@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +111 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +1596 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +18 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +21 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +6 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +32 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +380 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +156 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +189 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +193 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +458 -32
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +189 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +40 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +244 -32
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +29 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +37 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +316 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +15 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +54 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +6 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +26 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +101 -38
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +28 -160
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter_indirect.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +387 -188
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +1 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +90 -72
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts +5 -0
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js +9 -0
- package/src/shade/renderer/particles/DESIGN.md +151 -42
- package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
- package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +25 -6
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
- package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
- package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
- package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +27 -4
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +14 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts +10 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +15 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +4 -3
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +6 -5
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts +17 -2
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.js +25 -57
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_exact.js +70 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts +10 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture_stochastic.js +59 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_texture_load.js +49 -0
- package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_ray_hit_to_opacity.js +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material.js +2 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts +7 -0
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +15 -6
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +7 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +26 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +7 -7
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +262 -294
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.js +21 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.js +87 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js
CHANGED
|
@@ -2,26 +2,34 @@ import { chunk_mesh_sdf_sample } from "../../../../geometry/sdf/chunk_mesh_sdf_s
|
|
|
2
2
|
import { MESH_SDF_HEADERS_RESOURCE } from "../../../../geometry/sdf/MESH_SDF_RESOURCES.js";
|
|
3
3
|
import { F32_MAX_DEFINITION } from "../../../../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
4
4
|
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { chunk_brick_object } from "../chunk_brick_object.js";
|
|
5
6
|
import { MESH_BRICK_INSTANCE_STRUCT } from "./MESH_BRICK_INSTANCE_STRUCT.js";
|
|
6
7
|
|
|
7
8
|
/**
|
|
8
9
|
* A world brick texel's distance from the mesh provider's instances (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md
|
|
9
|
-
* §7.7): the minimum over them of `sigma · mesh_sdf_sample(header, level, M⁻¹·p)`, and the row it
|
|
10
|
-
*
|
|
10
|
+
* §7.7): the minimum over them of `sigma · mesh_sdf_sample(header, level, M⁻¹·p)`, and the row it came
|
|
11
|
+
* from, `band` being the cascade's (the texel's byte is `brick_encode(distance, band)`).
|
|
11
12
|
*
|
|
12
13
|
* ```wgsl
|
|
13
14
|
* struct MeshBrickTexel { distance: f32, row: u32 } // F32_MAX and 0 with no instance
|
|
14
|
-
* fn mesh_brick_texel(p: vec3<f32>, count: u32) -> MeshBrickTexel
|
|
15
|
+
* fn mesh_brick_texel(p: vec3<f32>, count: u32, band: f32) -> MeshBrickTexel
|
|
15
16
|
* ```
|
|
16
17
|
*
|
|
18
|
+
* The row is the lowest of the instances whose distance encodes to the texel's byte: the nearest in
|
|
19
|
+
* the byte the staging keeps, and among equally near ones the lowest row, whatever order the instances
|
|
20
|
+
* come in. A cell's instances reach it in batches in whatever order the walk found them, so its
|
|
21
|
+
* objects are the same however they were split.
|
|
22
|
+
*
|
|
17
23
|
* The instances come through a seam the enclosing shader defines, as the cooperative query's tree
|
|
18
|
-
* does: `fn mesh_brick_instance_at(i: u32) -> MeshBrickInstance`. The provider's
|
|
24
|
+
* does: `fn mesh_brick_instance_at(i: u32) -> MeshBrickInstance`. The provider's batch answers from
|
|
19
25
|
* workgroup memory; a test, from a buffer.
|
|
20
26
|
*
|
|
21
|
-
* The box test is UE's early-out: an instance whose box
|
|
22
|
-
*
|
|
23
|
-
*
|
|
24
|
-
*
|
|
27
|
+
* The box test is UE's early-out, in bytes: an instance whose box's distance encodes past the least
|
|
28
|
+
* byte so far, or past the surface's byte when the least is inside one, cannot reach it, and is not
|
|
29
|
+
* sampled. A box that holds the texel is always sampled, a deeper instance included. At coarse cascades
|
|
30
|
+
* most instances are only this test. Per
|
|
31
|
+
* texel: at most `count` box tests, and one transform, one indirection load and one tap an instance
|
|
32
|
+
* the test lets through. No triangle is read.
|
|
25
33
|
*
|
|
26
34
|
* Reads `mesh_sdf_headers` and what `mesh_sdf_sample` reads.
