@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
  245. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
  246. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
  247. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
  248. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
  249. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  250. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  251. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  252. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  253. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  254. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  255. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
  256. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
  257. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
  258. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  259. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +111 -11
  260. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +1596 -52
  261. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
  262. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
  263. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  264. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
  265. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
  266. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  267. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
  268. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +18 -3
  269. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  270. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +21 -4
  271. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -2
  272. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  273. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -1
  274. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
  275. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  276. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
  277. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
  278. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  279. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
  280. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  281. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  282. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  283. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  284. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  285. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  286. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
  287. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
  288. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
  289. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -15
  290. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  291. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -17
  292. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
  293. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
  294. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
  295. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +3 -4
  296. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
  297. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +6 -8
  298. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
  299. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
  300. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
  301. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
  302. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
  303. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
  304. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
  305. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
  306. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
  307. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
  308. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
  309. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
  310. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
  311. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
  312. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
  313. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
  314. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
  315. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
  316. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
  317. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
  318. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
  319. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +32 -15
  320. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  321. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +380 -57
  322. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +156 -8
  323. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  324. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +189 -13
  325. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +193 -9
  326. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  327. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +458 -32
  328. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
  329. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
  330. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
  331. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
  332. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
  333. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
  334. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
  335. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
  336. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +189 -0
  337. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
  338. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
  339. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
  340. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +40 -10
  341. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  342. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +244 -32
  343. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +8 -1
  344. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
  345. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +29 -12
  346. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
  347. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
  348. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
  349. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
  350. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  351. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
  352. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
  353. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
  354. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
  355. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
  356. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
  357. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
  358. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +37 -0
  359. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
  360. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +316 -0
  361. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
  362. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
  363. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
  364. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
  365. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
  366. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
  367. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
  368. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
  369. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
  370. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
  371. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +15 -2
  372. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  373. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +54 -9
  374. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
  375. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  376. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
  377. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +6 -9
  378. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  379. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +26 -37
  380. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
  381. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  382. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +101 -38
  383. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
  384. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
  385. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
  386. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
  387. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  388. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
  389. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +28 -0
  390. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
  391. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
  392. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
  393. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
  394. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
  395. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
  396. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
  397. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
  398. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
  399. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
  400. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
  401. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
  402. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
  403. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
  404. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
  405. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
  406. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
  407. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
  408. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
  409. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
  410. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
  411. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
  412. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
  413. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
  414. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
  415. package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
  416. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
  417. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  418. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
  419. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
  420. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  421. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
  422. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
  423. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
  424. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
  425. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
  426. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
  427. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
  428. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
  429. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  430. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +28 -160
  431. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts +12 -0
  432. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts.map +1 -0
  433. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.js +74 -0
  434. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +3 -1
  435. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -1
  436. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +387 -188
  437. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
  438. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
  439. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
  440. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
  441. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
  442. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
  443. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
  444. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
  445. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
  446. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +1 -1
  447. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +1 -1
  448. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  449. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  450. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +90 -72
  451. package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts +5 -0
  452. package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts.map +1 -1
