@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +111 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +1596 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +18 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +21 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +6 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +32 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +380 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +156 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +189 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +193 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +458 -32
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +189 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +40 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +244 -32
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +29 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +37 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +316 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +15 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +54 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +6 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +26 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +101 -38
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +28 -160
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +387 -188
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +1 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +90 -72
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts +5 -0
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js +9 -0
- package/src/shade/renderer/particles/DESIGN.md +151 -42
- package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
- package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +25 -6
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
- package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
- package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
- package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +27 -4
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +14 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts +10 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +15 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +4 -3
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +6 -5
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts +17 -2
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.js +25 -57
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.js +70 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts +10 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.js +59 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.js +49 -0
- package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.js +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material.js +2 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts +7 -0
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +15 -6
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +7 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +26 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +7 -7
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +262 -294
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.js +21 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.js +87 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { chunk_get_ibl_irradiance } from "../../../deferred/indirect/chunk_get_ibl_irradiance.js";
|
|
3
|
+
import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
|
|
4
|
+
import { ENVIRONMENT_MAP_RESOURCE } from "../../../light/environment/ENVIRONMENT_MAP_RESOURCE.js";
|
|
5
|
+
import { ENVIRONMENT_MAP_SAMPLER_RESOURCE } from "../../../light/environment/ENVIRONMENT_MAP_SAMPLER_RESOURCE.js";
|
|
6
|
+
import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
7
|
+
import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
8
|
+
import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
9
|
+
import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
|
|
10
|
+
import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
11
|
+
import {
|
|
12
|
+
chunk_resolve_irradiance_sh_to_diffuse
|
|
13
|
+
} from "../../../shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_diffuse.js";
|
|
14
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
15
|
+
import { ImageShader } from "../../../shader/ImageShader.js";
|
|
16
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
17
|
+
import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
|
18
|
+
import { STBN_VEC2_RESOURCE } from "../../../STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js";
|
|
19
|
+
import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
|
|
20
|
+
import { chunk_probe_clipmap_pick, PROBE_CLIPMAP_SAMPLING_GROUP } from "./chunk_probe_clipmap_pick.js";
