@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
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- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
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- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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/**
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* Threads a workgroup of {@link shader_mesh_cards_raster_args}.
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*/
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export const MESH_CARDS_RASTER_ARGS_WORKGROUP_SIZE: number;
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/**
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*/
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export const MESH_CARDS_RASTER_ARGS_SETTINGS: WebGPUStruct;
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/**
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* Card capture by raster, step 1: a thread a run, writing its draw. The draw is every card of the
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* layout times every meshlet of the geometry, as instances, at a meshlet's worth of vertices: the
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* card count is the device's, so the draw follows it rather than {@link MESH_CARD_MAX}.
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*
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* @type {ComputeShader}
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*/
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export const shader_mesh_cards_raster_args: ComputeShader;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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{"version":3,"file":"shader_mesh_cards_raster_args.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js"],"names":[],"mappings":"AAcA;;;GAGG;AACH,oDAFU,MAAM,CAEwC;AAExD;;GAEG;AACH,8CAFU,YAAY,CAKY;AAclC;;;;;;GAMG;AACH,4CAFU,aAAa,CAkCpB;6BAzE0B,sCAAsC;8BAJrC,kCAAkC"}
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import { STRUCT_UNINDEXED_DRAW_COMMAND } from "../../../gpu_primitive/indirect/STRUCT_UNINDEXED_DRAW_COMMAND.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { u32, vec4u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { MESH_SDF_HEADERS_RESOURCE, MESH_SDF_INDIRECTION_RESOURCE } from "../MESH_SDF_RESOURCES.js";
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import { chunk_mesh_cards } from "./chunk_mesh_cards.js";
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import { MESH_CARD_SETS_RESOURCE } from "./MESH_CARD_RESOURCES.js";
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/**
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* Threads a workgroup of {@link shader_mesh_cards_raster_args}.
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*/
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export const MESH_CARDS_RASTER_ARGS_WORKGROUP_SIZE = 64;
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/**
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*/
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export const MESH_CARDS_RASTER_ARGS_SETTINGS = WebGPUStruct.from({
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/** raster runs this frame */
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run_count: u32,
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}, "MeshCardsRasterArgsSettings");
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", MESH_CARDS_RASTER_ARGS_SETTINGS);
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resources.createGroup()
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.add(MESH_SDF_HEADERS_RESOURCE)
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.add(MESH_SDF_INDIRECTION_RESOURCE)
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.add(MESH_CARD_SETS_RESOURCE)
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.addStorageBuffer("mesh_card_raster_runs", WebGPUArray.from(vec4u))
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.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
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.addStorageBuffer("mesh_card_raster_draws", WebGPUArray.from(STRUCT_UNINDEXED_DRAW_COMMAND), true);
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/**
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* Card capture by raster, step 1: a thread a run, writing its draw. The draw is every card of the
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* layout times every meshlet of the geometry, as instances, at a meshlet's worth of vertices: the
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*
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*/
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export const shader_mesh_cards_raster_args = ComputeShader.from({
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label: "Mesh Cards Raster Args",
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resources,
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body: CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${MESH_CARDS_RASTER_ARGS_WORKGROUP_SIZE})
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fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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let run = id.x;
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if (run >= settings.run_count) {
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return;
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}
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let card_set = mesh_card_sets[mesh_card_raster_runs[run].y];
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let cards = mesh_sdf_indirection[mesh_sdf_headers[card_set.geometry].cards + MESH_CARD_LAYOUT_CARD_COUNT];
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var draw: ${STRUCT_UNINDEXED_DRAW_COMMAND.wgsl_ref};
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draw.vertexCount = ${GEOMETRY_MESHLET_TRIANGLE_LIMIT * 3}u;
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draw.instanceCount = min(cards, MESH_CARD_MAX) * geometries[card_set.geometry].meshlets_count;
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draw.firstVertex = 0u;
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mesh_card_raster_draws[run] = draw;
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}
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`, [
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STRUCT_UNINDEXED_DRAW_COMMAND.declaration_chunk,
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GEOMETRY_METADATA_STRUCT.declaration_chunk,
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MESH_CARD_SET_STRUCT.declaration_chunk,
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chunk_mesh_cards,
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]),
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});
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/**
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export const MESH_CARDS_RASTER_SCATTER_SETTINGS: WebGPUStruct;
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/**
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* Card capture by raster, step 3: a thread a texel of each page of the frame's raster runs, a whole
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* card set each, moving the texel from its card's cell of the scratch into the page's atlas tile.
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* The thread → (run, page, texel) mapping is the trace's: the runs' first threads are ascending.
