@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -0,0 +1,221 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { PARTICLE_GLOBAL_FIELD_WORDS } from "../ParticleConstants.js";
3
+
4
+ // One word reinterpreted: a global field is stored as f32 bit patterns, as every field is.
5
+ const FIELD_WORD = new Uint32Array(1);
6
+ const FIELD_WORD_F32 = new Float32Array(FIELD_WORD.buffer);
7
+
8
+ /**
9
+ * @param {string} name
10
+ * @param {number} components
11
+ * @throws unless `components` is a width a field can have
12
+ */
13
+ function check_components(name, components) {
14
+ if (!Number.isInteger(components) || components < 1 || components > 4) {
15
+ throw new Error(`Global field '${name}' cannot have ${components} components`);
16
+ }
17
+ }
18
+
19
+ /**
20
+ * @param {{components: number}} declared
21
+ * @param {string} name
22
+ * @param {number} components
23
+ * @throws if `declared` is narrower than `components`
24
+ */
25
+ function check_width(declared, name, components) {
26
+ if (declared.components < components) {
27
+ throw new Error(
28
+ `Global field '${name}' is declared with ${declared.components} components and read with ${components}`
29
+ );
30
+ }
31
+ }
32
+
33
+ /**
34
+ * @param {string} name
35
+ * @param {number} offset
36
+ * @param {number} components
37
+ * @throws if a field that wide does not fit at `offset`
38
+ */
39
+ function check_fits(name, offset, components) {
40
+ if (offset + components > PARTICLE_GLOBAL_FIELD_WORDS) {
41
+ throw new Error(
42
+ `Global field '${name}' does not fit: ${offset} of ${PARTICLE_GLOBAL_FIELD_WORDS} words are declared`
43
+ );
44
+ }
45
+ }
46
+
47
+ /**
48
+ * The system's global fields: the static members every effect may read, by name.
49
+ *
50
+ * The layout is the union of what is loaded. A program names the globals it imports, and placing it
51
+ * declares any name the system does not have yet, zero-filled; game code may declare names up front
52
+ * and set their values whenever it likes. The layout is append-only — a field once declared keeps
53
+ * its offset — so linking a program never has to be redone because another one was placed.
54
+ *
55
+ * The words live at the top of the program heap's field section (see {@link ./ProgramHeap.js}), in
56
+ * the {@link PARTICLE_GLOBAL_FIELD_WORDS} reserved there, so a global field is addressed from zero.
57
+ * A global field nobody has set reads 0: missing data is zero, never a stand-in.
58
+ */
59
+ export class ParticleGlobalFields {
60
+
61
+ /**
62
+ * @type {Map<string, {name: string, offset: number, components: number}>}
63
+ */
64
+ #fields = new Map();
65
+
66
+ /**
67
+ * First free word.
68
+ * @type {number}
69
+ */
70
+ #cursor = 0;
71
+
72
+ /**
73
+ * @type {function(number, number):void} writes one word of the global region and says it changed
74
+ */
75
+ #write_word;
76
+
77
+ /**
78
+ * @param {function(number, number):void} write_word `(index, bits)`: writes word `index` of the
79
+ * global region and marks it for upload
80
+ */
81
+ constructor(write_word) {
82
+ this.#write_word = write_word;
83
+ }
84
+
85
+ /**
86
+ * Words the declared fields take.
87
+ * @returns {number}
88
+ */
89
+ get word_count() {
90
+ return this.#cursor;
91
+ }
92
+
93
+ /**
94
+ * @param {string} name
95
+ * @returns {boolean}
96
+ */
97
+ has(name) {
98
+ return this.#fields.has(name);
99
+ }
100
+
101
+ /**
102
+ * @param {string} name
103
+ * @returns {{name: string, offset: number, components: number}|undefined}
104
+ */
105
+ get(name) {
106
+ return this.#fields.get(name);
107
+ }
108
+
109
+ /**
110
+ * Whether a program importing these could be placed: every name either declared at least that
111
+ * wide, or new and fitting in what is left of the reservation — all of them together, as placing
112
+ * the program would declare them. Changes nothing, so a program that cannot be placed is
113
+ * refused before anything is claimed for it.
