@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -4,14 +4,17 @@ import {
4
4
  PARTICLE_DATABASE_INITIAL_SIZE,
5
5
  PARTICLE_DATABASE_SPEC,
6
6
  PARTICLE_EMITTER_STATE_TABLE,
7
- PARTICLE_EMITTER_TABLE
7
+ PARTICLE_EMITTER_TABLE,
8
+ PARTICLE_FIELD_BINDING_TABLE,
8
9
  } from "../data/PARTICLE_DATABASE_SPEC.js";
9
10
  import { PARTICLE_EMITTER_STATE_EMPTY } from "../data/PARTICLE_EMITTER_STATE.js";
11
+ import { PARTICLE_FIELD_BINDING_CHANNEL_COMPONENTS } from "../data/PARTICLE_FIELD_BINDING.js";
10
12
  import { create_emitter_record, write_emitter_record } from "../data/particle_emitter_record.js";
11
13
  import { PARTICLE_GENERATION_FIRST, particle_generation_next } from "../data/particle_header.js";
12
14
  import { GPUParticleEmitterContext } from "./GPUParticleEmitterContext.js";
13
15
  import { ParticleEmitter } from "./ParticleEmitter.js";
14
16
  import { ProgramHeap } from "./ProgramHeap.js";
17
+ import { warn_limited } from "../../../util/warn_limited.js";
15
18
 
16
19
  /**
17
20
  * @typedef {import("../../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
@@ -40,17 +43,21 @@ const RECORD = create_emitter_record();
40
43
  *
41
44
  * **None of that bookkeeping is on the emitter.** An emitter is a description of an effect, with
42
45
  * nothing in it that depends on a device; the row, the generation, the program placement, the
43
- * `transforms` row it is placed at and the atlas patch are a
46
+ * block of emitter fields, the transform bindings, the `transforms` row it is placed at and the
47
+ * atlas patch are a
44
48
  * {@link ./GPUParticleEmitterContext.js} this registry holds against the emitter and hands out
45
49
  * through {@link EmitterRegistry#context}. Registering an emitter creates one, removing it destroys
46
50
  * one, and an emitter with no context here is an emitter this registry does not have.
47
51
  *
48
52
  * The GPU-owned per-emitter state is the database's second table, claimed and released here at the
49
- * emitter's row and never written by the CPU otherwise.
53
+ * emitter's row and never written by the CPU otherwise. The third, `field_bindings`, holds one row
54
+ * per field bound to a transform, global fields' included.
50
55
  *
51
- * Programs are the one thing NOT in the database: they are variable-length and shared, so they go
52
- * into a packed {@link ProgramHeap} buffer and the emitter record carries offsets into it. The heap
53
- * is content-deduplicated and reference-counted — two emitters compiled from the same graph land on
56
+ * Programs and field values are NOT in the database: programs are variable-length and shared, so
57
+ * they go into a packed {@link ProgramHeap} buffer, followed by the field section — the global
58
+ * fields, then every emitter's block of emitter fields — and the emitter record carries offsets
59
+ * into it. The heap is
60
+ * content-deduplicated and reference-counted — two emitters compiled from the same graph land on
54
61
  * one program id, which is what the simulation-order bucketing buckets on, and the last emitter of
55
62
  * an effect is what releases it.
56
63
  */
@@ -62,7 +69,7 @@ export class EmitterRegistry {
62
69
  database;
63
70
 
64
71
  /**
65
- * Packed instruction + constant buffers for every distinct program in the set.
72
+ * Constants and code for every distinct program in the set, and the field values.
66
73
  * @type {ProgramHeap}
67
74
  */
68
75
  programs = new ProgramHeap();
@@ -91,7 +98,8 @@ export class EmitterRegistry {
91
98
  * Whether {@link programs} has changed since {@link build_program} last packed it. The buffer is
92
99
  * monolithic (a program is variable-length, so there is no table to page it into), so any change
93
100
  * means re-uploading it whole — which is why the heap dedupes by content, and why this is
94
- * separate from the per-row dirtiness the table tracks.
101
+ * separate from the per-row dirtiness the table tracks. Field values are not counted: they go
102
+ * out by the heap's dirty span ({@link ProgramHeap#fields_dirty}).
95
103
  *
96
104
  * Read off the heap's own version rather than kept as a flag: there is then no path that changes
97
105
  * the programs and forgets to say so.
@@ -132,6 +140,12 @@ export class EmitterRegistry {
132
140
  */
133
141
  #generation = PARTICLE_GENERATION_FIRST;
134
142
 
