@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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  662. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
  663. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
  664. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
  665. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
  666. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  667. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
  669. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
  670. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  671. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
  672. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
  673. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
  674. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
  675. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
  677. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
  678. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
  680. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
  681. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
  683. package/src/shade/renderer/scene/GPUSceneContext.d.ts +7 -1
  684. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  685. package/src/shade/renderer/scene/GPUSceneContext.js +26 -1
  686. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +7 -7
  687. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
  688. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +262 -294
  689. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts +9 -0
  690. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.d.ts.map +1 -0
  691. package/src/shade/renderer/shader/chunk/filter/MULTISCALE_MEAN_STRUCT.js +21 -0
  692. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts +43 -0
  693. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts.map +1 -0
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  695. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
  696. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
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  698. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
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  700. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
  701. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
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  703. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
  704. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
  705. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
  706. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
  707. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  708. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
  709. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
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  712. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
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  715. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
  716. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
  717. package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
  718. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
  719. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
  720. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
  721. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
  722. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
  723. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
  724. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
  725. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
  726. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
  727. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
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  729. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
  730. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  731. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  735. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  736. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  738. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  739. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
  741. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  742. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  743. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  744. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  745. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  746. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  747. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
  748. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  749. package/src/shade/renderer/water/chunk_water_gi.js +47 -5
  750. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  751. package/src/shade/renderer/water/shader_water.d.ts +3 -2
  752. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  753. package/src/shade/renderer/water/shader_water.js +9 -3
  754. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  755. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
  756. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  757. package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
  758. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  759. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
  760. package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
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  769. package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
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  788. package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
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  793. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  794. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  795. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  796. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  797. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  798. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  799. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
  800. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
  801. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
  802. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
  803. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
  804. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
  805. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
  806. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
  807. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  808. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  809. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  810. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  811. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
  812. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
  813. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
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  815. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
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@@ -46,6 +46,10 @@ import {
46
46
  } from "./global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js";
47
47
  import { shader_brick4_specular } from "./global_illumination/brick4/gpu/draw/shader_brick4_specular.js";
48
48
  import { shader_diffuse_IBL } from "./global_illumination/ibl/shader_diffuse_IBL.js";
49
+ import { shader_probe_clipmap_diffuse } from "./global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js";
50
+ import {
51
+ shader_probe_clipmap_indirect_lighting
52
+ } from "./global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js";
49
53
  import { shader_specular_IBL } from "./global_illumination/ibl/shader_specular_IBL.js";
50
54
  import { GPULightProbeVolumeRenderer } from "./global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js";
51
55
  import { shader_diffuse_LPV } from "./global_illumination/lpv/shader_diffuse_LPV.js";
@@ -526,7 +530,9 @@ export class Renderer {
526
530
  /**
527
531
  * While TAA is off nothing writes the history textures, but the frame counter that
528
532
  * indexes them keeps advancing — re-enabling would blend with arbitrarily stale
529
- * history of arbitrary parity. Reset temporal history on the transition.
533
+ * history of arbitrary parity. Reset temporal history on the transition — but not the path
534
+ * tracer's accumulation, which TAA does not feed: a page flipping between the traced reference
535
+ * and the rasterized image turns TAA off and back on each time, and would lose the reference.
530
536
  * @param {boolean} v
531
537
  */
532
538
  set feature_taa_enabled(v) {
@@ -535,7 +541,7 @@ export class Renderer {
535
541
  }
536
542
 
537
543
  this.#feature_taa_enabled = v;
538
- this.indicate_view_change();
544
+ this.#reset_temporal_filters();
539
545
  }
540
546
 
541
547
  /**
@@ -1098,12 +1104,19 @@ export class Renderer {
1098
1104
  * Primarily instructs resetting history on temporal accumulation
1099
1105
  */
1100
1106
  indicate_view_change() {
1101
- this.#postprocess.reset_history();
1102
-
1103
1107
  if (this.#path_tracer !== undefined) {
1104
1108
  this.#path_tracer.clear_history = true;
1105
1109
  }
1106
1110
 
