@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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{"version":3,"file":"ao_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/ao_reproject_shader.js"],"names":[],"mappings":"
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{"version":3,"file":"ao_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/ao_reproject_shader.js"],"names":[],"mappings":"AA4KA,8CAaE;4BAnL0B,6BAA6B"}
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static "__#
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{"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AAgCA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAsaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;
|
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+
{"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AAgCA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAsaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;IAsCD,uGAQC;IAxRD;;OAEG;IACH,sBAFW,eAAe,EAwCzB;IAhOD;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;;;OAKG;IACH,eAFU,OAAO,CAEI;IAErB;;;;;;;;OAQG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;;OAOG;IACH,gBAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,gBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEI;IACpB,wCAAwC;IACxC,eAD8B,MAAM,CAChB;IAkKpB;;;;;OAKG;IACH,+BAyHC;IAED,wCAAwC;IACxC,0BAEC;IArKD;;OAEG;IACH,gBA4BC;IAwID;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAcD;;OAEG;IACH,2BAEC;IA2CD,2BAAkF;IAClF,0BAA+C;IAE/C;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAf4B,KAAK,EAAtB,UAAU;QACG,qBAAqB,EAAlC,MAAM;QACO,qBAAqB,EAAlC,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACO,+BAA+B,EAA5C,MAAM;QAKO,qBAAqB,EAAlC,MAAM;QACO,cAAc,EAA3B,MAAM;QACS,iBAAiB,EAAhC,MAAM,EAAE;QACO,iBAAiB,EAAhC,MAAM,EAAE;QACN,MAAM,CA4NlB;;CACJ;yBAjwBY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,0BAA0B,EAAE,eAAe;2BATpC,iBAAiB;0CAvBF,oDAAoD"}
|
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@@ -543,9 +543,8 @@ export class NSS {
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}
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// The feedback is not resized here: it is history, read by uv, so it keeps the size it was
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|
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|
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|
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|
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const gr_feedback_in = graph_import_texture(graph, this.#feedback_textures[fb_idx_in], "nss_feedback_in");
|
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|
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|
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@@ -54,12 +54,16 @@ export class SSR {
|
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* while Brick4 runs
|
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* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
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|
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* @param {number} [options.input_indirect_diffuse] the deferred pass's indirect diffuse, irradiance with AO in,
|
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* while the probe clipmap runs: its bounce at a hit reads the hit's texel. Recorded before this pass
|
|
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|
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* @param {import("../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
|
|
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|
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* the renderer's probe clipmap GI, bound in every mode: a clipmap of no cascade while it has no probes
|
|
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|
* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
|
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|
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|
|
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|
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|
|
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|
* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number, denoise_tiles:number}}
|
|
61
65
|
*/
|
|
62
|
-
graph_pass({ graph, input_depth, input_depth_previous, view_ctx, jitter, input_hzb, input_scene_color, input_pbr, input_normal, input_velocity, input_occlusion, input_albedo, resolution, camera_current, camera_previous, input_environment, shader_switches, lpv, brick4, mip, }: {
|
|
66
|
+
graph_pass({ graph, input_depth, input_depth_previous, view_ctx, jitter, input_hzb, input_scene_color, input_pbr, input_normal, input_velocity, input_occlusion, input_albedo, resolution, camera_current, camera_previous, input_environment, shader_switches, lpv, brick4, input_indirect_diffuse, probes, mip, }: {