143
+ /**
144
+ * Global field transform bindings, by global field name.
145
+ * @type {Map<string, {row: number, transform_row: number, channel: number}>}
146
+ */
147
+ #global_bindings = new Map();
148
+
135
149
  /**
136
150
  * @param {GPUDevice} device
137
151
  */
@@ -163,6 +177,14 @@ export class EmitterRegistry {
163
177
  return this.database.get(PARTICLE_EMITTER_STATE_TABLE);
164
178
  }
165
179
 
180
+ /**
181
+ * The transform binding table: one row per transform bound to a field.
182
+ * @returns {GPUTypedTable}
183
+ */
184
+ get binding_table() {
185
+ return this.database.get(PARTICLE_FIELD_BINDING_TABLE);
186
+ }
187
+
166
188
  /**
167
189
  * @returns {number} number of live emitters
168
190
  */
@@ -201,8 +223,8 @@ export class EmitterRegistry {
201
223
  }
202
224
 
203
225
  /**
204
- * What this registry assigned an emitter: its table row, generation, program placement, the
205
- * `transforms` row it is placed at and its atlas patch.
226
+ * What this registry assigned an emitter: its table row, generation, program placement, block of
227
+ * emitter fields, transform bindings, the `transforms` row it is placed at and its atlas patch.
206
228
  *
207
229
  * `undefined` for an emitter this registry does not hold — which is the way to ask whether one
208
230
  * is live, there being no `-1` on the emitter to read instead.
@@ -223,6 +245,8 @@ export class EmitterRegistry {
223
245
  * placed at — its entity's, one on — if already known; {@link set_transform_row} sets it
224
246
  * later otherwise
225
247
  * @returns {ParticleEmitter}
248
+ * @throws what {@link ProgramHeap#acquire} throws for a program whose global imports are refused;
249
+ * nothing is registered then
226
250
  */
227
251
  add(config, transform_row = 0) {
228
252
  const emitter = config.isParticleEmitter === true ? config : ParticleEmitter.from(config);
@@ -239,6 +263,11 @@ export class EmitterRegistry {
239
263
 
240
264
  context.transform_row = transform_row;
241
265
 
266
+ // before the record: the record carries the block's offset
267
+ context.emitter_layout = emitter.emitter_layout;
268
+ context.field_block = this.programs.acquire_fields(emitter_field_word_count(context.emitter_layout));
269
+ this.programs.write_fields(context.field_block, emitter.emitter_fields);
270
+
242
271
  // The table picks the slot — the lowest free one, so a removed emitter's row is reused
243
272
  // rather than the id space growing without bound.
244
273
  context.row = this.table.add(write_emitter_record(RECORD, emitter, context));
@@ -264,8 +293,9 @@ export class EmitterRegistry {
264
293
  * its particles have died — remains available to an author who wants the tail to play out.
265
294
  *
266
295
  * The emitter itself comes out of this unchanged: what it loses is its context, which is
267
- * everything being registered gave it. Its program goes with the context — the heap counts
268
- * references, so an effect is only unpacked when its last emitter leaves.
296
+ * everything being registered gave it. Its program, its block of emitter fields and its
297
+ * transform bindings go with the context — the heap counts program references, so an effect is
298
+ * only unpacked when its last emitter leaves.
269
299
  *
270
300
  * @param {ParticleEmitter} emitter
271
301
  */
@@ -290,10 +320,19 @@ export class EmitterRegistry {
290
320
  this.table.remove(context.row);
291
321
  this.state_table.remove(context.row);
292
322
 
323
+ for (const binding of context.bindings.values()) {
324
+ this.binding_table.remove(binding.row);
325
+ }
326
+
327
+ context.bindings.clear();
328
+
293
329
  this.programs.release(context.placement);
330
+ this.programs.release_fields(context.field_block);
294
331
 
295
332
  context.placement = null;
296
333
  context.program = null;
334
+ context.field_block = null;
335
+ context.emitter_layout = null;
297
336
 
