c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,568 @@
1
+ ---
2
+ recipe: dycp-scroller
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [dycp_scroller, soft_scroll_h, char_scroll_buffer_h]
7
+ file_formats: [PRG]
8
+ uses_registers: [D011, D012, D016, D018, D019, D01A, D020, DD04, DD05, DD0E]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler — DYCP Scroller
15
+
16
+ ## Synopsis
17
+
18
+ A DYCP scroller (Different Y Character Position): a message scrolls left
19
+ across the full width while every column sits at its own pixel height on
20
+ a sine wave. The screen is written once. Each of the thirty-nine visible
21
+ columns is a fixed vertical strip of six characters in a custom charset,
22
+ and every frame the column's glyph is copied into that strip at its new
23
+ pixel row, so only charset bytes change. The copy runs in the vertical
24
+ blank from raster line 250, is timed with CIA2 timer A, and prints its
25
+ cycle count and the highest raster line it ever finished on along the top
26
+ row. After 250 frames the program leaves a verdict at `$02FF` and in the
27
+ border: `$01` and green if the copy always finished before line 122, the
28
+ first raster line of the strips; `$02` and red otherwise. The effect keeps
29
+ running so the exit screenshot shows the wave.
30
+
31
+ Verified in VICE x64sc 3.10 on both models: the verdict byte is `01`,
32
+ the border is green, and the top row reads `CYCLES 05317 MAX LINE 035`
33
+ on PAL and `CYCLES 05459 MAX LINE 084` on NTSC.
34
+
35
+ ## Source
36
+
37
+ ```asm
38
+ // dycp-scroller.asm
39
+ // A DYCP scroller: Different Y Character Position. Thirty-nine text
40
+ // columns each sit at their own pixel Y on a sine wave. The screen never
41
+ // changes after setup: each column is a fixed vertical strip of six
42
+ // characters in a custom charset, and every frame the column's glyph is
43
+ // copied into that strip at its new pixel row. Only charset bytes move.
44
+ // The whole picture fine-scrolls left with $D016 XSCROLL, and every
45
+ // eighth frame the forty-entry ring buffer shifts and takes the next
46
+ // message character.
47
+ //
48
+ // Region: both. The copy runs in the vertical blank from raster line 250
49
+ // and is timed with CIA2 timer A; the cycle count and the highest raster
50
+ // line the copy ever finished on are printed on the top row. After
51
+ // FRAMES frames the program leaves a verdict: $02FF = $01 and a green
52
+ // border if the copy always finished before BUDGET_LINE, the first raster
53
+ // line of the strips, else $02 and red. The effect keeps running.
54
+
55
+ .const COLS = 39 // columns with a strip; column 39 is under the border
56
+ .const STRIP_CELLS = 6 // cells per strip: 48 pixels, 40 of travel
57
+ .const BAND_TOP = 9 // first screen row of the strips
58
+ .const HUD_CHARS = 22 // charset slots 0-21: blank, digits, letters
59
+ .const AMPLITUDE = 20 // pixels either side of centre; centre = 20
60
+ .const STEP = 6 // sine-table steps between adjacent columns
61
+ .const SPEED = 2 // sine-table steps per frame
62
+ .const IRQ_LINE = 250 // last visible PAL line: the copy runs in the blank
63
+ .const BUDGET_LINE = 50 + BAND_TOP * 8 // 122: first raster line of the strips
64
+ .const FRAMES = 250 // frames before the verdict is written
65
+ .const TEXT_COLOUR = 1 // white
66
+
67
+ .const SCREEN = $0400
68
+ .const COLOUR = $d800
69
+ .const CHARSET = $3000 // $D018 = $1C: screen $0400, charset $3000
70
+ .const RESULT = $02ff
71
+
72
+ .const zp_dst = $fb // pointer used by the glyph copier at setup
73
+ .const msg_ptr = $fd // pointer into the message
74
+
75
+ .encoding "screencode_upper"
76
+
77
+ // Map a message character to a glyph slot 0-31, so slot * 8 fits a byte.