1111
+ this.#reset_temporal_filters();
1112
+ }
1113
+
1114
+ /**
1115
+ * Discard the history every temporal filter blends with.
1116
+ */
1117
+ #reset_temporal_filters() {
1118
+ this.#postprocess.reset_history();
1119
+
1107
1120
  this.#taa.reset_history = true;
1108
1121
 
1109
1122
  if (this.#nss !== undefined) {
@@ -1221,7 +1234,6 @@ export class Renderer {
1221
1234
  // SSR overrides specular below using the same explicitly selected mode.
1222
1235
  switch (mode) {
1223
1236
  case ShadeIndirectLightingMode.IBL:
1224
- // lit as IBL until its probes are traced (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §13, S4)
1225
1237
  case ShadeIndirectLightingMode.ProbeClipmap:
1226
1238
  diffuse_pass = {
1227
1239
  shader: shader_diffuse_IBL,
@@ -1231,6 +1243,7 @@ export class Renderer {
1231
1243
  tEnvironment: gr_texture_environment,
1232
1244
  },
1233
1245
  };
1246
+ // the probe clipmap's too until it has probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.6)
1234
1247
  specular_pass = {
1235
1248
  shader: shader_specular_IBL,
1236
1249
  inputs: {
@@ -1242,6 +1255,48 @@ export class Renderer {
1242
1255
  camera: gr_buffer_camera_current,
1243
1256
  },
1244
1257
  };
1258
+
1259
+ // its light is the probes' once the mode has run this frame (§9.6); a pixel no probe
1260
+ // weighs anything for takes IBL's inside the passes
1261
+ if (mode === ShadeIndirectLightingMode.ProbeClipmap && this.#probe_clipmap_gi.has_probes) {
1262
+ // SSR off: both lobes in one pass, from one pick
1263
+ if (prefer_fused && !this.feature_ssr_enabled) {
1264
+ [current_color_out] = graph_image_pass({
1265
+ graph,
1266
+ shader: shader_probe_clipmap_indirect_lighting,
1267
+ output: [current_color_out],
1268
+ input_depth: gr_texture_depth_current,
1269
+ load_op: "load",
1270
+ inputs: this.#probe_clipmap_gi.write_sampling_bindings({
1271
+ tDepth: gr_texture_depth_current,
1272
+ tNormals: gr_texture_normal,
1273
+ tBentNormals: bent_normals,
1274
+ tGBufferAlbedo: gr_texture_material_albedo_ao,
1275
+ tGBufferPBR: gr_texture_pbr,
1276
+ tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
1277
+ view: view_ctx.uniform_buffer.buffer,
1278
+ camera: gr_buffer_camera_current,
1279
+ tEnvironment: gr_texture_environment,
1280
+ tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
1281
+ }),
1282
+ });
1283
+ return current_color_out;
1284
+ }
1285
+
1286
+ diffuse_pass = {
1287
+ shader: shader_probe_clipmap_diffuse,
1288
+ inputs: this.#probe_clipmap_gi.write_sampling_bindings({
1289
+ tDepth: gr_texture_depth_current,
1290
+ tNormals: gr_texture_normal,
1291
+ tBentNormals: bent_normals,
1292
+ tGBufferAlbedo: gr_texture_material_albedo_ao,
1293
+ tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
1294
+ view: view_ctx.uniform_buffer.buffer,
1295
+ camera: gr_buffer_camera_current,
1296
+ tEnvironment: gr_texture_environment,
1297
+ }),
1298
+ };
1299
+ }
1245
1300
  break;
1246
1301
 
1247
1302
  case ShadeIndirectLightingMode.Brick4:
@@ -1331,6 +1386,14 @@ export class Renderer {
1331
1386
  throw new Error(`Unsupported indirect lighting mode: ${mode}`);
1332
1387
  }
1333
1388
 