|
|
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67
|
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
64
68
|
input_depth: number;
|
|
65
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|
input_depth_previous?: number;
|
|
@@ -77,6 +81,8 @@ export class SSR {
|
|
|
77
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|
shader_switches?: ShaderSwitchSet;
|
|
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|
brick4?: import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
|
|
79
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|
lpv?: import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
|
|
84
|
+
input_indirect_diffuse?: number;
|
|
85
|
+
probes: import("../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI;
|
|
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|
view_ctx?: import("../../view/GPUViewContext.js").GPUViewContext;
|
|
81
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|
jitter?: ArrayLike<number>;
|
|
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|
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|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IA6EI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA1ED,oBAAgB;IAWhB,2CAMC;IAZD;;;;OAIG;IACH,sCAAqE;IAoCrE,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAxBnD,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IAY3E,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED
|
|
1
|
+
{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IA6EI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA1ED,oBAAgB;IAWhB,2CAMC;IAZD;;;;OAIG;IACH,sCAAqE;IAoCrE,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAxBnD,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IAY3E,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH;QA7BsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QAEuE,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QAEkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAEjE,sBAAsB,GAAvC,MAAM;QAE4F,MAAM,EAAxG,OAAO,8DAA8D,EAAE,iBAAiB;QAExB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,aAAa,EAAC,MAAM,CAAA;KAAC,CAkRtH;;CACJ;gCApb+B,0CAA0C"}
|
|
@@ -152,6 +152,10 @@ export class SSR {
|
|
|
152
152
|
* while Brick4 runs
|
|
153
153
|
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
154
154
|
* scene's, while LPV runs. A source not given is the resolve's default, for a variant that does not read it
|
|
155
|
+
* @param {number} [options.input_indirect_diffuse] the deferred pass's indirect diffuse, irradiance with AO in,
|
|
156
|
+
* while the probe clipmap runs: its bounce at a hit reads the hit's texel. Recorded before this pass
|
|
157
|
+
* @param {import("../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
|
|
158
|
+
* the renderer's probe clipmap GI, bound in every mode: a clipmap of no cascade while it has no probes
|
|
155
159
|
* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
|
|
156
160
|
* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
|
|
157
161
|
* @param {number} [options.mip] Higher mip = lower resolution trace
|
|
@@ -177,11 +181,14 @@ export class SSR {
|
|
|
177
181
|
shader_switches = ShaderSwitchSet.EMPTY,
|
|
178
182
|
lpv,
|
|
179
183
|
brick4,
|
|
184
|
+
input_indirect_diffuse,
|
|
185
|
+
probes,
|
|
180
186
|
mip = 0,
|
|
181
187
|
}) {
|
|
182
188
|
|
|
183
189
|
assert.defined(camera_current, 'camera');
|
|
184
190
|
assert.isNonNegativeInteger(input_environment, 'input_environment');
|
|
191
|
+
assert.defined(probes, 'probes');
|
|
185
192
|
|
|
186
193
|
const resolve_shader = ssr_resolve_shader.variant(shader_switches);
|
|
187
194
|
|
|
@@ -288,6 +295,15 @@ export class SSR {
|
|
|
288
295
|
resolve_inputs.lpv_atlas_depth = lpv.atlas.texture_depth;
|
|
289
296
|
}
|
|
290
297
|
|
|
298
|
+
if (input_indirect_diffuse !== undefined) {
|
|
299
|
+
assert.isNonNegativeInteger(input_indirect_diffuse, 'input_indirect_diffuse');
|
|
300
|
+
|
|
301
|
+
resolve_inputs.tIndirectDiffuse = input_indirect_diffuse;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
// the probes in every mode, having no default: no cascade but while the probe clipmap runs
|
|
305
|
+
probes.write_sampling_bindings(resolve_inputs);
|
|
306
|
+
|
|
291
307
|
const [reflections, reflection_metadata] = graph_image_pass({
|
|
292
308
|
graph,
|
|
293
309
|
shader: resolve_shader,
|
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The deferred pass's indirect diffuse, irradiance E with AO multiplied in, as `shader_resolve_indirect_lighting`
|
|
3
|
+
* takes it, which {@link chunk_ssr_add_hit_irradiance_probe_clipmap} reads at the hit. Black by default, for the
|
|
4
|
+
* modes that hand the resolve none.
