stands at the wall
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// What the script does, by design (autopilot.h): five coins (three by the
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// hill, two on the ledge), one stomp, one hit from the hopper, one respawn.
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#define EXPECT_COINS 5
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#define EXPECT_STOMPS 1
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#define EXPECT_HURTS 1
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#define EV_ALL 0x1fff
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// The brick at tile 45 has its left edge at x 720; the wall probe stops the
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// player CAM_RIGHT (140) pixels in: arithmetic, not a pinned run.
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+
#define EXPECT_PX (720 - BODY_HALF - 1)
|
|
24
|
+
#define EXPECT_CAMX (EXPECT_PX - 140)
|
|
25
|
+
|
|
26
|
+
static void put_num(char row, char col, unsigned v, char width)
|
|
27
|
+
{
|
|
28
|
+
char *p = HUDPAGE + row * 40 + col + width;
|
|
29
|
+
for (char i = 0; i < width; i++)
|
|
30
|
+
{
|
|
31
|
+
unsigned q = v / 10;
|
|
32
|
+
*--p = '0' + (char)(v - q * 10);
|
|
33
|
+
v = q;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
static void put_hex(char row, char col, unsigned v)
|
|
38
|
+
{
|
|
39
|
+
char *p = HUDPAGE + row * 40 + col;
|
|
40
|
+
for (char i = 0; i < 4; i++)
|
|
41
|
+
{
|
|
42
|
+
char d = (v >> (12 - 4 * i)) & 15;
|
|
43
|
+
p[i] = d < 10 ? '0' + d : d - 9; // screen codes: A is 1
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
static void debug_print(void)
|
|
48
|
+
{
|
|
49
|
+
put_num(21, 0, frame, 4);
|
|
50
|
+
put_num(21, 5, px, 4);
|
|
51
|
+
put_num(21, 10, py >> 8, 3);
|
|
52
|
+
put_num(21, 14, camx, 4);
|
|
53
|
+
put_num(21, 19, events, 5);
|
|
54
|
+
put_num(21, 25, state, 1);
|
|
55
|
+
put_num(21, 27, safe_x, 4);
|
|
56
|
+
for (char s = 0; s < NSLOT; s++)
|
|
57
|
+
put_num(23, 10 + s * 5, slot_lvl[s] == NO_SLOT ? 0 : slot_x[s], 4);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// Every ready page against the level at its column: the scroll's own check.
|
|
61
|
+
// Row 20, the blank row above the HUD, must be sky on every page (it is
|
|
62
|
+
// shown from whichever page is on display).
|
|
63
|
+
static bool pages_match(void)
|
|
64
|
+
{
|
|
65
|
+
for (char p = 0; p < NPAGES; p++)
|
|
66
|
+
{
|
|
67
|
+
const char *q = p == 0 ? PAGE0 : p == 1 ? PAGE1 : PAGE2;
|
|
68
|
+
for (char c = 0; c < 40; c++)
|
|
69
|
+
if (q[PF_ROWS * 40 + c] != CH_SKY)
|
|
70
|
+
return false;
|
|
71
|
+
if (page_rows[p] < PF_ROWS || page_col[p] < 0 || page_col[p] > LEVEL_CW - 40)
|
|
72
|
+
continue;
|
|
73
|
+
for (char r = 0; r < PF_ROWS; r++)
|
|
74
|
+
for (char c = 0; c < 40; c++)
|
|
75
|
+
if (q[r * 40 + c] != cell_char(page_col[p] + c, r))
|
|
76
|
+
return false;
|
|
77
|
+
}
|
|
78
|
+
return true;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// The activation window's promises: a live entry is in exactly one slot;
|
|
82
|
+
// a dormant, living entry is never inside the view; every live actor is
|
|
83
|
+
// inside the drop window.
|
|
84
|
+
static bool window_holds(void)
|
|
85
|
+
{
|
|
86
|
+
char cc = camx >> 3;
|
|
87
|
+
for (char i = 0; i < lvl_count; i++)
|
|
88
|
+
{
|
|
89
|
+
char n = 0;
|
|
90
|
+
for (char s = 0; s < NSLOT; s++)
|
|
91
|
+
if (slot_lvl[s] == i)
|
|
92
|
+
n++;
|
|
93
|
+
if ((lvl_flags[i] & LF_LIVE) ? n != 1 : n != 0)
|
|
94
|
+
return false;
|
|
95
|
+
if (!(lvl_flags[i] & (LF_LIVE | LF_DEAD)) && lvl_col[i] >= cc && lvl_col[i] < cc + 40)
|
|
96
|
+
return false;
|
|
97
|
+
}
|
|
98
|
+
for (char s = 0; s < NSLOT; s++)
|
|
99
|
+
{
|
|
100
|
+
char c = slot_x[s] >> 3;
|
|
101
|
+
if (slot_lvl[s] != NO_SLOT && (c + 6 < cc || c > cc + 46))
|
|
102
|
+
return false;
|
|
103
|
+
}
|
|
104
|
+
return true;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
// The sprite registers the VIC was given last blank against the model.