|
|
27
35
|
*
|
|
@@ -35,19 +43,24 @@ struct MeshBrickTexel {
|
|
|
35
43
|
row: u32,
|
|
36
44
|
}
|
|
37
45
|
|
|
38
|
-
fn mesh_brick_texel(p: vec3<f32>, count: u32) -> MeshBrickTexel {
|
|
46
|
+
fn mesh_brick_texel(p: vec3<f32>, count: u32, band: f32) -> MeshBrickTexel {
|
|
39
47
|
var best: MeshBrickTexel;
|
|
40
48
|
|
|
41
49
|
best.distance = F32_MAX;
|
|
42
50
|
best.row = 0u;
|
|
43
51
|
|
|
52
|
+
// the least byte and the lowest row at it, as the largest object key: 0 before any instance
|
|
53
|
+
var key = 0u;
|
|
54
|
+
|
|
44
55
|
for (var i = 0u; i < count; i++) {
|
|
45
56
|
let instance = mesh_brick_instance_at(i);
|
|
46
57
|
|
|
47
58
|
// the box's distance: 0 inside it, where an instance's surface can still lie nearer
|
|
48
59
|
let outside = max(max(instance.box_min - p, p - instance.box_max), vec3<f32>(0.0));
|
|
49
60
|
|
|
50
|
-
|
|
61
|
+
// nothing at least that far encodes below the least byte so far, or below the surface's when that
|
|
62
|
+
// is inside one; a tie in the byte is still sampled
|
|
63
|
+
if (key != 0u && brick_encode(length(outside), band) > max(brick_object_key_byte(key), brick_encode(0.0, band))) {
|
|
51
64
|
continue;
|
|
52
65
|
}
|
|
53
66
|
|
|
@@ -56,17 +69,18 @@ fn mesh_brick_texel(p: vec3<f32>, count: u32) -> MeshBrickTexel {
|
|
|
56
69
|
|
|
57
70
|
let distance = instance.sigma * mesh_sdf_sample(mesh_sdf_headers[instance.geometry], instance.level, local);
|
|
58
71
|
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
best.row = instance.row;
|
|
62
|
-
}
|
|
72
|
+
best.distance = min(best.distance, distance);
|
|
73
|
+
key = max(key, brick_object_key(brick_encode(distance, band), instance.row));
|
|
63
74
|
}
|
|
64
75
|
|
|
76
|
+
best.row = select(0u, brick_object_key_row(key), key != 0u);
|
|
77
|
+
|
|
65
78
|
return best;
|
|
66
79
|
}
|
|
67
80
|
`, [
|
|
68
81
|
F32_MAX_DEFINITION,
|
|
69
82
|
chunk_mesh_sdf_sample,
|
|
83
|
+
chunk_brick_object,
|
|
70
84
|
MESH_BRICK_INSTANCE_STRUCT.declaration_chunk,
|
|
71
85
|
]);
|
|
72
86
|
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The arithmetic of the mesh provider's walks and records (`MESH_BRICK.js`), per invocation and pure,
|
|
3
|
+
* shared by its passes:
|
|
4
|
+
*
|
|
5
|
+
* ```wgsl
|
|
6
|
+
* fn mesh_brick_walk_spilled(start: u32, end: u32) -> u32 // nodes of an iteration past the frontier
|
|
7
|
+
* fn mesh_brick_walk_spill_index(slot: u32, start: u32) -> u32 // a child's place among them
|
|
8
|
+
* fn mesh_brick_records(entries: u32) -> u32 // records that hold that many entries
|
|
9
|
+
* fn mesh_brick_record(index: u32) -> u32 // a record's first word
|
|
10
|
+
* fn mesh_brick_accumulator(build: u32) -> u32 // a build slot's first accumulator word
|
|
11
|
+
* ```
|
|
12
|
+
*
|
|
13
|
+
* An iteration of a level appends the children it finds to the next level's list at places `start`
|
|
14
|
+
* to `end`, as their reservations came; the frontier keeps the places below
|
|
15
|
+
* {@link MESH_BRICK_FRONTIER}, and every child at or past it is handed on, at its place counted from
|
|
16
|
+
* whichever is later of `start` and the frontier. An iteration appends two children a lane at most,
|
|
17
|
+
* so it hands on at most twice {@link MESH_BRICK_BATCH}.
