@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -1,21 +1,22 @@
1
1
  /**
2
- * The per-particle state schema — a user-defined set of named attributes mapped to word offsets
3
- * inside the shared pool record.
2
+ * A field schema — a user-defined set of named fields mapped to word offsets. An effect's particle
3
+ * fields are laid out by one inside the shared pool record, and its emitter fields by another inside
4
+ * each emitter's block ({@link ParticleLayout.emitter}).
4
5
  *
5
6
  * This is the crux of the "no default state" requirement: the engine imposes no age/position/colour.
6
- * The effect author declares exactly the attributes their simulation needs, the VM reads/writes them
7
- * by the offsets this layout assigns, and the renderer is bound to specific attributes (position,
8
- * size, colour, …) via a separate render binding. Word 0 of every record is reserved for the owning
9
- * emitter index; user attributes are packed sequentially from
7
+ * The effect author declares exactly the particle fields their simulation needs, the VM
8
+ * reads/writes them by the offsets this layout assigns, and the renderer is bound to specific
9
+ * particle fields (position, size, colour, …) via a separate render binding. Word 0 of every record
10
+ * is reserved for the owning emitter index; particle fields are packed sequentially from
10
11
  * {@link PARTICLE_RECORD_USER_WORD_START}.
11
12
  *
12
13
  * ## The `type` tag
13
14
  *
14
- * An attribute may also say what its words are *for*: four of them tagged `color` are a colour
15
- * rather than four numbers that happen to be four. It changes nothing here — the offset, the width
16
- * and every instruction that touches the attribute are exactly what they were without it — and is
17
- * read by the authoring layer, where {@link ../graph/ParticleValueType.js particle_semantic_type}
18
- * turns the tag into a type that an editor can offer a swatch for and colour a wire by.
15
+ * A field may also say what its words are *for*: four of them tagged `color` are a colour rather
16
+ * than four numbers that happen to be four. It changes nothing here — the offset, the width and
17
+ * every instruction that touches the field are exactly what they were without it — and is read by
18
+ * the authoring layer, where {@link ../graph/ParticleValueType.js particle_semantic_type} turns the
19
+ * tag into a type that an editor can offer a swatch for and colour a wire by.
19
20
  *
20
21
  * A plain string rather than a type object, because the runtime schema has no business importing a
21
22
  * frontend's vocabulary, and an effect saved with a tag this build has never heard of has to load
@@ -23,30 +24,63 @@
23
24
  */
24
25
  export class ParticleLayout {
25
26
  /**
26
- * @param {Array<{name: string, components: number, type?: string}>} attributes ordered
27
- * attribute declarations. `type` optionally says what the words are *for* — see the note on
28
- * {@link #attributes} — and never what shape they are, which is `components` and only that.
27
+ * A layout for an emitter's block of emitter fields: packed from word zero, with no fixed size.
28
+ * The block is allocated to fit it (see {@link ../runtime/ProgramHeap.js}), so there is no record
29
+ * width for it to outgrow.
30
+ *
31
+ * @param {Array<{name: string, components: number, type?: string}>} fields ordered field
32
+ * declarations
33
+ * @returns {ParticleLayout}
34
+ */
35
+ static emitter(fields: Array<{
36
+ name: string;
37
+ components: number;
38
+ type?: string;
39
+ }>): ParticleLayout;
40
+ /**
41
+ * @param {Array<{name: string, components: number, type?: string}>} fields ordered field
42
+ * declarations. `type` optionally says what the words are *for* — see the class note on the
43
+ * `type` tag — and never what shape they are, which is `components` and only that.
44
+ * @param {object} [options]
45
+ * @param {number} [options.first_word] the word the first field is packed at: past the particle
46
+ * record's header by default
47
+ * @param {number} [options.word_capacity] the word the fields may not extend past: the particle
48
+ * record's width by default
49
+ * @throws on a duplicate name, or fields that extend past `word_capacity`
29
50
  */
30
- constructor(attributes: Array<{
51
+ constructor(fields: Array<{
31
52
  name: string;
32
53
  components: number;
33
54
  type?: string;
34
- }>);
55
+ }>, { first_word, word_capacity, }?: {
56
+ first_word?: number;
57
+ word_capacity?: number;
58
+ });
35
59
  /**
36
- * Attribute name -> where it sits in a particle record, how wide it is, and what it is for.
60
+ * Field name -> where it sits in the record or block, how wide it is, and what it is for.
37
61
  * @type {Map<string, {name: string, offset: number, components: number, type: string|undefined}>}
38
62
  */
39
- attributes: Map<string, {
63
+ fields: Map<string, {
40
64
  name: string;
41
65
  offset: number;
42
66
  components: number;
43
67
  type: string | undefined;
44
68
  }>;
45
69
  /**
46
- * First free word after all attributes.
70
+ * Word the first field is packed at.
71
+ * @type {number}
72
+ */
73
+ first_word: number;
74
+ /**
75
+ * First free word after all fields.
47
76
  * @type {number}
48
77
  */
49
78
  word_cursor: number;
79
+ /**
80
+ * How many words the fields take, from {@link first_word} to {@link word_cursor}.
81
+ * @returns {number}
82
+ */
83
+ get word_count(): number;
50
84
  /**
51
85
  * @param {string} name
52
86
  * @returns {boolean}
@@ -63,21 +97,21 @@ export class ParticleLayout {
63
97
  };
64
98
  /**
65
99
  * @param {string} name
66
- * @returns {number} word offset of the attribute within a record
100
+ * @returns {number} word offset of the field within the record or block
67
101
  */
68
102
  offsetOf(name: string): number;
69
103
  /**
70
104
  * @param {string} name
71
- * @returns {number} component count of the attribute
105
+ * @returns {number} component count of the field
72
106
  */
73
107
  componentsOf(name: string): number;
74
108
  /**
75
- * Structural equality: the same attributes, by name, at the same offsets, the same width, and
76
- * tagged the same. Two layouts that compare equal describe one particle record — a program
77
- * compiled against either reads and writes the same words.
109
+ * Structural equality: the same fields, by name, at the same offsets, the same width, and
110
+ * tagged the same. A program compiled against either of two equal layouts reads and writes the
111
+ * same words.
78
112
  *
79
113
  * Declaration order is not compared separately because it cannot differ without an offset
80
- * differing: attributes are packed sequentially in the order they were declared.
114
+ * differing: fields are packed sequentially in the order they were declared.
81
115
  *
82
116
  * @param {ParticleLayout} other
83
117
  * @returns {boolean}
@@ -86,10 +120,10 @@ export class ParticleLayout {
86
120
  /**
87
121
  * Hash over everything {@link ParticleLayout#equals} compares.
88
122
  *
89
- * Per-attribute hashes are summed rather than folded in iteration order. A `Map` iterates in
123
+ * Per-field hashes are summed rather than folded in iteration order. A `Map` iterates in
90
124
  * insertion order and equal layouts are built in the same order, so a fold would agree — but a
91
- * commutative combine says outright that the hash is of a set of attributes, and holds even if
92
- * a layout is ever built by some other route.
125
+ * commutative combine says outright that the hash is of a set of fields, and holds even if a
126
+ * layout is ever built by some other route.
93
127
  *
94
128
  * @returns {number} int32
95
129
  */
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleLayout.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/layout/ParticleLayout.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAcI;;;;OAIG;IACH,wBAJW,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC,EAyClE;IAtDD;;;OAGG;IACH,YAFU,IAAI,MAAM,EAAE;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,GAAC,SAAS,CAAA;KAAC,CAAC,CAE1E;IAEvB;;;OAGG;IACH,aAFU,MAAM,CAE8B;IA8C9C;;;OAGG;IACH,UAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAQ9D;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;OAUG;IACH,cAHW,cAAc,GACZ,OAAO,CA8BnB;IAED;;;;;;;;;OASG;IACH,QAFa,MAAM,CAclB;CACJ"}
1
+ {"version":3,"file":"ParticleLayout.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/layout/ParticleLayout.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IA4EI;;;;;;;;OAQG;IACH,uBAJW,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC,GAEtD,cAAc,CAI1B;IAnED;;;;;;;;;;OAUG;IACH,oBAVW,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;QAIvC,UAAU,GAA3B,MAAM;QAEW,aAAa,GAA9B,MAAM;OA+ChB;IAxED;;;OAGG;IACH,QAFU,IAAI,MAAM,EAAE;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,GAAC,SAAS,CAAA;KAAC,CAAC,CAE9E;IAEnB;;;OAGG;IACH,YAFU,MAAM,CAE6B;IAE7C;;;OAGG;IACH,aAFU,MAAM,CAE8B;IAuE9C;;;OAGG;IACH,yBAEC;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAQ9D;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;OAUG;IACH,cAHW,cAAc,GACZ,OAAO,CA8BnB;IAED;;;;;;;;;OASG;IACH,QAFa,MAAM,CAclB;CACJ"}
@@ -8,23 +8,24 @@ import {
8
8
  } from "../ParticleConstants.js";
9
9
 
