@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -0,0 +1,404 @@
1
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
2
+ import { VGEO_CLUSTER_ROW_OFFSET } from "../layout/VGEO_CLUSTER_ROW_OFFSET.js";
3
+ import { VGEO_CUT_STAT } from "../layout/VGEO_CUT_STAT.js";
4
+ import { VGEO_GROUP_ROW_OFFSET } from "../layout/VGEO_GROUP_ROW_OFFSET.js";
5
+ import { VGEO_INSTANCE_OFFSET } from "../layout/VGEO_INSTANCE_OFFSET.js";
6
+ import { VGEO_NODE_ROW_OFFSET } from "../layout/VGEO_NODE_ROW_OFFSET.js";
7
+ import { VGEO_NO_CHILD_PAGE } from "../layout/VGEO_NO_CHILD_PAGE.js";
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+ import { VGEO_PAGE_ROW_NONE } from "../layout/VGEO_PAGE_ROW_NONE.js";
9
+ import { VGEO_QUEUE_TARGET_GROUP_BIT } from "../layout/VGEO_QUEUE_TARGET_GROUP_BIT.js";
10
+ import { VGEO_QUEUE_TARGET_PARENT_BIT } from "../layout/VGEO_QUEUE_TARGET_PARENT_BIT.js";
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+ import { chunk_vgeo_cut_access } from "./chunk_vgeo_cut_access.js";
12
+ import { chunk_vgeo_cut_stat } from "./chunk_vgeo_cut_stat.js";
13
+ import { VGEO_CUT_EXPAND } from "./VGEO_CUT_EXPAND.js";
14
+ import { VGEO_CUT_FLAG_COARSEN } from "./VGEO_CUT_FLAG_COARSEN.js";
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+ import { VGEO_CUT_VERDICT } from "./VGEO_CUT_VERDICT.js";
16
+
17
+ /**
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+ * The cut's rule, once, for every traversal that selects clusters: the camera's wavefront
19
+ * (`shader_vgeo_cut_traverse`) and a box cut. A cluster is in the cut iff
20
+ *
21
+ * > `own group selectable AND project(parent) > tau AND (project(self) <= tau OR child group not
22
+ * > selectable)`
23
+ *
24
+ * which is design §4's per-cluster form together with its first term. That term is load-bearing
25
+ * and §4 states the rule without it: a group that is resident but not yet selectable has clusters
26
+ * satisfying the rest of the rule while their coarse stand-in is drawn over the same surface, a few
27
+ * microns apart, with the depth buffer choosing between them. That reads as corrupt geometry rather
28
+ * than as a missing page, which is what makes it hard to attribute and worth stating first.
29
+ *
30
+ * ```wgsl
31
+ * fn vg_cut_node(instance_base: u32, page_row: u32, node: u32) -> VGExpand
32
+ * fn vg_cut_cluster(instance_base: u32, page_row: u32, group: u32, member: u32) -> VGVerdict
33
+ * fn vg_child(instance_slot: u32, expand: VGExpand, k: u32) -> VGItem
34
+ * ```
35
+ *
36
+ * The rule is evaluated in an instance's own space, against the instance record
37
+ * (`VGEO_INSTANCE_OFFSET`): its eye, projection constant and distance weight for `vg_project`,
38
+ * its lookup base for the child pages. What it is culled against is the traversal's, so the
39
+ * importing shader defines both culls, each a test of a bound of the whole subtree under it:
40
+ *
41
+ * ```wgsl
42
+ * fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool
43
+ * fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool
44
+ * ```
45
+ *
46
+ * What a traversal does with a verdict is its own: the camera draws, wants and claims; a box cut
47
+ * takes the cluster's triangles.
48
+ *
49
+ * Requires the importing shader to declare `params`, `vg_lookup`, `vg_arena`, `instances` and
50
+ * `feedback`. Claiming a page is the traversal's: the camera's takes `chunk_vgeo_cut_claim`.
