c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,532 @@
1
+ ---
2
+ recipe: password-state
3
+ toolchain: oscar64
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [password_encoding, world_state_bits]
7
+ file_formats: [PRG]
8
+ uses_registers: [DC04, DC05, DC0E, D011, D012]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # Oscar64 Password State: level passwords with a checksum, and per-level world bits
15
+
16
+ ## Synopsis
17
+
18
+ Packs a game state of 20 bits (level 0-31, lives 0-7, eight item flags,
19
+ four story flags) into a 6-character password and back. The state gets a
20
+ 10-bit CRC, the 30 bits are permuted and XORed with a fixed key, and each
21
+ 5 bits become one letter of a 32-letter alphabet that leaves out O, I, L
22
+ and 8; a player who types one of those gets 0, 1, 1 or B. The program
23
+ checks 4,096 states round trip, tries every single-character mistype of
24
+ 16 passwords (2,976 strings) and expects the checksum to reject each one,
25
+ and saves and restores one bit per object for three levels across a
26
+ sequence of level changes. PASS or FAIL per check and the cycle cost of
27
+ each routine are on screen. It implements `password_encoding` and
28
+ `world_state_bits` (`techniques/logic.md`). The entry field for the
29
+ password is `text_input_line` (`techniques/text.md`), which hands over
30
+ PETSCII bytes, the form `pw_decode` takes.
31
+
32
+ ## Source
33
+
34
+ ```c
35
+ // password-state.c
36
+ // Level passwords and per-level world bits. A game state of 20 bits
37
+ // (level 5, lives 3, items 8, flags 4) gets a 10-bit CRC, a 30-bit
38
+ // permutation and a fixed XOR key, and is written as 6 characters from a
39
+ // 32-character alphabet with no O, I, L or 8. The self-checks: 4,096
40
+ // states round-trip; every single-character mistype of 16 sample
41
+ // passwords is rejected; typing O, I, L or 8 decodes the same state; one
42
+ // level's object bits survive a change of level. CIA1 timer A then
43
+ // measures each routine. PASS or FAIL per check, on screen.
44
+ #include <c64/vic.h>
45
+ #include <c64/cia.h>
46
+
47
+ #define SCREEN ((char *)0x0400)
48
+
49
+ // Expected values, computed by the Python model on the page.
50
+ #define EXPECT_SWEEP 0xD690 // fold over the 4,096 sweep passwords
51
+ static const char expect_area[10] = {0x98, 0x00, 0x08, 0x01, 0x10, 0x00, 0x01, 0x00, 0x00, 0x80};
52
+
53
+ // --- password: tables -------------------------------------------------------
54
+
55
+ // PETSCII of the 32 symbols, value 0 to 31: 0-7, 9, then A-Z without I, L, O.
56
+ static const char alpha[32] = {
57
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x39,
58
+ 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x4A, 0x4B,
59
+ 0x4D, 0x4E, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
60
+ 0x58, 0x59, 0x5A
61
+ };
62
+ static const char key[6] = {0x13, 0x05, 0x1C, 0x0A, 0x17, 0x0E};
63
+ static const char bitmask[8] = {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
64
+
65
+ // Bit i of the 30-bit word goes to bit (7 * i) mod 30 of the password:
66
+ // symbol p / 5, bit p % 5. Filled once by init_tables.
67
+ static char perm_sym[30], perm_mask[30];
68
+ // PETSCII $30-$5A to symbol value; $FF is not a password letter.
69
+ static char dec_tab[43];
70
+
71
+ static void init_tables(void)
72
+ {
73
+ for (char i = 0; i < 30; i++)
74
+ {
75
+ char p = (char)((7 * (unsigned)i) % 30);
76
+ perm_sym[i] = p / 5;
77
+ perm_mask[i] = bitmask[p % 5];
78
+ }
79
+ for (char i = 0; i < 43; i++) dec_tab[i] = 0xff;
80
+ for (char v = 0; v < 32; v++) dec_tab[alpha[v] - 0x30] = v;
81
+ dec_tab[0x4F - 0x30] = 0; // O reads as 0
82
+ dec_tab[0x49 - 0x30] = 1; // I reads as 1
83
+ dec_tab[0x4C - 0x30] = 1; // L reads as 1
84
+ dec_tab[0x38 - 0x30] = 10; // 8 reads as B
85
+ }
86
+
87
+ struct State { char level, lives, items, flags; };
88
+
89
+ // CRC-10, polynomial $233, over the 20 state bits, top bit first.