10
10
  /**
11
- * The per-particle state schema — a user-defined set of named attributes mapped to word offsets
12
- * inside the shared pool record.
11
+ * A field schema — a user-defined set of named fields mapped to word offsets. An effect's particle
12
+ * fields are laid out by one inside the shared pool record, and its emitter fields by another inside
13
+ * each emitter's block ({@link ParticleLayout.emitter}).
13
14
  *
14
15
  * This is the crux of the "no default state" requirement: the engine imposes no age/position/colour.
15
- * The effect author declares exactly the attributes their simulation needs, the VM reads/writes them
16
- * by the offsets this layout assigns, and the renderer is bound to specific attributes (position,
17
- * size, colour, …) via a separate render binding. Word 0 of every record is reserved for the owning
18
- * emitter index; user attributes are packed sequentially from
16
+ * The effect author declares exactly the particle fields their simulation needs, the VM
17
+ * reads/writes them by the offsets this layout assigns, and the renderer is bound to specific
18
+ * particle fields (position, size, colour, …) via a separate render binding. Word 0 of every record
19
+ * is reserved for the owning emitter index; particle fields are packed sequentially from
19
20
  * {@link PARTICLE_RECORD_USER_WORD_START}.
20
21
  *
21
22
  * ## The `type` tag
22
23
  *
23
- * An attribute may also say what its words are *for*: four of them tagged `color` are a colour
24
- * rather than four numbers that happen to be four. It changes nothing here — the offset, the width
25
- * and every instruction that touches the attribute are exactly what they were without it — and is
26
- * read by the authoring layer, where {@link ../graph/ParticleValueType.js particle_semantic_type}
27
- * turns the tag into a type that an editor can offer a swatch for and colour a wire by.
24
+ * A field may also say what its words are *for*: four of them tagged `color` are a colour rather
25
+ * than four numbers that happen to be four. It changes nothing here — the offset, the width and
26
+ * every instruction that touches the field are exactly what they were without it — and is read by
27
+ * the authoring layer, where {@link ../graph/ParticleValueType.js particle_semantic_type} turns the
28
+ * tag into a type that an editor can offer a swatch for and colour a wire by.
28
29
  *
29
30
  * A plain string rather than a type object, because the runtime schema has no business importing a
30
31
  * frontend's vocabulary, and an effect saved with a tag this build has never heard of has to load
@@ -33,67 +34,106 @@ import {
33
34
  export class ParticleLayout {
34
35
 
