@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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const res = typeof resolution === "number"
|
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? [resolution, resolution, resolution]
|
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: [resolution[0], resolution[1], resolution[2]];
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this.#device = device;
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this.#blend_skirt = blend_skirt;
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this.#placement = new IrradianceCascadePlacement({
|
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cascade_count,
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resolution: res,
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cell_size,
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});
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|
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const tile_z = res[2] + 2 * IRRADIANCE_CLIPMAP_TILE_BORDER;
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|
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|
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this.#atlas = new GPUTileAtlas3D({
|
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device,
|
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formats: [IRRADIANCE_CLIPMAP_TILE_FORMAT, IRRADIANCE_CLIPMAP_TILE_FORMAT],
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content_size: res,
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border: IRRADIANCE_CLIPMAP_TILE_BORDER,
|
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slots_x: 1,
|
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slots_y: 1,
|
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capacity: Math.max(1, Math.min(cascade_count, Math.floor(device.limits.maxTextureDimension3D / tile_z))),
|
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|
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
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|
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label: "GPUIrradianceClipmap/atlas",
|
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|
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});
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|
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for (let c = 0; c < cascade_count; c++) {
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this.#slots[c] = this.#atlas.allocate();
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this.#dirty[c] = 1;
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this.#build_records.push({
|
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|
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tile_origin: [0, 0, 0],
|
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|
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cascade_index: c,
|
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|
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corner: [0, 0, 0],
|
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|
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cell_size: this.#placement.cell_size(c),
|
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|
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tile_size: [
|
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|
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this.#atlas.tile_size[0],
|
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|
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this.#atlas.tile_size[1],
|
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|
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this.#atlas.tile_size[2],
|
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],
|
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|
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border: IRRADIANCE_CLIPMAP_TILE_BORDER,
|
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|
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});
|
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|
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}
|
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|
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|
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|
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this.#uniform = device.createBuffer({
|
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|
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label: "GPUIrradianceClipmap/table",
|
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|
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size: IRRADIANCE_CLIPMAP_STRUCT.size,
|
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|
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
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|
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});
|
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|
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}
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|
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|
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|
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/**
|
|
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|
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* @returns {GPUTileAtlas3D}
|
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|
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*/
|
|
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|
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get atlas() {
|
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|
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return this.#atlas;
|
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|
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}
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|
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|
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|
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/**
|
|
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|
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* @returns {GPUTextureContext}
|
|
182
|
-
*/
|
|
183
|
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get texture_y() {
|
|
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|
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return this.#atlas.texture_at(0);
|
|
185
|
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}
|
|
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|
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|
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187
|
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/**
|
|
188
|
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* @returns {GPUTextureContext}
|
|
189
|
-
*/
|
|
190
|
-
get texture_cocg() {
|
|
191
|
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return this.#atlas.texture_at(1);
|
|
192
|
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}
|
|
193
|
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|
|
194
|
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/**
|
|
195
|
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* @returns {GPUBuffer}
|
|
196
|
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*/
|
|
197
|
-
get uniform() {
|
|
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|
-
return this.#uniform;
|
|
199
|
-
}
|
|
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|
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|
|
201
|
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/**
|
|
202
|
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* @returns {number}
|
|
203
|
-
*/
|
|
204
|
-
get cascade_count() {
|
|
205
|
-
return this.#placement.cascade_count;
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
/**
|
|
209
|
-
* Number of voxels at each cascade window's outer faces where blending takes place.
|
|
210
|
-
* @returns {number}
|
|
211
|
-
*/
|
|
212
|
-
get blend_skirt() {
|
|
213
|
-
return this.#blend_skirt;
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
/**
|
|
217
|
-
* @returns {IrradianceCascadePlacement}
|
|
218
|
-
*/
|
|
219
|
-
get placement() {
|
|
220
|
-
return this.#placement;
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
/**
|
|
224
|
-
* Forces all cascades to rebuild on the next executed frame.
|
|
225
|
-
*/
|
|
226
|
-
invalidate_all() {
|
|
227
|
-
this.#dirty.fill(1, 0, this.#placement.cascade_count);
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
/**
|
|
231
|
-
* Updates cascade window placements around `anchor` (`[x, y, z]` in world metres), detects
|
|
232
|
-
* warp events (`placement.moved(c)`), schedules cascade updates, and uploads the uniform table.
