@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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  664. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
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  666. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  667. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
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  676. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
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  695. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
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  704. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
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  717. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
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  719. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
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  721. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
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  724. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
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  727. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
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  730. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  731. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  735. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  736. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  738. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  739. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
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  741. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  742. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  743. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  744. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  745. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  746. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  747. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
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  749. package/src/shade/renderer/water/chunk_water_gi.js +47 -5
  750. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  751. package/src/shade/renderer/water/shader_water.d.ts +3 -2
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  753. package/src/shade/renderer/water/shader_water.js +9 -3
  754. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  755. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
  756. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  757. package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
  758. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
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  760. package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
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  762. package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
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@@ -16,9 +16,9 @@ import { ParticleEffect } from "./ParticleEffect.js";
16
16
  * and cannot be renumbered without a version bump and an upgrader:
17
17
  *
18
18
  * - **opcodes**, whose numbers are `../../../../shade/renderer/particles/isa/ParticleVMISA.js`, and
19
- * - **attribute order in the layout**, because a layout assigns word offsets sequentially from the
20
- * order it is built in, and the render bindings below are those offsets. Offsets are therefore not
21
- * written: they are recomputed on load from the same order, and a change to how
19
+ * - **particle field order in the layout**, because a layout assigns word offsets sequentially from
20
+ * the order it is built in, and the render bindings below are those offsets. Offsets are
21
+ * therefore not written: they are recomputed on load from the same order, and a change to how
22
22
  * {@link ParticleLayout} packs would silently repoint every binding in every save.
23
23
  *
24
24
  * ## The constant pool is written as bits
@@ -43,6 +43,16 @@ import { ParticleEffect } from "./ParticleEffect.js";
43
43
  * saved bytecode writes an angle, and nothing short of recompiling its graph turns that into a
44
44
  * program that writes a quaternion. A v1 effect that spun loads without its spin.
45
45
  *
46
+ * ## Version 3
47
+ *
48
+ * After the program come the global fields it imports, by name and width in import order — what
49
+ * its global reads index until it is placed and linked — and after that the emitter field layout,
50
+ * written like the particle field layout and with the same obligation on its order, and this
51
+ * entity's emitter field values as bits. A v2 save is read through
52
+ * {@link ./ParticleEffectSerializationUpgrader_2_3.js} as importing and declaring none.
53
+ *
54
+ * {@link ParticleEffect#bindings} are not written: they name entities.
55
+ *
46
56
  * ## Nothing device-shaped is written
47
57
  *
48
58
  * There is nothing here that a device assigned: no table row, no generation, no program-heap
@@ -55,7 +65,7 @@ import { ParticleEffect } from "./ParticleEffect.js";
55
65
  export class ParticleEffectSerializationAdapter extends BinaryClassSerializationAdapter {
56
66
 
57
67
  klass = ParticleEffect;
58
- version = 2;
68
+ version = 3;
59
69
 
60
70
  /**
61
71
  * @param {BinaryBuffer} buffer
@@ -94,6 +104,15 @@ export class ParticleEffectSerializationAdapter extends BinaryClassSerialization
94
104
 
95
105
  write_layout(buffer, value.layout);
96
106
  write_program(buffer, value.program);
107
+
108
+ // the emitter fields: whether the effect declares a layout, the layout, this entity's values
109
+ buffer.writeUint8(value.emitter_layout === null ? 0 : 1);
110
+
111
+ if (value.emitter_layout !== null) {
112
+ write_layout(buffer, value.emitter_layout);
113
+ }
114
+
115
+ write_words(buffer, value.emitter_fields);
97
116
  }
98
117
 
99
118
  /**
@@ -122,12 +141,17 @@ export class ParticleEffectSerializationAdapter extends BinaryClassSerialization
122
141
  if (buffer.readUint8() !== 1) {
123
142
  value.layout = null;
124
143
  value.program = null;
144
+ value.emitter_layout = null;
145
+ value.emitter_fields = new Uint32Array(0);
125
146
 
126
147
  return;
127
148
  }
128
149
 
129
150
  value.layout = read_layout(buffer);
130
151
  value.program = read_program(buffer);
152
+
153
+ value.emitter_layout = buffer.readUint8() === 1 ? read_layout(buffer, true) : null;
154
+ value.emitter_fields = read_words(buffer);
131
155
  }
132
156
  }
133
157
 
@@ -136,39 +160,40 @@ export class ParticleEffectSerializationAdapter extends BinaryClassSerialization
136
160
  * @param {ParticleLayout} layout
137
161
  */
138
162
  function write_layout(buffer, layout) {
139
- buffer.writeUintVar(layout.attributes.size);
163
+ buffer.writeUintVar(layout.fields.size);
140
164
 