51
+ *
52
+ * @author Alex Goldring
53
+ * @copyright Company Named Limited (c) 2026
54
+ * @type {CodeChunk}
55
+ */
56
+ export const chunk_vgeo_cut_rule = CodeChunk.from(
57
+ //language=WGSL
58
+ `
59
+ const VG_QUEUE_GROUP_BIT = ${VGEO_QUEUE_TARGET_GROUP_BIT}u;
60
+ const VG_QUEUE_PARENT_BIT = ${VGEO_QUEUE_TARGET_PARENT_BIT}u;
61
+ const VG_PAGE_ROW_NONE = ${VGEO_PAGE_ROW_NONE}u;
62
+ const VG_NO_CHILD_PAGE = ${VGEO_NO_CHILD_PAGE}u;
63
+
64
+ const VG_EXPAND_NONE = ${VGEO_CUT_EXPAND.NONE}u;
65
+ const VG_EXPAND_NODES = ${VGEO_CUT_EXPAND.NODES}u;
66
+ const VG_EXPAND_CLUSTERS = ${VGEO_CUT_EXPAND.CLUSTERS}u;
67
+ const VG_EXPAND_PAGE = ${VGEO_CUT_EXPAND.PAGE}u;
68
+ const VG_EXPAND_PARENTS = ${VGEO_CUT_EXPAND.PARENTS}u;
69
+
70
+ const VG_VERDICT_NONE = ${VGEO_CUT_VERDICT.NONE}u;
71
+ const VG_VERDICT_BELOW = ${VGEO_CUT_VERDICT.BELOW}u;
72
+ const VG_VERDICT_TAKE = ${VGEO_CUT_VERDICT.TAKE}u;
73
+ const VG_VERDICT_CLAMP = ${VGEO_CUT_VERDICT.CLAMP}u;
74
+ const VG_VERDICT_HELD = ${VGEO_CUT_VERDICT.HELD}u;
75
+ const VG_VERDICT_REFINE = ${VGEO_CUT_VERDICT.REFINE}u;
76
+
77
+ /**
78
+ * One unit of work: a node visit, or a single cluster of one group.
79
+ *
80
+ * The same four words the queue holds, and bit 31 of \`visit\` tells the two apart — a node
81
+ * index below it, a group index above it with \`aux\` naming the cluster inside that group.
82
+ */
83
+ struct VGItem {
84
+ instance_slot: u32,
85
+ page_row: u32,
86
+ visit: u32,
87
+ aux: u32,
88
+ }
89
+
90
+ /**
91
+ * What an executed item wants done next, as a count and a rule for the k-th child rather than as
92
+ * children written somewhere.
93
+ *
94
+ * This is the whole reason the descent can stay in registers: a producer states its production at
95
+ * constant cost and any lane of the wave can then build child \`k\` of it from five numbers.
96
+ */
97
+ struct VGExpand {
98
+ kind: u32,
99
+ count: u32,
100
+ page_row: u32,
101
+ first: u32,
102
+ span: u32,
103
+ }
104
+
105
+ /**
106
+ * The rule's answer for one cluster (\`VGEO_CUT_VERDICT\`), and what acting on it needs: the
107
+ * cluster within its page, and for a refinement or a stand-in, the child it was refining into.
108
+ */
109
+ struct VGVerdict {
110
+ kind: u32,
111
+ cluster: u32,
112
+ // REFINE and HELD: the child page's row
113
+ child_page_row: u32,
114
+ // CLAMP and HELD: the child page's index in its geometry, and the child group
115
+ child_page_index: u32,
116
+ child_group: u32,
117
+ // CLAMP: the source page's child-table entry, and this cluster's own projected error
118
+ child_ref: u32,
119
+ projected: f32,
120
+ }
121
+
122
+ fn vg_expand_none() -> VGExpand {
123
+ return VGExpand(VG_EXPAND_NONE, 0u, 0u, 0u, 0u);
124
+ }
125
+
126
+ fn vg_verdict(kind: u32, cluster: u32) -> VGVerdict {
127
+ return VGVerdict(kind, cluster, VG_PAGE_ROW_NONE, VG_NO_CHILD_PAGE, 0u, 0u, 0.0);
128
+ }
129
+
130
+ /**
131
+ * A node: cull, then say what it expands into.
132
+ *
133
+ * Nothing is enqueued here. An interior node expands into its child nodes and a leaf into every
134
+ * cluster of its groups, and either is a base and a count — which is what lets the wave take the
135
+ * first \`subgroup_size\` of them into its own lanes and spill the rest.
