c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,514 @@
1
+ ---
2
+ recipe: sfx-engine
3
+ toolchain: oscar64
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [sfx_engine_beside_music]
7
+ file_formats: [PRG]
8
+ uses_registers: [D400, D401, D402, D403, D404, D405, D406, D407, D408, D409, D40A, D40B, D40C, D40D, D40E, D40F, D410, D411, D412, D413, D414, D418, DC04, DC05, DC0E]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # Oscar64 sound-effect engine beside a three-voice tune
15
+
16
+ ## Synopsis
17
+
18
+ A table-driven sound-effect engine that borrows SID voice 2 from a music
19
+ play routine and hands it back when the effect ends. The "tune" is a stub
20
+ that writes every register of all three voices and `$D418` on every frame,
21
+ which is what a real player does, so the engine has to run after the play
22
+ call and re-poke the voice each frame while an effect owns it. Two effects
23
+ with different priorities are fired from a scripted cue list so that every
24
+ case is exercised: a free voice, a higher-priority effect cutting a lower
25
+ one, a lower-priority request refused, and an equal-priority restart. The
26
+ screen shows the counters, a checksum over every byte the engine wrote to
27
+ `$D408-$D40B` matched against a Python model, and the cost per call of the
28
+ tune and the engine from CIA1 timer A. The technique is
29
+ `sfx_engine_beside_music` in `techniques/music-sid.md`. Nobody on this
30
+ machine has listened to the result; the verification is register-level.
31
+
32
+ ## Source
33
+
34
+ ```c
35
+ // sfx-engine.c
36
+ // A table-driven sound-effect engine running beside a music play routine.
37
+ // The "tune" is a stub that writes all three voices and $D418 every frame,
38
+ // like a real player would. Effects borrow voice 2 ($D407-$D40D): the engine
39
+ // runs AFTER the play call each frame and re-pokes the voice while an effect
40
+ // owns it; when the effect's table hits its terminator the engine stops
41
+ // writing and the tune's own values stand again from the next frame.
42
+ // A priority byte per effect decides what happens when two collide.
43
+ // Counters on screen: effects started, effects refused, frames borrowed,
44
+ // a checksum over every byte the engine wrote to $D408-$D40B, and the cost
45
+ // per frame of the tune and of the engine, from CIA1 timer A.
46
+ // Nobody has listened to this; the check is register-level.
47
+ #include <c64/vic.h>
48
+ #include <c64/sid.h>
49
+ #include <c64/cia.h>
50
+
51
+ #define SCREEN ((char *)0x0400)
52
+ #define SFX_REGS ((volatile char *)0xd407) // voice 2: freq lo/hi, pw lo/hi, ctrl, AD, SR
53
+ #define EXPECT_CHK 0xF2B4 // from the Python model of the same tables and cues
54
+
55
+ // ---- effect tables ---------------------------------------------------------
56
+ // One row per frame: frequency, pulse width, control byte. ADSR is per effect,
57
+ // written when it starts (and re-poked each frame, because the tune writes
58
+ // AD/SR too). The row with ctrl == SFX_END ends the effect and frees the voice.
59
+ struct SfxFrame { unsigned freq; unsigned pw; char ctrl; };
60
+ #define SFX_END 0xff
61
+
62
+ struct Sfx { char prio; char attdec; char susrel; const struct SfxFrame *frames; };
63
+
64
+ // Laser: pulse wave, pitch falling over 8 frames. First row is the TEST+GATE
65
+ // ($09) frame of the classic hard restart in sid-reference, so the attack
66
+ // starts from a reset oscillator; the row after it is the real waveform
67
+ // with GATE. Last row drops GATE.