|
|
21
|
+
|
|
22
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
+
|
|
24
|
+
resources.createGroup()
|
|
25
|
+
.addTexture("tDepth")
|
|
26
|
+
.addTexture("tNormals", "uint")
|
|
27
|
+
.addTexture("tBentNormals", "uint")
|
|
28
|
+
.addTexture("tGBufferAlbedo")
|
|
29
|
+
.add(STBN_VEC2_RESOURCE)
|
|
30
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
31
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
32
|
+
.add(ENVIRONMENT_MAP_RESOURCE)
|
|
33
|
+
.add(ENVIRONMENT_MAP_SAMPLER_RESOURCE);
|
|
34
|
+
|
|
35
|
+
// the whole group the GI hands its readers: a graph pass must declare every input it is given
|
|
36
|
+
resources.addGroup(PROBE_CLIPMAP_SAMPLING_GROUP);
|
|
37
|
+
|
|
38
|
+
const body = CodeChunk.from(
|
|
39
|
+
//language=WGSL
|
|
40
|
+
`
|
|
41
|
+
@fragment
|
|
42
|
+
fn main(
|
|
43
|
+
@builtin(position) coord: vec4<f32>,
|
|
44
|
+
@location(0) uv: vec2<f32>,
|
|
45
|
+
) -> @location(0) vec4<f32> {
|
|
46
|
+
let i_coord = vec2<u32>(coord.xy);
|
|
47
|
+
|
|
48
|
+
let depth = textureLoad(tDepth, i_coord, 0).r;
|
|
49
|
+
let position = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
50
|
+
let view_direction = normalize(mat4_extract_position(camera.transform) - position);
|
|
51
|
+
|
|
52
|
+
// the surface's own normal picks, as want chose by it; the bent normal resolves, as IBL's does
|
|
53
|
+
let normal = decode_g_buffer_normal(textureLoad(tNormals, i_coord, 0).xy);
|
|
54
|
+
let bent_normal = decode_g_buffer_normal(textureLoad(tBentNormals, i_coord, 0).xy);
|
|
55
|
+
|
|
56
|
+
let noise = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index));
|
|
57
|
+
let probes = probe_clipmap_sample_sh(position, normal, view_direction, noise);
|
|
58
|
+
|
|
59
|
+
var irradiance = get_ibl_irradiance(bent_normal);
|
|
60
|
+
|
|
61
|
+
if (probes.found) {
|
|
62
|
+
irradiance = PI * resolve_irradiance_sh_to_diffuse(probes.sh.Y, probes.sh.CoCg, bent_normal);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
// AO baked in at the source, as the IBL pass does, so the resolve need not know which path ran
|
|
66
|
+
let occlusion = textureLoad(tGBufferAlbedo, i_coord, 0).a;
|
|
67
|
+
|
|
68
|
+
return vec4<f32>(irradiance * occlusion, 0.0);
|
|
69
|
+
}
|
|
70
|
+
`, [
|
|
71
|
+
chunk_project_position_from_depth,
|
|
72
|
+
chunk_mat4_extract_position,
|
|
73
|
+
chunk_decode_g_buffer_normal,
|
|
74
|
+
chunk_stbn_sample_vec2,
|
|
75
|
+
chunk_probe_clipmap_pick,
|
|
76
|
+
chunk_resolve_irradiance_sh_to_diffuse,
|
|
77
|
+
chunk_get_ibl_irradiance,
|
|
78
|
+
PI_DECLARATION,
|
|
79
|
+
]);
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* The probe clipmap's deferred diffuse (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.2, §9.6): each pixel's
|
|
83
|
+
* irradiance from the probes `probe_clipmap_sample_sh` picks around it, with the frame's STBN for the
|
|
84
|
+
* pick, resolved at its bent normal and multiplied by π, the resolve giving E/π. A pixel no probe weighs
|
|
85
|
+
* anything for takes the environment's irradiance, as the IBL pass would give it. AO multiplies it, as in
|
|
86
|
+
* the IBL pass.
|
|
87
|
+
*
|
|
88
|
+
* @type {ImageShader}
|
|
89
|
+
*/
|
|
90
|
+
export const shader_probe_clipmap_diffuse = ImageShader.from({
|
|
91
|
+
descriptor: ShaderDescriptor.from({
|
|
92
|
+
label: "Probe Clipmap / Indirect Diffuse",
|
|
93
|
+
resources,
|
|
94
|
+
body,
|
|
95
|
+
}),
|
|
96
|
+
depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
|
|
97
|
+
targets: [{
|
|
98
|
+
label: "Diffuse Indirect lighting",
|
|
99
|
+
format: "rgba16float"
|
|
100
|
+
}]
|
|
101
|
+
});
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts
CHANGED
|
@@ -5,14 +5,23 @@ export const PROBE_DUE_SETTINGS: WebGPUStruct;
|
|
|
5
5
|
/**
|
|
6
6
|
* Due (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): a thread an entry of the frame's active list,
|
|
7
7
|
* dispatched twice through `PROBE_DISPATCH_ACTIVE` after schedule has set the period T. A probe is due
|
|
8
|
-
* when a
|
|
9
|
-
* - it is NEW, in the first pass, which lists them first;
|
|
10
|
-
* - in the second pass, it is ALIVE
|
|
11
|
-
* `(frame + h(slot)) mod
|
|
8
|
+
* when a want waits on it:
|
|
9
|
+
* - it is NEW, in the first pass, which lists them first: it has had no update;
|
|
10
|
+
* - in the second pass, it is ALIVE or DEAD, a pixel or a hit wanted it since its last update, its
|
|
11
|
+
* wanted time past its traced time, and `(frame + h(slot)) mod T` is 0. A DEAD probe's update casts
|
|
12
|
+
* the fewest rays (`PROBE_RAYS_PER_TEXEL_MIN`), every period rather than every eighth at R, so that a
|
|
13
|
+
* probe inside a solid notices when the scene changes sooner, for fewer rays (Enshrouded's dead probes
|
|
14
|
+
* trace 16 a frame).