90
+ static unsigned crc10(const char *w)
91
+ {
92
+ unsigned c = 0;
93
+ for (signed char i = 19; i >= 0; i--)
94
+ {
95
+ char in = (w[i >> 3] & bitmask[i & 7]) ? 1 : 0;
96
+ char top = (c & 0x200) ? 1 : 0;
97
+ c = (c << 1) & 0x3ff;
98
+ if (in ^ top) c ^= 0x233;
99
+ }
100
+ return c;
101
+ }
102
+
103
+ // State to 6 PETSCII bytes.
104
+ __noinline void pw_encode(const struct State *s, char *out)
105
+ {
106
+ char w[4];
107
+ w[0] = (s->level & 31) | (s->lives << 5);
108
+ w[1] = s->items;
109
+ w[2] = s->flags & 15;
110
+ w[3] = 0;
111
+ unsigned c = crc10(w); // bits 20-29 of the word
112
+ w[2] |= (char)(c << 4);
113
+ w[3] = (char)(c >> 4);
114
+ char sym[6] = {0, 0, 0, 0, 0, 0};
115
+ for (char i = 0; i < 30; i++)
116
+ if (w[i >> 3] & bitmask[i & 7]) sym[perm_sym[i]] |= perm_mask[i];
117
+ for (char k = 0; k < 6; k++) out[k] = alpha[sym[k] ^ key[k]];
118
+ }
119
+
120
+ // 6 PETSCII bytes to state. Returns 0 for a good password, 1 for a byte
121
+ // that is not a password letter, 2 for a checksum mismatch.
122
+ __noinline char pw_decode(const char *in, struct State *s)
123
+ {
124
+ char sym[6];
125
+ for (char k = 0; k < 6; k++)
126
+ {
127
+ char c = in[k] - 0x30;
128
+ if (c >= 43 || dec_tab[c] == 0xff) return 1;
129
+ sym[k] = dec_tab[c] ^ key[k];
130
+ }
131
+ char w[4] = {0, 0, 0, 0};
132
+ for (char i = 0; i < 30; i++)
133
+ if (sym[perm_sym[i]] & perm_mask[i]) w[i >> 3] |= bitmask[i & 7];
134
+ unsigned c = (w[2] >> 4) | ((unsigned)w[3] << 4);
135
+ w[2] &= 15;
136
+ w[3] = 0;
137
+ if (crc10(w) != c) return 2;
138
+ s->level = w[0] & 31;
139
+ s->lives = w[0] >> 5;
140
+ s->items = w[1];
141
+ s->flags = w[2];
142
+ return 0;
143
+ }
144
+
145
+ // --- world bits --------------------------------------------------------------
146
+
147
+ #define LEVELS 3
148
+ static const char obj_count[LEVELS] = {20, 13, 40};
149
+ static char area_start[LEVELS + 1]; // byte offset of each level's bits
150
+ static char world_bits[10]; // all levels: 3 + 2 + 5 bytes
151
+ static char flag_bits[2]; // 16 global flags
152
+ static char obj_done[40]; // working copy for the current level
153
+ static char cur_level;
154
+
155
+ static void init_world(void)
156
+ {
157
+ char o = 0;
158
+ for (char l = 0; l < LEVELS; l++) { area_start[l] = o; o += (obj_count[l] + 7) >> 3; }
159
+ area_start[LEVELS] = o;
160
+ for (char i = 0; i < 10; i++) world_bits[i] = 0; // new game: nothing done
161
+ flag_bits[0] = flag_bits[1] = 0;
162
+ }
163
+
164
+ // Leaving a level: one bit per object, set when it is collected, opened or killed.
