@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
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{"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED
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{"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;GAeG;AACH;IAXsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IAClB,MAAM,EAArE,OAAO,0BAA0B,EAAE,kBAAkB;IACrC,MAAM,EAAtB,MAAM;IAEU,aAAa,EAA7B,MAAM;IACU,MAAM,EAAtB,MAAM;IAEqB,YAAY,EAAvC,UAAU,MAAM,CAAC;IACU,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CA6H1C;8BAlLY,OAAO,6CAA6C,EAAE,eAAe"}
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assign_data.
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export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE: readonly number[];
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{"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"AAqBA,oEAA4E;AAI5E;;GAEG;AACH,4CAFU,YAAY,CAOW;AAmIjC;;;;;;;GAOG;AACH,iDAFU,aAAa,CAMpB;6BAvK0B,mCAAmC;8BAJlC,+BAA+B"}
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@@ -1,12 +1,13 @@
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1
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import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
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import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
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import { CLIPMAP_LEVEL_ARRAY, CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
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import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import {
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import { IRRADIANCE_CLIPMAP_STRUCT } from "../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { chunk_light_cluster_counts } from "../cluster/chunk_light_cluster_counts.js";
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import { CLUSTER_LIGHT_PROXY } from "../cluster/CLUSTER_LIGHT_PROXY.js";
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import { chunk_cluster_light_tuple } from "../cluster/CLUSTER_LIGHT_TYPE.js";
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@@ -22,10 +23,22 @@ export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE = Object.freeze([4, 4, 4]);
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const BATCH_SIZE = 64;
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const MAX_PER_TYPE = WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL >>> 1;
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/**
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* @type {WebGPUStruct}
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*/
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export const WORLD_CLUSTER_ASSIGN_SETTINGS = WebGPUStruct.from({
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/** the clipmap's cascades, each `levels[c]` */
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cascade_count: u32,
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/** cells of its own past each face of a cascade's window that its cluster cells cover too: a reader's skirt */
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border: f32,
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}, "WorldClusterAssignSettings");
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", WORLD_CLUSTER_ASSIGN_SETTINGS);
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resources.createGroup()
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.addUniform("
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.addUniform("levels", CLIPMAP_LEVEL_ARRAY)
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.addStorageBuffer("culled_lights", COLLECTION_U32_STRUCT_READ, false)
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.addStorageBuffer("proxies", WebGPUArray.from(CLUSTER_LIGHT_PROXY), false)
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.addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, true)
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const GRID_SIZE: u32 = ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u;
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const BATCH_SIZE: u32 = ${BATCH_SIZE}u;
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const MAX_PER_TYPE: u32 = ${MAX_PER_TYPE}u;
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const BORDER: f32 = ${IRRADIANCE_CLIPMAP_TILE_BORDER}.0;
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var<workgroup> shared_tuples: array<u32, ${BATCH_SIZE}>;
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var<workgroup> shared_proxies: array<${CLUSTER_LIGHT_PROXY.wgsl_ref}, ${BATCH_SIZE}>;
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@@ -49,15 +61,15 @@ fn main(
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) {
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let cascade = global_id.z / GRID_SIZE;
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let cell = vec3<u32>(global_id.x, global_id.y, global_id.z % GRID_SIZE);
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let valid_cell = cascade <
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let valid_cell = cascade < settings.cascade_count && all(cell < vec3<u32>(GRID_SIZE));
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var cell_lo = vec3<f32>(0.0);
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var cell_hi = vec3<f32>(0.0);
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if (valid_cell) {
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let level =
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let box_min = (vec3<f32>(level.corner) - vec3<f32>(
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let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 *
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let level = levels[cascade];
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let box_min = (vec3<f32>(level.corner) - vec3<f32>(settings.border)) * level.cell_size;
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let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * settings.border)) * (level.cell_size / f32(GRID_SIZE));
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let base_lo = box_min + vec3<f32>(cell) * cluster_cell_size;
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let half_voxel = vec3<f32>(0.5 * level.cell_size);
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cell_lo = base_lo - half_voxel;
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@@ -140,7 +152,7 @@ fn main(
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})};
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}
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`, [
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+
CLIPMAP_LEVEL_STRUCT.declaration_chunk,
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CLUSTER_LIGHT_PROXY.declaration_chunk,
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LIGHT_CLUSTER_METADATA.declaration_chunk,
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chunk_grid3d_to_index,
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@@ -151,8 +163,10 @@ fn main(
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);
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/**
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* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each
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*
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* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each cascade of
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* a clipmap: `levels[c]`'s window, grown by `settings.border` of its cells past each face, then by half
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* a cell more. The irradiance clipmap's cascades take its tile skirt as the border; the probe clipmap's
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* bricks none.