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*
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* Page texel (x, y) of column (u, v) is lattice point (7u + x, 7v + y) of the card, texel
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* (7u + x, 7v + y) of its cell: a page's last texel and the next column's first are one texel.
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*
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* @type {ComputeShader}
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*/
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export const shader_mesh_cards_raster_scatter: ComputeShader;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_mesh_cards_raster_scatter.d.ts.map
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{"version":3,"file":"shader_mesh_cards_raster_scatter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js"],"names":[],"mappings":"AAcA;;GAEG;AACH,iDAFU,YAAY,CASe;AAgBrC;;;;;;;;;GASG;AACH,+CAFU,aAAa,CAgEpB;6BA1G0B,sCAAsC;8BAJrC,kCAAkC"}
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@@ -0,0 +1,113 @@
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import { chunk_index_to_grid2d } from "../../../shader/chunk/grid/chunk_index_to_grid2d.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { u32, vec4u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { MESH_SDF_BAKE_WORKGROUP_SIZE } from "../bake/MESH_SDF_BAKE.js";
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import { MESH_SDF_HEADERS_RESOURCE, MESH_SDF_INDIRECTION_RESOURCE } from "../MESH_SDF_RESOURCES.js";
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import { chunk_mesh_cards } from "./chunk_mesh_cards.js";
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import { MESH_CARD_SETS_RESOURCE } from "./MESH_CARD_RESOURCES.js";
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import { MESH_CARD_SET_STRUCT } from "./MESH_CARD_SET_STRUCT.js";
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import { MESH_CARD_RASTER_CELLS_X } from "./mesh_cards_raster_pass_descriptor.js";
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/**
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* @type {WebGPUStruct}
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*/
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export const MESH_CARDS_RASTER_SCATTER_SETTINGS = WebGPUStruct.from({
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/** raster runs this frame */
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run_count: u32,
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/** texels over every run's pages: the threads that do work */
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thread_count: u32,
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/** workgroups along x, the rest folded into y */
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groups_x: u32,
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}, "MeshCardsRasterScatterSettings");
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", MESH_CARDS_RASTER_SCATTER_SETTINGS);
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resources.createGroup()
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.add(MESH_SDF_HEADERS_RESOURCE)
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.add(MESH_SDF_INDIRECTION_RESOURCE)
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.add(MESH_CARD_SETS_RESOURCE)
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.addStorageBuffer("mesh_card_raster_runs", WebGPUArray.from(vec4u))
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.addTexture("mesh_card_raster_albedo", "float", "2d")
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.addTexture("mesh_card_raster_emissive", "float", "2d")
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.addStorageTexture("mesh_card_albedo", "rgba8unorm", "2d", "write-only")
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.addStorageTexture("mesh_card_emissive", "rgba8unorm", "2d", "write-only");
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+
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/**
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* Card capture by raster, step 3: a thread a texel of each page of the frame's raster runs, a whole
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* card set each, moving the texel from its card's cell of the scratch into the page's atlas tile.
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* The thread → (run, page, texel) mapping is the trace's: the runs' first threads are ascending.
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*
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* Page texel (x, y) of column (u, v) is lattice point (7u + x, 7v + y) of the card, texel
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* (7u + x, 7v + y) of its cell: a page's last texel and the next column's first are one texel.
