@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -5,22 +5,27 @@
5
5
  */
6
6
  export function enquire_build_world_light_clusters_pipelines(enquiry: PipelineEnquiry): void;
7
7
  /**
8
- * Builds the world-space light cluster clipmap over the cascades of the irradiance clipmap.
8
+ * Builds the world-space light cluster clipmap over the cascades of a clipmap: the irradiance
9
+ * clipmap's, or the probe clipmap's bricks.
9
10
  *
10
11
  * @param {object} options
11
12
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
12
13
  * @param {import("../GPULightCollection.js").GPULightCollection} options.lights
13
- * @param {number} options.irradiance_clipmap_uniform graph handle of the `IRRADIANCE_CLIPMAP_STRUCT` uniform
14
+ * @param {number} options.levels graph handle of a uniform that starts with the clipmap's cascade windows,
15
+ * a `CLIPMAP_LEVEL_ARRAY`
14
16
  * @param {number} options.cascade_count active cascade count
15
- * @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including skirt)
16
- * @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including skirt)
17
+ * @param {number} options.border cells of its own past each face of a cascade's window that its cluster
18
+ * cells cover too
19
+ * @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including the border)
20
+ * @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including the border)
17
21
  * @returns {{lookup: number, data: number}}
18
22
  */
19
- export function graph_build_world_light_clusters({ graph, lights, irradiance_clipmap_uniform, cascade_count, coarsest_min, coarsest_max, }: {
23
+ export function graph_build_world_light_clusters({ graph, lights, levels, cascade_count, border, coarsest_min, coarsest_max, }: {
20
24
  graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
21
25
  lights: import("../GPULightCollection.js").GPULightCollection;
22
- irradiance_clipmap_uniform: number;
26
+ levels: number;
23
27
  cascade_count: number;
28
+ border: number;
24
29
  coarsest_min: ArrayLike<number>;
25
30
  coarsest_max: ArrayLike<number>;
26
31
  }): {
@@ -1 +1 @@
1
- {"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED;;;;;;;;;;;GAWG;AACH;IARsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IAClB,MAAM,EAArE,OAAO,0BAA0B,EAAE,kBAAkB;IACrC,0BAA0B,EAA1C,MAAM;IACU,aAAa,EAA7B,MAAM;IACqB,YAAY,EAAvC,UAAU,MAAM,CAAC;IACU,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CA0H1C;8BA3KY,OAAO,6CAA6C,EAAE,eAAe"}
1
+ {"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;GAeG;AACH;IAXsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IAClB,MAAM,EAArE,OAAO,0BAA0B,EAAE,kBAAkB;IACrC,MAAM,EAAtB,MAAM;IAEU,aAAa,EAA7B,MAAM;IACU,MAAM,EAAtB,MAAM;IAEqB,YAAY,EAAvC,UAAU,MAAM,CAAC;IACU,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CA6H1C;8BAlLY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -62,22 +62,27 @@ export function enquire_build_world_light_clusters_pipelines(enquiry) {
62
62
  }
63
63
 
64
64
  /**
65
- * Builds the world-space light cluster clipmap over the cascades of the irradiance clipmap.
65
+ * Builds the world-space light cluster clipmap over the cascades of a clipmap: the irradiance
66
+ * clipmap's, or the probe clipmap's bricks.
66
67
  *
67
68
  * @param {object} options
68
69
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
69
70
  * @param {import("../GPULightCollection.js").GPULightCollection} options.lights
70
- * @param {number} options.irradiance_clipmap_uniform graph handle of the `IRRADIANCE_CLIPMAP_STRUCT` uniform
71
+ * @param {number} options.levels graph handle of a uniform that starts with the clipmap's cascade windows,
72
+ * a `CLIPMAP_LEVEL_ARRAY`
71
73
  * @param {number} options.cascade_count active cascade count
72
- * @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including skirt)
73
- * @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including skirt)
74
+ * @param {number} options.border cells of its own past each face of a cascade's window that its cluster
75
+ * cells cover too
76
+ * @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including the border)
77
+ * @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including the border)
74
78
  * @returns {{lookup: number, data: number}}
75
79
  */
76
80
  export function graph_build_world_light_clusters({
77
81
  graph,
78
82
  lights,
79
- irradiance_clipmap_uniform,
83
+ levels,
80
84
  cascade_count,
85
+ border,
81
86
  coarsest_min,
82
87
  coarsest_max,
83
88
  }) {
@@ -151,7 +156,8 @@ export function graph_build_world_light_clusters({
151
156
 