|
|
18
|
+
*
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_mesh_brick_walk: CodeChunk;
|
|
22
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
23
|
+
//# sourceMappingURL=chunk_mesh_brick_walk.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_mesh_brick_walk.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,oCAFU,SAAS,CAkChB;0BAjEuB,0CAA0C"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js
ADDED
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import {
|
|
3
|
+
MESH_BRICK_ACCUMULATOR_FLAGS,
|
|
4
|
+
MESH_BRICK_ACCUMULATOR_OBJECTS,
|
|
5
|
+
MESH_BRICK_ACCUMULATOR_WORDS,
|
|
6
|
+
MESH_BRICK_BATCH,
|
|
7
|
+
MESH_BRICK_FLAG_TOUCHED,
|
|
8
|
+
MESH_BRICK_FLAG_UNFINISHED,
|
|
9
|
+
MESH_BRICK_FRONTIER,
|
|
10
|
+
MESH_BRICK_RECORD_HEADER_WORDS,
|
|
11
|
+
MESH_BRICK_RECORD_WORDS
|
|
12
|
+
} from "./MESH_BRICK.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* The arithmetic of the mesh provider's walks and records (`MESH_BRICK.js`), per invocation and pure,
|
|
16
|
+
* shared by its passes:
|
|
17
|
+
*
|
|
18
|
+
* ```wgsl
|
|
19
|
+
* fn mesh_brick_walk_spilled(start: u32, end: u32) -> u32 // nodes of an iteration past the frontier
|
|
20
|
+
* fn mesh_brick_walk_spill_index(slot: u32, start: u32) -> u32 // a child's place among them
|
|
21
|
+
* fn mesh_brick_records(entries: u32) -> u32 // records that hold that many entries
|
|
22
|
+
* fn mesh_brick_record(index: u32) -> u32 // a record's first word
|
|
23
|
+
* fn mesh_brick_accumulator(build: u32) -> u32 // a build slot's first accumulator word
|
|
24
|
+
* ```
|
|
25
|
+
*
|
|
26
|
+
* An iteration of a level appends the children it finds to the next level's list at places `start`
|
|
27
|
+
* to `end`, as their reservations came; the frontier keeps the places below
|
|
28
|
+
* {@link MESH_BRICK_FRONTIER}, and every child at or past it is handed on, at its place counted from
|
|
29
|
+
* whichever is later of `start` and the frontier. An iteration appends two children a lane at most,
|
|
30
|
+
* so it hands on at most twice {@link MESH_BRICK_BATCH}.
|
|
31
|
+
*
|
|
32
|
+
* @type {CodeChunk}
|
|
33
|
+
*/
|
|
34
|
+
export const chunk_mesh_brick_walk = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
const MESH_BRICK_BATCH = ${MESH_BRICK_BATCH}u;
|
|
38
|
+
const MESH_BRICK_FRONTIER = ${MESH_BRICK_FRONTIER}u;
|
|
39
|
+
const MESH_BRICK_RECORD_HEADER_WORDS = ${MESH_BRICK_RECORD_HEADER_WORDS}u;
|
|
40
|
+
const MESH_BRICK_RECORD_WORDS = ${MESH_BRICK_RECORD_WORDS}u;
|
|
41
|
+
const MESH_BRICK_ACCUMULATOR_OBJECTS = ${MESH_BRICK_ACCUMULATOR_OBJECTS}u;
|
|
42
|
+
const MESH_BRICK_ACCUMULATOR_FLAGS = ${MESH_BRICK_ACCUMULATOR_FLAGS}u;
|
|
43
|
+
const MESH_BRICK_ACCUMULATOR_WORDS = ${MESH_BRICK_ACCUMULATOR_WORDS}u;
|
|
44
|
+
const MESH_BRICK_FLAG_TOUCHED = ${MESH_BRICK_FLAG_TOUCHED}u;
|
|
45
|
+
const MESH_BRICK_FLAG_UNFINISHED = ${MESH_BRICK_FLAG_UNFINISHED}u;
|
|
46
|
+
|
|
47
|
+
fn mesh_brick_walk_spilled(start: u32, end: u32) -> u32 {
|
|
48
|
+
return select(0u, end - max(MESH_BRICK_FRONTIER, start), end > MESH_BRICK_FRONTIER);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn mesh_brick_walk_spill_index(slot: u32, start: u32) -> u32 {
|
|
52
|
+
return slot - max(MESH_BRICK_FRONTIER, start);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
fn mesh_brick_records(entries: u32) -> u32 {
|
|
56
|
+
return (entries + MESH_BRICK_BATCH - 1u) / MESH_BRICK_BATCH;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
fn mesh_brick_record(index: u32) -> u32 {
|
|
60
|
+
return index * MESH_BRICK_RECORD_WORDS;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
fn mesh_brick_accumulator(build: u32) -> u32 {
|
|
64
|
+
return build * MESH_BRICK_ACCUMULATOR_WORDS;
|
|
65
|
+
}
|
|
66
|
+
`);
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const MESH_BRICK_BATCH_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The mesh provider's batches (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.7, as S9 built it): a workgroup
|
|
7
|
+
* a batch record the walks wrote, dispatched by its command (`shader_mesh_brick_command`).
|
|
8
|
+
*
|
|
9
|
+
* Its up to {@link MESH_BRICK_BATCH} rows, sorted ascending (a bitonic network, a lane a pair), become
|
|
10
|
+
* instances in workgroup memory, a lane each (`mesh_brick_instance`), and its cell's 512 texels are
|
|
11
|
+
* sampled over them in that order, eight a lane
|
|
12
|
+
* (`mesh_brick_texel`: the least distance and its row, the box test first). Each texel's byte goes into
|
|
13
|
+
* the cell's accumulators by an atomic maximum of 255 less it, and each 2³ object cell's nearest texel
|
|
14
|
+
* bids its key by another (`brick_object_key`): the least byte and the nearest row over every batch
|
|
15
|
+
* of the cell, whatever order the batches ran in. The staging is the resolve's to write.