35
36
  /**
36
- * Attribute name -> where it sits in a particle record, how wide it is, and what it is for.
37
+ * Field name -> where it sits in the record or block, how wide it is, and what it is for.
37
38
  * @type {Map<string, {name: string, offset: number, components: number, type: string|undefined}>}
38
39
  */
39
- attributes = new Map();
40
+ fields = new Map();
40
41
 
41
42
  /**
42
- * First free word after all attributes.
43
+ * Word the first field is packed at.
44
+ * @type {number}
45
+ */
46
+ first_word = PARTICLE_RECORD_USER_WORD_START;
47
+
48
+ /**
49
+ * First free word after all fields.
43
50
  * @type {number}
44
51
  */
45
52
  word_cursor = PARTICLE_RECORD_USER_WORD_START;
46
53
 
47
54
  /**
48
- * @param {Array<{name: string, components: number, type?: string}>} attributes ordered
49
- * attribute declarations. `type` optionally says what the words are *for* — see the note on
50
- * {@link #attributes} — and never what shape they are, which is `components` and only that.
55
+ * @param {Array<{name: string, components: number, type?: string}>} fields ordered field
56
+ * declarations. `type` optionally says what the words are *for* — see the class note on the
57
+ * `type` tag — and never what shape they are, which is `components` and only that.
58
+ * @param {object} [options]
59
+ * @param {number} [options.first_word] the word the first field is packed at: past the particle
60
+ * record's header by default
61
+ * @param {number} [options.word_capacity] the word the fields may not extend past: the particle
62
+ * record's width by default
63
+ * @throws on a duplicate name, or fields that extend past `word_capacity`
51
64
  */
52
- constructor(attributes) {
53
- assert.isArray(attributes, "attributes");
65
+ constructor(fields, {
66
+ first_word = PARTICLE_RECORD_USER_WORD_START,
67
+ word_capacity = PARTICLE_RECORD_WORD_COUNT,
68
+ } = {}) {
69
+ assert.isArray(fields, "fields");
70
+ assert.isNonNegativeInteger(first_word, "first_word");
54
71
 
55
- let cursor = PARTICLE_RECORD_USER_WORD_START;
72
+ this.first_word = first_word;
56
73
 
57
- for (const attribute of attributes) {
58
- assert.isString(attribute.name, "attribute.name");
59
- assert.isNonNegativeInteger(attribute.components, "attribute.components");
60
- assert.greaterThanOrEqual(attribute.components, 1, "attribute.components must be >= 1");
61
- assert.lessThanOrEqual(attribute.components, 4, "attribute.components must be <= 4");
74
+ let cursor = first_word;
62
75
 
63
- if (attribute.type !== undefined) {
64
- assert.isString(attribute.type, "attribute.type");
76
+ for (const field of fields) {
77
+ assert.isString(field.name, "field.name");
78
+ assert.isNonNegativeInteger(field.components, "field.components");
79
+ assert.greaterThanOrEqual(field.components, 1, "field.components must be >= 1");
80
+ assert.lessThanOrEqual(field.components, 4, "field.components must be <= 4");
81
+
82
+ if (field.type !== undefined) {
83
+ assert.isString(field.type, "field.type");
65
84
  }
66
85
 
