@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +111 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +1596 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +18 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +21 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +6 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +32 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +380 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +156 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +189 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +193 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +458 -32
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +189 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +40 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +244 -32
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +29 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +37 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +316 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +15 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +54 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +6 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +26 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +101 -38
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +28 -160
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +387 -188
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +1 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +90 -72
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts +5 -0
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js +9 -0
- package/src/shade/renderer/particles/DESIGN.md +151 -42
- package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
- package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +25 -6
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
- package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
- package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
- package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +27 -4
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +14 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts +10 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +15 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +4 -3
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +6 -5
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts +17 -2
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.js +25 -57
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.js +70 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts +10 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.js +59 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.js +49 -0
- package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.js +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material.js +2 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts +7 -0
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +15 -6
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +7 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +26 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +7 -7
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +262 -294
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.js +21 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.js +87 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
|
@@ -5,12 +5,16 @@ export const PROBE_TRACE_COMMAND_SETTINGS: WebGPUStruct;
|
|
|
5
5
|
/**
|
|
6
6
|
* The update's commands (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): one thread, once the due passes
|
|
7
7
|
* have listed the frame's updates, the list's count clamped to U:
|
|
8
|
-
* - a thread a listed probe, at `PROBE_DISPATCH_TRACED`: relocation and the probes'
|
|
9
|
-
*
|
|
8
|
+
* - a thread a listed probe, at `PROBE_DISPATCH_TRACED`: relocation, the ray counts and the probes'
|
|
9
|
+
* projection;
|
|
10
10
|
* - a thread a texel of their maps, n_r² + n_d² a probe, at `PROBE_DISPATCH_TEXELS`: accumulate;
|
|
11
11
|
* - a thread a row of their radiance maps, n_r a probe, at `PROBE_DISPATCH_ROWS`: the projection's rows;
|
|
12
12
|
* - a thread a texel of their tiles, (n_r + 2)² + (n_d + 2)² a probe, at `PROBE_DISPATCH_PUBLISH`.
|
|
13
13
|
*
|
|
14
|
+
* It writes the count of the ray counts, the ray requests and the rays' layout, the probes listed, which
|
|
15
|
+
* the passes after fill in (`shader_probe_clipmap_ray_layout.js`): a probe's rays are its own update's,
|
|
16
|
+
* even when none is listed.
|
|
17
|
+
*
|
|
14
18
|
* @type {ComputeShader}
|
|
15
19
|
*/
|
|
16
20
|
