@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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/** @type {GPUTextureView[]} */
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281
|
+
#raster_views = [];
|
|
282
|
+
#raster_width = 0;
|
|
283
|
+
#raster_height = 0;
|
|
284
|
+
|
|
285
|
+
#raster_pass_descriptor = {
|
|
286
|
+
label: "Mesh Card Capture / Raster",
|
|
287
|
+
colorAttachments: MESH_CARD_RASTER_TARGET_FORMATS.map(() => ({
|
|
288
|
+
view: null,
|
|
289
|
+
loadOp: "clear",
|
|
290
|
+
storeOp: "store",
|
|
291
|
+
clearValue: [0, 0, 0, 0],
|
|
292
|
+
})),
|
|
293
|
+
depthStencilAttachment: {
|
|
294
|
+
view: null,
|
|
295
|
+
depthLoadOp: "clear",
|
|
296
|
+
depthStoreOp: "discard",
|
|
297
|
+
depthClearValue: 1,
|
|
298
|
+
},
|
|
299
|
+
};
|
|
300
|
+
|
|
301
|
+
#raster_immediate = new Uint32Array(MESH_CARDS_RASTER_IMMEDIATE_SIZE / 4);
|
|
302
|
+
#raster_immediate_f32 = new Float32Array(this.#raster_immediate.buffer);
|
|
303
|
+
|
|
304
|
+
#raster_args_settings = { run_count: 0 };
|
|
305
|
+
#raster_args_bindings = {};
|
|
306
|
+
#raster_scatter_settings = { run_count: 0, thread_count: 0, groups_x: 0 };
|
|
307
|
+
#raster_scatter_bindings = {};
|
|
308
|
+
#raster_pass_data = { arena: -1, albedo: -1, emissive: -1 };
|
|
309
|
+
/** The buffers group 1 of the draws binds beside the arena, as the frame's capture was recorded. */
|
|
310
|
+
#raster_group_buffers = { mesh_sdf_headers: null, geometries: null, meshlet_metadata: null, meshlet_data: null };
|
|
311
|
+
|
|
198
312
|
/** Card sets turned resident by the frame's capture, sent once it is recorded. */
|
|
199
313
|
#completed = [];
|
|
200
314
|
|
|
@@ -283,6 +397,37 @@ export class GPUMeshCardSets {
|
|
|
283
397
|
return pages;
|
|
284
398
|
}
|
|
285
399
|
|
|
400
|
+
/**
|
|
401
|
+
* @returns {MeshCardCaptureMode}
|
|
402
|
+
*/
|
|
403
|
+
get capture_mode() {
|
|
404
|
+
return this.#capture_mode;
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
/**
|
|
408
|
+
* A change captures every card set again in the new mode: resident ones read their last capture
|
|
409
|
+
* until it is done, and captures under way start again.
|
|
410
|
+
*
|
|
411
|
+
* @param {MeshCardCaptureMode} mode
|
|
412
|
+
*/
|
|
413
|
+
set capture_mode(mode) {
|
|
414
|
+
assert.enum(mode, MeshCardCaptureMode, 'mode');
|
|
415
|
+
|
|
416
|
+
if (mode === this.#capture_mode) {
|
|
417
|
+
return;
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
this.#capture_mode = mode;
|
|
421
|
+
|
|
422
|
+
for (let id = 0; id < this.#state.length; id++) {
|
|
423
|
+
const state = this.#state[id];
|
|
424
|
+
|
|
425
|
+
if (state === SET_CAPTURING || state === SET_RESIDENT) {
|
|
426
|
+
this.recapture(id);
|
|
427
|
+
}
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
|
|
286
431
|
/**
|
|
287
432
|
* Whether readers may use the card set: captured at least once, and its layout still there.