78
+ .function slot(c) {
79
+ .if (c == ' ') .return 0
80
+ .if (c >= 1 && c <= 26) .return c
81
+ .if (c == '.') .return 27
82
+ .if (c == '!') .return 28
83
+ .if (c == ',') .return 29
84
+ .if (c == '-') .return 30
85
+ .if (c == '?') .return 31
86
+ .error "character not in the glyph set"
87
+ }
88
+
89
+ .var msg = " DIFFERENT Y CHARACTER POSITION. THE SCREEN NEVER CHANGES, ONLY THE CHARSET DOES. THIRTY-NINE STRIPS, SIX CELLS EACH, FORTY PIXELS OF TRAVEL ... "
90
+
91
+ BasicUpstart2(start)
92
+
93
+ // ---------------------------------------------------------------------------
94
+ // Tables, built by the assembler.
95
+ // ---------------------------------------------------------------------------
96
+ * = $2000
97
+ sine: .fill 512, AMPLITUDE + round(sin(toRadians(i * 360 / 256)) * AMPLITUDE)
98
+ // two periods, so sine + c*STEP + phase never wraps
99
+ font: .fill 256, 0 // 32 glyphs x 8 rows, copied from the ROM; page-aligned
100
+ // so lda font+r,y never crosses a page
101
+ glyph_codes: // ROM screen code for each of the 32 glyph slots
102
+ .byte ' '
103
+ .for (var c = 1; c <= 26; c++) { .byte c }
104
+ .byte '.', '!', ',', '-', '?'
105
+ hud_codes: // ROM screen code for each HUD charset slot
106
+ .text " 0123456789CYLESMAXIN" // 21 slots; slot 21 stays blank
107
+ message: .fill msg.size(), slot(msg.charAt(i)) * 8
108
+ .byte $ff // end marker (never a slot * 8)
109
+ digit_pow_lo: .byte <10000, <1000, <100, <10, <1
110
+ digit_pow_hi: .byte >10000, >1000, >100, >10, >1
111
+
112
+ // The HUD text as charset slots: space 0, digits 1-10, letters 11-20.
113
+ .function hud(c) {
114
+ .if (c == ' ') .return 0
115
+ .if (c >= '0' && c <= '9') .return c - '0' + 1
116
+ .if (c == 'C') .return 11
117
+ .if (c == 'Y') .return 12
118
+ .if (c == 'L') .return 13
119
+ .if (c == 'E') .return 14
120
+ .if (c == 'S') .return 15
121
+ .if (c == 'M') .return 16
122
+ .if (c == 'A') .return 17
123
+ .if (c == 'X') .return 18
124
+ .if (c == 'I') .return 19
125
+ .if (c == 'N') .return 20
126
+ .error "character not in the HUD set"
127
+ }
128
+ .var hud_str = "CYCLES MAX LINE"
129
+ hud_slots: .fill hud_str.size(), hud(hud_str.charAt(i))
130
+
131
+ // ---------------------------------------------------------------------------
132
+ // State
133
+ // ---------------------------------------------------------------------------
134
+ scroll_buf: .fill 40, 0 // glyph slot * 8 per column, left to right
135
+ old_y: .fill COLS, 0 // pixel row each column's glyph was drawn at
136
+ xscroll: .byte 7
137
+ phase: .byte 0
138
+ frame_lo: .byte 0
139
+ frame_hi: .byte 0
140
+ max_line: .byte 0 // highest end-of-copy raster line seen
141
+ cycles_lo: .byte 0
142
+ cycles_hi: .byte 0
143
+ verdict: .byte 0
144
+
145
+ // ---------------------------------------------------------------------------
146
+ // Setup
147
+ // ---------------------------------------------------------------------------
148
+ * = $0900
149
+ start:
150
+ sei
151
+ lda #$7f
152
+ sta $dc0d // mask CIA1 interrupts
153
+ lda $dc0d
154
+
155
+ // Clear the screen to slot 0 (blank) and colour the strips.
156
+ lda #0
157
+ ldx #0
158
+ !: sta SCREEN, x
159
+ sta SCREEN + $100, x
160
+ sta SCREEN + $200, x
161
+ sta SCREEN + $2e8, x
162
+ inx
163
+ bne !-
164
+ lda #TEXT_COLOUR
165
+ ldx #0
166
+ !: sta COLOUR, x // row 0: the HUD
167
+ .for (var r = BAND_TOP; r < BAND_TOP + STRIP_CELLS; r++) {
168
+ sta COLOUR + r * 40, x
169
+ }
170
+ inx
171
+ cpx #40
172
+ bne !-
173
+
174
+ // Lay the strips: column c, cell k is charset slot HUD_CHARS + c*STRIP_CELLS + k.
