@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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  662. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
  663. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
  664. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
  665. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
  666. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  667. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
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  672. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
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  675. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
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  678. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
  680. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
  681. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
  683. package/src/shade/renderer/scene/GPUSceneContext.d.ts +7 -1
  684. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  685. package/src/shade/renderer/scene/GPUSceneContext.js +26 -1
  686. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +7 -7
  687. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
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  689. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts +9 -0
  690. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts.map +1 -0
  691. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.js +21 -0
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  695. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
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  700. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
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  708. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
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  717. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
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  736. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
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  738. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  739. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
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  741. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
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  743. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  744. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  745. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  746. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  747. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
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  750. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
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  754. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  755. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
  756. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
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@@ -26,17 +26,26 @@ import {
26
26
  } from "../../../src/shade/renderer/particles/isa/particle_assembly.js";
27
27
  import { PARTICLE_TYPE_COLOR } from "../../../src/shade/renderer/particles/graph/ParticleValueType.js";
28
28
  import { ParticleLayout } from "../../../src/shade/renderer/particles/layout/ParticleLayout.js";
29
+ import {
30
+ PARTICLE_VM_INSTRUCTION_WORDS,
31
+ VM_BUILTIN_FIELD_INDEX_MASK,
32
+ VM_OP,
33
+ VM_OP_MASK,
34
+ VM_WIDTH_MASK,
35
+ VM_WIDTH_SHIFT,
36
+ vm_builtin_is_emitter_field,
37
+ } from "../../../src/shade/renderer/particles/isa/ParticleVMISA.js";
29
38
  import { optimize_particle_program_vector } from "../../../src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js";
30
39
  import { EMITTER_RENDER_CHANNELS } from "../../../src/shade/renderer/particles/runtime/ParticleEmitter.js";
31
40
 
32
41
  /**
33
42
  * One particle effect being edited: the thing both layers of the editor point at.
34
43
  *
35
- * An effect is four things — the per-particle attribute schema, an INIT graph, an UPDATE graph, and
36
- * the emitter settings that say how the result is drawn. The graph editor edits the middle two, the
37
- * code editor edits what they compile to, the emitter inspector edits the last, and the preview
38
- * watches all of it. Putting them in one object with one change signal is what lets those be four
39
- * independent views rather than four copies of the same state.
44
+ * An effect is its field declarations — particle, emitter and global — an INIT graph, an UPDATE
45
+ * graph, and the emitter settings that say how the result is drawn. The graph editor edits the
46
+ * graphs, the code editor edits what they compile to, the emitter inspector edits the fields and the
47
+ * settings, and the preview watches all of it. Putting them in one object with one change signal is
48
+ * what lets those be four independent views rather than four copies of the same state.
40
49
  *
41
50
  * ## Which layer is in charge
42
51
  *
@@ -87,8 +96,16 @@ export const PARTICLE_EFFECT_SOURCE = Object.freeze({
87
96
  * @typedef {object} ParticleEffectCompilation
88
97
  * @property {import("../../../src/shade/renderer/particles/isa/ParticleProgram.js").ParticleProgram|null} program
89
98
  * null when anything went wrong
90
- * @property {ParticleLayout|null} layout the attribute schema the program was compiled against;
91
- * null when the declarations themselves are not a valid layout
99
+ * @property {ParticleLayout|null} layout the particle field schema the program was compiled
100
+ * against; null when the declarations themselves are not a valid layout
101
+ * @property {ParticleLayout|null} emitter_layout the emitter field schema the program was compiled
102
+ * against; null for an effect that declares no emitter fields, or whose declarations are invalid
103
+ * @property {Uint32Array} emitter_fields the declared values of those fields, as f32 bit patterns
104
+ * laid out by `emitter_layout` — what every emitter of the effect starts from
105
+ * @property {ParticleLayout|null} global_layout the global fields the effect imports; null for one
106
+ * that imports none
107
+ * @property {Uint32Array} global_fields their preview values, as f32 bit patterns laid out by
108
+ * `global_layout` — what the editor's preview reads; a scene sets its own
92
109
  * @property {import("../../../src/shade/renderer/particles/isa/ParticleProgram.js").ParticleProgram|null} unoptimized
93
110
  * what `program` was built from, before the optimizer. The same object as `program` when
94
111
  * {@link ParticleEffectDocument#optimize} is off, so a caller wanting the comparison can always
@@ -98,6 +115,87 @@ export const PARTICLE_EFFECT_SOURCE = Object.freeze({
98
115
  * `line` is a 1-based assembly line or 0
99
116
  */
100
117
 