|
|
288
433
|
*
|
|
@@ -423,11 +568,15 @@ export class GPUMeshCardSets {
|
|
|
423
568
|
*
|
|
424
569
|
* @param {number} geometry
|
|
425
570
|
* @param {number} pages
|
|
571
|
+
* @param {number} side texels a side of the layout's largest card: its grid's longest axis in
|
|
572
|
+
* voxels, plus one, the lattice having a point at either end
|
|
426
573
|
*/
|
|
427
|
-
set_layout(geometry, pages) {
|
|
574
|
+
set_layout(geometry, pages, side) {
|
|
428
575
|
assert.isNonNegativeInteger(pages, 'pages');
|
|
576
|
+
assert.isPositiveInteger(side, 'side');
|
|
429
577
|
|
|
430
578
|
this.#layout_pages.set(geometry, pages);
|
|
579
|
+
this.#layout_side.set(geometry, side);
|
|
431
580
|
|
|
432
581
|
const sets = this.#sets_of_geometry.get(geometry);
|
|
433
582
|
|
|
@@ -452,6 +601,8 @@ export class GPUMeshCardSets {
|
|
|
452
601
|
return;
|
|
453
602
|
}
|
|
454
603
|
|
|
604
|
+
this.#layout_side.delete(geometry);
|
|
605
|
+
|
|
455
606
|
const sets = this.#sets_of_geometry.get(geometry);
|
|
456
607
|
|
|
457
608
|
if (sets === undefined) {
|
|
@@ -586,6 +737,14 @@ export class GPUMeshCardSets {
|
|
|
586
737
|
this.#frame_threads = 0;
|
|
587
738
|
this.#frame_left = budget;
|
|
588
739
|
|
|
740
|
+
this.#frame_raster_runs = 0;
|
|
741
|
+
this.#frame_raster_threads = 0;
|
|
742
|
+
this.#shelf_x = 0;
|
|
743
|
+
this.#shelf_y = 0;
|
|
744
|
+
this.#shelf_height = 0;
|
|
745
|
+
this.#frame_scratch_width = 0;
|
|
746
|
+
this.#frame_scratch_height = 0;
|
|
747
|
+
|
|
589
748
|
this.#head_new = this.#compact(this.#queue_new, this.#take_from(this.#queue_new, this.#head_new));
|
|
590
749
|
this.#head_re = this.#compact(this.#queue_re, this.#take_from(this.#queue_re, this.#head_re));
|
|
591
750
|
|
|
@@ -610,6 +769,24 @@ export class GPUMeshCardSets {
|
|
|
610
769
|
}
|
|
611
770
|
|
|
612
771
|
const pages = this.#layout_pages.get(this.#geometry[id]);
|
|
772
|
+
|
|
773
|
+
if (this.#capture_mode === MeshCardCaptureMode.Raster) {
|
|
774
|
+
// a context is made with its bind group
|
|
775
|
+
const material = this.#frame_material_contexts.obtain(this.#material[id]);
|
|
776
|
+
|
|
777
|
+
if (material.template.surface !== null) {
|
|
778
|
+
if (!this.#take_raster(id, pages, material)) {
|
|
779
|
+
// the frame's scratch is full: next frame
|
|
780
|
+
return head;
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
head += 2;
|
|
784
|
+
continue;
|
|
785
|
+
}
|
|
786
|
+
|
|
787
|
+
// a template that cannot be drawn this way is traced
|
|
788
|
+
}
|
|
789
|
+
|
|
613
790
|
const first = this.#next_page[id];
|
|
614
791
|
const count = Math.min(pages - first, this.#frame_left);
|
|
615
792
|
|
|
@@ -648,6 +825,79 @@ export class GPUMeshCardSets {
|
|
|
648
825
|
return head;
|
|
649
826
|
}
|
|
650
827
|
|
|
828
|
+
/**
|
|
829
|
+
* Take a whole card set into the frame's raster runs, if its region fits the frame's scratch.