141
165
  // Insertion order, which is the order the offsets were assigned in and therefore the order they
142
166
  // have to be rebuilt in. A Map iterates in insertion order by specification, so this is not an
143
167
  // assumption about the implementation.
144
- for (const attribute of layout.attributes.values()) {
145
- buffer.writeUTF8String(attribute.name);
146
- buffer.writeUint8(attribute.components);
168
+ for (const particle_field of layout.fields.values()) {
169
+ buffer.writeUTF8String(particle_field.name);
170
+ buffer.writeUint8(particle_field.components);
147
171
 
148
172
  // The semantic tag, and `null` where there is none. An effect saved with a tag this build
149
173
  // has never heard of has to load as the plain vector it is rather than fail, which is why
150
174
  // the tag is a string here as it is on the layout.
151
- buffer.writeUTF8String(attribute.type ?? null);
175
+ buffer.writeUTF8String(particle_field.type ?? null);
152
176
  }
153
177
  }
154
178
 
155
179
  /**
156
180
  * @param {BinaryBuffer} buffer
181
+ * @param {boolean} [emitter] whether this is an emitter field layout, packed from word zero
157
182
  * @returns {ParticleLayout}
158
183
  */
159
- function read_layout(buffer) {
184
+ function read_layout(buffer, emitter = false) {
160
185
  const count = buffer.readUintVar();
161
- const attributes = [];
186
+ const particle_fields = [];
162
187
 
163
188
  for (let i = 0; i < count; i++) {
164
189
  const name = buffer.readUTF8String();
165
190
  const components = buffer.readUint8();
166
191
  const type = buffer.readUTF8String();
167
192
 
168
- attributes.push(type === null ? { name, components } : { name, components, type });
193
+ particle_fields.push(type === null ? { name, components } : { name, components, type });
169
194
  }
170
195
 
171
- return new ParticleLayout(attributes);
196
+ return emitter ? ParticleLayout.emitter(particle_fields) : new ParticleLayout(particle_fields);
172
197
  }
173
198
 
174
199
  /**
@@ -182,6 +207,16 @@ function write_program(buffer, program) {
182
207
  write_words(buffer, program.update);
183
208
  // bits rather than floats — see the class note
184
209
  write_words(buffer, program.constant_words);
210
+
211
+ // the global fields the program imports, in import order — see the class note
212
+ const imports = program.global_imports;
213
+
214
+ buffer.writeUintVar(imports.length);
215
+
216
+ for (let i = 0; i < imports.length; i++) {
217
+ buffer.writeUTF8String(imports[i].name);
218
+ buffer.writeUint8(imports[i].components);
219
+ }
185
220
  }
186
221
 
187
222
  /**
@@ -195,7 +230,18 @@ function read_program(buffer) {
195
230
  const update = read_words(buffer);
196
231
  const constant_words = read_words(buffer);
197
232
 
233
+ const import_count = buffer.readUintVar();
234
+ const global_imports = [];
235
+
236
+ for (let i = 0; i < import_count; i++) {
237
+ const name = buffer.readUTF8String();
238
+ const components = buffer.readUint8();
239
+
240
+ global_imports.push({ name, components });
241
+ }
242
+
198
243
  return new ParticleProgram({
244
+ global_imports,
199
245
  init,
200
246
  update,
201
247
  // the same bytes read as floats: `read_words` allocates its own buffer, so this view owns it
@@ -5,9 +5,9 @@
5
5
  * The two versions lay out the same bytes. What changed is what the fourth render binding means: a
6
6
  * record word holding a roll angle in v1, the first of four holding a quaternion in v2. A v1 binding
7
7
  * cannot be carried over — read as a quaternion it would take the angle and whatever three
8
- * attributes follow it — and the saved bytecode writes an angle, which no rewriting of a binding
9
- * turns into a quaternion. So the binding is dropped and the effect loads unturned; recompiling its
10
- * graph with an orientation is the author's move.
8
+ * particle fields follow it — and the saved bytecode writes an angle, which no rewriting of a
9
+ * binding turns into a quaternion. So the binding is dropped and the effect loads unturned;
10
+ * recompiling its graph with an orientation is the author's move.
11
11
  *
12
12
  * A frozen reader of v1, field by field, rather than a call into the current adapter: the adapter
13
13
  * will move on, and this has to keep reading what v1 wrote.
@@ -1,4 +1,4 @@
1
- import { EMITTER_ATTRIBUTE_ABSENT } from "../../../../shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
1
+ import { PARTICLE_FIELD_ABSENT } from "../../../../shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
2
2
  import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
3
3
 