|
|
16
|
+
*
|
|
17
|
+
* The order is what keeps a cell of up to {@link MESH_BRICK_BATCH} rows, one batch, the same however the walk
|
|
18
|
+
* found its rows: the box test is exact only where an instance's field is not negative outside its box,
|
|
19
|
+
* and where it is, which instances it passes over depends on the order it meets them in.
|
|
20
|
+
*
|
|
21
|
+
* Per lane, 21 steps of the sort at most, then eight texels, each at most {@link MESH_BRICK_BATCH} box tests and
|
|
22
|
+
* as many taps.
|
|
23
|
+
*
|
|
24
|
+
* @type {ComputeShader}
|
|
25
|
+
*/
|
|
26
|
+
export const shader_mesh_brick_batch: ComputeShader;
|
|
27
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
28
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
29
|
+
//# sourceMappingURL=shader_mesh_brick_batch.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_mesh_brick_batch.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js"],"names":[],"mappings":"AAyBA;;GAEG;AACH,wCAFU,YAAY,CAOO;AAuJ7B;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,sCAFU,aAAa,CAMpB;6BAnM0B,yCAAyC;8BAJxC,qCAAqC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js
ADDED
|
@@ -0,0 +1,210 @@
|
|
|
1
|
+
import {
|
|
2
|
+
MESH_SDF_ATLAS_RESOURCE,
|
|
3
|
+
MESH_SDF_HEADERS_RESOURCE,
|
|
4
|
+
MESH_SDF_INDIRECTION_RESOURCE,
|
|
5
|
+
MESH_SDF_SAMPLER_RESOURCE
|
|
6
|
+
} from "../../../../geometry/sdf/MESH_SDF_RESOURCES.js";
|
|
7
|
+
import { chunk_sort_bitonic_comparator } from "../../../../gpu_primitive/sort/chunk_sort_bitonic_comparator.js";
|
|
8
|
+
import { CLIPMAP_LEVEL_ARRAY } from "../../../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
9
|
+
import { chunk_folded_workgroup_index } from "../../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
10
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
11
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
14
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
15
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
16
|
+
import { BRICK_CELL_WORKGROUP_SIZE, BRICK_OBJECT_CELLS_PER_AXIS } from "../BRICK_CLIPMAP.js";
|
|
17
|
+
import { chunk_brick_object } from "../chunk_brick_object.js";
|
|
18
|
+
import { chunk_brick_provider } from "../chunk_brick_provider.js";
|
|
19
|
+
import { BRICK_RING_RESOURCE, BRICK_TAKE_RESOURCE, chunk_brick_clipmap } from "../chunk_brick_clipmap.js";
|
|
20
|
+
import { chunk_mesh_brick_instance } from "./chunk_mesh_brick_instance.js";
|
|
21
|
+
import { chunk_mesh_brick_texel } from "./chunk_mesh_brick_texel.js";
|
|
22
|
+
import { chunk_mesh_brick_walk } from "./chunk_mesh_brick_walk.js";
|
|
23
|
+
import { MESH_BRICK_COUNTER_BATCH_GROUPS } from "./MESH_BRICK.js";
|
|
24
|
+
import { MESH_BRICK_INSTANCE_STRUCT } from "./MESH_BRICK_INSTANCE_STRUCT.js";
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* @type {WebGPUStruct}
|
|
28
|
+
*/
|
|
29
|
+
export const MESH_BRICK_BATCH_SETTINGS = WebGPUStruct.from({
|
|
30
|
+
/** keys `brick_ring` holds, a power of two */
|
|
31
|
+
ring_capacity: u32,
|
|
32
|
+
/** cells a cascade's window has a side */
|
|
33
|
+
resolution: u32,
|
|
34
|
+
}, "MeshBrickBatchSettings");
|
|
35
|
+
|
|
36
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
37
|
+
|
|
38
|
+
resources.setImmediate("settings", MESH_BRICK_BATCH_SETTINGS);
|
|
39
|
+
|
|
40
|
+
resources.createGroup()
|
|
41
|
+
.add(BRICK_TAKE_RESOURCE)
|
|
42
|
+
.add(BRICK_RING_RESOURCE)
|
|
43
|
+
.addUniform("brick_levels", CLIPMAP_LEVEL_ARRAY)
|
|
44
|
+
.addStorageBuffer("mesh_brick_counters", WebGPUArray.from(atomic_u32), true)
|
|
45
|
+
.addStorageBuffer("mesh_brick_batches", WebGPUArray.u32)
|
|
46
|
+
.addStorageBuffer("mesh_brick_accumulators", WebGPUArray.from(atomic_u32), true);
|
|
47
|
+
|
|
48
|
+
resources.createGroup()
|
|
49
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