165
+ __noinline void level_leave(void)
166
+ {
167
+ char *a = world_bits + area_start[cur_level];
168
+ char n = obj_count[cur_level];
169
+ for (char b = 0; b < ((n + 7) >> 3); b++) a[b] = 0;
170
+ for (char i = 0; i < n; i++)
171
+ if (obj_done[i]) a[i >> 3] |= bitmask[i & 7];
172
+ }
173
+
174
+ // Entering a level: rebuild the working copy from its bits.
175
+ __noinline void level_enter(char l)
176
+ {
177
+ cur_level = l;
178
+ const char *a = world_bits + area_start[l];
179
+ char n = obj_count[l];
180
+ for (char i = 0; i < n; i++)
181
+ obj_done[i] = (a[i >> 3] & bitmask[i & 7]) ? 1 : 0;
182
+ }
183
+
184
+ static void flag_set(char f) { flag_bits[f >> 3] |= bitmask[f & 7]; }
185
+ static char flag_test(char f) { return (flag_bits[f >> 3] & bitmask[f & 7]) ? 1 : 0; }
186
+
187
+ // --- screen helpers ----------------------------------------------------------
188
+
189
+ static void put_text(char row, char col, const char *s)
190
+ {
191
+ char *p = SCREEN + 40 * row + col;
192
+ while (*s)
193
+ {
194
+ char c = *s++;
195
+ if (c >= 'A' && c <= 'Z') c -= 64; // upper case to screen code
196
+ *p++ = c;
197
+ }
198
+ }
199
+
200
+ // PETSCII password to screen codes: letters $41-$5A become $01-$1A.
201
+ static void put_pw(char row, char col, const char *pw)
202
+ {
203
+ char *p = SCREEN + 40 * row + col;
204
+ for (char k = 0; k < 6; k++) p[k] = pw[k] >= 0x41 ? pw[k] - 0x40 : pw[k];
205
+ }
206
+
207
+ static const char hexg[16] = {0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
208
+ 0x38, 0x39, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06};
209
+ static void put_hex8(char row, char col, char v)
210
+ {
211
+ char *p = SCREEN + 40 * row + col;
212
+ p[0] = hexg[v >> 4]; p[1] = hexg[v & 15];
213
+ }
214
+ static void put_hex16(char row, char col, unsigned v)
215
+ {
216
+ put_hex8(row, col, (char)(v >> 8)); put_hex8(row, col + 2, (char)v);
217
+ }
218
+ static void put_dec(char row, char col, unsigned v)
219
+ {
220
+ char *p = SCREEN + 40 * row + col;
221
+ char d[5];
222
+ for (char i = 0; i < 5; i++) { d[4 - i] = 0x30 + v % 10; v /= 10; }
223
+ char lead = 1;
224
+ for (char i = 0; i < 5; i++)
225
+ {
226
+ if (d[i] != 0x30 || i == 4) lead = 0;
227
+ p[i] = lead ? 0x20 : d[i];
228
+ }
229
+ }
230
+ static void put_pass(char row, char col, char ok) { put_text(row, col, ok ? "PASS" : "FAIL"); }
231
+
232
+ static unsigned fold(unsigned chk, char v) { return (chk ^ v) * 5 + 1; }
233
+
234
+ // --- CIA1 timer A harness -----------------------------------------------------
235
+
236
+ static void t_start(void) { cia1.cra = 0x00; cia1.ta = 0xffff; cia1.cra = 0x11; }
237
+ static unsigned t_stop(void) { cia1.cra = 0x00; return 0xffff - cia1.ta; }
238
+ __noinline void null_call(void) {}
239
+
240
+ static struct State st, st2;
241
+ static char pw[6], pw2[6];
242
+
243
+ static void sweep_state(unsigned long i, struct State *s)
244
+ {
245
+ unsigned long v = (i * 40503UL) & 0xfffffUL; // odd multiplier: 4,096 distinct states
246
+ s->level = (char)v & 31;
247
+ s->lives = ((char)v >> 5) & 7;
248
+ s->items = (char)(v >> 8);
249
+ s->flags = (char)(v >> 16) & 15;
250
+ }
251
+
252
+ int main(void)
253
+ {
254
+ __asm { sei }
255
+ for (unsigned i = 0; i < 1000; i++) SCREEN[i] = 0x20;
256
+ init_tables();
257
+ init_world();
258
+
259
+ put_text(0, 0, "PASSWORD STATE 20+10 BITS = 6 CHARS");
260
+ put_text(1, 0, "ALPHABET");
261
+ for (char v = 0; v < 32; v++)
262
+ {
263
+ char c = alpha[v];
264
+ SCREEN[40 + 8 + v] = c >= 0x41 ? c - 0x40 : c;
265
+ }
266
+
267
+ // Samples: levels 0-3 with 3 lives, then everything set.