114
+ *
115
+ * @param {ReadonlyArray<{name: string, components: number}>} imports
116
+ * @throws exactly what {@link declare} would throw for the first import that cannot be declared
117
+ */
118
+ check(imports) {
119
+ let cursor = this.#cursor;
120
+
121
+ for (let i = 0; i < imports.length; i++) {
122
+ const { name, components } = imports[i];
123
+
124
+ check_components(name, components);
125
+
126
+ const existing = this.#fields.get(name);
127
+
128
+ if (existing !== undefined) {
129
+ check_width(existing, name, components);
130
+ continue;
131
+ }
132
+
133
+ // a name new to the layout and imported twice is declared once, at its first width
134
+ let earlier = -1;
135
+
136
+ for (let j = 0; j < i; j++) {
137
+ if (imports[j].name === name) {
138
+ earlier = j;
139
+ break;
140
+ }
141
+ }
142
+
143
+ if (earlier !== -1) {
144
+ check_width(imports[earlier], name, components);
145
+ continue;
146
+ }
147
+
148
+ check_fits(name, cursor, components);
149
+
150
+ cursor += components;
151
+ }
152
+ }
153
+
154
+ /**
155
+ * Declare a global field, or find the one already declared under that name.
156
+ *
157
+ * A name is one field however many programs import it, so a second declaration must not want
158
+ * more of it than the first gave it: reading three words of a one-word field would read the next
159
+ * field's words, which is somebody else's data and never the right answer.
160
+ *
161
+ * @param {string} name
162
+ * @param {number} components 1..4
163
+ * @returns {number} the field's word offset
164
+ * @throws if `components` is not 1..4, the name is declared narrower, or the reserved words are
165
+ * spent
166
+ */
167
+ declare(name, components) {
168
+ assert.isString(name, 'name');
169
+
170
+ // thrown rather than asserted: a width that is not one corrupts the cursor for every field
171
+ // declared after it, and asserts are stripped from a shipped build
172
+ check_components(name, components);
173
+
174
+ const existing = this.#fields.get(name);
175
+
176
+ if (existing !== undefined) {
177
+ check_width(existing, name, components);
178
+
179
+ return existing.offset;
180
+ }
181
+
182
+ const offset = this.#cursor;
183
+
184
+ check_fits(name, offset, components);
185
+
186
+ this.#fields.set(name, { name, offset, components });
187
+ this.#cursor = offset + components;
188
+
189
+ return offset;
190
+ }
191
+
192
+ /**
193
+ * Set a global field's value, declaring it at that width if nothing has yet. Fewer values than
194
+ * the field has components set the leading ones.
195
+ *
196
+ * @param {string} name
197
+ * @param {ArrayLike<number>} values one per component
198
+ * @throws what {@link ParticleGlobalFields#declare} throws for `values.length` components
199
+ */
200
+ set(name, values) {
201
+ const offset = this.declare(name, values.length);
202
+ const field = this.#fields.get(name);
203
+
204
+ assert.lessThanOrEqual(values.length, field.components, 'values.length');
205
+
206
+ for (let i = 0; i < values.length; i++) {
207
+ FIELD_WORD_F32[0] = values[i];
208
+ this.#write_word(offset + i, FIELD_WORD[0]);
209
+ }
210
+ }
211
+
212
+ /**
213
+ * Visit every declared field, in declaration order.
214
+ * @param {function({name: string, offset: number, components: number}):void} visitor
215
+ */
216
+ forEach(visitor) {
217
+ for (const field of this.#fields.values()) {
218
+ visitor(field);
219
+ }
220
+ }
221
+ }
@@ -1,18 +1,43 @@
1
+ /**
2
+ * One emitter's block of emitter fields in the heap's field section: an instance's own data, laid
3
+ * out by its effect's {@link ../layout/ParticleLayout.js ParticleLayout.emitter}.
4
+ *
5
+ * Held by the emitter's context and mutated in place by the heap when a repack moves it, as a
6
+ * {@link ./ProgramPlacement.js ProgramPlacement} is — a copy of {@link FieldBlock#offset} would go
7
+ * stale.
8
+ */
9
+ export class FieldBlock {
10
+ /**
11
+ * First word of the block, counted from the field section's base — what the emitter record's
12
+ * `field_offset` carries.
13
+ * @type {number}
14
+ */
15
+ offset: number;
16
+ /**
17
+ * @type {number}
18
+ */
19
+ word_count: number;
20
+ /**
21
+ * The range the field section's allocator gave it; `null` for an empty or released block.