50
|
+
.add(MESH_SDF_HEADERS_RESOURCE)
|
|
51
|
+
.add(MESH_SDF_INDIRECTION_RESOURCE)
|
|
52
|
+
.add(MESH_SDF_ATLAS_RESOURCE)
|
|
53
|
+
.add(MESH_SDF_SAMPLER_RESOURCE);
|
|
54
|
+
|
|
55
|
+
const body = CodeChunk.from(
|
|
56
|
+
//language=WGSL
|
|
57
|
+
`
|
|
58
|
+
var<workgroup> instances: array<${MESH_BRICK_INSTANCE_STRUCT.wgsl_ref}, MESH_BRICK_BATCH>;
|
|
59
|
+
|
|
60
|
+
/** the batch's rows, ascending */
|
|
61
|
+
var<workgroup> batch_rows: array<u32, MESH_BRICK_BATCH>;
|
|
62
|
+
|
|
63
|
+
/** per object cell: its nearest texel's key over the batch, and its lanes done */
|
|
64
|
+
var<workgroup> object_best: array<atomic<u32>, ${BRICK_OBJECT_CELLS_PER_AXIS ** 3}>;
|
|
65
|
+
var<workgroup> object_lanes: array<atomic<u32>, ${BRICK_OBJECT_CELLS_PER_AXIS ** 3}>;
|
|
66
|
+
|
|
67
|
+
/** lane 0's: the batches, and this one's build slot and rows */
|
|
68
|
+
var<workgroup> batch_header: vec3<u32>;
|
|
69
|
+
|
|
70
|
+
fn mesh_brick_instance_at(i: u32) -> ${MESH_BRICK_INSTANCE_STRUCT.wgsl_ref} {
|
|
71
|
+
return instances[i];
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
@compute @workgroup_size(${BRICK_CELL_WORKGROUP_SIZE})
|
|
75
|
+
fn main(
|
|
76
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
77
|
+
@builtin(local_invocation_index) lane: u32,
|
|
78
|
+
) {
|
|
79
|
+
let index = folded_workgroup_index(workgroup_id);
|
|
80
|
+
|
|
81
|
+
if (lane == 0u) {
|
|
82
|
+
let batches = atomicLoad(&mesh_brick_counters[${MESH_BRICK_COUNTER_BATCH_GROUPS}u]);
|
|
83
|
+
var build = 0u;
|
|
84
|
+
var rows = 0u;
|
|
85
|
+
|
|
86
|
+
if (index < batches) {
|
|
87
|
+
build = mesh_brick_batches[mesh_brick_record(index)];
|
|
88
|
+
rows = mesh_brick_batches[mesh_brick_record(index) + 1u];
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
batch_header = vec3<u32>(batches, build, rows);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
let header = workgroupUniformLoad(&batch_header);
|
|
95
|
+
|
|
96
|
+
// a folded dispatch's tail leaves whole
|
|
97
|
+
if (index >= header.x) {
|
|
98
|
+
return;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
let build = header.y;
|
|
102
|
+
let count = header.z;
|
|
103
|
+
let at = brick_provider_cell(brick_provider_key(build, settings.ring_capacity), settings.resolution);
|
|
104
|
+
|
|
105
|
+
// the rows in ascending order, the slots past them last: a texel meets them in the same order however the walk
|
|
106
|
+
// found them, and its box test with them
|
|
107
|
+
batch_rows[lane] = select(0xffffffffu, mesh_brick_batches[mesh_brick_record(index) + MESH_BRICK_RECORD_HEADER_WORDS + lane], lane < count);
|
|
108
|
+
|
|
109
|
+
workgroupBarrier();
|
|
110
|
+
|
|
111
|
+
let size = sort_bitonic_size(count);
|
|
112
|
+
|
|
113
|
+
for (var block = 2u; block <= size; block <<= 1u) {
|
|
114
|
+
for (var stride = block >> 1u; stride > 0u; stride >>= 1u) {
|
|
115
|
+
if (lane < (size >> 1u)) {
|
|
116
|
+
let slots = sort_bitonic_comparator(lane, block, stride);
|
|
117
|
+
let low = batch_rows[slots.x];
|
|
118
|
+
let high = batch_rows[slots.y];
|
|
119
|
+
|
|
120
|
+
if (high < low) {
|
|
121
|
+
batch_rows[slots.x] = high;
|
|
122
|
+
batch_rows[slots.y] = low;
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
workgroupBarrier();
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
if (lane < count) {
|
|
131
|
+
instances[lane] = mesh_brick_instance(batch_rows[lane], at.voxel);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
workgroupBarrier();
|
|
135
|
+
|
|
136
|
+
// eight texels a lane, x fastest, at y = lane mod 8 and z = lane / 8
|
|
137
|
+
let y = lane % 8u;
|
|
138
|
+
let z = lane / 8u;
|
|
139
|
+
let accumulator = mesh_brick_accumulator(build);
|
|
140
|
+
|
|
141
|
+
var best = vec4<u32>(0u);
|
|
142
|
+
|
|
143
|
+
