@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -18,4 +18,14 @@
18
18
  * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
19
19
  */
20
20
  export function tree_skeleton_grow_shoots(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig): void;
21
+ /**
22
+ * Grows the shoot systems of the carriers `on` names alone, as `tree_skeleton_grow_shoots` grows every carrier's: as
23
+ * old as each is in the framework, in the light their own leaves leave them. A species' prototypes grow this way, each
24
+ * on one carrier (`tree_shoot_prototypes`).
25
+ *
26
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
27
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
28
+ * @param {ArrayLike<number>} on per framework branch, non-zero for a carrier to grow on
29
+ */
30
+ export function tree_skeleton_grow_shoots_on(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, on: ArrayLike<number>): void;
21
31
  //# sourceMappingURL=tree_skeleton_grow_shoots.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"tree_skeleton_grow_shoots.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;GAkBG;AACH,oDAHW,OAAO,mBAAmB,EAAE,YAAY,WACxC,OAAO,gCAAgC,EAAE,iBAAiB,QAoGpE"}
1
+ {"version":3,"file":"tree_skeleton_grow_shoots.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;GAkBG;AACH,oDAHW,OAAO,mBAAmB,EAAE,YAAY,WACxC,OAAO,gCAAgC,EAAE,iBAAiB,QAKpE;AAED;;;;;;;;GAQG;AACH,uDAJW,OAAO,mBAAmB,EAAE,YAAY,WACxC,OAAO,gCAAgC,EAAE,iBAAiB,MAC1D,UAAU,MAAM,CAAC,QAoG3B"}
@@ -4,6 +4,7 @@ import { shoot_sample_unit_length } from "./shoot_demography.js";
4
4
  import { shoot_framework_buried, shoot_locate_on_chain, shoot_perpendicular3 } from "./shoot_geometry.js";
5
5
  import { shoot_systems_simulate } from "./shoot_systems_simulate.js";
6
6
  import { spine_frame_double_reflection } from "./spine_frame_double_reflection.js";
7
+ import { tree_skeleton_extend_branch } from "./tree_skeleton_extend_branch.js";
7
8
 
8
9
  const SCRATCH_P = new Float32Array(3);
9
10
  const SCRATCH_R = new Float32Array(3);
@@ -29,6 +30,20 @@ const SCRATCH_RMF = new Float64Array(6);
29
30
  * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
30
31
  */
31
32
  export function tree_skeleton_grow_shoots(skeleton, species) {
33
+ const every = new Uint8Array(skeleton.branch_count).fill(1);
34
+ tree_skeleton_grow_shoots_on(skeleton, species, every);
35
+ }
36
+
37
+ /**
38
+ * Grows the shoot systems of the carriers `on` names alone, as `tree_skeleton_grow_shoots` grows every carrier's: as
39
+ * old as each is in the framework, in the light their own leaves leave them. A species' prototypes grow this way, each
40
+ * on one carrier (`tree_shoot_prototypes`).
41
+ *
42
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
43
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
44
+ * @param {ArrayLike<number>} on per framework branch, non-zero for a carrier to grow on
45
+ */
46
+ export function tree_skeleton_grow_shoots_on(skeleton, species, on) {
32
47
  const rules = species.shoot_rules;
33
48
  if (rules.length === 0) {
34
49
  return;
@@ -54,7 +69,7 @@ export function tree_skeleton_grow_shoots(skeleton, species) {
54
69
  'a shoot rule that grows short shoots must satisfy source < short_target < branches.length');
55
70
  }
56
71
  for (let carrier = 0; carrier < framework_count; carrier++) {
57
- if (skeleton.branch_generator[carrier] !== rule.source || skeleton.branch_dead[carrier]) continue;
72
+ if (!on[carrier] || skeleton.branch_generator[carrier] !== rule.source || skeleton.branch_dead[carrier]) continue;
58
73
  const length = skeleton.branch_length[carrier];
59
74
  if (!(length > 0)) continue;
60
75
  skeleton.collect_branch_chain(carrier, nodes, edges);
@@ -157,74 +172,30 @@ function framework_ages(skeleton, leader_growth) {
157
172
 
158
173
 
159
174
  /**
160
- * Writes carrier `c`'s extension onto the end of it: a node at each of its unit boundaries with its radii, a segment a
161
- * unit. The carrier's nodes, the framework branches it carries and its scars keep their place along it as it grows
162
- * longer; its record of units gains the extension's. The extension's segments are left in `axis.edges`.
