@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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  664. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
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  730. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  731. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  735. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  736. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  738. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  739. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
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  741. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  742. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  743. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  744. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  745. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  746. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  747. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
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  749. package/src/shade/renderer/water/chunk_water_gi.js +47 -5
  750. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  751. package/src/shade/renderer/water/shader_water.d.ts +3 -2
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  754. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  755. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
  756. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
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  758. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
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  760. package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
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  793. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  794. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  795. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
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  798. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  799. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
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  811. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
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@@ -1,12 +1,16 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
+ import { BufferDescriptor } from "../../../descriptor/buffer/BufferDescriptor.js";
3
+ import { CLIPMAP_LEVEL_ARRAY } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
2
4
  import { GPUBrickClipmap } from "./brick/GPUBrickClipmap.js";
3
5
  import { MeshSDFBrickProvider } from "./brick/mesh/MeshSDFBrickProvider.js";
4
6
  import { graph_probe_clipmap_debug_brick_clipmap } from "./debug/graph_probe_clipmap_debug_brick_clipmap.js";
5
7
  import { graph_probe_clipmap_debug_mesh_cards } from "./debug/graph_probe_clipmap_debug_mesh_cards.js";
6
8
  import { graph_probe_clipmap_debug_mesh_sdf } from "./debug/graph_probe_clipmap_debug_mesh_sdf.js";
7
9
  import { ProbeClipmapDebugView } from "./debug/ProbeClipmapDebugView.js";
10
+ import { PROBE_RECORD_STRUCT } from "./probe/chunk_probe_clipmap.js";
11
+ import { PROBE_SAMPLING_STRUCT } from "./probe/chunk_probe_clipmap_pick.js";
8
12
  import { GPUProbeClipmap } from "./probe/GPUProbeClipmap.js";
9
- import { PROBE_DEPTH_TEXEL_RAYS } from "./probe/PROBE_CLIPMAP.js";
13
+ import { PROBE_DEPTH_TEXEL_RAYS, PROBE_RAYS_PER_TEXEL_MAX, PROBE_RAYS_PER_TEXEL_MIN } from "./probe/PROBE_CLIPMAP.js";
10
14
  import { ProbeClipmapSceneHolds } from "./ProbeClipmapSceneHolds.js";
11
15
 
12
16
  /**
@@ -26,7 +30,9 @@ import { ProbeClipmapSceneHolds } from "./ProbeClipmapSceneHolds.js";
26
30
  * and the settings on every frame the mode runs ({@link graph_update}). The clipmaps are made on the
27
31
  * first such frame, and made again when a frame is for another view or a structural setting has
28
32
  * changed; {@link release} gives them back on the first frame out of the mode, and {@link destroy}
29
- * with the renderer. Nothing is allocated before the mode first runs.
33
+ * with the renderer. Nothing is allocated before the mode first runs but the placeholders the probes'
34
+ * readers bind while there are no probes ({@link write_sampling_bindings}): seven objects of a few bytes,
35
+ * made on the first ask and kept until {@link destroy}.
30
36
  *
31
37
  * Each frame it holds the geometry caches and card sets its scene's SDF world draws
32
38
  * ({@link ProbeClipmapSceneHolds}), trims the caches nothing holds, and records their bake and the
@@ -86,6 +92,13 @@ export class GPUProbeClipmapGI {
86
92
  */
87
93
  #providers = [];
88
94
 
95
+ /**
96
+ * What the probes' readers bind while there are no probes: a clipmap of no cascade, so their pick
97
+ * finds nothing. Made on the first ask.
98
+ * @type {{buffers: GPUBuffer[], textures: GPUTexture[], bindings: Object}|undefined}
99
+ */
100
+ #placeholders = undefined;
101
+
89
102
  /**
90
103
  * @param {GraphicsContext} graphics
91
104
  */
@@ -128,23 +141,20 @@ export class GPUProbeClipmapGI {
128
141
  * @param {number} options.depth graph handle of the view's depth, which the probes are wanted from
129
142
  * @param {number} options.normal graph handle of the G-buffer's normals
130
143
  * @param {*} options.stbn the 2-channel spatio-temporal blue noise, `STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`
131
- * @param {number} options.time the caller's clock, seconds: what the probes' retention and response
132
- * times run on
133
144
  * @param {number} [options.movers] the graph handle of the scene's mover list for the frame,
134
145
  * which the world's bricks are built again over
135
146
  */
136
- graph_update({ graph, view, settings, depth, normal, stbn, time, movers = -1 }) {
147
+ graph_update({ graph, view, settings, depth, normal, stbn, movers = -1 }) {
137
148
  assert.defined(graph, 'graph');
138
149
  assert.defined(view, 'view');
139
150
  assert.defined(settings, 'settings');
140
151
  assert.isNonNegativeInteger(depth, 'depth');
141
152
  assert.isNonNegativeInteger(normal, 'normal');
142
- assert.isFinite(time, 'time');
143
153
  assert.notOk(this.#destroyed, 'destroyed');
144
154
 
