@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -1,8 +1,10 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
+ import { noop } from "../../../../core/function/noop.js";
2
3
  import { round_up } from "../../../../core/math/round_up.js";
3
4
  import { warn_limited } from "../../../util/warn_limited.js";
4
5
  import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
5
6
  import { graph_create_buffer } from "../../shader/graph/graph_create_buffer.js";
7
+ import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../indirect/IndirectComputeCommandBuildPass.js";
6
8
  import {
7
9
  enquire_prefix_scan_csdldf_pipelines,
8
10
  graph_prefix_scan_csdldf,
@@ -10,14 +12,19 @@ import {
10
12
  } from "../prefix_sum/v1/graph_prefix_scan_csdldf.js";
11
13
  import { RADIX, RADIX_LOG, RADIX_PASSES, SORT_TILE_SIZE, SPINE_HEADER_WORDS } from "./defs.js";
12
14
  import { shader_radix_sort_histogram } from "./shader_radix_sort_histogram.js";
15
+ import { shader_radix_sort_histogram_indirect } from "./shader_radix_sort_histogram_indirect.js";
16
+ import { shader_radix_sort_prepare } from "./shader_radix_sort_prepare.js";
13
17
  import { shader_radix_sort_scatter } from "./shader_radix_sort_scatter.js";
18
+ import { shader_radix_sort_scatter_indirect } from "./shader_radix_sort_scatter_indirect.js";
19
+ import { SORT_SIZE_STRUCT } from "./SORT_SIZE_STRUCT.js";
14
20
 
15
21
  /**
16
22
  * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
17
23
  */
18
24
 
19
25
  /**
20
- * Offer the pipelines {@link graph_radix_sort} dispatches — see {@link PipelineEnquiry}.
26
+ * Offer the pipelines {@link graph_radix_sort} dispatches over a host `element_count` — see
27
+ * {@link PipelineEnquiry}.
21
28
  *
22
29
  * @param {PipelineEnquiry} enquiry
23
30
  */
@@ -27,16 +34,49 @@ export function enquire_radix_sort_pipelines(enquiry) {
27
34
  enquiry.compute.push(shader_radix_sort_scatter.pipeline);
28
35
  }
29
36
 