67
- if (this.attributes.has(attribute.name)) {
68
- throw new Error(`Duplicate particle attribute '${attribute.name}'`);
86
+ if (this.fields.has(field.name)) {
87
+ throw new Error(`Duplicate field '${field.name}'`);
69
88
  }
70
89
 
71
- this.attributes.set(attribute.name, {
72
- name: attribute.name,
90
+ this.fields.set(field.name, {
91
+ name: field.name,
73
92
  offset: cursor,
74
- components: attribute.components,
75
- type: attribute.type,
93
+ components: field.components,
94
+ type: field.type,
76
95
  });
77
96
 
78
- cursor += attribute.components;
97
+ cursor += field.components;
79
98
  }
80
99
 
81
100
  this.word_cursor = cursor;
82
101
 
83
- if (cursor > PARTICLE_RECORD_WORD_COUNT) {
102
+ if (cursor > word_capacity) {
84
103
  throw new Error(
85
- `Particle layout needs ${cursor} words but the record holds only ${PARTICLE_RECORD_WORD_COUNT}. ` +
86
- `Reduce attributes or raise PARTICLE_RECORD_WORD_COUNT.`
104
+ `Particle layout needs ${cursor} words but the record holds only ${word_capacity}. ` +
105
+ `Reduce fields or raise PARTICLE_RECORD_WORD_COUNT.`
87
106
  );
88
107
  }
89
108
  }
90
109
 
110
+ /**
111
+ * A layout for an emitter's block of emitter fields: packed from word zero, with no fixed size.
112
+ * The block is allocated to fit it (see {@link ../runtime/ProgramHeap.js}), so there is no record
113
+ * width for it to outgrow.
114
+ *
115
+ * @param {Array<{name: string, components: number, type?: string}>} fields ordered field
116
+ * declarations
117
+ * @returns {ParticleLayout}
118
+ */
119
+ static emitter(fields) {
120
+ return new ParticleLayout(fields, { first_word: 0, word_capacity: Infinity });
121
+ }
122
+
123
+ /**
124
+ * How many words the fields take, from {@link first_word} to {@link word_cursor}.
125
+ * @returns {number}
126
+ */
127
+ get word_count() {
128
+ return this.word_cursor - this.first_word;
129
+ }
130
+
91
131
  /**
92
132
  * @param {string} name
93
133
  * @returns {boolean}
94
134
  */
95
135
  has(name) {
96
- return this.attributes.has(name);
136
+ return this.fields.has(name);
97
137
  }
98
138
 
99
139
  /**
@@ -101,16 +141,16 @@ export class ParticleLayout {
101
141
  * @returns {{name: string, offset: number, components: number}}
102
142
  */
103
143
  get(name) {
104
- const attribute = this.attributes.get(name);
105
- if (attribute === undefined) {
106
- throw new Error(`Unknown particle attribute '${name}'`);
144
+ const field = this.fields.get(name);
145
+ if (field === undefined) {
146
+ throw new Error(`Unknown field '${name}'`);
107
147
  }
108
- return attribute;
148
+ return field;
109
149
  }
110
150
 
111
151
  /**
112
152
  * @param {string} name
113
- * @returns {number} word offset of the attribute within a record
153
+ * @returns {number} word offset of the field within the record or block
114
154
  */
115
155
  offsetOf(name) {
116
156
  return this.get(name).offset;
@@ -118,19 +158,19 @@ export class ParticleLayout {
118
158
 
119
159
  /**
120
160
  * @param {string} name
121
- * @returns {number} component count of the attribute
161
+ * @returns {number} component count of the field
122
162
  */
123
163
  componentsOf(name) {
124
164
  return this.get(name).components;
125
165
  }
126
166
 
127
167
  /**
128
- * Structural equality: the same attributes, by name, at the same offsets, the same width, and
129
- * tagged the same. Two layouts that compare equal describe one particle record — a program
130
- * compiled against either reads and writes the same words.
168
+ * Structural equality: the same fields, by name, at the same offsets, the same width, and
169
+ * tagged the same. A program compiled against either of two equal layouts reads and writes the
170
+ * same words.
131
171
  *
132
172
  * Declaration order is not compared separately because it cannot differ without an offset
133
- * differing: attributes are packed sequentially in the order they were declared.
173
+ * differing: fields are packed sequentially in the order they were declared.
134
174
  *
135
175
  * @param {ParticleLayout} other
136
176
  * @returns {boolean}
@@ -140,23 +180,23 @@ export class ParticleLayout {
140
180
  return true;
141
181
  }
142
182
 
143
- const attributes = this.attributes;
183
+ const fields = this.fields;
144
184
 
145
- if (attributes.size !== other.attributes.size) {
185
+ if (fields.size !== other.fields.size) {
146
186
  return false;
147
187
  }
148
188
 
149
- for (const [name, attribute] of attributes) {
150
- const candidate = other.attributes.get(name);
189
+ for (const [name, field] of fields) {
190
+ const candidate = other.fields.get(name);
151
191
 