|
|
830
|
+
*
|
|
831
|
+
* @param {number} id
|
|
832
|
+
* @param {number} pages its layout's
|
|
833
|
+
* @param {GPUMaterialContext} material what its draw binds
|
|
834
|
+
* @returns {boolean} whether it was taken
|
|
835
|
+
*/
|
|
836
|
+
#take_raster(id, pages, material) {
|
|
837
|
+
const side = this.#layout_side.get(this.#geometry[id]);
|
|
838
|
+
const corner = this.#place_region(MESH_CARD_RASTER_CELLS_X * side, MESH_CARD_RASTER_CELLS_Y * side);
|
|
839
|
+
|
|
840
|
+
if (corner === -1) {
|
|
841
|
+
return false;
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
this.#write_record(id);
|
|
845
|
+
|
|
846
|
+
const runs = this.#frame_raster_runs;
|
|
847
|
+
|
|
848
|
+
this.#raster_run_scratch = grow_typed(this.#raster_run_scratch, 4 * (runs + 1));
|
|
849
|
+
this.#raster_run_scratch[4 * runs] = this.#frame_raster_threads;
|
|
850
|
+
this.#raster_run_scratch[4 * runs + 1] = id;
|
|
851
|
+
this.#raster_run_scratch[4 * runs + 2] = corner;
|
|
852
|
+
this.#raster_run_scratch[4 * runs + 3] = side;
|
|
853
|
+
|
|
854
|
+
this.#frame_raster_materials[runs] = material;
|
|
855
|
+
|
|
856
|
+
this.#frame_raster_runs = runs + 1;
|
|
857
|
+
this.#frame_raster_threads += pages * PAGE_THREADS;
|
|
858
|
+
this.#frame_left -= pages;
|
|
859
|
+
|
|
860
|
+
this.#next_page[id] = 0;
|
|
861
|
+
this.#queued[id] = 0;
|
|
862
|
+
|
|
863
|
+
if (this.#state[id] === SET_CAPTURING) {
|
|
864
|
+
this.#turn_resident(id);
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
return true;
|
|
868
|
+
}
|
|
869
|
+
|
|
870
|
+
/**
|
|
871
|
+
* A corner for a region in the frame's scratch, shelf by shelf.
|
|
872
|
+
*
|
|
873
|
+
* @param {number} width
|
|
874
|
+
* @param {number} height
|
|
875
|
+
* @returns {number} the corner as x | y << 16, or -1 when the region must wait for the next frame
|
|
876
|
+
*/
|
|
877
|
+
#place_region(width, height) {
|
|
878
|
+
if (this.#shelf_x > 0 && this.#shelf_x + width > RASTER_SCRATCH_SIDE) {
|
|
879
|
+
this.#shelf_y += this.#shelf_height;
|
|
880
|
+
this.#shelf_x = 0;
|
|
881
|
+
this.#shelf_height = 0;
|
|
882
|
+
}
|
|
883
|
+
|
|
884
|
+
const fits = this.#shelf_x + width <= RASTER_SCRATCH_SIDE && this.#shelf_y + height <= RASTER_SCRATCH_SIDE;
|
|
885
|
+
|
|
886
|
+
if (!fits && this.#frame_raster_runs > 0) {
|
|
887
|
+
return -1;
|
|
888
|
+
}
|
|
889
|
+
|
|
890
|
+
const corner = this.#shelf_x | (this.#shelf_y << 16);
|
|
891
|
+
|
|
892
|
+
this.#shelf_x += width;
|
|
893
|
+
this.#shelf_height = Math.max(this.#shelf_height, height);
|
|
894
|
+
|
|
895
|
+
this.#frame_scratch_width = Math.max(this.#frame_scratch_width, this.#shelf_x);
|
|
896
|
+
this.#frame_scratch_height = Math.max(this.#frame_scratch_height, this.#shelf_y + height);
|
|
897
|
+
|
|
898
|
+
return corner;
|
|
899
|
+
}
|
|
900
|
+
|
|
651
901
|
/**
|
|
652
902
|
* Drop a queue's taken entries once they are most of it.