136
+ */
137
+ fn vg_cut_node(instance_base: u32, page_row: u32, node: u32) -> VGExpand {
138
+ let row = vg_node_base(page_row) + node * VG_NODE_ROW_WORDS;
139
+
140
+ let sphere = vg_sphere_at(row + ${VGEO_NODE_ROW_OFFSET.SPHERE}u);
141
+
142
+ if (vg_cut_sphere_outside(instance_base, sphere)) {
143
+ vg_stat(${VGEO_CUT_STAT.CULLED_FRUSTUM}u, 1u);
144
+ return vg_expand_none();
145
+ }
146
+
147
+ let eye = vg_instance_eye(instance_base);
148
+ let k = vg_instance_f32(instance_base, ${VGEO_INSTANCE_OFFSET.PROJECTION_K}u);
149
+ let w = vg_instance_f32(instance_base, ${VGEO_INSTANCE_OFFSET.DISTANCE_WEIGHT}u);
150
+
151
+ /*
152
+ Format §6.2's load-bearing field. A cluster draws only while project(parent) > tau, so if the
153
+ *largest* parent error under this node still projects to no more than tau, nothing under it can
154
+ be drawn and the whole subtree goes. The node's sphere is the union of the covered clusters'
155
+ parent spheres, so the projection is conservative in both terms.
156
+
157
+ **It is a descent-only accelerator**, and the coarsen flag turns it off. Its premise is that
158
+ a subtree nothing can be drawn in is a subtree worth skipping, which is true of a traversal
159
+ that only ever looks for what to draw. A walk up is looking for something else: the groups
160
+ under this node are below the cut, and being below the cut is precisely what sends them to
161
+ their parents. Skipping them here is what made a cut seeded at the leaves draw nothing at all
162
+ -- the subtree carrying the whole walk was pruned at its first node, silently and by a rule
163
+ that is correct for the direction it was written for.
164
+
165
+ A node has no parent list of its own -- the upward edge is per group (format §6.3) -- so
166
+ there is nothing to coarsen *from* here, and entering the subtree is the only way to reach
167
+ the groups that can. That is the cost of walking up through a page: the pages on the way
168
+ are evaluated whole. It is why CUT_PLAN §1 keeps a frontier at all rather than re-deriving
169
+ one, and why the frontier is what makes this affordable rather than this pass.
170
+ */
171
+ if ((params.flags & ${VGEO_CUT_FLAG_COARSEN}u) == 0u
172
+ && vg_project(vg_arena_f32(row + ${VGEO_NODE_ROW_OFFSET.MAX_PARENT_ERROR}u), sphere, eye, k, w)
173
+ <= params.tau) {
174
+ vg_stat(${VGEO_CUT_STAT.CULLED_LOD}u, 1u);
175
+ return vg_expand_none();
176
+ }
177
+
178
+ let child_first = vg_arena[row + ${VGEO_NODE_ROW_OFFSET.CHILD_FIRST}u];
179
+ let child_word = vg_arena[row + ${VGEO_NODE_ROW_OFFSET.CHILD_COUNT_AND_FLAGS}u];
180
+
181
+ let child_count = child_word & VG_NODE_CHILD_COUNT_MASK;
182
+
183
+ if ((child_word & VG_NODE_LEAF_BIT) == 0u) {
184
+ return VGExpand(VG_EXPAND_NODES, child_count, page_row, child_first, 0u);
185
+ }
186
+
187
+ // a leaf's children are groups, and its production is every cluster they hold
188
+ var total = 0u;
189
+
190
+ for (var i = 0u; i < child_count; i = i + 1u) {
191
+ total = total + vg_arena[
192
+ vg_group_row(page_row, child_first + i) + ${VGEO_GROUP_ROW_OFFSET.CLUSTER_COUNT}u
193
+ ];
194
+ }
195
+
196
+ return VGExpand(VG_EXPAND_CLUSTERS, total, page_row, child_first, child_count);
197
+ }
198
+
199
+ /**
200
+ * The k-th cluster under a leaf, as a group and an index inside it.
201
+ *
202
+ * Bounded by the leaf's own group count and branchless, which are both about the same hazard. Every
203
+ * lane of the wave runs this, including the lanes past the end of the wave's production, and those
204
+ * hold a \`k\` with no cluster behind it. A walk that stopped when it found the group would run off
205
+ * the end of the group rows for them, and a run of zero-member rows is an infinite loop rather than
206
+ * a wrong answer — a hung GPU, on data the builder is free to produce.