152
192
  if (candidate === undefined) {
153
193
  return false;
154
194
  }
155
195
 
156
196
  if (
157
- candidate.offset !== attribute.offset
158
- || candidate.components !== attribute.components
159
- || candidate.type !== attribute.type
197
+ candidate.offset !== field.offset
198
+ || candidate.components !== field.components
199
+ || candidate.type !== field.type
160
200
  ) {
161
201
  return false;
162
202
  }
@@ -168,21 +208,21 @@ export class ParticleLayout {
168
208
  /**
169
209
  * Hash over everything {@link ParticleLayout#equals} compares.
170
210
  *
171
- * Per-attribute hashes are summed rather than folded in iteration order. A `Map` iterates in
211
+ * Per-field hashes are summed rather than folded in iteration order. A `Map` iterates in
172
212
  * insertion order and equal layouts are built in the same order, so a fold would agree — but a
173
- * commutative combine says outright that the hash is of a set of attributes, and holds even if
174
- * a layout is ever built by some other route.
213
+ * commutative combine says outright that the hash is of a set of fields, and holds even if a
214
+ * layout is ever built by some other route.
175
215
  *
176
216
  * @returns {number} int32
177
217
  */
178
218
  hash() {
179
- let hash = this.attributes.size;
219
+ let hash = this.fields.size;
180
220
 
181
- for (const [name, attribute] of this.attributes) {
221
+ for (const [name, field] of this.fields) {
182
222
  hash = (hash + hash_mix3(
183
223
  computeStringHash(name),
184
- hash_mix2(attribute.offset, attribute.components),
185
- computeStringHash(attribute.type)
224
+ hash_mix2(field.offset, field.components),
225
+ computeStringHash(field.type)
186
226
  )) | 0;
187
227
  }
188
228
 
@@ -1 +1 @@
1
- {"version":3,"file":"optimize_particle_program_vector.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js"],"names":[],"mappings":"AA4CA;;;;;;GAMG;AAEH;;;;GAIG;AACH,0DAJW,eAAe,YACf,MAAM,GACJ,eAAe,CAI3B;AAED;;;;;;;;;;GAUG;AACH,iEAVW,eAAe;IAEE,cAAc,GAA/B,MAAM;IACY,YAAY,GAA9B,OAAO;IACW,qBAAqB,GAAvC,OAAO;IACW,iBAAiB,GAAnC,OAAO;IACW,WAAW,GAA7B,OAAO;IACY,aAAa,GAAhC,MAAM,EAAE;IACN,6BAA6B,CAwCzC;AAhGD;;;;;;;;;;;;;;;GAeG;AAEH;;;;;;;;;;GAUG;AACH,4CAFU,MAAM,EAAE,CAEqE;;aAIzE,eAAe;;;;eACf,OAAO;;;;kBACP,MAAM;;;;eACN,MAAM;;gCA9CY,8BAA8B"}
1
+ {"version":3,"file":"optimize_particle_program_vector.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js"],"names":[],"mappings":"AA4CA;;;;;;GAMG;AAEH;;;;GAIG;AACH,0DAJW,eAAe,YACf,MAAM,GACJ,eAAe,CAI3B;AAED;;;;;;;;;;GAUG;AACH,iEAVW,eAAe;IAEE,cAAc,GAA/B,MAAM;IACY,YAAY,GAA9B,OAAO;IACW,qBAAqB,GAAvC,OAAO;IACW,iBAAiB,GAAnC,OAAO;IACW,WAAW,GAA7B,OAAO;IACY,aAAa,GAAhC,MAAM,EAAE;IACN,6BAA6B,CAyCzC;AAjGD;;;;;;;;;;;;;;;GAeG;AAEH;;;;;;;;;;GAUG;AACH,4CAFU,MAAM,EAAE,CAEqE;;aAIzE,eAAe;;;;eACf,OAAO;;;;kBACP,MAAM;;;;eACN,MAAM;;gCA9CY,8BAA8B"}
@@ -98,6 +98,7 @@ export function optimize_particle_program_vector_result(program, {
98
98
  update: update.toWords(),
99
99
  constants: new Float32Array(assembler.constants),
100
100
  register_count: Math.max(init.register_count, update.register_count),
101
+ global_imports: program.global_imports,
101
102
  });
102
103
 
103
104
  const finished = compact_registers ? compact(rebuilt, register_slots) : rebuilt;
@@ -204,6 +205,7 @@ function compact(program, register_slots) {
204
205
  update: update.toWords(),
205
206
  constants: program.constants,
206
207
  register_count: Math.max(init.register_count, update.register_count),
208
+ global_imports: program.global_imports,
207
209
  });
208
210
  }
209
211
 