for (var x = 0u; x < 8u; x++) {
|
|
144
|
+
let texel = mesh_brick_texel(at.corner + vec3<f32>(f32(x), f32(y), f32(z)) * at.voxel, count, at.band);
|
|
145
|
+
let byte = brick_encode(texel.distance, at.band);
|
|
146
|
+
|
|
147
|
+
// the cell's least byte over its batches, as the most of 255 less each; +R raises nothing
|
|
148
|
+
if (byte < 255u) {
|
|
149
|
+
atomicMax(&mesh_brick_accumulators[accumulator + x + 8u * (y + 8u * z)], 255u - byte);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
let o = x / 2u;
|
|
153
|
+
|
|
154
|
+
best[o] = max(best[o], brick_object_key(byte, texel.row));
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
// per object cell, its four lanes fold in their texels, and the last bids the batch's nearest
|
|
158
|
+
for (var o = 0u; o < ${BRICK_OBJECT_CELLS_PER_AXIS}u; o++) {
|
|
159
|
+
let object = o + ${BRICK_OBJECT_CELLS_PER_AXIS}u * ((y / 2u) + ${BRICK_OBJECT_CELLS_PER_AXIS}u * (z / 2u));
|
|
160
|
+
|
|
161
|
+
atomicMax(&object_best[object], best[o]);
|
|
162
|
+
|
|
163
|
+
if (atomicAdd(&object_lanes[object], 1u) != 3u) {
|
|
164
|
+
continue;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
let nearest = atomicLoad(&object_best[object]);
|
|
168
|
+
|
|
169
|
+
if (brick_object_key_byte(nearest) < 255u) {
|
|
170
|
+
atomicMax(&mesh_brick_accumulators[accumulator + MESH_BRICK_ACCUMULATOR_OBJECTS + object], nearest);
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
`, [
|
|
175
|
+
chunk_brick_clipmap,
|
|
176
|
+
chunk_brick_provider,
|
|
177
|
+
chunk_folded_workgroup_index,
|
|
178
|
+
chunk_mesh_brick_walk,
|
|
179
|
+
chunk_mesh_brick_instance,
|
|
180
|
+
chunk_mesh_brick_texel,
|
|
181
|
+
chunk_brick_object,
|
|
182
|
+
chunk_sort_bitonic_comparator,
|
|
183
|
+
]);
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* The mesh provider's batches (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.7, as S9 built it): a workgroup
|
|
187
|
+
* a batch record the walks wrote, dispatched by its command (`shader_mesh_brick_command`).
|
|
188
|
+
*
|
|
189
|
+
* Its up to {@link MESH_BRICK_BATCH} rows, sorted ascending (a bitonic network, a lane a pair), become
|
|
190
|
+
* instances in workgroup memory, a lane each (`mesh_brick_instance`), and its cell's 512 texels are
|
|
191
|
+
* sampled over them in that order, eight a lane
|
|
192
|
+
* (`mesh_brick_texel`: the least distance and its row, the box test first). Each texel's byte goes into
|
|
193
|
+
* the cell's accumulators by an atomic maximum of 255 less it, and each 2³ object cell's nearest texel
|
|
194
|
+
* bids its key by another (`brick_object_key`): the least byte and the nearest row over every batch
|
|
195
|
+
* of the cell, whatever order the batches ran in. The staging is the resolve's to write.
|
|
196
|
+
*
|
|
197
|
+
* The order is what keeps a cell of up to {@link MESH_BRICK_BATCH} rows, one batch, the same however the walk
|
|
198
|
+
* found its rows: the box test is exact only where an instance's field is not negative outside its box,
|
|
199
|
+
* and where it is, which instances it passes over depends on the order it meets them in.
|
|
200
|
+
*
|
|
201
|
+
* Per lane, 21 steps of the sort at most, then eight texels, each at most {@link MESH_BRICK_BATCH} box tests and
|
|
202
|
+
* as many taps.
|
|
203
|
+
*
|
|
204
|
+
* @type {ComputeShader}
|
|
205
|
+
*/
|
|
206
|
+
export const shader_mesh_brick_batch = ComputeShader.from({
|
|
207
|
+
label: "Brick Clipmap Mesh Batch",
|
|
208
|
+
resources,
|
|
209
|
+
body,
|
|
210
|
+
});
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* No counter to clear.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const MESH_BRICK_COMMAND_CLEAR_NONE: number;
|
|
6
|
+
/**
|
|
7
|
+
* Words a command takes in `mesh_brick_commands`: the three workgroup counts, and a word of padding.