207
+ *
208
+ * Their result is nonsense and is never executed, because the lane is inactive. It only has to be
209
+ * in-range and finite.
210
+ *
211
+ * It is a loop with a non-uniform trip count and no subgroup operation inside, which WGSL permits
212
+ * and which taints nothing after it.
213
+ */
214
+ fn vg_leaf_cluster(page_row: u32, group_first: u32, group_count: u32, k: u32) -> vec2<u32> {
215
+ var remaining = k;
216
+ var group = 0u;
217
+ var found = false;
218
+
219
+ for (var i = 0u; i < group_count; i = i + 1u) {
220
+ let members = vg_arena[
221
+ vg_group_row(page_row, group_first + i) + ${VGEO_GROUP_ROW_OFFSET.CLUSTER_COUNT}u
222
+ ];
223
+
224
+ /*
225
+ The latch is the whole of it. Walking on without one is not a slower answer but a wrong
226
+ one: the walk keeps testing \`remaining\` against later groups, and any later group smaller
227
+ than the remainder it already settled on takes the item off the group that owns it. Two
228
+ values of k then name one cluster, and one cluster drawn twice is the exact failure the
229
+ claim bitmask and the own-group term exist to prevent.
230
+ */
231
+ let here = !found && remaining < members;
232
+
233
+ group = select(group, i, here);
234
+ found = found || here;
235
+
236
+ // consumed only while still searching, so this never underflows
237
+ remaining = select(remaining - members, remaining, found);
238
+ }
239
+
240
+ return vec2<u32>(group_first + group, remaining);
241
+ }
242
+
243
+ /**
244
+ * One cluster: the rule, once.
245
+ */
246
+ fn vg_cut_cluster(
247
+ instance_base: u32,
248
+ page_row: u32,
249
+ group: u32,
250
+ member: u32
251
+ ) -> VGVerdict {
252
+ /*
253
+ The own-group term. A group that is resident but not selectable draws nothing at all — its
254
+ coarser selectable ancestors are already covering that surface, and drawing both is the
255
+ double-draw this whole runtime is arranged to avoid.
256
+ */
257
+ if (!vg_group_selectable(page_row, group)) {
258
+ return vg_verdict(VG_VERDICT_NONE, 0u);
259
+ }
260
+
261
+ let group_row = vg_group_row(page_row, group);
262
+
263
+ let cluster = vg_arena[group_row + ${VGEO_GROUP_ROW_OFFSET.CLUSTER_FIRST}u] + member;
264
+
265
+ let row = vg_cluster_base(page_row) + cluster * VG_CLUSTER_ROW_WORDS;
266
+
267
+ let eye = vg_instance_eye(instance_base);
268
+ let k = vg_instance_f32(instance_base, ${VGEO_INSTANCE_OFFSET.PROJECTION_K}u);
269
+ let w = vg_instance_f32(instance_base, ${VGEO_INSTANCE_OFFSET.DISTANCE_WEIGHT}u);
270
+ let lookup_base = instances[instance_base + ${VGEO_INSTANCE_OFFSET.LOOKUP_WORD_OFFSET}u];
271
+
272
+ vg_stat(${VGEO_CUT_STAT.CLUSTERS_TESTED}u, 1u);
273
+
274
+ let parent_projected = vg_project(
275
+ vg_arena_f32(row + ${VGEO_CLUSTER_ROW_OFFSET.PARENT_ERROR}u),
276
+ vg_sphere_at(row + ${VGEO_CLUSTER_ROW_OFFSET.PARENT_SPHERE}u),
277
+ eye, k, w
278
+ );
279
+
280
+ if (parent_projected <= params.tau) {
281
+ /*
282
+ Below the cut: something coarser covers this surface. A descent from the root never
283
+ arrives here -- it only descends through a step that projected above tau -- so this
284
+ is the branch a cut that was *kept* between frames lands in when the camera pulls
285
+ back, and stopping is what makes such a cut unable to coarsen.
286
+
287
+ parent_error and parent_sphere are the consuming step's, and every cluster of a group
288
+ shares that one step (FORMAT section 11.16), so this decision is group-uniform.