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*
|
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+
* @type {ComputeShader}
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*/
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+
export const shader_mesh_cards_raster_scatter = ComputeShader.from({
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label: "Mesh Cards Raster Scatter",
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resources,
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body: CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${MESH_SDF_BAKE_WORKGROUP_SIZE})
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fn main(
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
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@builtin(local_invocation_index) lane: u32,
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) {
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let thread = (workgroup_id.y * settings.groups_x + workgroup_id.x) * ${MESH_SDF_BAKE_WORKGROUP_SIZE}u + lane;
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+
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if (thread >= settings.thread_count) {
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return;
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}
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+
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// the run the thread falls in: the last whose first thread is at or below it
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var low = 0u;
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var high = settings.run_count;
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+
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72
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while (high - low > 1u) {
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let middle = (low + high) / 2u;
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+
|
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+
if (mesh_card_raster_runs[middle].x <= thread) {
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low = middle;
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} else {
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78
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+
high = middle;
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+
}
|
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+
}
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+
|
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+
let run = mesh_card_raster_runs[low];
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+
let card_set = mesh_card_sets[run.y];
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+
|
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85
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+
let page_texels = MESH_CARD_PAGE_TEXELS * MESH_CARD_PAGE_TEXELS;
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86
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+
let within = thread - run.x;
|
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+
let page = within / page_texels;
|
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88
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+
let texel = vec2<u32>(within % MESH_CARD_PAGE_TEXELS, (within / MESH_CARD_PAGE_TEXELS) % MESH_CARD_PAGE_TEXELS);
|
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89
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+
|
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90
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+
let header = mesh_sdf_headers[card_set.geometry];
|
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91
|
+
let columns = mesh_sdf_indirection[header.cards + MESH_CARD_LAYOUT_COLUMN_COUNT];
|
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92
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+
|
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93
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+
// the page list follows the tables
|
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94
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+
let listed = mesh_sdf_indirection[header.cards + MESH_CARD_LAYOUT_TABLES + columns + page];
|
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95
|
+
let card = listed >> 16u;
|
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96
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+
let column = vec2<u32>(listed & 0xffu, (listed >> 8u) & 0xffu);
|
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97
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+
|
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98
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+
let corner = vec2<u32>(run.z & 0xffffu, run.z >> 16u)
|
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99
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+
+ vec2<u32>(card % ${MESH_CARD_RASTER_CELLS_X}u, card / ${MESH_CARD_RASTER_CELLS_X}u) * run.w;
|
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100
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+
let drawn = corner + column * MESH_SDF_BRICK_VOXELS + texel;
|
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101
|
+
|
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102
|
+
let tiles_per_row = textureDimensions(mesh_card_albedo).x / MESH_CARD_PAGE_TEXELS;
|
|
103
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+
let stored = index_to_grid2d(card_set.page_base + page, tiles_per_row) * MESH_CARD_PAGE_TEXELS + texel;
|
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104
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+
|
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105
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+
textureStore(mesh_card_albedo, stored, textureLoad(mesh_card_raster_albedo, drawn, 0));
|
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106
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+
textureStore(mesh_card_emissive, stored, textureLoad(mesh_card_raster_emissive, drawn, 0));
|
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107
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+
}
|
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108
|
+
`, [
|
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109
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+
MESH_CARD_SET_STRUCT.declaration_chunk,
|
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110
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+
chunk_mesh_cards,
|
|
111
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+
chunk_index_to_grid2d,
|
|
112
|
+
]),
|
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113
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+
});
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@@ -17,7 +17,8 @@
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17
17
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*
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18
18
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* **Every view that cuts takes a slot** (§2.4): its own counters, its own want slice and its own
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19
19
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* stamp tag, so one view's list running out cannot silence another's, and a reading can say which
|
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20
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-
* view needed more wavefronts. The view the frame is opened for is slot 0.
|
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20
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+
* view needed more wavefronts. The view the frame is opened for is slot 0. A slot's taker is any
|
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21
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+
* {@link VGeoFeedbackConsumer}, a view's cut or a cut that is not a view's.
|
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21
22
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*
|
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22
23
|
* @author Alex Goldring
|
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23
24
|
* @copyright Company Named Limited (c) 2026
|
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@@ -165,17 +166,17 @@ export class GPUVirtualGeometryRuntime {
|
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165
166
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view: VGeoViewCut;
|
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166
167
|
}): void;
|
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167
168
|
/**
|
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168
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-
* This frame's slot for a
|
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169
|
+
* This frame's slot for a consumer, taking the next one the first time it cuts in the frame.
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169
170
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*
|
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170
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-
* A
|
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171
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-
* the frame's own view's — and the next frame is laid out with room for it. A shared slot's
|
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-
* counters are the sum of its
|
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173
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-
* (see `VGeoFeedbackLoop`).
|
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171
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+
* A consumer past the slots the frame was laid out for shares the last one — never slot 0, which
|
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172
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+
* is the frame's own view's — and the next frame is laid out with room for it. A shared slot's
|
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173
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+
* counters are the sum of its consumers', so its reading lands on each of them, told it was
|
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174
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+
* shared (see `VGeoFeedbackLoop`).
|
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174
175
|
*
|
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175
|
-
* @param {
|
|
176
|
+
* @param {VGeoFeedbackConsumer} view
|
|
176
177
|
* @returns {number}
|
|
177
178
|
*/
|
|
178
|
-
slot_of(view:
|
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179
|
+
slot_of(view: VGeoFeedbackConsumer): number;
|
|
179
180
|
/**
|
|
180
181
|
* The tag a slot's view writes into the want stamps, unique to that view in this frame and never
|
|
181
182
|
* zero — see `VGEO_CUT_PARAMS_STRUCT.frame_tag`.