175
+ * Writes carrier `c`'s extension onto the end of it (`tree_skeleton_extend_branch`): a node at each of its unit
176
+ * boundaries with its radii, a segment a unit; its record of units gains the extension's. The extension's segments are
177
+ * left in `axis.edges`.
163
178
  *
164
179
  * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
165
180
  * @param {import("./shoot_systems_simulate.js").ShootCarrier} c
166
181
  * @param {import("./shoot_systems_simulate.js").ShootAxis & {edges?: number[]}} axis
167
182
  */
168
183
  function extend_carrier(skeleton, c, axis) {
169
- const b = c.carrier;
184
+ const edges = [];
170
185
  const old_length = c.length;
171
- let added = 0;
172
- for (let k = 0; k < axis.units.length; k++) added += axis.units[k];
173
- const length = old_length + added;
174
- const scale = old_length / length;
175
-
176
- for (let i = 0; i < c.nodes.length; i++) {
177
- skeleton.node_write_t_norm(c.nodes[i], skeleton.node_t_norm(c.nodes[i]) * scale);
178
- }
179
- for (let child = 0; child < skeleton.branch_count; child++) {
180
- if (skeleton.branch_parent[child] === b) skeleton.branch_parent_attach_t[child] *= scale;
181
- }
182
- for (let i = 0; i < skeleton.scar_count; i++) {
183
- if (skeleton.scar_branch[i] === b) skeleton.scar_data[i * 5] *= scale;
184
- }
185
-
186
- const level = skeleton.branch_level[b];
187
- const parent_branch = skeleton.branch_parent[b];
188
- const phase = skeleton.branch_phase_hash[b];
189
- let prev_v = skeleton.branch_tip_vertex[b];
190
- const arc_base = skeleton.node_arc_s(prev_v);
191
- skeleton.node_read_frame_r(SCRATCH_R, 0, prev_v);
192
- let rx = SCRATCH_R[0], ry = SCRATCH_R[1], rz = SCRATCH_R[2];
193
- skeleton.node_read_tangent(SCRATCH_P, 0, prev_v);
194
- let tx = SCRATCH_P[0], ty = SCRATCH_P[1], tz = SCRATCH_P[2];
195
- const pts = axis.points;
196
- let px = pts[0], py = pts[1], pz = pts[2];
186
+ const length = tree_skeleton_extend_branch(skeleton, c.carrier, axis.points, axis.radii, axis.units, edges);
197
187
  const starts = Array.from(c.starts);
198
188
  const units = c.units.slice();
199
- const edges = [];
200
189
  let arc = old_length;
201
190
  for (let k = 0; k < axis.units.length; k++) {
202
- const len = axis.units[k];
203
- const nx = pts[(k + 1) * 3], ny = pts[(k + 1) * 3 + 1], nz = pts[(k + 1) * 3 + 2];
204
- const d = Math.max(1e-9, Math.hypot(nx - px, ny - py, nz - pz));
205
- const ntx = (nx - px) / d, nty = (ny - py) / d, ntz = (nz - pz) / d;
206
- spine_frame_double_reflection(SCRATCH_RMF, 0, px, py, pz, tx, ty, tz, rx, ry, rz, nx, ny, nz, ntx, nty, ntz);
207
- rx = SCRATCH_RMF[0];
208
- ry = SCRATCH_RMF[1];
209
- rz = SCRATCH_RMF[2];
210
- tx = ntx;
211
- ty = nty;
212
- tz = ntz;
213
191
  starts.push(arc);
214
- units.push(len);
215
- const t_prev = arc / length;
216
- arc += len;
217
- const curr_v = skeleton.add_node(nx, ny, nz, tx, ty, tz, rx, ry, rz, axis.radii[k + 1], b, level, parent_branch, arc / length, arc_base + arc - old_length, phase);
218
- edges.push(skeleton.add_segment(prev_v, curr_v, tx * len, ty * len, tz * len, tx * len, ty * len, tz * len, len, t_prev));
