@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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import { chunk_roughness_to_mip_ratio } from "../../../light/environment/chunk_roughness_to_mip_ratio.js";
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import { chunk_uv_octahedral_unit_encode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_encode.js";
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import { chunk_index_to_grid2d_reciprocal } from "../../../shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js";
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import { chunk_probe_visibility_weight } from "../../../shader/chunk/light/probe/chunk_probe_visibility_weight.js";
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import { METRO_L1_IRRADIANCE_STRUCT } from "../../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
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import {
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chunk_resolve_irradiance_sh_to_specular
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} from "../../../shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js";
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import { chunk_texture_octahedral_skirt_uv } from "../../../shader/chunk/texture/octahedral/chunk_texture_octahedral_skirt_uv.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import {
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PROBE_LEVELS_RESOURCE,
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PROBE_RADIANCE_HISTORY_RESOURCE,
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PROBE_RECORDS_READ_RESOURCE,
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PROBE_STATES_READ_RESOURCE
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import { chunk_probe_clipmap_cage } from "./chunk_probe_clipmap_cage.js";
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import {
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chunk_probe_clipmap_pick,
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PROBE_DEPTH_SAMPLER_RESOURCE,
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PROBE_SAMPLING_RESOURCE
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} from "./chunk_probe_clipmap_pick.js";
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import { PROBE_RECEIVER_BIAS_VIEW } from "./PROBE_CLIPMAP.js";
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/**
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* A point's specular radiance from its probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.3), before Fresnel:
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*
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* ```wgsl
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* fn probe_clipmap_radiance_of(pick: ProbeClipmapPick, position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> ProbeClipmapRadiance
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* fn probe_clipmap_sample_radiance(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32, noise: vec2<f32>) -> ProbeClipmapRadiance
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* ```
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*
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* - **The pick is the diffuse's** (`probe_clipmap_pick`), by the normal and the view, so a pass that does
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* both picks once: `probe_clipmap_radiance_of` takes a pick already made, with the point, normal and view it
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* was made by. Its shares are re-weighted for the lobe, as Brick4's fused pass re-weights its pair:
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* each probe's weight taken again with the sample vector in place of the normal, over the weight it was
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* picked by, at the visibility it was picked at. The trilinear part cancels.
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* - **The sample vector** is Lagarde's dominant direction, `normalize(mix(r, n, α))` with r the
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* reflection of the view and α the roughness squared.
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* - **A radiance tap** a probe, along the sample vector after a one-step sphere parallax: the reflected ray
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* is met with a sphere about the probe whose radius is its mean depth along the vector. The depth is held
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* at the cage's diagonal (§8.2), past which no parallax is taken. One bilinear tap of the tile, through
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* its skirt and the depth's sampler.
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* - **The rough end** is the probes' SH, mixed by the same shares and resolved for the GGX lobe
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* (`resolve_irradiance_sh_to_specular`). The two are blended by `roughness_to_mip_ratio`: SH alone from
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* roughness 0.7.
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* - Where no probe weighs anything, nothing is found and the fallback is the caller's.
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*
