@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
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- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
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- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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check(imports) {
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}
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check_width(imports[earlier], name, components);
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continue;
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check_fits(name, cursor, components);
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cursor += components;
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}
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/**
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* Declare a global field, or find the one already declared under that name.
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*
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* A name is one field however many programs import it, so a second declaration must not want
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* more of it than the first gave it: reading three words of a one-word field would read the next
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* field's words, which is somebody else's data and never the right answer.
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*
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* @param {string} name
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declare(name, components) {
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|
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|
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this.#write_word(offset + i, FIELD_WORD[0]);
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|
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*/
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}
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@@ -1,18 +1,43 @@
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1
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/**
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2
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+
* One emitter's block of emitter fields in the heap's field section: an instance's own data, laid
|
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3
|
+
* out by its effect's {@link ../layout/ParticleLayout.js ParticleLayout.emitter}.
|
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*
|
|
5
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+
* Held by the emitter's context and mutated in place by the heap when a repack moves it, as a
|
|
6
|
+
* {@link ./ProgramPlacement.js ProgramPlacement} is — a copy of {@link FieldBlock#offset} would go
|
|
7
|
+
* stale.
|
|
8
|
+
*/
|
|
9
|
+
export class FieldBlock {
|
|
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|
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/**
|
|
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|
+
* First word of the block, counted from the field section's base — what the emitter record's
|
|
12
|
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* `field_offset` carries.
|
|
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* @type {number}
|
|
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+
*/
|
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offset: number;
|
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/**
|
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* @type {number}
|
|
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*/
|
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word_count: number;
|
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/**
|
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* The range the field section's allocator gave it; `null` for an empty or released block.
|
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|
+
* @type {Allocation|null}
|
|
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|
+
*/
|
|
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|
+
allocation: Allocation | null;
|
|
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|
+
}
|
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1
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|
/**
|
|
2
27
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* Holds every distinct compiled {@link ../isa/ParticleProgram.js ParticleProgram} the emitter set
|
|
3
|
-
* runs, packs them into one buffer — a header, every constant pool,
|
|
4
|
-
* and hands back the {@link ./ProgramPlacement.js placement} each emitter records.
|
|
28
|
+
* runs, packs them into one buffer — a header, every constant pool, every instruction stream, then
|
|
29
|
+
* the field values — and hands back the {@link ./ProgramPlacement.js placement} each emitter records.
|
|
5
30
|
*
|
|
6
31
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* Data before code, behind a four-word header whose first word says where the code starts: the VM
|
|
7
|
-
* reads
|
|
32
|
+
* reads every section through one binding (a storage buffer per stage is not free, and code and
|
|
8
33
|
* constants are read together), and an emitter's constant pool sits next to the pools of the
|
|
9
34
|
* programs it shares a wave with.
|
|
10
35
|
*
|
|
11
36
|
* **Programs are placed, not appended.** Each section is a range allocator
|
|
12
37
|
* ({@link ../../../../core/binary/allocator/OffsetAllocator.js}) over a flat word array, so a
|
|
13
|
-
* program that is no longer wanted gives its space back and the next one takes it
|
|
14
|
-
* emitter table
|
|
15
|
-
*
|
|
38
|
+
* program that is no longer wanted gives its space back and the next one takes it, as a row of the
|
|
39
|
+
* emitter table does: an authoring session that adds, edits and drops effects for an hour does not
|
|
40
|
+
* grow the buffer for an hour.
|
|
16
41
|
*
|
|
17
42
|
* Because VM instructions carry no absolute code addresses (control flow is branchless) and constant
|
|
18
43
|
* references are program-local (the VM adds the emitter's `constant_offset`), a program is
|
|
@@ -30,23 +55,38 @@
|
|
|
30
55
|
*
|
|
31
56
|
* **Sharing is what makes {@link ProgramHeap#release} a reference count** rather than a delete: the
|
|
32
57
|
* last emitter of an effect frees it, and the ones before it do not.
|
|
58
|
+
*
|
|
59
|
+
* **Fields come after the code**: `[header][constants][code][fields]`. A program is a class and an
|
|
60
|
+
* emitter an instance of it, so the code and constants are shared and the fields are not — every
|
|
61
|
+
* emitter whose effect declares emitter fields has a {@link FieldBlock} of its own, allocated by the
|
|
62
|
+
* same kind of range allocator and repacked the same way. The section opens with
|
|
63
|
+
* {@link ../ParticleConstants.js PARTICLE_GLOBAL_FIELD_WORDS} reserved for global fields, so those
|
|
64
|
+
* are addressed from zero and never move. Header word
|
|
65
|
+
* {@link ../ParticleConstants.js PARTICLE_PROGRAM_FIELD_BASE_WORD} says where the section starts.
|
|
66
|
+
*
|
|
67
|
+
* Field values change with gameplay where code changes with authoring, so a value change does not
|
|
68
|
+
* move {@link ProgramHeap#version}: the section is written back by span instead, and
|
|
69
|
+
* {@link ProgramHeap#fields_dirty_begin} and {@link ProgramHeap#fields_dirty_end} bound what changed
|
|
70
|
+
* since the buffer was last built or the span last cleared.