219
- c.nodes.push(curr_v);
220
- c.edges.push(edges[k]);
221
- prev_v = curr_v;
222
- px = nx;
223
- py = ny;
224
- pz = nz;
192
+ units.push(axis.units[k]);
193
+ arc += axis.units[k];
194
+ }
195
+ for (const e of edges) {
196
+ c.nodes.push(skeleton.segment_v1(e));
197
+ c.edges.push(e);
225
198
  }
226
- skeleton.branch_tip_vertex[b] = prev_v;
227
- skeleton.branch_length[b] = length;
228
199
  c.length = length;
229
200
  c.units = units;
230
201
  c.starts = Float64Array.from(starts);
@@ -28,6 +28,10 @@ export class DepthStencilState implements GPUDepthStencilState {
28
28
  * @return {boolean}
29
29
  */
30
30
  equals(other: DepthStencilState): boolean;
31
+ /**
32
+ * @returns {number}
33
+ */
34
+ hash(): number;
31
35
  /**
32
36
  *
33
37
  * @param {DepthStencilState} other
@@ -1 +1 @@
1
- {"version":3,"file":"DepthStencilState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/DepthStencilState.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,0CAFe,oBAAoB;IAsB/B,0CAMC;IAxBD,YAAM;IAEN,2BAAgD;IAChD;;OAEG;IACH,iCAAqC;IAErC,+BAAsC;IACtC,8BAAqC;IAErC,wBAA2C;IAC3C,yBAA6C;IAE7C,kBAAa;IACb,4BAAuB;IACvB,uBAAkB;IAUlB;;;OAGG;IACH,2CAgDC;IAED;;;;OAIG;IACH,cAHW,iBAAiB,GAChB,OAAO,CAclB;IAED;;;OAGG;IACH,YAFW,iBAAiB,QAa3B;IAED;;;OAGG;IACH,SAFY,iBAAiB,CAQ5B;CACJ;iCA/IgC,uBAAuB"}
1
+ {"version":3,"file":"DepthStencilState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/DepthStencilState.js"],"names":[],"mappings":"AAcA;;;GAGG;AACH,0CAFe,oBAAoB;IAsB/B,0CAMC;IAxBD,YAAM;IAEN,2BAAgD;IAChD;;OAEG;IACH,iCAAqC;IAErC,+BAAsC;IACtC,8BAAqC;IAErC,wBAA2C;IAC3C,yBAA6C;IAE7C,kBAAa;IACb,4BAAuB;IACvB,uBAAkB;IAUlB;;;OAGG;IACH,2CAgDC;IAED;;;;OAIG;IACH,cAHW,iBAAiB,GAChB,OAAO,CAclB;IAED;;OAEG;IACH,QAFa,MAAM,CAmBlB;IAED;;;OAGG;IACH,YAFW,iBAAiB,QAa3B;IAED;;;OAGG;IACH,SAFY,iBAAiB,CAQ5B;CACJ;iCArKgC,uBAAuB"}
@@ -1,144 +1,170 @@
1
- import { StencilFaceState } from "./StencilFaceState.js";
2
-
3
- const DEFAULT_DEPTH_WRITE_ENABLED = false;
4
-
5
- const DEFAULT_DEPTH_COMPARE = "always";
6
-
7
- const DEFAULT_STENCIL_READ_MASK = 0xFFFFFFFF;
8
-
9
- const DEFAULT_STENCIL_WRITE_MASK = 0xFFFFFFFF;
10
-
11
- /**
12
- * @see https://gpuweb.github.io/gpuweb/#dictdef-gpudepthstencilstate
13
- * @implements GPUDepthStencilState
14
- */
15
- export class DepthStencilState {
16
-
17
- format
18
-
19
- depthWriteEnabled = DEFAULT_DEPTH_WRITE_ENABLED;
20
- /**
21
- * @type {GPUCompareFunction}
22
- */
23
- depthCompare = DEFAULT_DEPTH_COMPARE;
24
-
25
- stencilFront = new StencilFaceState();
26
- stencilBack = new StencilFaceState();
27
-
28
- stencilReadMask = DEFAULT_STENCIL_READ_MASK
29
- stencilWriteMask = DEFAULT_STENCIL_WRITE_MASK
30
-
31
- depthBias = 0
32
- depthBiasSlopeScale = 0
33
- depthBiasClamp = 0
34
-
35
- static from(json) {
36
- const r = new DepthStencilState();
37
-
38
- r.fromJSON(json);
39
-
40
- return r;
41
- }
42
-
43
- /**
44
- *
45
- * @param {GPUDepthStencilState} json
46
- */
47
- fromJSON(json) {
48
- this.format = json.format;
49
-
50
- if (json.depthWriteEnabled !== undefined) {
51
