c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,362 @@
1
+ ---
2
+ tool: memory-layout-planning
3
+ tool_kind: reference-catalog
4
+ maintainer: bdgscotland
5
+ license: BSD-3-Clause
6
+ home_url: https://github.com/bdgscotland/c64-kb
7
+ ---
8
+
9
+ <!-- doc-type: toolchain-reference -->
10
+
11
+ # Whole-program memory layout planning
12
+
13
+ ## Tool
14
+
15
+ This page is a planning catalogue, not a program. It lists the fixed
16
+ constraints that decide where a C64 program's parts can go, walks one
17
+ layout through KickAssembler, Oscar64 and cc65, and shows how to read each
18
+ tool's map output to confirm the layout landed. The per-tool pages
19
+ ([kickassembler](kickassembler-reference.md), [oscar64](oscar64-reference.md),
20
+ [cc65](cc65-reference.md)) hold the full directive and flag reference; the
21
+ banking mechanics are in
22
+ [memory-banking](../techniques/memory-banking.md). Every address and map
23
+ quoted here was produced on this machine with KickAssembler 5.25, Oscar64
24
+ build 2026-05-19 and cc65 2.19 (`cl65` reports V2.18), and run in VICE
25
+ x64sc 3.10; the recipes that carry the layout are
26
+ [kickassembler/memory-layout](../recipes/kickassembler/memory-layout.md),
27
+ [oscar64/memory-layout](../recipes/oscar64/memory-layout.md) and
28
+ [cc65/memory-layout](../recipes/cc65/memory-layout.md). The cc65 build
29
+ needs `-C memory-layout.cfg`; the recipe gates pass a linker config the
30
+ page carries in a `cfg` fence. Each toolchain page also has a "Multi-file
31
+ projects" section (how a second source file joins the build, with the
32
+ failing forms provoked) and a "Reading the errors" table of provoked
33
+ messages.
34
+
35
+ **Targets:** 6510, VIC-II
36
+
37
+ ## The constraints
38
+
39
+ Each row is a fixed fact about the machine or a firm convention. The
40
+ "decides" column is what it forces on a layout.
41
+
42
+ | Range | What | Decides | Source |
43
+ |---|---|---|---|
44
+ | `$0000`-`$00FF` | Zero page. BASIC and the KERNAL own most of it; `$FB`-`$FE` are the four bytes they leave free. | A compiler's own zero-page use is fixed by its runtime (cc65: 26 bytes at `$02`-`$1B`; Oscar64: `$F7`-`$FF` as the `zeropage` region in the map below). Do not hand-place variables on top of it. | [cc65](cc65-reference.md) "Linker configs"; Oscar64 `.map`, measured |
45
+ | `$0100`-`$01FF` | 6510 hardware stack. | Not usable for data while the program runs. | 6510, settled |
46
+ | `$0400`-`$07FF` | Default screen (1000 bytes at `$0400`-`$07E7`) and the eight sprite pointers at `$07F8`-`$07FF`. | The pointer block is always `screen + $3F8`; move the screen and the pointers move with it. Pointer value = sprite address / 64, inside the VIC bank. | [memory-banking](../techniques/memory-banking.md) screen_ram_relocation |
47
+ | `$0801` | BASIC program start. The `SYS` stub lives here so `RUN` starts the code. | Every PRG that autostarts from BASIC begins at `$0801`. The first byte after the stub is `$080D` under cc65 and `$080E` under KickAssembler; Oscar64 reserves `$0801`-`$0880` as its `startup` region. | the three maps below, measured |
48
+ | `$1000`-`$1FFF`, `$9000`-`$9FFF` | The character ROM shadow. The VIC reads ROM here in banks 0 and 2; the CPU reads RAM. | No charset, bitmap, screen or sprite data can live here in banks 0 or 2. The CPU is unaffected, which is why music sits at `$1000` by convention: it is RAM the VIC could never have used. | [memory-banking](../techniques/memory-banking.md) char_rom_under_vic |
49
+ | 16 KB VIC bank | Bank 0 `$0000`, 1 `$4000`, 2 `$8000`, 3 `$C000`, selected by CIA2 `$DD00` bits 0-1, inverted. | Screen, charset, bitmap and every sprite must be inside one bank. `$D018` addresses are bank-relative. | [memory-banking](../techniques/memory-banking.md) vic_bank_select |
50