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*
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* @type {ComputeShader}
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*/
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@@ -169,7 +169,7 @@ fn main(
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);
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let material = materials[mesh.material];
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var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv).rgba;
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var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv, 0.0).rgba;
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let roughness = saturate(texture_sample_orm.g * material.roughness_factor);
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@@ -171,7 +171,7 @@ fn main(
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);
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let material = materials[mesh.material];
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var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv).rgba;
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var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv, 0.0).rgba;
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let roughness = texture_sample_orm.g * material.roughness_factor;
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@@ -13,7 +13,7 @@ export class TinyGltf {
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* @readonly
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* @type {TextureFormat}
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*/
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static readonly "__#
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static readonly "__#300@#UNCOMPRESSED_TARGET": TextureFormat;
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/**
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* @param {AssetManager} assetManager
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* @param {AssetRequestScope} [scope]
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AAmIA;IAqMI;;;;OAIG;IACH,yCAFW,eAAe,EAyDzB;IA/PD;;;;OAIG;IACH,wBAAkC;IA4BlC;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAoBD;;OAEG;IACH,sCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IA6JD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAqBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA4DC;IAkJD,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD,eAWC;IAGD,gBAMC;;CACJ;8BAh2BY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAnB5C,oCAAoC;AAatE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
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@@ -21,6 +21,7 @@ import { INDIRECT_MATERIAL_ARRAY_TYPE } from "./INDIRECT_MATERIAL_ARRAY_TYPE.js"
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21
21
|
import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
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22
22
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import {
|
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23
23
|
RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE,
|
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24
|
+
RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT,
|
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24
25
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RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
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25
26
|
RESIDENT_MATERIAL_TEXTURE_SLOT_RESOLUTION
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|
26
27
|
} from "./RESIDENT_MATERIAL_TEXTURE_LAYOUT.js";
|
|
@@ -381,7 +382,8 @@ export class GPUResidentMaterialContext {
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381
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descriptor.format = "rgba8unorm";
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383
|
descriptor.dimension = "2d";
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384
|
descriptor.size = [RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE, RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE, 1];
|
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384
|
-
|
|
385
|
+
// a slot's chain down to one texel; see RESIDENT_MATERIAL_TEXTURE_LAYOUT
|
|
386
|
+
descriptor.mipLevelCount = RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT;
|
|
385
387
|
descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST;
|
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386
388
|
|
|
387
389
|
}
|
|
@@ -548,8 +550,6 @@ export class GPUResidentMaterialContext {
|
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548
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|
Math.ceil(texture_count / slice_slot_count)
|
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549
551
|
);
|
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|
-
const target_texture = this.buffer_textures;
|
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|
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|
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553
|
const texture_manager = this.#texture_manager;
|
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554
|
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{
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|
@@ -582,80 +582,13 @@ export class GPUResidentMaterialContext {
|
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582
582
|
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583
583
|
const source_ctx = texture_manager.obtain(source);
|
|
584
584
|
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585
|
-
const is_square = source_ctx.width === source_ctx.height;
|
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|
-
|
|
587
|
-
/*
|
|
588
|
-
The fast path is a copyTextureToTexture, which requires the two formats to be
|
|
589
|
-
copy-compatible. `!is_srgb` used to stand in for that and was true only by accident: every
|
|
590
|
-
material texture was rgba8unorm, so the only way to differ was the srgb suffix. A BC7
|
|
591
|
-
source would have reached the copy and failed validation.