68
+ static const struct SfxFrame laser_frames[] = {
69
+ { 0x3800, 0x0800, SID_CTRL_TEST | SID_CTRL_GATE },
70
+ { 0x3400, 0x0800, SID_CTRL_RECT | SID_CTRL_GATE },
71
+ { 0x2e00, 0x0880, SID_CTRL_RECT | SID_CTRL_GATE },
72
+ { 0x2600, 0x0900, SID_CTRL_RECT | SID_CTRL_GATE },
73
+ { 0x1e00, 0x0980, SID_CTRL_RECT | SID_CTRL_GATE },
74
+ { 0x1600, 0x0a00, SID_CTRL_RECT | SID_CTRL_GATE },
75
+ { 0x1000, 0x0a80, SID_CTRL_RECT | SID_CTRL_GATE },
76
+ { 0x0c00, 0x0b00, SID_CTRL_RECT },
77
+ { 0x0000, 0x0000, SFX_END }
78
+ };
79
+
80
+ // Explosion: noise, 24 frames, pitch falling, gate released for the tail.
81
+ static const struct SfxFrame boom_frames[] = {
82
+ { 0x2000, 0x0000, SID_CTRL_TEST | SID_CTRL_GATE },
83
+ { 0x1e00, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
84
+ { 0x1c00, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
85
+ { 0x1a00, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
86
+ { 0x1800, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
87
+ { 0x1600, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
88
+ { 0x1400, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
89
+ { 0x1200, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
90
+ { 0x1000, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
91
+ { 0x0e00, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
92
+ { 0x0c00, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
93
+ { 0x0a00, 0x0000, SID_CTRL_NOISE | SID_CTRL_GATE },
94
+ { 0x0900, 0x0000, SID_CTRL_NOISE },
95
+ { 0x0800, 0x0000, SID_CTRL_NOISE },
96
+ { 0x0700, 0x0000, SID_CTRL_NOISE },
97
+ { 0x0600, 0x0000, SID_CTRL_NOISE },
98
+ { 0x0500, 0x0000, SID_CTRL_NOISE },
99
+ { 0x0480, 0x0000, SID_CTRL_NOISE },
100
+ { 0x0400, 0x0000, SID_CTRL_NOISE },
101
+ { 0x0380, 0x0000, SID_CTRL_NOISE },
102
+ { 0x0300, 0x0000, SID_CTRL_NOISE },
103
+ { 0x0280, 0x0000, SID_CTRL_NOISE },
104
+ { 0x0200, 0x0000, SID_CTRL_NOISE },
105
+ { 0x0180, 0x0000, SID_CTRL_NOISE },
106
+ { 0x0000, 0x0000, SFX_END }
107
+ };
108
+
109
+ static const struct Sfx laser = { 1, SID_ATK_2 | SID_DKY_48, 0xa0 | SID_DKY_204, laser_frames };
110
+ static const struct Sfx boom = { 3, SID_ATK_2 | SID_DKY_114, 0xf0 | SID_DKY_750, boom_frames };
111
+
112
+ // ---- effect engine ---------------------------------------------------------
113
+ static const struct Sfx *sfx_cur; // effect that owns voice 2, or 0
114
+ static const struct SfxFrame *sfx_pos;
115
+ static unsigned sfx_started, sfx_refused, sfx_borrowed, sfx_chk;
116
+ static char sfx_last[4]; // last $D408-$D40B bytes written
117
+ static bool sfx_wrote;
118
+
119
+ static unsigned fold(unsigned chk, char value)
120
+ {
121
+ return (chk ^ value) * 5 + 1;
122
+ }
123
+
124
+ // Start an effect. A running effect of higher priority keeps the voice;
125
+ // equal or lower priority is cut and the new effect starts from its first row.
126
+ static bool sfx_play(const struct Sfx *fx)
127
+ {
128
+ if (sfx_cur && fx->prio < sfx_cur->prio)
129
+ {
130
+ sfx_refused++;
131
+ return false;
132
+ }
133
+ sfx_cur = fx;
134
+ sfx_pos = fx->frames;
135
+ sfx_started++;
136
+ return true;
137
+ }
138
+
139
+ // Call once per frame, after the tune's play routine.