  453. package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js +9 -0
  454. package/src/shade/renderer/particles/DESIGN.md +151 -42
  455. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
  456. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
  457. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  458. package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
  459. package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
  460. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  461. package/src/shade/renderer/particles/ParticleConstants.js +25 -6
  462. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
  463. package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
  464. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
  465. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
  466. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
  467. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
  468. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  469. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
  470. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
  471. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
  472. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
  473. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
  474. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
  475. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
  476. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
  477. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
  478. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  479. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
  480. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
  481. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  482. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
  483. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
  484. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
  485. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
  486. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  487. package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
  488. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
  489. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
  490. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
  491. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
  492. package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
  493. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
  494. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  495. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
  496. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
  497. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
  498. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
  499. package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
  500. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
  501. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  502. package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
  503. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  504. package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
  505. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
  506. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  507. package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
  508. package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
  509. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  510. package/src/shade/renderer/particles/graph_particles.js +27 -4
  511. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
  512. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  513. package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
  514. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
  515. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  516. package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
  517. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
  518. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  519. package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
  520. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
  521. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  522. package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
  523. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
  524. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  525. package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
  526. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
  527. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
  528. package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
  529. package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
  530. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
  531. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  532. package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
  533. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
  534. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
  535. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
  536. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
  537. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
  538. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
  539. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
  540. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
  541. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  542. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
  543. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
  544. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
  545. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
  546. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  547. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
  548. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
  549. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
  550. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  551. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
  552. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
  553. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
  554. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
  555. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
  556. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
  557. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
  558. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
  559. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
  560. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
  561. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
  562. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
  563. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
  564. package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
  565. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
  566. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
  567. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
  568. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  569. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
  570. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
  571. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  572. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
  573. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
  574. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  575. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
  576. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
  577. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
  578. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
  579. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
  580. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
  581. package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
  582. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
  583. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  584. package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
  585. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
  586. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  587. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
  588. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
  589. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
  590. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
  591. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
  592. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
  593. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
  594. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
  595. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
  596. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  597. package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
  598. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  599. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
  600. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +13 -0
  601. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts.map +1 -0
  602. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +14 -0
  603. package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts +10 -0
  604. package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts.map +1 -0
  605. package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +15 -0
  606. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +4 -3
  607. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -1
  608. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +6 -5
  609. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts +17 -2
  610. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts.map +1 -1
  611. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.js +25 -57
  612. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts +13 -0
  613. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts.map +1 -0
  614. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.js +70 -0
  615. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts +10 -0
  616. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.js +59 -0
  618. package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts +12 -0
  619. package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts.map +1 -0
  620. package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.js +49 -0
  621. package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.d.ts.map +1 -1
  622. package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.js +1 -0
  623. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  624. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -0
  625. package/src/shade/renderer/path_tracer/shader/chunk_sample_material.d.ts.map +1 -1
  626. package/src/shade/renderer/path_tracer/shader/chunk_sample_material.js +2 -1
  627. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts +7 -0
  628. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  629. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +15 -6
  630. package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
  631. package/src/shade/renderer/postprocess/PostProcess.js +2 -1
  632. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
  633. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  634. package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
  635. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  636. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
  637. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  638. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  639. package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
  640. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
  641. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  642. package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
  643. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
  644. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  645. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
  646. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
  647. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
  648. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
  649. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  650. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
  651. package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
  652. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  653. package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
  654. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  655. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