|
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592
|
-
|
|
593
|
-
Asking the question directly costs nothing and covers every format at once — a source
|
|
594
|
-
that does not match takes the render path below, which samples it into the atlas and is
|
|
595
|
-
what that path exists for.
|
|
596
|
-
*/
|
|
597
|
-
const format_matches = source_ctx.gpu_texture.format === target_texture.gpu_texture.format;
|
|
598
|
-
|
|
599
|
-
const is_pot_w = isPowerOfTwo(source_ctx.width) && isPowerOfTwo(source_ctx.height);
|
|
600
|
-
|
|
601
|
-
const source_mip_w = Math.log2(source_ctx.width / RESIDENT_MATERIAL_TEXTURE_RESOLUTION)
|
|
602
|
-
const source_mip_h = Math.log2(source_ctx.height / RESIDENT_MATERIAL_TEXTURE_RESOLUTION)
|
|
603
|
-
|
|
604
|
-
|
|
605
585
|
const texture_slot_z = Math.floor(info.id / slice_slot_count);
|
|
606
586
|
const id_in_slice = info.id % slice_slot_count;
|
|
607
587
|
const texture_slot_y = Math.floor(id_in_slice / RESIDENT_MATERIAL_TEXTURE_SLOT_RESOLUTION);
|
|
608
588
|
const texture_slot_x = id_in_slice % RESIDENT_MATERIAL_TEXTURE_SLOT_RESOLUTION;
|
|
609
589
|
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
encoder.copyTextureToTexture(
|
|
613
|
-
{
|
|
614
|
-
texture: source_ctx.gpu_texture,
|
|
615
|
-
mipLevel: source_mip_w,
|
|
616
|
-
},
|
|
617
|
-
{
|
|
618
|
-
texture: target_texture.gpu_texture,
|
|
619
|
-
mipLevel: 0,
|
|
620
|
-
origin: [
|
|
621
|
-
texture_slot_x * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
|
622
|
-
texture_slot_y * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
|
623
|
-
texture_slot_z
|
|
624
|
-
]
|
|
625
|
-
},
|
|
626
|
-
[RESIDENT_MATERIAL_TEXTURE_RESOLUTION, RESIDENT_MATERIAL_TEXTURE_RESOLUTION]
|
|
627
|
-
);
|
|
628
|
-
|
|
629
|
-
} else {
|
|
630
|
-
const nearest_mip = Math.max(0, Math.floor(Math.min(source_mip_w, source_mip_h)));
|
|
631
|
-
|
|
632
|
-
// needs resizing and potentially color-space conversion
|
|
633
|
-
render_copy_texture(
|
|
634
|
-
{
|
|
635
|
-
graphics: this.#graphics,
|
|
636
|
-
encoder: encoder,
|
|
637
|
-
target_format: target_texture.gpu_texture.format,
|
|
638
|
-
output_view: target_texture.obtainView(TextureViewDescriptor.from({
|
|
639
|
-
baseArrayLayer: texture_slot_z,
|
|
640
|
-
dimension: "2d"
|
|
641
|
-
})),
|
|
642
|
-
source_view: source_ctx.obtainView(TextureViewDescriptor.from({
|
|
643
|
-
baseMipLevel: nearest_mip
|
|
644
|
-
})),
|
|
645
|
-
source_clip: [
|
|
646
|
-
0, 0,
|
|
647
|
-
source_ctx.width >> nearest_mip, source_ctx.height >> nearest_mip
|
|
648
|
-
],
|
|
649
|
-
output_clip: [
|
|
650
|
-
texture_slot_x * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
|
651
|
-
texture_slot_y * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
|
652
|
-
|
|
653
|
-
RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
|
654
|
-
RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
|
|
655
|
-
]
|
|
656
|
-
},
|
|
657
|
-
);
|
|
658
|
-
|
|
590
|
+
for (let level = 0; level < RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT; level++) {
|
|
591
|
+
this.#write_slot_level(encoder, source_ctx, texture_slot_x, texture_slot_y, texture_slot_z, level);
|
|
659
592
|
}
|
|
660
593
|
}
|
|
661
594
|
|
|
@@ -665,6 +598,91 @@ export class GPUResidentMaterialContext {
|
|
|
665
598
|
|
|
666
599
|
}
|
|
667
600
|
|
|
601
|
+
/**
|
|
602
|
+
* Mip `level` of a texture's slot, from the texture's own chain: copied from the source level the
|
|
603
|
+
* slot's level is the size of, or drawn from the source level nearest above its size where no level
|
|
604
|
+
* can be copied as it is. The source's chain does the filtering either way.
