@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
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}): {
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feedback: number;
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{"version":3,"file":"graph_vgeo_cut_descent.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js"],"names":[],"mappings":"AAaA;;;;;GAKG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IAlB+B,KAAK,EAAzB,UAAU;IACyB,OAAO,EAA1C,yBAAyB;IACJ,GAAG,EAAxB,WAAW;IACK,SAAS,EAAzB,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACiB,QAAQ,EAA/B,aAAa;IACI,QAAQ;IAEQ,OAAO;YAAjC,MAAM,GAAE,MAAM;;IAEnB;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,OAAO;YAAS,MAAM,GAAE,MAAM;MAAC;CAAC,CAiNlF;yBAzOY,OAAO,iEAAiE,EAAE,UAAU;4BACpF,OAAO,kCAAkC,EAAE,aAAa;wCACxD,OAAO,gCAAgC,EAAE,yBAAyB;0BAClE,OAAO,kBAAkB,EAAE,WAAW"}
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* run the wavefront the cut's own bound of times, and count what it left. The camera's seam and a box cut both run
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* @returns {{feedback: number, instances: number, outputs: Object<string, number>}} the feedback, the instance
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export function graph_vgeo_cut_descent({
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graph,
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runtime,
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cut,
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feedback,
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traverse,
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bindings = {},
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outputs = {},
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}) {
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|
57
|
+
assert.defined(graph, 'graph');
|
|
58
|
+
assert.defined(runtime, 'runtime');
|
|
59
|
+
assert.equal(runtime.frame_open, true, 'runtime.frame_open — begin_frame must have run');
|
|
60
|
+
assert.defined(cut, 'cut');
|
|
61
|
+
assert.isNonNegativeInteger(instances, 'instances');
|
|
62
|
+
assert.isNonNegativeInteger(prefix_sums, 'prefix_sums');
|
|
63
|
+
assert.isNonNegativeInteger(feedback, 'feedback');
|
|
64
|
+
assert.defined(traverse, 'traverse');
|
|
65
|
+
|
|
66
|
+
const pool = runtime.pool;
|
|
67
|
+
|
|
68
|
+
// and this cut's own wavefront bound, raised from its own readings
|
|
69
|
+
const max_iterations = cut.iterations_under(runtime);
|
|
70
|
+
|
|
71
|
+
// ----- seed: one item per instance, naming its root page's node 0 -----
|
|
72
|
+
|
|
73
|
+
const seed_command = graph_build_indirect_dispatch_command(
|
|
74
|
+
graph, prefix_sums, VGEO_CUT_WORKGROUP_SIZE
|
|
75
|
+
);
|
|
76
|
+
|
|
77
|
+
const queue_descriptor = BufferResourceDescriptor.from(
|
|
78
|
+
16 + runtime.queue_capacity * VGEO_QUEUE_ITEM_WORDS * 4,
|
|
79
|
+
GPUBufferUsage.STORAGE,
|
|
80
|
+
0, 16
|
|
81
|
+
);
|
|
82
|
+
|
|
83
|
+
const seed_data = {};
|
|
84
|
+
|
|
85
|
+
const seed_pass = graph.add("seed vg wavefront", seed_data, (data, resources, context) => {
|
|
86
|
+
shader_vgeo_cut_seed.dispatchIndirect({
|
|
87
|
+
encoder: context.encoder,
|
|
88
|
+
command: resources.get(data.command),
|
|
89
|
+
bindings: {
|
|
90
|
+
params: cut.params_buffer,
|
|
91
|
+
vg_arena: pool.buffer_arena,
|
|
92
|
+
prefix_sums: resources.get(data.prefix_sums),
|
|
93
|
+
instances: resources.get(data.instances),
|
|
94
|
+
queue_out: resources.get(data.queue_out),
|
|
95
|
+
claim: resources.get(data.claim),
|
|
96
|
+
feedback: resources.get(data.feedback),
|
|
97
|
+
}
|
|
98
|
+
});
|
|
99
|
+
});
|
|
100
|
+
|
|
101
|
+
seed_data.command = seed_pass.read(seed_command);
|
|
102
|
+
seed_data.prefix_sums = seed_pass.read(prefix_sums);
|
|
103
|
+
seed_data.instances = seed_pass.write(instances);
|
|
104
|
+
|
|
105
|
+
/*
|
|
106
|
+
Cleared per invocation, and that is not an optimization that could be traded away: each
|
|
107
|
+
expansion site sees a different instance set, so a claim carried over from the previous site
|
|
108
|
+
would make every page of this one look already visited. The stamps in the feedback buffer are
|
|
109
|
+
the opposite case — per frame, shared, and not cleared here.