118
+ /**
119
+ * The empty schema a graph is checked against when the effect declares no emitter fields, or imports
120
+ * no global ones.
121
+ * @type {ParticleLayout}
122
+ */
123
+ const NO_EMITTER_FIELDS = ParticleLayout.emitter([]);
124
+
125
+ /**
126
+ * What is wrong with an assembled program's field reads against the effect's declarations.
127
+ *
128
+ * @param {import("../../../src/shade/renderer/particles/isa/ParticleProgram.js").ParticleProgram|null} program
129
+ * @param {ParticleLayout|null} emitter_layout
130
+ * @param {ParticleLayout|null} global_layout
131
+ * @returns {string[]}
132
+ */
133
+ function assembly_field_problems(program, emitter_layout, global_layout) {
134
+ if (program === null) {
135
+ return [];
136
+ }
137
+
138
+ const problems = [];
139
+
140
+ for (const entry of program.global_imports) {
141
+ if (global_layout === null || !global_layout.has(entry.name)) {
142
+ problems.push(`The program imports the global field '${entry.name}', which the effect does not import.`);
143
+ } else if (global_layout.componentsOf(entry.name) !== entry.components) {
144
+ problems.push(
145
+ `The program imports '${entry.name}' with ${entry.components} components and the effect `
146
+ + `declares it with ${global_layout.componentsOf(entry.name)}.`
147
+ );
148
+ }
149
+ }
150
+
151
+ const block_words = emitter_layout === null ? 0 : emitter_layout.word_count;
152
+
153
+ for (const words of [program.init, program.update]) {
154
+ for (let k = 0; k < words.length; k += PARTICLE_VM_INSTRUCTION_WORDS) {
155
+ if ((words[k] & VM_OP_MASK) !== VM_OP.LOAD_BUILTIN || !vm_builtin_is_emitter_field(words[k + 1])) {
156
+ continue;
157
+ }
158
+
159
+ const offset = words[k + 1] & VM_BUILTIN_FIELD_INDEX_MASK;
160
+ const width = (words[k] >>> VM_WIDTH_SHIFT) & VM_WIDTH_MASK;
161
+
162
+ if (offset + width > block_words) {
163
+ problems.push(
164
+ `A read of emitter_field:${offset} at ${width} lanes runs past the ${block_words} words `
165
+ + `the effect's emitter fields take.`
166
+ );
167
+ }
168
+ }
169
+ }
170
+
171
+ return problems;
172
+ }
173
+
174
+ /**
175
+ * Declared field values, laid out by `layout` as f32 bit patterns.
176
+ *
177
+ * @param {ParticleLayout|null} layout
178
+ * @param {Array<{name: string, value: number[]}>} declarations
179
+ * @returns {Uint32Array}
180
+ */
181
+ function field_values(layout, declarations) {
182
+ if (layout === null) {
183
+ return new Uint32Array(0);
184
+ }
185
+
186
+ const values = new Float32Array(layout.word_count);
187
+
188
+ for (const declaration of declarations) {
189
+ const field = layout.get(declaration.name);
190
+
191
+ for (let i = 0; i < field.components; i++) {
192
+ values[field.offset + i] = declaration.value?.[i] ?? 0;
193
+ }
194
+ }
195
+
196
+ return new Uint32Array(values.buffer);
197
+ }
198
+
101
199
  export class ParticleEffectDocument {
102
200
 
103
201
  /**
@@ -106,7 +204,7 @@ export class ParticleEffectDocument {
106
204
  name = "effect";
107
205
 