152
157
  const assign_data = {
153
158
  cascade_count,
154
- irradiance_clipmap: -1,
159
+ settings: { cascade_count, border },
160
+ levels: -1,
155
161
  culled_lights: -1,
156
162
  proxies: -1,
157
163
  lookup: -1,
@@ -174,7 +180,8 @@ export function graph_build_world_light_clusters({
174
180
  group_count_y: groups_xy,
175
181
  group_count_z: groups_z,
176
182
  bindings: {
177
- irradiance_clipmap: resources.get(data.irradiance_clipmap),
183
+ settings: data.settings,
184
+ levels: resources.get(data.levels),
178
185
  culled_lights: resources.get(data.culled_lights),
179
186
  proxies: resources.get(data.proxies),
180
187
  world_cluster_lookup: resources.get(data.lookup),
@@ -183,7 +190,7 @@ export function graph_build_world_light_clusters({
183
190
  });
184
191
  });
185
192
 
186
- assign_data.irradiance_clipmap = assign_pass.read(irradiance_clipmap_uniform);
193
+ assign_data.levels = assign_pass.read(levels);
187
194
  assign_data.culled_lights = assign_pass.read(cull_data.culled_lights);
188
195
  assign_data.proxies = assign_pass.read(cull_data.proxies);
189
196
  assign_data.lookup = assign_pass.create("World cluster / lookup", LOOKUP_DESCRIPTOR);
@@ -1,10 +1,17 @@
1
1
  export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE: readonly number[];
2
2
  /**
3
- * Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each
4
- * cascade of the world-space irradiance clipmap.
3
+ * @type {WebGPUStruct}
4
+ */
5
+ export const WORLD_CLUSTER_ASSIGN_SETTINGS: WebGPUStruct;
6
+ /**
7
+ * Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each cascade of
8
+ * a clipmap: `levels[c]`'s window, grown by `settings.border` of its cells past each face, then by half
9
+ * a cell more. The irradiance clipmap's cascades take its tile skirt as the border; the probe clipmap's
10
+ * bricks none.
5
11
  *
6
12
  * @type {ComputeShader}
7
13
  */
8
14
  export const shader_world_cluster_assign_lights: ComputeShader;
15
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
9
16
  import { ComputeShader } from "../../shader/ComputeShader.js";
10
17
  //# sourceMappingURL=shader_world_cluster_assign_lights.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"AAoBA,oEAA4E;AAoI5E;;;;;GAKG;AACH,iDAFU,aAAa,CAMpB;8BA9J2B,+BAA+B"}
1
+ {"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"AAqBA,oEAA4E;AAI5E;;GAEG;AACH,4CAFU,YAAY,CAOW;AAmIjC;;;;;;;GAOG;AACH,iDAFU,aAAa,CAMpB;6BAvK0B,mCAAmC;8BAJlC,+BAA+B"}
@@ -1,12 +1,13 @@
1
1
  import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
2
2
  import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
3
+ import { CLIPMAP_LEVEL_ARRAY, CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
3
4
  import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
4
5
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
6
  import { ComputeShader } from "../../shader/ComputeShader.js";
6
7
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
8
+ import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
7
9
  import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
8
- import { IRRADIANCE_CLIPMAP_TILE_BORDER } from "../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js";
9
- import { IRRADIANCE_CLIPMAP_STRUCT } from "../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js";
10
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
10
11
  import { chunk_light_cluster_counts } from "../cluster/chunk_light_cluster_counts.js";
11
12
  import { CLUSTER_LIGHT_PROXY } from "../cluster/CLUSTER_LIGHT_PROXY.js";
12
13
  import { chunk_cluster_light_tuple } from "../cluster/CLUSTER_LIGHT_TYPE.js";
@@ -22,10 +23,22 @@ export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE = Object.freeze([4, 4, 4]);
22
23
  const BATCH_SIZE = 64;
23
24
  const MAX_PER_TYPE = WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL >>> 1;
24
25
 
26
+ /**
27
+ * @type {WebGPUStruct}
28
+ */
29
+ export const WORLD_CLUSTER_ASSIGN_SETTINGS = WebGPUStruct.from({
30
+ /** the clipmap's cascades, each `levels[c]` */
31
+ cascade_count: u32,
32
+ /** cells of its own past each face of a cascade's window that its cluster cells cover too: a reader's skirt */
33
+ border: f32,
34
+ }, "WorldClusterAssignSettings");
35
+
25
36
  const resources = new ShaderResourceSetDescriptor();
26
37
 