+ | `$A000`-`$BFFF` | BASIC ROM, banked by `$01` bit 0. | RAM under it needs BASIC out (`$01` = `$36`); the KERNAL and I/O stay. | [memory-banking](../techniques/memory-banking.md) cpu_io_port_bank |
51
+ | `$D000`-`$DFFF` | I/O window: VIC, SID, colour RAM (`$D800`-`$DBFF`, 1000 nibbles), CIA1, CIA2. The character ROM is under it. | Code and data do not go here while I/O is mapped in. Copying the ROM font needs `$01` = `$33` with interrupts off, then `$37` back. | [memory-banking](../techniques/memory-banking.md) cpu_io_port_bank, char_rom_under_vic |
52
+ | `$E000`-`$FFFF` | KERNAL ROM, banked by `$01` bit 1. | RAM under it is usable only with a custom IRQ path. | [memory-banking](../techniques/memory-banking.md) ram_under_kernal |
53
+ | `$1000` | Music, by convention. | Most SID files relocate to `$1000` and expect `$1000`-`$1FFF` (rung 4, from the SID file corpus; not measured here). | convention |
54
+
55
+ Two consequences fall out. In bank 0 the VIC can use `$0000`-`$0FFF`
56
+ (minus zero page and the stack) and `$2000`-`$3FFF` for graphics, and
57
+ nothing else. And the only 4 KB the VIC cannot see, `$1000`-`$1FFF`, is
58
+ exactly where music and other CPU-only data belong.
59
+
60
+ ## The worked layout
61
+
62
+ | Address | Contents | Size | Why here |
63
+ |---|---|---|---|
64
+ | `$0400` | Screen | 1 KB | Default; sprite pointers at `$07F8` |
65
+ | `$0801` | BASIC stub | 12-16 bytes | `RUN` needs it |
66
+ | `$1000` | Music | up to 4 KB | VIC-blind RAM, SID convention |
67
+ | `$2000` | Charset | 2 KB | 2 KB-aligned, in the VIC's bank 0, outside the shadow |
68
+ | `$2800` | Sprites | 64 bytes each | 64-byte aligned, pointer `$2800 / 64 = 160` |
69
+ | `$3000` | Code and data | to `$9FFF` | Above every fixed asset; below BASIC ROM |
70
+
71
+ `$D018` for this layout is `(($0400 >> 10) << 4) | (($2000 >> 10) & $0E)`
72
+ = `$18`. Everything the VIC touches is in bank 0, so `$DD00` stays at its
73
+ power-on value.
74
+
75
+ The three programs fill the charset at run time by copying the ROM font
76
+ into `$2000` and overwriting glyph 0, put one 64-byte sprite at `$2800`,
77
+ call a stub at `$1000` once per frame that increments a counter, and print
78
+ the addresses their own symbols carry. All three print the same six
79
+ addresses except `MUSIC` and `CODE` under cc65, explained below.
80
+
81
+ ## KickAssembler
82
+
83
+ One `*=` block per range. `virtual` keeps the charset block out of the
84
+ assembler's own output; it is reserved, not written.
85
+
86
+ ```asm
87
+ *=$0801 "BASIC stub"
88
+ BasicUpstart2(start)
89
+
90
+ *=$1000 "Music"
91
+ music_play:
92
+ inc music_frames
93
+ rts
94
+ music_frames:
95
+ .byte 0
96
+
97
+ *=$2000 "Charset" virtual
98
+ charset:
99
+ .fill 2048, 0
100
+
101
+ *=$2800 "Sprites"
102
+ sprite0:
103
+ .fill 64, $ff
104
+
105
+ *=$3000 "Code"
106
+ start:
107
+ lda #$18
108
+ sta $d018
109
+ jmp *
110
+ ```
111
+
112
+ Confirm with `-showmem`. The virtual block is marked `*`. The stub prints
113
+ as three blocks because `BasicUpstart2` opens `Basic` and `Basic End`
114
+ inside the one you named. This is the map of the full recipe listing:
115
+
116
+ ```
117
+ Memory Map
118
+ ----------
119
+ Default-segment:
120
+ $0801-$0800 BASIC stub
121
+ $0801-$080d Basic
122
+ $080e-$080d Basic End
123
+ $1000-$100a Music
124
+ *$2000-$27ff Charset
125
+ $2800-$283f Sprites
126
+ $3000-$313b Code
127
+ ```
128
+
129
+ One thing the map does not say: a single PRG is contiguous, so the
130
+ assembler fills every gap between blocks with zero, including the
131
+ virtual one. The recipe's PRG is 10,557 bytes and loads `$0801`-`$313B`
132
+ (measured from the file's load address and length). `virtual` saves
133
+ nothing in the file when a non-virtual block follows it; it only stops
134
+ the assembler writing the block's own bytes. For a file that skips the
135
+ gaps, use `.segment` with separate outputs, described on the
136
+ [kickassembler](kickassembler-reference.md) page under "Memory layout".