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const MESH_BRICK_COMMAND_WORDS: number;
|
|
11
|
+
/**
|
|
12
|
+
* @type {WebGPUStruct}
|
|
13
|
+
*/
|
|
14
|
+
export const MESH_BRICK_COMMAND_SETTINGS: WebGPUStruct;
|
|
15
|
+
/**
|
|
16
|
+
* The mesh provider's command for a round of walks or for the batches (§7.7, as S9 built it): one
|
|
17
|
+
* thread, between the pass that asked for the records and the pass that runs a workgroup a record.
|
|
18
|
+
*
|
|
19
|
+
* It reads how many records were asked for, writes how many the capacity holds where the dispatched
|
|
20
|
+
* pass reads its workgroups, keeps the most ever asked for for the host to grow on, clears the counter
|
|
21
|
+
* the dispatched pass appends to, and writes the folded dispatch (`folded_dispatch`). A pass never
|
|
22
|
+
* writes the command it is dispatched through.
|
|
23
|
+
*
|
|
24
|
+
* @type {ComputeShader}
|
|
25
|
+
*/
|
|
26
|
+
export const shader_mesh_brick_command: ComputeShader;
|
|
27
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
28
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
29
|
+
//# sourceMappingURL=shader_mesh_brick_command.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_mesh_brick_command.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,4CAFU,MAAM,CAEwC;AAExD;;;GAGG;AACH,uCAFU,MAAM,CAE0B;AAE1C;;GAEG;AACH,0CAFU,YAAY,CAeS;AAU/B;;;;;;;;;;GAUG;AACH,wCAFU,aAAa,CA8BpB;6BA/E0B,yCAAyC;8BAJxC,qCAAqC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { chunk_folded_dispatch } from "../../../../gpu_primitive/indirect/chunk_folded_dispatch.js";
|
|
2
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
4
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
+
import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
7
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* No counter to clear.
|
|
11
|
+
* @type {number}
|
|
12
|
+
*/
|
|
13
|
+
export const MESH_BRICK_COMMAND_CLEAR_NONE = 0xffffffff;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Words a command takes in `mesh_brick_commands`: the three workgroup counts, and a word of padding.
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
export const MESH_BRICK_COMMAND_WORDS = 4;
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* @type {WebGPUStruct}
|
|
23
|
+
*/
|
|
24
|
+
export const MESH_BRICK_COMMAND_SETTINGS = WebGPUStruct.from({
|
|
25
|
+
/** the counter of the records asked for */
|
|
26
|
+
asked: u32,
|
|
27
|
+
/** where the workgroups go: the records asked for, as many as the capacity holds */
|
|
28
|
+
groups: u32,
|
|
29
|
+
/** records the buffer holds */
|
|
30
|
+
capacity: u32,
|
|
31
|
+
/** the statistic that keeps the most ever asked for */
|
|
32
|
+
peak: u32,
|
|
33
|
+
/** a counter the dispatched pass appends to from 0, or {@link MESH_BRICK_COMMAND_CLEAR_NONE} */
|
|
34
|
+
clear: u32,
|
|
35
|
+
/** the command's first word in `mesh_brick_commands` */
|
|
36
|
+
command: u32,
|
|
37
|
+
}, "MeshBrickCommandSettings");
|
|
38
|
+
|
|
39
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
40
|
+
|
|
41
|
+
resources.setImmediate("settings", MESH_BRICK_COMMAND_SETTINGS);
|
|
42
|
+
|
|
43
|
+
resources.createGroup()
|
|
44
|
+
.addStorageBuffer("mesh_brick_counters", WebGPUArray.from(atomic_u32), true)
|
|
45
|
+
.addStorageBuffer("mesh_brick_commands", WebGPUArray.u32, true);
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* The mesh provider's command for a round of walks or for the batches (§7.7, as S9 built it): one
|
|
49
|
+
* thread, between the pass that asked for the records and the pass that runs a workgroup a record.
|
|
50
|
+
*
|
|
51
|
+
* It reads how many records were asked for, writes how many the capacity holds where the dispatched
|
|
52
|
+
* pass reads its workgroups, keeps the most ever asked for for the host to grow on, clears the counter
|
|
53
|
+
* the dispatched pass appends to, and writes the folded dispatch (`folded_dispatch`). A pass never
|
|
54
|
+
* writes the command it is dispatched through.
