c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,545 @@
1
+ ---
2
+ recipe: screen-dissolve
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [screen_dissolve_lfsr]
7
+ file_formats: [PRG]
8
+ uses_registers: [D012, D020, D021, DC04, DC05, DC0D, DC0E]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler: Screen Dissolve by LFSR
15
+
16
+ ## Synopsis
17
+
18
+ Two text screens are built at start-up: screen A, a light blue checker of
19
+ two glyphs captioned `SCREEN A`, on the visible screen, and screen B, yellow
20
+ diagonal stripes captioned `SCREEN B`, in RAM. Each frame a 10-bit Galois
21
+ LFSR pulls 20 cell indices and each cell is copied from B to the visible
22
+ screen, screen byte and colour byte, so B appears through A in a random
23
+ order over 50 frames: a dissolve, with no palette work. Indices 1000 to
24
+ 1023 are pulled again, cell 0 is copied by hand at the end, and CIA1 timer
25
+ A times every frame. When cell 0 lands the program grades itself: `$02FF`
26
+ is `$01` with a green border if that was frame 50 and no frame took more
27
+ than 4,000 cycles, else `$02` with a red border. The picture is static from
28
+ then on, which is what the pin shows. Build with `-define SEQ` for the
29
+ control that copies the cells in order at the same rate, which is a wipe,
30
+ and with `-define STOP25` to freeze either after frame 25 for a mid-way
31
+ picture.
32
+
33
+ ## Source
34
+
35
+ ```asm
36
+ // screen-dissolve.asm
37
+ // Two text screens are built at start-up. Screen A, a checker of two glyphs
38
+ // in light blue with the caption "SCREEN A", is the visible screen at $0400.
39
+ // Screen B, diagonal stripes in yellow with the caption "SCREEN B", is kept
40
+ // in RAM at $2800 (screen bytes) and $2C00 (colour bytes). Each frame, from
41
+ // the first line of the lower border, a 10-bit Galois LFSR (taps $240, the
42
+ // polynomial x^10 + x^7 + 1) produces 20 cell indices and each cell is copied
43
+ // from B to the visible screen, screen byte and colour byte. Indices 1000 to
44
+ // 1023 are skipped, and cell 0, which an LFSR never produces, is copied by
45
+ // hand once the register has come back to its seed. CIA1 timer A times each
46
+ // frame's copy; the cost of every frame is logged as a word at COSTLOG and
47
+ // the largest is kept. When cell 0 lands the program grades itself: $02FF is
48
+ // $01 with a green border if that happened on frame EXPECT_FRAME and no frame
49
+ // cost more than BUDGET cycles, else $02 with a red border. The picture is
50
+ // static from then on.
51
+ // Build variants: -define SEQ gives the control that copies cells 0, 1, 2 ..
52
+ // 999 in order at the same rate, which is a wipe and not a dissolve;
53
+ // -define STOP25 freezes the picture after frame 25 for a mid-way screenshot.
54
+
55
+ .const SCREEN = $0400
56
+ .const COLOUR = $d800
57
+ .const SCREEN_B = $2800 // screen B, screen bytes, 1000 used
58
+ .const COLOUR_B = $2c00 // screen B, colour bytes, 1000 used
59
+ .const COSTLOG = $3000 // word per frame, indexed by frame * 2
60
+ .const SYNC_LINE = 251 // first line of the lower border, both models
61
+ .const CELLS_PER_FRAME = 20
62
+ .const CELLS = 1000
63
+ .const SEED = 1 // any value 1 to 1023; 1 is a valid cell
64
+ .const TAP_LO = $40 // $240: x^10 + x^7 + 1, bits 9 and 6
65
+ .const TAP_HI = $02
66
+ .const EXPECT_FRAME = 50 // 1000 cells at 20 a frame
67
+ .const BUDGET = 4000 // cycles one frame's copies may take
68
+ .const RESULT = $02ff // verdict byte read by a harness
69
+ .const GLYPH_A0 = $66 // hatched square
70
+ .const GLYPH_A1 = $e6 // the same, reversed
71
+ .const GLYPH_B0 = $a0 // reverse space: a solid block
72
+ .const GLYPH_B1 = $2e // full stop
73
+ .const COLOUR_A = 14 // light blue
74
+ .const COLOUR_B_INK = 7 // yellow
75
+ .const CAPTION_ROW = 12
76
+ .const CAPTION_COL = 16
77
+
78
+ #if STOP25
79
+ .const STOP_FRAME = 25 // freeze after frame 25
80
+ #else
81
+ .const STOP_FRAME = 0 // never freeze
82
+ #endif
83
+
84
+ // Variables at a fixed address so a monitor dump can name them.