|
|
@@ -185,12 +186,22 @@ export class GPUVirtualGeometryRuntime {
|
|
|
185
186
|
*/
|
|
186
187
|
frame_tag_of(slot: number): number;
|
|
187
188
|
/**
|
|
188
|
-
*
|
|
189
|
-
* the
|
|
189
|
+
* Fill the fields of a cut's `VGEO_CUT_PARAMS_STRUCT` that are the frame's and its slot's rather
|
|
190
|
+
* than the cut's own: the arena's stride, where the frame's touch bits and the slot's counters and
|
|
191
|
+
* wants are, and the slot's stamp tag.
|
|
190
192
|
*
|
|
191
|
-
* @
|
|
193
|
+
* @param {Object} params written in place
|
|
194
|
+
* @param {number} slot this frame's, from {@link slot_of}
|
|
195
|
+
* @returns {Object} params
|
|
192
196
|
*/
|
|
193
|
-
|
|
197
|
+
fill_slot_params(params: any, slot: number): any;
|
|
198
|
+
/**
|
|
199
|
+
* This frame's consumers, by slot — what a reading of this frame's feedback is about. A copy,
|
|
200
|
+
* since the reading lands frames later and the table is rebuilt every frame.
|
|
201
|
+
*
|
|
202
|
+
* @returns {VGeoFeedbackConsumer[][]}
|
|
203
|
+
*/
|
|
204
|
+
frame_slots(): VGeoFeedbackConsumer[][];
|
|
194
205
|
/**
|
|
195
206
|
* The feedback buffer as a resource of `graph`, at the version that graph last wrote.
|
|
196
207
|
*
|
|
@@ -267,4 +278,15 @@ export class GPUVirtualGeometryRuntime {
|
|
|
267
278
|
export type GPUVirtualGeometryPool = import("./GPUVirtualGeometryPool.js").GPUVirtualGeometryPool;
|
|
268
279
|
export type VGeoViewCut = import("./VGeoViewCut.js").VGeoViewCut;
|
|
269
280
|
export type FrameGraph = import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
281
|
+
/**
|
|
282
|
+
* What takes a slot of a frame's feedback ({@link GPUVirtualGeometryRuntimeslot_of }): a cut that writes its
|
|
283
|
+
* counters and its wants there, and reads its counters back when the reading lands.
|
|
284
|
+
*/
|
|
285
|
+
export type VGeoFeedbackConsumer = {
|
|
286
|
+
/**
|
|
287
|
+
* the reading,
|
|
288
|
+
* where its slot's counters start in it, whether another consumer shared the slot, and the runtime
|
|
289
|
+
*/
|
|
290
|
+
read_feedback: (arg0: Uint32Array, arg1: number, arg2: boolean, arg3: GPUVirtualGeometryRuntime) => void;
|
|
291
|
+
};
|
|
270
292
|
//# sourceMappingURL=GPUVirtualGeometryRuntime.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUVirtualGeometryRuntime.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUVirtualGeometryRuntime.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IAmHI;;;;;;;;;;;;;;;OAeG;IACH;QAd2C,IAAI,EAApC,sBAAsB;QACL,aAAa,GAA9B,MAAM;QACW,qBAAqB,GAAtC,MAAM;QAEW,mBAAmB,GAApC,MAAM;QAEW,cAAc,GAA/B,MAAM;QACW,cAAc,GAA/B,MAAM;QAEW,qBAAqB,GAAtC,MAAM;QACW,aAAa,GAA9B,MAAM;OAgFhB;IA3KD;;;;OAIG;IACH,KAFU,MAAM,CAER;IAER;;OAEG;IACH,cAFU,OAAO,CAEG;IAmKpB;;OAEG;IACH,yEAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED;;;;OAIG;IACH,gCAEC;IAWD;;;;;;OAMG;IACH,iCAKC;IArBD;;;;OAIG;IACH,4BAEC;IAgBD;;;;OAIG;IACH,0BAEC;IAED;;;;OAIG;IACH,yDAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;OAEG;IACH;;;;;;;;MAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH;QAHgC,IAAI,EAAzB,WAAW;QACT,IAAI,CAqChB;IAwBD;;;;;;;;;;OAUG;IACH,cAHW,oBAAoB,GAClB,MAAM,CA0BlB;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,oCAHW,MAAM,OAkBhB;IAED;;;;;OAKG;IACH,eAFa,oBAAoB,EAAE,EAAE,CAIpC;IAED;;;;;;;;;OASG;IACH,mBAHW,UAAU,GACR,MAAM,CAkClB;IAED;;;;;;;;;;;;OAYG;IACH,wBAJW,UAAU,UACV,MAAM,GACJ,IAAI,CAOhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAJ2B,iBAAiB,EAAjC,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACJ,IAAI,CAgBhB;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,aAFa,IAAI,CAKhB;IAED;;;;;;;;OAQG;IACH,WAFa,IAAI,CAOhB;;CACJ;qCA/pBY,OAAO,6BAA6B,EAAE,sBAAsB;0BAC5D,OAAO,kBAAkB,EAAE,WAAW;yBACtC,OAAO,iEAAiE,EAAE,UAAU;;;;;;;;;;0BAQ1E,WAAW,QAAE,MAAM,QAAE,OAAO,QAAE,yBAAyB,KAAG,IAAI"}
|
|
@@ -1,6 +1,11 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
2
|
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
|
|
3
|
-
import {
|
|
3
|
+
import {
|
|