298
337
  this.#contexts.delete(emitter);
299
338
  }
@@ -302,17 +341,19 @@ export class EmitterRegistry {
302
341
  * Give a registered emitter different bytecode to run: its old program loses a reference, the new
303
342
  * one gains one, and its row is restaged with the new placement.
304
343
  *
305
- * This is the runtime edit the emitter table has always allowed and the program buffer used not
306
- * to — an author reworking an effect in the editor changes the program of an emitter that is
307
- * already live, and the effect it used to run goes away with the last emitter that ran it.
344
+ * This is the runtime edit an author reworking an effect in the editor makes: the program of an
345
+ * emitter that is already live changes, and the effect it used to run goes away with the last
346
+ * emitter that ran it.
308
347
  *
309
- * The attribute {@link ../layout/ParticleLayout.js layout} is NOT part of this and must not
310
- * change with it: particles already in flight are laid out the old way, and new bytecode reading
311
- * them at new offsets would read somebody else's field. Re-laying-out an effect means new
312
- * emitters.
348
+ * The particle field {@link ../layout/ParticleLayout.js layout} is NOT part of this and must
349
+ * not change with it: particles already in flight are laid out the old way, and new bytecode
350
+ * reading them at new offsets would read somebody else's field. Re-laying-out an effect means
351
+ * new emitters.
313
352
  *
314
353
  * @param {ParticleEmitter} emitter
315
354
  * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
355
+ * @throws what {@link ProgramHeap#acquire} throws for a program whose global imports are refused;
356
+ * the emitter keeps the program it had
316
357
  */
317
358
  set_program(emitter, program) {
318
359
  assert.defined(program, 'program');
@@ -340,6 +381,188 @@ export class EmitterRegistry {
340
381
  context.invalidate();
341
382
  }
342
383
 