4
4
  /**
@@ -8,9 +8,9 @@ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgr
8
8
  * The two versions lay out the same bytes. What changed is what the fourth render binding means: a
9
9
  * record word holding a roll angle in v1, the first of four holding a quaternion in v2. A v1 binding
10
10
  * cannot be carried over — read as a quaternion it would take the angle and whatever three
11
- * attributes follow it — and the saved bytecode writes an angle, which no rewriting of a binding
12
- * turns into a quaternion. So the binding is dropped and the effect loads unturned; recompiling its
13
- * graph with an orientation is the author's move.
11
+ * particle fields follow it — and the saved bytecode writes an angle, which no rewriting of a
12
+ * binding turns into a quaternion. So the binding is dropped and the effect loads unturned;
13
+ * recompiling its graph with an orientation is the author's move.
14
14
  *
15
15
  * A frozen reader of v1, field by field, rather than a call into the current adapter: the adapter
16
16
  * will move on, and this has to keep reading what v1 wrote.
@@ -43,7 +43,7 @@ export class ParticleEffectSerializationUpgrader_1_2 extends BinaryClassUpgrader
43
43
  target.writeUint32(source.readUint32()); // color
44
44
 
45
45
  source.readUint32(); // the roll's binding, which has no orientation to become
46
- target.writeUint32(EMITTER_ATTRIBUTE_ABSENT);
46
+ target.writeUint32(PARTICLE_FIELD_ABSENT);
47
47
 
48
48
  target.writeUint32(source.readUint32()); // frame
49
49
  target.writeUint32(source.readUint32()); // velocity
@@ -56,12 +56,12 @@ export class ParticleEffectSerializationUpgrader_1_2 extends BinaryClassUpgrader
56
56
  return;
57
57
  }
58
58
 
59
- // the layout: attribute count, then name, component count and semantic tag of each
60
- const attribute_count = source.readUintVar();
59
+ // the layout: particle field count, then name, component count and semantic tag of each
60
+ const particle_field_count = source.readUintVar();
61
61
 
62
- target.writeUintVar(attribute_count);
62
+ target.writeUintVar(particle_field_count);
63
63
 
