@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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@@ -46,6 +46,10 @@ import {
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} from "./global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js";
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import { shader_brick4_specular } from "./global_illumination/brick4/gpu/draw/shader_brick4_specular.js";
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48
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import { shader_diffuse_IBL } from "./global_illumination/ibl/shader_diffuse_IBL.js";
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+
import { shader_probe_clipmap_diffuse } from "./global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js";
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import {
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51
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shader_probe_clipmap_indirect_lighting
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} from "./global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js";
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53
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import { shader_specular_IBL } from "./global_illumination/ibl/shader_specular_IBL.js";
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import { GPULightProbeVolumeRenderer } from "./global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js";
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import { shader_diffuse_LPV } from "./global_illumination/lpv/shader_diffuse_LPV.js";
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@@ -526,7 +530,9 @@ export class Renderer {
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/**
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531
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* While TAA is off nothing writes the history textures, but the frame counter that
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* indexes them keeps advancing — re-enabling would blend with arbitrarily stale
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-
* history of arbitrary parity. Reset temporal history on the transition
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+
* history of arbitrary parity. Reset temporal history on the transition — but not the path
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* tracer's accumulation, which TAA does not feed: a page flipping between the traced reference
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* and the rasterized image turns TAA off and back on each time, and would lose the reference.
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* @param {boolean} v
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*/
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set feature_taa_enabled(v) {
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@@ -535,7 +541,7 @@ export class Renderer {
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}
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this.#feature_taa_enabled = v;
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-
this
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+
this.#reset_temporal_filters();
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}
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/**
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@@ -1098,12 +1104,19 @@ export class Renderer {
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* Primarily instructs resetting history on temporal accumulation
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*/
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1106
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indicate_view_change() {
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1101
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-
this.#postprocess.reset_history();
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1102
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-
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1107
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if (this.#path_tracer !== undefined) {
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this.#path_tracer.clear_history = true;
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}
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1110
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1111
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this.#reset_temporal_filters();
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}
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+
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1114
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+
/**
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1115
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* Discard the history every temporal filter blends with.
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+
*/
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1117
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+
#reset_temporal_filters() {
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1118
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+
this.#postprocess.reset_history();
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1119
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+
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1120
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this.#taa.reset_history = true;
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1121
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1109
1122
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if (this.#nss !== undefined) {
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@@ -1221,7 +1234,6 @@ export class Renderer {
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1221
1234
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// SSR overrides specular below using the same explicitly selected mode.
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1222
1235
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switch (mode) {
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1223
1236
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case ShadeIndirectLightingMode.IBL:
|
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1224
|
-
// lit as IBL until its probes are traced (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §13, S4)
|
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1225
1237
|
case ShadeIndirectLightingMode.ProbeClipmap:
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1226
1238
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diffuse_pass = {