  656. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  657. package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
  658. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  659. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
  660. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
  661. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
  662. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
  663. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
  664. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
  665. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
  666. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  667. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
  669. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
  670. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  671. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
  672. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
  673. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
  674. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
  675. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
  677. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
  678. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
  680. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
  681. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
  683. package/src/shade/renderer/scene/GPUSceneContext.d.ts +7 -1
  684. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  685. package/src/shade/renderer/scene/GPUSceneContext.js +26 -1
  686. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +7 -7
  687. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
  688. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +262 -294
  689. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts +9 -0
  690. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts.map +1 -0
  691. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.js +21 -0
  692. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts +43 -0
  693. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts.map +1 -0
  694. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.js +87 -0
  695. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
  696. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
  697. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
  698. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
  699. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
  700. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
  701. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
  702. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
  703. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
  704. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
  705. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
  706. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
  707. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  708. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
  709. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
  710. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
  711. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
  712. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
  713. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
  714. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
  715. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
  716. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
  717. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
  718. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
  719. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
  720. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
  721. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
  722. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
  723. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
  724. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
  725. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
  726. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
  727. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
  728. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
  729. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
  730. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  731. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  735. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  736. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  738. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  739. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
  741. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  742. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  743. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  744. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  745. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  746. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  747. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
  748. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  749. package/src/shade/renderer/water/chunk_water_gi.js +47 -5
  750. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  751. package/src/shade/renderer/water/shader_water.d.ts +3 -2
  752. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  753. package/src/shade/renderer/water/shader_water.js +9 -3
  754. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  755. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
  756. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  757. package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
  758. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  759. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
  760. package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
  761. package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
  762. package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
  763. package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
  764. package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
  765. package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
  766. package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
  767. package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
  768. package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
  769. package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
  770. package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
  771. package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
  772. package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
  773. package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
  774. package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
  775. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
  776. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  777. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
  778. package/src/view/elements/progress/segmented/playground/index.html +78 -0
  779. package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
  780. package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
  781. package/src/view/elements/progress/segmented/playground/main.js +173 -0
  782. package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
  783. package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
  784. package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
  785. package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
  786. package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
  787. package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
  788. package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
  789. package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
  790. package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
  791. package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
  792. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
  793. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  794. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  795. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  796. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  797. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  798. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  799. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
  800. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
  801. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
  802. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
  803. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
  804. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
  805. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
  806. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
  807. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  808. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  809. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  810. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  811. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
  812. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
  813. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
  814. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
  815. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
  816. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
  817. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
  818. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
@@ -0,0 +1,189 @@
1
+ import { chunk_roughness_to_mip_ratio } from "../../../light/environment/chunk_roughness_to_mip_ratio.js";
2
+ import { chunk_uv_octahedral_unit_encode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_encode.js";
3
+ import { chunk_index_to_grid2d_reciprocal } from "../../../shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js";
4
+ import { chunk_probe_visibility_weight } from "../../../shader/chunk/light/probe/chunk_probe_visibility_weight.js";
5
+ import { METRO_L1_IRRADIANCE_STRUCT } from "../../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
6
+ import {
7
+ chunk_resolve_irradiance_sh_to_specular
8
+ } from "../../../shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js";
9
+ import { chunk_texture_octahedral_skirt_uv } from "../../../shader/chunk/texture/octahedral/chunk_texture_octahedral_skirt_uv.js";
10
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
11
+ import {
12
+ PROBE_LEVELS_RESOURCE,
13
+ PROBE_RADIANCE_HISTORY_RESOURCE,
14
+ PROBE_RECORDS_READ_RESOURCE,
15
+ PROBE_STATES_READ_RESOURCE
16
+ } from "./chunk_probe_clipmap.js";
17
+ import { chunk_probe_clipmap_cage } from "./chunk_probe_clipmap_cage.js";
18
+ import {
19
+ chunk_probe_clipmap_pick,
20
+ PROBE_DEPTH_SAMPLER_RESOURCE,
21
+ PROBE_SAMPLING_RESOURCE
22
+ } from "./chunk_probe_clipmap_pick.js";
23
+ import { PROBE_RECEIVER_BIAS_VIEW } from "./PROBE_CLIPMAP.js";
24
+
25
+ /**
26
+ * A point's specular radiance from its probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.3), before Fresnel:
27
+ *
28
+ * ```wgsl
29
+ * fn probe_clipmap_radiance_of(pick: ProbeClipmapPick, position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> ProbeClipmapRadiance
30
+ * fn probe_clipmap_sample_radiance(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32, noise: vec2<f32>) -> ProbeClipmapRadiance
31
+ * ```
32
+ *
33
+ * - **The pick is the diffuse's** (`probe_clipmap_pick`), by the normal and the view, so a pass that does
34
+ * both picks once: `probe_clipmap_radiance_of` takes a pick already made, with the point, normal and view it
35
+ * was made by. Its shares are re-weighted for the lobe, as Brick4's fused pass re-weights its pair:
36
+ * each probe's weight taken again with the sample vector in place of the normal, over the weight it was
37
+ * picked by, at the visibility it was picked at. The trilinear part cancels.
38
+ * - **The sample vector** is Lagarde's dominant direction, `normalize(mix(r, n, α))` with r the
39
+ * reflection of the view and α the roughness squared.
40
+ * - **A radiance tap** a probe, along the sample vector after a one-step sphere parallax: the reflected ray
41
+ * is met with a sphere about the probe whose radius is its mean depth along the vector. The depth is held
42
+ * at the cage's diagonal (§8.2), past which no parallax is taken. One bilinear tap of the tile, through
43
+ * its skirt and the depth's sampler.
44
+ * - **The rough end** is the probes' SH, mixed by the same shares and resolved for the GGX lobe
45
+ * (`resolve_irradiance_sh_to_specular`). The two are blended by `roughness_to_mip_ratio`: SH alone from
46
+ * roughness 0.7.
47
+ * - Where no probe weighs anything, nothing is found and the fallback is the caller's.