4
|
+
vgeo_cut_feedback_layout,
|
|
5
|
+
vgeo_feedback_slot_stats,
|
|
6
|
+
vgeo_feedback_slot_want_count,
|
|
7
|
+
vgeo_feedback_slot_wants
|
|
8
|
+
} from "./cut/vgeo_cut_feedback_layout.js";
|
|
4
9
|
|
|
5
10
|
/**
|
|
6
11
|
* @typedef {import("./GPUVirtualGeometryPool.js").GPUVirtualGeometryPool} GPUVirtualGeometryPool
|
|
@@ -8,6 +13,15 @@ import { vgeo_cut_feedback_layout } from "./cut/vgeo_cut_feedback_layout.js";
|
|
|
8
13
|
* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
9
14
|
*/
|
|
10
15
|
|
|
16
|
+
/**
|
|
17
|
+
* What takes a slot of a frame's feedback ({@link GPUVirtualGeometryRuntime#slot_of}): a cut that writes its
|
|
18
|
+
* counters and its wants there, and reads its counters back when the reading lands.
|
|
19
|
+
*
|
|
20
|
+
* @typedef {Object} VGeoFeedbackConsumer
|
|
21
|
+
* @property {function(Uint32Array, number, boolean, GPUVirtualGeometryRuntime): void} read_feedback the reading,
|
|
22
|
+
* where its slot's counters start in it, whether another consumer shared the slot, and the runtime
|
|
23
|
+
*/
|
|
24
|
+
|
|
11
25
|
/**
|
|
12
26
|
* The most views one frame's feedback is laid out for. A view past it shares the last slot, which
|
|
13
27
|
* merges its counters and its want slice with that view's and loses nothing else; the bound exists
|
|
@@ -37,7 +51,8 @@ const SLOT_CEILING = 64;
|
|
|
37
51
|
*
|
|
38
52
|
* **Every view that cuts takes a slot** (§2.4): its own counters, its own want slice and its own
|
|
39
53
|
* stamp tag, so one view's list running out cannot silence another's, and a reading can say which
|
|
40
|
-
* view needed more wavefronts. The view the frame is opened for is slot 0.
|
|
54
|
+
* view needed more wavefronts. The view the frame is opened for is slot 0. A slot's taker is any
|
|
55
|
+
* {@link VGeoFeedbackConsumer}, a view's cut or a cut that is not a view's.
|
|
41
56
|
*
|
|
42
57
|
* @author Alex Goldring
|
|
43
58
|
* @copyright Company Named Limited (c) 2026
|
|
@@ -119,14 +134,14 @@ export class GPUVirtualGeometryRuntime {
|
|
|
119
134
|
#cleared = false;
|
|
120
135
|
|
|
121
136
|
/**
|
|
122
|
-
* This frame's slot for each
|
|
123
|
-
* @type {Map<
|
|
137
|
+
* This frame's slot for each consumer that has cut in it.
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* @type {Map<VGeoFeedbackConsumer, number>}
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#slot_of = new Map();
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*/
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#slots = [];
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@@ -444,14 +459,14 @@ export class GPUVirtualGeometryRuntime {
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}
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/**
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* This frame's slot for a
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* This frame's slot for a consumer, taking the next one the first time it cuts in the frame.
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*
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* A
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* the frame's own view's — and the next frame is laid out with room for it. A shared slot's
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* counters are the sum of its
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* (see `VGeoFeedbackLoop`).
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* A consumer past the slots the frame was laid out for shares the last one — never slot 0, which
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* is the frame's own view's — and the next frame is laid out with room for it. A shared slot's
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* counters are the sum of its consumers', so its reading lands on each of them, told it was
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* shared (see `VGeoFeedbackLoop`).