- this.depthWriteEnabled = json.depthWriteEnabled;
52
- } else {
53
- this.depthWriteEnabled = DEFAULT_DEPTH_WRITE_ENABLED;
54
- }
55
-
56
- if (json.depthCompare !== undefined) {
57
- this.depthCompare = json.depthCompare;
58
- } else {
59
- this.depthCompare = DEFAULT_DEPTH_COMPARE;
60
- }
61
-
62
- this.stencilFront.fromJSON(json.stencilFront);
63
- this.stencilBack.fromJSON(json.stencilBack);
64
-
65
- if (json.stencilReadMask !== undefined) {
66
- this.stencilReadMask = json.stencilReadMask;
67
- } else {
68
- this.stencilReadMask = DEFAULT_STENCIL_READ_MASK;
69
- }
70
-
71
- if (json.stencilWriteMask !== undefined) {
72
- this.stencilWriteMask = json.stencilWriteMask;
73
- } else {
74
- this.stencilWriteMask = DEFAULT_STENCIL_WRITE_MASK;
75
- }
76
-
77
- if (json.depthBias !== undefined) {
78
- this.depthBias = json.depthBias;
79
- } else {
80
- this.depthBias = 0;
81
- }
82
-
83
- if (json.depthBiasSlopeScale !== undefined) {
84
- this.depthBiasSlopeScale = json.depthBiasSlopeScale;
85
- } else {
86
- this.depthBiasSlopeScale = 0;
87
- }
88
-
89
- if (json.depthBiasClamp !== undefined) {
90
- this.depthBiasClamp = json.depthBiasClamp;
91
- } else {
92
- this.depthBiasClamp = 0;
93
- }
94
-
95
- }
96
-
97
- /**
98
- *
99
- * @param {DepthStencilState} other
100
- * @return {boolean}
101
- */
102
- equals(other) {
103
- return this.format === other.format
104
- && this.depthWriteEnabled === other.depthWriteEnabled
105
- && this.depthCompare === other.depthCompare
106
- && this.stencilFront.equals(other.stencilFront)
107
- && this.stencilBack.equals(other.stencilBack)
108
- && this.stencilReadMask === other.stencilReadMask
109
- && this.stencilWriteMask === other.stencilWriteMask
110
- && this.depthBias === other.depthBias
111
- && this.depthBiasSlopeScale === other.depthBiasSlopeScale
112
- && this.depthBiasClamp === other.depthBiasClamp
113
- ;
114
- }
115
-
116
- /**
117
- *
118
- * @param {DepthStencilState} other
119
- */
120
- copy(other) {
121
- this.format = other.format;
122
- this.depthWriteEnabled = other.depthWriteEnabled;
123
- this.depthCompare = other.depthCompare;
124
- this.stencilFront.copy(other.stencilFront);
125
- this.stencilBack.copy(other.stencilBack);
126
- this.stencilReadMask = other.stencilReadMask;
127
- this.stencilWriteMask = other.stencilWriteMask;
128
- this.depthBias = other.depthBias;
129
- this.depthBiasSlopeScale = other.depthBiasSlopeScale;
130
- this.depthBiasClamp = other.depthBiasClamp;
131
- }
132
-
133
- /**
134
- *
135
- * @return {DepthStencilState}
136
- */
137
- clone() {
138
- const r = new DepthStencilState();
139
-
140
- r.copy(this);
141
-
142
- return r;
143
- }
144
- }
1
+ import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
2
+ import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
3
+ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
4
+ import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
5
+ import { StencilFaceState } from "./StencilFaceState.js";
6
+
7
+ const DEFAULT_DEPTH_WRITE_ENABLED = false;
8
+
9
+ const DEFAULT_DEPTH_COMPARE = "always";
10
+
11