140
+ static void sfx_update(void)
141
+ {
142
+ if (!sfx_cur)
143
+ return;
144
+ if (sfx_pos->ctrl == SFX_END)
145
+ {
146
+ sfx_cur = nullptr; // hand the voice back: no more writes
147
+ return;
148
+ }
149
+ SFX_REGS[5] = sfx_cur->attdec; // $D40C, re-poked: the tune wrote it
150
+ SFX_REGS[6] = sfx_cur->susrel; // $D40D
151
+ SFX_REGS[0] = (char)sfx_pos->freq; // $D407
152
+ SFX_REGS[1] = sfx_pos->freq >> 8; // $D408 } these four bytes are
153
+ SFX_REGS[2] = (char)sfx_pos->pw; // $D409 } folded into the
154
+ SFX_REGS[3] = sfx_pos->pw >> 8; // $D40A } checksum, in this
155
+ SFX_REGS[4] = sfx_pos->ctrl; // $D40B } order
156
+ sfx_last[0] = sfx_pos->freq >> 8; // copy for the checksum, folded by
157
+ sfx_last[1] = (char)sfx_pos->pw; // the caller outside the timed region
158
+ sfx_last[2] = sfx_pos->pw >> 8;
159
+ sfx_last[3] = sfx_pos->ctrl;
160
+ sfx_wrote = true;
161
+ sfx_borrowed++;
162
+ sfx_pos++;
163
+ }
164
+
165
+ // ---- stub tune: writes every register of all three voices each frame -----
166
+ static unsigned tune_frame;
167
+ static const unsigned tune_base[3] = { 0x0800, 0x0c00, 0x1200 };
168
+
169
+ static void tune_play(void)
170
+ {
171
+ char step = tune_frame & 31;
172
+ char gate = (tune_frame & 8) ? SID_CTRL_GATE : 0;
173
+ volatile char *r = (volatile char *)0xd400;
174
+ for (char v = 0; v < 3; v++)
175
+ {
176
+ unsigned f = tune_base[v] + (unsigned)step * 16;
177
+ r[0] = (char)f;
178
+ r[1] = f >> 8;
179
+ r[2] = 0x00; // pulse width $0400
180
+ r[3] = 0x04;
181
+ r[4] = SID_CTRL_TRI | gate;
182
+ r[5] = SID_ATK_8 | SID_DKY_168;
183
+ r[6] = 0x80 | SID_DKY_300;
184
+ r += 7;
185
+ }
186
+ sid.fmodevol = 0x0f;
187
+ tune_frame++;
188
+ }
189
+
190
+ // ---- cue script ------------------------------------------------------------
191
+ struct Cue { unsigned frame; const struct Sfx *fx; };
192
+ static const struct Cue script[] = {
193
+ { 40, &laser }, // voice free: starts
194
+ { 44, &boom }, // prio 3 over 1: cuts the laser after 4 frames
195
+ { 50, &laser }, // refused, boom still owns the voice
196
+ { 60, &laser }, // refused
197
+ { 90, &laser }, // boom ended at frame 68: starts
198
+ { 94, &laser }, // equal priority: restarts from row 0
199
+ { 140, &boom }, // starts
200
+ { 150, &laser }, // refused
201
+ { 0, 0 }
202
+ };
203
+
204
+ // ---- timing harness: CIA1 timer A, force-loaded from $FFFF, phi2 ----------
205
+ static void timer_start(void)
206
+ {
207
+ cia1.cra = 0x00;
208
+ cia1.ta = 0xffff;
209
+ cia1.cra = 0x11;
210
+ }
211
+
212
+ static unsigned timer_stop(void)
213
+ {
214
+ cia1.cra = 0x00;
215
+ return 0xffff - cia1.ta;
216
+ }
217
+
218
+ // ---- screen helpers --------------------------------------------------------
219