268
+ put_text(2, 0, "LV LI IT FL PASSWORD");
269
+ for (char r = 0; r < 5; r++)
270
+ {
271
+ if (r < 4) { st.level = r; st.lives = 3; st.items = 0; st.flags = 0; }
272
+ else { st.level = 31; st.lives = 7; st.items = 0xff; st.flags = 15; }
273
+ pw_encode(&st, pw);
274
+ put_hex8(3 + r, 0, st.level); put_hex8(3 + r, 3, st.lives);
275
+ put_hex8(3 + r, 6, st.items); put_hex8(3 + r, 9, st.flags);
276
+ put_pw(3 + r, 12, pw);
277
+ }
278
+
279
+ // 1. Round trip over 4,096 states, and the fold over their passwords.
280
+ unsigned chk = 0, rt_bad = 0, fold_bad = 0;
281
+ for (unsigned long i = 0; i < 4096; i++)
282
+ {
283
+ sweep_state(i, &st);
284
+ pw_encode(&st, pw);
285
+ for (char k = 0; k < 6; k++) chk = fold(chk, pw[k]);
286
+ if (pw_decode(pw, &st2) != 0 || st2.level != st.level || st2.lives != st.lives
287
+ || st2.items != st.items || st2.flags != st.flags) rt_bad++;
288
+ // The same password as a player might copy it: 0 as O, 1 as I, B as 8.
289
+ for (char k = 0; k < 6; k++)
290
+ {
291
+ char c = pw[k];
292
+ pw2[k] = c == 0x30 ? 0x4F : c == 0x31 ? ((k & 1) ? 0x49 : 0x4C) : c == 0x42 ? 0x38 : c;
293
+ }
294
+ if (pw_decode(pw2, &st2) != 0 || st2.level != st.level || st2.items != st.items || st2.lives != st.lives || st2.flags != st.flags) fold_bad++;
295
+ }
296
+ put_text(9, 0, "ROUND TRIP 4096 CHK EXP");
297
+ put_hex16(9, 20, chk); put_hex16(9, 29, EXPECT_SWEEP);
298
+ put_pass(9, 34, rt_bad == 0 && chk == EXPECT_SWEEP);
299
+ put_text(10, 0, "O I L 8 READ AS 0 1 1 B");
300
+ put_pass(10, 34, fold_bad == 0);
301
+
302
+ // 2. Every single-character mistype of 16 sample passwords.
303
+ unsigned tried = 0, caught = 0;
304
+ for (unsigned long i = 0; i < 16; i++)
305
+ {
306
+ sweep_state(i * 256 + 7, &st);
307
+ pw_encode(&st, pw);
308
+ for (char pos = 0; pos < 6; pos++)
309
+ for (char v = 0; v < 32; v++)
310
+ {
311
+ if (alpha[v] == pw[pos]) continue;
312
+ for (char k = 0; k < 6; k++) pw2[k] = pw[k];
313
+ pw2[pos] = alpha[v];
314
+ tried++;
315
+ if (pw_decode(pw2, &st2) == 2) caught++;
316
+ }
317
+ }
318
+ put_text(11, 0, "MISTYPES CAUGHT");
319
+ put_dec(11, 9, tried); put_dec(11, 22, caught);
320
+ put_pass(11, 34, tried == 2976 && caught == tried);
321
+
322
+ // 3. World bits across level changes.