289
+ */
290
+ return vg_verdict(VG_VERDICT_BELOW, cluster);
291
+ }
292
+
293
+ /*
294
+ The culls, on two bounds of this cluster's whole subtree, and **below the election above**.
295
+
296
+ Why here and not at the top of the function. The reason to cull is residency rather than the
297
+ draw: refining claims the child page, and a claim is a touch — the LRU's whole input — so an
298
+ off-screen cluster that refined anyway would keep pages nobody can see hot and the tier full of
299
+ them. A cluster that took the branch above is below the cut: it refines into nothing, claims
300
+ nothing and draws nothing, so culling it buys residency exactly nothing, while skipping its
301
+ election costs a coarsen its walk up. The parent that election reaches can protrude on screen
302
+ past everything under it — that is what a coarser surface covering the same region looks like —
303
+ and with the test above the election it was never reached, so it was neither drawn nor stood in
304
+ for. A hole, and the tighter the bound the more often.
305
+
306
+ Why two bounds. Both contain every vertex reachable below this cluster, which is what makes
307
+ either safe to cull a subtree on: self_sphere by the builder's construction and FORMAT §11.7,
308
+ CULL_BOX by §11.17. The box is much the tighter of the two on real geometry — a subtree is a
309
+ patch of surface and its box is thin where a sphere is round — and the sphere stays because a
310
+ container written before the box existed has its cube there instead, and a cube culls less than
311
+ the sphere inside it.
312
+ */
313
+ if (vg_cut_sphere_outside(instance_base, vg_sphere_at(row + ${VGEO_CLUSTER_ROW_OFFSET.SELF_SPHERE}u))) {
314
+ vg_stat(${VGEO_CUT_STAT.CULLED_CLUSTER}u, 1u);
315
+
316
+ return vg_verdict(VG_VERDICT_NONE, cluster);
317
+ }
318
+
319
+ let cull_box = vg_box_at(row + ${VGEO_CLUSTER_ROW_OFFSET.CULL_BOX}u);
320
+
321
+ if (vg_cut_box_outside(instance_base, cull_box[0], cull_box[1])) {
322
+ vg_stat(${VGEO_CUT_STAT.CULLED_CLUSTER}u, 1u);
323
+ vg_stat(${VGEO_CUT_STAT.CULLED_CLUSTER_BOX}u, 1u);
324
+
325
+ return vg_verdict(VG_VERDICT_NONE, cluster);
326
+ }
327
+
328
+ let self_projected = vg_project(
329
+ vg_arena_f32(row + ${VGEO_CLUSTER_ROW_OFFSET.SELF_ERROR}u),
330
+ vg_sphere_at(row + ${VGEO_CLUSTER_ROW_OFFSET.SELF_SPHERE}u),
331
+ eye, k, w
332
+ );
333
+
334
+ let child_page_index = vg_arena[row + ${VGEO_CLUSTER_ROW_OFFSET.CHILD_PAGE_INDEX}u];
335
+
336
+ if (self_projected <= params.tau || child_page_index == VG_NO_CHILD_PAGE) {
337
+ return vg_verdict(VG_VERDICT_TAKE, cluster);
338
+ }
339
+
340
+ let child_page_row = vg_lookup[lookup_base + child_page_index];
341
+ let child_group = vg_arena[row + ${VGEO_CLUSTER_ROW_OFFSET.CHILD_GROUP}u];
342
+
343
+ var verdict = vg_verdict(VG_VERDICT_REFINE, cluster);
344
+
345
+ verdict.child_page_row = child_page_row;
346
+ verdict.child_page_index = child_page_index;
347
+ verdict.child_group = child_group;
348
+
349
+ if (child_page_row == VG_PAGE_ROW_NONE) {
350
+ /*
351
+ The clamp. Drawing this cluster is not a fallback for a missing one — it is the correct
352
+ coarser surface over exactly the region the missing page would have refined, which is
353
+ what makes an arriving cut watertight at every moment rather than only at the end.