175
+ ldx #0
176
+ lda #HUD_CHARS
177
+ lay:
178
+ .for (var k = 0; k < STRIP_CELLS; k++) {
179
+ sta SCREEN + (BAND_TOP + k) * 40, x
180
+ clc
181
+ adc #1
182
+ }
183
+ inx
184
+ cpx #COLS
185
+ bne lay
186
+
187
+ // HUD labels on row 0.
188
+ ldx #0
189
+ !: lda hud_slots, x
190
+ sta SCREEN, x
191
+ inx
192
+ cpx #hud_str.size()
193
+ bne !-
194
+
195
+ // Clear the charset, then copy the ROM glyphs: 32 into the font table
196
+ // (the copy source), 21 into charset slots 0-20 (the HUD).
197
+ lda #0
198
+ tax
199
+ !: .for (var p = 0; p < 8; p++) { sta CHARSET + p * $100, x }
200
+ inx
201
+ bne !-
202
+
203
+ lda #$33 // character ROM in at $D000, I/O out
204
+ sta $01
205
+ lda #<font
206
+ sta zp_dst
207
+ lda #>font
208
+ sta zp_dst + 1
209
+ ldx #0
210
+ !: lda glyph_codes, x
211
+ jsr copy_glyph
212
+ inx
213
+ cpx #32
214
+ bne !-
215
+ lda #<CHARSET
216
+ sta zp_dst
217
+ lda #>CHARSET
218
+ sta zp_dst + 1
219
+ ldx #0
220
+ !: lda hud_codes, x
221
+ jsr copy_glyph
222
+ inx
223
+ cpx #21
224
+ bne !-
225
+ lda #$37 // I/O back in
226
+ sta $01
227
+
228
+ lda #<message
229
+ sta msg_ptr
230
+ lda #>message
231
+ sta msg_ptr + 1
232
+
233
+ lda #$1b
234
+ sta $d011
235
+ lda #$c7 // CSEL=0: 38 columns; XSCROLL=7
236
+ sta $d016
237
+ lda #$1c // screen $0400, charset $3000
238
+ sta $d018
239
+ lda #<irq
240
+ sta $0314
241
+ lda #>irq
242
+ sta $0315
243
+ lda #IRQ_LINE
244
+ sta $d012
245
+ lda #$01
246
+ sta $d01a
247
+ sta $d019
248
+ lda #$ff // CIA2 timer A latch = $FFFF
249
+ sta $dd04
250
+ sta $dd05
251
+ cli
252
+ jmp *
253
+
254
+ // Copy the 8 rows of ROM glyph A (upper-case set) to (zp_dst); advance it.
255
+ copy_glyph:
256
+ sta copy_src + 1
257
+ lda #0
258
+ asl copy_src + 1
259
+ rol
260
+ asl copy_src + 1
261
+ rol
262
+ asl copy_src + 1
263
+ rol
264
+ clc
265
+ adc #$d0
266
+ sta copy_src + 2
267
+ ldy #7
268
+ copy_src:
269
+ lda $d000, y
270
+ sta (zp_dst), y
271
+ dey
272
+ bpl copy_src
273
+ lda zp_dst
274
+ clc
275
+ adc #8
276
+ sta zp_dst
277
+ bcc !+
278
+ inc zp_dst + 1
279
+ !: rts
280
+
281
+ // ---------------------------------------------------------------------------
282
+ // Once per frame, in the vertical blank.
283
+ // ---------------------------------------------------------------------------
284
+ irq:
285
+ // 1. Fine scroll one pixel left; every eighth frame shift the buffer.
286
+ dec xscroll
287
+ bpl set_d016
288
+ lda #7
289
+ sta xscroll
290
+ jsr shift_buffer
291
+ set_d016:
292
+ lda xscroll
293
+ ora #$c0
294
+ sta $d016
295
+
296
+ // 2. Advance the wave.