323
+ char wb_ok = 1;
324
+ level_enter(0); obj_done[3] = obj_done[7] = obj_done[19] = 1; level_leave();
325
+ level_enter(1); obj_done[0] = obj_done[12] = 1; level_leave();
326
+ level_enter(2); obj_done[8] = obj_done[39] = 1; level_leave();
327
+ flag_set(5);
328
+ level_enter(0);
329
+ for (char i = 0; i < 20; i++)
330
+ if (obj_done[i] != (i == 3 || i == 7 || i == 19)) wb_ok = 0;
331
+ obj_done[4] = 1; level_leave(); // one more on the second visit
332
+ level_enter(1);
333
+ for (char i = 0; i < 13; i++)
334
+ if (obj_done[i] != (i == 0 || i == 12)) wb_ok = 0;
335
+ level_leave();
336
+ if (!flag_test(5) || flag_test(4)) wb_ok = 0;
337
+ put_text(13, 0, "WORLD BITS");
338
+ for (char i = 0; i < 10; i++)
339
+ {
340
+ put_hex8(13, 11 + 2 * i, world_bits[i]);
341
+ if (world_bits[i] != expect_area[i]) wb_ok = 0;
342
+ }
343
+ put_text(14, 0, "FLAGS");
344
+ put_hex8(14, 11, flag_bits[0]); put_hex8(14, 13, flag_bits[1]);
345
+ put_text(15, 0, "RESTORED ON RE-ENTRY");
346
+ put_pass(15, 34, wb_ok);
347
+
348
+ // 4. Cycle costs, display off, from the start of a frame.
349
+ vic.ctrl1 &= ~0x10;
350
+ while (vic.raster != 0x80) ;
351
+ while (vic.raster != 0x00) ;
352
+ unsigned c_null, c_enc, c_dec, c_crc, c_let, c_leave, c_enter;
353
+ st.level = 31; st.lives = 7; st.items = 0xff; st.flags = 15;
354
+ t_start(); null_call(); c_null = t_stop();
355
+ t_start(); pw_encode(&st, pw); c_enc = t_stop();
356
+ t_start(); pw_decode(pw, &st2); c_dec = t_stop();
357
+ for (char k = 0; k < 6; k++) pw2[k] = pw[k];
358
+ pw2[5] = pw[5] == 0x5A ? 0x59 : 0x5A;
359
+ t_start(); pw_decode(pw2, &st2); c_crc = t_stop();
360
+ pw2[0] = 0x21; // '!' is not a password letter
361
+ t_start(); pw_decode(pw2, &st2); c_let = t_stop();
362
+ level_enter(2);
363
+ for (char i = 0; i < 40; i++) obj_done[i] = 1;
364
+ t_start(); level_leave(); c_leave = t_stop();
365
+ t_start(); level_enter(2); c_enter = t_stop();
366
+ vic.ctrl1 |= 0x10;
367
+
368
+ put_text(17, 0, "CYCLES, BODY ONLY (CIA1 TIMER A)");
369
+ put_text(18, 0, "ENCODE"); put_dec(18, 18, c_enc - c_null);
370
+ put_text(19, 0, "DECODE GOOD"); put_dec(19, 18, c_dec - c_null);
371
+ put_text(20, 0, "DECODE BAD CRC"); put_dec(20, 18, c_crc - c_null);
372
+ put_text(21, 0, "DECODE BAD LETTER"); put_dec(21, 18, c_let - c_null);
373
+ put_text(22, 0, "LEVEL LEAVE 40 OBJ"); put_dec(22, 18, c_leave - c_null);
374
+ put_text(23, 0, "LEVEL ENTER 40 OBJ"); put_dec(23, 18, c_enter - c_null);
375
+ put_text(24, 0, "NULL CALL"); put_dec(24, 18, c_null);
376
+
377
+ for (;;) ;
378
+ return 0;
379
+ }
380
+ ```
381
+
382
+ ## Build
383
+
384
+ ```bash
385
+ oscar64 -tm=c64 -O2 -o=password-state.prg password-state.c
386
+ ```
387
+
388
+ Then run headless (PAL; add `-model ntsc` for NTSC):
389
+
390
+ ```bash
391
+ timeout 180 x64sc -default -warp +sound +autostart-delay-random -autostartprgmode 1 -limitcycles 80000000 -exitscreenshot password-state.png -autostart password-state.prg
392
+ ```
393
+
394
+ The checks finish between 66,000,000 and 67,000,000 cycles on PAL and
395
+ NTSC: a run cut at 66,000,000 shows no cycle table, and from 67,000,000 on
396
+ the shot is identical to the pinned one (VICE x64sc 3.10). The pin is
397
+ 80,000,000.