64
- for (let i = 0; i < attribute_count; i++) {
64
+ for (let i = 0; i < particle_field_count; i++) {
65
65
  target.writeUTF8String(source.readUTF8String());
66
66
  target.writeUint8(source.readUint8());
67
67
  target.writeUTF8String(source.readUTF8String());
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Version 3 appends the global fields the program imports to the program, and after it the emitter
3
+ * fields the effect declares, with this entity's values. A version-2 effect has neither, so both
4
+ * are written empty; everything else is carried across word for word. A component with no effect
5
+ * ends at its presence byte, as in version 2.
6
+ */
7
+ export class ParticleEffectSerializationUpgrader_2_3 extends BinaryClassUpgrader {
8
+ /**
9
+ * @param {BinaryBuffer} source
10
+ * @param {BinaryBuffer} target
11
+ */
12
+ upgrade(source: BinaryBuffer, target: BinaryBuffer): void;
13
+ }
14
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
15
+ //# sourceMappingURL=ParticleEffectSerializationUpgrader_2_3.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleEffectSerializationUpgrader_2_3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;IAII;;;OAGG;IACH,0DA8CC;CACJ;oCA/DmC,oDAAoD"}
@@ -0,0 +1,78 @@
1
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
2
+
3
+ /**
4
+ * Version 3 appends the global fields the program imports to the program, and after it the emitter
5
+ * fields the effect declares, with this entity's values. A version-2 effect has neither, so both
6
+ * are written empty; everything else is carried across word for word. A component with no effect
7
+ * ends at its presence byte, as in version 2.
8
+ */
9
+ export class ParticleEffectSerializationUpgrader_2_3 extends BinaryClassUpgrader {
10
+ __startVersion = 2;
11
+ __targetVersion = 3;
12
+
13
+ /**
14
+ * @param {BinaryBuffer} source
15
+ * @param {BinaryBuffer} target
16
+ */
17
+ upgrade(source, target) {
18
+ target.writeUTF8String(source.readUTF8String()); // texture
19
+
20
+ target.writeUintVar(source.readUintVar()); // seed
21
+ target.writeFloat32(source.readFloat32()); // spawn rate
22
+ target.writeFloat32(source.readFloat32()); // pre-warm
23
+ target.writeUint8(source.readUint8()); // emitting
24
+ target.writeUint32(source.readUint32()); // flags
25
+
26
+ target.writeFloat32(source.readFloat32()); // flipbook columns
27
+ target.writeFloat32(source.readFloat32()); // flipbook rows
28
+
29
+ for (let channel = 0; channel < 6; channel++) {
30
+ target.writeUint32(source.readUint32()); // position, size, color, orientation, frame, velocity
31
+ }
32
+
33
+ const present = source.readUint8();
34
+
35
+ target.writeUint8(present);
36
+
37
+ if (present !== 1) {
38
+ return;
39
+ }
40
+
41
+ // the layout: particle field count, then name, component count and semantic tag of each
42
+ const particle_field_count = source.readUintVar();
43
+
44
+ target.writeUintVar(particle_field_count);
45
+
46
+ for (let i = 0; i < particle_field_count; i++) {
47
+ target.writeUTF8String(source.readUTF8String());
48
+ target.writeUint8(source.readUint8());
49
+ target.writeUTF8String(source.readUTF8String());
50
+ }
51
+
52
+ // the program: register count, then INIT, UPDATE and the constant pool as word arrays
53
+ target.writeUint8(source.readUint8());
54
+
55
+ copy_words(source, target);
56
+ copy_words(source, target);
57
+ copy_words(source, target);
58
+
59
+ target.writeUintVar(0); // the program's global imports
60
+
61
+ target.writeUint8(0); // no emitter field layout
62
+ target.writeUintVar(0); // the emitter field values
63
+ }
64
+ }
65
+
66
+ /**
67
+ * @param {BinaryBuffer} source
68
+ * @param {BinaryBuffer} target
69
+ */
70
+ function copy_words(source, target) {
71
+ const length = source.readUintVar();
72
+ const words = new Uint32Array(length);