|
|
653
903
|
*
|
|
@@ -680,45 +930,99 @@ export class GPUMeshCardSets {
|
|
|
680
930
|
* @param {number} options.budget pages captured at most, `card_capture_budget`
|
|
681
931
|
* @param {number} options.arena graph handle of the arena, as the frame's bake left it
|
|
682
932
|
* @param {GPUBuffer} options.headers
|
|
683
|
-
* @param {GPUResidentMaterialContext} options.materials
|
|
684
|
-
* @param {
|
|
933
|
+
* @param {GPUResidentMaterialContext} options.materials what the trace shades with
|
|
934
|
+
* @param {GPUMaterialManager} options.material_contexts what the raster draws with: each
|
|
935
|
+
* material's template and bind group
|
|
936
|
+
* @param {Object} options.blas the geometry bindings `ray_query_blas_nearest` reads, whose
|
|
937
|
+
* geometry and meshlet buffers the raster pulls vertices from
|
|
685
938
|
*/
|
|
686
|
-
graph_capture({ graph, budget, arena, headers, materials, blas }) {
|
|
939
|
+
graph_capture({ graph, budget, arena, headers, materials, material_contexts, blas }) {
|
|
687
940
|
assert.defined(graph, 'graph');
|
|
688
941
|
assert.isPositiveInteger(budget, 'budget');
|
|
689
942
|
assert.lessThanOrEqual(budget, MESH_CARD_CAPTURE_BUDGET_MAX, 'budget');
|
|
690
943
|
|
|
944
|
+
if (this.#capture_mode === MeshCardCaptureMode.Raster) {
|
|
945
|
+
assert.notNull(material_contexts, 'material_contexts');
|
|
946
|
+
assert.defined(material_contexts, 'material_contexts');
|
|
947
|
+
}
|
|
948
|
+
|
|
949
|
+
this.#frame_material_contexts = material_contexts;
|
|
950
|
+
|
|
691
951
|
this.#take(budget);
|
|
692
952
|
|
|
953
|
+
this.#frame_material_contexts = null;
|
|
954
|
+
|
|
693
955
|
const completed = this.#completed;
|
|
694
956
|
|
|
695
|
-
if (this.#frame_runs > 0) {
|
|
957
|
+
if (this.#frame_runs > 0 || this.#frame_raster_runs > 0) {
|
|
696
958
|
this.#ensure_device();
|
|
697
|
-
this.#ensure_runs(this.#frame_runs);
|
|
698
959
|
|
|
699
|
-
|
|
960
|
+
let albedo = graph_import_texture(graph, this.#atlas.texture_at(0), "mesh_card_albedo");
|
|
961
|
+
let emissive = graph_import_texture(graph, this.#atlas.texture_at(1), "mesh_card_emissive");
|
|
962
|
+
|
|
963
|
+
if (this.#frame_runs > 0) {
|
|
964
|
+
this.#ensure_runs(this.#frame_runs);
|
|
965
|
+
|
|
966
|
+
this.#device.queue.writeBuffer(this.#runs, 0, this.#run_scratch, 0, 4 * this.#frame_runs);
|
|
967
|
+
|
|
968
|
+
const data = this.#pass_data;
|
|
969
|
+
const pass = graph.add("Mesh Card Capture", data, this.#execute);
|
|
970
|
+
|
|
971
|
+
pass.read(arena);
|
|
972
|
+
|
|
973
|
+
data.arena = arena;
|
|
974
|
+
albedo = data.albedo = pass.write(albedo);
|
|
975
|
+
emissive = data.emissive = pass.write(emissive);
|
|
976
|
+
|
|
977
|
+
pass.make_side_effect();
|
|
978
|
+
|
|
979
|
+
const b = this.#bindings;
|
|
980
|
+
|
|
981
|
+
b.mesh_sdf_headers = headers;
|
|
982
|
+
b.materials = materials.buffer_materials;
|
|
983
|
+