38
+ resources.setImmediate("settings", WORLD_CLUSTER_ASSIGN_SETTINGS);
39
+
27
40
  resources.createGroup()
28
- .addUniform("irradiance_clipmap", IRRADIANCE_CLIPMAP_STRUCT)
41
+ .addUniform("levels", CLIPMAP_LEVEL_ARRAY)
29
42
  .addStorageBuffer("culled_lights", COLLECTION_U32_STRUCT_READ, false)
30
43
  .addStorageBuffer("proxies", WebGPUArray.from(CLUSTER_LIGHT_PROXY), false)
31
44
  .addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, true)
@@ -37,7 +50,6 @@ const body = CodeChunk.from(
37
50
  const GRID_SIZE: u32 = ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u;
38
51
  const BATCH_SIZE: u32 = ${BATCH_SIZE}u;
39
52
  const MAX_PER_TYPE: u32 = ${MAX_PER_TYPE}u;
40
- const BORDER: f32 = ${IRRADIANCE_CLIPMAP_TILE_BORDER}.0;
41
53
 
42
54
  var<workgroup> shared_tuples: array<u32, ${BATCH_SIZE}>;
43
55
  var<workgroup> shared_proxies: array<${CLUSTER_LIGHT_PROXY.wgsl_ref}, ${BATCH_SIZE}>;
@@ -49,15 +61,15 @@ fn main(
49
61
  ) {
50
62
  let cascade = global_id.z / GRID_SIZE;
51
63
  let cell = vec3<u32>(global_id.x, global_id.y, global_id.z % GRID_SIZE);
52
- let valid_cell = cascade < irradiance_clipmap.cascade_count && all(cell < vec3<u32>(GRID_SIZE));
64
+ let valid_cell = cascade < settings.cascade_count && all(cell < vec3<u32>(GRID_SIZE));
53
65
 
54
66
  var cell_lo = vec3<f32>(0.0);
55
67
  var cell_hi = vec3<f32>(0.0);
56
68
 
57
69
  if (valid_cell) {
58
- let level = irradiance_clipmap.levels[cascade];
59
- let box_min = (vec3<f32>(level.corner) - vec3<f32>(BORDER)) * level.cell_size;
60
- let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * BORDER)) * (level.cell_size / f32(GRID_SIZE));
70
+ let level = levels[cascade];
71
+ let box_min = (vec3<f32>(level.corner) - vec3<f32>(settings.border)) * level.cell_size;
72
+ let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * settings.border)) * (level.cell_size / f32(GRID_SIZE));
61
73
  let base_lo = box_min + vec3<f32>(cell) * cluster_cell_size;
62
74
  let half_voxel = vec3<f32>(0.5 * level.cell_size);
63
75
  cell_lo = base_lo - half_voxel;
@@ -140,7 +152,7 @@ fn main(
140
152
  })};
141
153
  }
142
154
  `, [
143
- IRRADIANCE_CLIPMAP_STRUCT.declaration_chunk,
155
+ CLIPMAP_LEVEL_STRUCT.declaration_chunk,
144
156
  CLUSTER_LIGHT_PROXY.declaration_chunk,
145
157
  LIGHT_CLUSTER_METADATA.declaration_chunk,
146
158
  chunk_grid3d_to_index,
@@ -151,8 +163,10 @@ fn main(
151
163
  );
152
164
 
153
165
  /**
154
- * Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each
155
- * cascade of the world-space irradiance clipmap.
166
+ * Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each cascade of
167
+ * a clipmap: `levels[c]`'s window, grown by `settings.border` of its cells past each face, then by half
168
+ * a cell more. The irradiance clipmap's cascades take its tile skirt as the border; the probe clipmap's
169
+ * bricks none.
156
170
  *
157
171
  * @type {ComputeShader}
158
172
  */
@@ -169,7 +169,7 @@ fn main(
169
169
  );
170
170
 
171
171
  let material = materials[mesh.material];
172
- var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv).rgba;
172
+ var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv, 0.0).rgba;
173
173
 
174
174
 
175
175
  let roughness = saturate(texture_sample_orm.g * material.roughness_factor);
@@ -171,7 +171,7 @@ fn main(
171
171
  );
172
172
 