export const shader_probe_clipmap_trace_command: ComputeShader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_trace_command.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_trace_command.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js"],"names":[],"mappings":"AAeA;;GAEG;AACH,2CAFU,YAAY,CASU;AAahC;;;;;;;;;;;;;;GAcG;AACH,iDAFU,aAAa,CAoDpB;6BAlG0B,sCAAsC;8BAHrC,kCAAkC"}
|
|
@@ -4,7 +4,14 @@ import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
|
4
4
|
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
5
|
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
6
|
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
7
|
-
import {
|
|
7
|
+
import {
|
|
8
|
+
chunk_probe_clipmap,
|
|
9
|
+
PROBE_DISPATCH_RESOURCE,
|
|
10
|
+
PROBE_RAY_COUNTS_WRITE_RESOURCE,
|
|
11
|
+
PROBE_RAY_REQUESTS_WRITE_RESOURCE,
|
|
12
|
+
PROBE_RAY_SUMS_WRITE_RESOURCE,
|
|
13
|
+
PROBE_TRACE_READ_RESOURCE
|
|
14
|
+
} from "./chunk_probe_clipmap.js";
|
|
8
15
|
|
|
9
16
|
/**
|
|
10
17
|
* @type {WebGPUStruct}
|
|
@@ -12,8 +19,6 @@ import { chunk_probe_clipmap, PROBE_DISPATCH_RESOURCE, PROBE_TRACE_READ_RESOURCE
|
|
|
12
19
|
export const PROBE_TRACE_COMMAND_SETTINGS = WebGPUStruct.from({
|
|
13
20
|
/** probes a frame updates at most: the trace list's bound */
|
|
14
21
|
trace_capacity: u32,
|
|
15
|
-
/** rays an update casts, R */
|
|
16
|
-
rays_per_probe: u32,
|
|
17
22
|
/** octahedral radiance texels a side, n_r */
|
|
18
23
|
radiance_resolution: u32,
|
|
19
24
|
/** octahedral depth texels a side, n_d */
|
|
@@ -26,17 +31,24 @@ resources.setImmediate("settings", PROBE_TRACE_COMMAND_SETTINGS);
|
|
|
26
31
|
|
|
27
32
|
resources.createGroup()
|
|
28
33
|
.add(PROBE_TRACE_READ_RESOURCE)
|
|
34
|
+
.add(PROBE_RAY_COUNTS_WRITE_RESOURCE)
|
|
35
|
+
.add(PROBE_RAY_REQUESTS_WRITE_RESOURCE)
|
|
36
|
+
.add(PROBE_RAY_SUMS_WRITE_RESOURCE)
|
|
29
37
|
.add(PROBE_DISPATCH_RESOURCE);
|
|
30
38
|
|
|
31
39
|
/**
|
|
32
40
|
* The update's commands (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): one thread, once the due passes
|
|
33
41
|
* have listed the frame's updates, the list's count clamped to U:
|
|
34
|
-
* - a thread a listed probe, at `PROBE_DISPATCH_TRACED`: relocation and the probes'
|
|
35
|
-
*
|
|
42
|
+
* - a thread a listed probe, at `PROBE_DISPATCH_TRACED`: relocation, the ray counts and the probes'
|
|
43
|
+
* projection;
|
|
36
44
|
* - a thread a texel of their maps, n_r² + n_d² a probe, at `PROBE_DISPATCH_TEXELS`: accumulate;
|
|
37
45
|
* - a thread a row of their radiance maps, n_r a probe, at `PROBE_DISPATCH_ROWS`: the projection's rows;
|
|
38
46
|
* - a thread a texel of their tiles, (n_r + 2)² + (n_d + 2)² a probe, at `PROBE_DISPATCH_PUBLISH`.
|
|
39
47
|
*
|
|
48
|
+
* It writes the count of the ray counts, the ray requests and the rays' layout, the probes listed, which
|
|
49
|
+
* the passes after fill in (`shader_probe_clipmap_ray_layout.js`): a probe's rays are its own update's,
|
|
50
|
+
* even when none is listed.
|
|
51
|
+
*
|
|
40
52
|
* @type {ComputeShader}
|
|
41
53
|
*/
|
|
42
54
|
export const shader_probe_clipmap_trace_command = ComputeShader.from({
|
|
@@ -54,11 +66,9 @@ fn main() {
|
|
|
54
66
|
probe_dispatch[PROBE_DISPATCH_TRACED + 1u] = probes.y;
|
|
55
67
|
probe_dispatch[PROBE_DISPATCH_TRACED + 2u] = probes.z;
|
|
56
68
|
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
probe_dispatch[PROBE_DISPATCH_RAYS + 1u] = rays.y;
|
|
61
|
-
probe_dispatch[PROBE_DISPATCH_RAYS + 2u] = rays.z;
|
|
69
|
+
probe_ray_counts.count = traced;
|
|
70
|
+
probe_ray_requests.count = traced;
|
|
71
|
+
probe_ray_sums.count = traced;
|
|
62
72
|
|
|
63
73
|
let n = settings.radiance_resolution;
|
|
64
74
|
let m = settings.depth_resolution;
|
|
@@ -80,6 +90,12 @@ fn main() {
|
|
|
80
90
|
probe_dispatch[PROBE_DISPATCH_PUBLISH] = tiles.x;
|
|
81
91
|
probe_dispatch[PROBE_DISPATCH_PUBLISH + 1u] = tiles.y;
|
|
82
92
|
probe_dispatch[PROBE_DISPATCH_PUBLISH + 2u] = tiles.z;
|
|
93
|
+
|
|
94
|
+
let runs = folded_dispatch((traced + PROBE_ORDER_RUN - 1u) / PROBE_ORDER_RUN);
|
|
95
|
+
|
|
96
|
+
probe_dispatch[PROBE_DISPATCH_ORDER] = runs.x;
|
|
97
|
+
probe_dispatch[PROBE_DISPATCH_ORDER + 1u] = runs.y;
|
|
98
|
+
probe_dispatch[PROBE_DISPATCH_ORDER + 2u] = runs.z;
|
|
83
99
|
}
|
|
84
100
|
`, [
|
|
85
101
|
chunk_probe_clipmap,
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts
CHANGED
|
@@ -6,18 +6,14 @@ export const PROBE_WANT_SETTINGS: WebGPUStruct;
|
|
|
6
6
|
* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
|
7
7
|
* the launch the screen's tiles.
|
|
8
8
|
*
|
|
9
|
-
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame)
|
|
10
|
-
* that pixel's pick reads (§9.1)
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
* a cage a bias moved out of its window. Each cage point's bit is set, and a point whose bit was clear
|
|
14
|
-
* goes on the wanted list, so the list holds every point wanted this frame once.