|
|
110
|
+
*/
|
|
111
|
+
seed_data.claim = seed_pass.create("vg claim", BufferResourceDescriptor.empty(
|
|
112
|
+
runtime.claim_word_capacity * 4,
|
|
113
|
+
GPUBufferUsage.STORAGE
|
|
114
|
+
));
|
|
115
|
+
|
|
116
|
+
seed_data.feedback = seed_pass.write(feedback);
|
|
117
|
+
seed_data.queue_out = seed_pass.create("vg queue a", queue_descriptor);
|
|
118
|
+
|
|
119
|
+
const spare_spawn = graph.add("vg queue b", {}, noop);
|
|
120
|
+
|
|
121
|
+
/*
|
|
122
|
+
The two queues ping-pong, so *which* of them holds work is not a property of either buffer —
|
|
123
|
+
it moves every iteration. Carrying the roles rather than the buffers is what makes the tail
|
|
124
|
+
pass below correct at any `max_iterations` rather than only at an even one (REVIEW_LEDGER M8).
|
|
125
|
+
*/
|
|
126
|
+
let ready_queue = seed_data.queue_out;
|
|
127
|
+
let spare_queue = spare_spawn.create("vg queue b", queue_descriptor);
|
|
128
|
+
|
|
129
|
+
let claim = seed_data.claim;
|
|
130
|
+
|
|
131
|
+
feedback = seed_data.feedback;
|
|
132
|
+
|
|
133
|
+
const records = seed_data.instances;
|
|
134
|
+
|
|
135
|
+
const latest = { ...outputs };
|
|
136
|
+
|
|
137
|
+
// ----- the wavefront -----
|
|
138
|
+
|
|
139
|
+
for (let iteration = 0; iteration < max_iterations; iteration++) {
|
|
140
|
+
const prepare_data = {};
|
|
141
|
+
|
|
142
|
+
const prepare_pass = graph.add(
|
|
143
|
+
`vg prepare ${iteration}`, prepare_data, (data, resources, context) => {
|
|
144
|
+
shader_vgeo_cut_queue_prepare.dispatch({
|
|
145
|
+
encoder: context.encoder,
|
|
146
|
+
bindings: {
|
|
147
|
+
params: cut.params_buffer,
|
|
148
|
+
queue_ready: resources.get(data.queue_ready),
|
|
149
|
+
queue_spare: resources.get(data.queue_spare),
|
|
150
|
+
command: resources.get(data.command),
|
|
151
|
+
}
|
|
152
|
+
});
|
|
153
|
+
}
|
|
154
|
+
);
|
|
155
|
+
|
|
156
|
+
/*
|
|
157
|
+
Both queues, because this pass does two things at once and they belong together: it clamps
|
|
158
|
+
what the last wavefront produced — the count runs past capacity by design, and handing
|
|
159
|
+
*that* to an indirect dispatch would dispatch lanes over the end of a pooled buffer — and
|
|
160
|
+
it empties the one the next wavefront will write. There is exactly one moment when neither
|
|
161
|
+
wavefront is touching either, and this is it.