|
|
108
|
+
static bool sprites_match(void)
|
|
109
|
+
{
|
|
110
|
+
unsigned sx = px - 8 - camx + 31;
|
|
111
|
+
return vic.spr_pos[0].x == (char)sx && (vic.spr_msbx & 1) == (sx >> 8) &&
|
|
112
|
+
vic.spr_pos[0].y == (char)((py >> 8) - 21 + 50) && (vic.spr_enable & 1) &&
|
|
113
|
+
(vic.spr_color[0] & 15) == COL_PLAYER;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
// Invariants checked after every play frame's work (outside the meter's
|
|
117
|
+
// bracket), each with its own bit in the verdict, so a fault that heals
|
|
118
|
+
// before the end of the script is still caught.
|
|
119
|
+
static unsigned frame_faults;
|
|
120
|
+
#define FF_POPIN 0x0800 // a dormant, living enemy inside the view: woken too late
|
|
121
|
+
#define FF_DROP 0x1000 // a live enemy outside the drop window it was judged against
|
|
122
|
+
#define FF_GROUND 0x2000 // a grounded player not exactly on its cell's surface
|
|
123
|
+
#define FF_CAMERA 0x4000 // the page to show is not the camera's column, or not whole
|
|
124
|
+
|
|
125
|
+
static void check_frame(void)
|
|
126
|
+
{
|
|
127
|
+
char cc = camx >> 3;
|
|
128
|
+
for (char i = 0; i < lvl_count; i++)
|
|
129
|
+
if (!(lvl_flags[i] & (LF_LIVE | LF_DEAD)) && lvl_col[i] >= cc && lvl_col[i] < cc + 40)
|
|
130
|
+
frame_faults |= FF_POPIN;
|
|
131
|
+
for (char s = 0; s < NSLOT; s++)
|
|
132
|
+
{
|
|
133
|
+
char c = slot_x[s] >> 3;
|
|
134
|
+
if (slot_lvl[s] != NO_SLOT && !slot_squashed[s] && (c < drop_lo || c > drop_top))
|
|
135
|
+
frame_faults |= FF_DROP;
|
|
136
|
+
}
|
|
137
|
+
if (pground)
|
|
138
|
+
{
|
|
139
|
+
char fy = py >> 8, row = fy >> 3;
|
|
140
|
+
char a = cell_attr(px >> 3, row);
|
|
141
|
+
if (!(a & A_GROUND) || surface_at(px, row, a) != fy || (py & 0xff))
|
|
142
|
+
frame_faults |= FF_GROUND;
|
|
143
|
+
}
|
|
144
|
+
if (shown_col != cc || page_col[shown_page] != (int)cc || page_rows[shown_page] != PF_ROWS)
|
|
145
|
+
frame_faults |= FF_CAMERA;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
static void grade(void)
|
|
149
|
+
{
|
|
150
|
+
unsigned value = 0;
|
|
151
|
+
for (char i = 0; i < 6; i++)
|
|
152
|
+
value = value * 10 + score[i];
|
|
153
|
+
unsigned fails = 0;
|
|
154
|
+
if (events != EV_ALL) fails |= 0x0001;
|
|
155
|
+
if (value != coins * 10u + stomps * 100u) fails |= 0x0002;
|
|
156
|
+
if (coins != EXPECT_COINS || stomps != EXPECT_STOMPS) fails |= 0x0004;
|
|
157
|
+
if (hurts != EXPECT_HURTS || lives != START_LIVES - EXPECT_HURTS) fails |= 0x0008;
|
|
158
|
+
if (px != EXPECT_PX || (py >> 8) != 128 || !pground) fails |= 0x0010;
|
|
159
|
+
if (camx != EXPECT_CAMX) fails |= 0x0020;
|
|
160
|
+
if (!pages_match()) fails |= 0x0040;
|
|
161
|
+
if (!window_holds()) fails |= 0x0080;
|
|
162
|
+
if (!(lvl_flags[1] & LF_DEAD) || (lvl_flags[0] & (LF_LIVE | LF_DEAD)))
|
|
163
|
+
fails |= 0x0100; // stomped stays dead; the walker left behind sleeps
|
|
164
|
+
if (!sprites_match()) fails |= 0x0200;
|
|
165
|
+
if (late) fails |= 0x0400;
|
|
166
|
+
fails |= frame_faults;
|
|
167
|
+
|
|
168
|
+
#if STAGE_CROWD
|
|
169
|
+
fails &= 0x0400; // the crowded level plays nothing like the script: only late frames count
|
|
170
|
+
#endif
|
|
171
|
+
bool ok = fails == 0;
|
|
172
|
+
RESULT = ok ? 0x01 : 0x02;
|
|
173
|
+
vic.color_border = ok ? VCOL_GREEN : VCOL_RED;
|
|
174
|
+
put_text(21, 0, ok ? "result 01 pass" : "result 02 fail");
|
|
175
|
+
if (!ok)
|
|
176
|
+
put_hex(21, 15, fails);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// Right after the IRQ at line 251 has set the new picture up, its camera
|
|
180
|
+
// goes on row 23 ("CAM 0576"), so tools/tearcheck.py can compare the
|
|
181
|
+
// picture with the camera the program meant: a page and an XSCROLL that
|
|
182
|
+
// disagree put the picture 8 pixels off.