173
173
  let material = materials[mesh.material];
174
- var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv).rgba;
174
+ var texture_sample_orm = indirect_sample_texture(material.texture_orm, material.sampler_orm, geometry_uv, 0.0).rgba;
175
175
 
176
176
 
177
177
  let roughness = texture_sample_orm.g * material.roughness_factor;
@@ -13,7 +13,7 @@ export class TinyGltf {
13
13
  * @readonly
14
14
  * @type {TextureFormat}
15
15
  */
16
- static readonly "__#298@#UNCOMPRESSED_TARGET": TextureFormat;
16
+ static readonly "__#300@#UNCOMPRESSED_TARGET": TextureFormat;
17
17
  /**
18
18
  * @param {AssetManager} assetManager
19
19
  * @param {AssetRequestScope} [scope]
@@ -1 +1 @@
1
- {"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AAkIA;IAqMI;;;;OAIG;IACH,yCAFW,eAAe,EAwDzB;IA9PD;;;;OAIG;IACH,wBAAkC;IA4BlC;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAoBD;;OAEG;IACH,sCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IA4JD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAqBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBAiIC;IA6DD,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD,eAWC;IAGD,gBAMC;;CACJ;8BA/0BY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAlB5C,oCAAoC;AAYtE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
1
+ {"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AAmIA;IAqMI;;;;OAIG;IACH,yCAFW,eAAe,EAyDzB;IA/PD;;;;OAIG;IACH,wBAAkC;IA4BlC;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAoBD;;OAEG;IACH,sCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IA6JD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAqBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA4DC;IAkJD,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD,eAWC;IAGD,gBAMC;;CACJ;8BAh2BY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAnB5C,oCAAoC;AAatE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
@@ -21,6 +21,7 @@ import { INDIRECT_MATERIAL_ARRAY_TYPE } from "./INDIRECT_MATERIAL_ARRAY_TYPE.js"
21
21
  import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
22
22
  import {
23
23
  RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE,
24
+ RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT,
24
25
  RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
25
26
  RESIDENT_MATERIAL_TEXTURE_SLOT_RESOLUTION
26
27
  } from "./RESIDENT_MATERIAL_TEXTURE_LAYOUT.js";
@@ -381,7 +382,8 @@ export class GPUResidentMaterialContext {
381
382
  descriptor.format = "rgba8unorm";
382
383
  descriptor.dimension = "2d";
383
384
  descriptor.size = [RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE, RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE, 1];
384
- descriptor.mipLevelCount = 1;
385
+ // a slot's chain down to one texel; see RESIDENT_MATERIAL_TEXTURE_LAYOUT
386
+ descriptor.mipLevelCount = RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT;
385
387
  descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST;
386
388
 
387
389
  }
@@ -548,8 +550,6 @@ export class GPUResidentMaterialContext {
548
550
  Math.ceil(texture_count / slice_slot_count)
549
551
  );
550
552
 
551
- const target_texture = this.buffer_textures;
552
-
553
553
  const texture_manager = this.#texture_manager;
554
554
 
555
555
  {
@@ -582,80 +582,13 @@ export class GPUResidentMaterialContext {
582
582
 
583
583
  const source_ctx = texture_manager.obtain(source);
584
584
 
585
- const is_square = source_ctx.width === source_ctx.height;
586
-
587
- /*
588
- The fast path is a copyTextureToTexture, which requires the two formats to be
589
- copy-compatible. `!is_srgb` used to stand in for that and was true only by accident: every
590
- material texture was rgba8unorm, so the only way to differ was the srgb suffix. A BC7
591
- source would have reached the copy and failed validation.
592
-
593
- Asking the question directly costs nothing and covers every format at once — a source
594
- that does not match takes the render path below, which samples it into the atlas and is
595
- what that path exists for.
596
- */
597
- const format_matches = source_ctx.gpu_texture.format === target_texture.gpu_texture.format;
598
-
599
- const is_pot_w = isPowerOfTwo(source_ctx.width) && isPowerOfTwo(source_ctx.height);
600
-
601
- const source_mip_w = Math.log2(source_ctx.width / RESIDENT_MATERIAL_TEXTURE_RESOLUTION)
602
- const source_mip_h = Math.log2(source_ctx.height / RESIDENT_MATERIAL_TEXTURE_RESOLUTION)
603
-
604
-
605
585
  const texture_slot_z = Math.floor(info.id / slice_slot_count);
606
586
  const id_in_slice = info.id % slice_slot_count;
607
587
  const texture_slot_y = Math.floor(id_in_slice / RESIDENT_MATERIAL_TEXTURE_SLOT_RESOLUTION);
608
588
  const texture_slot_x = id_in_slice % RESIDENT_MATERIAL_TEXTURE_SLOT_RESOLUTION;
609
589
 