|
|
162
|
+
*/
|
|
163
|
+
const ready = prepare_data.queue_ready = prepare_pass.write(ready_queue);
|
|
164
|
+
const spare = prepare_data.queue_spare = prepare_pass.write(spare_queue);
|
|
165
|
+
|
|
166
|
+
prepare_data.command = prepare_pass.create(
|
|
167
|
+
`vg command ${iteration}`, INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
168
|
+
);
|
|
169
|
+
|
|
170
|
+
const traverse_data = { outputs: {} };
|
|
171
|
+
|
|
172
|
+
const traverse_pass = graph.add(
|
|
173
|
+
`vg traverse ${iteration}`, traverse_data, (data, resources, context) => {
|
|
174
|
+
const dispatch_bindings = {
|
|
175
|
+
...bindings,
|
|
176
|
+
params: cut.params_buffer,
|
|
177
|
+
vg_lookup: pool.buffer_lookup,
|
|
178
|
+
vg_arena: pool.buffer_arena,
|
|
179
|
+
vg_want_stamps: pool.buffer_want_stamps,
|
|
180
|
+
instances: resources.get(data.instances),
|
|
181
|
+
queue_in: resources.get(data.queue_in),
|
|
182
|
+
queue_out: resources.get(data.queue_out),
|
|
183
|
+
claim: resources.get(data.claim),
|
|
184
|
+
feedback: resources.get(data.feedback),
|
|
185
|
+
};
|
|
186
|
+
|
|
187
|
+
for (const name in data.outputs) {
|
|
188
|
+
dispatch_bindings[name] = resources.get(data.outputs[name]);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
traverse.dispatchIndirect({
|
|
192
|
+
encoder: context.encoder,
|
|
193
|
+
command: resources.get(data.command),
|
|
194
|
+
bindings: dispatch_bindings,
|
|
195
|
+
});
|
|
196
|
+
}
|
|
197
|
+
);
|
|
198
|
+
|
|
199
|
+
traverse_data.command = traverse_pass.read(prepare_data.command);
|
|
200
|
+
traverse_data.instances = traverse_pass.read(records);
|
|
201
|
+
traverse_data.queue_in = traverse_pass.read(ready);
|
|
202
|
+
|
|
203
|
+
const produced = traverse_data.queue_out = traverse_pass.write(spare);
|
|
204
|
+
|
|
205
|
+
claim = traverse_data.claim = traverse_pass.write(claim);
|
|
206
|
+
feedback = traverse_data.feedback = traverse_pass.write(feedback);
|
|
207
|
+
|
|
208
|
+
for (const name in latest) {
|
|
209
|
+
latest[name] = traverse_data.outputs[name] = traverse_pass.write(latest[name]);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
// what this wavefront produced is what the next one consumes, and the drained one is spare
|
|
213
|
+
ready_queue = produced;
|
|
214
|
+
spare_queue = ready;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
/*
|
|
218
|
+
One more pass, for one number. The loop above records a fixed number of prepare/traverse pairs
|
|
219
|
+
and the queue can still hold work when the last of them finishes — a subtree never descended,
|
|
220
|
+
which is a hole rather than a coarse stand-in, and the one degradation §4.5 admits. This is
|
|
221
|
+
where `VGEO_CUT_STAT.QUEUE_REMAINING` comes from.
|
|
222
|
+
|
|
223
|
+
It is not the prepare pass: that one runs *between* wavefronts and once per iteration per
|
|
224
|
+
expansion site, so what it could report is a frontier rather than a remainder, and the next
|
|
225
|
+
site would overwrite it. See {@link shader_vgeo_cut_queue_remainder}.
|
|
226
|
+
|
|
227
|
+
`ready_queue` and not either buffer by name: which of the two holds the produced queue
|
|
228
|
+
alternates per iteration, so the roles are carried through the loop rather than named here.