|
|
183
|
+
static void autopilot_blank(void)
|
|
184
|
+
{
|
|
185
|
+
put_text(23, 30, "cam");
|
|
186
|
+
put_num(23, 34, pub_camx, 4);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
static void autopilot_frame(void)
|
|
190
|
+
{
|
|
191
|
+
if (state == ST_GRADED)
|
|
192
|
+
return;
|
|
193
|
+
if (metering && state == ST_PLAY)
|
|
194
|
+
check_frame(); // a whole play frame ran (not the one that started the game)
|
|
195
|
+
if (DEBUG_AT && frame == DEBUG_AT)
|
|
196
|
+
{
|
|
197
|
+
debug_print();
|
|
198
|
+
state = ST_GRADED;
|
|
199
|
+
}
|
|
200
|
+
else if (frame == VERDICT_FRAME)
|
|
201
|
+
{
|
|
202
|
+
grade();
|
|
203
|
+
meter_print();
|
|
204
|
+
state = ST_GRADED;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
@@ -0,0 +1,331 @@
|
|
|
1
|
+
// view.c: the VIC-II side. Three playfield pages and a HUD page in bank 3;
|
|
2
|
+
// the camera; the scroll. The frame's registers are computed into shadows
|
|
3
|
+
// during the frame and written together in the vertical blank
|
|
4
|
+
// (view_apply), so a picture is always one page at one XSCROLL.
|
|
5
|
+
//
|
|
6
|
+
// Scroll, after c64-kb soft_scroll_h and screen_double_buffer_d018:
|
|
7
|
+
// XSCROLL = 7 - (camx & 7) moves the picture a pixel. A column crossing
|
|
8
|
+
// is a $D018 flip to a page that already holds the next column. Of the
|
|
9
|
+
// three pages one is on display (column c), one holds the column the
|
|
10
|
+
// camera just came from (the page shown before the last crossing, so it
|
|
11
|
+
// is ready for free), and the third is prepared for the next column in the
|
|
12
|
+
// direction of travel: five rows a frame, copied one column over from the
|
|
13
|
+
// page on display by slice_copy (engine.asm), plus the new column's five
|
|
14
|
+
// cells from the level. The camera moves at most 2 pixels a frame, so the
|
|
15
|
+
// next crossing that way is at least 4 frames off, and 4 slices finish it.
|
|
16
|
+
// No page is written while it is on display: nothing tears, and no frame
|
|
17
|
+
// carries a whole 20-row shift.
|
|
18
|
+
#include "game.h"
|
|
19
|
+
#include "asm.h"
|
|
20
|
+
#include <string.h>
|
|
21
|
+
|
|
22
|
+
#define CAM_LEFT 100 // the player's screen x the camera keeps between
|
|
23
|
+
#define CAM_RIGHT 140
|
|
24
|
+
#define CAM_SPEED 2 // pixels a frame, at most: 4 frames a column
|
|
25
|
+
#define SLICE 5 // rows a prepare step (engine.asm's SLICE)
|
|
26
|
+
#define NO_PAGE 0xff
|
|
27
|
+
#define COL_MAX (LEVEL_CW - 40) // the last column a page can start at
|
|
28
|
+
|
|
29
|
+
unsigned camx, shown_col;
|
|
30
|
+
unsigned pub_camx; // the camera of the pair last published
|
|
31
|
+
char shown_page;
|
|
32
|
+
int page_col[NPAGES];
|
|
33
|
+
char page_rows[NPAGES];
|
|
34
|
+
static char prep_page; // the page being prepared, or NO_PAGE
|
|
35
|
+
|
|
36
|
+
static char *const page_addr[NPAGES] = { PAGE0, PAGE1, PAGE2 };
|
|
37
|
+
static const char page_d018[NPAGES] = { D018_PAGE0, D018_PAGE1, D018_PAGE2 };
|
|
38
|
+
|
|
39
|
+
static char sh_d016, sh_d018, sh_en, sh_msb, cia_ack;
|
|
40
|
+
static char sh_x[8], sh_y[8], sh_ptr[8], sh_col[8];
|
|
41
|
+
|
|
42
|
+
#define SLICE_SRC (*(volatile unsigned *)ASM_SLICE_SRC)