@@ -22,7 +22,7 @@ export const PV_GROUP = {
22
22
  CONSTANT: "constant",
23
23
  /** a run assembled one lane at a time, one `MOV` per entry of `gather` */
24
24
  GATHER: "gather",
25
- /** a `STORE_ATTR`; writes no run */
25
+ /** a `STORE_PARTICLE_FIELD`; writes no run */
26
26
  STORE: "store",
27
27
  /** a `KILL`; writes no run */
28
28
  KILL: "kill",
@@ -314,7 +314,7 @@ function evaluate(graph, instruction, operands, state) {
314
314
  return lanes_of(graph, graph.constant(...values), dest);
315
315
  }
316
316
 
317
- case VM_OP.LOAD_ATTR: {
317
+ case VM_OP.LOAD_PARTICLE_FIELD: {
318
318
  if (words[1] + Math.min(dest, words[2]) > PARTICLE_RECORD_WORD_COUNT) {
319
319
  return null;
320
320
  }
@@ -331,7 +331,7 @@ function evaluate(graph, instruction, operands, state) {
331
331
  return places;
332
332
  }
333
333
 
334
- case VM_OP.STORE_ATTR: {
334
+ case VM_OP.STORE_PARTICLE_FIELD: {
335
335
  if (words[2] + words[3] > PARTICLE_RECORD_WORD_COUNT) {
336
336
  return null;
337
337
  }
@@ -350,7 +350,8 @@ function evaluate(graph, instruction, operands, state) {
350
350
  }
351
351
 
352
352
  // Never folded past the builtin's component count: `EMITTER_POSITION` reads `1.0` in its
353
- // fourth lane on both executors.
353
+ // fourth lane on both executors, and an emitter or global field's lanes past its width are
354
+ // not the field's: the WGSL reads the words after it, the reference VM zero.
354
355
  case VM_OP.LOAD_BUILTIN:
355
356
  return node({ op, width: dest, imm: [words[1]] });
356
357
 
@@ -81,7 +81,7 @@ export function lower_particle_values(packing, { register_slots, intern_constant
81
81
  */
82
82
  export function build_group_dependencies(groups) {
83
83
  const predecessors = groups.map(() => new Set());
84
- const loads = groups.filter(group => group.op === VM_OP.LOAD_ATTR);
84
+ const loads = groups.filter(group => group.op === VM_OP.LOAD_PARTICLE_FIELD);
85
85
 
86
86
  for (const group of groups) {
87
87
  for (const operand of group.operands) {
@@ -100,7 +100,7 @@ export function build_group_dependencies(groups) {
100
100
  // a word that had been stored, so what is left is loads of the word AS THE SECTION FOUND IT —
101
101
  // and those are only true until something stores over that word. The value is a fact about
102
102
  // the record before the section ran; the INSTRUCTION that fetches it is not.
103
- if (group.op === VM_OP.STORE_ATTR) {
103
+ if (group.op === VM_OP.STORE_PARTICLE_FIELD) {
104
104
  for (const load of loads) {
105
105
  if (words_overlap(load.raw[0], load.raw[1], group.raw[1], group.raw[2])) {
106
106
  predecessors[group.index].add(load.index);
@@ -21,9 +21,9 @@
21
21
  */
22
22
  export function pack_particle_vectors(graph: import("./particle_vector_graph.js").ParticleVectorGraph, section: import("./particle_vector_lift.js").ParticleLiftedVectorSection, extraction: import("./particle_vector_extract.js").ParticleValueExtraction): import("./particle_vector_groups.js").ParticleValuePacking;
23
23
  /**
24
- * Which record words go in one `STORE_ATTR`: consecutive words, taken from one value, no more than
25
- * the four an operand spans — and cut where the original stores cut, so that a `vec3` position and a
26
- * `vec4` colour in adjacent words stay two stores.
24
+ * Which record words go in one `STORE_PARTICLE_FIELD`: consecutive words, taken from one value, no
25
+ * more than the four an operand spans — and cut where the original stores cut, so that a `vec3`
26
+ * position and a `vec4` colour in adjacent words stay two stores.
27
27
  *
28
28
  * @param {Array<{word: number, place: {value: number, lane: number}, origin: number}>} stores
29
29
  * @returns {Array<Array<{word: number, place: {value: number, lane: number}, origin: number}>>}
@@ -151,7 +151,7 @@ export function pack_particle_vectors(graph, section, extraction) {
151
151
 
152
152
  if (node.op === PV.ATTR) {
153
153
  const group = add({
154
- op: VM_OP.LOAD_ATTR,
154
+ op: VM_OP.LOAD_PARTICLE_FIELD,
155
155
  width,
156
156
  span: width,
157
157
  raw: [node.imm[0], width, -1],
@@ -204,10 +204,10 @@ export function pack_particle_vectors(graph, section, extraction) {
204
204
 