398
+
399
+ ## Expected output
400
+
401
+ `screenshots/password-state.png` (PAL) and
402
+ `screenshots/password-state-ntsc.png` (NTSC), both read cell by cell
403
+ against the character ROM. The two decode to the same text:
404
+
405
+ ```text
406
+ PASSWORD STATE 20+10 BITS = 6 CHARS
407
+ ALPHABET012345679ABCDEFGHJKMNPQRSTUVWXYZ
408
+ LV LI IT FL PASSWORD
409
+ 00 03 00 00 3NSBRC
410
+ 01 03 00 00 2NS2YF
411
+ 02 03 00 00 RHS2YC
412
+ 03 03 00 00 QHSBRF
413
+ 1F 07 FF 0F SU3PAH
414
+
415
+ ROUND TRIP 4096 CHK D690 EXP D690 PASS
416
+ O I L 8 READ AS 0 1 1 B PASS
417
+ MISTYPES 2976 CAUGHT 2976 PASS
418
+
419
+ WORLD BITS 98000801100001000080
420
+ FLAGS 2000
421
+ RESTORED ON RE-ENTRY PASS
422
+
423
+ CYCLES, BODY ONLY (CIA1 TIMER A)
424
+ ENCODE 3639
425
+ DECODE GOOD 3737
426
+ DECODE BAD CRC 3702
427
+ DECODE BAD LETTER 8
428
+ LEVEL LEAVE 40 OBJ 2224
429
+ LEVEL ENTER 40 OBJ 2102
430
+ NULL CALL 35
431
+ ```
432
+
433
+ This Python model of the encoder gives the same sample passwords, the
434
+ same fold over the 4,096 sweep passwords (`D690`) and no missed
435
+ single-character error:
436
+
437
+ ```python
438
+ ALPHA = "012345679ABCDEFGHJKMNPQRSTUVWXYZ" # value 0..31
439
+ KEY = [0x13, 0x05, 0x1C, 0x0A, 0x17, 0x0E]
440
+ PERM = [(7 * i) % 30 for i in range(30)] # word bit i -> password bit PERM[i]
441
+
442
+ def crc10(d): # polynomial $233, top bit first
443
+ c = 0
444
+ for i in range(19, -1, -1):
445
+ fb = ((d >> i) & 1) ^ ((c >> 9) & 1)
446
+ c = (c << 1) & 0x3ff
447
+ if fb: c ^= 0x233
448
+ return c
449
+
450
+ def encode(d): # d = level | lives<<5 | items<<8 | flags<<16
451
+ w = d | crc10(d) << 20
452
+ p = sum(1 << PERM[i] for i in range(30) if (w >> i) & 1)
453
+ return ''.join(ALPHA[((p >> 5 * k) & 31) ^ KEY[k]] for k in range(6))
454
+
455
+ FOLD = {'O': '0', 'I': '1', 'L': '1', '8': 'B'}
456
+ def decode(pw): # state, or None for a bad password
457
+ p = 0
458
+ for k, ch in enumerate(pw):
459
+ ch = FOLD.get(ch, ch)
460
+ if ch not in ALPHA: return None
461
+ p |= (ALPHA.index(ch) ^ KEY[k]) << 5 * k
462
+ w = sum(1 << i for i in range(30) if (p >> PERM[i]) & 1)
463
+ d = w & 0xfffff
464
+ return d if crc10(d) == w >> 20 else None
465
+
466
+ def fold(chk, v): return ((chk ^ v) * 5 + 1) & 0xffff
467
+ chk = 0
468
+ for i in range(4096):
469
+ d = (i * 40503) & 0xfffff
470
+ assert decode(encode(d)) == d
471
+ for b in encode(d).encode('ascii'): chk = fold(chk, b)
472
+ print(hex(chk)) # 0xd690
473
+ for lv in range(4): print(encode(lv | 3 << 5)) # 3NSBRC 2NS2YF RHS2YC QHSBRF
474
+ print(encode(0xfffff)) # SU3PAH
475
+
476
+ missed = 0 # every single-character error
477
+ for pos in range(6):
478
+ for v in range(1, 32):
479
+ q = list(encode(0))
480
+ q[pos] = ALPHA[ALPHA.index(q[pos]) ^ v]
481
+ missed += decode(''.join(q)) is not None
482
+ print(missed) # 0
483
+ ```
484
+
485
+ The world-bits line is the ten bytes of all three levels' areas: level 0