37
+ /**
38
+ * Offer the pipelines {@link graph_radix_sort} dispatches over a device count, a `count_buffer` —
39
+ * see {@link PipelineEnquiry}.
40
+ *
41
+ * @param {PipelineEnquiry} enquiry
42
+ */
43
+ export function enquire_radix_sort_indirect_pipelines(enquiry) {
44
+ enquiry.compute.push(shader_radix_sort_prepare.pipeline);
45
+ enquiry.compute.push(shader_radix_sort_histogram_indirect.pipeline);
46
+ enquire_prefix_scan_csdldf_pipelines(enquiry);
47
+ enquiry.compute.push(shader_radix_sort_scatter_indirect.pipeline);
48
+ }
49
+
30
50
  /**
31
51
  * Key-value LSD radix sort, reduce-then-scan, built on the CSDLDF spine.
32
52
  *
33
53
  * Keys are 32-bit unsigned integers, values are 32-bit unsigned integers, sorting is always
34
54
  * ASCENDING and STABLE — equal keys come out in their input order, which is what an LSD radix sort
35
55
  * needs of each of its own digit passes and what a caller sorting Morton codes needs of the whole
36
- * thing. The result lands back in the caller's own buffers: four digit passes ping-pong between
37
- * them and a pair of transients, and four is even.
56
+ * thing.
38
57
  *
39
- * One digit pass is three dispatches:
58
+ * **Key width.** The order is by the key's low `key_bits`, in `ceil(key_bits / 8)` digit passes from
59
+ * the least significant byte: a 24-bit key is three passes, a 32-bit one four. The bits above
60
+ * `key_bits` are ignored, not required to be zero — every pass selects its digit from the key with
61
+ * them cleared — and each key comes out as it went in, those bits and all.
62
+ *
63
+ * **The result is in the returned handles — use them.** The digit passes ping-pong between the
64
+ * caller's buffers and a pair of transients the sort creates, so an even number of passes ends in the
65
+ * caller's buffers and an odd number in the transients. The caller's buffers are the sort's scratch
66
+ * either way: from the second pass on, the entries below the sorted count hold whatever the last pass
67
+ * to write them left there. No buffer is written at or past the sorted count.
68
+ *
69
+ * **The count** is one of:
70
+ * - `element_count`, known on the host: the histogram and scatter are dispatched directly, a
71
+ * workgroup a tile of keys;
72
+ * - a count on the device, the `u32` at byte `count_offset` of `count_buffer`, with
73
+ * `element_max_count` sizing the memory — the spine, the transients, and what the caller's buffers
74
+ * must hold. One thread, {@link shader_radix_sort_prepare}, reads the count and writes the command
75
+ * every histogram and scatter is dispatched through, the live size they read and the spine's count
76
+ * every scan is dispatched over. No work follows `element_max_count`: a count of 0 dispatches no
77
+ * tile and leaves an empty result. A count above it sorts the first `element_max_count` keys.
78
+ *
79
+ * One digit pass is three stages:
40
80
  *
41
81
  * 1. {@link shader_radix_sort_histogram} — a 256-bin histogram per tile, written into the spine
42
82
  * bin-major;
@@ -47,36 +87,211 @@ export function enquire_radix_sort_pipelines(enquiry) {
47
87
  * its keys anyway);
48
88
  * 3. {@link shader_radix_sort_scatter} — rank within the tile, then scatter.
49
89
  *
50
- * Twelve dispatches per sort, against the seven of the single-pass one-sweep formulation that
51
- * commit `b6049214c` removed. What that buys is the absence of any unbounded cross-workgroup wait:
52
- * the only spin anywhere is CSDLDF's own bounded-spin-then-fallback, so the sort makes progress on
53
- * a scheduler that offers no fairness guarantee at all. The single-pass upgrade is recorded in
54
- * `GPU_BVH_BUILD_PLAN.md` §4.2.1 as v2, gated on a measurement from a real consumer.
90
+ * Twelve stages for a whole 32-bit key, against the seven dispatches of the single-pass one-sweep
91
+ * formulation that commit `b6049214c` removed. What that buys is the absence of any unbounded
92
+ * cross-workgroup wait: the only spin anywhere is CSDLDF's own bounded-spin-then-fallback, so the sort
93
+ * makes progress on a scheduler that offers no fairness guarantee at all. The single-pass upgrade is
94
+ * recorded in `GPU_BVH_BUILD_PLAN.md` §4.2.1 as v2, gated on a measurement from a real consumer.
55
95
  *
56
96
  * @param {Object} options
57
97
  * @param {FrameGraph} options.graph
58
- * @param {number} options.keys buffer resource ID, `array<u32>`, at least `element_count` entries
59
- * @param {number} options.values buffer resource ID, `array<u32>`, at least `element_count` entries
60
- * @param {number} options.element_count number of input elements
61
- * @returns {{keys:number, values:number}} sorted output, in the caller's buffers
98
+ * @param {number} options.keys buffer resource ID, `array<u32>`, at least `element_count` (or
99
+ * `element_max_count`) entries
100
+ * @param {number} options.values buffer resource ID, `array<u32>`, as many entries as `keys`
101
+ * @param {number} [options.element_count] number of input elements, known on the host. Give this or
102
+ * `count_buffer`, not both
103
+ * @param {number} [options.count_buffer] buffer resource ID holding the number of input elements,
104
+ * written on the device; bound whole, read-only, so it needs `STORAGE`
105
+ * @param {number} [options.count_offset] with `count_buffer`: byte offset of the count, a multiple of 4
106
+ * @param {number} [options.element_max_count] with `count_buffer`: the most elements it can count,
107
+ * which sizes memory and nothing else
108
+ * @param {number} [options.key_bits=32] how many of the key's low bits it is sorted by, 1 to 32
109
+ * @returns {{keys:number, values:number}} the sorted keys and values: the caller's buffers or the
110
+ * sort's transients, see above
62
111
  */
63
112
  export function graph_radix_sort({
64
113
  graph,
65
114
  keys,
66
115
  values,
67
116
  element_count,
117
+ count_buffer,
118
+ count_offset,
119
+ element_max_count,
120
+ key_bits = 32,
68
121
  }) {
69
122
 