85
+ .const VARS = $0c00
86
+ .const frame = VARS + 0 // frames since start, 8 bits
87
+ .const done = VARS + 1 // 1 once cell 0 has landed
88
+ .const wrapped = VARS + 2 // 1 once the LFSR has come back to SEED
89
+ .const slots = VARS + 3 // cells left in this frame
90
+ .const idx = VARS + 4 // cell index, low then high
91
+ .const cost = VARS + 6 // last frame's cycles
92
+ .const maxcost = VARS + 8 // largest frame cost
93
+ .const donef = VARS + 10 // the frame cell 0 landed on
94
+
95
+ // Zero-page pointers, low bytes always 0, indexed by Y = low byte of idx.
96
+ .const srcs = $fb // screen B, screen byte
97
+ .const srcc = $fd // screen B, colour byte
98
+ .const dsts = $f7 // visible screen
99
+ .const dstc = $f9 // colour RAM
100
+ .const row_a = $f3 // build pointers
101
+ .const row_b = $f5
102
+
103
+ BasicUpstart2(start)
104
+
105
+ // CIA1 timer A as a stopwatch, phi2 clock, counting down from $FFFF.
106
+ .macro t_start() {
107
+ lda #$00
108
+ sta $dc0e
109
+ lda #$ff
110
+ sta $dc04
111
+ sta $dc05
112
+ lda #$11 // force load, start, count phi2
113
+ sta $dc0e
114
+ }
115
+ .macro t_stop(addr) {
116
+ lda #$00
117
+ sta $dc0e
118
+ sec
119
+ lda #$ff
120
+ sbc $dc04
121
+ sta addr
122
+ lda #$ff
123
+ sbc $dc05
124
+ sta addr + 1
125
+ }
126
+
127
+ * = $0900
128
+ start:
129
+ sei // no KERNAL IRQ: a copy must not be interrupted
130
+ lda #$7f
131
+ sta $dc0d // no CIA1 interrupts: timer A is the stopwatch
132
+ lda $dc0d
133
+ lda #$00
134
+ sta $d020
135
+ sta $d021
136
+
137
+ ldx #$0f // clear the variables
138
+ !: sta VARS, x
139
+ dex
140
+ bpl !-
141
+ sta srcs
142
+ sta srcc
143
+ sta dsts
144
+ sta dstc
145
+ lda #<SEED
146
+ sta idx
147
+ lda #>SEED
148
+ sta idx + 1
149
+
150
+ jsr build_screens
151
+
152
+ #if SEQ
153
+ lda #$00 // the control starts at cell 0
154
+ sta idx
155
+ sta idx + 1
156
+ #endif
157
+
158
+ mainloop:
159
+ lda #SYNC_LINE // leave the sync line, then reach it again
160
+ !: cmp $d012
161
+ beq !-
162
+ !: cmp $d012
163
+ bne !-
164
+
165
+ lda done
166
+ bne mainloop // static: nothing more to do
167
+ .if (STOP_FRAME != 0) {
168
+ lda frame
169
+ cmp #STOP_FRAME
170
+ bcs mainloop // frozen after frame STOP for the mid-way picture
171
+ }
172
+ inc frame
173
+
174
+ t_start()
175
+ ldx #CELLS_PER_FRAME
176
+ slot:
177
+ stx slots
178
+ #if SEQ
179
+ jsr copy_cell // the control: cell idx, then idx + 1
180
+ inc idx
181
+ bne !+
182
+ inc idx + 1
183
+ !: lda idx + 1
184
+ cmp #>CELLS
185
+ bne next
186
+ lda idx
187
+ cmp #<CELLS
188
+ bne next
189
+ inc done // cell 999 was the last
190
+ jmp endframe
191
+ #else
192
+ lda wrapped
193
+ bne lastcell
194
+ pull:
195
+ jsr lfsr_step // next state of the register
196
+ lda idx + 1
197
+ cmp #>CELLS // 1000 to 1023 are not cells: pull again