486
+ (20 objects, 3 bytes) with objects 3, 4, 7 and 19 done, level 1 (13
487
+ objects, 2 bytes) with 0 and 12, level 2 (40 objects, 5 bytes) with 8
488
+ and 39. `FLAGS 2000` is global flag 5 set. The cycle figures are CIA1
489
+ timer A after each call less the 35 cycles of the same sequence around
490
+ an empty function, identical on PAL and NTSC (rung 1, VICE x64sc 3.10).
491
+ Encode and decode were timed on state `1F 07 FF 0F`, all data bits set;
492
+ their loops test each bit, so a state with fewer set bits costs a few
493
+ cycles less. The level timings are the 40-object level with every object
494
+ done. A bad letter returns at the first byte, so its 8 cycles are the
495
+ test of one byte.
496
+
497
+ ## Why this works
498
+
499
+ `pw_encode` builds the 30-bit word in four bytes: level and lives in the
500
+ first, items in the second, flags in the low nibble of the third and the
501
+ CRC in the 10 bits above them. The permutation sends word bit i to
502
+ password bit (7 × i) mod 30; 7 and 30 share no factor, so every bit has
503
+ its own place. The key XOR stops the all-zero state from printing as
504
+ `000000`. Every step is linear over bits except the key, so a mistyped
505
+ letter changes the decoded word by a pattern that does not depend on
506
+ the state: the 186 mistypes of one password stand for every password,
507
+ and the Python loop over those 186 is a proof for all 2^20 states, not a
508
+ sample. The C program repeats it on 16 passwords to show the 6502 code
509
+ agrees.
510
+
511
+ `pw_decode` checks the letters before any arithmetic. `dec_tab` covers
512
+ PETSCII `$30` to `$5A`; a byte below `$30` wraps past 43 as an unsigned
513
+ char and is refused with the rest. The table maps O, I, L and 8 to the
514
+ values of 0, 1, 1 and B, so the four look-alikes the alphabet leaves out
515
+ are read as the letter a player most likely meant. The return code tells
516
+ a bad letter (1) from a checksum failure (2), so the prompt can say
517
+ which.
518
+
519
+ The password leaves the encoder as PETSCII, because that is what the
520
+ keyboard delivers and what a compare against typed input needs. `put_pw`
521
+ converts it to screen codes for display: letters `$41` to `$5A` become
522
+ `$01` to `$1A`, digits keep their value. Storing the PETSCII bytes
523
+ straight into `$0400` would show graphics characters where the letters
524
+ should be (`pitfalls/text-mode-render.md`,
525
+ `petscii_written_to_screen_ram`).
526
+
527
+ `level_leave` clears the level's area and sets one bit per object whose
528
+ `obj_done` byte is set; `level_enter` rebuilds the bytes from the bits.
529
+ `area_start` holds each level's byte offset, worked out once from the
530
+ object counts, so levels of different sizes share one packed array and a
531
+ save writes it whole. The C loops cost about 55 cycles an object; they
532
+ are an upper reference, not a target.