|
|
5
|
+
* @type {ShaderResourceDescriptor}
|
|
6
|
+
*/
|
|
7
|
+
export const SSR_INDIRECT_DIFFUSE_RESOURCE: ShaderResourceDescriptor;
|
|
1
8
|
/**
|
|
2
9
|
* {@link chunk_ssr_add_hit_irradiance} for a mode that adds nothing: the call is empty.
|
|
3
10
|
* @type {CodeChunk}
|
|
@@ -10,10 +17,20 @@ export const chunk_ssr_add_hit_irradiance_none: CodeChunk;
|
|
|
10
17
|
* @type {CodeChunk}
|
|
11
18
|
*/
|
|
12
19
|
export const chunk_ssr_add_hit_irradiance_lpv: CodeChunk;
|
|
20
|
+
/**
|
|
21
|
+
* {@link chunk_ssr_add_hit_irradiance} from the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): the
|
|
22
|
+
* light the deferred pass gave the hit's own texel, reflected by its albedo, so a reflection shows the
|
|
23
|
+
* indirect diffuse the surface it hits shows, its AO and its fallback included. The deferred pass has already
|
|
24
|
+
* picked the probes at every texel. Picking them again at the hit cost 41% of the resolve on an RDNA2 iGPU
|
|
25
|
+
* for the 1% of texels that hit, because a wave pays the whole pick for a few scattered lanes; this texel
|
|
26
|
+
* load costs 1.4%. Reads `tIndirectDiffuse` and `tAlbedoAO`.
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_ssr_add_hit_irradiance_probe_clipmap: CodeChunk;
|
|
13
30
|
/**
|
|
14
31
|
* The indirect light SSR's resolve adds to an on-screen hit, by the renderer's indirect lighting mode
|
|
15
|
-
* ({@link INDIRECT_LIGHTING}): one diffuse bounce from the light probe volume under LPV
|
|
16
|
-
* the others.
|
|
32
|
+
* ({@link INDIRECT_LIGHTING}): one diffuse bounce, from the light probe volume under LPV and from the
|
|
33
|
+
* deferred pass's indirect diffuse at the hit under the probe clipmap; nothing under the others.
|
|
17
34
|
*
|
|
18
35
|
* ```wgsl
|
|
19
36
|
* fn ssr_add_hit_irradiance(result: ptr<function, vec3f>, confidence, position_ws, hit_position_vs,
|
|
@@ -23,6 +40,7 @@ export const chunk_ssr_add_hit_irradiance_lpv: CodeChunk;
|
|
|
23
40
|
* @type {CodeChunkChoice}
|
|
24
41
|
*/
|
|
25
42
|
export const chunk_ssr_add_hit_irradiance: CodeChunkChoice;
|
|
43
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
26
44
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
27
45
|
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
|
|
28
46
|
//# sourceMappingURL=chunk_ssr_add_hit_irradiance.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ssr_add_hit_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ssr_add_hit_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js"],"names":[],"mappings":"AAYA;;;;;GAKG;AACH,4CAFU,wBAAwB,CAQhC;AAEF;;;GAGG;AACH,gDAFU,SAAS,CAcR;AAEX;;;;;GAKG;AACH,+CAFU,SAAS,CAyBZ;AAKP;;;;;;;;GAQG;AACH,yDAFU,SAAS,CAsBZ;AAKP;;;;;;;;;;;GAWG;AACH,2CAFU,eAAe,CAE2D;yCAnH3C,sDAAsD;0BAJrE,uCAAuC;gCACjC,6CAA6C"}
|
|
@@ -7,6 +7,22 @@ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
|
7
7
|
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
|
|
8
8
|
import { CAMERA_RESOURCE } from "../../../camera/CAMERA_RESOURCE.js";
|
|
9
9
|
import { GBUFFER_ALBEDO_AO_RESOURCE } from "../../../deferred/GBUFFER_RESOURCES.js";
|
|
10
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
11
|
+
import { BLACK_PIXEL_TEXTURE } from "../../../texture/util/BLACK_PIXEL_TEXTURE.js";
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* The deferred pass's indirect diffuse, irradiance E with AO multiplied in, as `shader_resolve_indirect_lighting`
|
|
15
|
+
* takes it, which {@link chunk_ssr_add_hit_irradiance_probe_clipmap} reads at the hit. Black by default, for the
|
|
16
|
+
* modes that hand the resolve none.