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1227
1239
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shader: shader_diffuse_IBL,
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@@ -1231,6 +1243,7 @@ export class Renderer {
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1231
1243
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tEnvironment: gr_texture_environment,
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1232
1244
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},
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1233
1245
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};
|
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1246
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+
// the probe clipmap's too until it has probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.6)
|
|
1234
1247
|
specular_pass = {
|
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1235
1248
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shader: shader_specular_IBL,
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1236
1249
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inputs: {
|
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@@ -1242,6 +1255,48 @@ export class Renderer {
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1242
1255
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camera: gr_buffer_camera_current,
|
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1243
1256
|
},
|
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1244
1257
|
};
|
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1258
|
+
|
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1259
|
+
// its light is the probes' once the mode has run this frame (§9.6); a pixel no probe
|
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1260
|
+
// weighs anything for takes IBL's inside the passes
|
|
1261
|
+
if (mode === ShadeIndirectLightingMode.ProbeClipmap && this.#probe_clipmap_gi.has_probes) {
|
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1262
|
+
// SSR off: both lobes in one pass, from one pick
|
|
1263
|
+
if (prefer_fused && !this.feature_ssr_enabled) {
|
|
1264
|
+
[current_color_out] = graph_image_pass({
|
|
1265
|
+
graph,
|
|
1266
|
+
shader: shader_probe_clipmap_indirect_lighting,
|
|
1267
|
+
output: [current_color_out],
|
|
1268
|
+
input_depth: gr_texture_depth_current,
|
|
1269
|
+
load_op: "load",
|
|
1270
|
+
inputs: this.#probe_clipmap_gi.write_sampling_bindings({
|
|
1271
|
+
tDepth: gr_texture_depth_current,
|
|
1272
|
+
tNormals: gr_texture_normal,
|
|
1273
|
+
tBentNormals: bent_normals,
|
|
1274
|
+
tGBufferAlbedo: gr_texture_material_albedo_ao,
|
|
1275
|
+
tGBufferPBR: gr_texture_pbr,
|
|
1276
|
+
tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
|
|
1277
|
+
view: view_ctx.uniform_buffer.buffer,
|
|
1278
|
+
camera: gr_buffer_camera_current,
|
|
1279
|
+
tEnvironment: gr_texture_environment,
|
|
1280
|
+
tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
|
|
1281
|
+
}),
|
|
1282
|
+
});
|
|
1283
|
+
return current_color_out;
|
|
1284
|
+
}
|
|
1285
|
+
|
|
1286
|
+
diffuse_pass = {
|
|
1287
|
+
shader: shader_probe_clipmap_diffuse,
|
|
1288
|
+
inputs: this.#probe_clipmap_gi.write_sampling_bindings({
|
|
1289
|
+
tDepth: gr_texture_depth_current,
|
|
1290
|
+
tNormals: gr_texture_normal,
|
|
1291
|
+
tBentNormals: bent_normals,
|
|
1292
|
+
tGBufferAlbedo: gr_texture_material_albedo_ao,
|
|
1293
|
+
tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
|
|
1294
|
+
view: view_ctx.uniform_buffer.buffer,
|
|
1295
|
+
camera: gr_buffer_camera_current,
|
|
1296
|
+
tEnvironment: gr_texture_environment,
|
|
1297
|
+
}),
|
|
1298
|
+
};
|
|
1299
|
+
}
|
|
1245
1300
|
break;
|
|
1246
1301
|
|
|
1247
1302
|
case ShadeIndirectLightingMode.Brick4:
|
|
@@ -1331,6 +1386,14 @@ export class Renderer {
|
|
|
1331
1386
|
throw new Error(`Unsupported indirect lighting mode: ${mode}`);
|
|
1332
1387
|
}
|
|
1333
1388
|
|
|
1389
|
+
// before SSR, whose resolve under the probe clipmap reflects the diffuse at the hit's texel
|
|
1390
|
+
const [indirect_diffuse] = graph_image_pass({
|
|
1391
|
+
graph,
|
|
1392
|
+
...diffuse_pass,
|
|
1393
|
+
input_depth: gr_texture_depth_current,
|
|
1394
|
+
output_resolution: view_ctx.resolution,
|
|
1395
|
+
});
|
|
1396
|
+
|
|
1334
1397
|
let indirect_specular;
|
|
1335
1398
|
if (this.feature_ssr_enabled) {
|
|
1336
1399
|
const ssr = this.#postprocess.ssr.graph_pass({
|
|
@@ -1351,6 +1414,9 @@ export class Renderer {
|
|
|
1351
1414
|
input_environment: gr_texture_environment,
|
|
1352
1415
|
brick4: ssr_brick4,
|
|
1353
1416
|
lpv: ssr_lpv,
|
|
1417
|
+
input_indirect_diffuse: mode === ShadeIndirectLightingMode.ProbeClipmap ? indirect_diffuse : undefined,
|
|
1418
|
+
// in every mode: a clipmap of no cascade while it has no probes
|
|
1419
|
+
probes: this.#probe_clipmap_gi,
|
|
1354
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|
shader_switches: this.#shader_switches,
|
|
1355
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|
resolution,
|
|
1356
1422
|
});
|
|
@@ -1365,13 +1431,6 @@ export class Renderer {
|
|
|
1365
1431
|
});
|
|
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|
}
|
|
1367
1433
|
|
|
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|
-
const [indirect_diffuse] = graph_image_pass({
|
|
1369
|
-
graph,
|
|
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|
-
...diffuse_pass,
|
|
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|
-
input_depth: gr_texture_depth_current,
|
|
1372
|
-
output_resolution: view_ctx.resolution,
|
|
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|
-
});
|
|
1374
|
-
|
|
1375
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// resolve indirect lighting
|
|
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|
[current_color_out] = graph_image_pass({
|
|
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graph,
|
|
@@ -1730,6 +1789,12 @@ export class Renderer {
|
|
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1730
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|
|
|
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1790
|
this.#update_output_resolution();
|
|
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1791
|
|
|
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|
+
// The depth ping-pong and the visibility target are created at the internal resolution
|
|
1793
|
+
// below, so it has to be real by then rather than the 1x1 it is declared at: a 1x1 texture
|
|
1794
|
+
// cannot carry G_BUFFER_MIP_LEVELS mips. Only the texture drawn into is resized per frame,
|
|
1795
|
+
// so frame 0's previous depth is used at the size it was created at.