108
206
  /**
109
- * The per-particle attribute declarations, in the order they are packed into a record.
207
+ * The particle field declarations, in the order they are packed into a record.
110
208
  *
111
209
  * `type` is optional and says what the words are for rather than how many there are — see
112
210
  * {@link ../../../src/shade/renderer/particles/layout/ParticleLayout.js ParticleLayout}. It is
@@ -114,7 +212,7 @@ export class ParticleEffectDocument {
114
212
  *
115
213
  * @type {Array<{name: string, components: number, type?: string}>}
116
214
  */
117
- attributes = [
215
+ particle_fields = [
118
216
  { name: "position", components: 3 },
119
217
  { name: "velocity", components: 3 },
120
218
  { name: "age", components: 1 },
@@ -123,6 +221,28 @@ export class ParticleEffectDocument {
123
221
  { name: "color", components: 4, type: PARTICLE_TYPE_COLOR.name },
124
222
  ];
125
223
 
224
+ /**
225
+ * The emitter field declarations, in the order they are packed into an emitter's block, each
226
+ * with the value an emitter of this effect starts from.
227
+ *
228
+ * An emitter field is to the emitter what a particle field is to the particle: a member the
229
+ * effect declares and every instance carries for itself. The program reads it; gameplay writes
230
+ * it, per entity, on the component.
231
+ *
232
+ * @type {Array<{name: string, components: number, type?: string, value: number[]}>}
233
+ */
234
+ emitter_fields = [];
235
+
236
+ /**
237
+ * The global fields the effect imports — members of the scene, shared by every effect that reads
238
+ * them by name — each with the value the editor's preview gives it. A scene sets the real values;
239
+ * the program carries only the names and widths, and is linked to the scene's layout when it is
240
+ * placed.
241
+ *
242
+ * @type {Array<{name: string, components: number, type?: string, value: number[]}>}
243
+ */
244
+ global_fields = [];
245
+
126
246
  /**
127
247
  * The node groups this document carries of its own — the ones an author made in it.
128
248
  *
@@ -174,7 +294,7 @@ export class ParticleEffectDocument {
174
294
  /** image to draw with, by URL; null draws against the default atlas, a white texel */
175
295
  texture: null,
176
296
  flipbook: [1, 1],
177
- /** render channel -> attribute name; a channel absent here is not bound */
297
+ /** render channel -> particle field name; a channel absent here is not bound */
178
298
  render: {
179
299
  position: "position",
180
300
  size: "size",
@@ -285,6 +405,20 @@ export class ParticleEffectDocument {
285
405
  */
286
406
  #lowering = null;
287
407
 
408
+ /**
409
+ * The last {@link #emitterLayout}, against the version it was built for.
410
+ *
411
+ * @type {{version: number, layout: ParticleLayout|null}|null}
412
+ */
413
+ #emitter_layout = null;
414
+
415
+ /**
416
+ * The last {@link #globalLayout}, against the version it was built for.
417
+ *
418
+ * @type {{version: number, layout: ParticleLayout|null}|null}
419
+ */
420
+ #global_layout = null;
421
+
288
422
  constructor() {
289
423
  // A graph edited through the editor's action timeline never passes through this object, so
290
424
  // without this the document would be the last to hear about a change to its own contents —
@@ -330,7 +464,7 @@ export class ParticleEffectDocument {
330
464
  }
331
465
 
332
466
  /**
333
- * Announce a change. Every edit path — a graph action, an attribute added, a parameter set,
467
+ * Announce a change. Every edit path — a graph action, a particle field added, a parameter set,
334
468
  * assembly typed — ends here, and every view that shows the effect is downstream of it.
335
469
  *
336
470
  * Inside a {@link batch} the announcement is held until the batch ends, and however many changes
@@ -463,16 +597,72 @@ export class ParticleEffectDocument {
463
597
  }
464
598
 