48
+ *
49
+ * @type {CodeChunk}
50
+ */
51
+ export const chunk_probe_clipmap_sample_radiance = CodeChunk.from(
52
+ //language=WGSL
53
+ `
54
+ struct ProbeClipmapRadiance {
55
+ radiance: vec3<f32>,
56
+ found: bool,
57
+ }
58
+
59
+ struct ProbeClipmapLobe {
60
+ // the probe's share for the lobe, before the shares are renormalised
61
+ weight: f32,
62
+ radiance: vec3<f32>,
63
+ sh: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref},
64
+ }
65
+
66
+ // a slot's radiance toward a direction: one bilinear tap of its tile, through its skirt
67
+ fn probe_clipmap_radiance(slot: u32, direction: vec3<f32>) -> vec3<f32> {
68
+ let side = probe_sampling.radiance_resolution + 2u;
69
+ let place = index_to_grid2d_reciprocal(slot, probe_sampling.radiance_tiles_per_row, probe_sampling.radiance_tiles_per_row_reciprocal);
70
+ let tile = vec2<f32>(place * side);
71
+ let in_tile = texture_octahedral_skirt_uv(uv_octahedral_unit_encode(direction), f32(side)) * f32(side);
72
+
73
+ return textureSampleLevel(probe_radiance, probe_depth_sampler, (tile + in_tile) * probe_sampling.radiance_texel, 0.0).rgb;
74
+ }
75
+
76
+ // a picked probe's share for the lobe, its radiance along it and its SH
77
+ fn probe_clipmap_lobe(slot: u32, share: f32, position: vec3<f32>, normal: vec3<f32>, bias_direction: vec3<f32>, lobe: vec3<f32>) -> ProbeClipmapLobe {
78
+ let record = probe_records[slot];
79
+ let cascade = probe_record_cascade(record.flags);
80
+ let spacing = probe_levels[cascade].cell_size;
81
+ let probe = vec3<f32>(record.cell) * spacing + probe_clipmap_offset_decode(probe_states[slot].y, spacing);
82
+
83
+ // the visibility it was picked at: Chebyshev's from its depth toward the biased point
84
+ let biased = probe_clipmap_biased(cascade, position, bias_direction);
85
+ let to_point = biased - probe;
86
+ let distance = length(to_point);
87
+ let visibility = probe_visibility_chebyshev(probe_clipmap_depth_moments(slot, to_point / max(distance, 1e-6)), distance / spacing);
88
+
89
+ let toward = normalize(probe - position);
90
+
91
+ var out: ProbeClipmapLobe;
92
+ out.weight = share * probe_visibility_weight(toward, lobe, visibility) / probe_visibility_weight(toward, normal, visibility);
93
+ out.sh = probe_record_sh_decode(record.sh);
94
+
95
+ // the reflected ray met with a sphere about the probe, its radius the probe's mean depth along the lobe
96
+ let radius = probe_clipmap_depth_moments(slot, lobe).x * spacing;
97
+ let origin = position - probe;
98
+ let b = dot(lobe, origin);
99
+ let discriminant = b * b - (dot(origin, origin) - radius * radius);
100
+
101
+ var direction = lobe;
102
+
103
+ if (discriminant >= 0.0) {
104
+ let t = sqrt(discriminant) - b;
105
+
106
+ if (t > 0.0) {
107
+ direction = normalize(origin + t * lobe);
108
+ }
109
+ }
110
+
111
+ out.radiance = probe_clipmap_radiance(slot, direction);
112
+
113
+ return out;
114
+ }
115
+
116
+ fn probe_clipmap_radiance_of(pick: ProbeClipmapPick, position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> ProbeClipmapRadiance {
117
+ var out: ProbeClipmapRadiance;
118
+
119
+ out.found = dot(pick.weights, vec4<f32>(1.0)) > 0.0;
120
+
121
+ if (!out.found) {
122
+ return out;
123
+ }
124
+
125
+ let alpha = roughness * roughness;
126
+ let lobe = normalize(mix(reflect(-view_direction, normal), normal, alpha));
127
+ let bias_direction = mix(normal, view_direction, ${PROBE_RECEIVER_BIAS_VIEW});
128
+
129
+ var weight = 0.0;
130
+ var radiance = vec3<f32>(0.0);
131
+ var sh: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
132
+
133
+ // each by name, the slots of a share of zero not read
134
+ if (pick.weights.x > 0.0) {
135
+ let probe = probe_clipmap_lobe(pick.slots.x, pick.weights.x, position, normal, bias_direction, lobe);
136
+ weight += probe.weight;