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* @type {CodeChunk}
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*/
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export const chunk_probe_clipmap_sample_radiance = CodeChunk.from(
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//language=WGSL
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`
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struct ProbeClipmapRadiance {
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radiance: vec3<f32>,
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found: bool,
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}
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struct ProbeClipmapLobe {
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// the probe's share for the lobe, before the shares are renormalised
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weight: f32,
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radiance: vec3<f32>,
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sh: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref},
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}
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// a slot's radiance toward a direction: one bilinear tap of its tile, through its skirt
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fn probe_clipmap_radiance(slot: u32, direction: vec3<f32>) -> vec3<f32> {
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let side = probe_sampling.radiance_resolution + 2u;
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let place = index_to_grid2d_reciprocal(slot, probe_sampling.radiance_tiles_per_row, probe_sampling.radiance_tiles_per_row_reciprocal);
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let tile = vec2<f32>(place * side);
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let in_tile = texture_octahedral_skirt_uv(uv_octahedral_unit_encode(direction), f32(side)) * f32(side);
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return textureSampleLevel(probe_radiance, probe_depth_sampler, (tile + in_tile) * probe_sampling.radiance_texel, 0.0).rgb;
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}
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// a picked probe's share for the lobe, its radiance along it and its SH
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fn probe_clipmap_lobe(slot: u32, share: f32, position: vec3<f32>, normal: vec3<f32>, bias_direction: vec3<f32>, lobe: vec3<f32>) -> ProbeClipmapLobe {
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let record = probe_records[slot];
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let cascade = probe_record_cascade(record.flags);
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let spacing = probe_levels[cascade].cell_size;
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let probe = vec3<f32>(record.cell) * spacing + probe_clipmap_offset_decode(probe_states[slot].y, spacing);
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// the visibility it was picked at: Chebyshev's from its depth toward the biased point
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let biased = probe_clipmap_biased(cascade, position, bias_direction);
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let to_point = biased - probe;
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let distance = length(to_point);
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let visibility = probe_visibility_chebyshev(probe_clipmap_depth_moments(slot, to_point / max(distance, 1e-6)), distance / spacing);
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let toward = normalize(probe - position);
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var out: ProbeClipmapLobe;
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out.weight = share * probe_visibility_weight(toward, lobe, visibility) / probe_visibility_weight(toward, normal, visibility);
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out.sh = probe_record_sh_decode(record.sh);
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// the reflected ray met with a sphere about the probe, its radius the probe's mean depth along the lobe
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let radius = probe_clipmap_depth_moments(slot, lobe).x * spacing;
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let origin = position - probe;
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let b = dot(lobe, origin);
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let discriminant = b * b - (dot(origin, origin) - radius * radius);
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var direction = lobe;
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if (discriminant >= 0.0) {
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let t = sqrt(discriminant) - b;
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if (t > 0.0) {
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direction = normalize(origin + t * lobe);
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}
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}
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out.radiance = probe_clipmap_radiance(slot, direction);
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return out;
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}