137
+
138
+ ## Oscar64
139
+
140
+ Oscar64 places objects into sections and sections into regions. Declare a
141
+ section, give it a region with a start and an exclusive end, and route
142
+ objects to it with `#pragma code`, `#pragma data` or `#pragma bss`.
143
+ Redefining the region named `main` replaces the default `$0880`-`$A000`
144
+ one; the `startup` region at `$0801`-`$0880` stays.
145
+
146
+ ```c
147
+ #pragma section( music, 0 )
148
+ #pragma section( charset, 0, , , bss )
149
+ #pragma section( sprites, 0 )
150
+
151
+ #pragma region( music, 0x1000, 0x2000, , , { music } )
152
+ #pragma region( charset, 0x2000, 0x2800, , , { charset } )
153
+ #pragma region( sprites, 0x2800, 0x3000, , , { sprites } )
154
+ #pragma region( main, 0x3000, 0xa000, , , { code, data, bss, heap, stack } )
155
+
156
+ #pragma bss( music )
157
+ unsigned music_frames;
158
+ #pragma bss( bss )
159
+
160
+ #pragma code( music )
161
+ void music_play(void) { music_frames++; }
162
+ #pragma code( code )
163
+
164
+ #pragma bss( charset )
165
+ char charset[2048];
166
+ #pragma bss( bss )
167
+
168
+ #pragma data( sprites )
169
+ __export const char sprite0[64] = { /* ... */ };
170
+ #pragma data( data )
171
+ ```
172
+
173
+ Three details, all measured on build 2026-05-19:
174
+
175
+ - An uninitialised variable is a bss object even under `#pragma data`.
176
+ `music_frames` declared under `#pragma data( music )` landed at `$4287`
177
+ in `main`'s bss; `#pragma bss( music )` put it at `$1009`, right after
178
+ the stub.
179
+ - A section declared with the `bss` flag is not written to the PRG and
180
+ not cleared at start-up (the Oscar64 README says so and the map lists it
181
+ as `BSS`). The PRG still spans it, because the file is contiguous: the
182
+ recipe's PRG is 14,984 bytes, `$0801`-`$4286`.
183
+ - `__export` keeps the sprite in the output even if nothing else refers
184
+ to it; the linker drops unreferenced placed arrays otherwise (see
185
+ "Pitfalls" on the [oscar64](oscar64-reference.md) page).
186
+
187
+ There is no flag for the map. Every build writes `<output>.map` next to
188
+ the `.prg`, along with `.asm`, `.int` and `.lbl` (measured: the plain
189
+ `oscar64 -tm=c64 -O2 -o=memory-layout.prg memory-layout.c` produced all
190
+ four). The `-n` in older notes means "pure native code", which is now the
191
+ default, and `-g` adds source references to the `.asm`; neither is a map
192
+ switch. The `regions` block of the recipe's map:
193
+
194
+ ```
195
+ regions
196
+ 1000 - 2000 : 100b, 000b, music
197
+ 2000 - 2800 : 0000, 0800, charset
198
+ 2800 - 3000 : 2840, 0040, sprites
199
+ 3000 - 9000 : 4287, 1287, main
200
+ 00f7 - 00ff : 0000, 0000, zeropage
201
+ 0801 - 0880 : 0853, 0052, startup
202
+ ```
203
+
204
+ Each line is `start - end : next free, bytes used, name`. `main` prints
205
+ as `3000 - 9000` although it was declared to `0xa000` because the 4 KB
206
+ stack is carved from the top (`9000 - 9fa5 : STACK, stack` in the
207
+ `sections` block). The `objects` block confirms the individual placements:
208
+
209
+ ```
210
+ 1000 - 1009 : music_play, NATIVE_CODE:music
211
+ 1009 - 100b : music_frames, DATA:music
212
+ 2000 - 2800 : charset, DATA:charset
213
+ 2800 - 2840 : sprite0, DATA:sprites
214
+ 3000 - 3161 : main, NATIVE_CODE:code
215
+ ```
216
+
217
+ ## cc65
218
+
219
+ cc65 places segments through the linker config, and the source names
220
+ segments through pragmas. Start from the stock `cfg/c64.cfg` (at
221
+ `/opt/homebrew/share/cc65/cfg/c64.cfg` here) and split its `MAIN` area
222
+ into fixed pieces. Each area that lands in the file needs `fill = yes`,
223
+ or the PRG has holes and loads wrongly.