|
|
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|
+
this.#update_internal_resolution();
|
|
1797
|
+
|
|
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|
this.#graphics = new GraphicsContext(device);
|
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|
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const graphics = this.#graphics;
|
|
@@ -2104,12 +2169,6 @@ export class Renderer {
|
|
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2169
|
}
|
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2170
|
|
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|
#apply_size() {
|
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|
-
const out_w = this.#output_resolution.x;
|
|
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|
-
const out_h = this.#output_resolution.y;
|
|
2109
|
-
|
|
2110
|
-
this.#textures_taa_history.forEach(t => t.resize(out_w, out_h));
|
|
2111
|
-
|
|
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-
|
|
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|
this.#context_needs_update = true;
|
|
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|
}
|
|
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2174
|
|
|
@@ -2155,20 +2214,10 @@ export class Renderer {
|
|
|
2155
2214
|
this.#nss.jitter_sequence_size = Math.ceil(nss_base * taa_sequence_scale);
|
|
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2215
|
}
|
|
2157
2216
|
|
|
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|
-
|
|
2159
|
-
|
|
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|
-
|
|
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|
-
|
|
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|
-
t.resize(in_w, in_h)
|
|
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|
-
});
|
|
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|
-
|
|
2165
|
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this.#vis_render_target.resize(in_w, in_h);
|
|
2166
|
-
|
|
2167
|
-
// resizing destroys BOTH ping-pong depth textures, including the one holding last
|
|
2168
|
-
// frame's depth — disocclusion/SSAO would read a zeroed "previous depth" this frame
|
|
2169
|
-
// and silently corrupt temporal history. The external resize() path resets history
|
|
2170
|
-
// via indicate_view_change(); internal-resolution changes (DRS steps) must too.
|
|
2171
|
-
this.indicate_view_change();
|
|
2217
|
+
// Nothing is resized here. The visibility target and this frame's depth are sized in
|
|
2218
|
+
// #begin_frame, once the depth ping-pong has cycled, so last frame's depth keeps the size it
|
|
2219
|
+
// was drawn at and stays readable as previous depth. Not a view change either: each temporal
|
|
2220
|
+
// history sees the size change and handles it itself.
|
|
2172
2221
|
|
|
2173
2222
|
this.#internal_resolution_needs_update = false;
|
|
2174
2223
|
}
|
|
@@ -2222,9 +2271,6 @@ export class Renderer {
|
|
|
2222
2271
|
}
|
|
2223
2272
|
|
|
2224
2273
|
this.#apply_size();
|
|
2225
|
-
|
|
2226
|
-
// drop history buffers to prevent artifacts
|
|
2227
|
-
this.indicate_view_change();
|
|
2228
2274
|
}
|
|
2229
2275
|
|
|
2230
2276
|
/**
|
|
@@ -2264,8 +2310,10 @@ export class Renderer {
|
|
|
2264
2310
|
this.#graphics.virtual_textures.update();
|
|
2265
2311
|
}
|
|
2266
2312
|
|
|
2267
|
-
// cycle depth attachment
|
|
2313
|
+
// cycle depth attachment, then size the target this frame draws into. Previous depth is not
|
|
2314
|
+
// attached, so it keeps the size it was drawn at.