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fn probe_clipmap_radiance_of(pick: ProbeClipmapPick, position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> ProbeClipmapRadiance {
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var out: ProbeClipmapRadiance;
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out.found = dot(pick.weights, vec4<f32>(1.0)) > 0.0;
|
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120
|
+
|
|
121
|
+
if (!out.found) {
|
|
122
|
+
return out;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
let alpha = roughness * roughness;
|
|
126
|
+
let lobe = normalize(mix(reflect(-view_direction, normal), normal, alpha));
|
|
127
|
+
let bias_direction = mix(normal, view_direction, ${PROBE_RECEIVER_BIAS_VIEW});
|
|
128
|
+
|
|
129
|
+
var weight = 0.0;
|
|
130
|
+
var radiance = vec3<f32>(0.0);
|
|
131
|
+
var sh: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
|
|
132
|
+
|
|
133
|
+
// each by name, the slots of a share of zero not read
|
|
134
|
+
if (pick.weights.x > 0.0) {
|
|
135
|
+
let probe = probe_clipmap_lobe(pick.slots.x, pick.weights.x, position, normal, bias_direction, lobe);
|
|
136
|
+
weight += probe.weight;
|
|
137
|
+
radiance += probe.weight * probe.radiance;
|
|
138
|
+
sh.Y += probe.weight * probe.sh.Y;
|
|
139
|
+
sh.CoCg += probe.weight * probe.sh.CoCg;
|
|
140
|
+
}
|
|
141
|
+
if (pick.weights.y > 0.0) {
|
|
142
|
+
let probe = probe_clipmap_lobe(pick.slots.y, pick.weights.y, position, normal, bias_direction, lobe);
|
|
143
|
+
weight += probe.weight;
|
|
144
|
+
radiance += probe.weight * probe.radiance;
|
|
145
|
+
sh.Y += probe.weight * probe.sh.Y;
|
|
146
|
+
sh.CoCg += probe.weight * probe.sh.CoCg;
|
|
147
|
+
}
|
|
148
|
+
if (pick.weights.z > 0.0) {
|
|
149
|
+
let probe = probe_clipmap_lobe(pick.slots.z, pick.weights.z, position, normal, bias_direction, lobe);
|
|
150
|
+
weight += probe.weight;
|
|
151
|
+
radiance += probe.weight * probe.radiance;
|
|
152
|
+
sh.Y += probe.weight * probe.sh.Y;
|
|
153
|
+
sh.CoCg += probe.weight * probe.sh.CoCg;
|
|
154
|
+
}
|
|
155
|
+
if (pick.weights.w > 0.0) {
|
|
156
|
+
let probe = probe_clipmap_lobe(pick.slots.w, pick.weights.w, position, normal, bias_direction, lobe);
|
|
157
|
+
weight += probe.weight;
|
|
158
|
+
radiance += probe.weight * probe.radiance;
|
|
159
|
+
sh.Y += probe.weight * probe.sh.Y;
|
|
160
|
+
sh.CoCg += probe.weight * probe.sh.CoCg;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
let rough = resolve_irradiance_sh_to_specular(sh.Y / weight, sh.CoCg / weight, lobe, alpha);
|
|
164
|
+
|
|
165
|
+
out.radiance = mix(radiance / weight, rough, roughness_to_mip_ratio(roughness));
|
|
166
|
+
|
|
167
|
+
return out;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
fn probe_clipmap_sample_radiance(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32, noise: vec2<f32>) -> ProbeClipmapRadiance {
|
|
171
|
+
return probe_clipmap_radiance_of(probe_clipmap_pick(position, normal, view_direction, noise), position, normal, view_direction, roughness);
|
|
172
|
+
}
|
|
173
|
+
`, [
|
|
174
|
+
chunk_probe_clipmap_pick,
|
|
175
|
+
chunk_probe_clipmap_cage,
|
|
176
|
+
chunk_probe_visibility_weight,
|
|
177
|
+
chunk_index_to_grid2d_reciprocal,
|
|
178
|
+
chunk_texture_octahedral_skirt_uv,
|
|
179
|
+
chunk_uv_octahedral_unit_encode,
|
|
180
|
+
chunk_resolve_irradiance_sh_to_specular,
|
|
181
|
+
chunk_roughness_to_mip_ratio,
|
|
182
|
+
]);
|
|
183
|
+
|
|
184
|
+
chunk_probe_clipmap_sample_radiance.requireResource(PROBE_LEVELS_RESOURCE);
|
|
185
|
+
chunk_probe_clipmap_sample_radiance.requireResource(PROBE_SAMPLING_RESOURCE);
|
|
186
|
+
chunk_probe_clipmap_sample_radiance.requireResource(PROBE_STATES_READ_RESOURCE);
|
|
187
|
+
chunk_probe_clipmap_sample_radiance.requireResource(PROBE_RECORDS_READ_RESOURCE);
|
|
188
|
+
chunk_probe_clipmap_sample_radiance.requireResource(PROBE_DEPTH_SAMPLER_RESOURCE);
|
|
189
|
+
chunk_probe_clipmap_sample_radiance.requireResource(PROBE_RADIANCE_HISTORY_RESOURCE);
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Wanting the probes a receiving point's pick reads (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §9.1),
|
|
3
|
+
* for want's pixels and the hits' wants alike.
|
|
4
|
+
*
|
|
5
|
+
* ```wgsl
|
|
6
|
+
* fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, key_count: u32, flag: u32)
|
|
7
|
+
* ```
|
|
8
|
+
*
|
|
9
|
+
* The cages are the pick's: the finest cascade whose cage window holds the point, the cage of the point
|
|
10
|
+
* biased along `bias_direction` by that cascade's spacing, and in the cascade's blend skirt the next
|
|
11
|
+
* cascade's cage too, biased by its own. A cage a bias moved out of its window is not wanted. Each cage
|
|
12
|
+
* point's bit is set, and a point whose bit was clear goes on the wanted list with `flag` over its key,
|
|
13
|
+
* so the list holds every point wanted this frame once, with its first wanter's flag.
|
|
14
|
+
*
|
|
15
|
+
* A workgroup's lanes want a few cages between them, so the first lane to want a cage claims it in the
|
|
16
|
+
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
17
|
+
* 1280×720 on Sponza before the claims, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
18
|
+
*
|
|
19
|
+
* Every lane of the workgroup calls it once, wanting or not, from uniform control flow: the appends are
|
|
20
|
+
* the subgroup's.