610
- if (is_square && is_pot_w && source_mip_w >= 0 && source_ctx.gpu_texture.mipLevelCount >= source_mip_w && format_matches) {
611
-
612
- encoder.copyTextureToTexture(
613
- {
614
- texture: source_ctx.gpu_texture,
615
- mipLevel: source_mip_w,
616
- },
617
- {
618
- texture: target_texture.gpu_texture,
619
- mipLevel: 0,
620
- origin: [
621
- texture_slot_x * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
622
- texture_slot_y * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
623
- texture_slot_z
624
- ]
625
- },
626
- [RESIDENT_MATERIAL_TEXTURE_RESOLUTION, RESIDENT_MATERIAL_TEXTURE_RESOLUTION]
627
- );
628
-
629
- } else {
630
- const nearest_mip = Math.max(0, Math.floor(Math.min(source_mip_w, source_mip_h)));
631
-
632
- // needs resizing and potentially color-space conversion
633
- render_copy_texture(
634
- {
635
- graphics: this.#graphics,
636
- encoder: encoder,
637
- target_format: target_texture.gpu_texture.format,
638
- output_view: target_texture.obtainView(TextureViewDescriptor.from({
639
- baseArrayLayer: texture_slot_z,
640
- dimension: "2d"
641
- })),
642
- source_view: source_ctx.obtainView(TextureViewDescriptor.from({
643
- baseMipLevel: nearest_mip
644
- })),
645
- source_clip: [
646
- 0, 0,
647
- source_ctx.width >> nearest_mip, source_ctx.height >> nearest_mip
648
- ],
649
- output_clip: [
650
- texture_slot_x * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
651
- texture_slot_y * RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
652
-
653
- RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
654
- RESIDENT_MATERIAL_TEXTURE_RESOLUTION,
655
- ]
656
- },
657
- );
658
-
590
+ for (let level = 0; level < RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT; level++) {
591
+ this.#write_slot_level(encoder, source_ctx, texture_slot_x, texture_slot_y, texture_slot_z, level);
659
592
  }
660
593
  }
661
594
 