465
599
  /**
466
- * The attribute schema as the compiler and the runtime want it.
600
+ * The particle field schema as the compiler and the runtime want it.
467
601
  *
468
- * Rebuilt on demand rather than held, because {@link attributes} is what an author edits and a
469
- * cached layout would be one edit behind. Building one is a walk over a handful of declarations.
602
+ * Rebuilt on demand rather than held, because {@link particle_fields} is what an author edits
603
+ * and a cached layout would be one edit behind. Building one is a walk over a handful of
604
+ * declarations.
470
605
  *
471
606
  * @returns {ParticleLayout}
472
607
  * @throws if the declarations are not a valid layout (duplicate name, too many words)
473
608
  */
474
609
  buildLayout() {
475
- return new ParticleLayout(this.attributes);
610
+ return new ParticleLayout(this.particle_fields);
611
+ }
612
+
613
+ /**
614
+ * The emitter field schema, built fresh from the declarations; `null` for an effect that
615
+ * declares none.
616
+ *
617
+ * @returns {ParticleLayout|null}
618
+ * @throws if the declarations are not a valid layout (a duplicate name)
619
+ */
620
+ buildEmitterLayout() {
621
+ if (this.emitter_fields.length === 0) {
622
+ return null;
623
+ }
624
+
625
+ return ParticleLayout.emitter(this.emitter_fields.map(({ name, components, type }) => (
626
+ type === undefined ? { name, components } : { name, components, type }
627
+ )));
628
+ }
629
+
630
+ /**
631
+ * The global fields the effect imports, laid out for the preview; `null` for an effect that
632
+ * imports none. Only the names, widths and tags reach the program — the offsets here are the
633
+ * preview's, never a scene's.
634
+ *
635
+ * @returns {ParticleLayout|null}
636
+ * @throws if the declarations are not a valid layout (a duplicate name)
637
+ */
638
+ buildGlobalLayout() {
639
+ if (this.global_fields.length === 0) {
640
+ return null;
641
+ }
642
+
643
+ return ParticleLayout.emitter(this.global_fields.map(({ name, components, type }) => (
644
+ type === undefined ? { name, components } : { name, components, type }
645
+ )));
646
+ }
647
+
648
+ /**
649
+ * The declared values of the emitter fields, laid out by `layout` as f32 bit patterns.
650
+ *
651
+ * @param {ParticleLayout|null} layout what {@link buildEmitterLayout} built
652
+ * @returns {Uint32Array}
653
+ */
654
+ emitterFieldValues(layout) {
655
+ return field_values(layout, this.emitter_fields);
656
+ }
657
+
658
+ /**
659
+ * The preview values of the global fields, laid out by `layout` as f32 bit patterns.
660
+ *
661
+ * @param {ParticleLayout|null} layout what {@link buildGlobalLayout} built
662
+ * @returns {Uint32Array}
663
+ */
664
+ globalFieldValues(layout) {
665
+ return field_values(layout, this.global_fields);
476
666
  }
477
667
 
478
668
  /**
@@ -510,18 +700,30 @@ export class ParticleEffectDocument {
510
700
  const diagnostics = [];
511
701
 
512
702
  let layout;
703
+ let emitter_layout;
704
+ let global_layout;
513
705
 
514
706
  try {
515
707
  layout = this.#layout();
708
+ emitter_layout = this.#emitterLayout();
709
+ global_layout = this.#globalLayout();
516
710
  } catch (e) {
517
711
  return {
518
712
  program: null,
519
713
  unoptimized: null,
520
714
  layout: null,
715
+ emitter_layout: null,
716
+ emitter_fields: new Uint32Array(0),
717
+ global_layout: null,
718
+ global_fields: new Uint32Array(0),
521
719
  diagnostics: [{ scope: "effect", node: -1, line: 0, message: e.message, severity: PARTICLE_GRAPH_ERROR }],
522
720
  };
523
721
  }
524
722
 
723
+ const emitter_fields = this.emitterFieldValues(emitter_layout);
724
+ const global_fields = this.globalFieldValues(global_layout);
725
+ const fields = { layout, emitter_layout, emitter_fields, global_layout, global_fields };
726
+
525
727
  if (this.source === PARTICLE_EFFECT_SOURCE.ASSEMBLY) {
526
728
  const { program, diagnostics: assembly_diagnostics } = parse_particle_assembly(this.assembly);
527
729
 