1389
+ // before SSR, whose resolve under the probe clipmap reflects the diffuse at the hit's texel
1390
+ const [indirect_diffuse] = graph_image_pass({
1391
+ graph,
1392
+ ...diffuse_pass,
1393
+ input_depth: gr_texture_depth_current,
1394
+ output_resolution: view_ctx.resolution,
1395
+ });
1396
+
1334
1397
  let indirect_specular;
1335
1398
  if (this.feature_ssr_enabled) {
1336
1399
  const ssr = this.#postprocess.ssr.graph_pass({
@@ -1351,6 +1414,9 @@ export class Renderer {
1351
1414
  input_environment: gr_texture_environment,
1352
1415
  brick4: ssr_brick4,
1353
1416
  lpv: ssr_lpv,
1417
+ input_indirect_diffuse: mode === ShadeIndirectLightingMode.ProbeClipmap ? indirect_diffuse : undefined,
1418
+ // in every mode: a clipmap of no cascade while it has no probes
1419
+ probes: this.#probe_clipmap_gi,
1354
1420
  shader_switches: this.#shader_switches,
1355
1421
  resolution,
1356
1422
  });
@@ -1365,13 +1431,6 @@ export class Renderer {
1365
1431
  });
1366
1432
  }
1367
1433
 
1368
- const [indirect_diffuse] = graph_image_pass({
1369
- graph,
1370
- ...diffuse_pass,
1371
- input_depth: gr_texture_depth_current,
1372
- output_resolution: view_ctx.resolution,
1373
- });
1374
-
1375
1434
  // resolve indirect lighting
1376
1435
  [current_color_out] = graph_image_pass({
1377
1436
  graph,
@@ -1730,6 +1789,12 @@ export class Renderer {
1730
1789
 
1731
1790
  this.#update_output_resolution();
1732
1791
 
1792
+ // The depth ping-pong and the visibility target are created at the internal resolution
1793
+ // below, so it has to be real by then rather than the 1x1 it is declared at: a 1x1 texture
1794
+ // cannot carry G_BUFFER_MIP_LEVELS mips. Only the texture drawn into is resized per frame,
1795
+ // so frame 0's previous depth is used at the size it was created at.
1796
+ this.#update_internal_resolution();
1797
+
1733
1798
  this.#graphics = new GraphicsContext(device);
1734
1799
 
1735
1800
  const graphics = this.#graphics;
@@ -2104,12 +2169,6 @@ export class Renderer {
2104
2169
  }
2105
2170
 
2106
2171
  #apply_size() {
2107
- const out_w = this.#output_resolution.x;
2108
- const out_h = this.#output_resolution.y;
2109
-
2110
- this.#textures_taa_history.forEach(t => t.resize(out_w, out_h));
2111
-
2112
-
2113
2172
  this.#context_needs_update = true;
2114
2173
  }
2115
2174
 
@@ -2155,20 +2214,10 @@ export class Renderer {
2155
2214
  this.#nss.jitter_sequence_size = Math.ceil(nss_base * taa_sequence_scale);
2156
2215
  }
2157
2216
 
2158
- const in_w = this.#internal_resolution.x;
2159
- const in_h = this.#internal_resolution.y;
2160
-
2161
- this.#textures_depth.forEach(t => {
2162
- t.resize(in_w, in_h)
2163
- });
2164
-
2165
- this.#vis_render_target.resize(in_w, in_h);
2166
-
2167
- // resizing destroys BOTH ping-pong depth textures, including the one holding last
2168
- // frame's depth — disocclusion/SSAO would read a zeroed "previous depth" this frame
2169
- // and silently corrupt temporal history. The external resize() path resets history
2170
- // via indicate_view_change(); internal-resolution changes (DRS steps) must too.
2171
- this.indicate_view_change();
2217
+ // Nothing is resized here. The visibility target and this frame's depth are sized in
2218
+ // #begin_frame, once the depth ping-pong has cycled, so last frame's depth keeps the size it
2219
+ // was drawn at and stays readable as previous depth. Not a view change either: each temporal
2220
+ // history sees the size change and handles it itself.
2172
2221
 
2173
2222
  this.#internal_resolution_needs_update = false;
2174
2223
  }
@@ -2222,9 +2271,6 @@ export class Renderer {
2222
2271
  }
2223
2272
 
2224
2273
  this.#apply_size();
2225
-
2226
- // drop history buffers to prevent artifacts
2227
- this.indicate_view_change();
2228
2274
  }
2229
2275
 