@@ -665,6 +598,91 @@ export class GPUResidentMaterialContext {
665
598
 
666
599
  }
667
600
 
601
+ /**
602
+ * Mip `level` of a texture's slot, from the texture's own chain: copied from the source level the
603
+ * slot's level is the size of, or drawn from the source level nearest above its size where no level
604
+ * can be copied as it is. The source's chain does the filtering either way.
605
+ *
606
+ * @param {ShadeGPUCommandContext} encoder
607
+ * @param {GPUTextureContext} source_ctx
608
+ * @param {number} slot_x
609
+ * @param {number} slot_y
610
+ * @param {number} slot_z
611
+ * @param {number} level
612
+ */
613
+ #write_slot_level(encoder, source_ctx, slot_x, slot_y, slot_z, level) {
614
+ const target_texture = this.#buffer_textures;
615
+ const source_texture = source_ctx.gpu_texture;
616
+
617
+ const size = RESIDENT_MATERIAL_TEXTURE_RESOLUTION >> level;
618
+
619
+ const is_square = source_ctx.width === source_ctx.height;
620
+
621
+ /*
622
+ The fast path is a copyTextureToTexture, which requires the two formats to be
623
+ copy-compatible. `!is_srgb` used to stand in for that and was true only by accident: every
624
+ material texture was rgba8unorm, so the only way to differ was the srgb suffix. A BC7
625
+ source would have reached the copy and failed validation.
626
+
627
+ Asking the question directly costs nothing and covers every format at once — a source
628
+ that does not match takes the render path below, which samples it into the atlas and is
629
+ what that path exists for.
630
+ */
631
+ const format_matches = source_texture.format === target_texture.gpu_texture.format;
632
+
633
+ const is_pot_w = isPowerOfTwo(source_ctx.width) && isPowerOfTwo(source_ctx.height);
634
+
635
+ const source_mip_w = Math.log2(source_ctx.width / size);
636
+ const source_mip_h = Math.log2(source_ctx.height / size);
637
+
638
+ if (is_square && is_pot_w && source_mip_w >= 0 && source_mip_w < source_texture.mipLevelCount && format_matches) {
639
+
640
+ encoder.copyTextureToTexture(
641
+ {
642
+ texture: source_texture,
643
+ mipLevel: source_mip_w,
644
+ },
645
+ {
646
+ texture: target_texture.gpu_texture,
647
+ mipLevel: level,
648
+ origin: [slot_x * size, slot_y * size, slot_z]
649
+ },
650
+ [size, size]
651
+ );
652
+
653
+ } else {
654
+ // a chain that stops short draws from its last level
655
+ const nearest_mip = Math.min(
656
+ Math.max(0, Math.floor(Math.min(source_mip_w, source_mip_h))),
657
+ source_texture.mipLevelCount - 1
658
+ );
659
+
660
+ // needs resizing and potentially color-space conversion
661
+ render_copy_texture(
662
+ {
663
+ graphics: this.#graphics,
664
+ encoder: encoder,
665
+ target_format: target_texture.gpu_texture.format,
666
+ output_view: target_texture.obtainView(TextureViewDescriptor.from({
667
+ baseArrayLayer: slot_z,
668
+ dimension: "2d",
669
+ baseMipLevel: level,
670
+ mipLevelCount: 1,
671
+ })),
672
+ source_view: source_ctx.obtainView(TextureViewDescriptor.from({
673
+ baseMipLevel: nearest_mip
674
+ })),
675
+ source_clip: [
676
+ 0, 0,
677
+ source_ctx.width >> nearest_mip, source_ctx.height >> nearest_mip
678
+ ],
679
+ output_clip: [slot_x * size, slot_y * size, size, size]
680
+ },
681
+ );
682
+
683
+ }
684
+ }
685
+
668
686
  /**
669
687
  * Every texture slot's mean, after the slots are written (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.6):
670
688
  * the rows' sums, then the slots' means, which {@link buffer_texture_means} holds.
@@ -3,6 +3,11 @@
3
3
  * @type {number}
4
4
  */
5
5
  export const RESIDENT_MATERIAL_TEXTURE_RESOLUTION: number;
6
+ /**
7
+ * Mip levels a slot has, the last one texel.
8
+ * @type {number}
9
+ */
10
+ export const RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT: number;
6
11
  /**
7
12
  * Texels a side of a layer.
8
13
  * @type {number}
@@ -1 +1 @@
1
- {"version":3,"file":"RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,mDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,mDAFU,MAAM,CAEyC;AAEzD;;;GAGG;AACH,wDAFU,MAAM,CAEiI;AAEjJ;;;GAGG;AACH,wDAFU,MAAM,CAE+H"}
1
+ {"version":3,"file":"RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,mDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,oDAFU,MAAM,CAEyF;AAEzG;;;GAGG;AACH,mDAFU,MAAM,CAEyC;AAEzD;;;GAGG;AACH,wDAFU,MAAM,CAEiI;AAEjJ;;;GAGG;AACH,wDAFU,MAAM,CAE+H"}
@@ -3,6 +3,9 @@
3
3
  each texture a square slot, the slots in rows across a layer, the layers stacked. Slot `s` is in layer
4
4
  `⌊s / SLOTS_PER_LAYER⌋`, at column `s mod SLOT_RESOLUTION` and row `⌊s / SLOT_RESOLUTION⌋ mod
5
5
  SLOT_RESOLUTION` of it.
6
+
7
+ The array has LEVEL_COUNT mip levels, a slot's chain down to one texel: level k of a slot is
8
+ (RESOLUTION >> k)² texels at the slot's level-0 origin >> k, in level k of the same layer.
6
9
  */
7
10
 
8
11
  /**
@@ -11,6 +14,12 @@
11
14
  */
12
15
  export const RESIDENT_MATERIAL_TEXTURE_RESOLUTION = 64;
13
16
 
17
+ /**
18
+ * Mip levels a slot has, the last one texel.
19
+ * @type {number}
20
+ */
21
+ export const RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT = Math.log2(RESIDENT_MATERIAL_TEXTURE_RESOLUTION) + 1;
22
+
14
23
  /**
15
24
  * Texels a side of a layer.
16
25
  * @type {number}