+ static const char hex_glyph[16] = { 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,1,2,3,4,5,6 };
220
+
221
+ static void put_text(char row, char col, const char *s)
222
+ {
223
+ char *p = SCREEN + 40 * row + col;
224
+ while (*s)
225
+ {
226
+ char c = *s++;
227
+ if (c >= 'A' && c <= 'Z') c -= 64;
228
+ *p++ = c;
229
+ }
230
+ }
231
+
232
+ static void put_hex16(char row, char col, unsigned v)
233
+ {
234
+ char *p = SCREEN + 40 * row + col;
235
+ p[0] = hex_glyph[(v >> 12) & 15]; p[1] = hex_glyph[(v >> 8) & 15];
236
+ p[2] = hex_glyph[(v >> 4) & 15]; p[3] = hex_glyph[v & 15];
237
+ }
238
+
239
+ int main(void)
240
+ {
241
+ __asm { sei } // no KERNAL IRQ: CIA1 timer A is ours
242
+ vic.color_border = 0;
243
+ vic.color_back = 0;
244
+ for (unsigned i = 0; i < 1000; i++) { SCREEN[i] = 0x20; ((char *)0xd800)[i] = 1; }
245
+
246
+ put_text(0, 0, "SFX ENGINE BESIDE A THREE-VOICE TUNE");
247
+ put_text(2, 0, "STARTED");
248
+ put_text(3, 0, "REFUSED");
249
+ put_text(4, 0, "BORROWED");
250
+ put_text(6, 0, "CHK EXP");
251
+ put_text(8, 0, "CYCLES PER CALL (CIA1 TIMER A)");
252
+ put_text(9, 0, "TUNE");
253
+ put_text(10, 0, "SFX ON");
254
+ put_text(11, 0, "SFX OFF");
255
+ put_text(12, 0, "EMPTY");
256
+ put_text(14, 0, "VOICE 2 OWNER");
257
+
258
+ unsigned frame = 0, cue = 0;
259
+ unsigned t_tune = 0, t_on = 0, t_off = 0, t_empty;
260
+
261
+ timer_start(); t_empty = timer_stop();
262
+ put_hex16(12, 9, t_empty);
263
+
264
+ for (;;)
265
+ {
266
+ vic_waitFrame();
267
+
268
+ while (script[cue].fx && script[cue].frame == frame)
269
+ sfx_play(script[cue++].fx);
270
+
271
+ timer_start(); tune_play(); unsigned t = timer_stop();
272
+ if (t > t_tune) t_tune = t;
273
+
274
+ bool owned = sfx_cur != 0;
275
+ timer_start(); sfx_update(); t = timer_stop();
276
+ if (owned) { if (t > t_on) t_on = t; }
277
+ else { if (t > t_off) t_off = t; }
278
+ if (sfx_wrote)
279
+ {
280
+ for (char i = 0; i < 4; i++) sfx_chk = fold(sfx_chk, sfx_last[i]);
281
+ sfx_wrote = false;
282
+ }
283
+
284
+ put_hex16(2, 9, sfx_started);
285
+ put_hex16(3, 9, sfx_refused);
286
+ put_hex16(4, 9, sfx_borrowed);
287
+ put_hex16(6, 4, sfx_chk);
288
+ put_hex16(6, 13, EXPECT_CHK);
289
+ put_text(6, 18, sfx_chk == EXPECT_CHK ? "PASS" : "FAIL");
290
+ put_hex16(9, 9, t_tune);
291
+ put_hex16(10, 9, t_on);
292
+ put_hex16(11, 9, t_off);
293
+ put_text(14, 14, sfx_cur ? "SFX " : "TUNE");
294
+ frame++;
295
+ }
296
+ return 0;
297
+ }
298
+ ```
299
+
300
+ ## Build
301
+
302
+ ```bash
303
+ oscar64 -tm=c64 -O2 -o=sfx-engine.prg sfx-engine.c
304
+ ```
305
+
306
+ Oscar64 build 2026-05-19. One warning from an earlier draft is worth
307
+ knowing: `sfx_cur = 0;` produces `warning 2014: Numeric 0 used for nullptr`;
308
+ the listing uses `nullptr`.