|
|
33
71
|
*/
|
|
34
72
|
export class ProgramHeap {
|
|
35
73
|
/**
|
|
36
74
|
* Bumped whenever the packed buffer would come out different from the last one
|
|
37
|
-
* {@link ProgramHeap#build_buffer} produced — a program was placed, or
|
|
38
|
-
*
|
|
75
|
+
* {@link ProgramHeap#build_buffer} produced — a program was placed, or a section was repacked.
|
|
76
|
+
* A holder that uploads the buffer re-uploads when this moves.
|
|
39
77
|
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
*
|
|
78
|
+
* Placing a field block or writing field values does NOT move it: those words go out by the
|
|
79
|
+
* dirty span ({@link ProgramHeap#fields_dirty}). Nor does releasing a program or a block. The
|
|
80
|
+
* words it occupied are dead rather than changed, and re-uploading the buffer to remove bytes
|
|
81
|
+
* nothing addresses would be a rebuild for nothing; whatever is placed there next sends them.
|
|
43
82
|
*
|
|
44
83
|
* @type {number}
|
|
45
84
|
*/
|
|
46
85
|
version: number;
|
|
47
86
|
/**
|
|
48
|
-
* Bumped when a repack moved programs that were already placed — every existing
|
|
49
|
-
* holds different offsets, so every emitter record built from one is out
|
|
87
|
+
* Bumped when a repack moved programs or field blocks that were already placed — every existing
|
|
88
|
+
* placement or block now holds different offsets, so every emitter record built from one is out
|
|
89
|
+
* of date.
|
|
50
90
|
*
|
|
51
91
|
* Separate from {@link ProgramHeap#version} because the two ask for different work: that one
|
|
52
92
|
* says "upload the buffer again", this one says "restage every row". A repack moves both; an
|
|
@@ -55,6 +95,82 @@ export class ProgramHeap {
|
|
|
55
95
|
* @type {number}
|
|
56
96
|
*/
|
|
57
97
|
placement_version: number;
|
|
98
|
+
/**
|
|
99
|
+
* First word of the field section changed since the buffer was built or the span cleared; with
|
|
100
|
+
* {@link ProgramHeap#fields_dirty_end}, an empty range when nothing did.
|
|
101
|
+
* @type {number}
|
|
102
|
+
*/
|
|
103
|
+
fields_dirty_begin: number;
|
|
104
|
+
/**
|
|
105
|
+
* One past the last word of the field section changed.
|
|
106
|
+
* @type {number}
|
|
107
|
+
*/
|
|
108
|
+
fields_dirty_end: number;
|
|
109
|
+
/**
|
|
110
|
+
* The system's global fields: the layout programs are linked against as they are placed, and
|
|
111
|
+
* the values, in the words reserved at the start of the field section.
|
|
112
|
+
*
|
|
113
|
+
* @type {ParticleGlobalFields}
|
|
114
|
+
*/
|
|
115
|
+
global_fields: ParticleGlobalFields;
|
|
116
|
+
/**
|
|
117
|
+
* The field section's words, global fields first. What {@link ProgramHeap#fields_dirty_begin}
|
|
118
|
+
* and {@link ProgramHeap#fields_dirty_end} index.
|
|
119
|
+
*
|
|
120
|
+
* A repack replaces the array, so read it again after any {@link ProgramHeap#acquire_fields}.
|
|
121
|
+
*
|
|
122
|
+
* @returns {Uint32Array}
|
|
123
|
+
*/
|
|
124
|
+
get field_words(): Uint32Array;
|
|
125
|
+
/**
|
|
126
|
+
* The word of the packed buffer the field section starts at — what header word
|
|
127
|
+
* {@link ../ParticleConstants.js PARTICLE_PROGRAM_FIELD_BASE_WORD} holds.
|
|
128
|
+
* @returns {number}
|
|
129
|
+
*/
|
|
130
|
+
get field_base_word(): number;
|
|
131
|
+
/**
|
|
132
|
+
* @returns {boolean} whether any field words changed since the buffer was built or the span cleared
|
|
133
|
+
*/
|
|
134
|
+
get fields_dirty(): boolean;
|
|
135
|
+
/**
|
|
136
|
+
* Mark words of the field section for upload as they stand on the CPU, without changing them —
|
|
137
|
+
* for a word a transform binding was writing on the GPU, whose CPU value holds again once the
|
|
138
|
+
* binding is gone.
|
|
139
|
+
*
|
|
140
|
+
* @param {number} begin
|
|
141
|
+
* @param {number} end
|
|
142
|
+
*/
|
|
143
|
+
resend_fields(begin: number, end: number): void;
|
|
144
|
+
/**
|
|
145
|
+
* Say the changed span has been written to the device.