|
|
605
|
+
*
|
|
606
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
607
|
+
* @param {GPUTextureContext} source_ctx
|
|
608
|
+
* @param {number} slot_x
|
|
609
|
+
* @param {number} slot_y
|
|
610
|
+
* @param {number} slot_z
|
|
611
|
+
* @param {number} level
|
|
612
|
+
*/
|
|
613
|
+
#write_slot_level(encoder, source_ctx, slot_x, slot_y, slot_z, level) {
|
|
614
|
+
const target_texture = this.#buffer_textures;
|
|
615
|
+
const source_texture = source_ctx.gpu_texture;
|
|
616
|
+
|
|
617
|
+
const size = RESIDENT_MATERIAL_TEXTURE_RESOLUTION >> level;
|
|
618
|
+
|
|
619
|
+
const is_square = source_ctx.width === source_ctx.height;
|
|
620
|
+
|
|
621
|
+
/*
|
|
622
|
+
The fast path is a copyTextureToTexture, which requires the two formats to be
|
|
623
|
+
copy-compatible. `!is_srgb` used to stand in for that and was true only by accident: every
|
|
624
|
+
material texture was rgba8unorm, so the only way to differ was the srgb suffix. A BC7
|
|
625
|
+
source would have reached the copy and failed validation.
|
|
626
|
+
|
|
627
|
+
Asking the question directly costs nothing and covers every format at once — a source
|
|
628
|
+
that does not match takes the render path below, which samples it into the atlas and is
|
|
629
|
+
what that path exists for.
|
|
630
|
+
*/
|
|
631
|
+
const format_matches = source_texture.format === target_texture.gpu_texture.format;
|
|
632
|
+
|
|
633
|
+
const is_pot_w = isPowerOfTwo(source_ctx.width) && isPowerOfTwo(source_ctx.height);
|
|
634
|
+
|
|
635
|
+
const source_mip_w = Math.log2(source_ctx.width / size);
|
|
636
|
+
const source_mip_h = Math.log2(source_ctx.height / size);
|
|
637
|
+
|
|
638
|
+
if (is_square && is_pot_w && source_mip_w >= 0 && source_mip_w < source_texture.mipLevelCount && format_matches) {
|
|
639
|
+
|
|
640
|
+
encoder.copyTextureToTexture(
|
|
641
|
+
{
|
|
642
|
+
texture: source_texture,
|
|
643
|
+
mipLevel: source_mip_w,
|
|
644
|
+
},
|
|
645
|
+
{
|
|
646
|
+
texture: target_texture.gpu_texture,
|
|
647
|
+
mipLevel: level,
|
|
648
|
+
origin: [slot_x * size, slot_y * size, slot_z]
|
|
649
|
+
},
|
|
650
|
+
[size, size]
|
|
651
|
+
);
|
|
652
|
+
|
|
653
|
+
} else {
|
|
654
|
+
// a chain that stops short draws from its last level
|
|
655
|
+
const nearest_mip = Math.min(
|
|
656
|
+
Math.max(0, Math.floor(Math.min(source_mip_w, source_mip_h))),
|
|
657
|
+
source_texture.mipLevelCount - 1
|
|
658
|
+
);
|
|
659
|
+
|
|
660
|
+
// needs resizing and potentially color-space conversion
|
|
661
|
+
render_copy_texture(
|
|
662
|
+
{
|
|
663
|
+