205
205
  for (let source = 0; source < node.children.length; source++) {
206
206
  group.operands.push(operand(
207
- source,
207
+ source,
208
208
  node.children[source],
209
209
  node.patterns[source],
210
- group.width,
210
+ group.width,
211
211
  sequence
212
212
  ));
213
213
  }
@@ -224,7 +224,7 @@ export function pack_particle_vectors(graph, section, extraction) {
224
224
  for (const chunk of chunk_stores(section.stores)) {
225
225
  const group = add({
226
226
  kind: PV_GROUP.STORE,
227
- op: VM_OP.STORE_ATTR,
227
+ op: VM_OP.STORE_PARTICLE_FIELD,
228
228
  width: chunk.length,
229
229
  span: 0,
230
230
  raw: [-1, chunk[0].word, chunk.length],
@@ -436,9 +436,9 @@ function dissolve_builds(packing, add) {
436
436
  operand.group = gone.anchor;
437
437
  }
438
438
 
439
- // A build may read a build — a four-wide load of a three-component attribute is a build, and
440
- // anything assembled from it reads one. Those lanes are copies still to be made, so they take
441
- // the run each lane ended up in rather than a window into it.
439
+ // A build may read a build — a four-wide load of a three-component particle field is a
440
+ // build, and anything assembled from it reads one. Those lanes are copies still to be made,
441
+ // so they take the run each lane ended up in rather than a window into it.
442
442
  group.gather = group.gather.map(source => {
443
443
  const gone = dissolved.get(source.group);
444
444
 
@@ -659,9 +659,9 @@ function store_operand(graph, of, groups, chunk, add, where) {
659
659
  }
660
660
 
661
661
  /**
662
- * Which record words go in one `STORE_ATTR`: consecutive words, taken from one value, no more than
663
- * the four an operand spans — and cut where the original stores cut, so that a `vec3` position and a
664
- * `vec4` colour in adjacent words stay two stores.
662
+ * Which record words go in one `STORE_PARTICLE_FIELD`: consecutive words, taken from one value, no
663
+ * more than the four an operand spans — and cut where the original stores cut, so that a `vec3`
664
+ * position and a `vec4` colour in adjacent words stay two stores.
665
665
  *
666
666
  * @param {Array<{word: number, place: {value: number, lane: number}, origin: number}>} stores
667
667
  * @returns {Array<Array<{word: number, place: {value: number, lane: number}, origin: number}>>}
@@ -760,7 +760,7 @@ function measure_demand(graph, section, extraction) {
760
760
  continue;
761
761
  }
762
762
 
763
- const reads = Math.max(narrowable(node) ? width : node.operand_width, VM_ISA.get(node.op)?.min_width ?? 1);
763
+ const reads = Math.max(narrowable(node) ? width : node.operand_width, VM_ISA.get(node.op)?.min_width ?? 1);
764
764
 