|
|
146
|
+
*/
|
|
147
|
+
clear_fields_dirty(): void;
|
|
148
|
+
/**
|
|
149
|
+
* A block of `word_count` words for one emitter's emitter fields. Its contents are undefined
|
|
150
|
+
* until {@link ProgramHeap#write_fields}.
|
|
151
|
+
*
|
|
152
|
+
* Placing it may repack the field section, which moves every block and so moves
|
|
153
|
+
* {@link ProgramHeap#placement_version} (every emitter record carries its block's offset) and
|
|
154
|
+
* {@link ProgramHeap#version}.
|
|
155
|
+
*
|
|
156
|
+
* @param {number} word_count
|
|
157
|
+
* @returns {FieldBlock} never `null`; a zero-word block holds no allocation
|
|
158
|
+
*/
|
|
159
|
+
acquire_fields(word_count: number): FieldBlock;
|
|
160
|
+
/**
|
|
161
|
+
* Give a block back. Releasing one twice, or an empty one, does nothing.
|
|
162
|
+
* @param {FieldBlock} block
|
|
163
|
+
*/
|
|
164
|
+
release_fields(block: FieldBlock): void;
|
|
165
|
+
/**
|
|
166
|
+
* Write an emitter's field values into its block — `words` from the start, and zero for the rest
|
|
167
|
+
* of the block, so a block that held a previous tenant's values never shows them — and mark the
|
|
168
|
+
* block for upload.
|
|
169
|
+
*
|
|
170
|
+
* @param {FieldBlock} block
|
|
171
|
+
* @param {Uint32Array} words f32 bit patterns, at most {@link FieldBlock#word_count} of them
|
|
172
|
+
*/
|
|
173
|
+
write_fields(block: FieldBlock, words: Uint32Array): void;
|
|
58
174
|
/**
|
|
59
175
|
* Distinct programs currently held — and therefore effects, not emitters.
|
|
60
176
|
* @returns {number}
|
|
@@ -98,8 +214,12 @@ export class ProgramHeap {
|
|
|
98
214
|
* in place when it repacks, so a caller keeps the object rather than copying its fields —
|
|
99
215
|
* copies go stale, the object does not.
|
|
100
216
|
*
|
|
217
|
+
* Placing a program declares the global fields it imports. A program whose imports the global
|
|
218
|
+
* layout cannot take is refused before anything is claimed for it.
|
|
219
|
+
*
|
|
101
220
|
* @param {import("../isa/ParticleProgram.js").ParticleProgram} program
|
|
102
221
|
* @returns {ProgramPlacement}
|
|
222
|
+
* @throws what {@link ./ParticleGlobalFields.js ParticleGlobalFields#check} throws for its imports
|
|
103
223
|
*/
|
|
104
224
|
acquire(program: import("../isa/ParticleProgram.js").ParticleProgram): ProgramPlacement;
|
|
105
225
|
/**
|
|
@@ -111,20 +231,25 @@ export class ProgramHeap {
|
|
|
111
231
|
*/
|
|
112
232
|
release(placement: ProgramPlacement): boolean;
|
|
113
233
|
/**
|
|
114
|
-
* The packed buffer: `[header][constants][code]`.
|
|
115
|
-
* {@link ../ParticleConstants.js PARTICLE_PROGRAM_CODE_BASE_WORD}
|
|
116
|
-
*
|
|
117
|
-
*
|
|
234
|
+
* The packed buffer: `[header][constants][code][fields]`. Header words
|
|
235
|
+
* {@link ../ParticleConstants.js PARTICLE_PROGRAM_CODE_BASE_WORD} and
|
|
236
|
+
* {@link ../ParticleConstants.js PARTICLE_PROGRAM_FIELD_BASE_WORD} are the word indices the code
|
|
237
|
+
* and the field section start at — the only absolute addresses in the buffer, and the reason a
|
|
238
|
+
* placement or a block can hold section-relative offsets and survive the sections being resized.
|
|
118
239
|
*
|
|
119
|
-
*
|
|
240
|
+
* Every section comes out at its full capacity rather than trimmed to what is live: the offsets
|
|
120
241
|
* a placement holds are offsets into the capacity, and trimming would mean moving programs to
|
|
121
242
|
* close the holes, which is what a repack is for and what a buffer rebuild should not silently
|
|
122
243
|
* become.
|
|
123
244
|
*
|
|
245
|
+
* Clears the dirty field span: the whole section goes out with the buffer.
|
|
246
|
+
*
|
|
124
247
|
* @returns {Uint32Array}
|
|
125
248
|
*/
|
|
126
249
|
build_buffer(): Uint32Array;
|
|
127
250
|
#private;
|
|
128
251
|
}
|
|
252
|
+
import { Allocation } from "../../../../core/binary/allocator/OffsetAllocator.js";
|
|
253
|
+
import { ParticleGlobalFields } from "./ParticleGlobalFields.js";
|
|
129
254
|
import { ProgramPlacement } from "./ProgramPlacement.js";
|
|
130
255
|
//# sourceMappingURL=ProgramHeap.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ProgramHeap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramHeap.js"],"names":[],"mappings":"
|
|
1
|
+
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