+ const DEFAULT_STENCIL_READ_MASK = 0xFFFFFFFF;
12
+
13
+ const DEFAULT_STENCIL_WRITE_MASK = 0xFFFFFFFF;
14
+
15
+ /**
16
+ * @see https://gpuweb.github.io/gpuweb/#dictdef-gpudepthstencilstate
17
+ * @implements GPUDepthStencilState
18
+ */
19
+ export class DepthStencilState {
20
+
21
+ format
22
+
23
+ depthWriteEnabled = DEFAULT_DEPTH_WRITE_ENABLED;
24
+ /**
25
+ * @type {GPUCompareFunction}
26
+ */
27
+ depthCompare = DEFAULT_DEPTH_COMPARE;
28
+
29
+ stencilFront = new StencilFaceState();
30
+ stencilBack = new StencilFaceState();
31
+
32
+ stencilReadMask = DEFAULT_STENCIL_READ_MASK
33
+ stencilWriteMask = DEFAULT_STENCIL_WRITE_MASK
34
+
35
+ depthBias = 0
36
+ depthBiasSlopeScale = 0
37
+ depthBiasClamp = 0
38
+
39
+ static from(json) {
40
+ const r = new DepthStencilState();
41
+
42
+ r.fromJSON(json);
43
+
44
+ return r;
45
+ }
46
+
47
+ /**
48
+ *
49
+ * @param {GPUDepthStencilState} json
50
+ */
51
+ fromJSON(json) {
52
+ this.format = json.format;
53
+
54
+ if (json.depthWriteEnabled !== undefined) {
55
+ this.depthWriteEnabled = json.depthWriteEnabled;
56
+ } else {
57
+ this.depthWriteEnabled = DEFAULT_DEPTH_WRITE_ENABLED;
58
+ }
59
+
60
+ if (json.depthCompare !== undefined) {
61
+ this.depthCompare = json.depthCompare;
62
+ } else {
63
+ this.depthCompare = DEFAULT_DEPTH_COMPARE;
64
+ }
65
+
66
+ this.stencilFront.fromJSON(json.stencilFront);
67
+ this.stencilBack.fromJSON(json.stencilBack);
68
+
69
+ if (json.stencilReadMask !== undefined) {
70
+ this.stencilReadMask = json.stencilReadMask;
71
+ } else {
72
+ this.stencilReadMask = DEFAULT_STENCIL_READ_MASK;
73
+ }
74
+
75
+ if (json.stencilWriteMask !== undefined) {
76
+ this.stencilWriteMask = json.stencilWriteMask;
77
+ } else {
78
+ this.stencilWriteMask = DEFAULT_STENCIL_WRITE_MASK;
79
+ }
80
+
81
+ if (json.depthBias !== undefined) {
82
+ this.depthBias = json.depthBias;
83
+ } else {
84
+ this.depthBias = 0;
85
+ }
86
+
87
+ if (json.depthBiasSlopeScale !== undefined) {
88
+ this.depthBiasSlopeScale = json.depthBiasSlopeScale;
89
+ } else {
90
+ this.depthBiasSlopeScale = 0;
91
+ }
92
+
93
+ if (json.depthBiasClamp !== undefined) {
94
+ this.depthBiasClamp = json.depthBiasClamp;
95
+ } else {
96
+ this.depthBiasClamp = 0;
97
+ }
98
+
99
+ }
100
+
101
+ /**
102
+ *
103
+ * @param {DepthStencilState} other
104
+ * @return {boolean}
105
+ */
106
+ equals(other) {
107
+ return this.format === other.format
108
+ && this.depthWriteEnabled === other.depthWriteEnabled
109
+ && this.depthCompare === other.depthCompare
110
+ && this.stencilFront.equals(other.stencilFront)
111
+ && this.stencilBack.equals(other.stencilBack)
112
+ && this.stencilReadMask === other.stencilReadMask
113
+ && this.stencilWriteMask === other.stencilWriteMask
114
+ && this.depthBias === other.depthBias
115
+ && this.depthBiasSlopeScale === other.depthBiasSlopeScale
116
+ && this.depthBiasClamp === other.depthBiasClamp
117
+ ;
118
+ }
119
+
120
+ /**
121
+ * @returns {number}
122
+ */
123
+ hash() {
124
+ return hash_mix3(
125
+ hash_mix3(
126
+ computeStringHash(this.format),
127
+ this.depthWriteEnabled ? 1 : 0,
128