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*
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* @param {
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* @param {VGeoFeedbackConsumer} view
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* @returns {number}
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slot_of(view) {
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@@ -492,10 +507,36 @@ export class GPUVirtualGeometryRuntime {
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/**
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*
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* the
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* Fill the fields of a cut's `VGEO_CUT_PARAMS_STRUCT` that are the frame's and its slot's rather
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* than the cut's own: the arena's stride, where the frame's touch bits and the slot's counters and
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* wants are, and the slot's stamp tag.
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*
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* @param {Object} params written in place
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* @param {number} slot this frame's, from {@link slot_of}
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* @returns {Object} params
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*/
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fill_slot_params(params, slot) {
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const layout = this.#layout;
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+
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assert.defined(layout, 'feedback_layout — begin_frame must have run');
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assert.lessThan(slot, layout.slot_count, 'slot');
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params.page_slot_words = this.#pool.page_slot_words;
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params.touch_bits_base = layout.touch_bits_base;
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params.stats_base = vgeo_feedback_slot_stats(slot);
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params.want_count_offset = vgeo_feedback_slot_want_count(slot);
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params.want_base = vgeo_feedback_slot_wants(layout, slot);
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params.want_capacity = layout.slot_want_capacity;
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params.frame_tag = this.frame_tag_of(slot);
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+
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return params;
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}
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+
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/**
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* This frame's consumers, by slot — what a reading of this frame's feedback is about. A copy,
|
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* since the reading lands frames later and the table is rebuilt every frame.
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|
*
|
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* @returns {
|
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+
* @returns {VGeoFeedbackConsumer[][]}
|
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|
*/
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|
frame_slots() {
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return this.#slots.map(views => views.slice());
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@@ -1,6 +1,6 @@
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1
1
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/**
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2
2
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* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
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3
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* @typedef {import("./
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* @typedef {import("./GPUVirtualGeometryRuntime.js").VGeoFeedbackConsumer} VGeoFeedbackConsumer
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* @typedef {import("./GPUVirtualGeometryRuntime.js").GPUVirtualGeometryRuntime} GPUVirtualGeometryRuntime
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* @typedef {import("./VGeoResidency.js").VGeoResidency} VGeoResidency
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6
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* @typedef {import("./cut/vgeo_cut_feedback_layout.js").vgeo_cut_feedback_layout} vgeo_cut_feedback_layout
|
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@@ -96,7 +96,7 @@ export class VGeoFeedbackLoop {
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#private;
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}
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export type FrameGraph = import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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export type
|
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+
export type VGeoFeedbackConsumer = import("./GPUVirtualGeometryRuntime.js").VGeoFeedbackConsumer;
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export type GPUVirtualGeometryRuntime = import("./GPUVirtualGeometryRuntime.js").GPUVirtualGeometryRuntime;
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export type VGeoResidency = import("./VGeoResidency.js").VGeoResidency;
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export type vgeo_cut_feedback_layout = typeof import("./cut/vgeo_cut_feedback_layout.js").vgeo_cut_feedback_layout;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"VGeoFeedbackLoop.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"VGeoFeedbackLoop.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;GAgBG;AACH;IA4CI;;;;;;OAMG;IACH;QAL8C,OAAO,EAA1C,yBAAyB;QACF,SAAS,EAAhC,aAAa;QACI,aAAa,GAA9B,MAAM;OAUhB;IAED;;OAEG;IACH,4DAEC;IAED;;OAEG;IACH,yBAEC;IAED;;;;;;;OAOG;IACH,6BAEC;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,8BAEC;IAED;;OAEG;IACH,+BAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;;OAKG;IACH,YAHW,UAAU,GACR,OAAO,CAwEnB;IAgCD;;;;OAIG;IACH,SAFa,IAAI,CAIhB;IAED;;;;;;;;;OASG;IACH,WAFa,IAAI,CAMhB;;CACJ;yBA/QY,OAAO,iEAAiE,EAAE,UAAU;mCACpF,OAAO,gCAAgC,EAAE,oBAAoB;wCAC7D,OAAO,gCAAgC,EAAE,yBAAyB;4BAClE,OAAO,oBAAoB,EAAE,aAAa"}
|
|
@@ -1,12 +1,11 @@
|
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1
1
|
import { assert } from "../../../../../core/assert.js";
|
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2
2
|
import { graph_read_buffer } from "../../../buffer/graph_read_buffer.js";
|
|
3
|
-
import { VGEO_CUT_STAT } from "./layout/VGEO_CUT_STAT.js";
|
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4
3
|
import { VGEO_CUT_STAT_COUNT } from "./layout/VGEO_CUT_STAT_COUNT.js";
|
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5
4
|
import { vgeo_feedback_slot_stats } from "./cut/vgeo_cut_feedback_layout.js";
|
|
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5
|
|
|
7
6
|
/**
|
|
8
7
|
* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
9
|
-
* @typedef {import("./
|
|
8
|
+
* @typedef {import("./GPUVirtualGeometryRuntime.js").VGeoFeedbackConsumer} VGeoFeedbackConsumer
|
|
10
9
|
* @typedef {import("./GPUVirtualGeometryRuntime.js").GPUVirtualGeometryRuntime} GPUVirtualGeometryRuntime
|
|
11
10
|
* @typedef {import("./VGeoResidency.js").VGeoResidency} VGeoResidency
|
|
12
11
|
* @typedef {import("./cut/vgeo_cut_feedback_layout.js").vgeo_cut_feedback_layout} vgeo_cut_feedback_layout
|
|
@@ -181,9 +180,9 @@ export class VGeoFeedbackLoop {
|
|
|
181
180
|
const reading_frame = this.#runtime.pool.frame;
|
|
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181
|
|
|
183
182
|
/*
|
|
184
|
-
And which
|
|
185
|
-
changes — a point light's faces are in the shadow budget one frame and out the next — so
|
|
186
|
-
reading that asked for "the" table when it landed would hand one view's counters to another.