70
123
  assert.defined(graph, 'graph');
71
124
  assert.isNonNegativeInteger(keys, 'keys');
72
125
  assert.isNonNegativeInteger(values, 'values');
73
- assert.isNonNegativeInteger(element_count, 'element_count');
126
+ assert.isNonNegativeInteger(key_bits, 'key_bits');
127
+ assert.greaterThanOrEqual(key_bits, 1, 'key_bits');
128
+ assert.lessThanOrEqual(key_bits, RADIX_PASSES * RADIX_LOG, 'key_bits');
129
+
130
+ const pass_count = Math.ceil(key_bits / RADIX_LOG);
131
+
132
+ // the key's low key_bits, all a digit is ever selected from: 2^32 - 1 is the whole key
133
+ const key_mask = 2 ** key_bits - 1;
134
+
135
+ if (count_buffer === undefined) {
136
+ assert.isNonNegativeInteger(element_count, 'element_count');
137
+ assert.equal(count_offset, undefined, 'count_offset is only read with a count_buffer');
138
+ assert.equal(element_max_count, undefined, 'element_max_count is only read with a count_buffer');
74
139
 
75
- if (element_count <= 1) {
76
- // nothing a sort could change
140
+ if (element_count <= 1) {
141
+ // nothing a sort could change
142
+ return { keys, values };
143
+ }
144
+
145
+ return record_host_count_sort({ graph, keys, values, element_count, pass_count, key_mask });
146
+ }
147
+
148
+ assert.equal(element_count, undefined, 'element_count is the host count; with a count_buffer the count is on the device');
149
+ assert.isNonNegativeInteger(count_buffer, 'count_buffer');
150
+ assert.isNonNegativeInteger(count_offset, 'count_offset');
151
+ assert.equal(count_offset % Uint32Array.BYTES_PER_ELEMENT, 0, 'count_offset must address a whole u32');
152
+ assert.isNonNegativeInteger(element_max_count, 'element_max_count');
153
+
154
+ if (element_max_count <= 1) {
155
+ // nothing a sort could change, whatever the device counted
77
156
  return { keys, values };
78
157
  }
79
158
 