224
+
225
+ ```
226
+ MEMORY {
227
+ ZP: file = "", define = yes, start = $0002, size = $001A;
228
+ LOADADDR: file = %O, start = %S - 2, size = $0002;
229
+ HEADER: file = %O, define = yes, start = %S, size = $000D;
230
+ STARTUP: file = %O, fill = yes, start = __HEADER_LAST__, size = $1000 - __HEADER_LAST__;
231
+ MUSIC: file = %O, fill = yes, start = $1000, size = $1000;
232
+ CHARSET: file = %O, fill = yes, start = $2000, size = $0800;
233
+ SPRITES: file = %O, fill = yes, start = $2800, size = $0800;
234
+ MAIN: file = %O, define = yes, start = $3000, size = __HIMEM__ - $3000;
235
+ BSS: file = "", start = __ONCE_RUN__, size = __HIMEM__ - __STACKSIZE__ - __ONCE_RUN__;
236
+ }
237
+ SEGMENTS {
238
+ ZEROPAGE: load = ZP, type = zp;
239
+ LOADADDR: load = LOADADDR, type = ro;
240
+ EXEHDR: load = HEADER, type = ro;
241
+ STARTUP: load = STARTUP, type = ro;
242
+ LOWCODE: load = STARTUP, type = ro, optional = yes;
243
+ MUSIC: load = MUSIC, type = rw;
244
+ CHARSET: load = CHARSET, type = bss, define = yes;
245
+ SPRITES: load = SPRITES, type = ro;
246
+ CODE: load = MAIN, type = ro;
247
+ RODATA: load = MAIN, type = ro;
248
+ DATA: load = MAIN, type = rw;
249
+ INIT: load = MAIN, type = rw;
250
+ ONCE: load = MAIN, type = ro, define = yes;
251
+ BSS: load = BSS, type = bss, define = yes;
252
+ }
253
+ ```
254
+
255
+ The `FEATURES`, `SYMBOLS` and `CONDES` blocks are copied from the stock
256
+ file unchanged; the recipe page has the whole file. `STARTUP` cannot move:
257
+ the stub's `SYS 2061` targets `__HEADER_LAST__`, so the runtime entry
258
+ stays at `$080D` and only `CODE` moves to `$3000`.
259
+
260
+ In the source:
261
+
262
+ ```c
263
+ #pragma code-name (push, "MUSIC")
264
+ void music_play(void) { ++music_frames; }
265
+ #pragma code-name (pop)
266
+
267
+ #pragma data-name (push, "MUSIC")
268
+ unsigned music_frames = 0;
269
+ #pragma data-name (pop)
270
+
271
+ #pragma bss-name (push, "CHARSET")
272
+ unsigned char charset[2048];
273
+ #pragma bss-name (pop)
274
+
275
+ #pragma rodata-name (push, "SPRITES")
276
+ const unsigned char sprite0[64] = { /* ... */ };
277
+ #pragma rodata-name (pop)
278
+ ```
279
+
280
+ Build with `cl65 -t c64 -O -C memory-layout.cfg --mapfile memory-layout.map`.
