c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,322 @@
1
+ # demo: a one-part demo skeleton
2
+
3
+ A title card, a wipe, then the main part: a character logo, eight sprites
4
+ on a sine chain, four raster bars drawn line by line from a stable raster
5
+ IRQ, and a 1x1 scroller, with an original three-voice SID tune playing
6
+ once a frame. Everything runs in one frame with room to spare. The
7
+ structure is the point: a part table, a table-driven IRQ chain per part,
8
+ and a transition between parts, so a demo grows by adding parts, not by
9
+ rewriting the loop. KickAssembler alone. PAL and NTSC, detected at start.
10
+
11
+ Start a demo from it in c64-kb:
12
+ `npm run new-project -- demo ~/c64/mydemo`.
13
+
14
+ ## Files
15
+
16
+ | File | Holds |
17
+ |---|---|
18
+ | `src/main.asm` | Start-up, the main loop, the loader hook, the memory map |
19
+ | `src/config.asm` | Every constant: timeline, raster lines, sine speeds, the stable entry's padding |
20
+ | `src/framework.asm` | The IRQ dispatcher, `stabilise` (the double IRQ), the sequencer, the frame slot, model detection, `wipe_columns`, `Delay` |
21
+ | `src/parts.asm` | The running order (the part table) and every part's IRQ chain |
22
+ | `src/part_title.asm` | Part 0, the title card: the smallest complete part, the one to copy |
23
+ | `src/part_main.asm` | Part 1: logo, sprite chain, bar kernel, scroller |
24
+ | `src/tables.asm` | Part 1's sines, sprite image, logo and message, built by the assembler |
25
+ | `src/music.asm` | The tune and its player at `$1000` (init) / `$1003` (play) |
26
+ | `src/verdict.asm` | AUTOPILOT only: grades the frozen frame |
27
+ | `tools/gen_expect.py` | Recomputes the picture from `config.asm` and writes `expect.json` (`make expect`) |
28
+ | `tools/audio.py` | Counts the tune's SID stores in a claims-watch trace against the frames (`make audio`, run by `make check`) |
29
+ | `tools/probe.py` | Reads where the bar kernel's stores land from the PROBE build (`make probe`) |
30
+ | `expect.json`, `PLAN.md` | The screenshot checks; the plan with the c64-kb tool output |
31
+
32
+ ## How it runs
33
+
34
+ A part is six things (`parts.asm` lists them): `init` and `teardown` run in
35
+ the main loop; `update` and `out` run in the frame slot, an IRQ below the
36
+ picture; `frames` says how long it plays; `chain` names its rows in the
37
+ slot table. The sequencer plays a part until its frames run out, then
38
+ calls its `out` step every frame until that returns carry set (the title
39
+ uses `wipe_columns`, two columns a frame). It then switches the chain to
40
+ the idle chain, the frame slot alone, so the tune keeps playing, and the
41
+ main loop runs the teardown and the next part's init. A part with
42
+ `frames` 0 plays forever; `LOOP_PART` says where to go after the last.
43
+
44
+ The IRQ chain is one dispatcher behind `$0314` and a table of five-byte
45
+ rows: line, ninth bit, handler, and a flag on the chain's last row. It
46
+ acknowledges, arms the next row's line, then calls the handler, so an
47
+ overrunning handler makes the next slot late instead of losing it
48
+ (c64-kb `docs/recipes/kickassembler/irq-chain.md` measures
49
+ that). Every chain ends with the frame slot at line 236: music, the part's
50
+ update, the sequencer. The main part's chain:
51
+
52
+ | Line | Slot | Work |
53
+ |---|---|---|
54
+ | 148 | `bars_slot` | `stabilise`, then the bar kernel for this model, lines 155 to 210 |
55
+ | 224 | `scroll_slot` | Row 22 in 38 columns with this frame's XSCROLL |
56
+ | 236 | `frame_slot` | `$D016` back to 40 columns, the tune, `main_update` (sprites, bar table, scroller), the sequencer |
57
+
58
+ `update` writes only what the next frame uses (sprite registers, the bar
59
+ colour table, XSCROLL and row 22), from line 236 on, so nothing tears.