22
+ * @type {Allocation|null}
23
+ */
24
+ allocation: Allocation | null;
25
+ }
1
26
  /**
2
27
  * Holds every distinct compiled {@link ../isa/ParticleProgram.js ParticleProgram} the emitter set
3
- * runs, packs them into one buffer — a header, every constant pool, then every instruction stream —
4
- * and hands back the {@link ./ProgramPlacement.js placement} each emitter records.
28
+ * runs, packs them into one buffer — a header, every constant pool, every instruction stream, then
29
+ * the field values — and hands back the {@link ./ProgramPlacement.js placement} each emitter records.
5
30
  *
6
31
  * Data before code, behind a four-word header whose first word says where the code starts: the VM
7
- * reads both sections through one binding (a storage buffer per stage is not free, and code and
32
+ * reads every section through one binding (a storage buffer per stage is not free, and code and
8
33
  * constants are read together), and an emitter's constant pool sits next to the pools of the
9
34
  * programs it shares a wave with.
10
35
  *
11
36
  * **Programs are placed, not appended.** Each section is a range allocator
12
37
  * ({@link ../../../../core/binary/allocator/OffsetAllocator.js}) over a flat word array, so a
13
- * program that is no longer wanted gives its space back and the next one takes it. This is what the
14
- * emitter table has always been able to do, and what the packed buffer could not: an authoring
15
- * session that adds, edits and drops effects for an hour no longer grows the buffer for an hour.
38
+ * program that is no longer wanted gives its space back and the next one takes it, as a row of the
39
+ * emitter table does: an authoring session that adds, edits and drops effects for an hour does not
40
+ * grow the buffer for an hour.
16
41
  *
17
42
  * Because VM instructions carry no absolute code addresses (control flow is branchless) and constant
18
43
  * references are program-local (the VM adds the emitter's `constant_offset`), a program is
@@ -30,23 +55,38 @@
30
55
  *
31
56
  * **Sharing is what makes {@link ProgramHeap#release} a reference count** rather than a delete: the
32
57
  * last emitter of an effect frees it, and the ones before it do not.
58
+ *
59
+ * **Fields come after the code**: `[header][constants][code][fields]`. A program is a class and an
60
+ * emitter an instance of it, so the code and constants are shared and the fields are not — every
61
+ * emitter whose effect declares emitter fields has a {@link FieldBlock} of its own, allocated by the
62
+ * same kind of range allocator and repacked the same way. The section opens with
63
+ * {@link ../ParticleConstants.js PARTICLE_GLOBAL_FIELD_WORDS} reserved for global fields, so those
64
+ * are addressed from zero and never move. Header word
65
+ * {@link ../ParticleConstants.js PARTICLE_PROGRAM_FIELD_BASE_WORD} says where the section starts.
66
+ *
67
+ * Field values change with gameplay where code changes with authoring, so a value change does not
68
+ * move {@link ProgramHeap#version}: the section is written back by span instead, and
69
+ * {@link ProgramHeap#fields_dirty_begin} and {@link ProgramHeap#fields_dirty_end} bound what changed
70
+ * since the buffer was last built or the span last cleared.
33
71
  */
34
72
  export class ProgramHeap {
35
73
  /**
36
74
  * Bumped whenever the packed buffer would come out different from the last one
37
- * {@link ProgramHeap#build_buffer} produced — a program was placed, or the sections were
38
- * repacked. A holder that uploads the buffer re-uploads when this moves.
75
+ * {@link ProgramHeap#build_buffer} produced — a program was placed, or a section was repacked.
76
+ * A holder that uploads the buffer re-uploads when this moves.
39
77
  *
40
- * Releasing a program does NOT move it. The words it occupied are dead rather than changed, and
41
- * re-uploading the buffer to remove bytes nothing addresses would be a rebuild for nothing; the
42
- * next program placed there is what makes the buffer differ, and that bumps this.
78
+ * Placing a field block or writing field values does NOT move it: those words go out by the
79
+ * dirty span ({@link ProgramHeap#fields_dirty}). Nor does releasing a program or a block. The
80
+ * words it occupied are dead rather than changed, and re-uploading the buffer to remove bytes
81
+ * nothing addresses would be a rebuild for nothing; whatever is placed there next sends them.
43
82
  *
44
83
  * @type {number}
45
84
  */
46
85
  version: number;
47
86
  /**
48
- * Bumped when a repack moved programs that were already placed — every existing placement now
49
- * holds different offsets, so every emitter record built from one is out of date.