@@ -535,14 +737,25 @@ export class ParticleEffectDocument {
535
737
  });
536
738
  }
537
739
 
538
- return { ...this.#optimized(program, diagnostics), layout, diagnostics };
740
+ // What the validator checks a graph for, text is checked for here: an import the effect
741
+ // does not declare, or declares at another width, and an emitter field read past the
742
+ // block, which reads a neighbouring emitter's fields.
743
+ for (const message of assembly_field_problems(program, emitter_layout, global_layout)) {
744
+ diagnostics.push({ scope: "assembly", node: -1, line: 0, message, severity: PARTICLE_GRAPH_ERROR });
745
+ }
746
+
747
+ if (diagnostics.length > 0) {
748
+ return { program: null, unoptimized: null, ...fields, diagnostics };
749
+ }
750
+
751
+ return { ...this.#optimized(program, diagnostics), ...fields, diagnostics };
539
752
  }
540
753
 
541
754
  const lowering = this.#lowerGraphs(layout);
542
755
 
543
756
  diagnostics.push(...lowering.diagnostics);
544
757
 
545
- return { ...this.#optimized(lowering.program, diagnostics), layout, diagnostics };
758
+ return { ...this.#optimized(lowering.program, diagnostics), ...fields, diagnostics };
546
759
  }
547
760
 
548
761
  /**
@@ -604,6 +817,43 @@ export class ParticleEffectDocument {
604
817
  return layout;
605
818
  }
606
819
 
820
+ /**
821
+ * The emitter field schema, built once per {@link version} for the same reason {@link #layout}
822
+ * is.
823
+ *
824
+ * @returns {ParticleLayout|null}
825
+ * @throws as {@link buildEmitterLayout}
826
+ */
827
+ #emitterLayout() {
828
+ if (this.#emitter_layout !== null && this.#emitter_layout.version === this.version) {
829
+ return this.#emitter_layout.layout;
830
+ }
831
+
832
+ const layout = this.buildEmitterLayout();
833
+
834
+ this.#emitter_layout = { version: this.version, layout };
835
+
836
+ return layout;
837
+ }
838
+
839
+ /**
840
+ * The global field imports, built once per {@link version}.
841
+ *
842
+ * @returns {ParticleLayout|null}
843
+ * @throws as {@link buildGlobalLayout}
844
+ */
845
+ #globalLayout() {
846
+ if (this.#global_layout !== null && this.#global_layout.version === this.version) {
847
+ return this.#global_layout.layout;
848
+ }
849
+
850
+ const layout = this.buildGlobalLayout();
851
+
852
+ this.#global_layout = { version: this.version, layout };
853
+
854
+ return layout;
855
+ }
856
+
607
857
  /**
608
858
  * Check the graphs and, if they hold up, lower them.
609
859
  *
@@ -640,11 +890,33 @@ export class ParticleEffectDocument {
640
890
  #lowerGraphsUncached(layout) {
641
891
  const diagnostics = [];
642
892
 
893
+ let emitter_layout;
894
+ let global_layout;
895
+
896
+ try {
897
+ emitter_layout = this.#emitterLayout();
898
+ global_layout = this.#globalLayout();
899
+ } catch (e) {
900
+ return {
901
+ program: null,
902
+ diagnostics: [{ scope: "effect", node: -1, line: 0, message: e.message, severity: PARTICLE_GRAPH_ERROR }],
903
+ };
904
+ }
905
+
643
906
  for (const scope of Object.values(PARTICLE_GRAPH_PHASE)) {
644
907
  // The validator is told which phase it is looking at: some of what is wrong with a
645
908
  // graph depends on which of the two it is, and deciding that is its business rather
646
909
  // than this document's.
647
- for (const diagnostic of validate_particle_graph(this[scope], { layout, phase: scope })) {
910
+ // An effect that declares no emitter fields is checked against the empty schema, not
911
+ // left unchecked: a node reading one is wrong either way.
912
+ const checked = {
913
+ layout,
914
+ emitter_layout: emitter_layout ?? NO_EMITTER_FIELDS,
915
+ global_layout: global_layout ?? NO_EMITTER_FIELDS,
916
+ phase: scope,
917
+ };
918
+
919
+ for (const diagnostic of validate_particle_graph(this[scope], checked)) {
648
920
  diagnostics.push({
649
921
  scope,
650
922
  node: diagnostic.node,
@@ -661,7 +933,13 @@ export class ParticleEffectDocument {
661
933
 