60
+
61
+ ## The stable entry and the bars
62
+
63
+ `stabilise` is the double IRQ of
64
+ c64-kb `docs/recipes/kickassembler/stable-raster-irq.md`
65
+ as a subroutine a slot handler calls. It arms a second IRQ four lines on,
66
+ slides through NOPs, and on the second entry reads `$D012` twice so the
67
+ last cycle of jitter is absorbed; then it puts back the line the
68
+ dispatcher armed and returns. Measured with the VICE monitor: the caller
69
+ goes on at cycle 51 of line 153 on both models (the monitor numbers the
70
+ cycles of a line 0 to 62 on PAL, 0 to 64 on NTSC).
71
+
72
+ The kernel is one unrolled chunk per bar line: load the line's colour,
73
+ store it to `$D020` and `$D021`, wait. Each `STA $D020` starts on cycle 60
74
+ (PAL) or 62 (NTSC) of the line above, so the stores write on cycles 0 and
75
+ 4 of the bar line, and the next chunk starts exactly 63 or 65 cycles later
76
+ on normal lines and badlines alike (VICE monitor, two consecutive chunks,
77
+ the first on the badline 155). On a badline the chunk has only NOPs after
78
+ its stores, and the VIC's stall is the rest of the line.
79
+
80
+ Evidence, VICE x64sc 3.10:
81
+
82
+ - `make probe` builds the kernel 20 cycles late, so the `$D021` store
83
+ shows in the picture, and makes the main loop's wait vary from frame to
84
+ frame, so the IRQs land in every phase of the instruction they
85
+ interrupt. It takes eight shots per model (12.0M to 15.6M cycles) and
86
+ passes only when every changing bar line in every shot has its store in
87
+ one column, and that column is `PROBE_COLUMN` in `config.asm`: x = 97
88
+ on both models. Without the probe the `$D020` store
89
+ sits 95 pixels before the line's first visible pixel, and 26 (PAL) or
90
+ 42 (NTSC) pixels after the line above leaves the picture.
91
+ - A wrong padding fails it. SYNC_PAD_PAL 0, 3 or 4 and SYNC_PAD_NTSC 4,
92
+ 7 or 8 each gave two columns 8 pixels apart and exit 2. SYNC_PAD_NTSC 5
93
+ can put every store in one column, x = 89, in all eight shots (a later
94
+ re-check found it; an earlier version of this line said it always
95
+ split), so the probe also requires x = `PROBE_COLUMN`; with pad 5 it
96
+ now exits 2. Before the
97
+ varying wait was added, pads 0 and 3 passed a single shot: the idle loop
98
+ (7 cycles) divides the PAL frame (19,656 = 7 x 2,808), so every frame
99
+ was entered in the same phase. `make shot check` cannot see a wrong pad:
100
+ a store up to about 11 cycles late still lands in the blank.
101
+ - `expect.json` checks every bar line from x 0 to 383 as one colour, on
102
+ PAL and NTSC.
103
+
104
+ No sprite may be on any line from 148 (the stable slot) to 211. Each
105
+ chunk is a fixed 63 or 65 cycles, so the cycles sprite DMA takes on one
106
+ line delay that chunk and every later one until a badline's stall
107
+ resyncs them, and the bars tear. The chain's Y range (100 to 124, lines
108
+ 101 to 145) keeps it clear, and an `.errorif` in `config.asm` refuses a
109
+ chain that reaches those lines. VICE's PAL default is a C64C, which draws the grey dot where a
110
+ colour register changes; the stores are in the blank, so none shows.