|
|
43
|
+
#define PF_D016 (*(volatile char *)ASM_PF_D016)
|
|
44
|
+
#define PF_D018 (*(volatile char *)ASM_PF_D018)
|
|
45
|
+
#define SLICE_DST (*(volatile unsigned *)ASM_SLICE_DST)
|
|
46
|
+
|
|
47
|
+
void view_init(void)
|
|
48
|
+
{
|
|
49
|
+
vic.spr_enable = 0;
|
|
50
|
+
cia2.pra = cia2.pra & 0xfc; // VIC bank 3: $C000-$FFFF
|
|
51
|
+
vic.ctrl1 = 0x1b; // display on, 25 rows, YSCROLL 3
|
|
52
|
+
vic.ctrl2 = D016_PLAY | 7;
|
|
53
|
+
vic.memptr = D018_PAGE0;
|
|
54
|
+
PF_D016 = D016_PLAY | 7;
|
|
55
|
+
PF_D018 = D018_PAGE0;
|
|
56
|
+
vic.color_border = COL_SKY;
|
|
57
|
+
vic.color_back = COL_SKY;
|
|
58
|
+
vic.color_back1 = COL_EARTH;
|
|
59
|
+
vic.color_back2 = COL_GOLD;
|
|
60
|
+
vic.spr_multi = 0;
|
|
61
|
+
vic.spr_expand_x = 0;
|
|
62
|
+
vic.spr_expand_y = 0;
|
|
63
|
+
vic.spr_priority = 0; // sprites in front of the playfield
|
|
64
|
+
|
|
65
|
+
// One memset per page. The obvious single loop storing to all four
|
|
66
|
+
// miscompiles at -O1 to -O3 (Oscar64 local build and upstream 9a902f6,
|
|
67
|
+
// issue #30 fault 7): the pointer high byte of the first page is set
|
|
68
|
+
// once per 256-byte block and reused for the others, so PAGE1 got one
|
|
69
|
+
// byte in 256 and row 20 showed garbage whenever page 1 was on screen.
|
|
70
|
+
memset(PAGE0, CH_SKY, 1024);
|
|
71
|
+
memset(PAGE1, CH_SKY, 1024);
|
|
72
|
+
memset(PAGE2, CH_SKY, 1024);
|
|
73
|
+
memset(HUDPAGE, CH_SKY, 1024);
|
|
74
|
+
for (unsigned i = 0; i < PF_ROWS * 40; i++)
|
|
75
|
+
COLOUR[i] = 0x08 | COL_GRASS; // multicolour; 11 draws grass
|
|
76
|
+
for (unsigned i = PF_ROWS * 40; i < 1000; i++)
|
|
77
|
+
COLOUR[i] = VCOL_WHITE; // row 20 is blank; the HUD is hires white
|
|
78
|
+
|
|
79
|
+
// The split IRQ. BASIC and KERNAL are out ($01 = $35), so the CPU takes
|
|
80
|
+
// its vectors from RAM: $FFFE to the split, $FFFA (RESTORE) to an RTI.
|
|
81
|
+
*(volatile unsigned *)0xfffe = ASM_IRQ_SPLIT; // it then points $FFFE at irq_blank, and back
|
|
82
|
+
*(volatile unsigned *)0xfffa = ASM_NMI_RTI;
|
|
83
|
+
cia1.icr = 0x7f; // no CIA1 interrupts: the KERNAL's timer is not wanted
|
|
84
|
+
cia_ack = cia1.icr; // read: clears a pending CIA1 interrupt
|
|
85
|
+
vic.raster = SPLIT_LINE; // $D011 bit 7 is 0: line 212
|
|
86
|
+
vic.intr_ctrl = 0x0f; // clear anything pending
|
|
87
|
+
vic.intr_enable = 0x01; // raster only
|
|
88
|
+
__asm { cli }
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// Rows row0 to row0 + n - 1 of world column col, down a page column.
|
|
92
|
+
static void level_cells(char *dst, unsigned col, char row0, char n)
|
|
93
|
+
{
|
|
94
|
+
dst += row0 * 40;
|
|
95
|
+
for (char r = row0; r < row0 + n; r++, dst += 40)
|
|
96
|
+
*dst = cell_char(col, r);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
static void page_draw(char p, int col)
|
|
100
|
+
{
|
|
101
|
+
page_col[p] = col;
|
|
102
|
+
page_rows[p] = PF_ROWS;
|
|
103
|
+
if (col < 0 || col > COL_MAX)
|
|
104
|
+
return; // off the level: never shown
|
|
105
|
+
for (char c = 0; c < 40; c++)
|
|
106
|
+
level_column(page_addr[p] + c, col + c);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
// Draw all three pages whole: the start of a game, not a scroll.