73
+
74
+ source.readUint32Array(words, 0, length);
75
+
76
+ target.writeUintVar(length);
77
+ target.writeUint32Array(words, 0, length);
78
+ }
@@ -56,6 +56,8 @@ declare class Trail3D {
56
56
  /**
57
57
  * RGB tints the tube; alpha is the trail's base opacity, which the
58
58
  * age-driven fade scales down to zero.
59
+ *
60
+ * Linear color space.
59
61
  * @readonly
60
62
  * @type {Color}
61
63
  */
@@ -1 +1 @@
1
- {"version":3,"file":"Trail3D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/Trail3D.js"],"names":[],"mappings":";AAgCA;;;;;GAKG;AACH;IA4PI,oCAMC;IAhQD;;;OAGG;IACH,QAFU,MAAM,CAES;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,gBAFU,MAAM,CAEyB;IAEzC;;;OAGG;IACH,WAFU,cAAc,GAAC,MAAM,CAEC;IAEhC;;;;OAIG;IACH,eAFU,MAAM,CAEuB;IAEvC;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,yBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,gBAFU,KAAK,CAEe;IAE9B;;;;;;;OAOG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,MAFU,KAAK,GAAC,IAAI,CAER;IAEZ;;;;;;;OAOG;IACH,MAFU,OAAK,IAAI,CAEP;IAEZ;;;OAGG;IACH,UAFU,iBAAiB,CAEQ;IAEnC;;;OAGG;IACH,cAFU,SAAS,CAEG;IAEtB;;;OAGG;IACH,cAAsB;IAEtB,gBAgBC;IAMD,0BAEC;IAND,yBAEC;IAUD,2BAEC;IAND,0BAEC;IA0BD;;OAEG;IACH,gCAQC;IA/BD;;;;;;;;;;;;;;;OAeG;IACH,+BAEC;IAeD;;;OAGG;IACH,cAHW,MAAM,GAAC,YAAY,GACjB,IAAI,CAIhB;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC,YAAY,GACjB,IAAI,CAIhB;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC,YAAY,SACnB,OAAO,QAQjB;IAED;;;OAGG;IACH,cAHW,MAAM,GAAC,YAAY,GACjB,OAAO,CAInB;IAED;;;;;;OAMG;IACH,qBAFW,MAAM,QAShB;IAED;;OAEG;IACH,cAmBC;IAUD;;;;;;;;;;;;;;;;aAwBC;IAED;;;;;;;;;;;;;;;;;;;;MAaC;IAED;;OAEG;IACH,cAFW,OAAO,WAcjB;IAkDD;;;;;;OAMG;IACH,cANW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,GACJ,OAAO,CAiEnB;;CAEJ;;;;;+BAnd8B,+BAA+B;sBANxC,iCAAiC;oBACnC,kCAAkC;sBAQhC,2BAA2B;kCACf,uCAAuC;0BAX/C,yCAAyC;6BAYtC,mBAAmB"}
1
+ {"version":3,"file":"Trail3D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/Trail3D.js"],"names":[],"mappings":";AAgCA;;;;;GAKG;AACH;IA8PI,oCAMC;IAlQD;;;OAGG;IACH,QAFU,MAAM,CAES;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,gBAFU,MAAM,CAEyB;IAEzC;;;OAGG;IACH,WAFU,cAAc,GAAC,MAAM,CAEC;IAEhC;;;;OAIG;IACH,eAFU,MAAM,CAEuB;IAEvC;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,yBAFU,MAAM,CAEY;IAE5B;;;;;;;OAOG;IACH,gBAFU,KAAK,CAEe;IAE9B;;;;;;;OAOG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,MAFU,KAAK,GAAC,IAAI,CAER;IAEZ;;;;;;;OAOG;IACH,MAFU,OAAK,IAAI,CAEP;IAEZ;;;OAGG;IACH,UAFU,iBAAiB,CAEQ;IAEnC;;;OAGG;IACH,cAFU,SAAS,CAEG;IAEtB;;;OAGG;IACH,cAAsB;IAEtB,gBAgBC;IAMD,0BAEC;IAND,yBAEC;IAUD,2BAEC;IAND,0BAEC;IA0BD;;OAEG;IACH,gCAQC;IA/BD;;;;;;;;;;;;;;;OAeG;IACH,+BAEC;IAeD;;;OAGG;IACH,cAHW,MAAM,GAAC,YAAY,GACjB,IAAI,CAIhB;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC,YAAY,GACjB,IAAI,CAIhB;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC,YAAY,SACnB,OAAO,QAQjB;IAED;;;OAGG;IACH,cAHW,MAAM,GAAC,YAAY,GACjB,OAAO,CAInB;IAED;;;;;;OAMG;IACH,qBAFW,MAAM,QAShB;IAED;;OAEG;IACH,cAmBC;IAUD;;;;;;;;;;;;;;;;aAwBC;IAED;;;;;;;;;;;;;;;;;;;;MAaC;IAED;;OAEG;IACH,cAFW,OAAO,WAcjB;IAkDD;;;;;;OAMG;IACH,cANW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,GACJ,OAAO,CAiEnB;;CAEJ;;;;;+BArd8B,+BAA+B;sBANxC,iCAAiC;oBACnC,kCAAkC;sBAQhC,2BAA2B;kCACf,uCAAuC;0BAX/C,yCAAyC;6BAYtC,mBAAmB"}
@@ -96,6 +96,8 @@ class Trail3D {
96
96
  /**
97
97
  * RGB tints the tube; alpha is the trail's base opacity, which the
98
98
  * age-driven fade scales down to zero.
99
+ *
100
+ * Linear color space.
99
101
  * @readonly
100
102
  * @type {Color}
101
103
  */
@@ -79,7 +79,7 @@ export function seed_trail_stroke(trail, from, to, age_from, age_to) {
79
79
  // the stroke is straight, so every ring shares one frame and no transport is needed
80
80
  tube.setKnotFrame(i, frame[0], frame[1], frame[2], frame[3], frame[4], frame[5]);
81
81
 