|
|
229
|
+
*/
|
|
230
|
+
const tail_data = {};
|
|
231
|
+
|
|
232
|
+
const tail_pass = graph.add("vg queue tail", tail_data, (data, resources, context) => {
|
|
233
|
+
shader_vgeo_cut_queue_remainder.dispatch({
|
|
234
|
+
encoder: context.encoder,
|
|
235
|
+
bindings: {
|
|
236
|
+
params: cut.params_buffer,
|
|
237
|
+
queue_ready: resources.get(data.queue_ready),
|
|
238
|
+
feedback: resources.get(data.feedback),
|
|
239
|
+
}
|
|
240
|
+
});
|
|
241
|
+
});
|
|
242
|
+
|
|
243
|
+
tail_data.queue_ready = tail_pass.read(ready_queue);
|
|
244
|
+
|
|
245
|
+
feedback = tail_data.feedback = tail_pass.write(feedback);
|
|
246
|
+
|
|
247
|
+
return { feedback, instances: records, outputs: latest };
|
|
248
|
+
}
|
package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_vgeo_expand_instances_to_meshlets.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_vgeo_expand_instances_to_meshlets.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IAX+B,KAAK;IACT,YAAY,EAA5B,MAAM;IACU,eAAe,EAA/B,MAAM;IACkB,IAAI;IACO,OAAO;IACb,MAAM;IACjC,MAAM,CAqKlB"}
|
package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js
CHANGED
|
@@ -1,10 +1,6 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
|
-
import { noop } from "../../../../../core/function/noop.js";
|
|
3
2
|
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
-
import {
|
|
5
|
-
graph_build_indirect_dispatch_command,
|
|
6
|
-
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
7
|
-
} from "../../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
3
|
+
import { graph_build_indirect_dispatch_command } from "../../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
8
4
|
import {
|
|
9
5
|
graph_prefix_scan_csdldf,
|
|
10
6
|
prefix_scan_csdldf_output_descriptor
|
|
@@ -12,13 +8,10 @@ import {
|
|
|
12
8
|
import { RasterizationCollectionType } from "../../../rasterize/expand/RasterizationCollectionType.js";
|
|
13
9
|
import { graph_create_buffer } from "../../../shader/graph/graph_create_buffer.js";
|
|
14
10
|
import { shader_vgeo_cut_collect } from "./cut/shader_vgeo_cut_collect.js";
|
|
15
|
-
import { shader_vgeo_cut_queue_prepare } from "./cut/shader_vgeo_cut_queue_prepare.js";
|
|
16
|
-
import { shader_vgeo_cut_queue_remainder } from "./cut/shader_vgeo_cut_queue_remainder.js";
|
|
17
|
-
import { shader_vgeo_cut_seed } from "./cut/shader_vgeo_cut_seed.js";
|
|
18
11
|
import { shader_vgeo_cut_traverse } from "./cut/shader_vgeo_cut_traverse.js";
|
|
19
12
|
import { VGEO_CUT_WORKGROUP_SIZE } from "./cut/VGEO_CUT_WORKGROUP_SIZE.js";
|
|
13
|
+
import { graph_vgeo_cut_descent } from "./graph_vgeo_cut_descent.js";
|
|
20
14
|
import { VGEO_INSTANCE_WORDS } from "./layout/VGEO_INSTANCE_WORDS.js";
|
|
21
|
-
import { VGEO_QUEUE_ITEM_WORDS } from "./layout/VGEO_QUEUE_ITEM_WORDS.js";
|
|
22
15
|
|
|
23
16
|
/**
|
|
24
17
|
* **The seam.**
|
|
@@ -135,9 +128,6 @@ export function graph_vgeo_expand_instances_to_meshlets({
|
|
|
135
128
|
// the frame's feedback buffer, as this graph knows it: imported on first use, cleared by the first
|
|
136
129
|
const feedback_in = runtime.feedback_in(graph);
|
|
137
130
|
|
|
138
|
-
// and this view's own wavefront bound, raised from its own readings
|
|
139
|
-
const max_iterations = view_cut.iterations_under(runtime);
|
|
140
|
-
|
|
141
131
|
// ----- collect: which of these instances are virtual, and where is the camera in each one -----
|
|
142
132
|
|
|
143
133
|
const collect_command = graph_build_indirect_dispatch_command(
|
|
@@ -195,171 +185,22 @@ export function graph_vgeo_expand_instances_to_meshlets({
|
|
|
195
185
|
element_max_count: instance_capacity,
|