297
+ lda phase
298
+ clc
299
+ adc #SPEED
300
+ sta phase
301
+
302
+ // 3. The copy, timed. For each column: blank the 8 rows the glyph was
303
+ // on last frame, then write its 8 new rows at the new pixel Y.
304
+ // Strip c is 48 consecutive charset bytes, so row y of the strip is
305
+ // strip + y and a glyph at pixel Y is 8 bytes from strip + Y.
306
+ lda #%00010001 // force-load $FFFF and start, continuous
307
+ sta $dd0e
308
+ .for (var c = 0; c < COLS; c++) {
309
+ .const strip = CHARSET + (HUD_CHARS + c * STRIP_CELLS) * 8
310
+ lda #0
311
+ ldx old_y + c
312
+ .for (var r = 0; r < 8; r++) { sta strip + r, x }
313
+ ldx phase
314
+ lda sine + c * STEP, x
315
+ sta old_y + c
316
+ tax
317
+ ldy scroll_buf + c
318
+ .for (var r = 0; r < 8; r++) {
319
+ lda font + r, y
320
+ sta strip + r, x
321
+ }
322
+ }
323
+ lda $dd04 // timer low, then high: elapsed = $FFFF - value
324
+ eor #$ff
325
+ sta cycles_lo
326
+ lda $dd05
327
+ eor #$ff
328
+ sta cycles_hi
329
+ lda #0
330
+ sta $dd0e // stop the timer
331
+
332
+ // 4. Where did the copy end? Lines at or after IRQ_LINE are still this
333
+ // frame's blank and count as 0; anything else is lines into the next.
334
+ lda $d012
335
+ ldx $d011
336
+ bpl !+ // bit 7 = raster bit 8: line >= 256
337
+ lda #0
338
+ beq got_line
339
+ !: cmp #IRQ_LINE
340
+ bcc got_line
341
+ lda #0
342
+ got_line:
343
+ cmp max_line
344
+ bcc !+
345
+ sta max_line
346
+ !:
347
+
348
+ // 5. HUD: cycles in decimal at columns 7-11, max line at columns 22-24.
349
+ lda cycles_lo
350
+ sta num_lo
351
+ lda cycles_hi
352
+ sta num_hi
353
+ jsr to_decimal // writes 5 digits at digits+0..4
354
+ .for (var d = 0; d < 5; d++) {
355
+ lda digits + d
356
+ sta SCREEN + 7 + d
357
+ }
358
+ lda max_line
359
+ sta num_lo
360
+ lda #0
361
+ sta num_hi
362
+ jsr to_decimal
363
+ .for (var d = 2; d < 5; d++) {
364
+ lda digits + d
365
+ sta SCREEN + 20 + d
366
+ }
367
+
368
+ // 6. After FRAMES frames, the verdict. Once.
369
+ lda verdict
370
+ bne done
371
+ inc frame_lo
372
+ bne !+
373
+ inc frame_hi
374
+ !: lda frame_lo
375
+ cmp #<FRAMES
376
+ bne done
377
+ lda frame_hi
378
+ cmp #>FRAMES
379
+ bne done
380
+ lda max_line
381
+ cmp #BUDGET_LINE
382
+ bcs fail
383
+ lda #$01
384
+ ldy #5 // green
385
+ bne set_verdict
386
+ fail:
387
+ lda #$02
388
+ ldy #2 // red
389
+ set_verdict:
390
+ sta RESULT
391
+ sta verdict
392
+ sty $d020
393
+ done:
394
+ lda #$01
395
+ sta $d019
396
+ jmp $ea31 // KERNAL housekeeping once a frame; CIA1 is masked
397
+
398
+ // 16-bit num -> five HUD digit slots (1-10) at digits+0..4.
399
+ num_lo: .byte 0
400
+ num_hi: .byte 0
401
+ digits: .fill 5, 0
402
+ to_decimal:
403
+ ldx #0
404
+ next_digit:
405
+ lda #1 // slot 1 = '0'
406
+ sta digits, x
407
+ sub_again:
408
+ lda num_lo
409
+ sec
410
+ sbc digit_pow_lo, x
411
+ tay
412
+ lda num_hi
413
+ sbc digit_pow_hi, x
414
+ bcc digit_done
415
+ sta num_hi
416
+ sty num_lo
417
+ inc digits, x
418
+ bne sub_again
419
+ digit_done:
420
+ inx
421
+ cpx #5
422
+ bne next_digit
423
+ rts
424
+
425
+ // Shift the ring left and append the next message glyph.