|
|
17
|
+
* @type {ShaderResourceDescriptor}
|
|
18
|
+
*/
|
|
19
|
+
export const SSR_INDIRECT_DIFFUSE_RESOURCE = ShaderResourceDescriptor.texture(
|
|
20
|
+
"tIndirectDiffuse",
|
|
21
|
+
"unfilterable-float",
|
|
22
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+
"2d",
|
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23
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+
false,
|
|
24
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+
BLACK_PIXEL_TEXTURE
|
|
25
|
+
);
|
|
10
26
|
|
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11
27
|
/**
|
|
12
28
|
* {@link chunk_ssr_add_hit_irradiance} for a mode that adds nothing: the call is empty.
|
|
@@ -60,10 +76,44 @@ fn ssr_add_hit_irradiance(
|
|
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60
76
|
chunk_ssr_add_hit_irradiance_lpv.requireResource(CAMERA_RESOURCE);
|
|
61
77
|
chunk_ssr_add_hit_irradiance_lpv.requireResource(GBUFFER_ALBEDO_AO_RESOURCE);
|
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62
78
|
|
|
79
|
+
/**
|
|
80
|
+
* {@link chunk_ssr_add_hit_irradiance} from the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): the
|
|
81
|
+
* light the deferred pass gave the hit's own texel, reflected by its albedo, so a reflection shows the
|
|
82
|
+
* indirect diffuse the surface it hits shows, its AO and its fallback included. The deferred pass has already
|
|
83
|
+
* picked the probes at every texel. Picking them again at the hit cost 41% of the resolve on an RDNA2 iGPU
|
|
84
|
+
* for the 1% of texels that hit, because a wave pays the whole pick for a few scattered lanes; this texel
|
|
85
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+
* load costs 1.4%. Reads `tIndirectDiffuse` and `tAlbedoAO`.
|
|
86
|
+
* @type {CodeChunk}
|
|
87
|
+
*/
|
|
88
|
+
export const chunk_ssr_add_hit_irradiance_probe_clipmap = CodeChunk.from(
|
|
89
|
+
//language=WGSL
|
|
90
|
+
`
|
|
91
|
+
fn ssr_add_hit_irradiance(
|
|
92
|
+
result: ptr<function, vec3f>,
|
|
93
|
+
confidence: f32,
|
|
94
|
+
position_ws: vec3f,
|
|
95
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+
hit_position_vs: vec3f,
|
|
96
|
+
hit_normal_ws: vec3f,
|
|
97
|
+
hit_coord: vec2u,
|
|
98
|
+
) {
|
|
99
|
+
if (confidence > 0.05) {
|
|
100
|
+
let hit_irradiance = textureLoad(tIndirectDiffuse, hit_coord, 0).rgb;
|
|
101
|
+
let hit_albedo = textureLoad(tAlbedoAO, hit_coord, 0).rgb;
|
|
102
|
+
|
|
103
|
+
*result += hit_albedo * hit_irradiance * RECIPROCAL_PI;
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
`, [
|
|
107
|
+
RECIPROCAL_PI_DECLARATION,
|
|
108
|
+
]);
|
|
109
|
+
|
|
110
|
+
chunk_ssr_add_hit_irradiance_probe_clipmap.requireResource(SSR_INDIRECT_DIFFUSE_RESOURCE);
|
|
111
|
+
chunk_ssr_add_hit_irradiance_probe_clipmap.requireResource(GBUFFER_ALBEDO_AO_RESOURCE);
|
|
112
|
+
|
|
63
113
|
/**
|
|
64
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|
* The indirect light SSR's resolve adds to an on-screen hit, by the renderer's indirect lighting mode
|
|
65
|
-
* ({@link INDIRECT_LIGHTING}): one diffuse bounce from the light probe volume under LPV
|
|
66
|
-
* the others.