198
+ bne valid
199
+ lda idx
200
+ cmp #<CELLS
201
+ bcs pull
202
+ valid:
203
+ lda idx // back at the seed: every state has been seen
204
+ cmp #<SEED
205
+ bne !+
206
+ lda idx + 1
207
+ cmp #>SEED
208
+ bne !+
209
+ inc wrapped
210
+ !: jsr copy_cell
211
+ jmp next
212
+ lastcell:
213
+ lda #$00 // cell 0, which the register never produces
214
+ sta idx
215
+ sta idx + 1
216
+ jsr copy_cell
217
+ inc done
218
+ jmp endframe
219
+ #endif
220
+ next:
221
+ ldx slots
222
+ dex
223
+ bne slot
224
+
225
+ endframe:
226
+ t_stop(cost)
227
+ lda frame // log this frame's cost
228
+ asl
229
+ tax
230
+ lda cost
231
+ sta COSTLOG, x
232
+ lda cost + 1
233
+ sta COSTLOG + 1, x
234
+ lda cost + 1 // keep the largest cost seen
235
+ cmp maxcost + 1
236
+ bcc after
237
+ bne newmax
238
+ lda cost
239
+ cmp maxcost
240
+ bcc after
241
+ newmax:
242
+ lda cost
243
+ sta maxcost
244
+ lda cost + 1
245
+ sta maxcost + 1
246
+ after:
247
+ lda done
248
+ beq back
249
+ lda frame // the last cell has landed: grade the run
250
+ sta donef
251
+ cmp #EXPECT_FRAME
252
+ bne fail
253
+ lda maxcost + 1
254
+ cmp #>BUDGET
255
+ bcc pass
256
+ bne fail
257
+ lda maxcost
258
+ cmp #<BUDGET
259
+ bcs fail
260
+ pass:
261
+ lda #$01
262
+ sta RESULT
263
+ lda #$05
264
+ sta $d020
265
+ back:
266
+ jmp mainloop
267
+ fail:
268
+ lda #$02
269
+ sta RESULT
270
+ lda #$02
271
+ sta $d020
272
+ jmp mainloop
273
+
274
+ // One step of the 10-bit Galois LFSR held in idx: shift right, and if the
275
+ // bit that fell out was 1 XOR the taps in. From SEED the states 1 to 1023
276
+ // each come once before SEED comes round again; 0 never comes.
277
+ lfsr_step:
278
+ lsr idx + 1
279
+ ror idx
280
+ bcc !+
281
+ lda idx + 1
282
+ eor #TAP_HI
283
+ sta idx + 1
284
+ lda idx
285
+ eor #TAP_LO
286
+ sta idx
287
+ !: rts
288
+
289
+ // Copy cell idx (0 to 999) from screen B to the visible screen: screen byte
290
+ // and colour byte. The four pointers keep a zero low byte; their high bytes
291
+ // are the buffer's page plus the index's high byte, and Y is the low byte.
292
+ // No sum carries, so one CLC serves all four.
293
+ copy_cell:
294
+ ldy idx
295
+ lda idx + 1
296
+ clc
297
+ adc #>SCREEN_B
298
+ sta srcs + 1
299
+ adc #>(COLOUR_B - SCREEN_B)
300
+ sta srcc + 1
301
+ lda idx + 1
302
+ adc #>SCREEN
303
+ sta dsts + 1
304
+ lda idx + 1
305
+ adc #>COLOUR
306
+ sta dstc + 1
307
+ lda (srcs), y
308
+ sta (dsts), y
309
+ lda (srcc), y
310
+ sta (dstc), y
311
+ rts
312
+
313
+ // Build both screens. Cell (row, col) of A is GLYPH_A0 when row + col is
314
+ // even and GLYPH_A1 when odd, all light blue. Cell (row, col) of B is
315
+ // GLYPH_B0 when row + col is a multiple of four and GLYPH_B1 otherwise, all
316
+ // yellow. Then each gets its caption on row CAPTION_ROW.