|
|
15
|
+
*
|
|
16
|
+
* Wanted since its last update, not this frame: a hit wants a probe the frame after its own probe's
|
|
17
|
+
* update, so a probe that only hits keep is wanted on few of its turns. Measured on Sponza with the
|
|
18
|
+
* point's bit as the test, the hits' probes were updated 0.8 times a second at p10 against the screen's
|
|
19
|
+
* 6.6 at the least, and 6 s had passed since the last update at p99 (§8.3). A want an update served
|
|
20
|
+
* waits on nothing: the update comes after admit in its frame, so its traced time is the want's or later.
|
|
12
21
|
*
|
|
13
22
|
* The due go on the trace list, which holds the frame's updates, at most U: past it the count still
|
|
14
|
-
* rises and nothing is written, and a probe not listed waits its next turn. With T = ⌈P_w / U⌉ the
|
|
15
|
-
* expected count a frame is under U, so only NEW probes past U, a camera cut, wait.
|
|
23
|
+
* rises and nothing is written, and a probe not listed waits its next turn. With T = ⌈P_w / U⌉ over the
|
|
24
|
+
* probes waiting, the expected count a frame is under U, so only NEW probes past U, a camera cut, wait.
|
|
16
25
|
*
|
|
17
26
|
* @type {ComputeShader}
|
|
18
27
|
*/
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_due.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_due.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js"],"names":[],"mappings":"AAkBA;;GAEG;AACH,iCAFU,YAAY,CAWC;AAavB;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,uCAFU,aAAa,CA4CpB;6BArG0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js
CHANGED
|
@@ -12,10 +12,9 @@ import {
|
|
|
12
12
|
PROBE_COUNTERS_READ_RESOURCE,
|
|
13
13
|
PROBE_RECORDS_READ_RESOURCE,
|
|
14
14
|
PROBE_STATES_READ_RESOURCE,
|
|
15
|
-
PROBE_TRACE_WRITE_RESOURCE
|
|
16
|
-
PROBE_WANTED_BITS_READ_RESOURCE
|
|
15
|
+
PROBE_TRACE_WRITE_RESOURCE
|
|
17
16
|
} from "./chunk_probe_clipmap.js";
|
|
18
|
-
import {
|
|
17
|
+
import { PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
|
|
19
18
|
|
|
20
19
|
/**
|
|
21
20
|
* @type {WebGPUStruct}
|
|
@@ -23,8 +22,6 @@ import { PROBE_DEAD_PERIODS, PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP
|
|
|
23
22
|
export const PROBE_DUE_SETTINGS = WebGPUStruct.from({
|
|
24
23
|
/** slots, which no active list outgrows */
|
|
25
24
|
capacity: u32,
|
|
26
|
-
/** lattice points a cascade's window has a side */
|
|
27
|
-
resolution: u32,
|
|
28
25
|
/** probes a frame updates at most, U = ⌊ray_budget / rays_per_probe⌋: the trace list's bound */
|
|
29
26
|
trace_capacity: u32,
|
|
30
27
|
/** the frame's index, what a probe's turn in its period is counted by */
|
|
@@ -41,21 +38,29 @@ resources.createGroup()
|
|
|
41
38
|
.add(PROBE_STATES_READ_RESOURCE)
|
|
42
39
|
.add(PROBE_RECORDS_READ_RESOURCE)
|
|
43
40
|
.add(PROBE_COUNTERS_READ_RESOURCE)
|
|
44
|
-
.add(PROBE_WANTED_BITS_READ_RESOURCE)
|
|
45
41
|
.add(PROBE_ACTIVE_WRITTEN_RESOURCE)
|
|
46
42
|
.add(PROBE_TRACE_WRITE_RESOURCE);
|
|
47
43
|
|
|
48
44
|
/**
|
|
49
45
|
* Due (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): a thread an entry of the frame's active list,
|
|
50
46
|
* dispatched twice through `PROBE_DISPATCH_ACTIVE` after schedule has set the period T. A probe is due
|
|
51
|
-
* when a
|
|
52
|
-
* - it is NEW, in the first pass, which lists them first;
|
|
53
|
-
* - in the second pass, it is ALIVE
|
|
54
|
-
* `(frame + h(slot)) mod
|
|
47
|
+
* when a want waits on it:
|
|
48
|
+
* - it is NEW, in the first pass, which lists them first: it has had no update;
|
|
49
|
+
* - in the second pass, it is ALIVE or DEAD, a pixel or a hit wanted it since its last update, its
|
|
50
|
+
* wanted time past its traced time, and `(frame + h(slot)) mod T` is 0. A DEAD probe's update casts
|
|
51
|
+
* the fewest rays (`PROBE_RAYS_PER_TEXEL_MIN`), every period rather than every eighth at R, so that a
|
|
52
|
+
* probe inside a solid notices when the scene changes sooner, for fewer rays (Enshrouded's dead probes
|
|
53
|
+
* trace 16 a frame).