|
|
233
|
-
*
|
|
234
|
-
* @param {number} x
|
|
235
|
-
* @param {number} y
|
|
236
|
-
* @param {number} z
|
|
237
|
-
* @param {ShaderSwitchSet} [shader_switches]
|
|
238
|
-
*/
|
|
239
|
-
update_placement(x, y, z, shader_switches = ShaderSwitchSet.EMPTY) {
|
|
240
|
-
assert.notOk(this.#destroyed, "destroyed");
|
|
241
|
-
|
|
242
|
-
const placement = this.#placement;
|
|
243
|
-
const count = placement.cascade_count;
|
|
244
|
-
const res = placement.resolution;
|
|
245
|
-
|
|
246
|
-
const indirect_mode = shader_switches.get(INDIRECT_LIGHTING);
|
|
247
|
-
if (indirect_mode !== this.#last_indirect_mode) {
|
|
248
|
-
this.#last_indirect_mode = indirect_mode;
|
|
249
|
-
this.#dirty.fill(1, 0, count);
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
placement.begin();
|
|
253
|
-
placement.place_all(x, y, z);
|
|
254
|
-
|
|
255
|
-
// Always schedule cascade 0 and the dyadic ruler cascade
|
|
256
|
-
this.#dirty[0] = 1;
|
|
257
|
-
const ruler_cascade = fluid_cascade_ruler(this.#tick, count);
|
|
258
|
-
if (ruler_cascade >= 0) {
|
|
259
|
-
this.#dirty[ruler_cascade] = 1;
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
// Force immediate update on any cascade whose window crossed a hysteretic voxel boundary (warp)
|
|
263
|
-
for (let c = 0; c < count; c++) {
|
|
264
|
-
if (placement.moved(c)) {
|
|
265
|
-
this.#dirty[c] = 1;
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
const atlas = this.#atlas;
|
|
270
|
-
const origin = this.#origin;
|
|
271
|
-
const f32 = this.#f32;
|
|
272
|
-
const i32 = this.#i32;
|
|
273
|
-
|
|
274
|
-
for (let c = 0; c < count; c++) {
|
|
275
|
-
const cx = placement.corner(c, 0);
|
|
276
|
-
const cy = placement.corner(c, 1);
|
|
277
|
-
const cz = placement.corner(c, 2);
|
|
278
|
-
const h = placement.cell_size(c);
|
|
279
|
-
|
|
280
|
-
const level = LEVELS + c * LEVEL_STRIDE;
|
|
281
|
-
i32[level + LEVEL_CORNER] = cx;
|
|
282
|
-
i32[level + LEVEL_CORNER + 1] = cy;
|
|
283
|
-
i32[level + LEVEL_CORNER + 2] = cz;
|
|
284
|
-
f32[level + LEVEL_CELL_SIZE] = h;
|
|
285
|
-
i32[level + LEVEL_SIZE] = res[0];
|
|
286
|
-
i32[level + LEVEL_SIZE + 1] = res[1];
|
|
287
|
-
i32[level + LEVEL_SIZE + 2] = res[2];
|
|
288
|
-
|
|
289
|
-
atlas.slot_origin(this.#slots[c], origin);
|
|
290
|
-
|
|
291
|
-
const cascade = CASCADES + c * CASCADE_STRIDE + CASCADE_CONTENT_ORIGIN;
|
|
292
|
-
f32[cascade] = origin[0] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
293
|
-
f32[cascade + 1] = origin[1] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
294
|
-
f32[cascade + 2] = origin[2] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
295
|
-
|
|
296
|
-
const record = this.#build_records[c];
|
|
297
|
-
record.tile_origin[0] = origin[0];
|
|
298
|
-
record.tile_origin[1] = origin[1];
|
|
299
|
-
record.tile_origin[2] = origin[2];
|
|
300
|
-
record.corner[0] = cx;
|
|
301
|
-
record.corner[1] = cy;
|
|
302
|
-
record.corner[2] = cz;
|
|
303
|
-
record.cell_size = h;
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
const tile = atlas.tile_size;
|
|
307
|
-
f32[INVERSE_ATLAS_SIZE] = 1 / (atlas.slots_x * tile[0]);
|
|
308
|
-
f32[INVERSE_ATLAS_SIZE + 1] = 1 / (atlas.slots_y * tile[1]);
|
|
309
|
-
f32[INVERSE_ATLAS_SIZE + 2] = 1 / (atlas.slots_z * tile[2]);
|
|
310
|
-
this.#u32[CASCADE_COUNT] = count;
|
|
311
|
-
f32[ANCHOR] = x;
|
|
312
|
-
f32[ANCHOR + 1] = y;
|
|
313
|
-
f32[ANCHOR + 2] = z;
|
|
314
|
-
f32[BLEND_SKIRT] = this.#blend_skirt;
|
|
315
|
-
|
|
316
|
-
this.#device.queue.writeBuffer(this.#uniform, 0, this.#bytes);
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
/**
|
|
320
|
-
* Records the world-space light cluster clipmap build and the irradiance clipmap cascade update
|
|
321
|
-
* passes into `graph`.