87
+ * Bumped when a repack moved programs or field blocks that were already placed — every existing
88
+ * placement or block now holds different offsets, so every emitter record built from one is out
89
+ * of date.
50
90
  *
51
91
  * Separate from {@link ProgramHeap#version} because the two ask for different work: that one
52
92
  * says "upload the buffer again", this one says "restage every row". A repack moves both; an
@@ -55,6 +95,82 @@ export class ProgramHeap {
55
95
  * @type {number}
56
96
  */
57
97
  placement_version: number;
98
+ /**
99
+ * First word of the field section changed since the buffer was built or the span cleared; with
100
+ * {@link ProgramHeap#fields_dirty_end}, an empty range when nothing did.
101
+ * @type {number}
102
+ */
103
+ fields_dirty_begin: number;
104
+ /**
105
+ * One past the last word of the field section changed.
106
+ * @type {number}
107
+ */
108
+ fields_dirty_end: number;
109
+ /**
110
+ * The system's global fields: the layout programs are linked against as they are placed, and
111
+ * the values, in the words reserved at the start of the field section.
112
+ *
113
+ * @type {ParticleGlobalFields}
114
+ */
115
+ global_fields: ParticleGlobalFields;
116
+ /**
117
+ * The field section's words, global fields first. What {@link ProgramHeap#fields_dirty_begin}
118
+ * and {@link ProgramHeap#fields_dirty_end} index.
119
+ *
120
+ * A repack replaces the array, so read it again after any {@link ProgramHeap#acquire_fields}.
121
+ *
122
+ * @returns {Uint32Array}
123
+ */
124
+ get field_words(): Uint32Array;
125
+ /**
126
+ * The word of the packed buffer the field section starts at — what header word
127
+ * {@link ../ParticleConstants.js PARTICLE_PROGRAM_FIELD_BASE_WORD} holds.
128
+ * @returns {number}
129
+ */
130
+ get field_base_word(): number;
131
+ /**
132
+ * @returns {boolean} whether any field words changed since the buffer was built or the span cleared
133
+ */
134
+ get fields_dirty(): boolean;
135
+ /**
136
+ * Mark words of the field section for upload as they stand on the CPU, without changing them —
137
+ * for a word a transform binding was writing on the GPU, whose CPU value holds again once the
138
+ * binding is gone.
139
+ *
140
+ * @param {number} begin
141
+ * @param {number} end
142
+ */
143
+ resend_fields(begin: number, end: number): void;
144
+ /**
145
+ * Say the changed span has been written to the device.
146
+ */
147
+ clear_fields_dirty(): void;
148
+ /**
149
+ * A block of `word_count` words for one emitter's emitter fields. Its contents are undefined
150
+ * until {@link ProgramHeap#write_fields}.
151
+ *
152
+ * Placing it may repack the field section, which moves every block and so moves
153
+ * {@link ProgramHeap#placement_version} (every emitter record carries its block's offset) and
154
+ * {@link ProgramHeap#version}.
155
+ *
156
+ * @param {number} word_count
157
+ * @returns {FieldBlock} never `null`; a zero-word block holds no allocation
158
+ */
159
+ acquire_fields(word_count: number): FieldBlock;
160
+ /**
161
+ * Give a block back. Releasing one twice, or an empty one, does nothing.
162
+ * @param {FieldBlock} block
163
+ */
164
+ release_fields(block: FieldBlock): void;
165
+ /**
166
+ * Write an emitter's field values into its block — `words` from the start, and zero for the rest
167
+ * of the block, so a block that held a previous tenant's values never shows them — and mark the
168
+ * block for upload.
169
+ *
170
+ * @param {FieldBlock} block
171
+ * @param {Uint32Array} words f32 bit patterns, at most {@link FieldBlock#word_count} of them
172
+ */
173
+ write_fields(block: FieldBlock, words: Uint32Array): void;
58
174
  /**
59
175
  * Distinct programs currently held — and therefore effects, not emitters.
60
176
  * @returns {number}
@@ -98,8 +214,12 @@ export class ProgramHeap {
98
214
  * in place when it repacks, so a caller keeps the object rather than copying its fields —
99
215
  * copies go stale, the object does not.
100
216
  *
217
+ * Placing a program declares the global fields it imports. A program whose imports the global
218
+ * layout cannot take is refused before anything is claimed for it.