111
+
112
+ ## The measured frame
113
+
114
+ The harness meter (CIA2 timer A) brackets every IRQ from the dispatcher's
115
+ first instruction to its exit, `FrameMeterStart` / `FrameMeterPause`; the
116
+ main loop records the sum once a frame. It records 232 frames: 60 of the
117
+ title, 20 of the wipe, 2 of the switch and 150 of the main part, so the
118
+ median is a main-part frame. `make shot check`, VICE x64sc 3.10:
119
+
120
+ | Model | Worst | Typical (median) | Frame |
121
+ |---|---|---|---|
122
+ | PAL | 7,332 | 6,586 | 19,656 |
123
+ | NTSC | 7,476 | 6,735 | 17,095 |
124
+
125
+ The recorded samples, read with the monitor before the meter sorts them:
126
+
127
+ | Phase | PAL | NTSC |
128
+ |---|---|---|
129
+ | Title | 1,602 to 1,702 | 1,510 to 1,716 |
130
+ | Wipe | 1,906 to 2,000 | 1,824 to 2,029 |
131
+ | Idle chain while part 1's init runs | 371 | 380 |
132
+ | Idle chain running part 1's first update | 2,466 | 2,495 |
133
+ | Main part | 6,583 to 7,332 | 6,626 to 7,480 |
134
+
135
+ (The dispatcher's lateness counters, below, cost about 30 cycles an IRQ;
136
+ the build before them read 7,225 / 6,478 on PAL and 7,360 / 6,615 on
137
+ NTSC. These samples are from the build before the verdict ran
138
+ `hard_cut`; that change moved code outside the brackets, and the NTSC
139
+ worst then read 7,476 instead of 7,480, the median 6,735 instead of
140
+ 6,734. The harness page notes that code layout alone moves W by a few
141
+ cycles.)
142
+
143
+ The worst main-part frames are the ones where the scroller moves its row.
144
+ The bar slot is about 3,970 cycles of a main-part frame on PAL and 4,095
145
+ on NTSC, by arithmetic: from line 148 to the kernel's end on line 211 is
146
+ 63 lines, of 63 or 65 cycles, the CPU's whole time, badlines included.
147
+
148
+ What the main loop has left for a loader or a heavy init, by arithmetic
149
+ on the measured worst frame (rung 3): outside the brackets the VIC takes
150
+ about 17 badlines x 43 = 731 cycles (25 in the display, 7 under the bars
151
+ and 1 in the frame slot are inside) and 400 to 855 cycles of sprite DMA
152
+ on lines 101 to 145 ((3 + 2 x 8) cycles a line on 21 to 45 lines, as
153
+ plan-budget counts it), and the KERNAL's entry and exit take 3 x 61 = 183
154
+ (7 + 29 in, 25 out through `JMP $EA81`). That leaves about 10,600 to
155
+ 11,000 cycles a frame on PAL and 7,800 to 8,300 on NTSC in the worst
156
+ main-part frame.
157
+
158
+ The frame slot has a deadline: `update` must finish before line 148 of
159
+ the next frame, where the stable slot fires, or the bars tear. From line
160
+ 236 that is 224 lines on PAL and 175 on NTSC, less their badlines (by
161
+ arithmetic; the review of this starter tore the bars on PAL with 12,800
162
+ cycles added to `main_update`, and `make check` caught it). The program
163
+ now counts it itself, and the verdict grades it: see "Autopilot and
164
+ checks".
165
+
166
+ `plan-budget` (PLAN.md) predicted 2,381 + 1,873 fixed cycles. Where it
167
+ differs:
168
+
169
+ (Its low end, 2,381, matches the PAL switch sample of an earlier build by
170
+ coincidence; neither was derived from the other.)
171
+
172
+ - raster_bars' 990 is ten chained IRQs that each spin one line. This
173
+ kernel holds the CPU for 63 lines, the price of full-width bars on
174
+ every line with no edge in the picture.
175
+ - The 1,873 fixed cycles (badlines 1,075, sprite DMA 798) are real, but
176
+ only the badlines under the bars fall in a bracket, and they are already
177
+ in the 63 lines; the sprite lines 101 to 145 have no IRQ on them.
178
+ - The tune is a real three-voice player, not the stub the
179
+ sid_play_routine_pattern figure was measured on; char_scroll_buffer_h
180
+ had no figure. Both are in the frame slot's roughly 2,500 cycles.
181
+
182
+ Part 1's init runs in the main loop, outside the brackets: 16,737 cycles
183
+ of wall time from its first instruction to its return on PAL (VICE
184
+ monitor stopwatch), from line 295 to line 249 of the next frame, with one
185
+ idle frame slot inside it. It clears the whole screen first, so it does
186
+ not rely on the part before ending with a wipe.