309
+
310
+ ## Expected output
311
+
312
+ Black border and background, white text. Every figure below was measured in
313
+ VICE x64sc 3.10 (rung 1) from the exit screenshot of the pinned run:
314
+
315
+ ```
316
+ x64sc -default -warp +sound +autostart-delay-random -autostartprgmode 1 \
317
+ -limitcycles 8000000 [-model ntsc] -exitscreenshot out.png -autostart sfx-engine.prg
318
+ ```
319
+
320
+ decoding the text cells against the `chargen-901225-01.bin` glyphs (PAL
321
+ text row 0 at PNG y = 35, NTSC at y = 23). PAL (`screenshots/sfx-engine.png`)
322
+ and NTSC (`screenshots/sfx-engine-ntsc.png`) show the same text, because
323
+ the whole cue list is over by frame 164 and both runs go well past it:
324
+ about 250 frames on PAL and 290 on NTSC (arithmetic from the first traced
325
+ store at cycle 3,043,377 and the settled 19,656 and 17,095 cycles per
326
+ frame; an earlier draft of this sentence said 400, which was the Python
327
+ model's loop bound, not the run):
328
+
329
+ ```
330
+ SFX ENGINE BESIDE A THREE-VOICE TUNE
331
+
332
+ STARTED 0005
333
+ REFUSED 0003
334
+ BORROWED 0040
335
+
336
+ CHK F2B4 EXP F2B4 PASS
337
+
338
+ CYCLES PER CALL (CIA1 TIMER A)
339
+ TUNE 014C
340
+ SFX ON 0107
341
+ SFX OFF 0037
342
+ EMPTY 0005
343
+
344
+ VOICE 2 OWNER TUNE
345
+ ```
346
+
347
+ Reading the counters against the cue list: eight cues, five started, three
348
+ refused. The laser at frame 40 starts on a free voice; the explosion at 44
349
+ (priority 3) cuts it after four frames; the lasers at 50 and 60 are refused
350
+ while the explosion (24 rows, frames 44 to 67) owns the voice; the laser at
351
+ 90 starts, the one at 94 restarts it at equal priority; the explosion at 140
352
+ starts and the laser at 150 is refused. Frames borrowed: 4 + 24 + 4 + 8 + 24
353
+ = 64 = `$0040`. The Python model below computes the same three counters and
354
+ the checksum `$F2B4` from the tables:
355
+
356
+ ```python
357
+ def fold(chk, v): return ((chk ^ v) * 5 + 1) & 0xffff
358
+ # rows = list of (freq, pw, ctrl) per effect, cues = [(frame, name)], prio per effect
359
+ cur = None; pos = 0; chk = 0
360
+ for frame in range(400):
361
+ for f, name in cues:
362
+ if f == frame:
363
+ if cur and prio[name] < prio[cur]: refused += 1
364
+ else: cur, pos = name, 0; started += 1
365
+ if cur:
366
+ if pos == len(rows[cur]): cur = None
367
+ else:
368
+ freq, pw, ctrl = rows[cur][pos]
369
+ for b in (freq >> 8, pw & 0xff, pw >> 8, ctrl): chk = fold(chk, b)
370
+ borrowed += 1; pos += 1
371
+ ```
372
+
373
+ The cycle figures are the largest value of CIA1 timer A seen over the run
374
+ for each call, in hex: the tune's play routine `$014C` = 332 cycles, the
375
+ engine with an effect running `$0107` = 263 cycles, the engine idle `$0037`
376
+ = 55 cycles, and an empty timed region `$0005` = 5 cycles, which is the
377
+ harness's own start/stop overhead and is included in the other three. Net of
378
+ it, the engine costs 258 cycles on a frame it owns the voice and 50 when it
379
+ does not, against a PAL frame of 19,656 cycles (about 1.3 % and 0.25 %,
380
+ arithmetic from the settled 63 cycles per line). The checksum fold runs
381
+ outside the timed region; an earlier build folded inside `sfx_update` and
382
+ measured `$01B2` = 434 cycles for the same seven stores, so 171 cycles of
383
+ that figure were the four 16-bit multiplies of the instrument, not the
384
+ engine.
385
+
386
+ ### Register-level trace of the borrow and the hand-back
387
+
388
+ The claim that the engine's values land after the tune's, and that the
389
+ tune's values stand again once the effect ends, was checked with a VICE
390
+ trace checkpoint on the four bytes rather than by ear. `wp.mon` holds two
391
+ lines:
392
+
393
+ ```
394
+ tr store d408 d40b
395
+ x
396
+ ```
397
+
398
+ and the run was
399
+
400
+ ```
401
+ x64sc -default -warp +sound +autostart-delay-random -autostartprgmode 1 \
402
+ -limitcycles 5000000 -moncommands wp.mon -monlog -monlogname trace.log \
403
+ -exitscreenshot tr.png -autostart sfx-engine.prg
404
+ ```
405
+
406
+ Three things about that command were found by running it, not read. With
407
+ `-moncommands` the monitor plays the file and resumes on its own: a run
408
+ with the `x` line and a run without it both produced 553-store logs with
409
+ the same first stamp, and both exit screenshots show the program screen.