+ computeStringHash(this.depthCompare)
129
+ ),
130
+ hash_mix2(
131
+ hash_mix2(this.stencilFront.hash(), this.stencilBack.hash()),
132
+ hash_mix2(this.stencilReadMask, this.stencilWriteMask)
133
+ ),
134
+ hash_mix3(
135
+ this.depthBias,
136
+ computeHashFloat(this.depthBiasSlopeScale),
137
+ computeHashFloat(this.depthBiasClamp)
138
+ )
139
+ );
140
+ }
141
+
142
+ /**
143
+ *
144
+ * @param {DepthStencilState} other
145
+ */
146
+ copy(other) {
147
+ this.format = other.format;
148
+ this.depthWriteEnabled = other.depthWriteEnabled;
149
+ this.depthCompare = other.depthCompare;
150
+ this.stencilFront.copy(other.stencilFront);
151
+ this.stencilBack.copy(other.stencilBack);
152
+ this.stencilReadMask = other.stencilReadMask;
153
+ this.stencilWriteMask = other.stencilWriteMask;
154
+ this.depthBias = other.depthBias;
155
+ this.depthBiasSlopeScale = other.depthBiasSlopeScale;
156
+ this.depthBiasClamp = other.depthBiasClamp;
157
+ }
158
+
159
+ /**
160
+ *
161
+ * @return {DepthStencilState}
162
+ */
163
+ clone() {
164
+ const r = new DepthStencilState();
165
+
166
+ r.copy(this);
167
+
168
+ return r;
169
+ }
170
+ }
@@ -28,6 +28,10 @@ export class MultisampleState {
28
28
  * @return {boolean}
29
29
  */
30
30
  equals(other: MultisampleState): boolean;
31
+ /**
32
+ * @returns {number}
33
+ */
34
+ hash(): number;
31
35
  /**
32
36
  *
33
37
  * @param {MultisampleState} other
@@ -1 +1 @@
1
- {"version":3,"file":"MultisampleState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/MultisampleState.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IACV;;;OAGG;IACH,MAFU,MAAM,CAEE;IAClB;;;OAGG;IACH,wBAFU,OAAO,CAEc;IAE/B;;;;aASC;IAED;;;;OAIG;IACH,cAHW,gBAAgB,GACf,OAAO,CAOlB;IAED;;;OAGG;IACH,YAFW,gBAAgB,QAM1B;IAED;;;OAGG;IACH,SAFY,gBAAgB,CAQ3B;CACJ"}
1
+ {"version":3,"file":"MultisampleState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/MultisampleState.js"],"names":[],"mappings":"AAEA;;GAEG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IACV;;;OAGG;IACH,MAFU,MAAM,CAEE;IAClB;;;OAGG;IACH,wBAFU,OAAO,CAEc;IAE/B;;;;aASC;IAED;;;;OAIG;IACH,cAHW,gBAAgB,GACf,OAAO,CAOlB;IAED;;OAEG;IACH,QAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,YAFW,gBAAgB,QAM1B;IAED;;;OAGG;IACH,SAFY,gBAAgB,CAQ3B;CACJ"}
@@ -1,65 +1,78 @@
1
- /**
2
- * @see https://gpuweb.github.io/gpuweb/#dictdef-gpumultisamplestate
3
- */
4
- export class MultisampleState {
5
- /**
6
- *
7
- * @type {number}
8
- */
9
- count = 1;
10
- /**
11
- *
12
- * @type {number}
13
- */
14
- mask = 0xFFFFFFFF;
15
- /**
16
- *
17
- * @type {boolean}
18
- */
19
- alphaToCoverageEnabled = false;
20
-
21
- fromJSON({
22
- count = 1,
23
- mask = 0xFFFFFFFF,
24
- alphaToCoverageEnabled = false
25
- } = {}) {
26
-
27
- this.count = count;
28
- this.alphaToCoverageEnabled = alphaToCoverageEnabled;
29
- this.mask = mask;
30
- }
31
-
32
- /**
33
- *
34
- * @param {MultisampleState} other
35
- * @return {boolean}
36
- */
37
- equals(other) {
38
- return this.count === other.count
39
- && this.mask === other.mask
40
- && this.alphaToCoverageEnabled === other.alphaToCoverageEnabled
41
- ;