|
196
186
|
});
|
|
197
187
|
|
|
198
|
-
// -----
|
|
199
|
-
|
|
200
|
-
const seed_command = graph_build_indirect_dispatch_command(
|
|
201
|
-
graph, prefix_sums, VGEO_CUT_WORKGROUP_SIZE
|
|
202
|
-
);
|
|
203
|
-
|
|
204
|
-
const queue_descriptor = BufferResourceDescriptor.from(
|
|
205
|
-
16 + runtime.queue_capacity * VGEO_QUEUE_ITEM_WORDS * 4,
|
|
206
|
-
GPUBufferUsage.STORAGE,
|
|
207
|
-
0, 16
|
|
208
|
-
);
|
|
209
|
-
|
|
210
|
-
const seed_data = {};
|
|
211
|
-
|
|
212
|
-
const seed_pass = graph.add("seed vg wavefront", seed_data, (data, resources, context) => {
|
|
213
|
-
shader_vgeo_cut_seed.dispatchIndirect({
|
|
214
|
-
encoder: context.encoder,
|
|
215
|
-
command: resources.get(data.command),
|
|
216
|
-
bindings: {
|
|
217
|
-
params: view_cut.params_buffer,
|
|
218
|
-
vg_arena: pool.buffer_arena,
|
|
219
|
-
prefix_sums: resources.get(data.prefix_sums),
|
|
220
|
-
instances: resources.get(data.instances),
|
|
221
|
-
queue_out: resources.get(data.queue_out),
|
|
222
|
-
claim: resources.get(data.claim),
|
|
223
|
-
feedback: resources.get(data.feedback),
|
|
224
|
-
}
|
|
225
|
-
});
|
|
226
|
-
});
|
|
227
|
-
|
|
228
|
-
seed_data.command = seed_pass.read(seed_command);
|
|
229
|
-
seed_data.prefix_sums = seed_pass.read(prefix_sums);
|
|
230
|
-
seed_data.instances = seed_pass.write(collect_data.instances);
|
|
231
|
-
|
|
232
|
-
/*
|
|
233
|
-
Cleared per invocation, and that is not an optimization that could be traded away: each
|
|
234
|
-
expansion site sees a different instance set, so a claim carried over from the previous site
|
|
235
|
-
would make every page of this one look already visited. The stamps in the feedback buffer are
|
|
236
|
-
the opposite case — per frame, shared, and not cleared here.
|
|
237
|
-
*/
|
|
238
|
-
seed_data.claim = seed_pass.create("vg claim", BufferResourceDescriptor.empty(
|
|
239
|
-
runtime.claim_word_capacity * 4,
|
|
240
|
-
GPUBufferUsage.STORAGE
|
|
241
|
-
));
|
|
242
|
-
|
|
243
|
-
seed_data.feedback = seed_pass.write(collect_data.feedback);
|
|
244
|
-
seed_data.queue_out = seed_pass.create("vg queue a", queue_descriptor);
|
|
245
|
-
|
|
246
|
-
const spare_spawn = graph.add("vg queue b", {}, noop);
|
|
247
|
-
|
|
248
|
-
/*
|
|
249
|
-
The two queues ping-pong, so *which* of them holds work is not a property of either buffer —
|
|
250
|
-
it moves every iteration. Carrying the roles rather than the buffers is what makes the tail
|
|
251
|
-
pass below correct at any `max_iterations` rather than only at an even one (REVIEW_LEDGER M8).
|
|
252
|
-
*/
|
|
253
|
-
let ready_queue = seed_data.queue_out;
|
|
254
|
-
let spare_queue = spare_spawn.create("vg queue b", queue_descriptor);
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// ----- the descent: seed, the wavefront, and what it left -----
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const prepare_pass = graph.add(
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/*
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Both queues, because this pass does two things at once and they belong together: it clamps
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what the last wavefront produced — the count runs past capacity by design, and handing
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*that* to an indirect dispatch would dispatch lanes over the end of a pooled buffer — and
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it empties the one the next wavefront will write. There is exactly one moment when neither
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wavefront is touching either, and this is it.