|
|
322
|
-
*
|
|
323
|
-
* Neither pass is marked a side effect, so if nothing in the frame reads `Y` or `CoCg` (e.g. a
|
|
324
|
-
* frame with no volumetrics and no lit particles), the frame graph culls both passes and `#dirty`
|
|
325
|
-
* remains set until a frame actually executes them.
|
|
326
|
-
*
|
|
327
|
-
* @param {Object} options
|
|
328
|
-
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
329
|
-
* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
|
|
330
|
-
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
|
|
331
|
-
* @param {number} options.shadowmap_atlas
|
|
332
|
-
* @param {ShaderSwitchSet} [options.shader_switches]
|
|
333
|
-
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
334
|
-
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
335
|
-
* @
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
const
|
|
355
|
-
const
|
|
356
|
-
const
|
|
357
|
-
const
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
const
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
const
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
const
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
const
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { fluid_cascade_ruler } from "../../fluid/fluid_cascade_ruler.js";
|
|
3
|
+
import { INDIRECT_LIGHTING } from "../../INDIRECT_LIGHTING.js";
|
|
4
|
+
import { graph_build_world_light_clusters } from "../../light/world_cluster/graph_build_world_light_clusters.js";
|
|
5
|
+
import { CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
6
|
+
import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
|
|
7
|
+
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
8
|
+
import { graph_import_texture } from "../../shader/graph/graph_import_texture.js";
|
|
9
|
+
import { encoder_prepare_shader_bindings_defaults } from "../../shader/resource/encoder_prepare_shader_bindings_defaults.js";
|
|
10
|
+
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
11
|
+
import { GPUTileAtlas3D } from "../../texture/atlas/GPUTileAtlas3D.js";
|
|
12
|
+
import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
|
|
13
|
+
import {
|
|
14
|
+
IRRADIANCE_CLIPMAP_CASCADE_LIMIT,
|
|
15
|
+
IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT,
|
|
16
|
+
IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT,
|
|
17
|
+
IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE,
|
|
18
|
+
IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION,
|
|
19
|
+
IRRADIANCE_CLIPMAP_TILE_BORDER,
|
|
20
|
+
IRRADIANCE_CLIPMAP_TILE_FORMAT,
|
|
21
|
+
} from "./IRRADIANCE_CLIPMAP.js";
|
|
22
|
+
import {
|
|
23
|
+
IRRADIANCE_CASCADE_STRUCT,
|
|
24
|
+
IRRADIANCE_CLIPMAP_STRUCT,
|
|
25
|
+
} from "./IRRADIANCE_CLIPMAP_STRUCT.js";
|
|
26
|
+
import { IrradianceCascadePlacement } from "./IrradianceCascadePlacement.js";
|
|
27
|
+
import {
|
|
28
|
+
IRRADIANCE_CLIPMAP_BUILD_STRUCT,
|
|
29
|
+
shader_irradiance_clipmap_build,
|
|
30
|
+
} from "./shader_irradiance_clipmap_build.js";
|
|
31
|
+
|
|
32
|
+
// Word offsets in IRRADIANCE_CLIPMAP_STRUCT
|
|
33
|
+
const LEVELS = IRRADIANCE_CLIPMAP_STRUCT.get("levels").offset >>> 2;
|
|
34
|
+
const LEVEL_STRIDE = CLIPMAP_LEVEL_STRUCT.aligned_size >>> 2;
|
|
35
|
+
const LEVEL_CORNER = CLIPMAP_LEVEL_STRUCT.get("corner").offset >>> 2;
|
|
36
|
+
const LEVEL_CELL_SIZE = CLIPMAP_LEVEL_STRUCT.get("cell_size").offset >>> 2;
|
|
37
|
+
const LEVEL_SIZE = CLIPMAP_LEVEL_STRUCT.get("size").offset >>> 2;
|
|
38
|
+
const CASCADES = IRRADIANCE_CLIPMAP_STRUCT.get("cascades").offset >>> 2;
|
|
39
|
+
const CASCADE_STRIDE = IRRADIANCE_CASCADE_STRUCT.aligned_size >>> 2;
|
|
40
|
+
const CASCADE_CONTENT_ORIGIN = IRRADIANCE_CASCADE_STRUCT.get("content_origin").offset >>> 2;
|
|
41
|
+
const INVERSE_ATLAS_SIZE = IRRADIANCE_CLIPMAP_STRUCT.get("inverse_atlas_size").offset >>> 2;
|
|
42
|
+
const CASCADE_COUNT = IRRADIANCE_CLIPMAP_STRUCT.get("cascade_count").offset >>> 2;
|
|
43
|
+
const ANCHOR = IRRADIANCE_CLIPMAP_STRUCT.get("anchor").offset >>> 2;
|
|
44
|
+
const BLEND_SKIRT = IRRADIANCE_CLIPMAP_STRUCT.get("blend_skirt").offset >>> 2;
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* World-space irradiance clipmap (`GPUIrradianceClipmap`):
|
|
48
|
+
*
|
|
49
|
+
* Replaces the camera-frustum froxel irradiance volume with nested world-space clipmap cascades
|
|
50
|
+
* stored in a multi-texture {@link GPUTileAtlas3D} (`Y` in texture 0, `CoCg` in texture 1).