|
|
115
|
+
* ({@link INDIRECT_LIGHTING}): one diffuse bounce, from the light probe volume under LPV and from the
|
|
116
|
+
* deferred pass's indirect diffuse at the hit under the probe clipmap; nothing under the others.
|
|
67
117
|
*
|
|
68
118
|
* ```wgsl
|
|
69
119
|
* fn ssr_add_hit_irradiance(result: ptr<function, vec3f>, confidence, position_ws, hit_position_vs,
|
|
@@ -77,4 +127,4 @@ export const chunk_ssr_add_hit_irradiance = CodeChunkChoice.from(INDIRECT_LIGHTI
|
|
|
77
127
|
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.IBL, chunk_ssr_add_hit_irradiance_none);
|
|
78
128
|
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.Brick4, chunk_ssr_add_hit_irradiance_none);
|
|
79
129
|
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.LPV, chunk_ssr_add_hit_irradiance_lpv);
|
|
80
|
-
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.ProbeClipmap,
|
|
130
|
+
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_ssr_add_hit_irradiance_probe_clipmap);
|
|
@@ -14,10 +14,18 @@ export const chunk_ssr_sample_radiance_brick4: CodeChunk;
|
|
|
14
14
|
* @type {CodeChunk}
|
|
15
15
|
*/
|
|
16
16
|
export const chunk_ssr_sample_radiance_lpv: CodeChunk;
|
|
17
|
+
/**
|
|
18
|
+
* {@link chunk_ssr_sample_radiance} from the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): the probes'
|
|
19
|
+
* specular at the point, picked by its normal and view with STBN at the pixel and the resolve's frame index, as
|
|
20
|
+
* Brick4's is; the environment's where no probe weighs anything. Reads the probes' group, `tSTBN_vec2`, the
|
|
21
|
+
* resolve's `settings.frame_index` and `tEnvironment`.
|
|
22
|
+
* @type {CodeChunk}
|
|
23
|
+
*/
|
|
24
|
+
export const chunk_ssr_sample_radiance_probe_clipmap: CodeChunk;
|
|
17
25
|
/**
|
|
18
26
|
* What SSR's resolve falls back to where the trace found nothing on screen, by the renderer's indirect
|
|
19
|
-
* lighting mode ({@link INDIRECT_LIGHTING}). The probe clipmap falls back to
|
|
20
|
-
*
|
|
27
|
+
* lighting mode ({@link INDIRECT_LIGHTING}). The probe clipmap falls back to its probes' specular, and to
|
|
28
|
+
* the environment map where they find nothing.
|
|
21
29
|
*
|
|
22
30
|
* ```wgsl
|
|
23
31
|
* fn ssr_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, coord: vec2u) -> vec3f
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ssr_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ssr_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js"],"names":[],"mappings":"AAYA;;;GAGG;AACH,4CAFU,SAAS,CAUc;AAEjC;;;;GAIG;AACH,+CAFU,SAAS,CAUoB;AAEvC;;;GAGG;AACH,4CAFU,SAAS,CAUiB;AAEpC;;;;;;GAMG;AACH,sDAFU,SAAS,CAiB2E;AAE9F;;;;;;;;;;GAUG;AACH,wCAFU,eAAe,CAEwD;0BAjFvD,uCAAuC;gCACjC,6CAA6C"}
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
import { chunk_get_ibl_radiance } from "../../../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
2
2
|
import { chunk_brick4_sample_specular } from "../../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_probe_clipmap_sample_radiance
|
|
5
|
+
} from "../../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js";
|
|
3
6
|
import { INDIRECT_LIGHTING } from "../../../INDIRECT_LIGHTING.js";
|
|
4
7
|
import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
|
|
5
8
|
import { chunk_lpv_sample_radiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_radiance.js";
|
|
9
|
+
import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
6
10
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
7
11
|
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
|
|
8
12
|
|
|
@@ -49,10 +53,34 @@ fn ssr_sample_radiance(
|
|
|
49
53
|
}
|
|
50
54
|
`, [chunk_lpv_sample_radiance]);
|
|
51
55
|
|
|
56
|
+
/**
|
|
57
|
+
* {@link chunk_ssr_sample_radiance} from the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): the probes'
|
|
58
|
+
* specular at the point, picked by its normal and view with STBN at the pixel and the resolve's frame index, as
|
|
59
|
+
* Brick4's is; the environment's where no probe weighs anything. Reads the probes' group, `tSTBN_vec2`, the
|
|
60
|
+
* resolve's `settings.frame_index` and `tEnvironment`.