354
+ */
355
+ verdict.kind = VG_VERDICT_CLAMP;
356
+ verdict.child_ref = vg_arena[row + ${VGEO_CLUSTER_ROW_OFFSET.CHILD_REF}u];
357
+ verdict.projected = self_projected;
358
+
359
+ return verdict;
360
+ }
361
+
362
+ if (!vg_group_selectable(child_page_row, child_group)) {
363
+ /*
364
+ The bytes are here and the group is still waiting on a page holding one of its *other*
365
+ parents, so there is nothing to fetch from this cluster. Another cluster in this same
366
+ cut is clamped directly against that page and wants it — monotonicity puts every
367
+ ancestor of a cluster projecting above tau above tau as well.
368
+ */
369
+ verdict.kind = VG_VERDICT_HELD;
370
+ }
371
+
372
+ return verdict;
373
+ }
374
+
375
+ /**
376
+ * Child \`k\` of an expansion, as an item.
377
+ *
378
+ * Pure, and that is what lets the same rule serve both consumers: the lane that keeps a child calls
379
+ * it with values shuffled out of the producer's registers, and the lane that spills one calls it
380
+ * with its own.
381
+ */
382
+ fn vg_child(instance_slot: u32, expand: VGExpand, k: u32) -> VGItem {
383
+ if (expand.kind == VG_EXPAND_NODES) {
384
+ return VGItem(instance_slot, expand.page_row, expand.first + k, 0u);
385
+ }
386
+
387
+ if (expand.kind == VG_EXPAND_CLUSTERS) {
388
+ let at = vg_leaf_cluster(expand.page_row, expand.first, expand.span, k);
389
+
390
+ return VGItem(instance_slot, expand.page_row, at.x | VG_QUEUE_GROUP_BIT, at.y);
391
+ }
392
+
393
+ if (expand.kind == VG_EXPAND_PARENTS) {
394
+ // entry first + k of the *producing* page's parent rows; the page it names is
395
+ // resolved and claimed when this item is executed, not here
396
+ return VGItem(
397
+ instance_slot, expand.page_row, (expand.first + k) | VG_QUEUE_PARENT_BIT, 0u
398
+ );
399
+ }
400
+
401
+ // VG_EXPAND_PAGE: the child page's node 0, which is how a descent crosses a page boundary
402
+ return VGItem(instance_slot, expand.page_row, 0u, 0u);
403
+ }
404
+ `, [chunk_vgeo_cut_access, chunk_vgeo_cut_stat]);
@@ -0,0 +1,16 @@
1
+ /**
2
+ * A cut's counters, `VGEO_CUT_STAT`, in its own slot of the frame's feedback:
3
+ *
4
+ * ```wgsl
5
+ * fn vg_stat(slot: u32, amount: u32)
6
+ * ```
7
+ *
8
+ * Requires the importing shader to declare `params` and `feedback`.
9
+ *
10
+ * @author Alex Goldring
11
+ * @copyright Company Named Limited (c) 2026
12
+ * @type {CodeChunk}
13
+ */
14
+ export const chunk_vgeo_cut_stat: CodeChunk;
15
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
16
+ //# sourceMappingURL=chunk_vgeo_cut_stat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_vgeo_cut_stat.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,kCAFU,SAAS,CAShB;0BAtBuB,0CAA0C"}
@@ -0,0 +1,23 @@
1
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * A cut's counters, `VGEO_CUT_STAT`, in its own slot of the frame's feedback:
5
+ *
6
+ * ```wgsl
7
+ * fn vg_stat(slot: u32, amount: u32)
8
+ * ```
9
+ *
10
+ * Requires the importing shader to declare `params` and `feedback`.
11
+ *
12
+ * @author Alex Goldring
13
+ * @copyright Company Named Limited (c) 2026
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_vgeo_cut_stat = CodeChunk.from(
17
+ //language=WGSL
18
+ `
19
+ fn vg_stat(slot: u32, amount: u32) {
20
+ // this view's counters: every view of a frame has its own, so a reading says what its cut did
21
+ atomicAdd(&feedback[params.stats_base + slot], amount);
22
+ }
23
+ `);
@@ -0,0 +1,17 @@
1
+ /**
2
+ * A cut asking for the page a clamped cluster could not reach, into its own slot of the frame's feedback, which
3
+ * `VGeoResidency` ranks with every other slot's:
4
+ *
5
+ * ```wgsl
6
+ * fn vg_want(source_page_row: u32, child_ref: u32, child_page_index: u32, lookup_base: u32, projected: f32)
7
+ * ```
8
+ *
9
+ * Requires the importing shader to declare `params`, `feedback` and `vg_want_stamps`.