410
+ The `x` line is harmless and is kept. (An earlier version of this page said
411
+ the program never started without it; that run was short of cycles, not
412
+ short of an `x`.) `-limitcycles 2500000` was too few: the autostart
413
+ sequence takes about 3.0 million cycles before the program's first frame
414
+ (the first traced store is at cycle 3,043,377), so 5,000,000 gives about
415
+ 100 frames. And `-monlogname` appends to an existing file; delete it
416
+ between runs. A `tr` (trace) checkpoint logs and continues; a `watch`
417
+ would stop in the monitor and hang a headless run, which was not tried.
418
+
419
+ The log has one `#1 (Trace store ...)` line and one disassembly line per
420
+ store, with the stored value in A for `STA` and in X for `STX`. The 100
421
+ frames logged 553 stores. Frame 39 (tune only) and frame 40 (the first
422
+ laser row) read, with the log's own cycle stamps on the right:
423
+
424
+ ```
425
+ #1 (Trace store d408) 259/$103, 36/$24
426
+ .C:0d80 9D 01 D4 STA $D401,X - A:0C X:07 Y:02 SP:f2 ..-..I.. 3809961
427
+ #1 (Trace store d409) 259/$103, 43/$2b
428
+ .C:0d85 9D 02 D4 STA $D402,X - A:00 X:07 Y:02 SP:f2 ..-..IZ. 3809968
429
+ #1 (Trace store d40a) 259/$103, 50/$32
430
+ .C:0d8a 9D 03 D4 STA $D403,X - A:04 X:07 Y:02 SP:f2 ..-..I.. 3809975
431
+ #1 (Trace store d40b) 259/$103, 58/$3a
432
+ .C:0d8f 9D 04 D4 STA $D404,X - A:10 X:07 Y:02 SP:f2 ..-..I.. 3809983
433
+
434
+ #1 (Trace store d408) 261/$105, 50/$32
435
+ .C:0d80 9D 01 D4 STA $D401,X - A:0C X:07 Y:02 SP:f2 ..-..I.. 3829757
436
+ #1 (Trace store d409) 261/$105, 57/$39
437
+ .C:0d85 9D 02 D4 STA $D402,X - A:00 X:07 Y:02 SP:f2 ..-..IZ. 3829764
438
+ #1 (Trace store d40a) 262/$106, 1/$01
439
+ .C:0d8a 9D 03 D4 STA $D403,X - A:04 X:07 Y:02 SP:f2 ..-..I.. 3829771
440
+ #1 (Trace store d40b) 262/$106, 9/$09
441
+ .C:0d8f 9D 04 D4 STA $D404,X - A:11 X:07 Y:02 SP:f2 ..-..I.. 3829779
442
+ #1 (Trace store d408) 267/$10b, 50/$32
443
+ .C:0e13 8D 08 D4 STA $D408 - A:38 X:00 Y:02 SP:f2 ..-..I.. 3830135
444
+ #1 (Trace store d409) 267/$10b, 54/$36
445
+ .C:0e16 8E 09 D4 STX $D409 - A:38 X:00 Y:02 SP:f2 ..-..I.. 3830139
446
+ #1 (Trace store d40a) 267/$10b, 61/$3d
447
+ .C:0e1b 8D 0A D4 STA $D40A - A:08 X:00 Y:02 SP:f2 ..-..I.. 3830146
448
+ #1 (Trace store d40b) 268/$10c, 40/$28
449
+ .C:0e35 8E 0B D4 STX $D40B - A:08 X:09 Y:03 SP:f2 ..-..I.. 3830188
450
+ ```
451
+
452
+ The tune's four stores come from one indexed loop (`STA $D401,X` with
453
+ X = 7 is `$D408`; Oscar64 turned the pointer walk into indexed stores) and
454
+ carry the tune's values `$0C $00 $04` and control `$10` or `$11`. In frame
455
+ 40 the engine follows six raster lines later with `$38 $00 $08 $09`: row 0
456
+ of the laser table, frequency `$3800`, pulse width `$0800`, control
457
+ TEST+GATE. Frames 41 to 43 carry rows 1 to 3 (`$34`, `$2E`, `$26`); in
458
+ frame 44 the engine's first byte is `$20`, row 0 of the explosion, which
459
+ is the priority cut. The explosion's last row (`$01 $00 $00 $80`) is in
460
+ frame 67; frame 68 has the tune's four stores and nothing else. The voice
461
+ was handed back by the engine falling silent, not by writing anything. The
462
+ frames are one PAL frame apart (19,656 cycles); the first-store stamps of
463
+ consecutive frames differ by that give or take up to about 150 cycles
464
+ (19,506 to 19,809 across the 100 logged frames), because the loop's work
465
+ before the tune's store varies from frame to frame. All writes sit on
466
+ raster lines 259 to 268, below the display window, because the loop waits
467
+ on `vic_waitFrame()`.