137
+ radiance += probe.weight * probe.radiance;
138
+ sh.Y += probe.weight * probe.sh.Y;
139
+ sh.CoCg += probe.weight * probe.sh.CoCg;
140
+ }
141
+ if (pick.weights.y > 0.0) {
142
+ let probe = probe_clipmap_lobe(pick.slots.y, pick.weights.y, position, normal, bias_direction, lobe);
143
+ weight += probe.weight;
144
+ radiance += probe.weight * probe.radiance;
145
+ sh.Y += probe.weight * probe.sh.Y;
146
+ sh.CoCg += probe.weight * probe.sh.CoCg;
147
+ }
148
+ if (pick.weights.z > 0.0) {
149
+ let probe = probe_clipmap_lobe(pick.slots.z, pick.weights.z, position, normal, bias_direction, lobe);
150
+ weight += probe.weight;
151
+ radiance += probe.weight * probe.radiance;
152
+ sh.Y += probe.weight * probe.sh.Y;
153
+ sh.CoCg += probe.weight * probe.sh.CoCg;
154
+ }
155
+ if (pick.weights.w > 0.0) {
156
+ let probe = probe_clipmap_lobe(pick.slots.w, pick.weights.w, position, normal, bias_direction, lobe);
157
+ weight += probe.weight;
158
+ radiance += probe.weight * probe.radiance;
159
+ sh.Y += probe.weight * probe.sh.Y;
160
+ sh.CoCg += probe.weight * probe.sh.CoCg;
161
+ }
162
+
163
+ let rough = resolve_irradiance_sh_to_specular(sh.Y / weight, sh.CoCg / weight, lobe, alpha);
164
+
165
+ out.radiance = mix(radiance / weight, rough, roughness_to_mip_ratio(roughness));
166
+
167
+ return out;
168
+ }
169
+
170
+ fn probe_clipmap_sample_radiance(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32, noise: vec2<f32>) -> ProbeClipmapRadiance {
171
+ return probe_clipmap_radiance_of(probe_clipmap_pick(position, normal, view_direction, noise), position, normal, view_direction, roughness);
172
+ }
173
+ `, [
174
+ chunk_probe_clipmap_pick,
175
+ chunk_probe_clipmap_cage,
176
+ chunk_probe_visibility_weight,
177
+ chunk_index_to_grid2d_reciprocal,
178
+ chunk_texture_octahedral_skirt_uv,
179
+ chunk_uv_octahedral_unit_encode,
180
+ chunk_resolve_irradiance_sh_to_specular,
181
+ chunk_roughness_to_mip_ratio,
182
+ ]);
183
+
184
+ chunk_probe_clipmap_sample_radiance.requireResource(PROBE_LEVELS_RESOURCE);
185
+ chunk_probe_clipmap_sample_radiance.requireResource(PROBE_SAMPLING_RESOURCE);
186
+ chunk_probe_clipmap_sample_radiance.requireResource(PROBE_STATES_READ_RESOURCE);
187
+ chunk_probe_clipmap_sample_radiance.requireResource(PROBE_RECORDS_READ_RESOURCE);
188
+ chunk_probe_clipmap_sample_radiance.requireResource(PROBE_DEPTH_SAMPLER_RESOURCE);
189
+ chunk_probe_clipmap_sample_radiance.requireResource(PROBE_RADIANCE_HISTORY_RESOURCE);
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Wanting the probes a receiving point's pick reads (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §9.1),
3
+ * for want's pixels and the hits' wants alike.
4
+ *
5
+ * ```wgsl
6
+ * fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, key_count: u32, flag: u32)
7
+ * ```
8
+ *
9
+ * The cages are the pick's: the finest cascade whose cage window holds the point, the cage of the point
10
+ * biased along `bias_direction` by that cascade's spacing, and in the cascade's blend skirt the next
11
+ * cascade's cage too, biased by its own. A cage a bias moved out of its window is not wanted. Each cage
12
+ * point's bit is set, and a point whose bit was clear goes on the wanted list with `flag` over its key,
13
+ * so the list holds every point wanted this frame once, with its first wanter's flag.
14
+ *
15
+ * A workgroup's lanes want a few cages between them, so the first lane to want a cage claims it in the
16
+ * workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
17
+ * 1280×720 on Sponza before the claims, the bits' atomics were 140 of want's 345 µs and the appends 90.
18
+ *
19
+ * Every lane of the workgroup calls it once, wanting or not, from uniform control flow: the appends are
20
+ * the subgroup's.