|
|
110
|
+
void view_cut(void)
|
|
111
|
+
{
|
|
112
|
+
shown_col = camx >> 3;
|
|
113
|
+
shown_page = 0;
|
|
114
|
+
page_draw(0, shown_col);
|
|
115
|
+
page_draw(1, (int)shown_col + 1);
|
|
116
|
+
page_draw(2, (int)shown_col - 1);
|
|
117
|
+
prep_page = NO_PAGE;
|
|
118
|
+
sh_d016 = D016_PLAY | (7 - (camx & 7));
|
|
119
|
+
sh_d018 = page_d018[0];
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// A taken coin: every page that holds the cell, so a page shown later
|
|
123
|
+
// cannot bring it back.
|
|
124
|
+
void view_erase_tile(unsigned col, char row)
|
|
125
|
+
{
|
|
126
|
+
char r = row & 0xfe;
|
|
127
|
+
for (char p = 0; p < NPAGES; p++)
|
|
128
|
+
{
|
|
129
|
+
char *base = page_addr[p] + r * 40;
|
|
130
|
+
int sc = (int)(col & ~1u) - page_col[p];
|
|
131
|
+
for (char k = 0; k < 2; k++, sc++)
|
|
132
|
+
{
|
|
133
|
+
if (sc >= 0 && sc < 40)
|
|
134
|
+
{
|
|
135
|
+
base[sc] = CH_SKY;
|
|
136
|
+
base[sc + 40] = CH_SKY;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
// One slice of the page being prepared: five rows copied one column over
|
|
143
|
+
// from the page on display, and those rows of the new column.
|
|
144
|
+
static void prep_step(void)
|
|
145
|
+
{
|
|
146
|
+
char p = prep_page;
|
|
147
|
+
char r = page_rows[p];
|
|
148
|
+
unsigned off = r * 40;
|
|
149
|
+
char *src = page_addr[shown_page] + off;
|
|
150
|
+
char *dst = page_addr[p] + off;
|
|
151
|
+
if (page_col[p] > (int)shown_col)
|
|
152
|
+
{
|
|
153
|
+
SLICE_SRC = (unsigned)src + 1; // the picture moves left
|
|
154
|
+
SLICE_DST = (unsigned)dst;
|
|
155
|
+
__asm { jsr ASM_SLICE_COPY }
|
|
156
|
+
level_cells(page_addr[p] + 39, page_col[p] + 39, r, SLICE);
|
|
157
|
+
}
|
|
158
|
+
else
|
|
159
|
+
{
|
|
160
|
+
SLICE_SRC = (unsigned)src; // the picture moves right
|
|
161
|
+
SLICE_DST = (unsigned)dst + 1;
|
|
162
|
+
__asm { jsr ASM_SLICE_COPY }
|
|
163
|
+
level_cells(page_addr[p], page_col[p], r, SLICE);
|
|
164
|
+
}
|
|
165
|
+
page_rows[p] = r + SLICE;
|
|
166
|
+
if (page_rows[p] >= PF_ROWS)
|
|
167
|
+
prep_page = NO_PAGE;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
#if TEAR_DEMO
|
|
171
|
+
// The old way, for tools/tearcheck.py to catch: shift the page on display
|
|
172
|
+
// in place, in C, while the beam draws it (issue #18).
|
|
173
|
+
static void shift_in_place(char *p, bool left)
|
|
174
|
+
{
|
|
175
|
+
for (char r = 0; r < PF_ROWS; r++, p += 40)
|
|
176
|
+
{
|
|
177
|
+
if (left)
|
|
178
|
+
for (char c = 0; c < 39; c++)
|
|
179
|
+
p[c] = p[c + 1];
|
|
180
|
+
else
|
|
181
|
+
for (char c = 39; c > 0; c--)
|
|
182
|
+
p[c] = p[c - 1];
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
#endif
|
|
186
|
+
|
|
187
|
+
// A crossing to column cc: flip to the page that holds it (finishing it
|
|
188
|
+
// first if a slice is still owed, which the camera speed rules out in
|
|
189
|
+
// play), keep the page just left as the neighbour behind, and start
|
|
190
|
+
// preparing the third for the column after cc.