|
|
183
|
+
And which consumers it is about, by slot. The table is rebuilt every frame and the set of
|
|
184
|
+
views changes — a point light's faces are in the shadow budget one frame and out the next — so
|
|
185
|
+
a reading that asked for "the" table when it landed would hand one view's counters to another.
|
|
187
186
|
*/
|
|
188
187
|
const slots = this.#runtime.frame_slots();
|
|
189
188
|
|
|
@@ -226,34 +225,22 @@ export class VGeoFeedbackLoop {
|
|
|
226
225
|
* @param {Uint32Array} words
|
|
227
226
|
* @param {ReturnType<vgeo_cut_feedback_layout>} layout the frame's own, not the current one
|
|
228
227
|
* @param {number} reading_frame the frame this reading is about
|
|
229
|
-
* @param {
|
|
228
|
+
* @param {VGeoFeedbackConsumer[][]} slots the frame's consumers, by slot
|
|
230
229
|
*/
|
|
231
230
|
#apply(words, layout, reading_frame, slots) {
|
|
232
231
|
for (let slot = 0; slot < slots.length; slot++) {
|
|
233
|
-
const
|
|
232
|
+
const consumers = slots[slot];
|
|
234
233
|
|
|
235
234
|
/*
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
235
|
+
The consumer owns what its counters mean; the loop's job here is the same as with a
|
|
236
|
+
want, which is to carry the reading to whoever it is about. A slot two consumers shared
|
|
237
|
+
— they were past the frame's layout — holds the sum of their counters, which each is
|
|
238
|
+
told.
|
|
240
239
|
*/
|
|
241
|
-
const
|
|
240
|
+
const shared = consumers.length > 1;
|
|
242
241
|
|
|
243
|
-
for (const
|
|
244
|
-
|
|
245
|
-
view.stats[i] = words[base + i];
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
/*
|
|
249
|
-
One counter is not a statistic, it is an instruction. `QUEUE_REMAINING` is non-zero
|
|
250
|
-
exactly when the descent ran out of wavefronts and abandoned subtrees it had not
|
|
251
|
-
expanded — a hole in the picture rather than a coarser surface — and this is the only
|
|
252
|
-
moment anything on the host learns it. The view owns what to do about it; the loop's
|
|
253
|
-
job here is the same as with a want, which is to carry the reading to whoever it is
|
|
254
|
-
about.
|
|
255
|
-
*/
|
|
256
|
-
view.note_incomplete_descent(remaining, this.#runtime);
|
|
242
|
+
for (const consumer of consumers) {
|
|
243
|
+
consumer.read_feedback(words, vgeo_feedback_slot_stats(slot), shared, this.#runtime);
|
|
257
244
|
}
|
|
258
245
|
}
|
|
259
246
|
|
|
@@ -173,23 +173,46 @@ export class VGeoViewCut {
|
|
|
173
173
|
* @returns {boolean} whether the bound moved
|
|
174
174
|
*/
|
|
175
175
|
note_incomplete_descent(remaining: number, runtime: GPUVirtualGeometryRuntime): boolean;
|
|
176
|
+
/**
|
|
177
|
+
* Take this view's slot of a reading: its counters, and what they say about its descent.