|
|
9
|
+
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame): the cages
|
|
10
|
+
* that pixel's pick reads (§9.1), biased along `mix(n, v, 0.2)`, through `probe_clipmap_want`. A sky
|
|
11
|
+
* pixel wants nothing. Its points go on the wanted list as the screen's, `PROBE_WANTED_SCREEN`; want runs
|
|
12
|
+
* before the hits' wants, so a point both want is the screen's.
|
|
15
13
|
*
|
|
16
14
|
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
17
15
|
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
18
|
-
* a few cages between them
|
|
19
|
-
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
20
|
-
* 1280×720 on Sponza, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
16
|
+
* a few cages between them, which its claims keep to one want each.
|
|
21
17
|
*
|
|
22
18
|
* @type {ComputeShader}
|
|
23
19
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"AAqBA;;GAEG;AACH,kCAFU,YAAY,CAUE;AAexB;;;;;;;;;;;;;;GAcG;AACH,wCAFU,aAAa,CAqCpB;6BAtF0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js
CHANGED
|
@@ -1,8 +1,5 @@
|
|
|
1
1
|
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
-
import { chunk_collection_u32_append } from "../../../gpu_primitive/chunk_collection_u32_append.js";
|
|
3
2
|
import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
4
|
-
import { chunk_clipmap_contains } from "../../../shader/chunk/clipmap/chunk_clipmap_contains.js";
|
|
5
|
-
import { chunk_clipmap_select_finest } from "../../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
|
|
6
3
|
import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
|
|
7
4
|
import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
8
5
|
import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
@@ -19,20 +16,8 @@ import {
|
|
|
19
16
|
PROBE_WANTED_BITS_RESOURCE,
|
|
20
17
|
PROBE_WANTED_WRITE_RESOURCE
|
|
21
18
|
} from "./chunk_probe_clipmap.js";
|
|
22
|
-
import {
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
* Slots of a workgroup's claim table: twice the claims its lanes make at most, a cage in each of two
|
|
26
|
-
* cascades a lane, so a probe finds a slot within a few.
|
|
27
|
-
* @type {number}
|
|
28
|
-
*/
|
|
29
|
-
const WANT_CLAIM_SLOTS = 2 * 2 * PROBE_WANT_WORKGROUP_TILES ** 2;
|
|
30
|
-
|
|
31
|
-
/**
|
|
32
|
-
* Slots a claim tries before it wants its cage anyway: a bound, which a half-full table does not reach.
|
|
33
|
-
* @type {number}
|
|
34
|
-
*/
|
|
35
|
-
const WANT_CLAIM_PROBES = 16;
|
|
19
|
+
import { chunk_probe_clipmap_want } from "./chunk_probe_clipmap_want.js";
|
|
20
|
+
import { PROBE_RECEIVER_BIAS_VIEW, PROBE_WANT_TILE, PROBE_WANT_WORKGROUP_TILES } from "./PROBE_CLIPMAP.js";
|
|
36
21
|
|
|
37
22
|
/**
|
|
38
23
|
* @type {WebGPUStruct}
|
|
@@ -64,18 +49,14 @@ resources.createGroup()
|
|
|
64
49
|
* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
|
65
50
|
* the launch the screen's tiles.
|
|
66
51
|
*
|
|
67
|
-
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame)
|
|
68
|
-
* that pixel's pick reads (§9.1)
|
|
69
|
-
*
|
|
70
|
-
*
|
|
71
|
-
* a cage a bias moved out of its window. Each cage point's bit is set, and a point whose bit was clear
|
|
72
|
-
* goes on the wanted list, so the list holds every point wanted this frame once.
|
|
52
|
+
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame): the cages
|
|
53
|
+
* that pixel's pick reads (§9.1), biased along `mix(n, v, 0.2)`, through `probe_clipmap_want`. A sky
|
|
54
|
+
* pixel wants nothing. Its points go on the wanted list as the screen's, `PROBE_WANTED_SCREEN`; want runs
|
|
55
|
+
* before the hits' wants, so a point both want is the screen's.
|
|
73
56
|
*
|
|
74
57
|
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
75
58
|
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
76
|
-
* a few cages between them
|
|
77
|
-
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
78
|
-
* 1280×720 on Sponza, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
59
|
+
* a few cages between them, which its claims keep to one want each.