10
+ *
11
+ * @author Alex Goldring
12
+ * @copyright Company Named Limited (c) 2026
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_vgeo_cut_want: CodeChunk;
16
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
17
+ //# sourceMappingURL=chunk_vgeo_cut_want.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_vgeo_cut_want.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;GAaG;AACH,kCAFU,SAAS,CA+CO;0BAhEA,0CAA0C"}
@@ -0,0 +1,65 @@
1
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
2
+ import { VGEO_CUT_STAT } from "../layout/VGEO_CUT_STAT.js";
3
+ import { VGEO_WANT_WORDS } from "../layout/VGEO_WANT_WORDS.js";
4
+ import { chunk_vgeo_cut_stat } from "./chunk_vgeo_cut_stat.js";
5
+
6
+ /**
7
+ * A cut asking for the page a clamped cluster could not reach, into its own slot of the frame's feedback, which
8
+ * `VGeoResidency` ranks with every other slot's:
9
+ *
10
+ * ```wgsl
11
+ * fn vg_want(source_page_row: u32, child_ref: u32, child_page_index: u32, lookup_base: u32, projected: f32)
12
+ * ```
13
+ *
14
+ * Requires the importing shader to declare `params`, `feedback` and `vg_want_stamps`.
15
+ *
16
+ * @author Alex Goldring
17
+ * @copyright Company Named Limited (c) 2026
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_vgeo_cut_want = CodeChunk.from(
21
+ //language=WGSL
22
+ `
23
+ const VG_WANT_WORDS = ${VGEO_WANT_WORDS}u;
24
+
25
+ /**
26
+ * Ask for the page a clamped cluster could not reach.
27
+ *
28
+ * Deduped on the child page, so a hundred clusters clamped against one page produce one request.
29
+ * The record names the page the want was discovered **through** as well as the page wanted: the
30
+ * source page's child table holds the exact byte range at child_ref, so the fetch costs one
31
+ * round trip and no metadata request, and it is also the page format §10 asks to be pinned while
32
+ * the child is in flight — which nothing but the cut can name, since the format stores parent counts
33
+ * rather than parent references.
34
+ *
35
+ * Priority is the first writer's projected error rather than the maximum over all of them. Taking a
36
+ * true maximum needs the record's slot, and a later writer cannot read that slot without waiting
37
+ * for the first writer to publish it. It is pixels of error either way, comparable across assets,
38
+ * and VGeoResidencyManager maxes across frames.
39
+ */
40
+ fn vg_want(source_page_row: u32, child_ref: u32, child_page_index: u32, lookup_base: u32, projected: f32) {
41
+ // persistent and frame-tagged rather than cleared: a stamp already holding this frame's tag
42
+ // was written by this frame, and anything else is a frame that has gone
43
+ if (atomicExchange(&vg_want_stamps[lookup_base + child_page_index], params.frame_tag)
44
+ == params.frame_tag) {
45
+ return;
46
+ }
47
+
48
+ // this view's slice and this view's counter, so an earlier view's full list takes no room here
49
+ let slot = atomicAdd(&feedback[params.want_count_offset], 1u);
50
+
51
+ if (slot >= params.want_capacity) {
52
+ vg_stat(${VGEO_CUT_STAT.WANTS_DROPPED}u, 1u);
53
+ return;
54
+ }
55
+
56
+ let base = params.want_base + slot * VG_WANT_WORDS;
57
+
58
+ atomicStore(&feedback[base], source_page_row);
59
+ atomicStore(&feedback[base + 1u], child_ref);
60
+ atomicStore(&feedback[base + 2u], child_page_index);
61
+ // over this view's own threshold, so the residency can rank wants from views that count in
62
+ // different units at different thresholds on one scale
63
+ atomicStore(&feedback[base + 3u], bitcast<u32>(projected / params.tau));
64
+ }
65
+ `, [chunk_vgeo_cut_stat]);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_vgeo_cut_collect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js"],"names":[],"mappings":"AAqRA,oDAIG;8BAnR2B,qCAAqC"}
1
+ {"version":3,"file":"shader_vgeo_cut_collect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js"],"names":[],"mappings":"AA6NA,oDAIG;8BA3N2B,qCAAqC"}