426
+ shift_buffer:
427
+ ldx #0
428
+ !: lda scroll_buf + 1, x
429
+ sta scroll_buf, x
430
+ inx
431
+ cpx #39
432
+ bne !-
433
+ ldy #0
434
+ lda (msg_ptr), y
435
+ cmp #$ff
436
+ bne !+
437
+ lda #<message // end of message: wrap
438
+ sta msg_ptr
439
+ lda #>message
440
+ sta msg_ptr + 1
441
+ lda (msg_ptr), y
442
+ !: sta scroll_buf + 39
443
+ inc msg_ptr
444
+ bne !+
445
+ inc msg_ptr + 1
446
+ !: rts
447
+ ```
448
+
449
+ ## Build
450
+
451
+ ```bash
452
+ java -jar KickAss.jar dycp-scroller.asm -o dycp-scroller.prg
453
+ ```
454
+
455
+ KickAssembler 5.25 reports code at `$0900-$1914` and tables at
456
+ `$2000-$2441`; the PRG is 7,235 bytes. The 2 KB charset at `$3000` is
457
+ not in the file: the program clears it and copies the glyphs it needs
458
+ out of the character ROM at start.
459
+
460
+ ## Expected output
461
+
462
+ A blue screen with a green border. On the top row, in white,
463
+ `CYCLES nnnnn MAX LINE nnn`. Across the middle, the message in white with
464
+ each column at a different height, forming just under one period of a
465
+ sine wave (39 columns × STEP 6 = 234 of the 256 table steps) and 40
466
+ pixels tall from trough to crest. The text moves left one pixel per frame
467
+ (50 px/s on PAL, 60 px/s on NTSC) and the wave rolls under it two table
468
+ steps per frame; a column's height changes by at most one pixel a frame
469
+ at that speed. The 38-column mode hides column 39, so characters slide in
470
+ from under the right border and out under the left one a pixel at a time.
471
+
472
+ Screenshots from the runs this page describes, pinned at 9,000,000
473
+ cycles: `screenshots/dycp-scroller.png` (PAL) and
474
+ `screenshots/dycp-scroller-ntsc.png` (6567R8). Both runs were made twice
475
+ and the two PNGs were byte-identical each time. The verdict store,
476
+ watched with a `trace store 02ff` as `docs/runtime/vice-reference.md`
477
+ "Verifying a run without a human" route 2 shows, was `01` on both models
478
+ (at cycle 7,924,349 on PAL and 7,391,660 on NTSC). The top row shows the
479
+ count from the frame before the screenshot's, because the exit frame's
480
+ own top row is drawn a few thousand cycles after its interrupt has
481
+ written it: the last NTSC store was 5,543 and the picture says 5,459.
482
+
483
+ ## Why this works
484
+
485
+ ### The strips
486
+
487
+ The band is screen rows 9 to 14. Column `c`, cell `k` of the band holds
488
+ charset slot `22 + c*6 + k`, so the six cells of one column are six
489
+ consecutive slots and, since a slot is 8 bytes, one strip is 48
490
+ consecutive bytes of the charset: `$3000 + (22 + c*6) * 8`. Pixel row `y`
491
+ of the strip is byte `strip + y`. Putting a glyph at pixel `Y` is
492
+ therefore eight stores to `strip + Y + 0 .. 7`, and the cell split the
493
+ technique description talks about (row offset `Y & 7` into cell `Y >> 3`
494
+ and the rest into the cell below) falls out of the address arithmetic
495
+ without being computed. Six cells give 48 pixels, of which a glyph can
496
+ start on 0 to 40: the 40 pixels of travel. The screen and colour RAM are
497
+ never written again after setup. This is `dycp_scroller` in
498
+ `docs/techniques/scroll.md`.
499
+
500
+ Thirty-nine strips of six cells is 234 slots; slots 0 to 21 are left for
501
+ the blank the rest of the screen shows and for the digits and letters of
502
+ the top row. Column 39 gets no strip because CSEL=0 hides it at every
503
+ XSCROLL (measured for `sine-scroller.md`).