|
|
191
|
+
static void cross(unsigned cc)
|
|
192
|
+
{
|
|
193
|
+
bool right = cc > shown_col;
|
|
194
|
+
#if TEAR_DEMO
|
|
195
|
+
char *p = page_addr[shown_page];
|
|
196
|
+
shift_in_place(p, right);
|
|
197
|
+
if (right)
|
|
198
|
+
level_column(p + 39, cc + 39);
|
|
199
|
+
else
|
|
200
|
+
level_column(p, cc);
|
|
201
|
+
page_col[shown_page] = cc;
|
|
202
|
+
#else
|
|
203
|
+
char next = NO_PAGE;
|
|
204
|
+
for (char p = 0; p < NPAGES; p++)
|
|
205
|
+
if (p != shown_page && page_col[p] == (int)cc)
|
|
206
|
+
next = p;
|
|
207
|
+
if (next == NO_PAGE)
|
|
208
|
+
{
|
|
209
|
+
next = prep_page != NO_PAGE ? prep_page : (shown_page + 1) % NPAGES;
|
|
210
|
+
page_col[next] = cc;
|
|
211
|
+
page_rows[next] = 0;
|
|
212
|
+
}
|
|
213
|
+
while (page_rows[next] < PF_ROWS)
|
|
214
|
+
{
|
|
215
|
+
prep_page = next;
|
|
216
|
+
prep_step(); // owed slices: not in play (see above)
|
|
217
|
+
}
|
|
218
|
+
char behind = shown_page;
|
|
219
|
+
shown_page = next;
|
|
220
|
+
char third = NPAGES - next - behind; // pages are 0, 1, 2
|
|
221
|
+
int target = right ? (int)cc + 1 : (int)cc - 1;
|
|
222
|
+
page_col[third] = target;
|
|
223
|
+
page_rows[third] = 0;
|
|
224
|
+
prep_page = third;
|
|
225
|
+
if (target < 0 || target > COL_MAX)
|
|
226
|
+
{
|
|
227
|
+
page_rows[third] = PF_ROWS; // off the level: nothing to prepare
|
|
228
|
+
prep_page = NO_PAGE;
|
|
229
|
+
}
|
|
230
|
+
#endif
|
|
231
|
+
events |= right ? EV_SHIFT_L : EV_SHIFT_R;
|
|
232
|
+
shown_col = cc;
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// The camera keeps the player between screen x 100 and 140, moving at most
|
|
236
|
+
// CAM_SPEED a frame. The owed slice comes first, so a page due at this
|
|
237
|
+
// frame's crossing is finished before the crossing is decided.
|
|
238
|
+
void view_follow(void)
|
|
239
|
+
{
|
|
240
|
+
#if !TEAR_DEMO
|
|
241
|
+
if (prep_page != NO_PAGE)
|
|
242
|
+
prep_step();
|
|
243
|
+
#endif
|
|
244
|
+
int sx = (int)px - (int)camx;
|
|
245
|
+
int t = camx;
|
|
246
|
+
if (sx > CAM_RIGHT)
|
|
247
|
+
t = (int)px - CAM_RIGHT;
|
|
248
|
+
else if (sx < CAM_LEFT)
|
|
249
|
+
t = (int)px - CAM_LEFT;
|
|
250
|
+
if (t < 0)
|
|
251
|
+
t = 0;
|
|
252
|
+
else if (t > CAM_MAX)
|
|
253
|
+
t = CAM_MAX;
|
|
254
|
+
if (t > (int)camx + CAM_SPEED)
|
|
255
|
+
t = camx + CAM_SPEED;
|
|
256
|
+
else if (t < (int)camx - CAM_SPEED)
|
|
257
|
+
t = camx - CAM_SPEED;
|
|
258
|
+
camx = t;
|
|
259
|
+
|
|
260
|
+
unsigned cc = camx >> 3;
|
|
261
|
+
if (cc != shown_col)
|
|
262
|
+
cross(cc);
|
|
263
|
+
sh_d016 = D016_PLAY | (7 - (camx & 7));
|
|
264
|
+
sh_d018 = page_d018[shown_page];
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
// One sprite's shadow. Art is 16 wide; x is the art's left edge in the
|
|
268
|
+
// world; line is the Y register, one above the art's top row (the VIC
|
|
269
|
+
// draws a sprite from line Y + 1, and world row y is on line 51 + y). A
|
|
270
|
+
// sprite off the 38-column window is switched off: X wraps at 504 on PAL
|
|
271
|
+
// and 520 on NTSC (c64-kb sprite_x_range_hidden_and_seam).