159
+ return record_device_count_sort({
160
+ graph,
161
+ keys,
162
+ values,
163
+ count_buffer,
164
+ count_offset,
165
+ element_max_count,
166
+ pass_count,
167
+ key_mask,
168
+ });
169
+ }
170
+
171
+ /**
172
+ * Transients the digit passes ping-pong through, for up to `element_count` keys or values.
173
+ *
174
+ * @param {number} element_count
175
+ * @returns {BufferResourceDescriptor}
176
+ */
177
+ function ping_pong_descriptor(element_count) {
178
+ // aligned on a 1k boundary to lower memory fragmentation, as the deleted port did
179
+ return BufferResourceDescriptor.from(
180
+ round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
181
+ GPUBufferUsage.STORAGE
182
+ );
183
+ }
184
+
185
+ /**
186
+ * The digit passes, as both counts record them: histogram, scan and scatter for each 8-bit digit from
187
+ * the least significant, ping-ponging between the caller's pair and a pair of transients the first
188
+ * scatter creates. How a stage is dispatched, and what else it reads, is the count's: `declare_*` adds
189
+ * that to a pass, and `execute_*` dispatches it.
190
+ *
191
+ * @param {Object} options
192
+ * @param {FrameGraph} options.graph
193
+ * @param {number} options.keys
194
+ * @param {number} options.values
195
+ * @param {number} options.pass_count
196
+ * @param {number} options.spine_element_max_count cells of the largest spine a histogram writes
197
+ * @param {BufferResourceDescriptor} options.PING_PONG_DESCRIPTOR
198
+ * @param {function(Object, FramePassResources, GraphicsExecutionContext)} options.execute_histogram
199
+ * @param {function(FramePassBuilder, Object, number)} options.declare_histogram sets the data's `spine` to what the pass writes
200
+ * @param {function(Object, FramePassResources, GraphicsExecutionContext)} options.execute_scatter
201
+ * @param {function(FramePassBuilder, Object)} options.declare_scatter
202
+ * @returns {{keys:number, values:number}} what the last scatter wrote
203
+ */
204
+ function record_digit_passes({
205
+ graph,
206
+ keys,
207
+ values,
208
+ pass_count,
209
+ spine_element_max_count,
210
+ PING_PONG_DESCRIPTOR,
211
+ execute_histogram,
212
+ declare_histogram,
213
+ execute_scatter,
214
+ declare_scatter,
215
+ }) {
216
+
217
+ const SCANNED_SPINE_DESCRIPTOR = prefix_scan_csdldf_output_descriptor(spine_element_max_count);
218
+
219
+ let read_keys = keys;
220
+ let read_values = values;
221
+
222
+ // the ping-pong halves, created by the first scatter and then alternated into
223
+ let write_keys;
224
+ let write_values;
225
+
226
+ for (let pass_index = 0; pass_index < pass_count; pass_index++) {
227
+
228
+ const shift = pass_index * RADIX_LOG;
229
+
230
+ const histogram_data = { shift };
231
+ const histogram_pass = graph.add(`radix sort/histogram ${pass_index}`, histogram_data, execute_histogram);
232
+
233
+ histogram_data.keys = histogram_pass.read(read_keys);
234
+ declare_histogram(histogram_pass, histogram_data, pass_index);
235
+
236
+ const scanned_spine = graph_prefix_scan_csdldf({
237
+ graph,
238
+ input: histogram_data.spine,
239
+ output: graph_create_buffer(graph, `radix sort/scanned spine ${pass_index}`, SCANNED_SPINE_DESCRIPTOR),
240
+ element_max_count: spine_element_max_count,
241
+ });
242
+
243
+ const scatter_data = { shift };
244
+ const scatter_pass = graph.add(`radix sort/scatter ${pass_index}`, scatter_data, execute_scatter);
245
+
246
+ scatter_data.in_keys = scatter_pass.read(read_keys);
247
+ scatter_data.in_values = scatter_pass.read(read_values);
248
+ scatter_data.spine = scatter_pass.read(scanned_spine);
249
+ declare_scatter(scatter_pass, scatter_data);
250
+
251
+ if (write_keys === undefined) {
252
+ write_keys = scatter_pass.create("radix sort/ping-pong keys", PING_PONG_DESCRIPTOR);
253
+ write_values = scatter_pass.create("radix sort/ping-pong values", PING_PONG_DESCRIPTOR);
254
+ } else {
255
+ write_keys = scatter_pass.write(write_keys);
256
+ write_values = scatter_pass.write(write_values);
257
+ }
258
+
259
+ scatter_data.out_keys = write_keys;
260
+ scatter_data.out_values = write_values;
261
+
262
+ // what this pass wrote is what the next one sorts
263
+ [read_keys, write_keys] = [write_keys, read_keys];
264
+ [read_values, write_values] = [write_values, read_values];
265
+ }
266
+
267
+ return {
268
+ keys: read_keys,
269
+ values: read_values,
270
+ };
271
+ }
272
+
273
+ /**
274
+ * {@link graph_radix_sort} over a count the host knows: the histogram and scatter are dispatched
275
+ * directly over its tiles, and each digit pass has a spine of its own.
276
+ *
277
+ * @param {Object} options
278
+ * @param {FrameGraph} options.graph
279
+ * @param {number} options.keys
280
+ * @param {number} options.values
281
+ * @param {number} options.element_count at least 2
282
+ * @param {number} options.pass_count
283
+ * @param {number} options.key_mask
284
+ * @returns {{keys:number, values:number}}
285
+ */
286
+ function record_host_count_sort({
287
+ graph,
288
+ keys,
289
+ values,
290
+ element_count,
291
+ pass_count,
292
+ key_mask,
293
+ }) {
294
+
80
295
  const tile_count = Math.ceil(element_count / SORT_TILE_SIZE);
81
296
 
82
297
  const spine_element_count = tile_count * RADIX;
@@ -91,14 +306,6 @@ export function graph_radix_sort({
91
306
  0, spine_size
92
307
  );
93
308
 