|
|
51
|
+
*
|
|
52
|
+
* - **Defaults (Decision 6.3):** 6 cascades (`c = 0..5`) of `32 × 32 × 32` content cells (plus a
|
|
53
|
+
* 1-texel trilinear skirt -> `34³` texels per tile), with finest voxel size `h0 = 0.25 m`
|
|
54
|
+
* (covering `8 m, 16 m, 32 m, 64 m, 128 m, 256 m`).
|
|
55
|
+
* - **Amortized Updates & Warp Detection (Decision 3.2):** Cascade `0` and the dyadic ruler cascade
|
|
56
|
+
* `fluid_cascade_ruler(tick, count)` update every frame. In addition, whenever a cascade's window
|
|
57
|
+
* shifts by 1 voxel (`placement.moved(c)`), an immediate update is forced on that cascade so the
|
|
58
|
+
* linear atlas tile never holds stale pre-shift texels.
|
|
59
|
+
*/
|
|
60
|
+
export class GPUIrradianceClipmap {
|
|
61
|
+
/** @type {GPUDevice} */
|
|
62
|
+
#device;
|
|
63
|
+
|
|
64
|
+
/** @type {GPUTileAtlas3D} */
|
|
65
|
+
#atlas;
|
|
66
|
+
|
|
67
|
+
/** @type {IrradianceCascadePlacement} */
|
|
68
|
+
#placement;
|
|
69
|
+
|
|
70
|
+
/** @type {GPUBuffer} */
|
|
71
|
+
#uniform;
|
|
72
|
+
|
|
73
|
+
/** @type {ArrayBuffer} */
|
|
74
|
+
#bytes = new ArrayBuffer(IRRADIANCE_CLIPMAP_STRUCT.size);
|
|
75
|
+
#f32 = new Float32Array(this.#bytes);
|
|
76
|
+
#i32 = new Int32Array(this.#bytes);
|
|
77
|
+
#u32 = new Uint32Array(this.#bytes);
|
|
78
|
+
|
|
79
|
+
/** @type {Uint32Array} */
|
|
80
|
+
#slots = new Uint32Array(IRRADIANCE_CLIPMAP_CASCADE_LIMIT);
|
|
81
|
+
|
|
82
|
+
/** @type {Uint8Array} */
|
|
83
|
+
#dirty = new Uint8Array(IRRADIANCE_CLIPMAP_CASCADE_LIMIT);
|
|
84
|
+
|
|
85
|
+
/** @type {Object[]} */
|
|
86
|
+
#build_records = [];
|
|
87
|
+
|
|
88
|
+
/** @type {number[]} */
|
|
89
|
+
#origin = [0, 0, 0];
|
|
90
|
+
|
|
91
|
+
/** @type {number} */
|
|
92
|
+
#tick = 0;
|
|
93
|
+
|
|
94
|
+
/** @type {number} */
|
|
95
|
+
#blend_skirt;
|
|
96
|
+
|
|
97
|
+
/** @type {number} */
|
|
98
|
+
#last_indirect_mode = -1;
|
|
99
|
+
|
|
100
|
+
/** @type {boolean} */
|
|
101
|
+
#destroyed = false;
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* @param {GPUDevice} device
|
|
105
|
+
* @param {Object} [options]
|
|
106
|
+
* @param {number} [options.cascade_count=IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT]
|
|
107
|
+
* @param {number|ArrayLike<number>} [options.resolution=IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION]
|
|
108
|
+
* @param {number} [options.cell_size=IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE]
|
|
109
|
+
* @param {number} [options.blend_skirt=IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT]
|
|
110
|
+
*/
|
|
111
|
+
constructor(device, {
|
|
112
|
+
cascade_count = IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT,
|
|
113
|
+
resolution = IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION,
|
|
114
|
+
cell_size = IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE,
|
|
115
|
+
blend_skirt = IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT,
|
|
116
|
+
} = {}) {
|
|
117
|
+
assert.defined(device, "device");
|
|
118
|
+
assert.isPositiveInteger(cascade_count, "cascade_count");
|
|
119
|
+
assert.lessThanOrEqual(cascade_count, IRRADIANCE_CLIPMAP_CASCADE_LIMIT, "cascade_count");
|
|
120
|
+
assert.isNumber(blend_skirt, "blend_skirt");
|
|
121
|
+
assert.greaterThan(blend_skirt, 0, "blend_skirt");
|
|
122
|
+
|
|
123
|
+
const res = typeof resolution === "number"
|
|
124
|
+
? [resolution, resolution, resolution]
|
|
125
|
+
: [resolution[0], resolution[1], resolution[2]];
