@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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SORT_TILE_SIZE * 4 + 13,
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|
21
|
+
100003,
|
|
22
|
+
];
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Sorts by part of the key. Every key carries random bits above `key_bits`, which the order must not
|
|
26
|
+
* see; an odd number of digit passes leaves the result in the sort's own scratch.
|
|
27
|
+
*
|
|
28
|
+
* @type {{element_count: number, key_bits: number}[]}
|
|
29
|
+
*/
|
|
30
|
+
const KEY_WIDTH_CASES = [
|
|
31
|
+
{ element_count: 3, key_bits: 1 },
|
|
32
|
+
{ element_count: SORT_TILE_SIZE * 4 + 13, key_bits: 8 },
|
|
33
|
+
{ element_count: SORT_TILE_SIZE * 4 + 13, key_bits: 20 },
|
|
34
|
+
{ element_count: SORT_TILE_SIZE * 4 + 13, key_bits: 24 },
|
|
35
|
+
{ element_count: 100003, key_bits: 24 },
|
|
36
|
+
{ element_count: 100003, key_bits: 30 },
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Sorts over a count the device holds, the `u32` at byte 4 of a buffer of its own, in buffers that
|
|
41
|
+
* hold `element_max_count`. Where the result is in the caller's buffers (an even number of digit
|
|
42
|
+
* passes), the entries past the count must be as they went in.
|
|
43
|
+
*
|
|
44
|
+
* @type {{element_max_count: number, count: number, key_bits: number, variant: number}[]}
|
|
45
|
+
*/
|
|
46
|
+
const DEVICE_COUNT_CASES = [
|
|
47
|
+
{ element_max_count: 100003, count: 0, key_bits: 32, variant: 2 },
|
|
48
|
+
{ element_max_count: 100003, count: 1, key_bits: 32, variant: 2 },
|
|
49
|
+
{ element_max_count: 100003, count: SORT_TILE_SIZE * 4 + 13, key_bits: 32, variant: 0 },
|
|
50
|
+
{ element_max_count: 100003, count: 100003, key_bits: 32, variant: 2 },
|
|
51
|
+
// past what the memory holds: the first element_max_count are sorted
|
|
52
|
+
{ element_max_count: 5000, count: 9000, key_bits: 32, variant: 2 },
|
|
53
|
+
// the probe rays' budget, by a 24-bit key
|
|
54
|
+
{ element_max_count: 131072, count: 0, key_bits: 24, variant: 2 },
|
|
55
|
+
{ element_max_count: 131072, count: 70001, key_bits: 24, variant: 0 },
|
|
56
|
+
{ element_max_count: 131072, count: 131072, key_bits: 24, variant: 2 },
|
|
57
|
+
{ element_max_count: 131072, count: 70001, key_bits: 16, variant: 0 },
|
|
58
|
+
];
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* @param {number} seed
|
|
62
|
+
* @returns {function(): number} LCG, so a failing run is reproducible
|
|
63
|
+
*/
|
|
64
|
+
function make_random(seed) {
|
|
65
|
+
let state = seed >>> 0;
|
|
66
|
+
|
|
67
|
+
return () => (state = (state * 1664525 + 1013904223) >>> 0);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* @param {number} key_bits
|
|
72
|
+
* @returns {number} the key's low `key_bits` set
|
|
73
|
+
*/
|
|
74
|
+
function key_mask_of(key_bits) {
|
|
75
|
+
return 2 ** key_bits - 1;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* The key distribution for one case. Three shapes, because a radix sort fails differently under
|
|
80
|
+
* each: dense duplicates stress stability and the in-tile split's equal-digit runs, a single
|
|
81
|
+
* repeated key makes every tile one bin, and full-range keys are the only ones that reach the top
|
|
82
|
+
* digit pass at all.
|
|
83
|
+
*
|
|
84
|
+
* Whatever the shape, the bits above `key_bits` are random, so a sort that looked at them would
|
|
85
|
+
* order by them. They come from a generator of their own, so a whole-key case is the keys it always
|
|
86
|
+
* was.