281
+ The map's segment list:
282
+
283
+ ```
284
+ Name Start End Size Align
285
+ ----------------------------------------------------
286
+ ZEROPAGE 000002 00001B 00001A 00001
287
+ LOADADDR 0007FF 000800 000002 00001
288
+ EXEHDR 000801 00080C 00000C 00001
289
+ STARTUP 00080D 00083F 000033 00001
290
+ MUSIC 001000 00100A 00000B 00001
291
+ CHARSET 002000 0027FF 000800 00001
292
+ SPRITES 002800 00283F 000040 00001
293
+ CODE 003000 003983 000984 00001
294
+ RODATA 003984 003AB9 000136 00001
295
+ DATA 003ABA 003AED 000034 00001
296
+ INIT 003AEE 003B09 00001C 00001
297
+ BSS 003B0A 003B35 00002C 00001
298
+ ONCE 003B0A 003B2F 000026 00001
299
+ ```
300
+
301
+ Two things the segment list does not show. First, symbol addresses: the
302
+ map's "Exports list" only carried `_main` (`$308A`) for this program, so
303
+ use `-Ln file` for a VICE label file that lists every symbol:
304
+
305
+ ```
306
+ al 001000 ._music_frames
307
+ al 001002 ._music_play
308
+ al 002000 ._charset
309
+ al 002800 ._sprite0
310
+ al 00308A ._main
311
+ ```
312
+
313
+ Second, order inside a segment is the compiler's. `music_frames` was
314
+ emitted before `music_play` even though the function is defined first in
315
+ the source, so the stub is at `$1002`, not `$1000`; and `main` is at
316
+ `$308A` because `$8A` bytes of the same translation unit precede it in
317
+ `CODE`. If an address must be exact under cc65, give it a segment of its
318
+ own. The PRG is 13,105 bytes, `$0801`-`$3B2F`.
319
+
320
+ ## Confirming the layout at run time
321
+
322
+ The map says where the linker put things; the machine says what the VIC
323
+ is using. The recipes print both: the symbol addresses, and the screen
324
+ base recomputed from CIA2 `$DD00` and `$D018`. When the two disagree the
325
+ `$D018` write is wrong, not the layout. A visibly altered glyph 0 and a
326
+ sprite on screen are the check that the charset and sprite addresses are
327
+ the ones the VIC fetches from; a wrong `$D018` nibble shows the ROM font
328
+ or garbage, and a wrong pointer shows a sprite made of code bytes.
329
+
330
+ ## Pitfalls
331
+
332
+ - KickAssembler's default `.text` encoding is `screencode_mixed`, in
333
+ which `"ABCDEF"` assembles to `$41`-`$46`, the graphics glyphs of the
334
+ upper-case font. A hex-digit table for direct screen writes needs
335
+ `.encoding "screencode_upper"` first (measured: the recipe's counter
336
+ printed `00-♠` until the encoding line went in).
337
+ - cc65 maps ASCII upper case in string literals to shifted PETSCII
338
+ (`$C1`-`$DA`), which the upper-case font shows as graphics, and `%X`
339
+ does the same to `A`-`F`. Write lower-case source text and `%x`
340
+ (measured: the labels and the `A` of `$308A` were graphics until the
341
+ literals were lower-cased).
342
+ - A cc65 recipe that needs `-C` does not build under the repository's
343
+ gates as they stand: `scripts/check-listings.ts` and
344
+ `scripts/verify-recipes.ts` run `cl65 -t c64 -O -o out.prg src.c` with
345
+ no way to add a config, and the stock config stops with
346
+ `ld65: Error: Missing memory area assignment for segment 'MUSIC'`
347
+ (measured). That is a harness gap, not a layout fault.
348
+ - Oscar64 drops an unreferenced placed array; `__export` it.
349
+ - Under any of the three, a charset that is not 2 KB-aligned or a sprite
350
+ that is not 64-byte-aligned cannot be addressed: `$D018` and the sprite
351
+ pointers only hold multiples, so the VIC fetches from the aligned
352
+ address below the symbol. None of the tools checks this for you.
353
+
354
+ ## See also
355
+
356
+ - [kickassembler-reference](kickassembler-reference.md), "Memory layout"
357
+ - [oscar64-reference](oscar64-reference.md), "Memory layout and banking"
358
+ - [cc65-reference](cc65-reference.md), "Linker configs"
359
+ - [memory-banking](../techniques/memory-banking.md)
360
+ - Recipes: [kickassembler/memory-layout](../recipes/kickassembler/memory-layout.md),
361
+ [oscar64/memory-layout](../recipes/oscar64/memory-layout.md),
362
+ [cc65/memory-layout](../recipes/cc65/memory-layout.md)