|
|
126
|
+
|
|
127
|
+
this.#device = device;
|
|
128
|
+
this.#blend_skirt = blend_skirt;
|
|
129
|
+
this.#placement = new IrradianceCascadePlacement({
|
|
130
|
+
cascade_count,
|
|
131
|
+
resolution: res,
|
|
132
|
+
cell_size,
|
|
133
|
+
});
|
|
134
|
+
|
|
135
|
+
const tile_z = res[2] + 2 * IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
136
|
+
|
|
137
|
+
this.#atlas = new GPUTileAtlas3D({
|
|
138
|
+
device,
|
|
139
|
+
formats: [IRRADIANCE_CLIPMAP_TILE_FORMAT, IRRADIANCE_CLIPMAP_TILE_FORMAT],
|
|
140
|
+
content_size: res,
|
|
141
|
+
border: IRRADIANCE_CLIPMAP_TILE_BORDER,
|
|
142
|
+
slots_x: 1,
|
|
143
|
+
slots_y: 1,
|
|
144
|
+
capacity: Math.max(1, Math.min(cascade_count, Math.floor(device.limits.maxTextureDimension3D / tile_z))),
|
|
145
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
146
|
+
label: "GPUIrradianceClipmap/atlas",
|
|
147
|
+
});
|
|
148
|
+
|
|
149
|
+
for (let c = 0; c < cascade_count; c++) {
|
|
150
|
+
this.#slots[c] = this.#atlas.allocate();
|
|
151
|
+
this.#dirty[c] = 1;
|
|
152
|
+
this.#build_records.push({
|
|
153
|
+
tile_origin: [0, 0, 0],
|
|
154
|
+
cascade_index: c,
|
|
155
|
+
corner: [0, 0, 0],
|
|
156
|
+
cell_size: this.#placement.cell_size(c),
|
|
157
|
+
tile_size: [
|
|
158
|
+
this.#atlas.tile_size[0],
|
|
159
|
+
this.#atlas.tile_size[1],
|
|
160
|
+
this.#atlas.tile_size[2],
|
|
161
|
+
],
|
|
162
|
+
border: IRRADIANCE_CLIPMAP_TILE_BORDER,
|
|
163
|
+
});
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
this.#uniform = device.createBuffer({
|
|
167
|
+
label: "GPUIrradianceClipmap/table",
|
|
168
|
+
size: IRRADIANCE_CLIPMAP_STRUCT.size,
|
|
169
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
170
|
+
});
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* @returns {GPUTileAtlas3D}
|
|
175
|
+
*/
|
|
176
|
+
get atlas() {
|
|
177
|
+
return this.#atlas;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* @returns {GPUTextureContext}
|
|
182
|
+
*/
|
|
183
|
+
get texture_y() {
|
|
184
|
+
return this.#atlas.texture_at(0);
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* @returns {GPUTextureContext}
|
|
189
|
+
*/
|
|
190
|
+
get texture_cocg() {
|
|
191
|
+
return this.#atlas.texture_at(1);
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* @returns {GPUBuffer}
|
|
196
|
+
*/
|
|
197
|
+
get uniform() {
|
|
198
|
+
return this.#uniform;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* @returns {number}
|
|
203
|
+
*/
|
|
204
|
+
get cascade_count() {
|
|
205
|
+
return this.#placement.cascade_count;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Number of voxels at each cascade window's outer faces where blending takes place.
|
|
210
|
+
* @returns {number}
|
|
211
|
+
*/
|
|
212
|
+
get blend_skirt() {
|
|
213
|
+
return this.#blend_skirt;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
/**
|
|
217
|
+
* @returns {IrradianceCascadePlacement}
|
|
218
|
+
*/
|
|
219
|
+
get placement() {
|
|
220
|
+
return this.#placement;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Forces all cascades to rebuild on the next executed frame.
|
|
225
|
+
*/
|
|
226
|
+
invalidate_all() {
|
|
227
|
+
this.#dirty.fill(1, 0, this.#placement.cascade_count);
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* Updates cascade window placements around `anchor` (`[x, y, z]` in world metres), detects
|
|
232
|
+
* warp events (`placement.moved(c)`), schedules cascade updates, and uploads the uniform table.