|
|
87
|
+
*
|
|
88
|
+
* @param {number} element_count
|
|
89
|
+
* @param {number} variant
|
|
90
|
+
* @param {number} key_bits
|
|
91
|
+
* @returns {Uint32Array}
|
|
92
|
+
*/
|
|
93
|
+
function make_keys(element_count, variant, key_bits) {
|
|
94
|
+
const random = make_random(0x9e3779b9 ^ (element_count * 31 + variant));
|
|
95
|
+
const noise = make_random(0x85ebca6b ^ (element_count * 31 + variant + key_bits));
|
|
96
|
+
|
|
97
|
+
const key_mask = key_mask_of(key_bits);
|
|
98
|
+
|
|
99
|
+
const keys = new Uint32Array(element_count);
|
|
100
|
+
|
|
101
|
+
for (let i = 0; i < element_count; i++) {
|
|
102
|
+
let key;
|
|
103
|
+
|
|
104
|
+
if (variant === 0) {
|
|
105
|
+
key = random() % 1000;
|
|
106
|
+
} else if (variant === 1) {
|
|
107
|
+
key = 0x2a2a2a2a;
|
|
108
|
+
} else {
|
|
109
|
+
key = random();
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
keys[i] = ((key & key_mask) | (noise() & ~key_mask)) >>> 0;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
return keys;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* @param {Uint32Array} input_keys the keys that were sorted, and no more
|
|
120
|
+
* @param {number} key_mask the bits of a key the order is by
|
|
121
|
+
* @param {Uint32Array|number[]} sorted_keys at least as many as `input_keys`
|
|
122
|
+
* @param {Uint32Array|number[]} sorted_values at least as many as `input_keys`
|
|
123
|
+
* @returns {string[]} one entry per distinct problem found, empty when the sort is correct
|
|
124
|
+
*/
|
|
125
|
+
function problems_with(input_keys, key_mask, sorted_keys, sorted_values) {
|
|
126
|
+
const element_count = input_keys.length;
|
|
127
|
+
|
|
128
|
+
const problems = [];
|
|
129
|
+
|
|
130
|
+
const order = i => (sorted_keys[i] & key_mask) >>> 0;
|
|
131
|
+
|
|
132
|
+
for (let i = 1; i < element_count; i++) {
|
|
133
|
+
if (order(i) < order(i - 1)) {
|
|
134
|
+
problems.push(`keys not ascending at [${i}]: ${order(i - 1)} -> ${order(i)}`);
|
|
135
|
+
break;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
const seen = new Uint8Array(element_count);
|
|
140
|
+
for (let i = 0; i < element_count; i++) {
|
|
141
|
+
const value = sorted_values[i];
|
|
142
|
+
|
|
143
|
+
if (value >= element_count || seen[value] === 1) {
|
|
144
|
+
problems.push(`payload is not a permutation at [${i}]: ${value}`);
|
|
145
|
+
break;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
seen[value] = 1;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
// the whole key travels with its payload, the bits the order ignores included
|
|
152
|
+
for (let i = 0; i < element_count; i++) {
|
|
153
|
+
if (input_keys[sorted_values[i]] !== sorted_keys[i]) {
|
|
154
|
+
problems.push(`key/payload pairing broken at [${i}]: payload ${sorted_values[i]} `
|
|
155
|
+
+ `had key ${input_keys[sorted_values[i]]}, sorted key is ${sorted_keys[i]}`);
|
|
156
|
+
break;
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
// payload is the input index, so a stable sort leaves equal keys with ascending payloads
|
|
161
|
+
for (let i = 1; i < element_count; i++) {
|
|
162
|
+
if (order(i) === order(i - 1) && sorted_values[i] < sorted_values[i - 1]) {
|
|
163
|
+
problems.push(`not stable at [${i}]: key ${order(i)} came from index `
|
|
164
|
+
+ `${sorted_values[i - 1]} then ${sorted_values[i]}`);
|
|
165
|
+
break;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
return problems;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* @param {Uint32Array} input_keys
|
|
174
|
+
* @param {Uint32Array} input_values
|
|
175
|
+
* @param {number} from the first entry the sort must not have written
|
|
176
|
+
* @param {Uint32Array|number[]} sorted_keys
|
|
177
|
+
* @param {Uint32Array|number[]} sorted_values
|
|
178
|
+
* @returns {string[]}
|
|
179
|
+
*/
|
|
180
|
+
function problems_past(input_keys, input_values, from, sorted_keys, sorted_values) {
|
|
181
|
+
for (let i = from; i < input_keys.length; i++) {
|
|
182
|
+
if (sorted_keys[i] !== input_keys[i] || sorted_values[i] !== input_values[i]) {
|
|
183
|
+
return [`written past the count at [${i}]: (${sorted_keys[i]}, ${sorted_values[i]}), `
|
|
184
|
+
+ `was (${input_keys[i]}, ${input_values[i]})`];
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
return [];
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* Read a sort's result back and check it.