765
765
  for (let source = 0; source < node.children.length; source++) {
766
766
  let highest = 0;
@@ -96,10 +96,10 @@ export function stream_from_words(words: Uint32Array): InstructionStream;
96
96
  *
97
97
  * Passes are ordinary functions from an instruction array to a new one, with `null` for "changed
98
98
  * nothing". All but one never reorder: every pass rewrites an instruction in place or drops it,
99
- * which is what makes the ordering constraints — `RANDOM`'s draw sequence, `STORE_ATTR`/`LOAD_ATTR`
100
- * aliasing — hold structurally rather than by each pass remembering them. The one that does,
101
- * `pass_schedule`, moves nothing across an instruction with side effects, which keeps the same
102
- * constraints structural for it.
99
+ * which is what makes the ordering constraints — `RANDOM`'s draw sequence,
100
+ * `STORE_PARTICLE_FIELD`/`LOAD_PARTICLE_FIELD` aliasing — hold structurally rather than by each
101
+ * pass remembering them. The one that does, `pass_schedule`, moves nothing across an instruction
102
+ * with side effects, which keeps the same constraints structural for it.
103
103
  *
104
104
  * The pipeline sweeps the enabled passes in order until a whole sweep changes nothing or
105
105
  * `max_iterations` sweeps have run, then schedules, allocates and packs the register file — and
@@ -1 +1 @@
1
- {"version":3,"file":"optimize_particle_program.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/optimize_particle_program.js"],"names":[],"mappings":"AA+IA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,kDAxBW,iBAAiB;IAEW,SAAS,GAArC,UAAU,MAAM,CAAC;IAEoB,eAAe,UAA3C,MAAM,EAAE,KAAG,MAAM;IACM,MAAM,GAAtC,cAAc,MAAM,CAAC;IAEJ,cAAc,GAA/B,MAAM;IACY,SAAS,GAA3B,OAAO;IAGU,cAAc,GAA/B,MAAM;IACY,qBAAqB,GAAvC,OAAO;IACW,YAAY,GAA9B,OAAO;IACW,mBAAmB,GAArC,OAAO;IAEU,gBAAgB,GAAjC,MAAM;IACY,iBAAiB,GAAnC,OAAO;IACW,uBAAuB,GAAzC,OAAO;IACW,oBAAoB,GAAtC,OAAO;IACW,WAAW,GAA7B,OAAO;IACL,iBAAiB,CAqC7B;AAuFD;;;;;;GAMG;AACH,iDAHc,MAAM,KACP,MAAM,EAAE,CAIpB;AAED;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,eAAe,YACf,MAAM,GACJ,eAAe,CAsC3B;AAsFD;;;GAGG;AACH,yCAHW,WAAW,GACT,iBAAiB,CAU7B;AAnbD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AAEH;;;;;GAKG;AAEH;;;;;;;;GAQG;AAEH;;;;;GAKG;AACH,wCAFU,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,qBAAqB,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAC,CAAC,CAwBrH;AAEF;;;;;;;;GAQG;AACH,gDAFU,cAAc,MAAM,CAAC,CAI7B;AAEF;;;;;;;;GAQG;AACH,oDAFU,MAAM,CAEuC;mDAnE5C,MAAM,EAAE,EAAE,WACV,wBAAwB,KACtB,MAAM,EAAE,EAAE,GAAC,IAAI;;;;;eAKd,UAAU,MAAM,CAAC;;;;;;qBACjB,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,MAAM,CAAC,GAAC,IAAI;;;;oBAGnC,MAAM;;;;oBACN,MAAM;;kCApFc,6BAA6B;gCAE/B,2BAA2B"}
1
+ {"version":3,"file":"optimize_particle_program.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/optimize_particle_program.js"],"names":[],"mappings":"AA+IA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,kDAxBW,iBAAiB;IAEW,SAAS,GAArC,UAAU,MAAM,CAAC;IAEoB,eAAe,UAA3C,MAAM,EAAE,KAAG,MAAM;IACM,MAAM,GAAtC,cAAc,MAAM,CAAC;IAEJ,cAAc,GAA/B,MAAM;IACY,SAAS,GAA3B,OAAO;IAGU,cAAc,GAA/B,MAAM;IACY,qBAAqB,GAAvC,OAAO;IACW,YAAY,GAA9B,OAAO;IACW,mBAAmB,GAArC,OAAO;IAEU,gBAAgB,GAAjC,MAAM;IACY,iBAAiB,GAAnC,OAAO;IACW,uBAAuB,GAAzC,OAAO;IACW,oBAAoB,GAAtC,OAAO;IACW,WAAW,GAA7B,OAAO;IACL,iBAAiB,CAqC7B;AAuFD;;;;;;GAMG;AACH,iDAHc,MAAM,KACP,MAAM,EAAE,CAIpB;AAED;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,eAAe,YACf,MAAM,GACJ,eAAe,CAuC3B;AAsFD;;;GAGG;AACH,yCAHW,WAAW,GACT,iBAAiB,CAU7B;AApbD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AAEH;;;;;GAKG;AAEH;;;;;;;;GAQG;AAEH;;;;;GAKG;AACH,wCAFU,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,qBAAqB,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAC,CAAC,CAwBrH;AAEF;;;;;;;;GAQG;AACH,gDAFU,cAAc,MAAM,CAAC,CAI7B;AAEF;;;;;;;;GAQG;AACH,oDAFU,MAAM,CAEuC;mDAnE5C,MAAM,EAAE,EAAE,WACV,wBAAwB,KACtB,MAAM,EAAE,EAAE,GAAC,IAAI;;;;;eAKd,UAAU,MAAM,CAAC;;;;;;qBACjB,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,MAAM,CAAC,GAAC,IAAI;;;;oBAGnC,MAAM;;;;oBACN,MAAM;;kCApFc,6BAA6B;gCAE/B,2BAA2B"}
@@ -40,10 +40,10 @@ import { PARTICLE_PASS_SCHEDULE, pass_schedule } from "./pass_schedule.js";
40
40
  *
41
41
  * Passes are ordinary functions from an instruction array to a new one, with `null` for "changed
42
42
  * nothing". All but one never reorder: every pass rewrites an instruction in place or drops it,
43
- * which is what makes the ordering constraints — `RANDOM`'s draw sequence, `STORE_ATTR`/`LOAD_ATTR`
44
- * aliasing — hold structurally rather than by each pass remembering them. The one that does,
45
- * `pass_schedule`, moves nothing across an instruction with side effects, which keeps the same
46
- * constraints structural for it.
43
+ * which is what makes the ordering constraints — `RANDOM`'s draw sequence,
44
+ * `STORE_PARTICLE_FIELD`/`LOAD_PARTICLE_FIELD` aliasing — hold structurally rather than by each
45
+ * pass remembering them. The one that does, `pass_schedule`, moves nothing across an instruction
46
+ * with side effects, which keeps the same constraints structural for it.
47
47
  *
48
48
  * The pipeline sweeps the enabled passes in order until a whole sweep changes nothing or
49
49
  * `max_iterations` sweeps have run, then schedules, allocates and packs the register file — and
@@ -356,6 +356,7 @@ export function optimize_particle_program(program, options = {}) {
356
356
  update: update_words,
357
357
  constants,
358
358
  register_count: Math.max(init.register_count, update.register_count),
359
+ global_imports: program.global_imports,
359
360
  });
360
361
  }
361
362