|
|
54
|
+
*
|
|
55
|
+
* Wanted since its last update, not this frame: a hit wants a probe the frame after its own probe's
|
|
56
|
+
* update, so a probe that only hits keep is wanted on few of its turns. Measured on Sponza with the
|
|
57
|
+
* point's bit as the test, the hits' probes were updated 0.8 times a second at p10 against the screen's
|
|
58
|
+
* 6.6 at the least, and 6 s had passed since the last update at p99 (§8.3). A want an update served
|
|
59
|
+
* waits on nothing: the update comes after admit in its frame, so its traced time is the want's or later.
|
|
55
60
|
*
|
|
56
61
|
* The due go on the trace list, which holds the frame's updates, at most U: past it the count still
|
|
57
|
-
* rises and nothing is written, and a probe not listed waits its next turn. With T = ⌈P_w / U⌉ the
|
|
58
|
-
* expected count a frame is under U, so only NEW probes past U, a camera cut, wait.
|
|
62
|
+
* rises and nothing is written, and a probe not listed waits its next turn. With T = ⌈P_w / U⌉ over the
|
|
63
|
+
* probes waiting, the expected count a frame is under U, so only NEW probes past U, a camera cut, wait.
|
|
59
64
|
*
|
|
60
65
|
* @type {ComputeShader}
|
|
61
66
|
*/
|
|
@@ -80,22 +85,16 @@ fn main(
|
|
|
80
85
|
|
|
81
86
|
let kind = probe_state_kind(probe_states[slot].x);
|
|
82
87
|
|
|
83
|
-
// wanted
|
|
84
|
-
let
|
|
85
|
-
let storage = vec3<u32>(probe_records[slot].cell) & vec3<u32>(resolution - 1u);
|
|
86
|
-
let key = probe_clipmap_key(probe_records[slot].cascade, storage, resolution);
|
|
87
|
-
let wanted = (probe_wanted_bits[key >> 5u] & (1u << (key & 31u))) != 0u;
|
|
88
|
+
// wanted since its last update
|
|
89
|
+
let waiting = probe_records[slot].wanted_frame > probe_records[slot].traced_frame;
|
|
88
90
|
|
|
89
91
|
let period = max(probe_counters[PROBE_COUNTER_PERIOD], 1u);
|
|
90
92
|
let turn = settings.frame + hash_lowbias32(slot);
|
|
91
93
|
|
|
92
94
|
if (settings.new_only != 0u) {
|
|
93
|
-
due =
|
|
95
|
+
due = kind == PROBE_STATE_NEW;
|
|
94
96
|
} else {
|
|
95
|
-
due =
|
|
96
|
-
(kind == PROBE_STATE_ALIVE && turn % period == 0u)
|
|
97
|
-
|| (kind == PROBE_STATE_DEAD && turn % (${PROBE_DEAD_PERIODS}u * period) == 0u)
|
|
98
|
-
);
|
|
97
|
+
due = waiting && (kind == PROBE_STATE_ALIVE || kind == PROBE_STATE_DEAD) && turn % period == 0u;
|
|
99
98
|
}
|
|
100
99
|
}
|
|
101
100
|
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const PROBE_GUIDE_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The guide, rows (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.6): a thread a row of each listed probe's
|
|
7
|
+
* radiance map, dispatched through `PROBE_DISPATCH_ROWS`. It sums the luminance of the row's history
|
|
8
|
+
* texels, which the weights' pass totals.