|
|
2268
2315
|
this.#vis_render_target.depth_attachment = this.texture_depth_current;
|
|
2316
|
+
this.#vis_render_target.resize(this.#internal_resolution.x, this.#internal_resolution.y);
|
|
2269
2317
|
this.#postprocess.update(this.#frame_count);
|
|
2270
2318
|
|
|
2271
2319
|
// Advance whichever upscaler we're going to ask for jitter on this
|
|
@@ -2735,6 +2783,10 @@ export class Renderer {
|
|
|
2735
2783
|
const taa_history_0 = this.#get_texture_taa_history(0);
|
|
2736
2784
|
const taa_history_1 = this.#get_texture_taa_history(-1);
|
|
2737
2785
|
|
|
2786
|
+
// Only the texture resolved into follows the output. The history keeps the size it was
|
|
2787
|
+
// resolved at across a resize and is read by uv; it is resized in turn when it is written.
|
|
2788
|
+
taa_history_1.resize(this.#output_resolution.x, this.#output_resolution.y);
|
|
2789
|
+
|
|
2738
2790
|
const gr_texture_taa_history = graph_import_texture(graph, taa_history_0, "taa history");
|
|
2739
2791
|
const gr_texture_taa_out = graph_import_texture(graph, taa_history_1, "taa out");
|
|
2740
2792
|
let gr_texture_depth_previous = graph_import_texture(graph, this.texture_depth_previous, "depth previous");
|
|
@@ -2876,9 +2928,10 @@ export class Renderer {
|
|
|
2876
2928
|
// below is skipped on the same fact.
|
|
2877
2929
|
const has_volumetrics = view_ctx.scene.volumetrics.source.volumes.length > 0;
|
|
2878
2930
|
|
|
2879
|
-
// The probe clipmap GI runs after the G-buffer and the
|
|
2880
|
-
//
|
|
2881
|
-
// settings on the first frame in the mode, and given back
|
|
2931
|
+
// The probe clipmap GI runs after the G-buffer and before the volumetrics that sample it
|
|
2932
|
+
// (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §5); its hits trace their own shadow rays, so it reads no
|
|
2933
|
+
// shadow map. Made for this view and these settings on the first frame in the mode, and given back
|
|
2934
|
+
// on the first frame out of it.
|
|
2882
2935
|
if (this.indirect_lighting_mode === ShadeIndirectLightingMode.ProbeClipmap) {
|
|
2883
2936
|
this.#probe_clipmap_gi.graph_update({
|
|
2884
2937
|
graph,
|
|
@@ -2887,8 +2940,6 @@ export class Renderer {
|
|
|
2887
2940
|
depth: gr_texture_depth_current,
|
|
2888
2941
|
normal: gr_texture_normal,
|
|
2889
2942
|
stbn: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
|
|
2890
|
-
// a cache of the lighting, not the simulation: its response runs on the wall clock
|
|
2891
|
-
time: performance.now() / 1000,
|
|
2892
2943
|
movers: gr_scene_movers,
|
|
2893
2944
|
});
|
|
2894
2945
|
} else {
|
|
@@ -2906,6 +2957,8 @@ export class Renderer {
|
|
|
2906
2957
|
// the running mode's GI source, for froxel GI; it is given no other mode's
|
|
2907
2958
|
brick4: this.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4 ? view_ctx.scene.volumetric_light_map : undefined,
|
|
2908
2959
|
lpv: this.indirect_lighting_mode === ShadeIndirectLightingMode.LPV ? view_ctx.scene.light_probe_volume : undefined,
|
|
2960
|
+
// in every mode: a clipmap of no cascade while it has no probes
|
|
2961
|
+
probes: this.#probe_clipmap_gi,
|
|
2909
2962
|
});
|
|
2910
2963
|
|
|
2911
2964
|
/**
|
|
@@ -2978,8 +3031,6 @@ export class Renderer {
|
|
|
2978
3031
|
graph: graph,
|
|
2979
3032
|
frame_index: this.#frame_count,
|
|
2980
3033
|
input_depth: gr_texture_depth_current,
|
|
2981
|
-
input_color: current_color_out,
|
|
2982
|
-
input_depth_previous: gr_texture_depth_previous,
|
|
2983
3034
|
input_velocity: gr_velocity,
|
|
2984
3035
|
input_normal: gr_texture_normal,
|
|
2985
3036
|
input_occlusion: gr_occlusion_clip,
|
|
@@ -3163,6 +3214,8 @@ export class Renderer {
|
|
|
3163
3214
|