21
+ *
22
+ * @type {CodeChunk}
23
+ */
24
+ export const chunk_probe_clipmap_want: CodeChunk;
25
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
26
+ //# sourceMappingURL=chunk_probe_clipmap_want.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,uCAFU,SAAS,CAgFZ;0BA7HmB,uCAAuC"}
@@ -0,0 +1,132 @@
1
+ import { chunk_collection_u32_append } from "../../../gpu_primitive/chunk_collection_u32_append.js";
2
+ import { chunk_clipmap_select_finest } from "../../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
3
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
4
+ import {
5
+ chunk_probe_clipmap,
6
+ PROBE_LEVELS_RESOURCE,
7
+ PROBE_WANTED_BITS_RESOURCE,
8
+ PROBE_WANTED_WRITE_RESOURCE
9
+ } from "./chunk_probe_clipmap.js";
10
+ import { chunk_probe_clipmap_cage } from "./chunk_probe_clipmap_cage.js";
11
+ import { PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
12
+
13
+ /**
14
+ * Slots of a workgroup's claim table: twice the claims its lanes make at most, a cage in each of two
15
+ * cascades a lane, so a probe finds a slot within a few. Sized for {@link PROBE_THREAD_WORKGROUP_SIZE}
16
+ * lanes: want's 8×8 tiles, and the hits' wants' 64.
17
+ * @type {number}
18
+ */
19
+ const WANT_CLAIM_SLOTS = 2 * 2 * PROBE_THREAD_WORKGROUP_SIZE;
20
+
21
+ /**
22
+ * Slots a claim tries before it wants its cage anyway: a bound, which a half-full table does not reach.
23
+ * @type {number}
24
+ */
25
+ const WANT_CLAIM_PROBES = 16;
26
+
27
+ /**
28
+ * Wanting the probes a receiving point's pick reads (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §9.1),
29
+ * for want's pixels and the hits' wants alike.
30
+ *
31
+ * ```wgsl
32
+ * fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, key_count: u32, flag: u32)
33
+ * ```
34
+ *
35
+ * The cages are the pick's: the finest cascade whose cage window holds the point, the cage of the point
36
+ * biased along `bias_direction` by that cascade's spacing, and in the cascade's blend skirt the next
37
+ * cascade's cage too, biased by its own. A cage a bias moved out of its window is not wanted. Each cage
38
+ * point's bit is set, and a point whose bit was clear goes on the wanted list with `flag` over its key,
39
+ * so the list holds every point wanted this frame once, with its first wanter's flag.
40
+ *
41
+ * A workgroup's lanes want a few cages between them, so the first lane to want a cage claims it in the
42
+ * workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
43
+ * 1280×720 on Sponza before the claims, the bits' atomics were 140 of want's 345 µs and the appends 90.
44
+ *
45
+ * Every lane of the workgroup calls it once, wanting or not, from uniform control flow: the appends are
46
+ * the subgroup's.
47
+ *
48
+ * @type {CodeChunk}
49
+ */
50
+ export const chunk_probe_clipmap_want = CodeChunk.from(
51
+ //language=WGSL
52
+ `
53
+ // the cages the workgroup's lanes have claimed, by their key plus one; zero at the workgroup's start
54
+ var<workgroup> probe_want_claims: array<atomic<u32>, ${WANT_CLAIM_SLOTS}>;
55
+
56
+ // whether this lane is the first of its workgroup to want the cage whose least point has \`key\`; a lane
57
+ // that finds no room in its probes wants it as well, which the bits make harmless
58
+ fn probe_want_claim(key: u32) -> bool {
59
+ let tag = key + 1u;
60
+
61
+ var at = (tag * 2654435761u) >> ${32 - Math.log2(WANT_CLAIM_SLOTS)}u;
62
+
63
+ for (var probe = 0u; probe < ${WANT_CLAIM_PROBES}u; probe++) {
64
+ let seen = atomicCompareExchangeWeak(&probe_want_claims[at], 0u, tag);
65
+
66
+ if (seen.exchanged) {
67
+ return true;
68
+ }
69
+
70
+ if (seen.old_value == tag) {
71
+ return false;
72
+ }
73
+
74
+ // another cage's slot: the next one; an empty slot that failed spuriously is tried again
75
+ if (seen.old_value != 0u) {
76
+ at = (at + 1u) & ${WANT_CLAIM_SLOTS - 1}u;
77
+ }
78
+ }
79
+
80
+ return true;
81
+ }
82
+