662
934
  try {
663
935
  return {
664
- program: compile_particle_effect({ init: this.init, update: this.update, layout }),
936
+ program: compile_particle_effect({
937
+ init: this.init,
938
+ update: this.update,
939
+ layout,
940
+ emitter_layout: emitter_layout ?? undefined,
941
+ global_layout: global_layout ?? undefined,
942
+ }),
665
943
  diagnostics,
666
944
  };
667
945
  } catch (e) {
@@ -686,8 +964,8 @@ export class ParticleEffectDocument {
686
964
  * the preview shows, not whether a dangling input in front of the author is worth saying — so
687
965
  * this is separate from {@link compile}, which reports on the thing that runs.
688
966
  *
689
- * @param {ParticleLayout} [layout] the schema to check attribute references against; built from
690
- * the document when not supplied, and skipped when it cannot be built
967
+ * @param {ParticleLayout} [layout] the schema to check particle field references against; built
968
+ * from the document when not supplied, and skipped when it cannot be built
691
969
  * @returns {ParticleEffectCompilation['diagnostics']}
692
970
  */
693
971
  graphDiagnostics(layout) {
@@ -805,43 +1083,165 @@ export class ParticleEffectDocument {
805
1083
  }
806
1084
 
807
1085
  /**
808
- * Add an attribute to the per-particle record.
1086
+ * Add a particle field to the per-particle record.
809
1087
  *
810
1088
  * @param {string} name
811
1089
  * @param {number} components 1..4
812
- * @param {string} [type] what the words are for, see {@link attributes}; omitted, they are
1090
+ * @param {string} [type] what the words are for, see {@link particle_fields}; omitted, they are
813
1091
  * whatever `components` of them means and nothing more
814
1092
  * @throws if the name is taken or the record has no room left
815
1093
  */
816
- addAttribute(name, components, type = undefined) {
817
- const candidate = this.attributes.concat([{ name, components, type }]);
1094
+ addParticleField(name, components, type = undefined) {
1095
+ const candidate = this.particle_fields.concat([{ name, components, type }]);
818
1096
 
819
1097
  // built rather than assumed: ParticleLayout is where the record's capacity and the
820
1098
  // duplicate-name rule live, and a layout that throws must not become the document's
821
1099
  new ParticleLayout(candidate);
822
1100
 
823
- this.attributes = candidate;
1101
+ this.particle_fields = candidate;
1102
+
1103
+ this.touch();
1104
+ }
1105
+
1106
+ /**
1107
+ * Declare an emitter field: a member every emitter of this effect carries for itself, starting
1108
+ * from `value`.
1109
+ *
1110
+ * @param {string} name
1111
+ * @param {number} components 1..4
1112
+ * @param {string} [type] what the words are for, as for a particle field
1113
+ * @param {number[]} [value] what an emitter starts with; zero where left out
1114
+ * @throws if the name is taken
1115
+ */
1116
+ addEmitterField(name, components, type = undefined, value = []) {
1117
+ const candidate = this.emitter_fields.concat([{ name, components, type, value: Array.from(value) }]);
1118
+
1119
+ // built rather than assumed, as for a particle field: the duplicate-name rule lives there
1120
+ ParticleLayout.emitter(candidate);
1121
+
1122
+ this.emitter_fields = candidate;
1123
+
1124
+ this.touch();
1125
+ }
1126
+
1127
+ /**
1128
+ * Change the value an emitter of this effect starts with.
1129
+ *
1130
+ * @param {string} name
1131
+ * @param {number[]} value
1132
+ * @returns {boolean} false when there is no such emitter field
1133
+ */
1134
+ setEmitterFieldValue(name, value) {
1135
+ const declaration = this.emitter_fields.find(field => field.name === name);
1136
+
1137
+ if (declaration === undefined) {
1138
+ return false;
1139
+ }
1140
+
1141
+ declaration.value = Array.from(value);
824
1142
 