|
|
193
|
+
*
|
|
194
|
+
* @param {Object} options
|
|
195
|
+
* @param {FrameGraph} options.graph
|
|
196
|
+
* @param {string} options.label
|
|
197
|
+
* @param {{keys:number, values:number}} options.sorted
|
|
198
|
+
* @param {number} options.capacity entries in each buffer
|
|
199
|
+
* @param {Uint32Array} options.input_keys the whole of the caller's keys, `capacity` of them
|
|
200
|
+
* @param {Uint32Array} options.input_values the whole of the caller's values
|
|
201
|
+
* @param {number} options.sorted_count how many of them were sorted
|
|
202
|
+
* @param {number} options.key_mask
|
|
203
|
+
* @param {boolean} options.check_past whether the entries past `sorted_count` must be untouched — they
|
|
204
|
+
* are where the result is in the caller's buffers
|
|
205
|
+
*/
|
|
206
|
+
function check_sorted({
|
|
207
|
+
graph,
|
|
208
|
+
label,
|
|
209
|
+
sorted,
|
|
210
|
+
capacity,
|
|
211
|
+
input_keys,
|
|
212
|
+
input_values,
|
|
213
|
+
sorted_count,
|
|
214
|
+
key_mask,
|
|
215
|
+
check_past,
|
|
216
|
+
}) {
|
|
217
|
+
const type = WebGPUArray.from(u32, capacity);
|
|
218
|
+
|
|
219
|
+
let sorted_keys;
|
|
220
|
+
let sorted_values;
|
|
221
|
+
|
|
222
|
+
function validate() {
|
|
223
|
+
if (sorted_keys === undefined || sorted_values === undefined) {
|
|
224
|
+
// wait for both readbacks
|
|
225
|
+
return;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
const problems = problems_with(input_keys.subarray(0, sorted_count), key_mask, sorted_keys, sorted_values);
|
|
229
|
+
|
|
230
|
+
if (check_past) {
|
|
231
|
+
problems.push(...problems_past(input_keys, input_values, sorted_count, sorted_keys, sorted_values));
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
if (problems.length === 0) {
|
|
235
|
+
console.log(`%c[SORT] PASS ${label}`, 'color: #0c0');
|
|
236
|
+
} else {
|
|
237
|
+
console.error(`[SORT] FAIL ${label}:\n ${problems.join('\n ')}`);
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
graph_inspect_gpu_buffer({
|
|
242
|
+
graph, type, buffer: sorted.keys, count: 1,
|
|
243
|
+
callback([data]) {
|
|
244
|
+
sorted_keys = data;
|
|
245
|
+
validate();
|
|
246
|
+
}
|
|
247
|
+
});
|
|
248
|
+
|
|
249
|
+
graph_inspect_gpu_buffer({
|
|
250
|
+
graph, type, buffer: sorted.values, count: 1,
|
|
251
|
+
callback([data]) {
|
|
252
|
+
sorted_values = data;
|
|
253
|
+
validate();
|
|
254
|
+
}
|
|
255
|
+
});
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* @param {number} element_count
|
|
260
|
+
* @returns {Uint32Array} `[0, element_count)`, so a payload names the input it came from
|
|
261
|
+
*/
|
|
262
|
+
function make_indices(element_count) {
|
|
263
|
+
const values = new Uint32Array(element_count);
|
|
264
|
+
|
|
265
|
+
for (let i = 0; i < element_count; i++) {
|
|
266
|
+
values[i] = i;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
return values;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* On-device verification of {@link graph_radix_sort}: sorts deterministic key/payload sets across
|
|
274
|
+
* tile-boundary element counts and three key distributions, reads the results back, and checks on
|
|
275
|
+
* the CPU that the keys are ascending, that the payload is a permutation of the input indices, that
|
|
276
|
+
* every payload still sits next to ITS key, and that equal keys kept their input order. Then the same
|
|
277
|
+
* by part of the key, with random bits above it, and over counts that live on the device — where the
|
|
278
|
+
* entries past the count must also come back as they went in.
|
|
279
|
+
*
|
|
280
|
+
* Logs one `[SORT]` PASS/FAIL line per case.