384
+ /**
385
+ * Write a row of the scene's `transforms` table into one of an emitter's emitter fields every
386
+ * frame, on the GPU: `channel` says which part of the row's composed `global`. Binding a field
387
+ * that is already bound rebinds it.
388
+ *
389
+ * @param {ParticleEmitter} emitter
390
+ * @param {string} name an emitter field of the program the emitter runs
391
+ * @param {number} transform_row the row to read — the bound entity's, held by the caller
392
+ * @param {number} channel a {@link ../data/PARTICLE_FIELD_BINDING.js PARTICLE_FIELD_BINDING_CHANNEL}
393
+ * @throws if the emitter has no such field, the channel is unknown, or the field is not exactly
394
+ * as wide as the channel
395
+ */
396
+ bind_emitter_field(emitter, name, transform_row, channel) {
397
+ assert.isNonNegativeInteger(transform_row, 'transform_row');
398
+
399
+ const context = this.#contexts.get(emitter);
400
+
401
+ assert.defined(context, 'emitter is not registered here');
402
+
403
+ const layout = binding_layout(emitter, context);
404
+
405
+ if (layout === null || !layout.has(name)) {
406
+ throw new Error(`The emitter has no emitter field '${name}' to bind`);
407
+ }
408
+
409
+ check_binding_width(name, layout.componentsOf(name), channel);
410
+
411
+ let binding = context.bindings.get(name);
412
+
413
+ if (binding === undefined) {
414
+ binding = { row: -1, transform_row, channel };
415
+ context.bindings.set(name, binding);
416
+ }
417
+
418
+ binding.transform_row = transform_row;
419
+ binding.channel = channel;
420
+
421
+ this.#stage_binding(binding, context.field_block.offset + layout.offsetOf(name));
422
+ }
423
+
424
+ /**
425
+ * The emitter layout {@link bind_emitter_field} binds an emitter's fields against: the emitter's
426
+ * own, unless its program was refused, and then that of the program it still runs.
427
+ *
428
+ * @param {ParticleEmitter} emitter
429
+ * @returns {import("../layout/ParticleLayout.js").ParticleLayout|null}
430
+ */
431
+ binding_layout(emitter) {
432
+ const context = this.#contexts.get(emitter);
433
+
434
+ assert.defined(context, 'emitter is not registered here');
435
+
436
+ return binding_layout(emitter, context);
437
+ }
438
+
439
+ /**
440
+ * Stop writing a transform into an emitter field. The field holds the emitter's own value again
441
+ * from the next {@link EmitterRegistry#flush}, which restages the emitter.
442
+ *
443
+ * @param {ParticleEmitter} emitter
444
+ * @param {string} name
445
+ * @returns {boolean} false when the field was not bound
446
+ */
447
+ unbind_emitter_field(emitter, name) {
448
+ const context = this.#contexts.get(emitter);
449
+
450
+ assert.defined(context, 'emitter is not registered here');
451
+
452
+ const binding = context.bindings.get(name);
453
+
454
+ if (binding === undefined) {
455
+ return false;
456
+ }
457
+
458
+ this.binding_table.remove(binding.row);
459
+ context.bindings.delete(name);
460
+ context.invalidate();
461
+
462
+ return true;
463
+ }
464
+
465
+ /**
466
+ * Write a row of the scene's `transforms` table into a global field every frame, on the GPU.
467
+ * The global field is declared at the channel's width if nothing has declared it yet.
468
+ *
469
+ * @param {string} name
470
+ * @param {number} transform_row the row to read — the bound entity's, held by the caller
471
+ * @param {number} channel a {@link ../data/PARTICLE_FIELD_BINDING.js PARTICLE_FIELD_BINDING_CHANNEL}
472
+ * @throws if the channel is unknown, the global field is declared with another width than the
473
+ * channel's, or declaring it would run past the reserved words
474
+ */
475
+ bind_global_field(name, transform_row, channel) {
476
+ assert.isNonNegativeInteger(transform_row, 'transform_row');
477
+
478
+ const components = PARTICLE_FIELD_BINDING_CHANNEL_COMPONENTS[channel];
479
+ const globals = this.programs.global_fields;
480
+
481
+ // the channel first: an unknown one has no width, and must not reach the layout
482
+ check_binding_width(name, globals.has(name) ? globals.get(name).components : components, channel);
483
+
484
+ const offset = globals.declare(name, components);
485
+
486
+ let binding = this.#global_bindings.get(name);
487
+
488
+ if (binding === undefined) {
489
+ binding = { row: -1, transform_row, channel };
490
+ this.#global_bindings.set(name, binding);
491
+ }
492
+
493
+ binding.transform_row = transform_row;
494
+ binding.channel = channel;
495
+
496
+ this.#stage_binding(binding, offset);
497
+ }
498
+
499
+ /**
500
+ * Stop writing a transform into a global field. It reads its own value again — the last one set,
501
+ * or zero — which this marks to go out with the next field upload.
502
+ *
503
+ * @param {string} name
504
+ * @returns {boolean} false when the field was not bound
505
+ */
506
+ unbind_global_field(name) {
507
+ const binding = this.#global_bindings.get(name);
508
+
509
+ if (binding === undefined) {
510
+ return false;
511
+ }
512
+
513
+ this.binding_table.remove(binding.row);
514
+ this.#global_bindings.delete(name);
515
+
516
+ const field = this.programs.global_fields.get(name);
517
+
518
+ this.programs.resend_fields(field.offset, field.offset + field.components);
519
+
520
+ return true;
521
+ }
522
+
523
+ /**
524
+ * @param {{row: number, transform_row: number, channel: number}} binding
525
+ * @param {number} word where it writes, from the field section's base
526
+ */
527
+ #stage_binding(binding, word) {
528
+ BINDING_RECORD.source = binding.transform_row;
529
+ BINDING_RECORD.word = word;
530
+ BINDING_RECORD.channel = binding.channel;
531
+
532
+ if (binding.row === -1) {
533
+ binding.row = this.binding_table.add(BINDING_RECORD);
534
+ } else {
535
+ this.binding_table.set(binding.row, BINDING_RECORD);
536
+ }
537
+ }
538
+
539
+ /**
540
+ * Restage an emitter's bindings at where its fields now are, dropping any whose field the
541
+ * running program's layout no longer has at that width.
542
+ *
543
+ * @param {GPUParticleEmitterContext} context
544
+ */
545
+ #restage_bindings(context) {
546
+ if (context.bindings.size === 0) {
547
+ return;
548
+ }
549
+
550
+ const layout = context.emitter_layout;
551
+
552
+ for (const [name, binding] of context.bindings) {
553
+ if (
554
+ layout === null || !layout.has(name)
555
+ || layout.componentsOf(name) !== PARTICLE_FIELD_BINDING_CHANNEL_COMPONENTS[binding.channel]
556
+ ) {
557
+ this.binding_table.remove(binding.row);
558
+ context.bindings.delete(name);
559
+ continue;
560
+ }
561
+
562
+ this.#stage_binding(binding, context.field_block.offset + layout.offsetOf(name));
563
+ }
564
+ }
565
+
343
566
  /**
344
567
  * Look up a live emitter by its table row.
345
568
  *
@@ -403,13 +626,19 @@ export class EmitterRegistry {
403
626
  }
404
627
 