|
|
61
|
+
* @type {CodeChunk}
|
|
62
|
+
*/
|
|
63
|
+
export const chunk_ssr_sample_radiance_probe_clipmap = CodeChunk.from(
|
|
64
|
+
//language=WGSL
|
|
65
|
+
`
|
|
66
|
+
fn ssr_sample_radiance(
|
|
67
|
+
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
68
|
+
) -> vec3f {
|
|
69
|
+
let noise = stbn_sample_vec2(vec3u(coord, settings.frame_index));
|
|
70
|
+
let probes = probe_clipmap_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, noise);
|
|
71
|
+
|
|
72
|
+
if (probes.found) {
|
|
73
|
+
return probes.radiance;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
return get_ibl_radiance(view_direction_ws, normal_ws, roughness);
|
|
77
|
+
}
|
|
78
|
+
`, [chunk_probe_clipmap_sample_radiance, chunk_stbn_sample_vec2, chunk_get_ibl_radiance]);
|
|
79
|
+
|
|
52
80
|
/**
|
|
53
81
|
* What SSR's resolve falls back to where the trace found nothing on screen, by the renderer's indirect
|
|
54
|
-
* lighting mode ({@link INDIRECT_LIGHTING}). The probe clipmap falls back to
|
|
55
|
-
*
|
|
82
|
+
* lighting mode ({@link INDIRECT_LIGHTING}). The probe clipmap falls back to its probes' specular, and to
|
|
83
|
+
* the environment map where they find nothing.
|
|
56
84
|
*
|
|
57
85
|
* ```wgsl
|
|
58
86
|
* fn ssr_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, coord: vec2u) -> vec3f
|
|
@@ -65,4 +93,4 @@ export const chunk_ssr_sample_radiance = CodeChunkChoice.from(INDIRECT_LIGHTING)
|
|
|
65
93
|
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.IBL, chunk_ssr_sample_radiance_ibl);
|
|
66
94
|
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.Brick4, chunk_ssr_sample_radiance_brick4);
|
|
67
95
|
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.LPV, chunk_ssr_sample_radiance_lpv);
|
|
68
|
-
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.ProbeClipmap,
|
|
96
|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_ssr_sample_radiance_probe_clipmap);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js"],"names":[],"mappings":"AA4WA;;;;;;;GAOG;AACH,iCAFU,WAAW,CAgBlB;4BA9WyB,gCAAgC"}
|
|
@@ -13,7 +13,7 @@ import { chunk_rgb_to_YCoCg } from "../../../shader/chunk/color/YCoCg/chunk_rgb_
|
|
|
13
13
|
import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
14
14
|
import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
|
|
15
15
|
import { chunk_decode_g_buffer_roughness } from "../../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
|
|
16
|
-
import { F16_MAX_DEFINITION } from "../../../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
16
|
+