2230
2276
  /**
@@ -2264,8 +2310,10 @@ export class Renderer {
2264
2310
  this.#graphics.virtual_textures.update();
2265
2311
  }
2266
2312
 
2267
- // cycle depth attachment
2313
+ // cycle depth attachment, then size the target this frame draws into. Previous depth is not
2314
+ // attached, so it keeps the size it was drawn at.
2268
2315
  this.#vis_render_target.depth_attachment = this.texture_depth_current;
2316
+ this.#vis_render_target.resize(this.#internal_resolution.x, this.#internal_resolution.y);
2269
2317
  this.#postprocess.update(this.#frame_count);
2270
2318
 
2271
2319
  // Advance whichever upscaler we're going to ask for jitter on this
@@ -2735,6 +2783,10 @@ export class Renderer {
2735
2783
  const taa_history_0 = this.#get_texture_taa_history(0);
2736
2784
  const taa_history_1 = this.#get_texture_taa_history(-1);
2737
2785
 
2786
+ // Only the texture resolved into follows the output. The history keeps the size it was
2787
+ // resolved at across a resize and is read by uv; it is resized in turn when it is written.
2788
+ taa_history_1.resize(this.#output_resolution.x, this.#output_resolution.y);
2789
+
2738
2790
  const gr_texture_taa_history = graph_import_texture(graph, taa_history_0, "taa history");
2739
2791
  const gr_texture_taa_out = graph_import_texture(graph, taa_history_1, "taa out");
2740
2792
  let gr_texture_depth_previous = graph_import_texture(graph, this.texture_depth_previous, "depth previous");
@@ -2876,9 +2928,10 @@ export class Renderer {
2876
2928
  // below is skipped on the same fact.
2877
2929
  const has_volumetrics = view_ctx.scene.volumetrics.source.volumes.length > 0;
2878
2930
 
2879
- // The probe clipmap GI runs after the G-buffer and the shadow maps and before the volumetrics
2880
- // that sample it (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §5). Made for this view and these
2881
- // settings on the first frame in the mode, and given back on the first frame out of it.
2931
+ // The probe clipmap GI runs after the G-buffer and before the volumetrics that sample it
2932
+ // (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §5); its hits trace their own shadow rays, so it reads no
2933
+ // shadow map. Made for this view and these settings on the first frame in the mode, and given back
2934
+ // on the first frame out of it.
2882
2935
  if (this.indirect_lighting_mode === ShadeIndirectLightingMode.ProbeClipmap) {
2883
2936
  this.#probe_clipmap_gi.graph_update({
2884
2937
  graph,
@@ -2887,8 +2940,6 @@ export class Renderer {
2887
2940
  depth: gr_texture_depth_current,
2888
2941
  normal: gr_texture_normal,
2889
2942
  stbn: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
2890
- // a cache of the lighting, not the simulation: its response runs on the wall clock
2891
- time: performance.now() / 1000,
2892
2943
  movers: gr_scene_movers,
2893
2944
  });
2894
2945
  } else {
@@ -2906,6 +2957,8 @@ export class Renderer {
2906
2957
  // the running mode's GI source, for froxel GI; it is given no other mode's
2907
2958
  brick4: this.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4 ? view_ctx.scene.volumetric_light_map : undefined,
2908
2959
  lpv: this.indirect_lighting_mode === ShadeIndirectLightingMode.LPV ? view_ctx.scene.light_probe_volume : undefined,
2960
+ // in every mode: a clipmap of no cascade while it has no probes
2961
+ probes: this.#probe_clipmap_gi,
2909
2962
  });
2910
2963
 
2911
2964
  /**
@@ -2978,8 +3031,6 @@ export class Renderer {
2978
3031
  graph: graph,
2979
3032
  frame_index: this.#frame_count,
2980
3033
  input_depth: gr_texture_depth_current,
2981
- input_color: current_color_out,
2982
- input_depth_previous: gr_texture_depth_previous,
2983
3034
  input_velocity: gr_velocity,
2984
3035
  input_normal: gr_texture_normal,
2985
3036
  input_occlusion: gr_occlusion_clip,
@@ -3163,6 +3214,8 @@ export class Renderer {
3163
3214
  volumetrics_irradiance: volumetrics.irradiance,
3164
3215
 