405
628
  /**
406
- * Restage the table rows of every emitter whose fields have moved since the last flush.
629
+ * Restage the table rows of every emitter that has changed since the last flush, with its
630
+ * emitter field values and its transform bindings.
407
631
  *
408
- * "Moved" is the emitter's own change counter: an emitter is restaged when its
632
+ * "Changed" is the emitter's own change counter: an emitter is restaged when its
409
633
  * {@link ./ParticleEmitter.js ParticleEmitter#version} is not the one its row was staged from,
410
634
  * or when something in its context changed. So an author marks an edited emitter with
411
635
  * `needsUpdate = true`, and there is no second flag to forget.
412
636
  *
637
+ * An emitter whose {@link ./ParticleEmitter.js ParticleEmitter#program} was replaced is moved to
638
+ * it here. A program the heap refuses is warned about and not tried again until the emitter's
639
+ * program changes; the emitter keeps running the one it had, and with it the block, values and
640
+ * bindings of that program's emitter layout. Does not throw for it.
641
+ *
413
642
  * Cheap to call every frame: an emitter that has not changed costs one integer comparison, and
414
643
  * the table coalesces repeated writes to one row within a frame anyway. Walks the context map
415
644
  * rather than the emitter list so that a pass over the set is not also a lookup per emitter.
@@ -419,18 +648,40 @@ export class EmitterRegistry {
419
648
  flush() {
420
649
  const table = this.table;
421
650
 
422
- // Reconcile plain-field edits before checking relocation: an acquire can repack the heap
423
- // and move placements of rows we would otherwise have already staged.
651
+ // Reconcile program and emitter-layout edits before checking relocation: acquiring a program
652
+ // or a resized field block can repack the heap and move rows we would otherwise have
653
+ // already staged.
424
654
  for (const [emitter, context] of this.#contexts) {
425
- if (emitter.program !== context.program) {
426
- this.set_program(emitter, emitter.program);
655
+ if (emitter.program !== context.program && emitter.program !== context.refused_program) {
656
+ try {
657
+ this.set_program(emitter, emitter.program);
658
+ context.refused_program = null;
659
+ } catch (e) {
660
+ // one effect the global layout cannot take must not stop every other emitter's frame
661
+ context.refused_program = emitter.program;
662
+ warn_limited(`EmitterRegistry: a program was refused and the emitter keeps its old one: ${e.message}`);
663
+ }
664
+ }
665
+
666
+ // the emitter's layout is its program's: while that program is refused, the layout stays
667
+ // the one the running program reads
668
+ if (emitter.program === context.program) {
669
+ context.emitter_layout = emitter.emitter_layout;
670
+ }
671
+
672
+ const word_count = emitter_field_word_count(context.emitter_layout);
673
+
674
+ if (context.field_block.word_count !== word_count) {
675
+ this.programs.release_fields(context.field_block);
676
+ context.field_block = this.programs.acquire_fields(word_count);
677
+ context.invalidate();
427
678
  }
428
679
  }
429
680
 
430
681
  const placement_version = this.programs.placement_version;
431
682
 
432
- // A repack moved every program that was already placed, so every row holds offsets into
433
- // where its code used to be. That is the one change no emitter announces — it is not an edit
683
+ // A repack moved every program or field block that was already placed, so every row holds
684
+ // offsets into where they used to be. That is the one change no emitter announces — it is not an edit
434
685
  // to any of them — so it is asked of the heap once here rather than pushed onto each context.
435
686
  const relocated = placement_version !== this.#staged_placement_version;
436
687
 