|
|
9
|
+
*
|
|
10
|
+
* The guide is built for every update. A guided update's trace casts its rays by it, and accumulation
|
|
11
|
+
* takes each texel's share of the guided updates' rays from it, uniform update or not.
|
|
12
|
+
*
|
|
13
|
+
* @type {ComputeShader}
|
|
14
|
+
*/
|
|
15
|
+
export const shader_probe_clipmap_guide_rows: ComputeShader;
|
|
16
|
+
/**
|
|
17
|
+
* The guide, weights (§8.6): a thread a row of each listed probe's radiance map, dispatched through
|
|
18
|
+
* `PROBE_DISPATCH_ROWS`. It totals the rows' luminance, then weighs each of the row's texels by its share
|
|
19
|
+
* (`probe_clipmap_guide_weight`) and sums the row's weights, which the starts' pass totals.
|
|
20
|
+
*
|
|
21
|
+
* @type {ComputeShader}
|
|
22
|
+
*/
|
|
23
|
+
export const shader_probe_clipmap_guide_weights: ComputeShader;
|
|
24
|
+
/**
|
|
25
|
+
* The guide, starts (§8.6): a thread a row of the walk of each listed probe's radiance map, dispatched
|
|
26
|
+
* through `PROBE_DISPATCH_ROWS`. It totals the weights and spreads what they leave of
|
|
27
|
+
* `PROBE_GUIDE_SCALE` evenly. It takes the weight the walk covers before its row from the row weights,
|
|
28
|
+
* then writes the first ray of each of its walk positions. The walk's first row writes the total and the
|
|
29
|
+
* even share as well.
|
|
30
|
+
*
|
|
31
|
+
* @type {ComputeShader}
|
|
32
|
+
*/
|
|
33
|
+
export const shader_probe_clipmap_guide_starts: ComputeShader;
|
|
34
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
35
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
36
|
+
//# sourceMappingURL=shader_probe_clipmap_guide.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_guide.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js"],"names":[],"mappings":"AAmBA;;GAEG;AACH,mCAFU,YAAY,CAWG;AAkEzB;;;;;;;;;GASG;AACH,8CAFU,aAAa,CAgCpB;AAEH;;;;;;GAMG;AACH,iDAFU,aAAa,CA4CpB;AAEH;;;;;;;;GAQG;AACH,gDAFU,aAAa,CA2DpB;6BA1P0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js
ADDED
|
@@ -0,0 +1,257 @@
|
|
|
1
|
+
import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
2
|
+
import { chunk_index_to_grid2d } from "../../../shader/chunk/grid/chunk_index_to_grid2d.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
7
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_probe_clipmap,
|
|
10
|
+
chunk_probe_clipmap_guide,
|
|
11
|
+
chunk_probe_clipmap_ray_layout,
|
|
12
|
+
PROBE_GUIDE_WRITE_RESOURCE,
|
|
13
|
+
PROBE_RADIANCE_HISTORY_RESOURCE,
|
|
14
|
+
PROBE_RAY_SUMS_READ_RESOURCE,
|
|
15
|
+
PROBE_STATES_READ_RESOURCE,
|
|
16
|
+
PROBE_TRACE_READ_RESOURCE
|
|
17
|
+
} from "./chunk_probe_clipmap.js";
|
|
18
|
+
import { PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @type {WebGPUStruct}
|
|
22
|
+
*/
|
|
23
|
+
export const PROBE_GUIDE_SETTINGS = WebGPUStruct.from({
|
|
24
|
+
/** probes a frame updates at most: the trace list's bound */
|
|
25
|
+
trace_capacity: u32,
|
|
26
|
+
/** rays a uniform update casts, R; the guide walks its probe's own (`probe_ray_sums`) */
|
|
27
|
+
rays_per_probe: u32,
|
|
28
|
+
/** octahedral radiance texels a side, n_r */
|
|
29
|
+
radiance_resolution: u32,
|
|
30
|
+
/** tiles a row of the radiance atlas */
|
|
31
|
+
radiance_tiles_per_row: u32,
|
|
32
|
+
}, "ProbeGuideSettings");
|
|
33
|
+
|
|
34
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
35
|
+
|
|
36
|
+
resources.setImmediate("settings", PROBE_GUIDE_SETTINGS);
|
|
37
|
+
|
|
38
|
+
resources.createGroup()
|
|
39
|
+
.add(PROBE_TRACE_READ_RESOURCE)
|
|
40
|
+
.add(PROBE_STATES_READ_RESOURCE)
|
|
41
|
+
.add(PROBE_RADIANCE_HISTORY_RESOURCE)
|
|
42
|
+
.add(PROBE_RAY_SUMS_READ_RESOURCE)
|
|
43
|
+
.add(PROBE_GUIDE_WRITE_RESOURCE);
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* What every guide pass opens with: the thread's listed probe `k` and row, the rays its update casts,
|
|
47
|
+
* and where the probe's guide and history tile start. A thread past the list returns.