3165
3216
  shader_switches: this.#shader_switches,
3217
+ // in every mode: a clipmap of no cascade while it has no probes
3218
+ probes: this.#probe_clipmap_gi,
3166
3219
  avboit: this.avboit,
3167
3220
  side_channels,
3168
3221
  });
@@ -3243,6 +3296,7 @@ export class Renderer {
3243
3296
  texture_color_history: gr_texture_taa_history,
3244
3297
  texture_velocity: gr_velocity,
3245
3298
  texture_occlusion: gr_occlusion_clip,
3299
+ output_resolution: this.#output_resolution.asArray(),
3246
3300
  });
3247
3301
  }
3248
3302
  }
@@ -19,7 +19,8 @@ export class ViewTextures extends FrameRecord {
19
19
  get depth(): number;
20
20
  set depth_previous(handle: number);
21
21
  /**
22
- * Last frame's depth, which reprojection-shaped effects need.
22
+ * Last frame's depth, which reprojection-shaped effects need. At the size last frame was drawn
23
+ * at, which after a resolution change is not {@link depth}'s: address it in its own grid.
23
24
  *
24
25
  * @returns {number}
25
26
  */
@@ -1 +1 @@
1
- {"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAeD,mCAEC;IAXD;;;;OAIG;IACH,6BAEC;IAeD,oCAEC;IAXD;;;;OAIG;IACH,8BAEC;IAeD,wCAEC;IAXD;;;;OAIG;IACH,kCAEC;;CAKJ;4BA5E2B,kBAAkB"}
1
+ {"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;IAeD,oCAEC;IAXD;;;;OAIG;IACH,8BAEC;IAeD,wCAEC;IAXD;;;;OAIG;IACH,kCAEC;;CAKJ;4BA7E2B,kBAAkB"}
@@ -38,7 +38,8 @@ export class ViewTextures extends FrameRecord {
38
38
  }
39
39
 