|
|
272
|
+
static void put_sprite(char n, int x, int line, char shape, char colour, bool on)
|
|
273
|
+
{
|
|
274
|
+
int sx = x - (int)camx + 31; // world pixel camx sits at VIC X 31
|
|
275
|
+
char bit = 1 << n;
|
|
276
|
+
if (on && sx > 8 && sx < 335 && line > 20 && line < 190) // bottom row above line 211: never over the HUD
|
|
277
|
+
{
|
|
278
|
+
sh_en |= bit;
|
|
279
|
+
sh_x[n] = sx & 0xff;
|
|
280
|
+
if (sx & 0x100)
|
|
281
|
+
sh_msb |= bit;
|
|
282
|
+
sh_y[n] = line;
|
|
283
|
+
sh_ptr[n] = SPR_BLOCK + shape;
|
|
284
|
+
sh_col[n] = colour;
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
void view_sprites(void)
|
|
289
|
+
{
|
|
290
|
+
sh_en = 0;
|
|
291
|
+
sh_msb = 0;
|
|
292
|
+
char ps = panim.shape + (pleft && panim.shape < SH_MIRROR ? SH_MIRROR : 0);
|
|
293
|
+
put_sprite(0, px - 8, (int)(py >> 8) - 21 + 50, ps, COL_PLAYER, !(pinvuln & 4));
|
|
294
|
+
for (char s = 0; s < NSLOT; s++)
|
|
295
|
+
{
|
|
296
|
+
if (slot_lvl[s] != NO_SLOT)
|
|
297
|
+
put_sprite(s + 1, slot_x[s] - 8, (int)(slot_y[s] >> 8) - 16 + 50, slot_anim[s].shape,
|
|
298
|
+
slot_type[s] == T_WALKER ? COL_WALKER : COL_HOPPER, true);
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
// The end of a frame's work: the page and XSCROLL for the next picture,
|
|
303
|
+
// as one pair, for the IRQ at line 251 to write (engine.asm).
|
|
304
|
+
void view_publish(void)
|
|
305
|
+
{
|
|
306
|
+
__asm { sei }
|
|
307
|
+
PF_D016 = sh_d016;
|
|
308
|
+
PF_D018 = sh_d018;
|
|
309
|
+
pub_camx = camx;
|
|
310
|
+
__asm { cli }
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
// The vertical blank, from line 251: the sprites for the picture the IRQ
|
|
314
|
+
// has just set up. The sprite pointers go to every page, because the VIC
|
|
315
|
+
// reads them from whichever page it is showing.
|
|
316
|
+
void view_apply(void)
|
|
317
|
+
{
|
|
318
|
+
for (char n = 0; n < 8; n++)
|
|
319
|
+
{
|
|
320
|
+
vic.spr_pos[n].x = sh_x[n];
|
|
321
|
+
vic.spr_pos[n].y = sh_y[n];
|
|
322
|
+
vic.spr_color[n] = sh_col[n];
|
|
323
|
+
char p = sh_ptr[n];
|
|
324
|
+
PAGE0[0x3f8 + n] = p;
|
|
325
|
+
PAGE1[0x3f8 + n] = p;
|
|
326
|
+
PAGE2[0x3f8 + n] = p;
|
|
327
|
+
HUDPAGE[0x3f8 + n] = p;
|
|
328
|
+
}
|
|
329
|
+
vic.spr_msbx = sh_msb;
|
|
330
|
+
vic.spr_enable = sh_en;
|
|
331
|
+
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
#!/usr/bin/env python3
|
|
2
|
+
"""drive.py PRG STEP...: play the `make joy` build headless over VICE's binary monitor.
|
|
3
|
+
|
|
4
|
+
python3 tools/drive.py build/platformer-joy.prg "until:PRESS FIRE" tap:fire \
|
|
5
|
+
"until:LIVES 3" hold:right "until:GAME OVER" "until:PRESS FIRE" print
|
|
6
|
+
|
|
7
|
+
Taken from templates/action-puzzle/tools/drive.py; only the screen it reads
|
|
8
|
+
differs: this game's text is on the HUD page at $C800, rows 21-24. The joy
|
|
9
|
+
build reads its port byte from $02FE (JOY_SOURCE) instead of $DC00, because
|
|
10
|
+
the windowless VICE's joyport commands never reach $DC00. Steps:
|
|
11
|
+
hold:DIR hold up, down, left, right or fire (DIR+DIR for two); hold:none releases
|
|
12
|
+
tap:DIR press for 0.05 s of run time, then release for 0.1 s
|
|
13
|
+
run:SECONDS let the machine play that long, at real speed (VICE runs without -warp)
|
|
14
|
+
until:TEXT run until TEXT is on the HUD (300 s limit)
|
|
15
|
+
print print the HUD's non-blank rows
|
|
16
|
+
The monitor port is DRIVE_PORT, or a free one the script picks.