187
+
188
+ ## Autopilot and checks
189
+
190
+ A demo has no input, so the AUTOPILOT build is the normal timeline plus
191
+ the meter and a freeze: after the main part's 156th update every animation
192
+ and the sequencer's part timer stop, and the chain keeps drawing that
193
+ frame. XSCROLL is then 3, not 0, so a missing or wrong `$D016` write shows
194
+ in the picture. The main loop grades real state: part `MAIN_PART` playing, the wipe finished and the title's teardown
195
+ run, the eight sprites' registers against the sine formula, the
196
+ scroller's XSCROLL, read pointer and the 38 cells of row 22, the bar
197
+ colour table, and the tune's call count against the frame count. `$02FF`
198
+ = `$01` and a green border on pass. `FORCE_FAULT` starts the sprite chain
199
+ sixteen sine steps ahead: the verdict, seven of the eight sprite boxes and
200
+ the border checks fail, on both models (26 FAIL lines).
201
+
202
+ Three counters, kept in every build, are graded too, and must be 0:
203
+
204
+ - `irq_late`: dispatcher entries that began `LATE_LINES` (3) or more lines
205
+ after their row's line;
206
+ - `irq_bad`: chains whose last row was not entry number (rows in the chain);
207
+ - `frame_late`: frame slots that ended at or past the next chain's first
208
+ line (148 in the main part), the frame slot's deadline.
209
+
210
+ With 11,520 cycles added to `main_update` the verdict read `irq_late` 255
211
+ (saturated), `irq_bad` 156 and `frame_late` 156, and failed on PAL; on
212
+ NTSC that load never reached the verdict. The shipped build reads 0, 0, 0.
213
+
214
+ The tune is graded twice. The verdict reads the player's tick and step
215
+ with interrupts held off and checks them against its call count (after c
216
+ calls: tick c mod 7, step (c div 7) mod 32), and the call count against
217
+ the frame count. The SID's own output cannot be read back under the
218
+ harness's `+sound`: `$D41C` returned a changing value with no SID write at
219
+ all (measured here with a test PRG). So `make check` first runs `make
220
+ audio` (`tools/audio.py`): c64-kb's claims-watch traces the PAL run and
221
+ counts the program's SID stores. Voice 2 must be written twice a frame
222
+ from its first store (measured: 444 play calls in 448 frames, the gap
223
+ being the meter's calibration and the title's init), and voices 1 and 3
224
+ at least once a step. With every `STA $D4xx` in `music.asm` made a `CMP`,
225
+ `make check` failed: "no store to voice 2 at all". `make audio` is
226
+ skipped, and says so, where the c64-kb checkout has no claims-watch.
227
+
228
+ `expect.json` also places row 22's ink at XSCROLL 3: for each of the 37
229
+ visible cells, the leftmost ink pixel of its first inked glyph row (from
230
+ the character ROM) and the pixel left of it, plus the 38-column border
231
+ on the scroller's lines. With `scroll_slot`'s `$D016` write removed,
232
+ `make check` failed 64 checks; before this, it passed 111 of 111.
233
+
234
+ `expect.json` is written by `tools/gen_expect.py`: it reads the numbers in
235
+ `config.asm` and recomputes the picture in Python. After changing any of
236
+ them, `make expect shot check`.
237
+
238
+ ## Extending it
239
+
240
+ 1. **Add a part** (tested exactly as written, with a third part after
241
+ the main one):
242
+ - Copy `src/part_title.asm` to `src/part_<name>.asm` and rename its
243
+ labels and constant: `title_` to `<name>_`, `TITLE_ROW` to
244
+ `<NAME>_ROW`. Change its text. Its init must draw the whole screen:
245
+ the part before may end on a hard cut.
246
+ - In `src/main.asm`, add `#import "part_<name>.asm"` after
247
+ `#import "part_title.asm"`. If KickAssembler reports that the `code`
248
+ block overlaps `music`, import it after `part_main.asm` instead.
249
+ - In `src/parts.asm`, give it a chain: a label and at least
250
+ `Slot(FRAME_LINE, frame_slot, true)` (rows in rising line order, the
251
+ frame slot last; `StableSlot` for a row whose handler calls
252
+ `stabilise`). Add its column to every row of the part table: init,
253
+ update, out (`wipe_columns` or `hard_cut`), teardown, frames, chain.
254
+ - The verdict grades the title-to-main transition as shipped: it wants
255
+ the wipe finished (`tr_step` 40 in `verdict.asm`) and the title's
256
+ teardown run. Changing a part's `out` step, or putting a part between
257
+ the title and `MAIN_PART`, means updating those checks in
258
+ `verdict.asm` and re-running `make expect`. `hard_cut` itself is
259
+ run by the verdict (no shipped part names it), so it cannot break
260
+ unseen.