|
|
79
60
|
*
|
|
80
61
|
* @type {ComputeShader}
|
|
81
62
|
*/
|
|
@@ -85,47 +66,6 @@ export const shader_probe_clipmap_want = ComputeShader.from({
|
|
|
85
66
|
body: CodeChunk.from(
|
|
86
67
|
//language=WGSL
|
|
87
68
|
`
|
|
88
|
-
// the cages the workgroup's lanes have claimed, by their key plus one; zero at the workgroup's start
|
|
89
|
-
var<workgroup> probe_want_claims: array<atomic<u32>, ${WANT_CLAIM_SLOTS}>;
|
|
90
|
-
|
|
91
|
-
// the cell whose corners are the cascade's cage around a point biased by its spacing, and whether the
|
|
92
|
-
// cascade's cage window holds it
|
|
93
|
-
fn probe_want_cage(cascade: u32, position: vec3<f32>, bias_direction: vec3<f32>, cage: ptr<function, vec3<i32>>) -> bool {
|
|
94
|
-
let level = probe_levels[cascade];
|
|
95
|
-
let biased = position + bias_direction * (${PROBE_RECEIVER_BIAS} * level.cell_size);
|
|
96
|
-
|
|
97
|
-
*cage = vec3<i32>(floor(biased / level.cell_size));
|
|
98
|
-
|
|
99
|
-
return clipmap_contains(*cage, level.corner, level.size);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
// whether this lane is the first of its workgroup to want the cage whose least point has \`key\`; a lane
|
|
103
|
-
// that finds no room in its probes wants it as well, which the bits make harmless
|
|
104
|
-
fn probe_want_claim(key: u32) -> bool {
|
|
105
|
-
let tag = key + 1u;
|
|
106
|
-
|
|
107
|
-
var at = (tag * 2654435761u) >> ${32 - Math.log2(WANT_CLAIM_SLOTS)}u;
|
|
108
|
-
|
|
109
|
-
for (var probe = 0u; probe < ${WANT_CLAIM_PROBES}u; probe++) {
|
|
110
|
-
let seen = atomicCompareExchangeWeak(&probe_want_claims[at], 0u, tag);
|
|
111
|
-
|
|
112
|
-
if (seen.exchanged) {
|
|
113
|
-
return true;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
if (seen.old_value == tag) {
|
|
117
|
-
return false;
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
// another cage's slot: the next one; an empty slot that failed spuriously is tried again
|
|
121
|
-
if (seen.old_value != 0u) {
|
|
122
|
-
at = (at + 1u) & ${WANT_CLAIM_SLOTS - 1}u;
|
|
123
|
-
}
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
return true;
|
|
127
|
-
}
|
|
128
|
-
|
|
129
69
|
@compute @workgroup_size(${PROBE_WANT_WORKGROUP_TILES}, ${PROBE_WANT_WORKGROUP_TILES})
|
|
130
70
|
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
131
71
|
let size = textureDimensions(gBufferDepth);
|
|
@@ -144,46 +84,7 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
144
84
|
let view_direction = normalize(mat4_extract_position(camera.transform) - position);
|
|
145
85
|
let bias_direction = mix(normal, view_direction, ${PROBE_RECEIVER_BIAS_VIEW});
|
|
146
86
|
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
let surface = on_screen && !is_background(depth) && selection.level != CLIPMAP_LEVEL_NONE;
|
|
150
|
-
let finest = select(0u, selection.level, surface);
|
|
151
|
-
let next = min(finest + 1u, settings.cascade_count - 1u);
|
|
152
|
-
|
|
153
|
-
var cage_finest: vec3<i32>;
|
|
154
|
-
var cage_next: vec3<i32>;
|
|
155
|
-
|
|
156
|
-
let resolution = settings.resolution;
|
|
157
|
-
|
|
158
|
-
// storage wraps by the window's side, a power of two: the low bits of a point, negative ones too
|
|
159
|
-
let wrap = vec3<u32>(resolution - 1u);
|
|
160
|
-
|
|
161
|
-
let wants_finest = surface && probe_want_cage(finest, position, bias_direction, &cage_finest)
|
|
162
|
-
&& probe_want_claim(probe_clipmap_key(finest, vec3<u32>(cage_finest) & wrap, resolution));
|
|
163
|
-
let wants_next = surface && selection.edge_weight > 0.0 && finest + 1u < settings.cascade_count
|
|
164
|
-
&& probe_want_cage(next, position, bias_direction, &cage_next)
|
|
165
|
-
&& probe_want_claim(probe_clipmap_key(next, vec3<u32>(cage_next) & wrap, resolution));
|
|
166
|
-
|
|
167
|
-
// every lane through all sixteen corners, so that the appends stay in uniform control flow
|
|
168
|
-