@@ -442,17 +693,30 @@ export class EmitterRegistry {
442
693
  }
443
694
 
444
695
  table.set(context.row, write_emitter_record(RECORD, emitter, context));
696
+
697
+ // Written on every restage, as the record is; after a relocation alone the repack has
698
+ // already moved them, and this writes the same words again. Values laid out for a
699
+ // refused program's layout are not the running program's, and the block keeps the
700
+ // last ones that were.
701
+ if (context.emitter_layout === emitter.emitter_layout) {
702
+ this.programs.write_fields(context.field_block, emitter.emitter_fields);
703
+ }
704
+
705
+ // a binding writes at the block's offset, which may have moved
706
+ this.#restage_bindings(context);
707
+
445
708
  context.staged(emitter);
446
709
  }
447
710
  }
448
711
 
449
712
  /**
450
- * The packed program buffer — header, constant pools, code — rebuilt whole.
713
+ * The packed program buffer — header, constant pools, code, fields — rebuilt whole.
451
714
  *
452
715
  * Call when {@link programs_dirty}; it answers the flag. The buffer is monolithic (a program is
453
716
  * variable-length, so there is no table to page it into), so this is a full rebuild — the heap's
454
717
  * content deduplication is what keeps it rare (it changes only when an effect the set has never
455
- * seen is registered, or when the sections are repacked to make room for one).
718
+ * seen is registered, or when a section is repacked to make room). Field value changes go by the
719
+ * heap's dirty span instead.
456
720
  *
457
721
  * @returns {Uint32Array}
458
722
  */
@@ -462,3 +726,46 @@ export class EmitterRegistry {
462
726
  return this.programs.build_buffer();
463
727
  }
464
728
  }
729
+
730
+ /**
731
+ * The one record every binding row is staged through; the table serializes it synchronously.
732
+ */
733
+ const BINDING_RECORD = { source: 0, word: 0, channel: 0 };
734
+
735
+ /**
736
+ * @param {string} name
737
+ * @param {number} components the field's
738
+ * @param {number} channel
739
+ * @throws if the channel does not write exactly as many words as the field has
740
+ */
741
+ function check_binding_width(name, components, channel) {
742
+ const words = PARTICLE_FIELD_BINDING_CHANNEL_COMPONENTS[channel];
743
+
744
+ if (words === undefined) {
745
+ throw new Error(`Unknown transform binding channel ${channel}`);
746
+ }
747
+
748
+ if (components !== words) {
749
+ throw new Error(`Field '${name}' has ${components} components and the channel writes ${words}`);
750
+ }
751
+ }
752
+
753
+ /**
754
+ * @param {ParticleEmitter} emitter
755
+ * @param {GPUParticleEmitterContext} context its context
756
+ * @returns {import("../layout/ParticleLayout.js").ParticleLayout|null} see {@link EmitterRegistry#binding_layout}
757
+ */
758
+ function binding_layout(emitter, context) {
759
+ return emitter.program === context.refused_program ? context.emitter_layout : emitter.emitter_layout;
760
+ }
761
+
762
+ /**
763
+ * How many words of emitter fields a block laid out by `layout` has to hold, and nothing for an
764
+ * effect that declares none.
765
+ *
766
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} layout
767
+ * @returns {number}
768
+ */
769
+ function emitter_field_word_count(layout) {
770
+ return layout === null ? 0 : layout.word_count;
771
+ }
@@ -2,10 +2,11 @@
2
2
  * Everything the GPU side knows about one {@link ./ParticleEmitter.js} that the emitter itself has
3
3
  * no business knowing.
4
4
  *
5
- * An emitter is a description of an effect: what to run, how fast, how big, which attribute is
5
+ * An emitter is a description of an effect: what to run, how fast, how big, which particle field is
6
6
  * the colour. None of that depends on a device. The rest — which row of the emitter table it was
7
- * given, which tenancy of that row it is, where its program was placed in the program heap, which
8
- * `transforms` row it was registered at, where its texture was packed into the atlas —
7
+ * given, which tenancy of that row it is, where its program and its emitter fields were placed in
8
+ * the program heap, which transforms are bound to those fields, which `transforms` row it was
9
+ * registered at, where its texture was packed into the atlas —
9
10
  * is the particle system's bookkeeping, true only while the emitter is registered and only for the
10
11
  * registry that registered it. Kept on the emitter it would travel with a saved effect, mean
11
12
  * nothing when loaded, and be there for an author to set to a number the table has never heard of.