b.textures = materials.textureView;
|
|
984
|
+
b.blas_lookup = blas.blas_lookup;
|
|
985
|
+
b.blas_data = blas.blas_data;
|
|
986
|
+
b.geometries = blas.geometries;
|
|
987
|
+
b.meshlet_metadata = blas.meshlet_metadata;
|
|
988
|
+
b.meshlet_data = blas.meshlet_data;
|
|
989
|
+
}
|
|
990
|
+
|
|
991
|
+
if (this.#frame_raster_runs > 0) {
|
|
992
|
+
const runs = this.#frame_raster_runs;
|
|
993
|
+
|
|
994
|
+
this.#ensure_raster_runs(runs);
|
|
995
|
+
this.#ensure_raster_scratch(this.#frame_scratch_width, this.#frame_scratch_height);
|
|
700
996
|
|
|
701
|
-
|
|
702
|
-
const pass = graph.add("Mesh Card Capture", data, this.#execute);
|
|
997
|
+
this.#device.queue.writeBuffer(this.#raster_runs, 0, this.#raster_run_scratch, 0, 4 * runs);
|
|
703
998
|
|
|
704
|
-
|
|
999
|
+
const data = this.#raster_pass_data;
|
|
1000
|
+
const pass = graph.add("Mesh Card Capture / Raster", data, this.#execute_raster);
|
|
705
1001
|
|
|
706
|
-
|
|
707
|
-
data.albedo = pass.write(graph_import_texture(graph, this.#atlas.texture_at(0), "mesh_card_albedo"));
|
|
708
|
-
data.emissive = pass.write(graph_import_texture(graph, this.#atlas.texture_at(1), "mesh_card_emissive"));
|
|
1002
|
+
pass.read(arena);
|
|
709
1003
|
|
|
710
|
-
|
|
1004
|
+
data.arena = arena;
|
|
1005
|
+
data.albedo = pass.write(albedo);
|
|
1006
|
+
data.emissive = pass.write(emissive);
|
|
711
1007
|
|
|
712
|
-
|
|
1008
|
+
pass.make_side_effect();
|
|
713
1009
|
|
|
714
|
-
|
|
715
|
-
|
|
716
|
-
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
|
|
1010
|
+
const args = this.#raster_args_bindings;
|
|
1011
|
+
|
|
1012
|
+
args.mesh_sdf_headers = headers;
|
|
1013
|
+
args.geometries = blas.geometries;
|
|
1014
|
+
|
|
1015
|
+
const scatter = this.#raster_scatter_bindings;
|
|
1016
|
+
|
|
1017
|
+
scatter.mesh_sdf_headers = headers;
|
|
1018
|
+
scatter.mesh_card_raster_albedo = this.#raster_views[0];
|
|
1019
|
+
scatter.mesh_card_raster_emissive = this.#raster_views[1];
|
|
1020
|
+
|
|
1021
|
+
this.#raster_group_buffers.mesh_sdf_headers = headers;
|
|
1022
|
+
this.#raster_group_buffers.geometries = blas.geometries;
|
|
1023
|
+
this.#raster_group_buffers.meshlet_metadata = blas.meshlet_metadata;
|
|
1024
|
+
this.#raster_group_buffers.meshlet_data = blas.meshlet_data;
|
|
1025
|
+
}
|
|
722
1026
|
}
|
|
723
1027
|
|
|
724
1028
|
for (let i = 0; i < completed.length; i++) {
|
|
@@ -759,6 +1063,116 @@ export class GPUMeshCardSets {
|
|
|
759
1063
|
});
|
|
760
1064
|
}
|
|
761
1065
|
|
|
1066
|
+
/**
|
|
1067
|
+
* {@link #execute_raster_capture}, bound once.
|
|
1068
|
+
* @type {function(Object, Object, Object): void}
|
|
1069
|
+
*/
|
|
1070
|
+
#execute_raster = (data, resources, context) => this.#execute_raster_capture(data, resources, context);
|
|
1071
|
+
|
|
1072
|
+
/**
|
|
1073
|
+
* A draw a run, every run's cards into the scratch, then every run's pages into the atlas.