|
|
48
|
+
*/
|
|
49
|
+
const chunk_probe_clipmap_guide_thread = CodeChunk.from(
|
|
50
|
+
//language=WGSL
|
|
51
|
+
`
|
|
52
|
+
struct ProbeGuideThread {
|
|
53
|
+
valid: bool,
|
|
54
|
+
k: u32,
|
|
55
|
+
row: u32,
|
|
56
|
+
rays: u32,
|
|
57
|
+
slot: u32,
|
|
58
|
+
updates: u32,
|
|
59
|
+
base: u32,
|
|
60
|
+
tile: vec2<u32>,
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
fn probe_guide_thread(workgroup_id: vec3<u32>, lane: u32) -> ProbeGuideThread {
|
|
64
|
+
var out: ProbeGuideThread;
|
|
65
|
+
|
|
66
|
+
let thread = folded_workgroup_index(workgroup_id) * PROBE_THREAD_WORKGROUP_SIZE + lane;
|
|
67
|
+
let n = settings.radiance_resolution;
|
|
68
|
+
|
|
69
|
+
out.valid = thread < min(probe_trace.count, settings.trace_capacity) * n;
|
|
70
|
+
|
|
71
|
+
if (!out.valid) {
|
|
72
|
+
return out;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
out.k = thread / n;
|
|
76
|
+
out.row = thread % n;
|
|
77
|
+
out.rays = probe_clipmap_probe_rays(out.k).y;
|
|
78
|
+
out.slot = probe_trace.elements[out.k];
|
|
79
|
+
out.updates = probe_state_updates(probe_states[out.slot].x);
|
|
80
|
+
out.base = out.k * probe_clipmap_guide_words(n);
|
|
81
|
+
out.tile = index_to_grid2d(out.slot, settings.radiance_tiles_per_row) * (n + 2u) + 1u;
|
|
82
|
+
|
|
83
|
+
return out;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
// the luminance of the history's texel (x, y) in the thread's tile
|
|
87
|
+
fn probe_guide_texel_luminance(thread: ProbeGuideThread, x: u32, y: u32) -> f32 {
|
|
88
|
+
return probe_clipmap_guide_luminance(textureLoad(probe_radiance, thread.tile + vec2<u32>(x, y), 0).rgb);
|
|
89
|
+
}
|
|
90
|
+
`, [
|
|
91
|
+
chunk_probe_clipmap,
|
|
92
|
+
chunk_probe_clipmap_guide,
|
|
93
|
+
chunk_probe_clipmap_ray_layout,
|
|
94
|
+
chunk_folded_workgroup_index,
|
|
95
|
+
chunk_index_to_grid2d,
|
|
96
|
+
]);
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* The guide, rows (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.6): a thread a row of each listed probe's
|
|
100
|
+
* radiance map, dispatched through `PROBE_DISPATCH_ROWS`. It sums the luminance of the row's history
|
|
101
|
+
* texels, which the weights' pass totals.
|
|
102
|
+
*
|
|
103
|
+
* The guide is built for every update. A guided update's trace casts its rays by it, and accumulation
|
|
104
|
+
* takes each texel's share of the guided updates' rays from it, uniform update or not.