261
+ - In `src/config.asm`, raise `PART_COUNT`. `LOOP_PART` is where the
262
+ demo goes after the last part.
263
+ - A part after the main one is reached only if the main part ends:
264
+ its `frames` is 0 (forever) as shipped, so give it a count, as
265
+ `part_frames_lo`/`_hi` in the table.
266
+ - The AUTOPILOT build freezes the main part (`MAIN_PART`) after
267
+ `FREEZE_UPDATES` updates and stops the sequencer there, so while the
268
+ main part's frame count is above `FREEZE_UPDATES` the new part never
269
+ plays in the graded run and `make shot check` still passes. `make
270
+ run` shows it. To grade the new part, freeze and verify it instead
271
+ (`verdict.asm`, `tools/gen_expect.py`).
272
+
273
+ A heavy init (decrunching, generating code) belongs in `init`: it runs
274
+ in the main loop while the idle chain plays the tune. c64-kb:
275
+ `docs/recipes/kickassembler/irq-chain.md`, technique
276
+ `multi_load_sequencing`.
277
+ 2. **Load the next part while this one plays.** `loader_hook` in
278
+ `main.asm` is called once a frame from the main loop, outside every IRQ.
279
+ Put an IRQ loader's call there; not the KERNAL's LOAD, whose serial
280
+ routines mask interrupts for whole bytes and end in `CLI`. c64-kb:
281
+ techniques `sparkle_irq_loader`, `krill_loader_integration`,
282
+ `docs/toolchains/spindle-reference.md` (its
283
+ part contract matches this one: prepare, setup, fadeout, cleanup).
284
+ 3. **Change the effect or the music.** A new raster effect is a new slot;
285
+ if it needs a stable start, call `stabilise` first, name its row
286
+ `StableSlot`, and re-run `make probe`; if the stores move on purpose,
287
+ set `PROBE_COLUMN` to the new column once the probe shows one column
288
+ on both models and the blank margins it prints are positive. For a
289
+ fade instead of the wipe, write an `out` step that walks
290
+ c64-kb `docs/recipes/kickassembler/colour-fade.md`'s table.
291
+ A tracker tune replaces `music.asm` at `$1000` / `$1003`
292
+ (c64-kb `docs/recipes/oscar64/sid-music-player.md`).
293
+ Bigger scrollers:
294
+ c64-kb `docs/recipes/kickassembler/big-font-scroller.md`,
295
+ c64-kb `docs/recipes/kickassembler/sine-scroller.md`.
296
+
297
+ ## Left out on purpose
298
+
299
+ - Open borders, FLI, a sprite multiplexer: each needs its own raster
300
+ region and its own budget.
301
+ - A custom character set: the logo is reverse spaces in the ROM set, so the
302
+ meter and the text checks read the screen as it is.
303
+ - Run-time table generation. The sines come from the assembler;
304
+ c64-kb `docs/recipes/kickassembler/sine-table-runtime.md`
305
+ and c64-kb `docs/recipes/kickassembler/speedcode-generator.md`
306
+ show how to build them, or the bar kernel, on the machine to save space.
307
+ - A disk loader and packing. `make disk` writes the PRG to a .d64 that
308
+ boots (checked: the main part on screen at 40,000,000 cycles); nothing
309
+ in the demo needs the disk after that.
310
+ - KERNAL banked out. The IRQs go through `$0314`; a part that banks the
311
+ KERNAL out must move the dispatcher to `$FFFE` and re-run `make probe`,
312
+ because the entry is 29 cycles shorter.
313
+
314
+ ## Not measured here
315
+
316
+ - Real hardware. The stable entry's padding and the kernel's lead are VICE
317
+ x64sc 3.10 figures, on its default PAL model (C64C) and `-model ntsc`
318
+ (6567R8). A 6567R56A has 64-cycle lines
319
+ (c64-kb `docs/hardware/pal-ntsc-reference.md`); model
320
+ detection files it under NTSC, so it would run the 65-cycle kernel. It
321
+ needs a third kernel and was not tried.
322
+ - How the tune sounds on a 6581 against an 8580: it uses no filter.