82
- tube.setKnotColor(i, color.x * 255, color.y * 255, color.z * 255);
82
+ tube.setKnotColor(i, color.x, color.y, color.z);
83
83
  tube.setKnotThickness(i, trail.width);
84
84
  tube.setKnotAttribute_Scalar(i, TUBE_ATTRIBUTE_ADDRESS_UV_V, f);
85
85
  tube.setKnotAttribute_Scalar(i, TUBE_ATTRIBUTE_ADDRESS_AGE, age);
@@ -62,7 +62,7 @@ export function seed_trail_tube(trail, transform) {
62
62
  for (let i = 0; i < segment_count; i++) {
63
63
  const f = i / (segment_count - 1);
64
64
 
65
- tube.setKnotColor(i, color.x * 255, color.y * 255, color.z * 255);
65
+ tube.setKnotColor(i, color.x, color.y, color.z);
66
66
  tube.setKnotPosition(i, position_x, position_y, position_z);
67
67
  tube.setKnotThickness(i, trail.width);
68
68
  tube.setKnotAttribute_Scalar(i, TUBE_ATTRIBUTE_ADDRESS_UV_V, f);
@@ -135,10 +135,12 @@ export class TubeX {
135
135
  */
136
136
  setKnotFrame(knot_index: number, nx: number, ny: number, nz: number, bx: number, by: number, bz: number): void;
137
137
  /**
138
+ * Linear colour, stored at half precision. Not limited to 0..1: values above 1 are HDR.
139
+ *
138
140
  * @param {number} knot_index
139
- * @param {number} r 0..255
140
- * @param {number} g 0..255
141
- * @param {number} b 0..255
141
+ * @param {number} r
142
+ * @param {number} g
143
+ * @param {number} b
142
144
  */
143
145
  setKnotColor(knot_index: number, r: number, g: number, b: number): void;
144
146
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"TubeX.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/trail/tube/TubeX.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAoEI;;;;;OAKG;IACH,2BAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,YAFa,MAAM,CAIlB;IAED;;OAEG;IACH,qBAFa,MAAM,CAIlB;IAED,uBAEC;IAED,uBAEC;IAiGD;;;OAGG;IACH,wBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,QAShB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,QAShB;IAED;;;;OAIG;IACH,wBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,QAShB;IAED;;;;;;;OAOG;IACH,oCAJW,MAAM,mBACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,qCANW,MAAM,mBACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAehB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,mBACN,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,0CALW,MAAM,mBACN,MAAM,SACN,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;OAKG;IACH,4BALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;OAUG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAMhB;IAED;;;OAGG;IACH,yBAHW,MAAM,SACN,MAAM,QAIhB;IAED;;;OAGG;IACH,6BAHW,MAAM,SACN,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAHW,MAAM,WACN,MAAM,QAuChB;IAED;;;OAGG;IACH,2BAFW,QAAM,UAAU,MAAM,CAAC,QA4BjC;IAED;;;;;OAKG;IACH,eAsBC;;CACJ;;;;8BAzjB6B,oDAAoD;AAgBlF;;;;GAIG;AACH,uCAFU,MAAM,CAEkB"}
1
+ {"version":3,"file":"TubeX.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/trail/tube/TubeX.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAoEI;;;;;OAKG;IACH,2BAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,YAFa,MAAM,CAIlB;IAED;;OAEG;IACH,qBAFa,MAAM,CAIlB;IAED,uBAEC;IAED,uBAEC;IAiGD;;;OAGG;IACH,wBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,QAShB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,QAShB;IAED;;;;OAIG;IACH,wBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,QAShB;IAED;;;;;;;OAOG;IACH,oCAJW,MAAM,mBACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,qCANW,MAAM,mBACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAehB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,mBACN,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,0CALW,MAAM,mBACN,MAAM,SACN,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;OAKG;IACH,4BALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;OAUG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;OAOG;IACH,yBALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAMhB;IAED;;;OAGG;IACH,yBAHW,MAAM,SACN,MAAM,QAIhB;IAED;;;OAGG;IACH,6BAHW,MAAM,SACN,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAHW,MAAM,WACN,MAAM,QAuChB;IAED;;;OAGG;IACH,2BAFW,QAAM,UAAU,MAAM,CAAC,QA4BjC;IAED;;;;;OAKG;IACH,eAsBC;;CACJ;;;;8BA3jB6B,oDAAoD;AAgBlF;;;;GAIG;AACH,uCAFU,MAAM,CAEkB"}
@@ -437,10 +437,12 @@ export class TubeX {
437
437
  }
438
438
 