for (var k = 0u; k < 16u; k++) {
|
|
169
|
-
let coarse = k >= 8u;
|
|
170
|
-
let cascade = select(finest, next, coarse);
|
|
171
|
-
let wants = select(wants_finest, wants_next, coarse);
|
|
172
|
-
let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
|
|
173
|
-
let point = select(cage_finest, cage_next, coarse) + corner;
|
|
174
|
-
|
|
175
|
-
let storage = vec3<u32>(point) & wrap;
|
|
176
|
-
let key = probe_clipmap_key(cascade, storage, resolution);
|
|
177
|
-
let bit = 1u << (key & 31u);
|
|
178
|
-
|
|
179
|
-
var first = false;
|
|
180
|
-
|
|
181
|
-
if (wants) {
|
|
182
|
-
first = (atomicOr(&probe_wanted_bits[key >> 5u], bit) & bit) == 0u;
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
collection_u32_append(&probe_wanted, first, key, settings.key_count);
|
|
186
|
-
}
|
|
87
|
+
probe_clipmap_want(on_screen && !is_background(depth), position, bias_direction, settings.cascade_count, settings.resolution, settings.key_count, PROBE_WANTED_SCREEN);
|
|
187
88
|
}
|
|
188
89
|
`, [
|
|
189
90
|
chunk_probe_clipmap,
|
|
@@ -192,8 +93,6 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
192
93
|
chunk_decode_g_buffer_normal,
|
|
193
94
|
chunk_mat4_extract_position,
|
|
194
95
|
chunk_is_background,
|
|
195
|
-
|
|
196
|
-
chunk_clipmap_contains,
|
|
197
|
-
chunk_collection_u32_append,
|
|
96
|
+
chunk_probe_clipmap_want,
|
|
198
97
|
]),
|
|
199
98
|
});
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const PROBE_WANT_HITS_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The hits' wants (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §8.7, D31): a thread a ray of the last
|
|
7
|
+
* frame's updates, after want and before admit, through the launch those rays had,
|
|
8
|
+
* `PROBE_DISPATCH_RAYS`, before the frame's trace command writes it over.
|
|
9
|
+
*
|
|
10
|
+
* A front-face hit that bounces anything wants the cages its pick reads, as a pixel does: the light pass
|
|
11
|
+
* takes the hit's next bounce from those probes. So a probe a hit needs is admitted where nothing on
|
|
12
|
+
* screen wanted one, and kept while hits read it. Until its first update a NEW probe weighs nothing and
|
|
13
|
+
* the hit takes no bounce: light is lost for a frame or two, never invented.
|
|
14
|
+
*
|
|
15
|
+
* Only a probe a pixel wanted in the frame of its update has hits that want, so the probes hits wanted
|
|
16
|
+
* want nothing in turn: the chain stops after one step, as Enshrouded's world-cache probes do. Unstopped,
|
|
17
|
+
* hits would want a probe at every surface the windows hold, the dense lattice D31 turned down.
|
|
18
|
+
*
|
|
19
|
+
* It binds the last frame's trace list, origins and rays, which the frame's trace writes over later. A ray
|
|
20
|
+
* names its probe, its place in that list, in its flags; a record of no ray (`PROBE_RAY_NONE`) is past
|
|
21
|
+
* that frame's last.
|
|
22
|
+
*
|
|
23
|
+
* @type {ComputeShader}
|
|
24
|
+
*/
|
|
25
|
+
export const shader_probe_clipmap_want_hits: ComputeShader;
|
|
26
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
27
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
28
|
+
//# sourceMappingURL=shader_probe_clipmap_want_hits.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want_hits.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js"],"names":[],"mappings":"AAqBA;;GAEG;AACH,uCAFU,YAAY,CAQM;AAe5B;;;;;;;;;;;;;;;;;;;GAmBG;AACH,6CAFU,aAAa,CA8CpB;6BAvG0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js
ADDED
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import { chunk_uv_octahedral_unit_decode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
2
|
+
import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
7
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_probe_clipmap,
|
|
10
|
+
chunk_probe_clipmap_ray_origin,
|
|
11
|
+
PROBE_LEVELS_RESOURCE,
|
|
12
|
+
PROBE_ORIGINS_READ_RESOURCE,
|
|
13
|
+