import { F16_MAX_DEFINITION } from "../../../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
17
17
|
import { RECIPROCAL_PI_DECLARATION } from "../../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
|
|
18
18
|
import { chunk_murmur3_vec3u } from "../../../shader/chunk/random/murmur/chunk_murmur3_vec3u.js";
|
|
19
19
|
import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
@@ -26,11 +26,12 @@ import { chunk_get_neighbour_weight } from "./chunk_get_neighbour_weight.js";
|
|
|
26
26
|
import { chunk_get_ray_mip_level } from "./chunk_get_ray_mip_level.js";
|
|
27
27
|
import { chunk_reconstruct_pdf } from "./chunk_reconstruct_pdf.js";
|
|
28
28
|
import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
29
|
+
import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
|
|
29
30
|
import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
30
31
|
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
31
32
|
import { BLACK_PIXEL_TEXTURE } from "../../../texture/util/BLACK_PIXEL_TEXTURE.js";
|
|
32
33
|
import { ZERO_UINT_PIXEL_TEXTURE } from "../../../texture/util/ZERO_UINT_PIXEL_TEXTURE.js";
|
|
33
|
-
import { chunk_ssr_add_hit_irradiance } from "./chunk_ssr_add_hit_irradiance.js";
|
|
34
|
+
import { chunk_ssr_add_hit_irradiance, SSR_INDIRECT_DIFFUSE_RESOURCE } from "./chunk_ssr_add_hit_irradiance.js";
|
|
34
35
|
import { chunk_ssr_sample_radiance } from "./chunk_ssr_sample_radiance.js";
|
|
35
36
|
import { ENVIRONMENT_MAP_SAMPLER_RESOURCE } from "../../../light/environment/ENVIRONMENT_MAP_SAMPLER_RESOURCE.js";
|
|
36
37
|
|
|
@@ -40,17 +41,19 @@ const RESOLVE_UNIFORMS = WebGPUStruct.from({
|
|
|
40
41
|
|
|
41
42
|
const resources = new ShaderResourceSetDescriptor();
|
|
42
43
|
|
|
43
|
-
// What every indirect lighting mode samples where the trace found nothing, whichever the
|
|
44
|
-
// reads (chunk_ssr_sample_radiance, chunk_ssr_add_hit_irradiance): the environment, Brick4's probes
|
|
45
|
-
// the noise that jitters them,
|
|
46
|
-
//
|
|
44
|
+
// What every indirect lighting mode samples where the trace found nothing, or adds at a hit, whichever the
|
|
45
|
+
// variant reads (chunk_ssr_sample_radiance, chunk_ssr_add_hit_irradiance): the environment, Brick4's probes
|
|
46
|
+
// and the noise that jitters them, the light probe volume, and the deferred pass's indirect diffuse, which
|
|
47
|
+
// the probe clipmap's bounce reads. The pass binds only the running mode's, and each mode's source has a
|
|
48
|
+
// default for the others: black textures, transient buffers, a volume of no probes.