468
+
469
+ ## Why this works
470
+
471
+ The SID has no register latch: the last write to a register is what the
472
+ chip runs with. So a tune that writes voice 2 every frame and an engine that
473
+ writes voice 2 every frame do not fight if they run in a fixed order. The
474
+ tune goes first, the engine second, and whichever wrote last owns the
475
+ voice. Handing the voice back needs no code at all: the engine stops
476
+ writing, and the tune's next frame stands. That is why the terminator row
477
+ is the whole hand-back. The one cost of this arrangement is that the
478
+ effect's ADSR cannot be written "once at start" in the literal sense,
479
+ because the tune overwrites `$D40C`/`$D40D` every frame; the engine keeps
480
+ them in the effect header and re-pokes them with the row. AD and SR are
481
+ rate settings, so rewriting the same value should not disturb a running
482
+ envelope; that is rung 4, not measured here as audio. A player that
483
+ honours a voice mask lets the engine skip the
484
+ AD/SR re-poke and write them once; see the technique entry.
485
+
486
+ The priority rule is two comparisons: a request is refused only if an
487
+ effect is running and the request's priority is lower. Equal priority
488
+ restarts, which is what a repeated gun shot wants. The effect's first row
489
+ sets TEST+GATE (`$09`): the TEST+GATE frame of the classic hard restart in
490
+ `hardware/sid-reference.md`, followed a frame later by the real waveform
491
+ with GATE, which are that sequence's last two frames without the AD=0/SR=$F0
492
+ frame before them. (The SID page's own "test-bit restart" variant is a
493
+ different thing: TEST alone, cleared on the gate frame; this recipe does not
494
+ use it.) So the oscillator restarts from zero whatever
495
+ the tune left in it; the last gated row drops GATE so the tune's next
496
+ gate-on begins a fresh attack rather than inheriting a sustain. Whether
497
+ those choices sound right is not established here: nothing on this machine
498
+ can listen. What is established is that the bytes reach the registers in
499
+ the order the table says, and that the tune's bytes return the frame after
500
+ the terminator.
501
+
502
+ The tune stub is deliberately dull: a triangle wave on each voice, pitch
503
+ stepping through 32 values, gate toggling every eight frames, fixed pulse
504
+ width and ADSR, volume 15. It exists to write all 22 registers each frame
505
+ so the engine's re-poke is tested against the same load a real player
506
+ gives it. Replace `tune_play()` with a real player's play call and the
507
+ engine is unchanged; keep the order.
508
+
509
+ The timing harness stops CIA1 timer A before reading it so the two byte
510
+ reads cannot straddle a borrow, and the program runs with interrupts off
511
+ (`sei`) so the KERNAL's 60 Hz use of the same timer cannot land inside a
512
+ measurement. The main loop runs once per frame on `vic_waitFrame()`, which
513
+ is a poll, not an interrupt; a game would call `tune_play()` then
514
+ `sfx_update()` from its raster IRQ in the same order.