PROBE_RAYS_READ_RESOURCE,
|
|
14
|
+
PROBE_RECORDS_READ_RESOURCE,
|
|
15
|
+
PROBE_TRACE_READ_RESOURCE,
|
|
16
|
+
PROBE_WANTED_BITS_RESOURCE,
|
|
17
|
+
PROBE_WANTED_WRITE_RESOURCE
|
|
18
|
+
} from "./chunk_probe_clipmap.js";
|
|
19
|
+
import { chunk_probe_clipmap_want } from "./chunk_probe_clipmap_want.js";
|
|
20
|
+
import { PROBE_RECEIVER_BIAS_VIEW, PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* @type {WebGPUStruct}
|
|
24
|
+
*/
|
|
25
|
+
export const PROBE_WANT_HITS_SETTINGS = WebGPUStruct.from({
|
|
26
|
+
cascade_count: u32,
|
|
27
|
+
/** lattice points a cascade's window has a side */
|
|
28
|
+
resolution: u32,
|
|
29
|
+
/** keys over every cascade: what the wanted list holds at most */
|
|
30
|
+
key_count: u32,
|
|
31
|
+
}, "ProbeWantHitsSettings");
|
|
32
|
+
|
|
33
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
34
|
+
|
|
35
|
+
resources.setImmediate("settings", PROBE_WANT_HITS_SETTINGS);
|
|
36
|
+
|
|
37
|
+
resources.createGroup()
|
|
38
|
+
.add(PROBE_TRACE_READ_RESOURCE)
|
|
39
|
+
.add(PROBE_ORIGINS_READ_RESOURCE)
|
|
40
|
+
.add(PROBE_RAYS_READ_RESOURCE)
|
|
41
|
+
.add(PROBE_RECORDS_READ_RESOURCE)
|
|
42
|
+
.add(PROBE_LEVELS_RESOURCE)
|
|
43
|
+
.add(PROBE_WANTED_BITS_RESOURCE)
|
|
44
|
+
.add(PROBE_WANTED_WRITE_RESOURCE);
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* The hits' wants (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §8.7, D31): a thread a ray of the last
|
|
48
|
+
* frame's updates, after want and before admit, through the launch those rays had,
|
|
49
|
+
* `PROBE_DISPATCH_RAYS`, before the frame's trace command writes it over.
|
|
50
|
+
*
|
|
51
|
+
* A front-face hit that bounces anything wants the cages its pick reads, as a pixel does: the light pass
|
|
52
|
+
* takes the hit's next bounce from those probes. So a probe a hit needs is admitted where nothing on
|
|
53
|
+
* screen wanted one, and kept while hits read it. Until its first update a NEW probe weighs nothing and
|
|
54
|
+
* the hit takes no bounce: light is lost for a frame or two, never invented.
|
|
55
|
+
*
|
|
56
|
+
* Only a probe a pixel wanted in the frame of its update has hits that want, so the probes hits wanted
|
|
57
|
+
* want nothing in turn: the chain stops after one step, as Enshrouded's world-cache probes do. Unstopped,
|
|
58
|
+
* hits would want a probe at every surface the windows hold, the dense lattice D31 turned down.
|
|
59
|
+
*
|
|
60
|
+
* It binds the last frame's trace list, origins and rays, which the frame's trace writes over later. A ray
|
|
61
|
+
* names its probe, its place in that list, in its flags; a record of no ray (`PROBE_RAY_NONE`) is past
|
|
62
|
+
* that frame's last.
|
|
63
|
+
*
|
|
64
|
+
* @type {ComputeShader}
|
|
65
|
+
*/
|
|
66
|
+
export const shader_probe_clipmap_want_hits = ComputeShader.from({
|
|
67
|
+
label: "Probe Clipmap Want Hits",
|
|
68
|
+
resources,
|
|
69
|
+
body: CodeChunk.from(
|
|
70
|
+
//language=WGSL
|
|
71
|
+
`
|
|
72
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
73
|
+
fn main(
|
|
74
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
75
|
+
@builtin(local_invocation_index) lane: u32,
|
|
76
|
+
) {
|
|
77
|
+
let ray = folded_workgroup_index(workgroup_id) * PROBE_THREAD_WORKGROUP_SIZE + lane;
|
|
78
|
+
|
|
79
|
+
var wants = false;
|
|
80
|
+
var position = vec3<f32>(0.0);
|
|
81
|
+
var bias_direction = vec3<f32>(0.0);
|
|
82
|
+
|
|
83
|
+
let record = probe_rays[ray];
|
|
84
|
+
|
|
85
|
+
if ((record.flags & PROBE_RAY_KIND_MASK) != PROBE_RAY_NONE) {
|
|
86
|
+
let k = record.flags >> PROBE_RAY_PROBE_SHIFT;
|
|
87
|
+
let slot = probe_trace.elements[k];
|
|
88
|
+
|
|
89
|
+
// shade left a front-face hit's albedo in its row and zero in any other ray's: a ray that takes no
|
|
90
|
+
// bounce, a black hit's among them, wants nothing
|
|
91
|
+
wants = record.row != 0u && (probe_records[slot].flags & PROBE_RECORD_SCREEN) != 0u;