|
|
281
|
+
*
|
|
282
|
+
* @param {GraphicsContext} graphics
|
|
283
|
+
*/
|
|
284
|
+
export function verify_radix_sort(graphics) {
|
|
285
|
+
|
|
286
|
+
const graph = new FrameGraph();
|
|
287
|
+
const cmd = ShadeGPUCommandContext.create(graphics, 'verify/radix sort');
|
|
288
|
+
|
|
289
|
+
const usage = GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE;
|
|
290
|
+
|
|
291
|
+
/**
|
|
292
|
+
* @param {Uint32Array} data
|
|
293
|
+
* @param {string} label
|
|
294
|
+
* @returns {number}
|
|
295
|
+
*/
|
|
296
|
+
function upload(data, label) {
|
|
297
|
+
return graph_import_typed_buffer({
|
|
298
|
+
graph, type: WebGPUArray.from(u32, data.length), value: data, label, usage
|
|
299
|
+
});
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
for (const element_count of ELEMENT_COUNTS) {
|
|
303
|
+
for (let variant = 0; variant < 3; variant++) {
|
|
304
|
+
|
|
305
|
+
const input_keys = make_keys(element_count, variant, 32);
|
|
306
|
+
const input_values = make_indices(element_count);
|
|
307
|
+
|
|
308
|
+
const label = `n=${element_count} variant=${variant}`;
|
|
309
|
+
|
|
310
|
+
const sorted = graph_radix_sort({
|
|
311
|
+
graph,
|
|
312
|
+
keys: upload(input_keys, `verify sort keys ${label}`),
|
|
313
|
+
values: upload(input_values, `verify sort values ${label}`),
|
|
314
|
+
element_count,
|
|
315
|
+
});
|
|
316
|
+
|
|
317
|
+
check_sorted({
|
|
318
|
+
graph, label, sorted,
|
|
319
|
+
capacity: element_count,
|
|
320
|
+
input_keys, input_values,
|
|
321
|
+
sorted_count: element_count,
|
|
322
|
+
key_mask: key_mask_of(32),
|
|
323
|
+
check_past: false,
|
|
324
|
+
});
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
for (const { element_count, key_bits } of KEY_WIDTH_CASES) {
|
|
329
|
+
for (let variant = 0; variant < 3; variant++) {
|
|
330
|
+
|
|
331
|
+
const input_keys = make_keys(element_count, variant, key_bits);
|
|
332
|
+
const input_values = make_indices(element_count);
|
|
333
|
+
|
|
334
|
+
const label = `n=${element_count} key_bits=${key_bits} variant=${variant}`;
|
|
335
|
+
|
|
336
|
+
const sorted = graph_radix_sort({
|
|
337
|
+
graph,
|
|
338
|
+
keys: upload(input_keys, `verify sort keys ${label}`),
|
|
339
|
+
values: upload(input_values, `verify sort values ${label}`),
|
|
340
|
+
element_count,
|
|
341
|
+
key_bits,
|
|
342
|
+
});
|
|
343
|
+
|
|
344
|
+
check_sorted({
|
|
345
|
+
graph, label, sorted,
|
|
346
|
+
capacity: element_count,
|
|
347
|
+
input_keys, input_values,
|
|
348
|
+
sorted_count: element_count,
|
|
349
|
+
key_mask: key_mask_of(key_bits),
|
|
350
|
+
check_past: false,
|
|
351
|
+
});
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
for (const { element_max_count, count, key_bits, variant } of DEVICE_COUNT_CASES) {
|
|
356
|
+
|
|
357
|
+
const input_keys = make_keys(element_max_count, variant, key_bits);
|
|
358
|
+
const input_values = make_indices(element_max_count);
|
|
359
|
+
|
|
360
|
+
const label = `device count=${count} of ${element_max_count} key_bits=${key_bits} variant=${variant}`;
|
|
361
|
+
|
|
362
|
+
const sorted = graph_radix_sort({
|
|
363
|
+
graph,
|
|
364
|
+
keys: upload(input_keys, `verify sort keys ${label}`),
|
|
365
|
+
values: upload(input_values, `verify sort values ${label}`),
|
|
366
|
+
count_buffer: upload(Uint32Array.of(0xdeadbeef, count, 0xdeadbeef, 0xdeadbeef), `verify sort count ${label}`),
|
|
367
|
+
count_offset: 4,
|
|
368
|
+
element_max_count,
|
|
369
|
+
key_bits,
|
|
370
|
+
});
|
|
371
|
+
|
|
372
|
+
const pass_count = Math.ceil(key_bits / 8);
|
|
373
|
+
|
|
374
|
+
check_sorted({
|
|
375
|
+
graph, label, sorted,
|
|
376
|
+
capacity: element_max_count,
|
|
377
|
+
input_keys, input_values,
|
|
378
|
+
sorted_count: Math.min(count, element_max_count),
|
|
379
|
+
key_mask: key_mask_of(key_bits),
|
|
380
|
+
// an even number of passes ends in the caller's buffers, and their tail is the caller's
|
|
381
|
+
check_past: pass_count % 2 === 0,
|
|
382
|
+
});
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
cmd.encodeGraph(graph);
|
|
386
|
+
cmd.finish();
|
|
387
|
+
}
|
|
@@ -7,6 +7,19 @@ export const WORLD_CLUSTER_DATA_RESOURCE: ShaderResourceDescriptor;
|
|
|
7
7
|
* @type {CodeChunk}
|
|
8
8
|
*/
|
|
9
9
|
export const chunk_world_light_cluster_lookup: CodeChunk;
|
|
10
|
+
/**
|
|
11
|
+
* The world-space light cluster cell holding a world position, in cascade `cascade` of the clipmap the
|
|
12
|
+
* clusters were built over: `level` is that cascade's window, `border` the build's.