|
|
233
|
+
*
|
|
234
|
+
* @param {number} x
|
|
235
|
+
* @param {number} y
|
|
236
|
+
* @param {number} z
|
|
237
|
+
* @param {ShaderSwitchSet} [shader_switches]
|
|
238
|
+
*/
|
|
239
|
+
update_placement(x, y, z, shader_switches = ShaderSwitchSet.EMPTY) {
|
|
240
|
+
assert.notOk(this.#destroyed, "destroyed");
|
|
241
|
+
|
|
242
|
+
const placement = this.#placement;
|
|
243
|
+
const count = placement.cascade_count;
|
|
244
|
+
const res = placement.resolution;
|
|
245
|
+
|
|
246
|
+
const indirect_mode = shader_switches.get(INDIRECT_LIGHTING);
|
|
247
|
+
if (indirect_mode !== this.#last_indirect_mode) {
|
|
248
|
+
this.#last_indirect_mode = indirect_mode;
|
|
249
|
+
this.#dirty.fill(1, 0, count);
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
placement.begin();
|
|
253
|
+
placement.place_all(x, y, z);
|
|
254
|
+
|
|
255
|
+
// Always schedule cascade 0 and the dyadic ruler cascade
|
|
256
|
+
this.#dirty[0] = 1;
|
|
257
|
+
const ruler_cascade = fluid_cascade_ruler(this.#tick, count);
|
|
258
|
+
if (ruler_cascade >= 0) {
|
|
259
|
+
this.#dirty[ruler_cascade] = 1;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
// Force immediate update on any cascade whose window crossed a hysteretic voxel boundary (warp)
|
|
263
|
+
for (let c = 0; c < count; c++) {
|
|
264
|
+
if (placement.moved(c)) {
|
|
265
|
+
this.#dirty[c] = 1;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
const atlas = this.#atlas;
|
|
270
|
+
const origin = this.#origin;
|
|
271
|
+
const f32 = this.#f32;
|
|
272
|
+
const i32 = this.#i32;
|
|
273
|
+
|
|
274
|
+
for (let c = 0; c < count; c++) {
|
|
275
|
+
const cx = placement.corner(c, 0);
|
|
276
|
+
const cy = placement.corner(c, 1);
|
|
277
|
+
const cz = placement.corner(c, 2);
|
|
278
|
+
const h = placement.cell_size(c);
|
|
279
|
+
|
|
280
|
+
const level = LEVELS + c * LEVEL_STRIDE;
|
|
281
|
+
i32[level + LEVEL_CORNER] = cx;
|
|
282
|
+
i32[level + LEVEL_CORNER + 1] = cy;
|
|
283
|
+
i32[level + LEVEL_CORNER + 2] = cz;
|
|
284
|
+
f32[level + LEVEL_CELL_SIZE] = h;
|
|
285
|
+
i32[level + LEVEL_SIZE] = res[0];
|
|
286
|
+
i32[level + LEVEL_SIZE + 1] = res[1];
|
|
287
|
+
i32[level + LEVEL_SIZE + 2] = res[2];
|
|
288
|
+
|
|
289
|
+
atlas.slot_origin(this.#slots[c], origin);
|
|
290
|
+
|
|
291
|
+
const cascade = CASCADES + c * CASCADE_STRIDE + CASCADE_CONTENT_ORIGIN;
|
|
292
|
+
f32[cascade] = origin[0] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
293
|
+
f32[cascade + 1] = origin[1] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
294
|
+
f32[cascade + 2] = origin[2] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
295
|
+
|
|
296
|
+
const record = this.#build_records[c];
|
|
297
|
+
record.tile_origin[0] = origin[0];
|
|
298
|
+
record.tile_origin[1] = origin[1];
|
|
299
|
+
record.tile_origin[2] = origin[2];
|
|
300
|
+
record.corner[0] = cx;
|
|
301
|
+
record.corner[1] = cy;
|
|
302
|
+
record.corner[2] = cz;
|
|
303
|
+
record.cell_size = h;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
const tile = atlas.tile_size;
|
|
307
|
+
f32[INVERSE_ATLAS_SIZE] = 1 / (atlas.slots_x * tile[0]);
|
|
308
|
+
f32[INVERSE_ATLAS_SIZE + 1] = 1 / (atlas.slots_y * tile[1]);
|
|
309
|
+
f32[INVERSE_ATLAS_SIZE + 2] = 1 / (atlas.slots_z * tile[2]);
|
|
310
|
+
this.#u32[CASCADE_COUNT] = count;
|
|
311
|
+
f32[ANCHOR] = x;
|
|
312
|
+
f32[ANCHOR + 1] = y;
|
|
313
|
+
f32[ANCHOR + 2] = z;
|
|
314
|
+
f32[BLEND_SKIRT] = this.#blend_skirt;
|
|
315
|
+
|
|
316
|
+
this.#device.queue.writeBuffer(this.#uniform, 0, this.#bytes);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* Records the world-space light cluster clipmap build and the irradiance clipmap cascade update
|
|
321
|
+
* passes into `graph`.