volumetrics_irradiance: volumetrics.irradiance,
|
|
3164
3215
|
|
|
3165
3216
|
shader_switches: this.#shader_switches,
|
|
3217
|
+
// in every mode: a clipmap of no cascade while it has no probes
|
|
3218
|
+
probes: this.#probe_clipmap_gi,
|
|
3166
3219
|
avboit: this.avboit,
|
|
3167
3220
|
side_channels,
|
|
3168
3221
|
});
|
|
@@ -3243,6 +3296,7 @@ export class Renderer {
|
|
|
3243
3296
|
texture_color_history: gr_texture_taa_history,
|
|
3244
3297
|
texture_velocity: gr_velocity,
|
|
3245
3298
|
texture_occlusion: gr_occlusion_clip,
|
|
3299
|
+
output_resolution: this.#output_resolution.asArray(),
|
|
3246
3300
|
});
|
|
3247
3301
|
}
|
|
3248
3302
|
}
|
|
@@ -19,7 +19,8 @@ export class ViewTextures extends FrameRecord {
|
|
|
19
19
|
get depth(): number;
|
|
20
20
|
set depth_previous(handle: number);
|
|
21
21
|
/**
|
|
22
|
-
* Last frame's depth, which reprojection-shaped effects need.
|
|
22
|
+
* Last frame's depth, which reprojection-shaped effects need. At the size last frame was drawn
|
|
23
|
+
* at, which after a resolution change is not {@link depth}'s: address it in its own grid.
|
|
23
24
|
*
|
|
24
25
|
* @returns {number}
|
|
25
26
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;
|
|
1
|
+
{"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;IAeD,oCAEC;IAXD;;;;OAIG;IACH,8BAEC;IAeD,wCAEC;IAXD;;;;OAIG;IACH,kCAEC;;CAKJ;4BA7E2B,kBAAkB"}
|
|
@@ -38,7 +38,8 @@ export class ViewTextures extends FrameRecord {
|
|
|
38
38
|
}
|
|
39
39
|
|
|
40
40
|
/**
|
|
41
|
-
* Last frame's depth, which reprojection-shaped effects need.
|
|
41
|
+
* Last frame's depth, which reprojection-shaped effects need. At the size last frame was drawn
|
|
42
|
+
* at, which after a resolution change is not {@link depth}'s: address it in its own grid.
|
|
42
43
|
*
|
|
43
44
|
* @returns {number}
|
|
44
45
|
*/
|
|
@@ -143,7 +143,7 @@ export class GPUFluidCascade {
|
|
|
143
143
|
* @param {*} _resources
|
|
144
144
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
145
145
|
*/
|
|
146
|
-
static "__#
|
|
146
|
+
static "__#277@#execute_restrict"(record: object, _resources: any, context: {
|
|
147
147
|
encoder: ShadeGPUCommandContext;
|
|
148
148
|
}): void;
|
|
149
149
|
/**
|
|
@@ -151,7 +151,7 @@ export class GPUFluidCascade {
|
|
|
151
151
|
* @param {*} _resources
|
|
152
152
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
153
153
|
*/
|
|
154
|
-
static "__#
|
|
154
|
+
static "__#277@#execute_fill"(record: object, _resources: any, context: {
|
|
155
155
|
encoder: ShadeGPUCommandContext;
|
|
156
156
|
}): void;
|
|
157
157
|
/**
|
|
@@ -159,7 +159,7 @@ export class GPUFluidCascade {
|
|
|
159
159
|
* @param {import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
|
|
160
160
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
161
161
|
*/
|
|
162
|
-
static "__#
|
|
162
|
+
static "__#277@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
|
|
163
163
|
encoder: ShadeGPUCommandContext;
|
|
164
164
|
}): void;
|
|
165
165
|
/**
|
|
@@ -63,7 +63,7 @@ export class GPUFluidCascadeStack {
|
|
|
63
63
|
* @param {*} _resources
|
|
64
64
|
* @param {{encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
|
|
65
65
|
*/
|
|
66
|
-
static "__#
|
|
66
|
+
static "__#279@#execute_publish"(pass: object, _resources: any, context: {
|
|
67
67
|
encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
68
68
|
}): void;
|
|
69
69
|
/**
|
|
@@ -90,19 +90,19 @@ export class GPUFluidForcing {
|
|
|
90
90
|
* @param {number} clear_size bytes cleared from 0 when the pool reuses the buffer
|
|
91
91
|
* @returns {BufferResourceDescriptor}
|
|
92
92
|
*/
|
|
93
|
-
static "__#
|
|
93
|
+
static "__#280@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
