@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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import { PipelineDescriptorBase } from "../PipelineDescriptorBase.js";
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import { PrimitiveState } from "./PrimitiveState.js";
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/**
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* NOTE: this object can be passed directly to WebGPU and is expected to work
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* NOTE: descriptors should be treated as immutable to avoid problems with cache
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* @see https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpipelinedescriptor
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*/
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export class RenderPipelineDescriptor extends PipelineDescriptorBase {
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/**
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*
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primitive = new PrimitiveState();
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depthStencil;
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*/
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multisample = new MultisampleState();
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/**
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* If undefined "no-color-output" mode is enabled
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* @type {FragmentState|undefined}
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*/
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fragment;
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*
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static from(json) {
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return r;
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}
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*
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*/
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fromJSON(json) {
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|
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}
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*
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equals(other) {
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}
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return false;
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}
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return super.equals(other);
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}
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/**
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* Hash code, 32bit integer
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* @returns {number}
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*/
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hash() {
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return hash_mix3(
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hash_mix3(
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super.hash(),
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this.vertex.hash(),
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this.primitive.hash()
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),
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optional_hash(this.depthStencil),
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hash_mix2(
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this.multisample.hash(),
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optional_hash(this.fragment)
|
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)
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);
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}
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/**
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*
|
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* @param {RenderPipelineDescriptor} other
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*/
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copy(other) {
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super.copy(other);
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this.vertex.copy(other.vertex);
|
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|
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this.primitive.copy(other.primitive);
|
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|
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this.depthStencil = optional_clone(other.depthStencil);
|
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|
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this.multisample.copy(other.multisample);
|
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|
+
}
|
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|
+
|
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+
/**
|
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|
+
*
|
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|
+
* @return {RenderPipelineDescriptor}
|
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|
+
*/
|
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|
+
clone() {
|
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|
+
const r = new RenderPipelineDescriptor();
|
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|
+
|
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|
+
r.copy(this);
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+
|
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|
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return r;
|
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|
+
}
|
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|
+
}
|
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|
+
|
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|
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RenderPipelineDescriptor.prototype.isRenderPipelineDescriptor = true;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StencilFaceState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/StencilFaceState.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"StencilFaceState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/StencilFaceState.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,yCAFe,mBAAmB;IAI9B;;OAEG;IACH,4BAAkB;IAClB;;OAEG;IACH,iCAAoB;IACpB;;OAEG;IACH,4BAAe;IACf;;OAEG;IACH,4BAAe;IAEf;;;;OAIG;IACH,cAHW,gBAAgB,GACf,OAAO,CAQlB;IAED;;OAEG;IACH,QAFa,MAAM,CAalB;IAED;;;OAGG;IACH,2CAwBC;IAED;;;OAGG;IACH,YAFW,gBAAgB,QAO1B;IAED;;;OAGG;IACH,SAFY,gBAAgB,CAQ3B;CACJ"}
|
|
@@ -1,88 +1,107 @@
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1
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import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
|
|
2
|
+
import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* @implements GPUStencilFaceState
|
|
6
|
+
*/
|
|
7
|
+
export class StencilFaceState {
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* @type {GPUCompareFunction}
|
|
11
|
+
*/
|
|
12
|
+
compare = "always"
|
|
13
|
+
/**
|
|
14
|
+
* @type {GPUStencilOperation}
|
|
15
|
+
*/
|
|
16
|
+
depthFailOp = "keep"
|
|
17
|
+
/**
|
|
18
|
+
* @type {GPUStencilOperation}
|
|
19
|
+
*/
|
|
20
|
+
failOp = "keep"
|
|
21
|
+
/**
|
|
22
|
+
* @type {GPUStencilOperation}
|
|
23
|
+
*/
|
|
24
|
+
passOp = "keep"
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
*
|
|
28
|
+
* @param {StencilFaceState} other
|
|
29
|
+
* @return {boolean}
|
|
30
|
+
*/
|
|
31
|
+
equals(other) {
|
|
32
|
+
return this.compare === other.compare
|
|
33
|
+
&& this.depthFailOp === other.depthFailOp
|
|
34
|
+
&& this.failOp === other.failOp
|
|
35
|
+
&& this.passOp === other.passOp
|
|
36
|
+
;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* @returns {number}
|
|
41
|
+
*/
|
|
42
|
+
hash() {
|
|
43
|
+
return hash_mix2(
|
|
44
|
+
hash_mix2(
|
|
45
|
+
computeStringHash(this.compare),
|
|
46
|
+
computeStringHash(this.depthFailOp)
|
|
47
|
+
),
|
|
48
|
+
hash_mix2(
|
|
49
|
+
computeStringHash(this.failOp),
|
|
50
|
+
computeStringHash(this.passOp)
|
|
51
|
+
)
|
|
52
|
+
);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
*
|
|
57
|
+
* @param {GPUStencilFaceState} json
|
|
58
|
+
*/
|
|
59
|
+
fromJSON(json = {}) {
|
|
60
|
+
if (json.compare !== undefined) {
|
|
61
|
+
this.compare = json.compare;
|
|
62
|
+
} else {
|
|
63
|
+
this.compare = "always";
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (json.depthFailOp !== undefined) {
|
|
67
|
+
this.depthFailOp = json.depthFailOp;
|
|
68
|
+
} else {
|
|
69
|
+
this.depthFailOp = "keep";
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
if (json.failOp !== undefined) {
|
|
73
|
+
this.failOp = json.failOp;
|
|
74
|
+
} else {
|
|
75
|
+
this.failOp = "keep";
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
if (json.passOp !== undefined) {
|
|
79
|
+
this.passOp = json.passOp;
|
|
80
|
+
} else {
|
|
81
|
+
this.passOp = "keep";
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
*
|
|
87
|
+
* @param {StencilFaceState} other
|
|
88
|
+
*/
|
|
89
|
+
copy(other) {
|
|
90
|
+
this.compare = other.compare;
|
|
91
|
+
this.depthFailOp = other.depthFailOp;
|
|
92
|
+
this.failOp = other.failOp;
|
|
93
|
+
this.passOp = other.passOp;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
*
|
|
98
|
+
* @return {StencilFaceState}
|
|
99
|
+
*/
|
|
100
|
+
clone() {
|
|
101
|
+
const r = new StencilFaceState();
|
|
102
|
+
|
|
103
|
+
r.copy(this);
|
|
104
|
+
|
|
105
|
+
return r;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
@@ -86,11 +86,11 @@ have shown.