|
|
1074
|
+
*/
|
|
1075
|
+
#execute_raster_capture(data, resources, context) {
|
|
1076
|
+
const encoder = context.encoder;
|
|
1077
|
+
const graphics = context.graphics;
|
|
1078
|
+
const runs = this.#frame_raster_runs;
|
|
1079
|
+
const arena = resources.get(data.arena);
|
|
1080
|
+
|
|
1081
|
+
const args_settings = this.#raster_args_settings;
|
|
1082
|
+
const args = this.#raster_args_bindings;
|
|
1083
|
+
|
|
1084
|
+
args_settings.run_count = runs;
|
|
1085
|
+
|
|
1086
|
+
args.settings = args_settings;
|
|
1087
|
+
args.mesh_sdf_indirection = arena;
|
|
1088
|
+
args.mesh_card_sets = this.#records;
|
|
1089
|
+
args.mesh_card_raster_runs = this.#raster_runs;
|
|
1090
|
+
args.mesh_card_raster_draws = this.#raster_draws;
|
|
1091
|
+
|
|
1092
|
+
shader_mesh_cards_raster_args.dispatch({
|
|
1093
|
+
encoder,
|
|
1094
|
+
group_count_x: Math.ceil(runs / MESH_CARDS_RASTER_ARGS_WORKGROUP_SIZE),
|
|
1095
|
+
bindings: args,
|
|
1096
|
+
});
|
|
1097
|
+
|
|
1098
|
+
const buffers = this.#raster_group_buffers;
|
|
1099
|
+
|
|
1100
|
+
const group = graphics.bind_groups.obtain(BindGroupDescriptor.from(
|
|
1101
|
+
MESH_CARDS_RASTER_LAYOUT,
|
|
1102
|
+
[
|
|
1103
|
+
{ buffer: buffers.mesh_sdf_headers },
|
|
1104
|
+
{ buffer: arena },
|
|
1105
|
+
{ buffer: this.#records },
|
|
1106
|
+
{ buffer: this.#raster_runs },
|
|
1107
|
+
{ buffer: buffers.geometries },
|
|
1108
|
+
{ buffer: buffers.meshlet_metadata },
|
|
1109
|
+
{ buffer: buffers.meshlet_data },
|
|
1110
|
+
]
|
|
1111
|
+
));
|
|
1112
|
+
|
|
1113
|
+
const immediate = this.#raster_immediate;
|
|
1114
|
+
|
|
1115
|
+
this.#raster_immediate_f32[1] = this.#raster_width;
|
|
1116
|
+
this.#raster_immediate_f32[2] = this.#raster_height;
|
|
1117
|
+
|
|
1118
|
+
const pass = encoder.beginRenderPass(this.#raster_pass_descriptor);
|
|
1119
|
+
|
|
1120
|
+
pass.setBindGroup(1, group);
|
|
1121
|
+
|
|
1122
|
+
let bound_template = null;
|
|
1123
|
+
|
|
1124
|
+
for (let run = 0; run < runs; run++) {
|
|
1125
|
+
const material = this.#frame_raster_materials[run];
|
|
1126
|
+
|
|
1127
|
+
if (!material.is_built) {
|
|
1128
|
+
// let go since it was taken: its texels stay empty, every lookup missing
|
|
1129
|
+
continue;
|
|
1130
|
+
}
|
|
1131
|
+
|
|
1132
|
+
const template = material.template;
|
|
1133
|
+
|
|
1134
|
+
if (template !== bound_template) {
|
|
1135
|
+
pass.setPipeline(mesh_cards_raster_pass_descriptor.obtain_pipeline(graphics.render_pipelines, template, "none"));
|
|
1136
|
+
|
|
1137
|
+
bound_template = template;
|
|
1138
|
+
}
|
|
1139
|
+
|
|
1140
|
+
// the same group 0 the G-buffer pass binds
|
|
1141
|
+