|
|
94
94
|
/**
|
|
95
95
|
* @param {object} record
|
|
96
96
|
* @param {FramePassResources} resources
|
|
97
97
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
98
98
|
*/
|
|
99
|
-
static "__#
|
|
99
|
+
static "__#280@#execute_extract"(record: object, resources: FramePassResources, context: {
|
|
100
100
|
encoder: ShadeGPUCommandContext;
|
|
101
101
|
}): void;
|
|
102
|
-
static "__#
|
|
103
|
-
static "__#
|
|
104
|
-
static "__#
|
|
105
|
-
static "__#
|
|
102
|
+
static "__#280@#execute_clear"(record: any, _resources: any, context: any): void;
|
|
103
|
+
static "__#280@#execute_query"(record: any, resources: any, context: any): void;
|
|
104
|
+
static "__#280@#execute_command"(record: any, resources: any, context: any): void;
|
|
105
|
+
static "__#280@#execute_apply"(record: any, resources: any, context: any): void;
|
|
106
106
|
/**
|
|
107
107
|
* @param {object} options
|
|
108
108
|
* @param {GPUDevice} options.device
|
|
@@ -41,7 +41,7 @@ export class GPUFluidPressureSolve {
|
|
|
41
41
|
* @param {*} _resources
|
|
42
42
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
43
43
|
*/
|
|
44
|
-
static "__#
|
|
44
|
+
static "__#276@#execute"(data: {
|
|
45
45
|
solve: GPUFluidPressureSolve;
|
|
46
46
|
arm: number;
|
|
47
47
|
count: number;
|
|
@@ -49,7 +49,7 @@ export class GPUFluidQueries {
|
|
|
49
49
|
* @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
|
|
50
50
|
* @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
|
|
51
51
|
*/
|
|
52
|
-
static "__#
|
|
52
|
+
static "__#281@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
|
|
53
53
|
encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
54
54
|
}): void;
|
|
55
55
|
/**
|
|
@@ -36,6 +36,12 @@ export const MESH_SDF_BAKE_BUDGET_MAX: number;
|
|
|
36
36
|
* {@link cards}, whose card sets — one per (geometry, material) pair — are captured after the bake,
|
|
37
37
|
* `capture_budget` pages a frame.
|
|
38
38
|
*
|
|
39
|
+
* **Sources** ({@link add_source}) make the caches of geometries with no tree of their own to bake from,
|
|
40
|
+
* a virtual geometry's: such a geometry waits queued, as one whose tree is not resident yet does. A
|
|
41
|
+
* source hears of each geometry queued ({@link onRequested}), records its own work each frame ahead of
|
|
42
|
+
* the bake, and bakes a proxy of it here as any geometry, whose resident cache it then gives the
|
|
43
|
+
* geometry ({@link adopt}).
|
|
44
|
+
*
|
|
39
45
|
* **Readers** bind {@link headers}, {@link indirection}, {@link texture} and {@link MESH_SDF_SAMPLER}
|
|
40
46
|
* (see {@link write_bindings}) and sample through `mesh_sdf_sample`, which only a resident header
|
|
41
47
|
* should be given to.
|
|
@@ -53,6 +59,11 @@ export class GPUGeometrySDFManager {
|
|
|
53
59
|
* @type {Signal<number>}
|
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*/
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onBaked: any;
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/**
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* Sent with a geometry's record each time its cache is queued for a bake: what a source listens to.
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* @type {Signal<GPUGeometryMetadata>}
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+
*/
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+
onRequested: any;
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/**
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* The card sets: one capture of a geometry's layout per (geometry, material) pair, which their
|
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* user acquires and releases. Layouts reach it as they are placed.