825
1143
  this.touch();
1144
+
1145
+ return true;
1146
+ }
1147
+
1148
+ /**
1149
+ * Remove an emitter field. Nodes naming it are left alone and reported, as for a particle field.
1150
+ *
1151
+ * @param {string} name
1152
+ * @returns {boolean} false when there was no such emitter field
1153
+ */
1154
+ removeEmitterField(name) {
1155
+ const remaining = this.emitter_fields.filter(field => field.name !== name);
1156
+
1157
+ if (remaining.length === this.emitter_fields.length) {
1158
+ return false;
1159
+ }
1160
+
1161
+ this.emitter_fields = remaining;
1162
+
1163
+ this.touch();
1164
+
1165
+ return true;
1166
+ }
1167
+
1168
+ /**
1169
+ * Import a global field: a static member of whatever scene the effect runs in, read by name.
1170
+ *
1171
+ * @param {string} name
1172
+ * @param {number} components 1..4
1173
+ * @param {string} [type] what the words are for
1174
+ * @param {number[]} [value] what the editor's preview gives it; zero where left out
1175
+ * @throws if the name is taken
1176
+ */
1177
+ addGlobalField(name, components, type = undefined, value = []) {
1178
+ const candidate = this.global_fields.concat([{ name, components, type, value: Array.from(value) }]);
1179
+
1180
+ ParticleLayout.emitter(candidate);
1181
+
1182
+ this.global_fields = candidate;
1183
+
1184
+ this.touch();
1185
+ }
1186
+
1187
+ /**
1188
+ * Change the value the editor's preview gives a global field.
1189
+ *
1190
+ * @param {string} name
1191
+ * @param {number[]} value
1192
+ * @returns {boolean} false when the effect imports no such global field
1193
+ */
1194
+ setGlobalFieldValue(name, value) {
1195
+ const declaration = this.global_fields.find(field => field.name === name);
1196
+
1197
+ if (declaration === undefined) {
1198
+ return false;
1199
+ }
1200
+
1201
+ declaration.value = Array.from(value);
1202
+
1203
+ this.touch();
1204
+
1205
+ return true;
1206
+ }
1207
+
1208
+ /**
1209
+ * Stop importing a global field. Nodes naming it are left alone and reported.
1210
+ *
1211
+ * @param {string} name
1212
+ * @returns {boolean} false when there was no such import
1213
+ */
1214
+ removeGlobalField(name) {
1215
+ const remaining = this.global_fields.filter(field => field.name !== name);
1216
+
1217
+ if (remaining.length === this.global_fields.length) {
1218
+ return false;
1219
+ }
1220
+
1221
+ this.global_fields = remaining;
1222
+
1223
+ this.touch();
1224
+
1225
+ return true;
826
1226
  }
827
1227
 
828
1228
  /**
829
- * Remove an attribute, and unbind any render channel that pointed at it.
1229
+ * Remove a particle field, and unbind any render channel that pointed at it.
830
1230
  *
831
1231
  * Nodes naming it are left alone: they become invalid, which the validator reports against the
832
1232
  * node, and that is a better outcome than silently rewriting an author's graph.
833
1233
  *
834
1234
  * @param {string} name
835
- * @returns {boolean} false when there was no such attribute
1235
+ * @returns {boolean} false when there was no such particle field
836
1236
  */
837
- removeAttribute(name) {
838
- const remaining = this.attributes.filter(attribute => attribute.name !== name);
1237
+ removeParticleField(name) {
1238
+ const remaining = this.particle_fields.filter(particle_field => particle_field.name !== name);
839
1239
 
840
- if (remaining.length === this.attributes.length) {
1240
+ if (remaining.length === this.particle_fields.length) {
841
1241
  return false;
842
1242
  }
843
1243
 
844
- this.attributes = remaining;
1244
+ this.particle_fields = remaining;
845
1245
 