pass.setBindGroup(0, material.material_binding);
|
|
1142
|
+
|
|
1143
|
+
immediate[0] = run;
|
|
1144
|
+
|
|
1145
|
+
pass.setImmediates(0, immediate, 0, immediate.length);
|
|
1146
|
+
pass.drawIndirect(this.#raster_draws, run * STRUCT_UNINDEXED_DRAW_COMMAND.size);
|
|
1147
|
+
}
|
|
1148
|
+
|
|
1149
|
+
pass.end();
|
|
1150
|
+
|
|
1151
|
+
const groups = Math.ceil(this.#frame_raster_threads / MESH_SDF_BAKE_WORKGROUP_SIZE);
|
|
1152
|
+
const groups_x = Math.min(groups, WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION);
|
|
1153
|
+
|
|
1154
|
+
const scatter_settings = this.#raster_scatter_settings;
|
|
1155
|
+
const scatter = this.#raster_scatter_bindings;
|
|
1156
|
+
|
|
1157
|
+
scatter_settings.run_count = runs;
|
|
1158
|
+
scatter_settings.thread_count = this.#frame_raster_threads;
|
|
1159
|
+
scatter_settings.groups_x = groups_x;
|
|
1160
|
+
|
|
1161
|
+
scatter.settings = scatter_settings;
|
|
1162
|
+
scatter.mesh_sdf_indirection = arena;
|
|
1163
|
+
scatter.mesh_card_sets = this.#records;
|
|
1164
|
+
scatter.mesh_card_raster_runs = this.#raster_runs;
|
|
1165
|
+
scatter.mesh_card_albedo = resources.get(data.albedo).obtainView();
|
|
1166
|
+
scatter.mesh_card_emissive = resources.get(data.emissive).obtainView();
|
|
1167
|
+
|
|
1168
|
+
shader_mesh_cards_raster_scatter.dispatch({
|
|
1169
|
+
encoder,
|
|
1170
|
+
group_count_x: groups_x,
|
|
1171
|
+
group_count_y: Math.ceil(groups / groups_x),
|
|
1172
|
+
bindings: scatter,
|
|
1173
|
+
});
|
|
1174
|
+
}
|
|
1175
|
+
|
|
762
1176
|
#ensure_id(id) {
|
|
763
1177
|
const length = id + 1;
|
|
764
1178
|
|
|
@@ -837,6 +1251,76 @@ export class GPUMeshCardSets {
|
|
|
837
1251
|
this.#run_capacity = capacity;
|
|
838
1252
|
}
|
|
839
1253
|
|
|
1254
|
+
/**
|
|
1255
|
+
* @param {number} runs
|
|
1256
|
+
*/
|
|
1257
|
+
#ensure_raster_runs(runs) {
|
|
1258
|
+
if (runs <= this.#raster_run_capacity) {
|
|
1259
|
+
return;
|
|
1260
|
+
}
|
|
1261
|
+
|
|
1262
|
+
let capacity = Math.max(64, this.#raster_run_capacity);
|
|
1263
|
+
|
|
1264
|
+
while (capacity < runs) {
|
|
1265
|
+
capacity *= 2;
|
|
1266
|
+
}
|
|
1267
|
+
|
|
1268
|
+
this.#raster_runs?.destroy();
|
|
1269
|
+
this.#raster_draws?.destroy();
|
|
1270
|
+
|
|
1271
|
+
this.#raster_runs = this.#create_buffer("raster runs", 16 * capacity, GPUBufferUsage.COPY_DST);
|
|
1272
|
+
this.#raster_draws = this.#create_buffer("raster draws", STRUCT_UNINDEXED_DRAW_COMMAND.size * capacity, GPUBufferUsage.INDIRECT);
|
|
1273
|
+
this.#raster_run_capacity = capacity;
|
|
1274
|
+
}
|
|
1275
|
+
|
|
1276
|
+
/**
|
|
1277
|
+
* The scratch the cards are drawn into, at least `width` × `height`. It only grows.