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const ready = prepare_data.queue_ready = prepare_pass.write(ready_queue);
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const spare = prepare_data.queue_spare = prepare_pass.write(spare_queue);
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prepare_data.command = prepare_pass.create(
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);
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const traverse_data = {};
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const traverse_pass = graph.add(
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`vg traverse ${iteration}`, traverse_data, (data, resources, context) => {
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shader_vgeo_cut_traverse.dispatchIndirect({
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vg_arena: pool.buffer_arena,
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instances: resources.get(data.instances),
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queue_out: resources.get(data.queue_out),
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});
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}
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);
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traverse_data.command = traverse_pass.read(prepare_data.command);
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traverse_data.instances = traverse_pass.read(instances);
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traverse_data.queue_in = traverse_pass.read(ready);
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const produced = traverse_data.queue_out = traverse_pass.write(spare);
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claim = traverse_data.claim = traverse_pass.write(claim);
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feedback = traverse_data.feedback = traverse_pass.write(feedback);
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meshlets = traverse_data.out_meshlets = traverse_pass.write(meshlets);
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// what this wavefront produced is what the next one consumes, and the drained one is spare
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ready_queue = produced;
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spare_queue = ready;
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}
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/*
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One more pass, for one number. The loop above records a fixed number of prepare/traverse pairs
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and the queue can still hold work when the last of them finishes — a subtree never descended,
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which is a hole rather than a coarse stand-in, and the one degradation §4.5 admits. This is
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where `VGEO_CUT_STAT.QUEUE_REMAINING` comes from.
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It is not the prepare pass: that one runs *between* wavefronts and once per iteration per
|
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|
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expansion site, so what it could report is a frontier rather than a remainder, and the next
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site would overwrite it. See {@link shader_vgeo_cut_queue_remainder}.
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-
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`ready_queue` and not either buffer by name: which of the two holds the produced queue
|
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|
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alternates per iteration, so the roles are carried through the loop rather than named here.
|
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|
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*/
|
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|
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const tail_data = {};
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|
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|
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|
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const tail_pass = graph.add("vg queue tail", tail_data, (data, resources, context) => {
|
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|
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shader_vgeo_cut_queue_remainder.dispatch({
|
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|
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encoder: context.encoder,
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|
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bindings: {
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|
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params: view_cut.params_buffer,
|
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|
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queue_ready: resources.get(data.queue_ready),
|
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|
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feedback: resources.get(data.feedback),
|
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|
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}
|
|
357
|
-
});
|
|
190
|
+
const descent = graph_vgeo_cut_descent({
|
|
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|
+
graph,
|
|
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|
+
runtime,
|
|
193
|
+
cut: view_cut,
|
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|
+
instances: collect_data.instances,
|
|
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|
+
prefix_sums,
|
|
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|
+
feedback: collect_data.feedback,
|
|
197
|
+
traverse: shader_vgeo_cut_traverse,
|
|
198
|
+
bindings: { frontier: view_cut.frontier_buffer },
|
|
199
|
+
outputs: { out_meshlets: output_meshlets },
|
|
358
200
|
});
|
|
359
201
|
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
feedback = tail_data.feedback = tail_pass.write(feedback);
|
|
202
|
+
const feedback = descent.feedback;
|
|
203
|
+
const meshlets = descent.outputs.out_meshlets;
|
|
363
204
|
|
|
364
205
|
/*
|
|
365
206
|
Every expansion of this graph writes into one feedback buffer, so the next one has to start
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Words of the payload's header for `job_count` jobs: their counters, then the cut's own counters from its feedback
|
|
3
|
+
* slot (`VGEO_CUT_STAT`), which say whether the cut left a subtree undescended.