|
|
21
|
+
*
|
|
22
|
+
* @type {CodeChunk}
|
|
23
|
+
*/
|
|
24
|
+
export const chunk_probe_clipmap_want: CodeChunk;
|
|
25
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
26
|
+
//# sourceMappingURL=chunk_probe_clipmap_want.d.ts.map
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,uCAFU,SAAS,CAgFZ;0BA7HmB,uCAAuC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js
ADDED
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
import { chunk_collection_u32_append } from "../../../gpu_primitive/chunk_collection_u32_append.js";
|
|
2
|
+
import { chunk_clipmap_select_finest } from "../../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import {
|
|
5
|
+
chunk_probe_clipmap,
|
|
6
|
+
PROBE_LEVELS_RESOURCE,
|
|
7
|
+
PROBE_WANTED_BITS_RESOURCE,
|
|
8
|
+
PROBE_WANTED_WRITE_RESOURCE
|
|
9
|
+
} from "./chunk_probe_clipmap.js";
|
|
10
|
+
import { chunk_probe_clipmap_cage } from "./chunk_probe_clipmap_cage.js";
|
|
11
|
+
import { PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Slots of a workgroup's claim table: twice the claims its lanes make at most, a cage in each of two
|
|
15
|
+
* cascades a lane, so a probe finds a slot within a few. Sized for {@link PROBE_THREAD_WORKGROUP_SIZE}
|
|
16
|
+
* lanes: want's 8×8 tiles, and the hits' wants' 64.
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
const WANT_CLAIM_SLOTS = 2 * 2 * PROBE_THREAD_WORKGROUP_SIZE;
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Slots a claim tries before it wants its cage anyway: a bound, which a half-full table does not reach.
|
|
23
|
+
* @type {number}
|
|
24
|
+
*/
|
|
25
|
+
const WANT_CLAIM_PROBES = 16;
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Wanting the probes a receiving point's pick reads (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §9.1),
|
|
29
|
+
* for want's pixels and the hits' wants alike.
|
|
30
|
+
*
|
|
31
|
+
* ```wgsl
|
|
32
|
+
* fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, key_count: u32, flag: u32)
|
|
33
|
+
* ```
|
|
34
|
+
*
|
|
35
|
+
* The cages are the pick's: the finest cascade whose cage window holds the point, the cage of the point
|
|
36
|
+
* biased along `bias_direction` by that cascade's spacing, and in the cascade's blend skirt the next
|
|
37
|
+
* cascade's cage too, biased by its own. A cage a bias moved out of its window is not wanted. Each cage
|
|
38
|
+
* point's bit is set, and a point whose bit was clear goes on the wanted list with `flag` over its key,
|
|
39
|
+
* so the list holds every point wanted this frame once, with its first wanter's flag.
|
|
40
|
+
*
|
|
41
|
+
* A workgroup's lanes want a few cages between them, so the first lane to want a cage claims it in the
|
|
42
|
+
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
43
|
+
* 1280×720 on Sponza before the claims, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
44
|
+
*
|
|
45
|
+
* Every lane of the workgroup calls it once, wanting or not, from uniform control flow: the appends are
|
|
46
|
+
* the subgroup's.
|
|
47
|
+
*
|
|
48
|
+
* @type {CodeChunk}
|
|
49
|
+
*/
|
|
50
|
+
export const chunk_probe_clipmap_want = CodeChunk.from(
|
|
51
|
+
//language=WGSL
|
|
52
|
+
`
|
|
53
|
+
// the cages the workgroup's lanes have claimed, by their key plus one; zero at the workgroup's start
|
|
54
|
+
var<workgroup> probe_want_claims: array<atomic<u32>, ${WANT_CLAIM_SLOTS}>;
|
|
55
|
+
|
|
56
|
+
// whether this lane is the first of its workgroup to want the cage whose least point has \`key\`; a lane
|
|
57
|
+
// that finds no room in its probes wants it as well, which the bits make harmless
|
|
58
|
+
fn probe_want_claim(key: u32) -> bool {
|
|
59
|
+
let tag = key + 1u;
|
|
60
|
+
|
|
61
|
+
var at = (tag * 2654435761u) >> ${32 - Math.log2(WANT_CLAIM_SLOTS)}u;
|
|
62
|
+
|
|
63
|
+
for (var probe = 0u; probe < ${WANT_CLAIM_PROBES}u; probe++) {
|
|
64
|
+
let seen = atomicCompareExchangeWeak(&probe_want_claims[at], 0u, tag);