@@ -55,6 +56,45 @@ export class GPUParticleEmitterContext {
55
56
  * @type {import("./ProgramPlacement.js").ProgramPlacement|null}
56
57
  */
57
58
  placement: import("./ProgramPlacement.js").ProgramPlacement | null;
59
+ /**
60
+ * Where this emitter's own emitter fields sit in the field section of the {@link ./ProgramHeap.js}:
61
+ * the instance's data, beside the class's code and constants but never shared with another
62
+ * emitter of the same program. Held rather than copied out for the same reason as
63
+ * {@link placement} — a repack rewrites its offset in place. A zero-word block for an emitter
64
+ * whose effect declares no emitter fields; `null` only outside registration.
65
+ *
66
+ * @type {import("./ProgramHeap.js").FieldBlock|null}
67
+ */
68
+ field_block: import("./ProgramHeap.js").FieldBlock | null;
69
+ /**
70
+ * The emitter layout {@link program} was compiled against: what sizes {@link field_block} and
71
+ * places the values and bindings in it. The emitter's own `emitter_layout`, except while a
72
+ * program change is refused ({@link refused_program}) — the emitter's layout is then the refused
73
+ * program's, and this stays with the program that runs.
74
+ *
75
+ * @type {import("../layout/ParticleLayout.js").ParticleLayout|null}
76
+ */
77
+ emitter_layout: import("../layout/ParticleLayout.js").ParticleLayout | null;
78
+ /**
79
+ * This emitter's transform bindings, by emitter field name: the `field_bindings` row each one
80
+ * occupies, the `transforms` row it reads and the channel it writes. Restaged with the emitter,
81
+ * because the word a binding writes is the block's offset plus the field's, and the block moves.
82
+ *
83
+ * @type {Map<string, {row: number, transform_row: number, channel: number}>}
84
+ */
85
+ bindings: Map<string, {
86
+ row: number;
87
+ transform_row: number;
88
+ channel: number;
89
+ }>;
90
+ /**
91
+ * A program {@link ./EmitterRegistry.js EmitterRegistry#flush} could not give this emitter —
92
+ * one whose global imports the system's layout refuses — so that it is not tried again every
93
+ * frame. The emitter keeps running the program it had.
94
+ *
95
+ * @type {import("../isa/ParticleProgram.js").ParticleProgram|null}
96
+ */
97
+ refused_program: import("../isa/ParticleProgram.js").ParticleProgram | null;
58
98
  /** Author's immutable program reference, distinct from the heap's owned copy.
59
99
  * @type {import("../isa/ParticleProgram.js").ParticleProgram|null}
60
100
  */
@@ -1 +1 @@
1
- {"version":3,"file":"GPUParticleEmitterContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAEI;;;;;;;;OAQG;IACH,KAFU,MAAM,CAEP;IAET;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;;OAOG;IACH,WAFU,OAAO,uBAAuB,EAAE,gBAAgB,GAAC,IAAI,CAE9C;IAEjB;;OAEG;IACH,SAFU,OAAO,2BAA2B,EAAE,eAAe,GAAC,IAAI,CAEnD;IAEf;;;;;;;;;;OAUG;IACH,cAFU,YAAY,CAEwB;IAE9C;;;;;;;;;;;;;;OAcG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,kBAHW,OAAO,sBAAsB,EAAE,eAAe,GAC5C,OAAO,CAInB;IAED;;;OAGG;IACH,mBAEC;IAED;;;;OAIG;IACH,gBAFW,OAAO,sBAAsB,EAAE,eAAe,QAMxD;CACJ"}
1
+ {"version":3,"file":"GPUParticleEmitterContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAEI;;;;;;;;OAQG;IACH,KAFU,MAAM,CAEP;IAET;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;;OAOG;IACH,WAFU,OAAO,uBAAuB,EAAE,gBAAgB,GAAC,IAAI,CAE9C;IAEjB;;;;;;;;OAQG;IACH,aAFU,OAAO,kBAAkB,EAAE,UAAU,GAAC,IAAI,CAEjC;IAEnB;;;;;;;OAOG;IACH,gBAFU,OAAO,6BAA6B,EAAE,cAAc,GAAC,IAAI,CAE7C;IAEtB;;;;;;OAMG;IACH,UAFU,IAAI,MAAM,EAAE;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAEvD;IAErB;;;;;;OAMG;IACH,iBAFU,OAAO,2BAA2B,EAAE,eAAe,GAAC,IAAI,CAE3C;IAEvB;;OAEG;IACH,SAFU,OAAO,2BAA2B,EAAE,eAAe,GAAC,IAAI,CAEnD;IAEf;;;;;;;;;;OAUG;IACH,cAFU,YAAY,CAEwB;IAE9C;;;;;;;;;;;;;;OAcG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,kBAHW,OAAO,sBAAsB,EAAE,eAAe,GAC5C,OAAO,CAInB;IAED;;;OAGG;IACH,mBAEC;IAED;;;;OAIG;IACH,gBAFW,OAAO,sBAAsB,EAAE,eAAe,QAMxD;CACJ"}
@@ -4,10 +4,11 @@ import { assert } from "../../../../core/assert.js";
4
4
  * Everything the GPU side knows about one {@link ./ParticleEmitter.js} that the emitter itself has
5
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  * no business knowing.
6
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  *
7
- * An emitter is a description of an effect: what to run, how fast, how big, which attribute is
7
+ * An emitter is a description of an effect: what to run, how fast, how big, which particle field is
8
8
  * the colour. None of that depends on a device. The rest — which row of the emitter table it was
9
- * given, which tenancy of that row it is, where its program was placed in the program heap, which