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@@ -115,6 +126,42 @@ export class GPUGeometrySDFManager {
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* @returns {MeshSDFState}
|
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*/
|
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|
state_of(record: GPUGeometryMetadata): MeshSDFState;
|
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|
+
/**
|
|
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|
+
* Whether a geometry's cache waits for its bake: queued, and not admitted. A cache whose last holder went is
|
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* baked all the same until a {@link trim} drops it, as one admitted is.
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*
|
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* @param {GPUGeometryMetadata} record
|
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|
+
* @returns {boolean}
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+
*/
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+
is_requested(record: GPUGeometryMetadata): boolean;
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+
/**
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+
* Whether a holder of a geometry's cache draws both sides of it: the side a bake of it takes.
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|
+
*
|
|
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|
+
* @param {GPUGeometryMetadata} record
|
|
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|
+
* @returns {boolean}
|
|
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|
+
*/
|
|
143
|
+
holds_two_sided(record: GPUGeometryMetadata): boolean;
|
|
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|
+
/**
|
|
145
|
+
* @param {MeshSDFSource} source run first in each {@link graph_bake} from here on
|
|
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|
+
*/
|
|
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|
+
add_source(source: MeshSDFSource): void;
|
|
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|
+
/**
|
|
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|
+
* @param {MeshSDFSource} source
|
|
150
|
+
*/
|
|
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|
+
remove_source(source: MeshSDFSource): void;
|
|
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|
+
/**
|
|
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|
+
* Give `target` the resident cache baked for `proxy`: a source's hand-in, for a geometry with no tree of its own,
|
|
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|
+
* of a proxy in the same local space baked as any geometry is. Nothing is copied. The target's header takes the
|
|
155
|
+
* proxy's layout, entries and side, and the proxy's reads None, as dropped; {@link onBaked} is sent with the
|
|
156
|
+
* target. The cache has no cards, the target having no tree to capture them with. Held for another side than the
|
|
157
|
+
* proxy was baked for, it is queued again at the next bake, as any cache is.
|
|
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|
+
*
|
|
159
|
+
* @param {GPUGeometryMetadata} target waiting for its bake ({@link is_requested})
|
|
160
|
+
* @param {GPUGeometryMetadata} proxy whose cache is resident
|
|
161
|
+
* @returns {boolean} whether it was adopted: false, changing nothing, when `target` no longer waits or `proxy`'s
|
|
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|
+
* cache is not resident
|
|
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|
+
*/
|
|
164
|
+
adopt(target: GPUGeometryMetadata, proxy: GPUGeometryMetadata): boolean;
|
|
118
165
|
/**
|
|
119
166
|
* Geometries whose layout was coarsened by the cap, of those baked: coarser than asked.
|
|
120
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|
* @returns {number}
|
|
@@ -200,12 +247,15 @@ export class GPUGeometrySDFManager {
|
|
|
200
247
|
* captures nothing
|
|
201
248
|
* @param {GPUResidentMaterialContext|null} [options.materials] what the capture shades with, as it
|
|
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249
|
* stands this frame; needed with a `capture_budget`
|
|
250
|
+
* @param {GPUMaterialManager|null} [options.material_contexts] what a raster capture draws with
|
|
251
|
+
* ({@link GPUMeshCardSets#capture_mode}); needed with a `capture_budget` in that mode
|
|
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252
|
*/
|
|
204
|
-
graph_bake({ graph, budget, capture_budget, materials }: {
|
|
253
|
+
graph_bake({ graph, budget, capture_budget, materials, material_contexts }: {
|
|
205
254
|
graph: FrameGraph;
|
|
206
255
|
budget: number;
|
|
207
256
|
capture_budget?: number;
|
|
208
257
|
materials?: GPUResidentMaterialContext | null;
|
|
258
|
+
material_contexts?: GPUMaterialManager | null;
|
|
209
259
|
}): void;
|
|
210
260
|
destroy(): void;
|
|
211
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|
#private;
|
|
@@ -214,6 +264,18 @@ export type FrameGraph = import("../../../../engine/graphics/render/frame_graph/
|
|
|
214
264
|
export type GPUGeometryManager = import("../GPUGeometryManager.js").GPUGeometryManager;
|
|
215
265
|
export type GPUGeometryMetadata = import("../GPUGeometryMetadata.js").GPUGeometryMetadata;
|
|
216
266
|
export type GPUResidentMaterialContext = import("../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext;
|
|
267
|
+
export type GPUMaterialManager = import("../../material/GPUMaterialManager.js").GPUMaterialManager;
|
|
268
|
+
/**
|
|
269
|
+
* What makes caches for geometries the bake cannot bake from a tree of their own
|
|
270
|
+
* ({@link GPUGeometrySDFManageradd_source }): it learns what is asked for from `onRequested`, records its own work in
|
|
271
|
+
* each frame's graph ahead of the bake, and hands each cache in through `adopt`.