|
|
65
|
+
|
|
66
|
+
if (seen.exchanged) {
|
|
67
|
+
return true;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
if (seen.old_value == tag) {
|
|
71
|
+
return false;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
// another cage's slot: the next one; an empty slot that failed spuriously is tried again
|
|
75
|
+
if (seen.old_value != 0u) {
|
|
76
|
+
at = (at + 1u) & ${WANT_CLAIM_SLOTS - 1}u;
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
return true;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, key_count: u32, flag: u32) {
|
|
84
|
+
let selection = clipmap_select_finest(&probe_levels, cascade_count, position, PROBE_BLEND_SKIRT);
|
|
85
|
+
|
|
86
|
+
let held = wants && selection.level != CLIPMAP_LEVEL_NONE;
|
|
87
|
+
let finest = select(0u, selection.level, held);
|
|
88
|
+
let next = min(finest + 1u, cascade_count - 1u);
|
|
89
|
+
|
|
90
|
+
var cage_finest: vec3<i32>;
|
|
91
|
+
var cage_next: vec3<i32>;
|
|
92
|
+
|
|
93
|
+
// storage wraps by the window's side, a power of two: the low bits of a point, negative ones too
|
|
94
|
+
let wrap = vec3<u32>(resolution - 1u);
|
|
95
|
+
|
|
96
|
+
let wants_finest = held && probe_clipmap_cage(finest, position, bias_direction, &cage_finest)
|
|
97
|
+
&& probe_want_claim(probe_clipmap_key(finest, vec3<u32>(cage_finest) & wrap, resolution));
|
|
98
|
+
let wants_next = held && selection.edge_weight > 0.0 && finest + 1u < cascade_count
|
|
99
|
+
&& probe_clipmap_cage(next, position, bias_direction, &cage_next)
|
|
100
|
+
&& probe_want_claim(probe_clipmap_key(next, vec3<u32>(cage_next) & wrap, resolution));
|
|
101
|
+
|
|
102
|
+
// every lane through all sixteen corners, so that the appends stay in uniform control flow
|
|
103
|
+
for (var k = 0u; k < 16u; k++) {
|
|
104
|
+
let coarse = k >= 8u;
|
|
105
|
+
let cascade = select(finest, next, coarse);
|
|
106
|
+
let wanted = select(wants_finest, wants_next, coarse);
|
|
107
|
+
let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
|
|
108
|
+
let point = select(cage_finest, cage_next, coarse) + corner;
|
|
109
|
+
|
|
110
|
+
let storage = vec3<u32>(point) & wrap;
|
|
111
|
+
let key = probe_clipmap_key(cascade, storage, resolution);
|
|
112
|
+
let bit = 1u << (key & 31u);
|
|
113
|
+
|
|
114
|
+
var first = false;
|
|
115
|
+
|
|
116
|
+
if (wanted) {
|
|
117
|
+
first = (atomicOr(&probe_wanted_bits[key >> 5u], bit) & bit) == 0u;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
collection_u32_append(&probe_wanted, first, key | flag, key_count);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
`, [
|
|
124
|
+
chunk_probe_clipmap,
|
|
125
|
+
chunk_clipmap_select_finest,
|
|
126
|
+
chunk_probe_clipmap_cage,
|
|
127
|
+
chunk_collection_u32_append,
|
|
128
|
+
]);
|
|
129
|
+
|
|
130
|
+
chunk_probe_clipmap_want.requireResource(PROBE_LEVELS_RESOURCE);
|
|
131
|
+
chunk_probe_clipmap_want.requireResource(PROBE_WANTED_BITS_RESOURCE);
|
|
132
|
+
chunk_probe_clipmap_want.requireResource(PROBE_WANTED_WRITE_RESOURCE);
|
|
@@ -8,19 +8,49 @@ export const PROBE_ACCUMULATE_SETTINGS: WebGPUStruct;
|
|
|
8
8
|
* gathers its own rays and writes the texel, blended with its history, to the probe's maps in
|
|
9
9
|
* `probe_maps` (`probe_clipmap_maps_words`): two words a radiance texel, rgba as half floats; then a
|
|
10
10
|
* word a radiance texel, its rays this update, resolved in the low half and back faces in the high,
|
|
11
|
-
* which classification sums; then a word a depth texel, its moments as half floats
|
|
11
|
+
* which classification sums; then a word a depth texel, its moments as half floats; then a word a
|
|
12
|
+
* radiance texel, how far its sample fell from its mean in its own deviation, luminance, held to
|
|
13
|
+
* `PROBE_CHANGE_SIGNIFICANCE`, and one for its blending one, as half floats, which the probe's ray request
|
|
14
|
+
* sums (zero where no sample was blended).