94
- const SCANNED_SPINE_DESCRIPTOR = prefix_scan_csdldf_output_descriptor(spine_element_count);
95
-
96
- // aligned on a 1k boundary to lower memory fragmentation, as the deleted port did
97
- const PING_PONG_DESCRIPTOR = BufferResourceDescriptor.from(
98
- round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
99
- GPUBufferUsage.STORAGE
100
- );
101
-
102
309
  /**
103
310
  * @param pass_data
104
311
  * @param {FramePassResources} resources
@@ -121,6 +328,7 @@ export function graph_radix_sort({
121
328
  shift: pass_data.shift,
122
329
  element_count,
123
330
  tile_count,
331
+ key_mask,
124
332
  },
125
333
  keys: resources.get(pass_data.keys),
126
334
  spine: resources.get(pass_data.spine),
@@ -128,6 +336,15 @@ export function graph_radix_sort({
128
336
  });
129
337
  }
130
338
 
339
+ /**
340
+ * @param {FramePassBuilder} pass
341
+ * @param {Object} pass_data
342
+ * @param {number} pass_index
343
+ */
344
+ function declare_histogram(pass, pass_data, pass_index) {
345
+ pass_data.spine = pass.create(`radix sort/spine ${pass_index}`, SPINE_DESCRIPTOR);
346
+ }
347
+
131
348
  /**
132
349
  * @param pass_data
133
350
  * @param {FramePassResources} resources
@@ -156,6 +373,7 @@ export function graph_radix_sort({
156
373
  shift: pass_data.shift,
157
374
  element_count,
158
375
  tile_count,
376
+ key_mask,
159
377
  },
160
378
  in_keys,
161
379
  in_values,
@@ -166,55 +384,186 @@ export function graph_radix_sort({
166
384
  });
167
385
  }
168
386
 
169
- let read_keys = keys;
170
- let read_values = values;
387
+ return record_digit_passes({
388
+ graph,
389
+ keys,
390
+ values,
391
+ pass_count,
392
+ spine_element_max_count: spine_element_count,
393
+ PING_PONG_DESCRIPTOR: ping_pong_descriptor(element_count),
394
+ execute_histogram,
395
+ declare_histogram,
396
+ execute_scatter,
397
+ // reads nothing past the ping-pong and the spine every scatter reads
398
+ declare_scatter: noop,
399
+ });
400
+ }
171
401
 
172
- // the ping-pong halves, created by the first scatter and then alternated into
173
- let write_keys;
174
- let write_values;
402
+ /**
403
+ * {@link graph_radix_sort} over a count on the device: one thread reads it, and the histogram and
404
+ * scatter of every digit pass are dispatched indirectly through the command it writes, over the live
405
+ * tiles alone. Every digit pass reuses the one spine, whose count word that thread writes.
406
+ *
407
+ * Nothing is sized by `element_max_count` but memory. The command is a buffer of its own, which no
408
+ * dispatch that reads it binds: Dawn refuses a dispatch whose indirect buffer it also binds.
409
+ *
410
+ * @param {Object} options
411
+ * @param {FrameGraph} options.graph
412
+ * @param {number} options.keys
413
+ * @param {number} options.values
414
+ * @param {number} options.count_buffer
415
+ * @param {number} options.count_offset
416
+ * @param {number} options.element_max_count at least 2
417
+ * @param {number} options.pass_count
418
+ * @param {number} options.key_mask
419
+ * @returns {{keys:number, values:number}}
420
+ */
421
+ function record_device_count_sort({
422
+ graph,
423
+ keys,
424
+ values,
425
+ count_buffer,
426
+ count_offset,
427
+ element_max_count,
428
+ pass_count,
429
+ key_mask,
430
+ }) {
175
431
 
176
- for (let pass_index = 0; pass_index < RADIX_PASSES; pass_index++) {
432
+ const tile_max_count = Math.ceil(element_max_count / SORT_TILE_SIZE);
177
433
 
178
- const shift = pass_index * RADIX_LOG;
434
+ const spine_element_max_count = tile_max_count * RADIX;
435
+ const spine_size = (SPINE_HEADER_WORDS + spine_element_max_count) * Uint32Array.BYTES_PER_ELEMENT;
179
436
 