|
|
322
|
+
*
|
|
323
|
+
* Neither pass is marked a side effect, so if nothing in the frame reads `Y` or `CoCg` (e.g. a
|
|
324
|
+
* frame with no volumetrics and no lit particles), the frame graph culls both passes and `#dirty`
|
|
325
|
+
* remains set until a frame actually executes them.
|
|
326
|
+
*
|
|
327
|
+
* @param {Object} options
|
|
328
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
329
|
+
* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
|
|
330
|
+
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
|
|
331
|
+
* @param {number} options.shadowmap_atlas
|
|
332
|
+
* @param {ShaderSwitchSet} [options.shader_switches]
|
|
333
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
334
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
335
|
+
* @param {import("../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
|
|
336
|
+
* the renderer's probe clipmap GI, whose probes the build binds in every mode
|
|
337
|
+
* @param {GPUBuffer} options.view_uniform the view's uniforms, whose frame index jitters the probes' pick
|
|
338
|
+
* @returns {{Y: number, CoCg: number, uniform: number}}
|
|
339
|
+
*/
|
|
340
|
+
graph_update({
|
|
341
|
+
graph,
|
|
342
|
+
camera,
|
|
343
|
+
scene_ctx,
|
|
344
|
+
shadowmap_atlas,
|
|
345
|
+
shader_switches = ShaderSwitchSet.EMPTY,
|
|
346
|
+
brick4,
|
|
347
|
+
lpv,
|
|
348
|
+
probes,
|
|
349
|
+
view_uniform,
|
|
350
|
+
}) {
|
|
351
|
+
assert.defined(probes, 'probes');
|
|
352
|
+
assert.defined(view_uniform, 'view_uniform');
|
|
353
|
+
|
|
354
|
+
const transform = camera?.camera?.transform;
|
|
355
|
+
const x = transform !== undefined ? transform.translation_x : 0;
|
|
356
|
+
const y = transform !== undefined ? transform.translation_y : 0;
|
|
357
|
+
const z = transform !== undefined ? transform.translation_z : 0;
|
|
358
|
+
|
|
359
|
+
this.update_placement(x, y, z, shader_switches);
|
|
360
|
+
|
|
361
|
+
const gr_uniform = graph_import_buffer(graph, this.#uniform, "irradiance clipmap table");
|
|
362
|
+
const count = this.#placement.cascade_count;
|
|
363
|
+
const coarsest = count - 1;
|
|
364
|
+
const coarsest_record = this.#build_records[coarsest];
|
|
365
|
+
const coarsest_h = coarsest_record.cell_size;
|
|
366
|
+
const border = IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
367
|
+
const res = this.#placement.resolution;
|
|
368
|
+
|
|
369
|
+
const coarsest_min = [
|
|
370
|
+
(coarsest_record.corner[0] - border) * coarsest_h,
|
|
371
|
+
(coarsest_record.corner[1] - border) * coarsest_h,
|
|
372
|
+
(coarsest_record.corner[2] - border) * coarsest_h,
|
|
373
|
+
];
|
|
374
|
+
const coarsest_max = [
|
|
375
|
+
(coarsest_record.corner[0] + res[0] + border) * coarsest_h,
|
|
376
|
+
(coarsest_record.corner[1] + res[1] + border) * coarsest_h,
|
|
377
|
+
(coarsest_record.corner[2] + res[2] + border) * coarsest_h,
|
|
378
|
+
];
|
|
379
|
+
|
|
380
|
+
// the uniform's table starts with the cascades' windows, and the tiles' skirt is the border
|
|
381
|
+
const world_clusters = graph_build_world_light_clusters({
|
|
382
|
+
graph,
|
|
383
|
+
lights: scene_ctx.lights,
|
|
384
|
+
levels: gr_uniform,
|
|
385
|
+
cascade_count: count,
|
|
386
|
+
border,
|
|
387
|
+
coarsest_min,
|
|
388
|
+
coarsest_max,
|
|
389
|
+
});
|
|
390
|
+
|
|
391
|
+
const gr_atlas_y = graph_import_texture(graph, this.texture_y, "irradiance clipmap Y");
|
|
392
|
+
const gr_atlas_cocg = graph_import_texture(graph, this.texture_cocg, "irradiance clipmap CoCg");
|
|
393
|
+
|
|
394
|
+
const data = {};
|
|
395
|
+
|
|
396
|
+
const pass = graph.add(shader_irradiance_clipmap_build.descriptor.label, data, (data, resources, context) => {
|
|
397
|
+
if (this.#destroyed) {
|
|
398
|
+
return;
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
const encoder = context.encoder;
|
|
402
|
+
const output_Y = resources.get(data.irradiance_Y);
|
|
403
|