40
40
  /**
41
- * Last frame's depth, which reprojection-shaped effects need.
41
+ * Last frame's depth, which reprojection-shaped effects need. At the size last frame was drawn
42
+ * at, which after a resolution change is not {@link depth}'s: address it in its own grid.
42
43
  *
43
44
  * @returns {number}
44
45
  */
@@ -143,7 +143,7 @@ export class GPUFluidCascade {
143
143
  * @param {*} _resources
144
144
  * @param {{encoder: ShadeGPUCommandContext}} context
145
145
  */
146
- static "__#275@#execute_restrict"(record: object, _resources: any, context: {
146
+ static "__#277@#execute_restrict"(record: object, _resources: any, context: {
147
147
  encoder: ShadeGPUCommandContext;
148
148
  }): void;
149
149
  /**
@@ -151,7 +151,7 @@ export class GPUFluidCascade {
151
151
  * @param {*} _resources
152
152
  * @param {{encoder: ShadeGPUCommandContext}} context
153
153
  */
154
- static "__#275@#execute_fill"(record: object, _resources: any, context: {
154
+ static "__#277@#execute_fill"(record: object, _resources: any, context: {
155
155
  encoder: ShadeGPUCommandContext;
156
156
  }): void;
157
157
  /**
@@ -159,7 +159,7 @@ export class GPUFluidCascade {
159
159
  * @param {import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
160
160
  * @param {{encoder: ShadeGPUCommandContext}} context
161
161
  */
162
- static "__#275@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
162
+ static "__#277@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
163
163
  encoder: ShadeGPUCommandContext;
164
164
  }): void;
165
165
  /**
@@ -63,7 +63,7 @@ export class GPUFluidCascadeStack {
63
63
  * @param {*} _resources
64
64
  * @param {{encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
65
65
  */
66
- static "__#277@#execute_publish"(pass: object, _resources: any, context: {
66
+ static "__#279@#execute_publish"(pass: object, _resources: any, context: {
67
67
  encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
68
68
  }): void;
69
69
  /**
@@ -90,19 +90,19 @@ export class GPUFluidForcing {
90
90
  * @param {number} clear_size bytes cleared from 0 when the pool reuses the buffer
91
91
  * @returns {BufferResourceDescriptor}
92
92
  */
93
- static "__#278@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
93
+ static "__#280@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
94
94
  /**
95
95
  * @param {object} record
96
96
  * @param {FramePassResources} resources
97
97
  * @param {{encoder: ShadeGPUCommandContext}} context
98
98
  */
99
- static "__#278@#execute_extract"(record: object, resources: FramePassResources, context: {
99
+ static "__#280@#execute_extract"(record: object, resources: FramePassResources, context: {
100
100
  encoder: ShadeGPUCommandContext;
101
101
  }): void;
102
- static "__#278@#execute_clear"(record: any, _resources: any, context: any): void;
103
- static "__#278@#execute_query"(record: any, resources: any, context: any): void;
104
- static "__#278@#execute_command"(record: any, resources: any, context: any): void;
105
- static "__#278@#execute_apply"(record: any, resources: any, context: any): void;
102
+ static "__#280@#execute_clear"(record: any, _resources: any, context: any): void;
103
+ static "__#280@#execute_query"(record: any, resources: any, context: any): void;
104
+ static "__#280@#execute_command"(record: any, resources: any, context: any): void;
105
+ static "__#280@#execute_apply"(record: any, resources: any, context: any): void;
106
106
  /**
107
107
  * @param {object} options
108
108
  * @param {GPUDevice} options.device
@@ -41,7 +41,7 @@ export class GPUFluidPressureSolve {
41
41
  * @param {*} _resources
42
42
  * @param {{encoder: ShadeGPUCommandContext}} context
43
43
  */
44
- static "__#274@#execute"(data: {
44
+ static "__#276@#execute"(data: {
45
45
  solve: GPUFluidPressureSolve;
46
46
  arm: number;
47
47
  count: number;
@@ -49,7 +49,7 @@ export class GPUFluidQueries {
49
49
  * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
50
50
  * @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
51
51
  */
52
- static "__#279@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
52
+ static "__#281@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
53
53
  encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
54
54
  }): void;
55
55
  /**
@@ -36,6 +36,12 @@ export const MESH_SDF_BAKE_BUDGET_MAX: number;
36
36
  * {@link cards}, whose card sets — one per (geometry, material) pair — are captured after the bake,
37
37
  * `capture_budget` pages a frame.
38
38
  *
39
+ * **Sources** ({@link add_source}) make the caches of geometries with no tree of their own to bake from,
40
+ * a virtual geometry's: such a geometry waits queued, as one whose tree is not resident yet does. A
41
+ * source hears of each geometry queued ({@link onRequested}), records its own work each frame ahead of
42
+ * the bake, and bakes a proxy of it here as any geometry, whose resident cache it then gives the
43
+ * geometry ({@link adopt}).
44
+ *
39
45