|
|
178
|
+
*
|
|
179
|
+
* One counter is not a statistic, it is an instruction. `QUEUE_REMAINING` is non-zero exactly
|
|
180
|
+
* when the descent ran out of wavefronts and abandoned subtrees it had not expanded — a hole in
|
|
181
|
+
* the picture rather than a coarser surface — and this is the only moment anything on the host
|
|
182
|
+
* learns it.
|
|
183
|
+
*
|
|
184
|
+
* A slot two views shared — they were past the frame's layout — holds the sum of their counters,
|
|
185
|
+
* so a remainder in it says one of them ran out and not which. Escalating both would raise a
|
|
186
|
+
* bound that was never binding, for good; each has a slot of its own next frame, and escalates
|
|
187
|
+
* from that.
|
|
188
|
+
*
|
|
189
|
+
* @param {Uint32Array} words the reading
|
|
190
|
+
* @param {number} base where this slot's counters start in it
|
|
191
|
+
* @param {boolean} shared whether another consumer shared the slot
|
|
192
|
+
* @param {GPUVirtualGeometryRuntime} runtime
|
|
193
|
+
*/
|
|
194
|
+
read_feedback(words: Uint32Array, base: number, shared: boolean, runtime: GPUVirtualGeometryRuntime): void;
|
|
176
195
|
/**
|
|
177
196
|
* Publish the frame's shared settings and this view's own, as one uniform.
|
|
178
197
|
*
|
|
179
198
|
* Everything but the projection, the threshold's scale, the slot and `flags` is a property of the
|
|
180
199
|
* runtime or the frame, so it is read from the runtime at write time rather than mirrored here —
|
|
181
|
-
* a second copy of `tau` is a second thing to forget to update.
|
|
200
|
+
* a second copy of `tau` is a second thing to forget to update. The slot's own fields are the
|
|
201
|
+
* runtime's to fill ({@link GPUVirtualGeometryRuntime#fill_slot_params}).
|
|
182
202
|
*
|
|
183
203
|
* @param {Object} options
|
|
184
204
|
* @param {GPUVirtualGeometryRuntime} options.runtime inside an open frame
|
|
185
205
|
* @param {number} options.slot this view's slot in the frame's feedback
|
|
186
206
|
* @param {boolean} [options.coarsen] whether this view's cut may walk up
|
|
207
|
+
* @param {number} [options.tau] the threshold, for a cut whose records carry an error scale of their own rather
|
|
208
|
+
* than a view's pixels; `runtime.tau × tau_scale` otherwise
|
|
187
209
|
* @returns {void}
|
|
188
210
|
*/
|
|
189
|
-
write_params({ runtime, slot, coarsen }: {
|
|
211
|
+
write_params({ runtime, slot, coarsen, tau }: {
|
|
190
212
|
runtime: GPUVirtualGeometryRuntime;
|
|
191
213
|
slot: number;
|
|
192
214
|
coarsen?: boolean;
|
|
215
|
+
tau?: number;
|
|
193
216
|
}): void;
|
|
194
217
|
destroy(): void;
|
|
195
218
|
#private;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VGeoViewCut.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"VGeoViewCut.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js"],"names":[],"mappings":"AAkBA;;GAEG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAoFI;;;;OAIG;IACH;QAH8B,MAAM;QACR,KAAK,GAAtB,MAAM;OAehB;IAvDD;;;;;;;OAOG;IACH,WAFU,MAAM,CAEF;IAed;;;;OAIG;IACH,OAFU,WAAW,CAEwB;IA6B7C;;;;OAIG;IACH,+BAEC;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,8BAEC;IAED;;;;OAIG;IACH,2BAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,kBAFa,IAAI,CAchB;IAED;;;;;;;;;;OAUG;IACH,mCAHW,MAAM,GACJ,IAAI,CAkBhB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;QAL2B,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACqB,iBAAiB,EAA5C,UAAU,MAAM,CAAC;QACf,IAAI,CAmBhB;IAED;;;;;;OAMG;IACH,0BAHW,yBAAyB,GACvB,MAAM,CAIlB;IAED;;;;OAIG;IACH,oCAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mCAJW,MAAM,WACN,yBAAyB,GACvB,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,qBALW,WAAW,QACX,MAAM,UACN,OAAO,WACP,yBAAyB,QAQnC;IAED;;;;;;;;;;;;;;;OAeG;IACH;QAP8C,OAAO,EAA1C,yBAAyB;QACT,IAAI,EAApB,MAAM;QACY,OAAO,GAAzB,OAAO;QACU,GAAG,GAApB,MAAM;QAEJ,IAAI,CAyBhB;IAED,gBAIC;;CACJ;wCAtZY,OAAO,gCAAgC,EAAE,yBAAyB"}
|