+
const output_CoCg = resources.get(data.irradiance_CoCg);
|
|
404
|
+
const world_cluster_lookup = resources.get(data.world_cluster_lookup);
|
|
405
|
+
const world_cluster_data = resources.get(data.world_cluster_data);
|
|
406
|
+
const shadowmap_view = resources.get(data.shadowmap_atlas).obtainView();
|
|
407
|
+
const sCompareLinear = context.graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
408
|
+
|
|
409
|
+
const tile = this.#atlas.tile_size;
|
|
410
|
+
const count = this.#placement.cascade_count;
|
|
411
|
+
const variant = shader_irradiance_clipmap_build.variant(shader_switches);
|
|
412
|
+
|
|
413
|
+
for (let c = 0; c < count; c++) {
|
|
414
|
+
if (this.#dirty[c] === 0) {
|
|
415
|
+
continue;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
const bindings = {
|
|
419
|
+
build_settings: encoder.allocateTransientValueBuffer(
|
|
420
|
+
IRRADIANCE_CLIPMAP_BUILD_STRUCT,
|
|
421
|
+
this.#build_records[c],
|
|
422
|
+
GPUBufferUsage.UNIFORM
|
|
423
|
+
),
|
|
424
|
+
camera: camera.buffer.buffer,
|
|
425
|
+
environment_sh: scene_ctx.lights.environment_sh,
|
|
426
|
+
light_data: scene_ctx.lights.buffer_data,
|
|
427
|
+
world_cluster_lookup,
|
|
428
|
+
world_cluster_data,
|
|
429
|
+
shadowmapAtlas: shadowmap_view,
|
|
430
|
+
sCompareLinear,
|
|
431
|
+
atlas_y: output_Y.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
432
|
+
atlas_cocg: output_CoCg.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
433
|
+
view: view_uniform,
|
|
434
|
+
};
|
|
435
|
+
|
|
436
|
+
// in every mode: a clipmap of no cascade while the probe clipmap has none
|
|
437
|
+
probes.write_sampling_bindings(bindings);
|
|
438
|
+
|
|
439
|
+
if (brick4 !== undefined) {
|
|
440
|
+
bindings.brick4 = brick4.buffer;
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
if (lpv !== undefined) {
|
|
444
|
+
bindings.lpv_lookup = lpv.buffer_mesh_bvh;
|
|
445
|
+
bindings.lpv_metadata = lpv.buffer_metadata;
|
|
446
|
+
bindings.lpv_mesh = lpv.buffer_mesh;
|
|
447
|
+
bindings.lpv_probes = lpv.buffer_probes;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
encoder_prepare_shader_bindings_defaults(bindings, context, variant.descriptor.resources);
|
|
451
|
+
|
|
452
|
+
variant.dispatchThreads({
|
|
453
|
+
encoder,
|
|
454
|
+
thread_count_x: tile[0],
|
|
455
|
+
thread_count_y: tile[1],
|
|
456
|
+
thread_count_z: tile[2],
|
|
457
|
+
bindings,
|
|
458
|
+
});
|
|
459
|
+
|
|
460
|
+
this.#dirty[c] = 0;
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
this.#tick++;
|
|
464
|
+
});
|
|
465
|
+
|
|
466
|
+
data.world_cluster_lookup = pass.read(world_clusters.lookup);
|
|
467
|
+
data.world_cluster_data = pass.read(world_clusters.data);
|
|
468
|
+
data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
469
|
+
pass.read(gr_atlas_y);
|
|
470
|
+
data.irradiance_Y = pass.write(gr_atlas_y);
|
|
471
|
+
pass.read(gr_atlas_cocg);
|
|
472
|
+
data.irradiance_CoCg = pass.write(gr_atlas_cocg);
|
|
473
|
+
|
|
474
|
+
// Allow the frame graph to cull the clipmap build (and upstream world cluster passes) on
|
|
475
|
+
// frames where neither volumetric fog nor lit particles read `Y` or `CoCg`. `#dirty` stays
|
|
476
|
+
// set until a surviving frame actually executes the pass.
|
|
477
|
+
graph.__pass_nodes[graph.__pass_nodes.length - 1].has_side_effects = false;
|
|
478
|
+
|
|
479
|
+
return {
|
|
480
|
+
Y: data.irradiance_Y,
|
|
481
|
+
CoCg: data.irradiance_CoCg,
|
|
482
|
+
uniform: gr_uniform,
|
|
483
|
+
};
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
/**
|
|
487
|
+
* Releases GPU resources owned by the clipmap. Safe to call twice.
|
|
488
|
+
*/
|
|
489
|
+
destroy() {
|
|
490
|
+
if (this.#destroyed) {
|
|
491
|
+
return;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
this.#destroyed = true;
|
|
495
|
+
this.#atlas.destroy();
|
|
496
|
+
this.#uniform.destroy();
|
|
497
|
+
}
|
|
498
|
+
}
|