83
+ fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, key_count: u32, flag: u32) {
84
+ let selection = clipmap_select_finest(&probe_levels, cascade_count, position, PROBE_BLEND_SKIRT);
85
+
86
+ let held = wants && selection.level != CLIPMAP_LEVEL_NONE;
87
+ let finest = select(0u, selection.level, held);
88
+ let next = min(finest + 1u, cascade_count - 1u);
89
+
90
+ var cage_finest: vec3<i32>;
91
+ var cage_next: vec3<i32>;
92
+
93
+ // storage wraps by the window's side, a power of two: the low bits of a point, negative ones too
94
+ let wrap = vec3<u32>(resolution - 1u);
95
+
96
+ let wants_finest = held && probe_clipmap_cage(finest, position, bias_direction, &cage_finest)
97
+ && probe_want_claim(probe_clipmap_key(finest, vec3<u32>(cage_finest) & wrap, resolution));
98
+ let wants_next = held && selection.edge_weight > 0.0 && finest + 1u < cascade_count
99
+ && probe_clipmap_cage(next, position, bias_direction, &cage_next)
100
+ && probe_want_claim(probe_clipmap_key(next, vec3<u32>(cage_next) & wrap, resolution));
101
+
102
+ // every lane through all sixteen corners, so that the appends stay in uniform control flow
103
+ for (var k = 0u; k < 16u; k++) {
104
+ let coarse = k >= 8u;
105
+ let cascade = select(finest, next, coarse);
106
+ let wanted = select(wants_finest, wants_next, coarse);
107
+ let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
108
+ let point = select(cage_finest, cage_next, coarse) + corner;
109
+
110
+ let storage = vec3<u32>(point) & wrap;
111
+ let key = probe_clipmap_key(cascade, storage, resolution);
112
+ let bit = 1u << (key & 31u);
113
+
114
+ var first = false;
115
+
116
+ if (wanted) {
117
+ first = (atomicOr(&probe_wanted_bits[key >> 5u], bit) & bit) == 0u;
118
+ }
119
+
120
+ collection_u32_append(&probe_wanted, first, key | flag, key_count);
121
+ }
122
+ }
123
+ `, [
124
+ chunk_probe_clipmap,
125
+ chunk_clipmap_select_finest,
126
+ chunk_probe_clipmap_cage,
127
+ chunk_collection_u32_append,
128
+ ]);
129
+
130
+ chunk_probe_clipmap_want.requireResource(PROBE_LEVELS_RESOURCE);
131
+ chunk_probe_clipmap_want.requireResource(PROBE_WANTED_BITS_RESOURCE);
132
+ chunk_probe_clipmap_want.requireResource(PROBE_WANTED_WRITE_RESOURCE);
@@ -8,19 +8,49 @@ export const PROBE_ACCUMULATE_SETTINGS: WebGPUStruct;
8
8
  * gathers its own rays and writes the texel, blended with its history, to the probe's maps in
9
9
  * `probe_maps` (`probe_clipmap_maps_words`): two words a radiance texel, rgba as half floats; then a
10
10
  * word a radiance texel, its rays this update, resolved in the low half and back faces in the high,
11
- * which classification sums; then a word a depth texel, its moments as half floats.
11
+ * which classification sums; then a word a depth texel, its moments as half floats; then a word a
12
+ * radiance texel, how far its sample fell from its mean in its own deviation, luminance, held to
13
+ * `PROBE_CHANGE_SIGNIFICANCE`, and one for its blending one, as half floats, which the probe's ray request
14
+ * sums (zero where no sample was blended).
12
15
  *
13
- * - **Radiance**: the mean of the texel's resolved rays, a back face's being zero, blended by
14
- * α = max(1/(a+1), 1 − e^(−Δt·p/τ)). a is the texel's own count of the updates that reached it, held
15
- * in its alpha; p the updates between a texel's rays, n_r²/R below one ray a texel. Counting a texel
16
- * rather than the probe keeps α right where an update covers a subset: a texel's first ray is taken
17
- * whole whenever it comes. A texel no ray reached keeps its history.
18
- * - **Depth**: the moments (d, d²) of the rays landing in the texel, in spacings: a miss √3, a back
19
- * face 0.2·t (DDGI 2021's shortening), a hit t, every sample held to √3 (D9). Blended by the probe's
20
- * α = max(1/(n+1), 1 − e^(−Δt/τ)), n its updates. At most 64 rays a texel, which the settings hold
21
- * R to (R ≤ 64·n_d²).