180
- const histogram_data = { shift };
181
- const histogram_pass = graph.add(`radix sort/histogram ${pass_index}`, histogram_data, execute_histogram);
437
+ // Not cleared, which would be work by capacity: the prepare writes the count word, the histograms
438
+ // every cell below the live count, and the scan reads no further.
439
+ const SPINE_DESCRIPTOR = BufferResourceDescriptor.from(spine_size, GPUBufferUsage.STORAGE);
182
440
 
183
- histogram_data.keys = histogram_pass.read(read_keys);
184
- histogram_data.spine = histogram_pass.create(`radix sort/spine ${pass_index}`, SPINE_DESCRIPTOR);
441
+ const SIZE_DESCRIPTOR = BufferResourceDescriptor.from(SORT_SIZE_STRUCT.size, GPUBufferUsage.STORAGE);
185
442
 
186
- const scanned_spine = graph_prefix_scan_csdldf({
187
- graph,
188
- input: histogram_data.spine,
189
- output: graph_create_buffer(graph, `radix sort/scanned spine ${pass_index}`, SCANNED_SPINE_DESCRIPTOR),
190
- element_max_count: spine_element_count,
443
+ // what the caller's buffers and the transients must hold, as many keys as can be counted
444
+ const required = element_max_count * Uint32Array.BYTES_PER_ELEMENT;
445
+
446
+ /**
447
+ * @param pass_data
448
+ * @param {FramePassResources} resources
449
+ * @param {GraphicsExecutionContext} context
450
+ */
451
+ function execute_prepare(pass_data, resources, context) {
452
+ const count_source = resources.get(pass_data.count);
453
+
454
+ assert.notEqual(count_source.usage & GPUBufferUsage.STORAGE, 0, 'count_buffer needs STORAGE usage');
455
+ assert.greaterThanOrEqual(count_source.size, count_offset + Uint32Array.BYTES_PER_ELEMENT, 'count_buffer ends before count_offset');
456
+
457
+ shader_radix_sort_prepare.dispatch({
458
+ encoder: context.encoder,
459
+ bindings: {
460
+ settings: {
461
+ count_word: count_offset / Uint32Array.BYTES_PER_ELEMENT,
462
+ element_max_count,
463
+ },
464
+ count_source,
465
+ sort_size: resources.get(pass_data.size),
466
+ command: resources.get(pass_data.command),
467
+ spine: resources.get(pass_data.spine),
468
+ }
191
469
  });
470
+ }
192
471
 
193
- const scatter_data = { shift };
194
- const scatter_pass = graph.add(`radix sort/scatter ${pass_index}`, scatter_data, execute_scatter);
472
+ const prepare_data = {};
473
+ const prepare_pass = graph.add("radix sort/prepare", prepare_data, execute_prepare);
195
474
 
196
- scatter_data.in_keys = scatter_pass.read(read_keys);
197
- scatter_data.in_values = scatter_pass.read(read_values);
198
- scatter_data.spine = scatter_pass.read(scanned_spine);
475
+ prepare_data.count = prepare_pass.read(count_buffer);
476
+ prepare_data.size = prepare_pass.create("radix sort/size", SIZE_DESCRIPTOR);
477
+ prepare_data.command = prepare_pass.create("radix sort/command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
478
+ prepare_data.spine = prepare_pass.create("radix sort/spine", SPINE_DESCRIPTOR);
199
479
 
200
- if (write_keys === undefined) {
201
- write_keys = scatter_pass.create("radix sort/ping-pong keys", PING_PONG_DESCRIPTOR);
202
- write_values = scatter_pass.create("radix sort/ping-pong values", PING_PONG_DESCRIPTOR);
203
- } else {
204
- write_keys = scatter_pass.write(write_keys);
205
- write_values = scatter_pass.write(write_values);
206
- }
480
+ // the one spine, as the last histogram to write it left it
481
+ let spine = prepare_data.spine;
207
482
 