|
|
4
|
+
*
|
|
5
|
+
* @param {number} job_count
|
|
6
|
+
* @returns {number}
|
|
7
|
+
*/
|
|
8
|
+
export function vgeo_sdf_header_words(job_count: number): number;
|
|
9
|
+
/**
|
|
10
|
+
* The extraction's settings, an immediate of each of its passes.
|
|
11
|
+
* @type {WebGPUStruct}
|
|
12
|
+
*/
|
|
13
|
+
export const VGEO_SDF_SETTINGS: WebGPUStruct;
|
|
14
|
+
/**
|
|
15
|
+
* A job the frame cuts, as the host writes it: the vgeo geometry row it cuts and the projection constant that puts its
|
|
16
|
+
* error against a τ of 1, `1 / (½ voxel)` in the geometry's own units. A job the frame writes out (`decode` 1) has its
|
|
17
|
+
* room in the payload: `vertex_count` vertices from `vertex_base` and `triangle_count` triangles from `triangle_base`,
|
|
18
|
+
* what its last complete cut held.
|
|
19
|
+
* @type {WebGPUStruct}
|
|
20
|
+
*/
|
|
21
|
+
export const VGEO_SDF_JOB_STRUCT: WebGPUStruct;
|
|
22
|
+
/**
|
|
23
|
+
* A job's counters, atomics the frame's passes add into: the clusters its cut took, the stand-ins among them (a
|
|
24
|
+
* cluster taken for a page not resident or a group held), those dropped past the cluster list, the vertices and
|
|
25
|
+
* triangles of its listed clusters, and of those, what the decode wrote into its room.
|
|
26
|
+
*/
|
|
27
|
+
export const VGEO_SDF_COUNTER: Readonly<{
|
|
28
|
+
TAKEN: 0;
|
|
29
|
+
STAND_INS: 1;
|
|
30
|
+
DROPPED: 2;
|
|
31
|
+
VERTICES: 3;
|
|
32
|
+
TRIANGLES: 4;
|
|
33
|
+
VERTICES_WRITTEN: 5;
|
|
34
|
+
TRIANGLES_WRITTEN: 6;
|
|
35
|
+
}>;
|
|
36
|
+
/**
|
|
37
|
+
* Words of a job's counters.
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
export const VGEO_SDF_COUNTER_WORDS: number;
|
|
41
|
+
/**
|
|
42
|
+
* Words of a cluster list entry: its job, then its meshlet row.
|
|
43
|
+
* @type {number}
|
|
44
|
+
*/
|
|
45
|
+
export const VGEO_SDF_CLUSTER_WORDS: number;
|
|
46
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
47
|
+
//# sourceMappingURL=VGEO_SDF.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VGEO_SDF.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js"],"names":[],"mappings":"AAsEA;;;;;;GAMG;AACH,iDAHW,MAAM,GACJ,MAAM,CAIlB;AArED;;;GAGG;AACH,gCAFU,YAAY,CAWA;AAEtB;;;;;;GAMG;AACH,kCAFU,YAAY,CAWL;AAEjB;;;;GAIG;AACH;;;;;;;;GAQG;AAEH;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,qCAFU,MAAM,CAEwB;6BAnEX,sCAAsC"}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { f32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
3
|
+
import { VGEO_CUT_STAT_COUNT } from "../runtime/layout/VGEO_CUT_STAT_COUNT.js";
|
|
4
|
+
|
|
5
|
+
/*
|
|
6
|
+
The layouts of a vgeo geometry's proxy extraction (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): each geometry
|
|
7
|
+
whose cache is asked for is cut whole at half its cache's level-0 voxel, its cut's clusters listed, and, once a cut
|
|
8
|
+
stands nothing in, its vertices and triangles written out and read back for the proxy the mesh bake bakes.