317
+ build_screens:
318
+ lda #<SCREEN
319
+ sta row_a
320
+ lda #>SCREEN
321
+ sta row_a + 1
322
+ lda #<SCREEN_B
323
+ sta row_b
324
+ lda #>SCREEN_B
325
+ sta row_b + 1
326
+ ldx #$00 // row
327
+ rowloop:
328
+ ldy #$00 // col
329
+ colloop:
330
+ tya
331
+ stx slots // slots is free until the first frame
332
+ clc
333
+ adc slots // A = row + col
334
+ lsr
335
+ lda #GLYPH_A0
336
+ bcc !+
337
+ lda #GLYPH_A1
338
+ !: sta (row_a), y
339
+ tya
340
+ clc
341
+ adc slots
342
+ and #$03
343
+ beq stripe
344
+ lda #GLYPH_B1
345
+ bne !+
346
+ stripe:
347
+ lda #GLYPH_B0
348
+ !: sta (row_b), y
349
+ iny
350
+ cpy #40
351
+ bne colloop
352
+ lda row_a
353
+ clc
354
+ adc #40
355
+ sta row_a
356
+ bcc !+
357
+ inc row_a + 1
358
+ !: lda row_b
359
+ clc
360
+ adc #40
361
+ sta row_b
362
+ bcc !+
363
+ inc row_b + 1
364
+ !: inx
365
+ cpx #25
366
+ bne rowloop
367
+
368
+ ldx #$00 // colour: A light blue, B yellow, 1,024 each
369
+ !: lda #COLOUR_A
370
+ sta COLOUR, x
371
+ sta COLOUR + $100, x
372
+ sta COLOUR + $200, x
373
+ sta COLOUR + $300 - 24, x // the last page stops at cell 999
374
+ lda #COLOUR_B_INK
375
+ sta COLOUR_B, x
376
+ sta COLOUR_B + $100, x
377
+ sta COLOUR_B + $200, x
378
+ sta COLOUR_B + $300, x
379
+ inx
380
+ bne !-
381
+
382
+ ldx #7 // captions
383
+ !: lda caption_a, x
384
+ sta SCREEN + CAPTION_ROW * 40 + CAPTION_COL, x
385
+ lda caption_b, x
386
+ sta SCREEN_B + CAPTION_ROW * 40 + CAPTION_COL, x
387
+ dex
388
+ bpl !-
389
+ rts
390
+
391
+ caption_a: .text "screen a"
392
+ caption_b: .text "screen b"
393
+ ```
394
+
395
+ ## Build
396
+
397
+ ```bash
398
+ java -jar KickAss.jar screen-dissolve.asm -o screen-dissolve.prg
399
+ java -jar KickAss.jar screen-dissolve.asm -define STOP25 -o screen-dissolve-stop25.prg
400
+ java -jar KickAss.jar screen-dissolve.asm -define SEQ -o screen-dissolve-seq.prg
401
+ java -jar KickAss.jar screen-dissolve.asm -define SEQ -define STOP25 -o screen-dissolve-seq-stop25.prg
402
+ ```
403
+
404
+ `-showmem` reports one block at $0900-$0AF2 for the first build: 499
405
+ bytes, of which 16 are the two captions and the rest code. The PRG is 756
406
+ bytes. Screen B's 2,048 bytes at $2800 and the 128-byte cost log at $3000
407
+ are written at run time and are not in the file. A note on the variants:
408
+ KickAssembler 5.25 takes `-define NAME` as a preprocessor symbol only; an
409
+ earlier draft used `-define STOP=25` and read `STOP` as a value, and the
410
+ assembler accepted it while `#if !STOP` stayed true, so the build never
411
+ froze. The freeze frame is a constant behind a plain symbol for that
412
+ reason.