439
439
  /**
440
+ * Linear colour, stored at half precision. Not limited to 0..1: values above 1 are HDR.
441
+ *
440
442
  * @param {number} knot_index
441
- * @param {number} r 0..255
442
- * @param {number} g 0..255
443
- * @param {number} b 0..255
443
+ * @param {number} r
444
+ * @param {number} g
445
+ * @param {number} b
444
446
  */
445
447
  setKnotColor(knot_index, r, g, b) {
446
448
  assert.isNonNegativeInteger(knot_index, 'knot_index');
@@ -8,9 +8,10 @@
8
8
  * (its angular position around the ring), so the heavy per-frame work is just
9
9
  * writing the knot centre + frame to the ring's `radial+1` rows.
10
10
  *
11
- * Layout is floats-first then a uint8 colour triple, padded to a 4-byte multiple
11
+ * Layout is floats-first then a float16 colour triple, padded to a 4-byte multiple
12
12
  * so the interleaved Float32 view (stride = bytesPerRecord >> 2) stays aligned —
13
- * the same trick {@link ribbon_attributes_spec} relies on.
13
+ * the same trick {@link ribbon_attributes_spec} relies on. The colour is linear and
14
+ * not limited to 0..1, so a trail can be brighter than white.
14
15
  */
15
16
  export const tube_attributes_spec: RowFirstTableSpec;
16
17
  export const TUBE_ATTRIBUTE_ADDRESS_AGE: 0;
@@ -1 +1 @@
1
- {"version":3,"file":"tube_attributes_spec.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/trail/tube/tube_attributes_spec.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,qDAuC4B;AAG5B,2CAA4C;AAC5C,gDAAiD;AACjD,8CAA+C;AAC/C,gDAAiD;AACjD,4CAA6C;AAC7C,6CAA8C;AAC9C,8CAA+C;AAC/C,kDAAmD;AACnD,8CAA+C;kCAlEb,wDAAwD"}
1
+ {"version":3,"file":"tube_attributes_spec.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/trail/tube/tube_attributes_spec.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,qDAuC4B;AAG5B,2CAA4C;AAC5C,gDAAiD;AACjD,8CAA+C;AAC/C,gDAAiD;AACjD,4CAA6C;AAC7C,6CAA8C;AAC9C,8CAA+C;AAC/C,kDAAmD;AACnD,8CAA+C;kCAnEb,wDAAwD"}
@@ -12,9 +12,10 @@ import { RowFirstTableSpec } from "../../../../core/collection/table/RowFirstTab
12
12
  * (its angular position around the ring), so the heavy per-frame work is just
13
13
  * writing the knot centre + frame to the ring's `radial+1` rows.
14
14
  *
15
- * Layout is floats-first then a uint8 colour triple, padded to a 4-byte multiple
15
+ * Layout is floats-first then a float16 colour triple, padded to a 4-byte multiple
16
16
  * so the interleaved Float32 view (stride = bytesPerRecord >> 2) stays aligned —
17
- * the same trick {@link ribbon_attributes_spec} relies on.
17
+ * the same trick {@link ribbon_attributes_spec} relies on. The colour is linear and
18
+ * not limited to 0..1, so a trail can be brighter than white.
18
19
  */
19
20
  export const tube_attributes_spec = new RowFirstTableSpec([
20
21
  // age (CPU-side bookkeeping for the simulator; NOT a GPU attribute)
@@ -47,13 +48,13 @@ export const tube_attributes_spec = new RowFirstTableSpec([
47
48
  // thickness (tube diameter; radius = thickness * 0.5)
48
49
  BinaryDataType.Float32,
49
50
 