219
+ *
101
220
  * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
102
221
  * @returns {ProgramPlacement}
222
+ * @throws what {@link ./ParticleGlobalFields.js ParticleGlobalFields#check} throws for its imports
103
223
  */
104
224
  acquire(program: import("../isa/ParticleProgram.js").ParticleProgram): ProgramPlacement;
105
225
  /**
@@ -111,20 +231,25 @@ export class ProgramHeap {
111
231
  */
112
232
  release(placement: ProgramPlacement): boolean;
113
233
  /**
114
- * The packed buffer: `[header][constants][code]`. Word
115
- * {@link ../ParticleConstants.js PARTICLE_PROGRAM_CODE_BASE_WORD} of the header is the word index
116
- * the code starts at — the only absolute address in the buffer, and the reason a placement can
117
- * hold section-relative offsets and survive the sections being resized.
234
+ * The packed buffer: `[header][constants][code][fields]`. Header words
235
+ * {@link ../ParticleConstants.js PARTICLE_PROGRAM_CODE_BASE_WORD} and
236
+ * {@link ../ParticleConstants.js PARTICLE_PROGRAM_FIELD_BASE_WORD} are the word indices the code
237
+ * and the field section start at — the only absolute addresses in the buffer, and the reason a
238
+ * placement or a block can hold section-relative offsets and survive the sections being resized.
118
239
  *
119
- * Both sections come out at their full capacity rather than trimmed to what is live: the offsets
240
+ * Every section comes out at its full capacity rather than trimmed to what is live: the offsets
120
241
  * a placement holds are offsets into the capacity, and trimming would mean moving programs to
121
242
  * close the holes, which is what a repack is for and what a buffer rebuild should not silently
122
243
  * become.
123
244
  *
245
+ * Clears the dirty field span: the whole section goes out with the buffer.
246
+ *
124
247
  * @returns {Uint32Array}
125
248
  */
126
249
  build_buffer(): Uint32Array;
127
250
  #private;
128
251
  }
252
+ import { Allocation } from "../../../../core/binary/allocator/OffsetAllocator.js";
253
+ import { ParticleGlobalFields } from "./ParticleGlobalFields.js";
129
254
  import { ProgramPlacement } from "./ProgramPlacement.js";
130
255
  //# sourceMappingURL=ProgramHeap.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ProgramHeap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramHeap.js"],"names":[],"mappings":"AAmJA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAEI;;;;;;;;;;OAUG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;;;;;OASG;IACH,mBAFU,MAAM,CAEM;IAgDtB;;;OAGG;IACH,4BAEC;IAED;;;;;;;;;;;OAWG;IACH,kCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,iCAEC;IAED;;;;;;;;;;OAUG;IACH,iBAHW,OAAO,2BAA2B,EAAE,eAAe,GACjD,gBAAgB,CAuC5B;IAED;;;;;;OAMG;IACH,mBAHW,gBAAgB,GACd,OAAO,CAiCnB;IAED;;;;;;;;;;;;OAYG;IACH,gBAFa,WAAW,CAcvB;;CAwJJ;iCA5iBgC,uBAAuB"}
1
+ {"version":3,"file":"ProgramHeap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramHeap.js"],"names":[],"mappings":"AA+JA;;;;;;;GAOG;AACH;IACI;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;CACrB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAEI;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;;;;;;OAUG;IACH,mBAFU,MAAM,CAEM;IAgCtB;;;;OAIG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,eAFU,oBAAoB,CAK3B;IA+BH;;;;;;;OAOG;IACH,+BAEC;IAED;;;;OAIG;IACH,8BAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,OACN,MAAM,QAIhB;IAED;;OAEG;IACH,2BAGC;IAED;;;;;;;;;;OAUG;IACH,2BAHW,MAAM,GACJ,UAAU,CAwBtB;IAED;;;OAGG;IACH,sBAFW,UAAU,QAapB;IAED;;;;;;;OAOG;IACH,oBAHW,UAAU,SACV,WAAW,QAwBrB;IA0FD;;;OAGG;IACH,4BAEC;IAED;;;;;;;;;;;OAWG;IACH,kCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,iCAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAJW,OAAO,2BAA2B,EAAE,eAAe,GACjD,gBAAgB,CA2C5B;IAED;;;;;;OAMG;IACH,mBAHW,gBAAgB,GACd,OAAO,CAiCnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAFa,WAAW,CAoBvB;;CA8KJ;2BAj5B+D,sDAAsD;qCAUjF,2BAA2B;iCAC/B,uBAAuB"}