|
|
55
|
+
*
|
|
56
|
+
* @type {ComputeShader}
|
|
57
|
+
*/
|
|
58
|
+
export const shader_mesh_brick_command = ComputeShader.from({
|
|
59
|
+
label: "Brick Clipmap Mesh Command",
|
|
60
|
+
resources,
|
|
61
|
+
body: CodeChunk.from(
|
|
62
|
+
//language=WGSL
|
|
63
|
+
`
|
|
64
|
+
@compute @workgroup_size(1)
|
|
65
|
+
fn main() {
|
|
66
|
+
let asked = atomicLoad(&mesh_brick_counters[settings.asked]);
|
|
67
|
+
let groups = min(asked, settings.capacity);
|
|
68
|
+
|
|
69
|
+
atomicStore(&mesh_brick_counters[settings.groups], groups);
|
|
70
|
+
atomicMax(&mesh_brick_counters[settings.peak], asked);
|
|
71
|
+
|
|
72
|
+
if (settings.clear != ${MESH_BRICK_COMMAND_CLEAR_NONE}u) {
|
|
73
|
+
atomicStore(&mesh_brick_counters[settings.clear], 0u);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
let folded = folded_dispatch(groups);
|
|
77
|
+
|
|
78
|
+
// word by word: the emulator drops a whole-value store into a storage variable
|
|
79
|
+
mesh_brick_commands[settings.command] = folded.x;
|
|
80
|
+
mesh_brick_commands[settings.command + 1u] = folded.y;
|
|
81
|
+
mesh_brick_commands[settings.command + 2u] = folded.z;
|
|
82
|
+
}
|
|
83
|
+
`, [
|
|
84
|
+
chunk_folded_dispatch,
|
|
85
|
+
]),
|
|
86
|
+
});
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const MESH_BRICK_GATHER_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The mesh provider's walk (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.7, as S9 built it): every instance
|
|
7
|
+
* whose box comes within the band of a taken cell, gathered whole, a workgroup a walk.
|
|
8
|
+
*
|
|
9
|
+
* A walk expands the TLAS a level at a time, as the cooperative query does (`chunk_bvh_query_aabb_cooperative`):
|
|
10
|
+
* each node of the level is tested by a lane against the cell grown by the cascade's band, the children
|
|
11
|
+
* of an overlapping internal node go on the next level, and an overlapping leaf is a row when
|
|
12
|
+
* `mesh_brick_accept` takes it. Nothing is dropped:
|
|
13
|
+
* - a level keeps {@link MESH_BRICK_FRONTIER} nodes, and the children that fall past them are handed on in
|
|
14
|
+
* task records of up to {@link MESH_BRICK_BATCH} nodes, each a walk of the next round, which this same
|
|
15
|
+
* kernel runs from them;
|
|
16
|
+
* - rows leave in batch records of {@link MESH_BRICK_BATCH}, and the rows left when the walk ends in one
|
|
17
|
+
* more.
|
|
18
|
+
*
|
|
19
|
+
* Round 0 walks from the root, a workgroup a taken cell, dispatched by take; a later round's
|
|
20
|
+
* dispatch comes from its command (`shader_mesh_brick_command`). Round 0's walk of a cell opens the
|
|
21
|
+
* cell's frame by clearing its flags; the walk that first flags it lists it for the resolve
|
|
22
|
+
* (`mesh_brick_resolves`), so the resolve runs on the cells a batch reached or a walk could not finish,
|
|
23
|
+
* and on no other. A record the capacity cannot hold, a level past the walk's budget, or a hand-off in
|
|
24
|
+
* the frame's last round leaves the walk unfinished: it is counted, and the resolve asks for the cell
|
|
25
|
+
* again. Of the records a walk asks for at once, those below the capacity are kept, so that every record
|
|
26
|
+
* a command dispatches was written this frame.
|
|
27
|
+
*
|
|
28
|
+
* An iteration of a level costs the workgroup a barrier and a `workgroupUniformLoad`, and a barrier
|
|
29
|
+
* more after one whose hand-off copied records out: lane 0 hands every lane where the next iteration's
|
|
30
|
+
* children start and, on the level's last, how many nodes the next level holds.
|
|
31
|
+
*
|
|
32
|
+
* Per lane and level, at most {@link MESH_BRICK_FRONTIER} / {@link MESH_BRICK_BATCH} node reads, accepts
|
|
33
|
+
* and appends, over at most {@link BVH_QUERY_AABB_LEVEL_BUDGET} levels; per iteration, two task entries
|
|
34
|
+
* and two batch entries copied at most.
|
|
35
|
+
*
|
|
36
|
+
* @type {ComputeShader}
|
|
37
|
+
*/
|
|
38
|
+
export const shader_mesh_brick_gather: ComputeShader;
|
|
39
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
40
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
41
|
+
//# sourceMappingURL=shader_mesh_brick_gather.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_mesh_brick_gather.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js"],"names":[],"mappings":"AAuCA;;GAEG;AACH,yCAFU,YAAY,CAeQ;AA0V9B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,uCAFU,aAAa,CAMpB;6BApa0B,yCAAyC;8BAJxC,qCAAqC"}
|