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* The extraction's settings, an immediate of each of its passes.
|
|
13
|
+
* @type {WebGPUStruct}
|
|
14
|
+
*/
|
|
15
|
+
export const VGEO_SDF_SETTINGS = WebGPUStruct.from({
|
|
16
|
+
/** jobs the frame cuts */
|
|
17
|
+
job_count: u32,
|
|
18
|
+
/** entries the cluster list holds */
|
|
19
|
+
cluster_capacity: u32,
|
|
20
|
+
/** the word of the payload its vertices start at, 3 floats a vertex */
|
|
21
|
+
vertex_offset: u32,
|
|
22
|
+
/** the word of the payload its triangles start at, 3 indices a triangle */
|
|
23
|
+
index_offset: u32,
|
|
24
|
+
}, "VGeoSDFSettings");
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* A job the frame cuts, as the host writes it: the vgeo geometry row it cuts and the projection constant that puts its
|
|
28
|
+
* error against a τ of 1, `1 / (½ voxel)` in the geometry's own units. A job the frame writes out (`decode` 1) has its
|
|
29
|
+
* room in the payload: `vertex_count` vertices from `vertex_base` and `triangle_count` triangles from `triangle_base`,
|
|
30
|
+
* what its last complete cut held.
|
|
31
|
+
* @type {WebGPUStruct}
|
|
32
|
+
*/
|
|
33
|
+
export const VGEO_SDF_JOB_STRUCT = WebGPUStruct.from({
|
|
34
|
+
vg_row: u32,
|
|
35
|
+
projection_k: f32,
|
|
36
|
+
decode: u32,
|
|
37
|
+
vertex_base: u32,
|
|
38
|
+
triangle_base: u32,
|
|
39
|
+
vertex_count: u32,
|
|
40
|
+
triangle_count: u32,
|
|
41
|
+
pad: u32,
|
|
42
|
+
}, "VGeoSDFJob");
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* A job's counters, atomics the frame's passes add into: the clusters its cut took, the stand-ins among them (a
|
|
46
|
+
* cluster taken for a page not resident or a group held), those dropped past the cluster list, the vertices and
|
|
47
|
+
* triangles of its listed clusters, and of those, what the decode wrote into its room.
|
|
48
|
+
*/
|
|
49
|
+
export const VGEO_SDF_COUNTER = Object.freeze({
|
|
50
|
+
TAKEN: 0,
|
|
51
|
+
STAND_INS: 1,
|
|
52
|
+
DROPPED: 2,
|
|
53
|
+
VERTICES: 3,
|
|
54
|
+
TRIANGLES: 4,
|
|
55
|
+
VERTICES_WRITTEN: 5,
|
|
56
|
+
TRIANGLES_WRITTEN: 6,
|
|
57
|
+
});
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Words of a job's counters.
|
|
61
|
+
* @type {number}
|
|
62
|
+
*/
|
|
63
|
+
export const VGEO_SDF_COUNTER_WORDS = 8;
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Words of a cluster list entry: its job, then its meshlet row.
|
|
67
|
+
* @type {number}
|
|
68
|
+
*/
|
|
69
|
+
export const VGEO_SDF_CLUSTER_WORDS = 2;
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Words of the payload's header for `job_count` jobs: their counters, then the cut's own counters from its feedback
|
|
73
|
+
* slot (`VGEO_CUT_STAT`), which say whether the cut left a subtree undescended.
|
|
74
|
+
*
|
|
75
|
+
* @param {number} job_count
|
|
76
|
+
* @returns {number}
|
|
77
|
+
*/
|
|
78
|
+
export function vgeo_sdf_header_words(job_count) {
|
|
79
|
+
return job_count * VGEO_SDF_COUNTER_WORDS + VGEO_CUT_STAT_COUNT;
|
|
80
|
+
}
|