50
- // color
51
- BinaryDataType.Uint8,
52
- BinaryDataType.Uint8,
53
- BinaryDataType.Uint8,
51
+ // color (linear, unbounded)
52
+ BinaryDataType.Float16,
53
+ BinaryDataType.Float16,
54
+ BinaryDataType.Float16,
54
55
 
55
- // padding -> bytesPerRecord = 60 (divisible by 4, keeps the Float32 view aligned)
56
- BinaryDataType.Uint8,
56
+ // padding -> bytesPerRecord = 64 (divisible by 4, keeps the Float32 view aligned)
57
+ BinaryDataType.Uint16,
57
58
 
58
59
  ], EndianType.LittleEndian);
59
60
 
@@ -8,11 +8,12 @@
8
8
  *
9
9
  * `spawn_rate` comes from {@link ParticleEffect#effective_spawn_rate}, so an effect switched off
10
10
  * with `emitting = false` reaches the GPU as a rate of zero and keeps its authored rate to come back
11
- * to. Layout and program are shared by reference, never copied — two entities of one effect belong
12
- * on one program id in the heap.
11
+ * to. Layout, program and emitter layout are shared by reference, never copied — two entities of one
12
+ * effect belong on one program id in the heap. Transform bindings are not copied here; the system
13
+ * applies them on its own pass.
13
14
  *
14
15
  * Every field is compared by name, and that is load-bearing rather than style. Through a shared
15
- * `assign(target, field, value)` the one `target[field]` access saw all thirteen names, went
16
+ * `assign(target, field, value)` the one `target[field]` access saw every name, went
16
17
  * megamorphic, and read numbers back boxed, while the call boxed the value it was handed: 228 B and
17
18
  * ~120 ns per emitter per call, against nothing and ~9 ns written out like this
18
19
  * (`GPUParticleEmitterSystem.allocation.spec.js`). This runs for every live emitter twice a frame.
@@ -34,6 +35,13 @@ export function apply_particle_effect(emitter: ParticleEmitter, effect: Particle
34
35
  * @property {function():void} on_transform_changed
35
36
  * @property {string|null} url last observed {@link ParticleEffect#texture}
36
37
  * @property {import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference|null} texture shared image reference, or null for an untextured effect
38
+ * @property {Map<string, {entity: number, channel: number, live: boolean, on_removed: function|null, layout: import("../../shade/renderer/particles/layout/ParticleLayout.js").ParticleLayout|null}>} bound
39
+ * the transform bindings asked of the emitter, by field: `live` ones hold their entity's row in
40
+ * {@link context}; the others were refused or lost their entity, and wait for the request or the
41
+ * registry's {@link ../../shade/renderer/particles/runtime/EmitterRegistry.js EmitterRegistry#binding_layout}
42
+ * (`layout`, the one they were made under) to change
43
+ * @property {import("../../shade/renderer/particles/isa/ParticleProgram.js").ParticleProgram|null} refused_program
44
+ * a program the particle system refused, not offered again until the effect's program changes
37
45
  */
38
46
  /**
39
47
  * Draws the game's GPU particle effects: one emitter per entity carrying
@@ -90,7 +98,7 @@ export function apply_particle_effect(emitter: ParticleEmitter, effect: Particle
90
98
  * It does not simulate anything and does not record a particle pass. `GPUParticleSystem` does both,
91
99
  * inside the renderer, driven from the emitter table these rows are in — see
92
100
  * `shade/renderer/particles/DESIGN.md`. This system's whole contribution is membership, placement,
93
- * the fields, and the sprite sheet.
101
+ * the component's fields, the global fields, the transform bindings, and the sprite sheet.
94
102
  */
95
103
  export class GPUParticleEmitterSystem extends System<any> {
96
104
  /**
@@ -146,6 +154,42 @@ export class GPUParticleEmitterSystem extends System<any> {
146
154
  * @param {number} count
147
155
  */
148
156
  burst(entity: number, count: number): void;
157
+ /**
158
+ * Set one of the scene's global fields — a member every effect may read by name, such as a gust
159
+ * strength — declaring it at this width if nothing has yet. The value is copied and reaches the
160
+ * particle system on the next frame, and again after a device restart; setting the same value
161
+ * again costs a comparison.
162
+ *
163
+ * Fewer values than the field is declared with set its leading components. More are refused
164
+ * with a warning on that frame. While the field is bound ({@link bind_global_field}) the binding
165
+ * overwrites it every frame, and this value is what it reads once unbound.
166
+ *
167
+ * @param {string} name
168
+ * @param {ArrayLike<number>} values one per component, 1..4
169
+ */
170
+ set_global_field(name: string, values: ArrayLike<number>): void;
171
+ /**
172
+ * Write an entity's composed transform into a global field every frame, on the GPU — the
173
+ * player's position, a light's direction. Applied on the next frame, declaring the field at the
174
+ * channel's width if nothing has yet. Binding a bound name replaces its binding.
175
+ *
176
+ * Refused with a warning when the entity has no Transform64 or the field is declared at another
177
+ * width than the channel writes; a refused binding is not retried until the request changes.
178
+ * The binding holds until {@link unbind_global_field}, the entity's removal, or
179
+ * {@link shutdown}. It is runtime state and is not saved.
180
+ *
181
+ * @param {string} name
182
+ * @param {number} entity an entity with a Transform64
183
+ * @param {number} channel a {@link ../../shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js PARTICLE_FIELD_BINDING_CHANNEL}
184
+ */
185
+ bind_global_field(name: string, entity: number, channel: number): void;
186
+ /**
187
+ * Stop writing a transform into a global field, from the next frame. It reads the value last
188
+ * set with {@link set_global_field} again, or zero.
189
+ *
190
+ * @param {string} name
191
+ */
192
+ unbind_global_field(name: string): void;
149
193
  /** @returns {Promise<void>} */
150
194
  shutdown(): Promise<void>;
151
195
  /**
@@ -213,6 +257,23 @@ export type ParticleEmitterEntry = {
213
257
  * shared image reference, or null for an untextured effect
214
258
  */
215
259
  texture: import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference | null;
260
+ /**
261
+ * the transform bindings asked of the emitter, by field: `live` ones hold their entity's row in
262
+ * {@link context }; the others were refused or lost their entity, and wait for the request or the
263
+ * registry's {@link ../../shade/renderer/particles/runtime/EmitterRegistry.js EmitterRegistry#binding_layout}
264
+ * (`layout`, the one they were made under) to change
265
+ */
266
+ bound: Map<string, {
267
+ entity: number;
268
+ channel: number;
269
+ live: boolean;
270
+ on_removed: Function | null;
271
+ layout: import("../../shade/renderer/particles/layout/ParticleLayout.js").ParticleLayout | null;
272
+ }>;
273
+ /**
274
+ * a program the particle system refused, not offered again until the effect's program changes
275
+ */
276
+ refused_program: import("../../shade/renderer/particles/isa/ParticleProgram.js").ParticleProgram | null;
216
277
  };
217
278
  import { ParticleEmitter } from "../../shade/renderer/particles/runtime/ParticleEmitter.js";
218
279
  import { ParticleEffect } from "../graphics/ecs/particles/ParticleEffect.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GPUParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUParticleEmitterSystem.js"],"names":[],"mappings":"AAopCA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAJW,eAAe,UACf,cAAc,GACZ,OAAO,CAyGnB;AAtvCD;;;;;;;;;;;;;;;;;;;GAmBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AACH;IAgFI;;;;;OAKG;IACH,sBALW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,gEAoB7D;IArGD,6DAA6C;IAE7C;;;OAGG;IACH,OAFU,WAAW,CAEmC;IAiGxD;;;;;;OAMG;IACH,iEAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;;;;OAUG;IACH,mBAJW,MAAM,GACJ,eAAe,GAAC,IAAI,CAWhC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,MAAM,SACN,MAAM,QA4BhB;IAED;;;;;;;;;;;;OAYG;IACH,uBAHW,MAAM,UACN,UAAU,MAAM,CAAC,QA8B3B;IAED;;;;;;;;;;;;;OAaG;IACH,wBAJW,MAAM,UACN,MAAM,WACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,0BAFW,MAAM,QAIhB;IAyQD,+BAA+B;IAC/B,YADc,QAAQ,IAAI,CAAC,CA0C1B;IAED;;;;OAIG;IACH,aAJW,cAAc,aACd,WAAW,UACX,MAAM,QAuChB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAHW,MAAM,GACJ,IAAI,CAgBhB;IAoCD;;;;;;;;;;;;OAYG;IACH,eAHW,OAAO,gDAAgD,EAAE,YAAY,GACnE,IAAI,CA4ChB;;CA0UJ;;YAnnCa,MAAM;;;;YACN,cAAc;;;;eACd,WAAW;;;;aACX,eAAe,GAAC,IAAI;;;;;aACpB,OAAO,+CAA+C,EAAE,eAAe,GAAC,IAAI;gCAGjE,IAAI;;;;SACf,MAAM,GAAC,IAAI;;;;aACX,OAAO,kDAAkD,EAAE,qBAAqB,GAAC,IAAI;;;;;;;WACrF,IAAI,MAAM,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,CAAC;QAAC,UAAU,EAAE,WAAS,IAAI,CAAC;QAAC,MAAM,EAAE,OAAO,yDAAyD,EAAE,cAAc,GAAC,IAAI,CAAA;KAAC,CAAC;;;;qBAKvL,OAAO,uDAAuD,EAAE,eAAe,GAAC,IAAI;;gCA1ClE,2DAA2D;+BAU5D,6CAA6C;uBARrD,kBAAkB;4BAEb,iCAAiC;4BAQjC,0CAA0C"}