  * **Readers** bind {@link headers}, {@link indirection}, {@link texture} and {@link MESH_SDF_SAMPLER}
40
46
  * (see {@link write_bindings}) and sample through `mesh_sdf_sample`, which only a resident header
41
47
  * should be given to.
@@ -53,6 +59,11 @@ export class GPUGeometrySDFManager {
53
59
  * @type {Signal<number>}
54
60
  */
55
61
  onBaked: any;
62
+ /**
63
+ * Sent with a geometry's record each time its cache is queued for a bake: what a source listens to.
64
+ * @type {Signal<GPUGeometryMetadata>}
65
+ */
66
+ onRequested: any;
56
67
  /**
57
68
  * The card sets: one capture of a geometry's layout per (geometry, material) pair, which their
58
69
  * user acquires and releases. Layouts reach it as they are placed.
@@ -115,6 +126,42 @@ export class GPUGeometrySDFManager {
115
126
  * @returns {MeshSDFState}
116
127
  */
117
128
  state_of(record: GPUGeometryMetadata): MeshSDFState;
129
+ /**
130
+ * Whether a geometry's cache waits for its bake: queued, and not admitted. A cache whose last holder went is
131
+ * baked all the same until a {@link trim} drops it, as one admitted is.
132
+ *
133
+ * @param {GPUGeometryMetadata} record
134
+ * @returns {boolean}
135
+ */
136
+ is_requested(record: GPUGeometryMetadata): boolean;
137
+ /**
138
+ * Whether a holder of a geometry's cache draws both sides of it: the side a bake of it takes.
139
+ *
140
+ * @param {GPUGeometryMetadata} record
141
+ * @returns {boolean}
142
+ */
143
+ holds_two_sided(record: GPUGeometryMetadata): boolean;
144
+ /**
145
+ * @param {MeshSDFSource} source run first in each {@link graph_bake} from here on
146
+ */
147
+ add_source(source: MeshSDFSource): void;
148
+ /**
149
+ * @param {MeshSDFSource} source
150
+ */
151
+ remove_source(source: MeshSDFSource): void;
152
+ /**
153
+ * Give `target` the resident cache baked for `proxy`: a source's hand-in, for a geometry with no tree of its own,
154
+ * of a proxy in the same local space baked as any geometry is. Nothing is copied. The target's header takes the
155
+ * proxy's layout, entries and side, and the proxy's reads None, as dropped; {@link onBaked} is sent with the
156
+ * target. The cache has no cards, the target having no tree to capture them with. Held for another side than the
157
+ * proxy was baked for, it is queued again at the next bake, as any cache is.
158
+ *
159
+ * @param {GPUGeometryMetadata} target waiting for its bake ({@link is_requested})
160
+ * @param {GPUGeometryMetadata} proxy whose cache is resident
161
+ * @returns {boolean} whether it was adopted: false, changing nothing, when `target` no longer waits or `proxy`'s
162
+ * cache is not resident
163
+ */
164
+ adopt(target: GPUGeometryMetadata, proxy: GPUGeometryMetadata): boolean;
118
165
  /**
119
166
  * Geometries whose layout was coarsened by the cap, of those baked: coarser than asked.
120
167
  * @returns {number}
@@ -200,12 +247,15 @@ export class GPUGeometrySDFManager {
200
247
  * captures nothing
201
248
  * @param {GPUResidentMaterialContext|null} [options.materials] what the capture shades with, as it
202
249
  * stands this frame; needed with a `capture_budget`
250
+ * @param {GPUMaterialManager|null} [options.material_contexts] what a raster capture draws with
251
+ * ({@link GPUMeshCardSets#capture_mode}); needed with a `capture_budget` in that mode
203
252
  */
204
- graph_bake({ graph, budget, capture_budget, materials }: {
253
+ graph_bake({ graph, budget, capture_budget, materials, material_contexts }: {
205
254
  graph: FrameGraph;
206
255
  budget: number;
207
256
  capture_budget?: number;
208
257
  materials?: GPUResidentMaterialContext | null;
258
+ material_contexts?: GPUMaterialManager | null;
209
259
  }): void;
210
260
  destroy(): void;
211
261
  #private;
@@ -214,6 +264,18 @@ export type FrameGraph = import("../../../../engine/graphics/render/frame_graph/
214
264
  export type GPUGeometryManager = import("../GPUGeometryManager.js").GPUGeometryManager;
215
265
  export type GPUGeometryMetadata = import("../GPUGeometryMetadata.js").GPUGeometryMetadata;
216
266
  export type GPUResidentMaterialContext = import("../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext;
267
+ export type GPUMaterialManager = import("../../material/GPUMaterialManager.js").GPUMaterialManager;
268
+ /**
269
+ * What makes caches for geometries the bake cannot bake from a tree of their own
270
+ * ({@link GPUGeometrySDFManageradd_source }): it learns what is asked for from `onRequested`, records its own work in
271
+ * each frame's graph ahead of the bake, and hands each cache in through `adopt`.
272
+ */
273
+ export type MeshSDFSource = {
274
+ /**
275
+ * records the source's work for the frame, ahead of the bake
276
+ */
277
+ graph_update: (arg0: FrameGraph) => void;
278
+ };
217
279
  import { GPUMeshCardSets } from "./cards/GPUMeshCardSets.js";
218
280
  import { MeshSDFState } from "./MESH_SDF.js";
219
281
  //# sourceMappingURL=GPUGeometrySDFManager.d.ts.map
@@ -1 +1 @@
1
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