graphics: this.#graphics,
|
|
664
|
+
encoder: encoder,
|
|
665
|
+
target_format: target_texture.gpu_texture.format,
|
|
666
|
+
output_view: target_texture.obtainView(TextureViewDescriptor.from({
|
|
667
|
+
baseArrayLayer: slot_z,
|
|
668
|
+
dimension: "2d",
|
|
669
|
+
baseMipLevel: level,
|
|
670
|
+
mipLevelCount: 1,
|
|
671
|
+
})),
|
|
672
|
+
source_view: source_ctx.obtainView(TextureViewDescriptor.from({
|
|
673
|
+
baseMipLevel: nearest_mip
|
|
674
|
+
})),
|
|
675
|
+
source_clip: [
|
|
676
|
+
0, 0,
|
|
677
|
+
source_ctx.width >> nearest_mip, source_ctx.height >> nearest_mip
|
|
678
|
+
],
|
|
679
|
+
output_clip: [slot_x * size, slot_y * size, size, size]
|
|
680
|
+
},
|
|
681
|
+
);
|
|
682
|
+
|
|
683
|
+
}
|
|
684
|
+
}
|
|
685
|
+
|
|
668
686
|
/**
|
|
669
687
|
* Every texture slot's mean, after the slots are written (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.6):
|
|
670
688
|
* the rows' sums, then the slots' means, which {@link buffer_texture_means} holds.
|
|
@@ -3,6 +3,11 @@
|
|
|
3
3
|
* @type {number}
|
|
4
4
|
*/
|
|
5
5
|
export const RESIDENT_MATERIAL_TEXTURE_RESOLUTION: number;
|
|
6
|
+
/**
|
|
7
|
+
* Mip levels a slot has, the last one texel.
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT: number;
|
|
6
11
|
/**
|
|
7
12
|
* Texels a side of a layer.
|
|
8
13
|
* @type {number}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,mDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,oDAFU,MAAM,CAEyF;AAEzG;;;GAGG;AACH,mDAFU,MAAM,CAEyC;AAEzD;;;GAGG;AACH,wDAFU,MAAM,CAEiI;AAEjJ;;;GAGG;AACH,wDAFU,MAAM,CAE+H"}
|
|
@@ -3,6 +3,9 @@
|
|
|
3
3
|
each texture a square slot, the slots in rows across a layer, the layers stacked. Slot `s` is in layer
|
|
4
4
|
`⌊s / SLOTS_PER_LAYER⌋`, at column `s mod SLOT_RESOLUTION` and row `⌊s / SLOT_RESOLUTION⌋ mod
|
|
5
5
|
SLOT_RESOLUTION` of it.
|
|
6
|
+
|
|
7
|
+
The array has LEVEL_COUNT mip levels, a slot's chain down to one texel: level k of a slot is
|
|
8
|
+
(RESOLUTION >> k)² texels at the slot's level-0 origin >> k, in level k of the same layer.
|
|
6
9
|
*/
|
|
7
10
|
|
|
8
11
|
/**
|
|
@@ -11,6 +14,12 @@
|
|
|
11
14
|
*/
|
|
12
15
|
export const RESIDENT_MATERIAL_TEXTURE_RESOLUTION = 64;
|
|
13
16
|
|
|
17
|
+
/**
|
|
18
|
+
* Mip levels a slot has, the last one texel.
|
|
19
|
+
* @type {number}
|
|
20
|
+
*/
|
|
21
|
+
export const RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT = Math.log2(RESIDENT_MATERIAL_TEXTURE_RESOLUTION) + 1;
|
|
22
|
+
|
|
14
23
|
/**
|
|
15
24
|
* Texels a side of a layer.
|
|
16
25
|
* @type {number}
|