|
|
92
|
+
|
|
93
|
+
let direction = uv_octahedral_unit_decode(unpack2x16unorm(record.direction));
|
|
94
|
+
let normal = uv_octahedral_unit_decode(unpack2x16unorm(record.normal));
|
|
95
|
+
|
|
96
|
+
position = probe_clipmap_ray_origin(probe_origins[k], slot, record.direction) + record.t * direction;
|
|
97
|
+
// the view back along the ray, as the light pass's pick takes it
|
|
98
|
+
bias_direction = mix(normal, -direction, ${PROBE_RECEIVER_BIAS_VIEW});
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
probe_clipmap_want(wants, position, bias_direction, settings.cascade_count, settings.resolution, settings.key_count, 0u);
|
|
102
|
+
}
|
|
103
|
+
`, [
|
|
104
|
+
chunk_probe_clipmap,
|
|
105
|
+
chunk_probe_clipmap_ray_origin,
|
|
106
|
+
chunk_folded_workgroup_index,
|
|
107
|
+
chunk_uv_octahedral_unit_decode,
|
|
108
|
+
chunk_probe_clipmap_want,
|
|
109
|
+
]),
|
|
110
|
+
});
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Per-digit-pass constants of a sort over a device count, shared by
|
|
3
|
+
* {@link shader_radix_sort_histogram_indirect} and {@link shader_radix_sort_scatter_indirect}. The
|
|
4
|
+
* host knows these; the size of the input it does not, and that lives in {@link SORT_SIZE_STRUCT}.
|
|
5
|
+
*
|
|
6
|
+
* @type {WebGPUStruct}
|
|
7
|
+
*/
|
|
8
|
+
export const SORT_DIGIT_SETTINGS_STRUCT: WebGPUStruct;
|
|
9
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
10
|
+
//# sourceMappingURL=SORT_DIGIT_SETTINGS_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SORT_DIGIT_SETTINGS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,yCAFU,YAAY,CAYE;6BAnBK,mCAAmC"}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Per-digit-pass constants of a sort over a device count, shared by
|
|
6
|
+
* {@link shader_radix_sort_histogram_indirect} and {@link shader_radix_sort_scatter_indirect}. The
|
|
7
|
+
* host knows these; the size of the input it does not, and that lives in {@link SORT_SIZE_STRUCT}.
|
|
8
|
+
*
|
|
9
|
+
* @type {WebGPUStruct}
|
|
10
|
+
*/
|
|
11
|
+
export const SORT_DIGIT_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
12
|
+
/**
|
|
13
|
+
* Bit position of the digit this pass sorts on — 0, 8, 16, 24.
|
|
14
|
+
*/
|
|
15
|
+
shift: u32,
|
|
16
|
+
/**
|
|
17
|
+
* The key's bits, `key_bits` of them set from the bottom: what a digit is selected from. See
|
|
18
|
+
* `sort_extract_key_digit` in {@link chunk_sort_digit}.
|
|
19
|
+
*/
|
|
20
|
+
key_mask: u32,
|
|
21
|
+
}, "SortDigitSettings");
|
|
@@ -1,6 +1,9 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Per-digit-pass constants, shared by the histogram and the scatter so
|
|
3
|
-
* exist and where their counts live in the spine.
|
|
2
|
+
* Per-digit-pass constants of a sort over a host count, shared by the histogram and the scatter so
|
|
3
|
+
* the two agree on which keys exist and where their counts live in the spine.
|
|
4
|
+
*
|
|
5
|
+
* A sort over a device count reads `element_count` and `tile_count` from {@link SORT_SIZE_STRUCT}
|
|
6
|
+
* instead, and carries the rest as {@link SORT_DIGIT_SETTINGS_STRUCT}.
|
|
4
7
|
*
|
|
5
8
|
* @type {WebGPUStruct}
|
|
6
9
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SORT_PASS_SETTINGS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"SORT_PASS_SETTINGS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,wCAFU,YAAY,CAoBC;6BA7BM,mCAAmC"}
|
|
@@ -1,23 +1,31 @@
|
|
|
1
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* Per-digit-pass constants, shared by the histogram and the scatter so
|
|
6
|
-
* exist and where their counts live in the spine.
|
|
7
|
-
*
|
|
8
|
-
* @
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Per-digit-pass constants of a sort over a host count, shared by the histogram and the scatter so
|
|
6
|
+
* the two agree on which keys exist and where their counts live in the spine.