42
- }
43
-
44
- /**
45
- *
46
- * @param {MultisampleState} other
47
- */
48
- copy(other) {
49
- this.count = other.count;
50
- this.mask = other.mask;
51
- this.alphaToCoverageEnabled = other.alphaToCoverageEnabled;
52
- }
53
-
54
- /**
55
- *
56
- * @return {MultisampleState}
57
- */
58
- clone() {
59
- const r = new MultisampleState();
60
-
61
- r.copy(this);
62
-
63
- return r;
64
- }
65
- }
1
+ import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
2
+
3
+ /**
4
+ * @see https://gpuweb.github.io/gpuweb/#dictdef-gpumultisamplestate
5
+ */
6
+ export class MultisampleState {
7
+ /**
8
+ *
9
+ * @type {number}
10
+ */
11
+ count = 1;
12
+ /**
13
+ *
14
+ * @type {number}
15
+ */
16
+ mask = 0xFFFFFFFF;
17
+ /**
18
+ *
19
+ * @type {boolean}
20
+ */
21
+ alphaToCoverageEnabled = false;
22
+
23
+ fromJSON({
24
+ count = 1,
25
+ mask = 0xFFFFFFFF,
26
+ alphaToCoverageEnabled = false
27
+ } = {}) {
28
+
29
+ this.count = count;
30
+ this.alphaToCoverageEnabled = alphaToCoverageEnabled;
31
+ this.mask = mask;
32
+ }
33
+
34
+ /**
35
+ *
36
+ * @param {MultisampleState} other
37
+ * @return {boolean}
38
+ */
39
+ equals(other) {
40
+ return this.count === other.count
41
+ && this.mask === other.mask
42
+ && this.alphaToCoverageEnabled === other.alphaToCoverageEnabled
43
+ ;
44
+ }
45
+
46
+ /**
47
+ * @returns {number}
48
+ */
49
+ hash() {
50
+ return hash_mix3(
51
+ this.count,
52
+ this.mask,
53
+ this.alphaToCoverageEnabled ? 1 : 0
54
+ );
55
+ }
56
+
57
+ /**
58
+ *
59
+ * @param {MultisampleState} other
60
+ */
61
+ copy(other) {
62
+ this.count = other.count;
63
+ this.mask = other.mask;
64
+ this.alphaToCoverageEnabled = other.alphaToCoverageEnabled;
65
+ }
66
+
67
+ /**
68
+ *
69
+ * @return {MultisampleState}
70
+ */
71
+ clone() {
72
+ const r = new MultisampleState();
73
+
74
+ r.copy(this);
75
+
76
+ return r;
77
+ }
78
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"RenderPipelineDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js"],"names":[],"mappings":"AAcA;;;;;;GAMG;AACH;IA6BI;;;OAGG;IACH,iDAMC;IAtCD;;;OAGG;IACH,QAFU,WAAW,CAEM;IAE3B;;OAEG;IACH,WAFU,cAAc,CAES;IAEjC;;OAEG;IACH,cAFU,iBAAiB,GAAC,SAAS,CAExB;IAEb;;OAEG;IACH,aAFU,gBAAgB,CAEW;IAErC;;;OAGG;IACH,UAFU,aAAa,GAAC,SAAS,CAExB;IAeT;;;OAGG;IACH,kDA4BC;IAED;;;;OAIG;IACH,cAHW,wBAAwB,GACvB,OAAO,CA4BlB;IAiBD;;;OAGG;IACH,YAFW,wBAAwB,QAUlC;IAED;;;OAGG;IACH,SAFY,wBAAwB,CAQnC;IAGL,oCAA6D;CAF5D;uCAnKsC,8BAA8B;4BAKzC,kBAAkB;+BADf,qBAAqB;kCAHlB,wBAAwB;iCAEzB,uBAAuB;8BAD1B,oBAAoB"}
1
+ {"version":3,"file":"RenderPipelineDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js"],"names":[],"mappings":"AAcA;;;;;;GAMG;AACH;IA6BI;;;OAGG;IACH,iDAMC;IAtCD;;;OAGG;IACH,QAFU,WAAW,CAEM;IAE3B;;OAEG;IACH,WAFU,cAAc,CAES;IAEjC;;OAEG;IACH,cAFU,iBAAiB,GAAC,SAAS,CAExB;IAEb;;OAEG;IACH,aAFU,gBAAgB,CAEW;IAErC;;;OAGG;IACH,UAFU,aAAa,GAAC,SAAS,CAExB;IAeT;;;OAGG;IACH,kDA4BC;IAED;;;;OAIG;IACH,cAHW,wBAAwB,GACvB,OAAO,CA4BlB;IAqBD;;;OAGG;IACH,YAFW,wBAAwB,QAUlC;IAED;;;OAGG;IACH,SAFY,wBAAwB,CAQnC;IAGL,oCAA6D;CAF5D;uCAvKsC,8BAA8B;4BAKzC,kBAAkB;+BADf,qBAAqB;kCAHlB,wBAAwB;iCAEzB,uBAAuB;8BAD1B,oBAAoB"}