846
1246
  for (const channel of EMITTER_RENDER_CHANNELS) {
847
1247
  if (this.emitter.render[channel] === name) {
@@ -857,28 +1257,30 @@ export class ParticleEffectDocument {
857
1257
  /**
858
1258
  * The emitter settings as {@link ParticleEmitter.from} takes them, with the compiled effect.
859
1259
  *
860
- * Render channels naming an attribute the layout no longer has are dropped rather than passed
861
- * on, because `bind_render` throws on one — and an effect that fails to build over a stale
862
- * binding is a worse thing to hand an author than one that draws without a colour.
1260
+ * Render channels naming a particle field the layout no longer has are dropped rather than
1261
+ * passed on, because `bind_render` throws on one — and an effect that fails to build over a
1262
+ * stale binding is a worse thing to hand an author than one that draws without a colour.
863
1263
  *
864
- * @param {{layout: ParticleLayout, program: object}} compiled what {@link compile} produced,
865
- * packaged the way `create_particle_effect` does
1264
+ * @param {{layout: ParticleLayout, program: object, emitter_layout?: ParticleLayout|null, emitter_fields?: Uint32Array}} compiled
1265
+ * what {@link compile} produced, packaged the way `create_particle_effect` does
866
1266
  * @returns {object}
867
1267
  */
868
- emitterConfig({ layout, program }) {
1268
+ emitterConfig({ layout, program, emitter_layout = null, emitter_fields = new Uint32Array(0) }) {
869
1269
  const render = {};
870
1270
 
871
1271
  for (const channel of EMITTER_RENDER_CHANNELS) {
872
- const attribute = this.emitter.render[channel];
1272
+ const particle_field = this.emitter.render[channel];
873
1273
 
874
- if (attribute !== undefined && layout.has(attribute)) {
875
- render[channel] = attribute;
1274
+ if (particle_field !== undefined && layout.has(particle_field)) {
1275
+ render[channel] = particle_field;
876
1276
  }
877
1277
  }
878
1278
 
879
1279
  return {
880
1280
  layout,
881
1281
  program,
1282
+ emitter_layout,
1283
+ emitter_fields,
882
1284
  name: this.name,
883
1285
  spawn_rate: this.emitter.spawn_rate,
884
1286
  prewarm: this.emitter.prewarm,
@@ -915,7 +1317,9 @@ export class ParticleEffectDocument {
915
1317
  toJSON() {
916
1318
  return {
917
1319
  name: this.name,
918
- attributes: this.attributes.map(attribute => ({ ...attribute })),
1320
+ particle_fields: this.particle_fields.map(particle_field => ({ ...particle_field })),
1321
+ emitter_fields: this.emitter_fields.map(field => ({ ...field, value: Array.from(field.value) })),
1322
+ global_fields: this.global_fields.map(field => ({ ...field, value: Array.from(field.value) })),
919
1323
  groups: this.groups.map(serialize_particle_group),
920
1324
  init: serialize_particle_graph({ graph: this.init, visual: this.init_visual }),
921
1325
  update: serialize_particle_graph({ graph: this.update, visual: this.update_visual }),
@@ -946,7 +1350,10 @@ export class ParticleEffectDocument {
946
1350
  */
947
1351
  #load(json, visualRegistry) {
948
1352
  this.name = json.name ?? "effect";
949
- this.attributes = (json.attributes ?? []).map(attribute => ({ ...attribute }));
1353
+ // older documents carry the particle fields as `attributes`
1354
+ this.particle_fields = (json.particle_fields ?? json.attributes ?? []).map(particle_field => ({ ...particle_field }));
1355
+ this.emitter_fields = (json.emitter_fields ?? []).map(field => ({ ...field, value: Array.from(field.value ?? []) }));
1356
+ this.global_fields = (json.global_fields ?? []).map(field => ({ ...field, value: Array.from(field.value ?? []) }));
950
1357
 
951
1358
  // `NodeGraph.reset` drops its nodes without announcing them, so the watch list is cleared
952
1359
  // here rather than being left holding a graph that no longer exists