|
|
|
86
86
|
|
|
87
87
|
Change anything and the fire changes. What happens is worth knowing, because it is the reason a live
|
|
88
88
|
edit is safe: the document recompiles and the entity's `ParticleEffect` component is **removed and
|
|
89
|
-
added back**, not mutated. An edit can change the
|
|
90
|
-
every word of a particle record — replacing the component retires the emitter's table row
|
|
91
|
-
its generation with it, so the particles running the old program are killed rather than
|
|
92
|
-
under the new one. The effect restarts; for a fire that is what you wanted to see
|
|
93
|
-
that does not compile leaves the previous one burning and says so in the toolbar.
|
|
89
|
+
added back**, not mutated. An edit can change the particle field layout, and a layout change
|
|
90
|
+
repoints every word of a particle record — replacing the component retires the emitter's table row
|
|
91
|
+
and takes its generation with it, so the particles running the old program are killed rather than
|
|
92
|
+
reinterpreted under the new one. The effect restarts; for a fire that is what you wanted to see
|
|
93
|
+
anyway. An effect that does not compile leaves the previous one burning and says so in the toolbar.
|
|
94
94
|
|
|
95
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**The round trip is the point.** Each effect *is* a saved document — `effects/flame.json` and its
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three siblings, which is what `bonfire_effects.js` loads. Press **Download**, drop the file over the
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Two things to know before editing one:
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- **One store per
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does not refine the first, it replaces it. That is how the smoke's drag silently ate its own
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- **One store per particle field per phase.** Every store runs and nothing orders them, so a second
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store does not refine the first, it replaces it. That is how the smoke's drag silently ate its own
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velocity integration — the picture only looked slightly wrong — until the editor's validator was
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pointed at it. The graph editor calls it an error and `bonfire.spec.js` pins that none of the four
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has one; nothing on the runtime path checks.
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budget, and the reason it is a test rather than a comment: one program needing more than the
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register file holds swaps emit and simulate for storage-backed variants *for the whole system*, so
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an effect that grows past it does not slow itself down, it slows down every effect in the scene,
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- the render channels resolve to
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- the render channels resolve to particle fields that exist, and the blend modes are what each
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effect is,
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- every entity built carries a `Transform64` and exactly one more component,
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- the sky averages a hundredth of daylight and its brightest texel is where `MOON_DIRECTION` points,
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so the shadows on the ground fall away from the moon that is actually in the map.
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*
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* The document recompiles and the entity's component is **replaced** — removed and added back — not
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* mutated. That is deliberate and it is the reason a live edit is safe at all: an edit can change the
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*
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* component retires the emitter's table row and takes its generation with it, so the particles
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* were running the old program are killed on the next simulate rather than being reinterpreted
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* particle field layout, and a layout change repoints every word of a particle record. Replacing
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* the component retires the emitter's table row and takes its generation with it, so the particles
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* that were running the old program are killed on the next simulate rather than being reinterpreted
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* under the new one. Mutating `effect.program` in place would keep the row, keep the particles, and
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* read their records through a layout that no longer describes them.
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*
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*
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* ## They are documents, not code
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*
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* Each is a {@link ParticleEffectDocument} saved as JSON in `effects/`: the
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* Each is a {@link ParticleEffectDocument} saved as JSON in `effects/`: the particle field
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* declarations, the INIT and UPDATE node graphs with the positions they were arranged at, and the
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* emitter settings. That is the whole effect, and it is what the editor opens — press `E` on the
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* page, change something, download the result, drop it over the file, reload. There is no porting
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*
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* - **INIT** places the particle, gives it a velocity, and rolls its lifetime, its base size and a
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* personal `seed`. There is no built-in age or lifetime — the effect declares what it needs, which
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* is why `age` and `life` are ordinary
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* is why `age` and `life` are ordinary particle fields.
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* - **UPDATE** advances the age, kills the particle when it runs out, integrates the forces, and
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* drives the drawn size and colour from `age / life` through a ramp — a curve for the size and a
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* gradient for the colour, both written into the program as arithmetic rather than sampled from a
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*
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* Two things are worth knowing before editing one:
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*
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* - **One store per
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* store does not refine the first, it replaces it — which is how the smoke's drag silently
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* own velocity integration until the editor's validator was pointed at it. The graph
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* that an error; nothing at runtime does.
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* - **One store per particle field per phase.** Every store runs and nothing orders them, so a
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* second store does not refine the first, it replaces it — which is how the smoke's drag silently
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* ate its own velocity integration until the editor's validator was pointed at it. The graph
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* editor calls that an error; nothing at runtime does.
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* - **The register budget is shared.** The VM keeps its file in shader registers, and one program
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* needing more than `PARTICLE_VM_FAST_REGISTER_SLOTS` swaps emit and simulate for storage-backed
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* variants *for the whole system* — so an effect that grows past it slows down every effect in the
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