|
|
12
15
|
*
|
|
13
|
-
* - **
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
* -
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
16
|
+
* - **A texel's rays**: on a uniform update (`PROBE_UNIFORM_PERIOD`), `probe_clipmap_texel_ray`'s. On a
|
|
17
|
+
* guided one, the run that begins at its walk position in the probe's guide, at most
|
|
18
|
+
* `PROBE_TEXEL_RAYS` of them. A guided texel's rays are spread evenly over it however many it takes,
|
|
19
|
+
* so their mean needs no weight for the guide's choice.
|
|
20
|
+
* - **Radiance**: the mean of the texel's resolved rays, a back face's being zero, is a sample of the
|
|
21
|
+
* texel's multi-scale mean (`chunk_multiscale_mean`), its estimator in `probe_estimators` and its mean
|
|
22
|
+
* in the atlas.
|
|
23
|
+
* - Δt and τ are frames: Δt since the probe's last update, τ `response_frames`.
|
|
24
|
+
* - The short mean blends by β = max(1/(a+1), 1 − e^(−Δt·p/τ)), its variance by the same with 2τ. a is
|
|
25
|
+
* the texel's own count of the updates that reached it, held in its alpha; p the updates between a
|
|
26
|
+
* texel's rays: one over the share of updates that reach it, averaged over the uniform period
|
|
27
|
+
* (`probe_clipmap_guide_rate`), n_r²/R below one ray a texel when every update is uniform. A texel
|
|
28
|
+
* the guide passes over thus blends what it takes as fully as its rarity asks. Counting a texel
|
|
29
|
+
* rather than the probe keeps β right where an update covers a subset.
|
|
30
|
+
* - The mean blends by at least 1/(a+1) until the count reaches its limit: a young texel is its running
|
|
31
|
+
* mean, which the estimator's blend reduction, nothing at its seed, would otherwise hold back. Past it
|
|
32
|
+
* the estimator alone, down to 1/8192 an update on a noisy texel.
|
|
33
|
+
* - Samples are clipped once the variance's window has passed, when 1/(a+1) is no longer its blend:
|
|
34
|
+
* before that it holds no spread to clip to.
|
|
35
|
+
* - A texel's first sample seeds both means. A texel no ray reached keeps its history.
|
|
36
|
+
* - **Depth**: the moments (d, d²) of the rays landing in the texel, in spacings: a miss the limit, a
|
|
37
|
+
* back face 0.2·t (DDGI 2021's shortening), a hit t, every sample held to the limit, the farthest a
|
|
38
|
+
* cage tests a relocated probe, (1 + 0.45)·√3 (`PROBE_DEPTH_LIMIT`, D9). On a uniform update the
|
|
39
|
+
* sample is the plain mean, blended by the probe's α = max(1/(n+1), 1 − e^(−Δt/τ)), n its updates. At
|
|
40
|
+
* most 64 rays a texel, which the settings hold R to (R ≤ 64·n_d²).
|
|
41
|
+
* - On a guided update the sample is a mean of means: each radiance texel inside the depth texel gives
|
|
42
|
+
* its own mean, since the guide gives the brighter ones more rays, at most 64/f² of its rays,
|
|
43
|
+
* evenly strided. It is taken only when every one of them took rays. The guide gives a dark one,
|
|
44
|
+
* a back face's or a shadowed wall's, none, and the lit ones' depths are not the whole texel's: its
|
|
45
|
+
* depth comes from the uniform updates.
|
|
46
|
+
* - The time term's period is one over the share of updates that reach the depth texel, a uniform
|
|
47
|
+
* update counting as reaching every one, a guided one as often as its least reached radiance texel.
|
|
22
48
|
* - **A new probe's history is another probe's**, its slot's last owner: on its first update a texel
|
|
23
49
|
* no ray reached is cleared, radiance to nothing seen, depth to the moments of a miss.
|
|
50
|
+
* - **Stored rounded stochastically** onto halves (`f16_round_stochastic`), with noise fresh for each
|
|
51
|
+
* texel and update. Rounded by the store, a blend whose step is under a ULP would stop short of its
|
|
52
|
+
* target by up to a ULP/α, and below it, since both devices measured round toward zero: on a room
|
|
53
|
+
* glowing evenly, 1.5% at 60 Hz and 5.9% at 240 Hz. Rounded stochastically it moves in expectation.
|
|
24
54
|
*
|
|
25
55
|
* @type {ComputeShader}
|
|
26
56
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,wCAFU,YAAY,CAqBQ;AAmB9B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,8CAFU,aAAa,CAmVpB;6BA3c0B,sCAAsC;8BAHrC,kCAAkC"}
|