|
|
17
|
+
"""
|
|
18
|
+
import os
|
|
19
|
+
import socket
|
|
20
|
+
import struct
|
|
21
|
+
import subprocess
|
|
22
|
+
import sys
|
|
23
|
+
import time
|
|
24
|
+
|
|
25
|
+
X64SC = os.environ.get("X64SC", os.path.expanduser("~/Developer/c64/vice-headless/bin/x64sc"))
|
|
26
|
+
def free_port():
|
|
27
|
+
with socket.socket() as s:
|
|
28
|
+
s.bind(("127.0.0.1", 0))
|
|
29
|
+
return s.getsockname()[1]
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
PORT = int(os.environ.get("DRIVE_PORT") or free_port()) # two drives at once do not collide
|
|
33
|
+
HUD = 0xC800 # src/game.h HUDPAGE
|
|
34
|
+
BITS = {"none": 0, "up": 1, "down": 2, "left": 4, "right": 8, "fire": 16}
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
class Vice:
|
|
38
|
+
def __init__(self, prg):
|
|
39
|
+
self.proc = subprocess.Popen(
|
|
40
|
+
[X64SC, "-default", "+sound", "-autostartprgmode", "1", "-binarymonitor", # real speed: run:1 is a second of play
|
|
41
|
+
"-binarymonitoraddress", f"ip4://127.0.0.1:{PORT}", "-autostart", prg],
|
|
42
|
+
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
|
43
|
+
for _ in range(100):
|
|
44
|
+
try:
|
|
45
|
+
self.sock = socket.create_connection(("127.0.0.1", PORT))
|
|
46
|
+
break
|
|
47
|
+
except OSError:
|
|
48
|
+
time.sleep(0.1)
|
|
49
|
+
else:
|
|
50
|
+
sys.exit("drive: no monitor")
|
|
51
|
+
self.rid = 0
|
|
52
|
+
|
|
53
|
+
def _read(self, n):
|
|
54
|
+
b = b""
|
|
55
|
+
while len(b) < n:
|
|
56
|
+
b += self.sock.recv(n - len(b)) or sys.exit("drive: monitor closed")
|
|
57
|
+
return b
|
|
58
|
+
|
|
59
|
+
def cmd(self, code, body=b""):
|
|
60
|
+
"""One binary-monitor command (it stops the machine); returns the reply's body."""
|
|
61
|
+
self.rid += 1
|
|
62
|
+
self.sock.sendall(struct.pack("<BBIIB", 2, 2, len(body), self.rid, code) + body)
|
|
63
|
+
while True:
|
|
64
|
+
_, _, n, _, _, rid = struct.unpack("<BBIBBI", self._read(12))
|
|
65
|
+
data = self._read(n)
|
|
66
|
+
if rid == self.rid:
|
|
67
|
+
return data
|
|
68
|
+
|
|
69
|
+
def joy(self, bits): # active low, as $DC00 reads
|
|
70
|
+
self.cmd(0x02, struct.pack("<BHHBH", 0, 0x02fe, 0x02fe, 0, 0) + bytes([0xff & ~bits]))
|
|
71
|
+
|
|
72
|
+
def run(self, seconds):
|
|
73
|
+
self.cmd(0xaa) # exit the monitor: the machine runs
|
|
74
|
+
time.sleep(seconds)
|
|
75
|
+
|
|
76
|
+
def screen(self):
|
|
77
|
+
d = self.cmd(0x01, struct.pack("<BHHBH", 0, HUD + 21 * 40, HUD + 1000 - 1, 0, 0))[2:]
|
|
78
|
+
text = lambda c: chr(c + 64) if 1 <= c <= 26 else (chr(c) if 32 <= c < 64 else "~")
|
|
79
|
+
return ["".join(text(c & 0x7f) for c in d[r * 40:r * 40 + 40]) for r in range(4)]
|
|
80
|
+
|
|
81
|
+
|
|
82
|
+
def main():
|
|
83
|
+
vice = Vice(sys.argv[1])
|
|
84
|
+
try:
|
|
85
|
+
vice.joy(0)
|
|
86
|
+
for step in sys.argv[2:]:
|
|
87
|
+
name, _, arg = step.partition(":")
|
|
88
|
+
if name in ("hold", "tap"):
|
|
89
|
+
vice.joy(sum(BITS[d] for d in arg.split("+")))
|
|
90
|
+
if name == "tap":
|
|
91
|
+
vice.run(0.05)
|
|
92
|
+
vice.joy(0)
|
|
93
|
+
vice.run(0.1)
|
|
94
|
+
elif name == "run":
|
|
95
|
+
vice.run(float(arg))
|
|
96
|
+
elif name == "until":
|
|
97
|
+
t0 = time.time()
|
|
98
|
+
while not any(arg in row for row in vice.screen()):
|
|
99
|
+
if time.time() - t0 > 300:
|
|
100
|
+
sys.exit(f"drive: '{arg}' never appeared")
|
|
101
|
+
vice.run(0.1)
|
|
102
|
+
print(f"drive: '{arg}' on screen")
|
|
103
|
+
elif name == "print":
|
|
104
|
+
for row in vice.screen():
|
|
105
|
+
if row.strip():
|
|
106
|
+
print("|" + row + "|")
|
|
107
|
+
finally:
|
|
108
|
+
vice.proc.kill()
|
|
109
|
+
|
|
110
|
+
|
|
111
|
+
if __name__ == "__main__":
|
|
112
|
+
main()
|