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- * `transforms` row it was registered at, where its texture was packed into the atlas —
9
+ * given, which tenancy of that row it is, where its program and its emitter fields were placed in
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+ * the program heap, which transforms are bound to those fields, which `transforms` row it was
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+ * registered at, where its texture was packed into the atlas —
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  * is the particle system's bookkeeping, true only while the emitter is registered and only for the
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  * registry that registered it. Kept on the emitter it would travel with a saved effect, mean
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  * nothing when loaded, and be there for an author to set to a number the table has never heard of.
@@ -62,6 +63,45 @@ export class GPUParticleEmitterContext {
62
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  */
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  placement = null;
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66
+ /**
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+ * Where this emitter's own emitter fields sit in the field section of the {@link ./ProgramHeap.js}:
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+ * the instance's data, beside the class's code and constants but never shared with another
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+ * emitter of the same program. Held rather than copied out for the same reason as
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+ * {@link placement} — a repack rewrites its offset in place. A zero-word block for an emitter
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+ * whose effect declares no emitter fields; `null` only outside registration.
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+ *
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+ * @type {import("./ProgramHeap.js").FieldBlock|null}
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+ */
75
+ field_block = null;
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+
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+ /**
78
+ * The emitter layout {@link program} was compiled against: what sizes {@link field_block} and
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+ * places the values and bindings in it. The emitter's own `emitter_layout`, except while a
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+ * program change is refused ({@link refused_program}) — the emitter's layout is then the refused
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+ * program's, and this stays with the program that runs.
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+ *
83
+ * @type {import("../layout/ParticleLayout.js").ParticleLayout|null}
84
+ */
85
+ emitter_layout = null;
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+
87
+ /**
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+ * This emitter's transform bindings, by emitter field name: the `field_bindings` row each one
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+ * occupies, the `transforms` row it reads and the channel it writes. Restaged with the emitter,
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+ * because the word a binding writes is the block's offset plus the field's, and the block moves.
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+ *
92
+ * @type {Map<string, {row: number, transform_row: number, channel: number}>}
93
+ */
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+ bindings = new Map();
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+
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+ /**
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+ * A program {@link ./EmitterRegistry.js EmitterRegistry#flush} could not give this emitter —
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+ * one whose global imports the system's layout refuses — so that it is not tried again every
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+ * frame. The emitter keeps running the program it had.
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+ *
101
+ * @type {import("../isa/ParticleProgram.js").ParticleProgram|null}
102
+ */
103
+ refused_program = null;
104
+
65
105
  /** Author's immutable program reference, distinct from the heap's owned copy.
66
106
  * @type {import("../isa/ParticleProgram.js").ParticleProgram|null}
67
107
  */