|
|
13
|
+
*
|
|
14
|
+
* ```wgsl
|
|
15
|
+
* fn world_light_cluster_metadata_at(cascade: u32, level: ClipmapLevel, border: f32, position: vec3<f32>) -> LightClusterMetadata
|
|
16
|
+
* ```
|
|
17
|
+
*
|
|
18
|
+
* A position past the cascade's cells takes the nearest one.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_world_light_cluster_lookup_at: CodeChunk;
|
|
10
23
|
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
11
24
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
12
25
|
//# sourceMappingURL=chunk_world_light_cluster_lookup.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_world_light_cluster_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_world_light_cluster_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js"],"names":[],"mappings":"AASA,qEAIE;AAEF,mEAIE;AAEF;;;;;GAKG;AACH,+CAFU,SAAS,CA6BjB;AAIF;;;;;;;;;;;GAWG;AACH,kDAFU,SAAS,CAyBjB;yCA1FuC,mDAAmD;0BADlE,oCAAoC"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
1
2
|
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
2
3
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
3
4
|
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
@@ -54,3 +55,42 @@ fn world_light_cluster_metadata_by_texel(
|
|
|
54
55
|
);
|
|
55
56
|
|
|
56
57
|
chunk_world_light_cluster_lookup.requireResource(WORLD_CLUSTER_LOOKUP_RESOURCE);
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* The world-space light cluster cell holding a world position, in cascade `cascade` of the clipmap the
|
|
61
|
+
* clusters were built over: `level` is that cascade's window, `border` the build's.
|
|
62
|
+
*
|
|
63
|
+
* ```wgsl
|
|
64
|
+
* fn world_light_cluster_metadata_at(cascade: u32, level: ClipmapLevel, border: f32, position: vec3<f32>) -> LightClusterMetadata
|
|
65
|
+
* ```
|
|
66
|
+
*
|
|
67
|
+
* A position past the cascade's cells takes the nearest one.
|
|
68
|
+
*
|
|
69
|
+
* @type {CodeChunk}
|
|
70
|
+
*/
|
|
71
|
+
export const chunk_world_light_cluster_lookup_at = CodeChunk.from(
|
|
72
|
+
//language=WGSL
|
|
73
|
+
`
|
|
74
|
+
fn world_light_cluster_metadata_at(
|
|
75
|
+
cascade: u32,
|
|
76
|
+
level: ${CLIPMAP_LEVEL_STRUCT.wgsl_ref},
|
|
77
|
+
border: f32,
|
|
78
|
+
position: vec3<f32>,
|
|
79
|
+
) -> ${LIGHT_CLUSTER_METADATA.wgsl_ref} {
|
|
80
|
+
let box_min = (vec3<f32>(level.corner) - vec3<f32>(border)) * level.cell_size;
|
|
81
|
+
let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * border)) * (level.cell_size / ${WORLD_LIGHT_CLUSTER_GRID_SIZE}.0);
|
|
82
|
+
let cell = vec3<u32>(clamp(floor((position - box_min) / cluster_cell_size), vec3<f32>(0.0), vec3<f32>(${WORLD_LIGHT_CLUSTER_GRID_SIZE - 1}.0)));
|
|
83
|
+
|
|
84
|
+
return world_cluster_lookup[grid3d_to_index(
|
|
85
|
+
vec3<u32>(cell.xy, cascade * ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u + cell.z),
|
|
86
|
+
vec2<u32>(${WORLD_LIGHT_CLUSTER_GRID_SIZE}u)
|
|
87
|
+
)];
|
|
88
|
+
}
|
|
89
|
+
`, [
|
|
90
|
+
CLIPMAP_LEVEL_STRUCT.declaration_chunk,
|
|
91
|
+
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
92
|
+
chunk_grid3d_to_index,
|
|
93
|
+
]
|
|
94
|
+
);
|
|
95
|
+
|
|
96
|
+
chunk_world_light_cluster_lookup_at.requireResource(WORLD_CLUSTER_LOOKUP_RESOURCE);
|