|
|
105
|
+
*
|
|
106
|
+
* @type {ComputeShader}
|
|
107
|
+
*/
|
|
108
|
+
export const shader_probe_clipmap_guide_rows = ComputeShader.from({
|
|
109
|
+
label: "Probe Clipmap Guide Rows",
|
|
110
|
+
resources,
|
|
111
|
+
body: CodeChunk.from(
|
|
112
|
+
//language=WGSL
|
|
113
|
+
`
|
|
114
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
115
|
+
fn main(
|
|
116
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
117
|
+
@builtin(local_invocation_index) lane: u32,
|
|
118
|
+
) {
|
|
119
|
+
let thread = probe_guide_thread(workgroup_id, lane);
|
|
120
|
+
|
|
121
|
+
if (!thread.valid) {
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
let n = settings.radiance_resolution;
|
|
126
|
+
|
|
127
|
+
var sum = 0.0;
|
|
128
|
+
|
|
129
|
+
for (var x = 0u; x < n; x++) {
|
|
130
|
+
sum += probe_guide_texel_luminance(thread, x, thread.row);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
probe_guide[thread.base + 2u * n * n + thread.row] = bitcast<u32>(sum);
|
|
134
|
+
}
|
|
135
|
+
`, [
|
|
136
|
+
chunk_probe_clipmap_guide_thread,
|
|
137
|
+
]),
|
|
138
|
+
});
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* The guide, weights (§8.6): a thread a row of each listed probe's radiance map, dispatched through
|
|
142
|
+
* `PROBE_DISPATCH_ROWS`. It totals the rows' luminance, then weighs each of the row's texels by its share
|
|
143
|
+
* (`probe_clipmap_guide_weight`) and sums the row's weights, which the starts' pass totals.
|
|
144
|
+
*
|
|
145
|
+
* @type {ComputeShader}
|
|
146
|
+
*/
|
|
147
|
+
export const shader_probe_clipmap_guide_weights = ComputeShader.from({
|
|
148
|
+
label: "Probe Clipmap Guide Weights",
|
|
149
|
+
resources,
|
|
150
|
+
body: CodeChunk.from(
|
|
151
|
+
//language=WGSL
|
|
152
|
+
`
|
|
153
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
154
|
+
fn main(
|
|
155
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
156
|
+
@builtin(local_invocation_index) lane: u32,
|
|
157
|
+
) {
|
|
158
|
+
let thread = probe_guide_thread(workgroup_id, lane);
|
|
159
|
+
|
|
160
|
+
if (!thread.valid) {
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
let n = settings.radiance_resolution;
|
|
165
|
+
let texels = n * n;
|
|
166
|
+
let rows = thread.base + 2u * texels;
|
|
167
|
+
|
|
168
|
+
var total = 0.0;
|
|
169
|
+
|
|
170
|
+
for (var y = 0u; y < n; y++) {
|
|
171
|
+
total += bitcast<f32>(probe_guide[rows + y]);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
var row_weight = 0u;
|
|
175
|
+
|
|
176
|
+
for (var x = 0u; x < n; x++) {
|
|
177
|
+
let texel = thread.row * n + x;
|
|
178
|
+
let weight = probe_clipmap_guide_weight(probe_guide_texel_luminance(thread, x, thread.row), total, thread.rays, texels);
|
|
179
|
+
|
|
180
|
+
probe_guide[thread.base + texels + texel] = weight;
|
|
181
|
+
row_weight += weight;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
probe_guide[rows + n + thread.row] = row_weight;
|
|
185
|
+
}
|
|
186
|
+
`, [
|
|
187
|
+
chunk_probe_clipmap_guide_thread,
|
|
188
|
+
]),
|
|
189
|
+
});
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* The guide, starts (§8.6): a thread a row of the walk of each listed probe's radiance map, dispatched
|
|
193
|
+
* through `PROBE_DISPATCH_ROWS`. It totals the weights and spreads what they leave of
|
|
194
|
+
* `PROBE_GUIDE_SCALE` evenly. It takes the weight the walk covers before its row from the row weights,
|
|
195
|
+
* then writes the first ray of each of its walk positions. The walk's first row writes the total and the
|
|
196
|
+
* even share as well.