16
+ * - **A texel's rays**: on a uniform update (`PROBE_UNIFORM_PERIOD`), `probe_clipmap_texel_ray`'s. On a
17
+ * guided one, the run that begins at its walk position in the probe's guide, at most
18
+ * `PROBE_TEXEL_RAYS` of them. A guided texel's rays are spread evenly over it however many it takes,
19
+ * so their mean needs no weight for the guide's choice.
20
+ * - **Radiance**: the mean of the texel's resolved rays, a back face's being zero, is a sample of the
21
+ * texel's multi-scale mean (`chunk_multiscale_mean`), its estimator in `probe_estimators` and its mean
22
+ * in the atlas.
23
+ * - Δt and τ are frames: Δt since the probe's last update, τ `response_frames`.
24
+ * - The short mean blends by β = max(1/(a+1), 1 − e^(−Δt·p/τ)), its variance by the same with 2τ. a is
25
+ * the texel's own count of the updates that reached it, held in its alpha; p the updates between a
26
+ * texel's rays: one over the share of updates that reach it, averaged over the uniform period
27
+ * (`probe_clipmap_guide_rate`), n_r²/R below one ray a texel when every update is uniform. A texel
28
+ * the guide passes over thus blends what it takes as fully as its rarity asks. Counting a texel
29
+ * rather than the probe keeps β right where an update covers a subset.
30
+ * - The mean blends by at least 1/(a+1) until the count reaches its limit: a young texel is its running
31
+ * mean, which the estimator's blend reduction, nothing at its seed, would otherwise hold back. Past it
32
+ * the estimator alone, down to 1/8192 an update on a noisy texel.
33
+ * - Samples are clipped once the variance's window has passed, when 1/(a+1) is no longer its blend:
34
+ * before that it holds no spread to clip to.
35
+ * - A texel's first sample seeds both means. A texel no ray reached keeps its history.
36
+ * - **Depth**: the moments (d, d²) of the rays landing in the texel, in spacings: a miss the limit, a
37
+ * back face 0.2·t (DDGI 2021's shortening), a hit t, every sample held to the limit, the farthest a
38
+ * cage tests a relocated probe, (1 + 0.45)·√3 (`PROBE_DEPTH_LIMIT`, D9). On a uniform update the
39
+ * sample is the plain mean, blended by the probe's α = max(1/(n+1), 1 − e^(−Δt/τ)), n its updates. At
40
+ * most 64 rays a texel, which the settings hold R to (R ≤ 64·n_d²).
41
+ * - On a guided update the sample is a mean of means: each radiance texel inside the depth texel gives
42
+ * its own mean, since the guide gives the brighter ones more rays, at most 64/f² of its rays,
43
+ * evenly strided. It is taken only when every one of them took rays. The guide gives a dark one,
44
+ * a back face's or a shadowed wall's, none, and the lit ones' depths are not the whole texel's: its
45
+ * depth comes from the uniform updates.
46
+ * - The time term's period is one over the share of updates that reach the depth texel, a uniform
47
+ * update counting as reaching every one, a guided one as often as its least reached radiance texel.
22
48
  * - **A new probe's history is another probe's**, its slot's last owner: on its first update a texel
23
49
  * no ray reached is cleared, radiance to nothing seen, depth to the moments of a miss.
50
+ * - **Stored rounded stochastically** onto halves (`f16_round_stochastic`), with noise fresh for each
51
+ * texel and update. Rounded by the store, a blend whose step is under a ULP would stop short of its
52
+ * target by up to a ULP/α, and below it, since both devices measured round toward zero: on a room
53
+ * glowing evenly, 1.5% at 60 Hz and 5.9% at 240 Hz. Rounded stochastically it moves in expectation.
24
54
  *
25
55
  * @type {ComputeShader}
26
56
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_probe_clipmap_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js"],"names":[],"mappings":"AA4BA;;GAEG;AACH,wCAFU,YAAY,CAmBQ;AAgB9B;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CAFU,aAAa,CAgLpB;6BA9P0B,sCAAsC;8BAHrC,kCAAkC"}
1
+ {"version":3,"file":"shader_probe_clipmap_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,wCAFU,YAAY,CAqBQ;AAmB9B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,8CAFU,aAAa,CAmVpB;6BA3c0B,sCAAsC;8BAHrC,kCAAkC"}