413
+
414
+ ## Expected output
415
+
416
+ Black border and background. Screen A is a checker of the hatched glyph
417
+ `$66` and its reverse `$E6`, cell `(row, col)` holding `$66` when
418
+ `row + col` is even, all light blue, with `SCREEN A` on row 12 from column
419
+ 16. Screen B has the solid block `$A0` where `row + col` is a multiple of
420
+ four and a full stop `$2E` elsewhere, all yellow, with `SCREEN B` in the
421
+ same place. From the first frame after start, 20 cells a frame go from A
422
+ to B in the LFSR's order, scattered over the whole screen; on frame 50 the
423
+ last of them, cell 0 at the top left, lands and the border goes green.
424
+ The dissolve takes 50 frames, 1.0 s on PAL and 0.83 s on NTSC (arithmetic
425
+ from 19,656 and 17,095 cycles a frame).
426
+
427
+ The pinned run is 5,000,000 cycles on both models. The picture is static
428
+ by then: the verdict store `STA $02FF` is at cycle 4,028,615 on PAL and
429
+ 4,002,432 on NTSC in the `-moncommands` trace (route 2 of
430
+ `runtime/vice-reference.md`, "Verifying a run without a human"), so the
431
+ beam position at the limit does not matter and the shot is a complete
432
+ screen B under a green border on both models. Measured with PIL over the
433
+ 1,000 cells of each pinned PNG, a cell counted as yellow if any of its 64
434
+ pixels is the model's yellow and light blue likewise: 999 yellow, 0 light
435
+ blue, 1 neither, on both models; the one is the space in `SCREEN B`.
436
+ `$0C0A` (the frame cell 0 landed on) reads `$32`, 50, and `$0C08` (the
437
+ largest frame cost) reads `$0C83`, 3,203, on both models.
438
+
439
+ The per-frame cost, CIA1 timer A around the 20 copies including every
440
+ LFSR pull and skip, logged as a word per frame at `$3000`: worst 3,203
441
+ cycles on frame 12, least 2,846 on frame 50 (its twentieth slot is the
442
+ hand-copied cell 0, with no pull), median 3,032, mode 2,978, mean 3,034.
443
+ The fifty figures are identical on PAL and NTSC, which is expected: the
444
+ work starts on line 251 in the lower border on both, there is no badline
445
+ there, and nothing in it depends on the model. The sequential control
446
+ (`-define SEQ`) also lands its last cell on frame 50 and its largest frame
447
+ costs 2,226, the difference being the LFSR pulls and the two compares.
448
+
449
+ Mid-way, from the `STOP25` builds at the same 5,000,000 cycles (both are
450
+ frozen after frame 25 and so static): the dissolve shows 499 yellow, 500
451
+ light blue and 1 neither, which is 500 cells of B landed in 25 frames at 20
452
+ a frame, the odd one being the caption space; the sequential control at
453
+ the same frame shows 500 yellow, 499 light blue and 1 neither, cells 0 to
454
+ 499, which is rows 0 to 11 and half of row 12: a straight front, not a
455
+ dissolve. Both are PAL pictures under `docs/figures/`:
456
+
457
+ - `figures/screen-dissolve-mid-frame25.png`: the dissolve after frame 25.
458
+ - `figures/screen-dissolve-wipe-frame25.png`: the sequential control after
459
+ frame 25.
460
+
461
+ Verified: assembled with KickAssembler 5.25, run in VICE x64sc 3.10 with
462
+ the pinned command twice on each model with byte-identical PNGs, the
463
+ verdict, the frame and the cost log read from a `-moncommands` trace, and
464
+ the PNGs counted cell by cell with PIL.
465
+
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+ Screenshots from the VICE runs this page describes:
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+ `screenshots/screen-dissolve.png` (PAL) and
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+ `screenshots/screen-dissolve-ntsc.png` (NTSC).
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+
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+ ## Why this works
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+
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+ ### The order
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+
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+ A maximal-length LFSR is a permutation of its non-zero states: from any
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+ seed it visits every value from 1 to 2^n - 1 exactly once before coming
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+ back to the seed. The register here is ten bits with taps `$240`, the
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+ polynomial x^10 + x^7 + 1, in the right-shifting Galois form
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+ `lfsr_random` in `techniques/maths.md` uses for its 8- and 16-bit
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+ registers; the bit that falls out of `ROR idx` decides whether the taps
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+ are XORed in. That it is maximal was checked by stepping it 1,023 times in
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+ Python before the listing was written (1,023 distinct values, least 1,
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+ greatest 1,023, back at the seed), and the run confirms it: the register
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+ comes back to the seed on the 1,023rd pull, by which time 999 cells have
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+ been copied, and the verdict counts frames from that.