504
+
505
+ ### The copy
506
+
507
+ Per column, fully unrolled by the assembler: eight stores of zero at the
508
+ column's previous `Y` (kept in `old_y`), then the new `Y` from the sine
509
+ table, then eight `lda font+r,y` / `sta strip+r,x` pairs with `X = Y` and
510
+ `Y = glyph * 8`. The glyph source is a 256-byte copy of 32 ROM glyphs, so
511
+ `glyph * 8` fits a byte and one indexed load reaches any row of any
512
+ glyph; the message is mapped onto those 32 slots by the assembler
513
+ (`slot()`), because screen codes for space and punctuation lie above 31.
514
+ The sine table is two periods long so `lda sine + c*STEP, x` with
515
+ `X = phase` never needs a wrap. Clearing the old eight rows rather than
516
+ the two rows a one-pixel move vacates costs six stores a column and makes
517
+ the copy correct for any per-frame move up to eight pixels, which is what
518
+ lets SPEED or AMPLITUDE be changed without touching the copy.
519
+
520
+ Measured with CIA2 timer A over 304 PAL frames (a `trace store` on the
521
+ two count bytes): 5,305 to 5,343 cycles, 136 a column. The 38-cycle
522
+ spread is the page crossing of `lda sine + c*STEP, x`, one cycle in the
523
+ columns where it happens. An earlier build of this page kept `font`
524
+ where the tables happened to end, straddling `$2300`, and the same
525
+ measurement read 5,376 to 5,522: `lda font+r,y` crossing a page on most
526
+ rows. Aligning `font` to a page took 71 to 179 cycles off the copy and
527
+ narrowed the spread to the sine crossing alone.
528
+
529
+ ### Where the work runs
530
+
531
+ The interrupt is at line 250. The copy starts after the KERNAL's 36-cycle
532
+ entry, the `$D016` write, the wave step and, every eighth frame, the
533
+ buffer shift (that lead-in is not measured here), and it ends, by the `$D012` read at its tail, no later than line
534
+ 35 on PAL and line 84 on NTSC. The strips' first raster line is 122
535
+ (`50 + 9*8`), so the VIC never fetches a strip byte the copy is still
536
+ writing and a single charset is enough; a second charset and a `$D018`
537
+ flip would buy nothing here. The verdict is that inequality held for
538
+ every one of the first 250 frames.
539
+
540
+ On NTSC the same 5,305-cycle copy is stretched to 5,433 to 5,556 cycles
541
+ of CIA time: the NTSC frame is 263 lines, so line 250 is only 13 lines
542
+ from the end, and the copy runs over rows 0 to 4 of the next display,
543
+ crossing three to five badlines (lines 51, 59, 67, 75, 83), each of
544
+ which stops the CPU for 40 to 43 cycles (`badline_cycle_loss` in
545
+ `docs/pitfalls/raster-and-badline.md`). The count on the top row is
546
+ the plain way to see that pitfall: the CPU work is identical on both
547
+ models and the timer says it is not.
548
+
549
+ ### The verdict line
550
+
551
+ `$D012` at the end of the copy is a nine-bit value read through two
552
+ registers. A line at or after 250 is still this frame's blank and counts
553
+ as 0; a line at or above 256 (bit 7 of `$D011` set) is also the blank on
554
+ PAL and is folded to 0 as well, which is right for a copy that ends
555
+ within one frame and would misreport one that ran a whole frame late.
556
+ The maximum is kept, printed, and compared with BUDGET_LINE once, at
557
+ frame 250. `$02FF` and `$D020` are then written exactly once; the
558
+ handler keeps running afterwards so the picture at the pinned cycle count
559
+ is a live frame, not a frozen one.
560
+
561
+ ### Region
562
+
563
+ `region: both`. Nothing in the copy depends on the model. What differs is
564
+ the room after line 250: about 7,100 cycles to the first badline on PAL
565
+ and about 4,200 on NTSC, so the NTSC copy runs some 33 lines into the
566
+ display and pays the badlines above. Both finish 38 or more lines before
567
+ the strips. A taller band, more columns or a lower IRQ line eats that
568
+ margin on NTSC first; the top row's `MAX LINE` is the number to watch.