|
|
1278
|
+
*
|
|
1279
|
+
* @param {number} width
|
|
1280
|
+
* @param {number} height
|
|
1281
|
+
*/
|
|
1282
|
+
#ensure_raster_scratch(width, height) {
|
|
1283
|
+
if (width <= this.#raster_width && height <= this.#raster_height) {
|
|
1284
|
+
return;
|
|
1285
|
+
}
|
|
1286
|
+
|
|
1287
|
+
const step = RASTER_SCRATCH_STEP;
|
|
1288
|
+
|
|
1289
|
+
width = Math.max(this.#raster_width, Math.ceil(width / step) * step);
|
|
1290
|
+
height = Math.max(this.#raster_height, Math.ceil(height / step) * step);
|
|
1291
|
+
|
|
1292
|
+
const formats = [...MESH_CARD_RASTER_TARGET_FORMATS, MESH_CARD_RASTER_DEPTH_FORMAT];
|
|
1293
|
+
|
|
1294
|
+
for (let i = 0; i < formats.length; i++) {
|
|
1295
|
+
// a frame already submitted may still be reading it; destroy waits for that
|
|
1296
|
+
this.#raster_targets[i]?.destroy();
|
|
1297
|
+
|
|
1298
|
+
const color = i < MESH_CARD_RASTER_TARGET_FORMATS.length;
|
|
1299
|
+
|
|
1300
|
+
this.#raster_targets[i] = this.#device.createTexture({
|
|
1301
|
+
label: `GPUMeshCardSets/raster scratch ${i}`,
|
|
1302
|
+
size: [width, height],
|
|
1303
|
+
format: formats[i],
|
|
1304
|
+
usage: color
|
|
1305
|
+
? GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
1306
|
+
: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
1307
|
+
});
|
|
1308
|
+
|
|
1309
|
+
this.#raster_views[i] = this.#raster_targets[i].createView();
|
|
1310
|
+
}
|
|
1311
|
+
|
|
1312
|
+
const descriptor = this.#raster_pass_descriptor;
|
|
1313
|
+
|
|
1314
|
+
for (let i = 0; i < descriptor.colorAttachments.length; i++) {
|
|
1315
|
+
descriptor.colorAttachments[i].view = this.#raster_views[i];
|
|
1316
|
+
}
|
|
1317
|
+
|
|
1318
|
+
descriptor.depthStencilAttachment.view = this.#raster_views[formats.length - 1];
|
|
1319
|
+
|
|
1320
|
+
this.#raster_width = width;
|
|
1321
|
+
this.#raster_height = height;
|
|
1322
|
+
}
|
|
1323
|
+
|
|
840
1324
|
/**
|
|
841
1325
|
* @param {string} name
|
|
842
1326
|
* @param {number} size
|
|
@@ -869,6 +1353,13 @@ export class GPUMeshCardSets {
|
|
|
869
1353
|
bytes += this.#atlas.gpu_memory_usage;
|
|
870
1354
|
}
|
|
871
1355
|
|
|
1356
|
+
if (this.#raster_runs !== null) {
|
|
1357
|
+
bytes += this.#raster_runs.size + this.#raster_draws.size;
|
|
1358
|
+
}
|
|
1359
|
+
|
|
1360
|
+
// two rgba8 targets and a depth32float, 4 bytes a texel each
|
|
1361
|
+
bytes += this.#raster_width * this.#raster_height * 4 * (MESH_CARD_RASTER_TARGET_FORMATS.length + 1);
|
|
1362
|
+
|
|
872
1363
|
return bytes;
|
|
873
1364
|
}
|
|
874
1365
|
|
|
@@ -876,9 +1367,21 @@ export class GPUMeshCardSets {
|
|
|
876
1367
|
this.#records?.destroy();
|
|
877
1368
|
this.#runs?.destroy();
|
|
878
1369
|
this.#atlas?.destroy();
|
|
1370
|
+
this.#raster_runs?.destroy();
|
|
1371
|
+
this.#raster_draws?.destroy();
|
|
1372
|
+
|
|
1373
|
+
for (let i = 0; i < this.#raster_targets.length; i++) {
|
|
1374
|
+
this.#raster_targets[i].destroy();
|
|
1375
|
+
}
|
|
879
1376
|
|
|
880
1377
|
this.#records = null;
|
|
881
1378
|
this.#runs = null;
|
|
882
1379
|
this.#atlas = null;
|
|
1380
|
+
this.#raster_runs = null;
|
|
1381
|
+
this.#raster_draws = null;
|
|
1382
|
+
this.#raster_targets.length = 0;
|
|
1383
|
+
this.#raster_views.length = 0;
|
|
1384
|
+
this.#raster_width = 0;
|
|
1385
|
+
this.#raster_height = 0;
|
|
883
1386
|
}
|
|
884
1387
|
}
|