208
- scatter_data.out_keys = write_keys;
209
- scatter_data.out_values = write_values;
483
+ /**
484
+ * @param pass_data
485
+ * @param {FramePassResources} resources
486
+ * @param {GraphicsExecutionContext} context
487
+ */
488
+ function execute_histogram(pass_data, resources, context) {
489
+ shader_radix_sort_histogram_indirect.dispatchIndirect({
490
+ encoder: context.encoder,
491
+ command: resources.get(pass_data.command),
492
+ bindings: {
493
+ settings: {
494
+ shift: pass_data.shift,
495
+ key_mask,
496
+ },
497
+ keys: resources.get(pass_data.keys),
498
+ spine: resources.get(pass_data.spine),
499
+ sort_size: resources.get(pass_data.size),
500
+ }
501
+ });
502
+ }
210
503
 
211
- // what this pass wrote is what the next one sorts
212
- [read_keys, write_keys] = [write_keys, read_keys];
213
- [read_values, write_values] = [write_values, read_values];
504
+ /**
505
+ * @param {FramePassBuilder} pass
506
+ * @param {Object} pass_data
507
+ */
508
+ function declare_histogram(pass, pass_data) {
509
+ pass_data.size = pass.read(prepare_data.size);
510
+ pass_data.command = pass.read(prepare_data.command);
511
+ pass_data.spine = spine = pass.write(spine);
214
512
  }
215
513
 
216
- return {
217
- keys: read_keys,
218
- values: read_values,
219
- };
514
+ /**
515
+ * @param pass_data
516
+ * @param {FramePassResources} resources
517
+ * @param {GraphicsExecutionContext} context
518
+ */
519
+ function execute_scatter(pass_data, resources, context) {
520
+ const in_keys = resources.get(pass_data.in_keys);
521
+ const in_values = resources.get(pass_data.in_values);
522
+ const out_keys = resources.get(pass_data.out_keys);
523
+ const out_values = resources.get(pass_data.out_values);
524
+
525
+ assert.greaterThanOrEqual(in_keys.size, required, 'key buffer underflow');
526
+ assert.greaterThanOrEqual(in_values.size, required, 'value buffer underflow');
527
+ assert.greaterThanOrEqual(out_keys.size, required, 'key output buffer underflow');
528
+ assert.greaterThanOrEqual(out_values.size, required, 'value output buffer underflow');
529
+
530
+ shader_radix_sort_scatter_indirect.dispatchIndirect({
531
+ encoder: context.encoder,
532
+ command: resources.get(pass_data.command),
533
+ bindings: {
534
+ settings: {
535
+ shift: pass_data.shift,
536
+ key_mask,
537
+ },
538
+ in_keys,
539
+ in_values,
540
+ out_keys,
541
+ out_values,
542
+ spine: resources.get(pass_data.spine),
543
+ sort_size: resources.get(pass_data.size),
544
+ }
545
+ });
546
+ }
547
+
548
+ /**
549
+ * @param {FramePassBuilder} pass
550
+ * @param {Object} pass_data
551
+ */
552
+ function declare_scatter(pass, pass_data) {
553
+ pass_data.size = pass.read(prepare_data.size);
554
+ pass_data.command = pass.read(prepare_data.command);
555
+ }
556
+
557
+ return record_digit_passes({
558
+ graph,
559
+ keys,
560
+ values,
561
+ pass_count,
562
+ spine_element_max_count,
563
+ PING_PONG_DESCRIPTOR: ping_pong_descriptor(element_max_count),
564
+ execute_histogram,
565
+ declare_histogram,
566
+ execute_scatter,
567
+ declare_scatter,
568
+ });
220
569
  }
@@ -1,5 +1,8 @@
1
1
  /**
2
- * Per-tile 256-bin digit histogram — stage (a) of one digit pass of {@link graph_radix_sort}.
2
+ * Per-tile 256-bin digit histogram — stage (a) of one digit pass of {@link graph_radix_sort} over a
3
+ * host count, which it dispatches directly, a workgroup per tile. The tile's work is
4
+ * {@link chunk_sort_histogram_tile}; {@link shader_radix_sort_histogram_indirect} is the same work
5
+ * over a device count.
3
6
  *
4
7
  * One workgroup per tile; the counts land in the spine bin-major, so that the single scan that
5
8
  * follows produces global digit offsets and per-tile offsets in one traversal.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_radix_sort_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js"],"names":[],"mappings":"AAsEA;;;;;;;;;;;;GAYG;AACH,0CAFU,aAAa,CAMpB;8BApF2B,+BAA+B"}
1
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