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+
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+ Ten bits and not sixteen because the screen has 1,000 cells and 2^10 is
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+ the first power of two above it. A 16-bit register would produce 65,535
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+ values of which only 1,000 are cells, so on average sixty-four pulls
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+ would go to waste for every cell copied. Ten bits wastes 24 pulls in
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+ 1,023, and they fall wherever the sequence puts them: the frame that
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+ meets most of them is the worst frame, and at 3,203 against a median of
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+ 3,032 the spread is small.
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+
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+ ### The two cells the register cannot give
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+
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+ An LFSR never produces zero; from zero it would stay there, which is the
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+ pitfall `lfsr_zero_state_lockup` in `pitfalls/cpu.md`. So cell 0 is not in
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+ the permutation and is copied by hand as the last slot of the frame after
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+ the register returns to its seed. It is also why the seed must not be
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+ zero; here it is 1, which is itself a cell, and its cell is copied on the
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+ return pull, not the first. At the other end, states 1000 to 1023 are not
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+ cells. They sit inside the 1,024-byte page but past the last cell: on the
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+ screen side `$07E8` to `$07FF`, whose last eight bytes are the sprite
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+ pointers, and on the colour side the 24 bytes `$DBE8` to `$DBFF`, which is
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+ the bound `colour_ram_index_past_last_cell_hits_cia1` in
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+ `pitfalls/text-mode-render.md` describes, the one past which an index
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+ reaches `$DC00` and CIA1. The skip is a 16-bit compare against 1,000
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+ before the copy, and a state that fails it costs one more pull.
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+
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+ ### The copy
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+
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+ Four zero-page pointers keep a zero low byte; their high bytes are the
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+ buffer's page plus the index's high byte and Y is the index's low byte,
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+ so `LDA (srcs),Y` reads B's screen byte and the same Y reaches all four
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+ buffers. None of the four sums carries, since the high byte of an index
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+ below 1,000 is at most 3, so one `CLC` serves all four. With the pull,
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+ the two compares and the loop that is about 150 cycles a cell, 3,000 a
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+ frame at N = 20 (the measured figures above), and the copies start on
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+ line 251 so they are over about 50 lines later: line 302 on PAL, and on
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+ NTSC, whose frame wraps at 263, about line 37 of the next frame, still
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+ in the upper border above the display's line 51 on both. The blank they
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+ have to fit is about 7,000 cycles on PAL and about 4,100 on NTSC
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+ (arithmetic), which is why the technique entry's scaling limit differs
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+ by model. The frame is paced by the two-loop wait on line
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+ 251 that the screen-wipe recipe describes: leave the line, then reach it.
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+
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+ ### The stopwatch and the verdict
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+
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+ CIA1 timer A is loaded with $FFFF and started on the phi2 clock before
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+ the first slot and stopped after the last; $FFFF less the count is the
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+ cost, logged at `$3000 + 2 * frame` and kept if largest. CIA1 interrupts
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+ are masked so the timer is only a counter. The verdict is taken once,
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+ when cell 0 has landed: the frame must be 50, which is 1,000 cells at 20
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+ a frame, and the largest cost must be under 4,000.
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+
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+ ## What it does not establish
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+
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+ Nothing here was run on hardware; VICE x64sc 3.10 is the instrument. The
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+ costs are for this listing's shape, one subroutine call and four pointer
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+ writes a cell; an unrolled copy or a self-modified absolute address would
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+ be cheaper and was not built. A bitmap dissolve by byte, a dissolve of
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+ colour RAM alone and a 2 by 2 block dissolve are variations on the
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+ technique page and were not built or timed. Whether the dissolve reads as
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+ smooth to a viewer, and at what N it stops reading as a fade and starts
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+ reading as a scatter, is a perceptual question this page does not answer.