|
|
197
|
+
*
|
|
198
|
+
* @type {ComputeShader}
|
|
199
|
+
*/
|
|
200
|
+
export const shader_probe_clipmap_guide_starts = ComputeShader.from({
|
|
201
|
+
label: "Probe Clipmap Guide Starts",
|
|
202
|
+
resources,
|
|
203
|
+
body: CodeChunk.from(
|
|
204
|
+
//language=WGSL
|
|
205
|
+
`
|
|
206
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
207
|
+
fn main(
|
|
208
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
209
|
+
@builtin(local_invocation_index) lane: u32,
|
|
210
|
+
) {
|
|
211
|
+
let thread = probe_guide_thread(workgroup_id, lane);
|
|
212
|
+
|
|
213
|
+
if (!thread.valid) {
|
|
214
|
+
return;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
let n = settings.radiance_resolution;
|
|
218
|
+
let texels = n * n;
|
|
219
|
+
let rays = thread.rays;
|
|
220
|
+
let row_weights = thread.base + 2u * texels + n;
|
|
221
|
+
|
|
222
|
+
var weights = 0u;
|
|
223
|
+
|
|
224
|
+
for (var y = 0u; y < n; y++) {
|
|
225
|
+
weights += probe_guide[row_weights + y];
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
// the shares, each rounded to f32, may sum a few units past the scale
|
|
229
|
+
let share = select(0u, (PROBE_GUIDE_SCALE - weights) / texels, weights < PROBE_GUIDE_SCALE);
|
|
230
|
+
let total = weights + share * texels;
|
|
231
|
+
|
|
232
|
+
// the walk's rows before this one, each a row of the map
|
|
233
|
+
var before = 0u;
|
|
234
|
+
|
|
235
|
+
for (var r = 0u; r < thread.row; r++) {
|
|
236
|
+
before += probe_guide[row_weights + probe_clipmap_guide_texel(r * n, thread.updates, n) / n] + share * n;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
let phase = probe_clipmap_guide_phase(thread.slot, thread.updates);
|
|
240
|
+
|
|
241
|
+
for (var c = 0u; c < n; c++) {
|
|
242
|
+
let position = thread.row * n + c;
|
|
243
|
+
|
|
244
|
+
probe_guide[thread.base + position] = probe_clipmap_guide_start(before, total, rays, phase);
|
|
245
|
+
|
|
246
|
+
before += probe_guide[thread.base + texels + probe_clipmap_guide_texel(position, thread.updates, n)] + share;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
if (thread.row == 0u) {
|
|
250
|
+
probe_guide[row_weights + n] = total;
|
|
251
|
+
probe_guide[row_weights + n + 1u] = share;
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
`, [
|
|
255
|
+
chunk_probe_clipmap_guide_thread,
|
|
256
|
+
]),
|
|
257
|
+
});
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The probe clipmap's deferred indirect light in one pass (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.6), for SSR
|
|
3
|
+
* off: one pick a pixel, by its own normal and the view, with the frame's STBN, for both lobes.
|
|
4
|
+
* - The diffuse is `shader_probe_clipmap_diffuse`'s: the picked SH resolved at the bent normal, times π. Its
|
|
5
|
+
* shares are the pick's, not re-weighted for the bent normal, so SSR on and off light the diffuse alike.
|
|
6
|
+
* - The specular is the pick's radiance (`probe_clipmap_radiance_of`), its shares re-weighted for the lobe.
|
|
7
|
+
* - A pixel no probe weighs anything for takes the environment's for both.
|
|
8
|
+
* - The two are resolved as `shader_resolve_indirect_lighting` resolves the IBL pair: AO multiplies the
|
|
9
|
+
* diffuse, the specular is occluded along its lobe, and the result is added to the scene's colour.
|
|
10
|
+
*
|
|
11
|
+
* @type {ImageShader}
|
|
12
|
+
*/
|
|
13
|
+
export const shader_probe_clipmap_indirect_lighting: ImageShader;
|
|
14
|
+
import { ImageShader } from "../../../shader/ImageShader.js";
|
|
15
|
+
//# sourceMappingURL=shader_probe_clipmap_indirect_lighting.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js"],"names":[],"mappings":"AA0IA;;;;;;;;;;;GAWG;AACH,qDAFU,WAAW,CA0BlB;4BAxJyB,gCAAgC"}
|