|
|
272
|
+
*/
|
|
273
|
+
export type MeshSDFSource = {
|
|
274
|
+
/**
|
|
275
|
+
* records the source's work for the frame, ahead of the bake
|
|
276
|
+
*/
|
|
277
|
+
graph_update: (arg0: FrameGraph) => void;
|
|
278
|
+
};
|
|
217
279
|
import { GPUMeshCardSets } from "./cards/GPUMeshCardSets.js";
|
|
218
280
|
import { MeshSDFState } from "./MESH_SDF.js";
|
|
219
281
|
//# sourceMappingURL=GPUGeometrySDFManager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"AA+IA;;;;GAIG;AACH,uCAFU,MAAM,CAEuH;AAgDvI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH;IAsQI;;;OAGG;IACH,2CAFW,kBAAkB,EAS5B;IArQD;;;OAGG;IACH,aAAuB;IAEvB;;;OAGG;IACH,iBAA2B;IA6P3B;;;;OAIG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBAHW,MAAM,cACN,MAAM,QAkChB;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,yBAEC;IAED;;;;;OAKG;IACH,gBAHW,mBAAmB,aACnB,OAAO,QAqBjB;IAED;;;;;OAKG;IACH,gBAHW,mBAAmB,aACnB,OAAO,QAqBjB;IAED;;OAEG;IACH,aAYC;IAED;;;;;OAKG;IACH,eAFW,mBAAmB,QAe7B;IAED;;;;;;OAMG;IACH,aAHW,mBAAmB,UACnB,mBAAmB,QA0B7B;IAQD;;;;;OAKG;IACH,iBAHW,mBAAmB,GACjB,YAAY,CAaxB;IAED;;;;;;OAMG;IACH,qBAHW,mBAAmB,GACjB,OAAO,CAInB;IAED;;;;;OAKG;IACH,wBAHW,mBAAmB,GACjB,OAAO,CAInB;IAED;;OAEG;IACH,mBAFW,aAAa,QAOvB;IAED;;OAEG;IACH,sBAFW,aAAa,QAQvB;IAED;;;;;;;;;;;OAWG;IACH,cALW,mBAAmB,SACnB,mBAAmB,GACjB,OAAO,CA4CnB;IAED;;;OAGG;IACH,8BAEC;IAED;;OAEG;IACH,6BAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,2BAUC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;OAGG;IACH,yBAIC;IAED;;;OAGG;IACH,6BAIC;IAED;;;OAGG;IACH,8EAIC;IAED;;;;;;OAMG;IACH,mCAOC;IAED;;OAEG;IACH,+BAcC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAT+B,KAAK,EAAzB,UAAU;QACM,MAAM,EAAtB,MAAM;QACW,cAAc,GAA/B,MAAM;QAEoC,SAAS,GAAnD,0BAA0B,GAAC,IAAI;QAEG,iBAAiB,GAAnD,kBAAkB,GAAC,IAAI;aA8EjC;IAwiCD,gBAsBC;;CACJ;yBAljEY,OAAO,8DAA8D,EAAE,UAAU;iCACjF,OAAO,0BAA0B,EAAE,kBAAkB;kCACrD,OAAO,2BAA2B,EAAE,mBAAmB;yCACvD,OAAO,uDAAuD,EAAE,0BAA0B;iCAC1F,OAAO,sCAAsC,EAAE,kBAAkB;;;;;;;;;;yBASvD,UAAU,KAAG,IAAI;;gCA3BsB,4BAA4B;6BAQf,eAAe"}
|