|
|
7
|
+
*
|
|
8
|
+
* A sort over a device count reads `element_count` and `tile_count` from {@link SORT_SIZE_STRUCT}
|
|
9
|
+
* instead, and carries the rest as {@link SORT_DIGIT_SETTINGS_STRUCT}.
|
|
10
|
+
*
|
|
11
|
+
* @type {WebGPUStruct}
|
|
12
|
+
*/
|
|
13
|
+
export const SORT_PASS_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
14
|
+
/**
|
|
15
|
+
* Bit position of the digit this pass sorts on — 0, 8, 16, 24.
|
|
16
|
+
*/
|
|
17
|
+
shift: u32,
|
|
18
|
+
/**
|
|
19
|
+
* Keys in the input. The tail tile is partial and every read is bounds-checked against this.
|
|
20
|
+
*/
|
|
21
|
+
element_count: u32,
|
|
22
|
+
/**
|
|
23
|
+
* Number of tiles, which is the stride between adjacent bins in the bin-major spine.
|
|
24
|
+
*/
|
|
25
|
+
tile_count: u32,
|
|
26
|
+
/**
|
|
27
|
+
* The key's bits, `key_bits` of them set from the bottom: what a digit is selected from. See
|
|
28
|
+
* `sort_extract_key_digit` in {@link chunk_sort_digit}.
|
|
29
|
+
*/
|
|
30
|
+
key_mask: u32,
|
|
31
|
+
}, "SortPassSettings");
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The live size of a sort over a device count, written once by {@link shader_radix_sort_prepare} and
|
|
3
|
+
* read by every histogram and scatter after it. The same two numbers a host-count sort carries in
|
|
4
|
+
* {@link SORT_PASS_SETTINGS_STRUCT}, which the host cannot know here.
|
|
5
|
+
*
|
|
6
|
+
* @type {WebGPUStruct}
|
|
7
|
+
*/
|
|
8
|
+
export const SORT_SIZE_STRUCT: WebGPUStruct;
|
|
9
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
10
|
+
//# sourceMappingURL=SORT_SIZE_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SORT_SIZE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,+BAFU,YAAY,CAaP;6BApBc,mCAAmC"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The live size of a sort over a device count, written once by {@link shader_radix_sort_prepare} and
|
|
6
|
+
* read by every histogram and scatter after it. The same two numbers a host-count sort carries in
|
|
7
|
+
* {@link SORT_PASS_SETTINGS_STRUCT}, which the host cannot know here.
|
|
8
|
+
*
|
|
9
|
+
* @type {WebGPUStruct}
|
|
10
|
+
*/
|
|
11
|
+
export const SORT_SIZE_STRUCT = WebGPUStruct.from({
|
|
12
|
+
/**
|
|
13
|
+
* Keys being sorted: the device count, at most the sort's `element_max_count`. The tail tile is
|
|
14
|
+
* partial and every read is bounds-checked against this.
|
|
15
|
+
*/
|
|
16
|
+
element_count: u32,
|
|
17
|
+
/**
|
|
18
|
+
* Tiles those keys fill, which is the stride between adjacent bins in the bin-major spine and the
|
|
19
|
+
* number of workgroups the histogram and scatter are dispatched over.
|
|
20
|
+
*/
|
|
21
|
+
tile_count: u32,
|
|
22
|
+
}, "SortSize");
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The sort's tile geometry from `defs.js`, as WGSL constants: one declaration for every chunk and
|
|
3
|
+
* shader of the sort that links it, rather than a copy in each.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_sort_constants: CodeChunk;
|
|
8
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
9
|
+
//# sourceMappingURL=chunk_sort_constants.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sort_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,mCAFU,SAAS,CAUhB;0BAjBuB,oCAAoC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { RADIX, RADIX_LOG, SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "./defs.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The sort's tile geometry from `defs.js`, as WGSL constants: one declaration for every chunk and
|
|
6
|
+
* shader of the sort that links it, rather than a copy in each.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_sort_constants = CodeChunk.from(
|
|
11
|
+
//language=WGSL
|
|
12
|
+
`
|
|
13
|
+
const SORT_WORKGROUP_SIZE = ${SORT_WORKGROUP_SIZE}u;
|
|
14
|
+
const SORT_KEYS_PER_THREAD = ${SORT_KEYS_PER_THREAD}u;
|
|
15
|
+
const SORT_TILE_SIZE = ${SORT_TILE_SIZE}u;
|
|
16
|
+
const SORT_RADIX = ${RADIX}u;
|
|
17
|
+
const SORT_RADIX_LOG = ${RADIX_LOG}u;
|
|
18
|
+
`);
|