|
|
47
49
|
resources.createGroup()
|
|
48
50
|
.addTexture("tEnvironment", "float")
|
|
49
51
|
.add(ENVIRONMENT_MAP_SAMPLER_RESOURCE)
|
|
50
52
|
.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
|
|
51
53
|
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
52
54
|
.addTexture("lpv_atlas_radiance", "uint", "2d", false, ZERO_UINT_PIXEL_TEXTURE)
|
|
53
|
-
.addTexture("lpv_atlas_depth", "float", "2d", false, BLACK_PIXEL_TEXTURE)
|
|
55
|
+
.addTexture("lpv_atlas_depth", "float", "2d", false, BLACK_PIXEL_TEXTURE)
|
|
56
|
+
.add(SSR_INDIRECT_DIFFUSE_RESOURCE);
|
|
54
57
|
// the light probe volume
|
|
55
58
|
resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
|
|
56
59
|
|
|
@@ -63,9 +66,9 @@ resources.createGroup()
|
|
|
63
66
|
.addTexture("tNormal", "uint")
|
|
64
67
|
.addTexture("tColor", "float")
|
|
65
68
|
.addTexture("tAlbedoAO", "unfilterable-float")
|
|
66
|
-
.addSampler("sLinear", "filtering", SAMPLER_TRILINEAR_CLAMP)
|
|
69
|
+
.addSampler("sLinear", "filtering", SAMPLER_TRILINEAR_CLAMP)
|
|
70
|
+
|
|
67
71
|
|
|
68
|
-
|
|
69
72
|
|
|
70
73
|
|
|
71
74
|
|
|
@@ -74,6 +77,9 @@ resources.createGroup()
|
|
|
74
77
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
75
78
|
;
|
|
76
79
|
|
|
80
|
+
// the probe clipmap's probes, which its owner binds in every mode: a clipmap of no cascade out of the mode
|
|
81
|
+
resources.addGroup(PROBE_CLIPMAP_SAMPLING_GROUP);
|
|
82
|
+
|
|
77
83
|
const body = CodeChunk.from(
|
|
78
84
|
//language=WGSL
|
|
79
85
|
`
|
|
@@ -323,7 +329,7 @@ fn main(
|
|
|
323
329
|
|
|
324
330
|
// compute variance
|
|
325
331
|
let luma = rgb_to_luminance(result);
|
|
326
|
-
let raw_variance = result_luma_moment2 - luma*luma;
|
|
332
|
+
let raw_variance = result_luma_moment2 - luma*luma;
|
|
327
333
|
let variance = select(0.0, clamp(raw_variance, 0.0, F16_MAX), raw_variance == raw_variance);
|
|
328
334
|
|
|
329
335
|
var output: SSRResolveOutput;
|
|
@@ -350,7 +356,7 @@ fn main(
|
|
|
350
356
|
chunk_get_ray_mip_level,
|
|
351
357
|
chunk_project_view_position_from_depth,
|
|
352
358
|
chunk_v3_matrix4_project,
|
|
353
|
-
F16_MAX_DEFINITION,
|
|
359
|
+
F16_MAX_DEFINITION,
|
|
354
360
|
RECIPROCAL_PI_DECLARATION,
|
|
355
361
|
chunk_rgb_to_luminance,
|
|
356
362
|
]
|
|
@@ -47,15 +47,17 @@ export class TAA {
|
|
|
47
47
|
* @param {number} options.texture_color_history
|
|
48
48
|
* @param {number} options.texture_output
|
|
49
49
|
* @param {number} options.texture_occlusion depth-clip pass output: confidence in r, nearest-depth offset in g
|
|
50
|
-
* @param
|
|
50
|
+
* @param {ArrayLike<number>} options.output_resolution size of `texture_output`; the history keeps
|
|
51
|
+
* the size it was resolved at across a resize
|
|
51
52
|
*/
|
|
52
|
-
graph_pass({ graph, texture_velocity, texture_color_current, texture_color_history, texture_output, texture_occlusion, }: {
|
|
53
|
+
graph_pass({ graph, texture_velocity, texture_color_current, texture_color_history, texture_output, texture_occlusion, output_resolution, }: {
|
|
53
54
|
graph: FrameGraph;
|
|
54
55
|
texture_velocity: number;
|
|
55
56
|
texture_color_current: number;
|
|
56
57
|
texture_color_history: number;
|
|
57
58
|
texture_output: number;
|
|
58
59
|
texture_occlusion: number;
|
|
60
|
+
output_resolution: ArrayLike<number>;
|
|
59
61
|
}): number;
|
|
60
62
|
#private;
|
|
61
63
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAQA;;GAEG;AAEH;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,0BAHW,eAAe,0CAKzB;IAED;;;;;;;;;;;OAWG;IACH;QAT+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACqB,iBAAiB,EAA5C,UAAU,MAAM,CAAC;eAqC3B;;CACJ;8BAtHY,OAAO,6CAA6C,EAAE,eAAe"}
|