145
155
  // the relations between fields, checked here because each setter sees only its own field
146
- assert.greaterThanOrEqual(settings.rays_per_probe, settings.radiance_resolution * settings.radiance_resolution / 4, 'rays_per_probe must be at least radiance_resolution² / 4');
147
- assert.lessThanOrEqual(settings.rays_per_probe, 4 * settings.radiance_resolution * settings.radiance_resolution, 'rays_per_probe must be at most 4·radiance_resolution²');
156
+ assert.greaterThanOrEqual(settings.rays_per_probe, PROBE_RAYS_PER_TEXEL_MIN * settings.radiance_resolution * settings.radiance_resolution, 'rays_per_probe must be at least radiance_resolution² / 4');
157
+ assert.lessThanOrEqual(settings.rays_per_probe, PROBE_RAYS_PER_TEXEL_MAX * settings.radiance_resolution * settings.radiance_resolution, 'rays_per_probe must be at most 4·radiance_resolution²');
148
158
  assert.greaterThanOrEqual(settings.ray_budget, settings.rays_per_probe, 'ray_budget must be at least rays_per_probe');
149
159
  assert.lessThanOrEqual(settings.rays_per_probe, PROBE_DEPTH_TEXEL_RAYS * settings.depth_resolution * settings.depth_resolution, 'rays_per_probe must be at most 64·depth_resolution², the rays a depth texel gathers');
150
160
 
@@ -178,11 +188,13 @@ export class GPUProbeClipmapGI {
178
188
 
179
189
  sdf.configure(settings.mesh_sdf_voxel_size, settings.mesh_sdf_max_bricks);
180
190
  sdf.trim();
191
+ sdf.cards.capture_mode = settings.card_capture_mode;
181
192
  sdf.graph_bake({
182
193
  graph,
183
194
  budget: settings.mesh_sdf_bake_budget,
184
195
  capture_budget: settings.card_capture_budget,
185
196
  materials,
197
+ material_contexts: this.#graphics.materials,
186
198
  });
187
199
 
188
200
  // the card sets the capture made resident, for this frame's readers
@@ -217,9 +229,7 @@ export class GPUProbeClipmapGI {
217
229
  camera: view.camera.buffer,
218
230
  stbn,
219
231
  resolution: view.resolution,
220
- time,
221
- retention_time: settings.retention_time,
222
- response_time: settings.response_time,
232
+ response_frames: settings.response_frames,
223
233
  ray_budget: settings.ray_budget,
224
234
  rays_per_probe: settings.rays_per_probe,
225
235
  brick_clipmap: this.#brick_clipmap,
@@ -230,6 +240,90 @@ export class GPUProbeClipmapGI {
230
240
  });
231
241
  }
232
242
 
243
+ /**
244
+ * Whether the probes are there to read: the mode has run a frame and not been left since.
245
+ * @returns {boolean}
246
+ */
247
+ get has_probes() {
248
+ return this.#probe_clipmap !== undefined;
249
+ }
250
+
251
+ /**
252
+ * Put what the probes' readers bind into `bindings`, `PROBE_CLIPMAP_SAMPLING_GROUP` but its sampler:
253
+ * once {@link has_probes}, the probes as this frame's {@link graph_update} left them
254
+ * (`GPUProbeClipmap.write_sampling_bindings`); before that, or out of the mode, a clipmap of no
255
+ * cascade, whose pick finds nothing. A shader that can take this mode's alternative binds the group in
256
+ * every mode, as its variants share their resources.
257
+ *
258
+ * @param {Object} bindings
259
+ * @returns {Object} bindings
260
+ */
261
+ write_sampling_bindings(bindings) {
262
+ if (this.has_probes) {
263
+ return this.#probe_clipmap.write_sampling_bindings(bindings);
264
+ }
265
+
266
+ if (this.#placeholders === undefined) {
267
+ this.#placeholders = this.#make_placeholders();
268
+ }
269
+
270
+ return Object.assign(bindings, this.#placeholders.bindings);
271
+ }
272
+
273
+ /**
274
+ * A clipmap of no cascade, zeroed as made: its sampling uniform counts no cascade, so the pick selects
275
+ * none and reads nothing past the levels.
276
+ */
277
+ #make_placeholders() {
278
+ const device = this.#graphics.device;
279
+
280
+ const buffer = (name, size, usage) => device.createBuffer(BufferDescriptor.fromJSON({
281
+ label: `Probe clipmap / placeholder ${name}`,
282
+ size,
283
+ usage,
284
+ }));
285
+
286
+ const levels = buffer('levels', CLIPMAP_LEVEL_ARRAY.size, GPUBufferUsage.UNIFORM);
287
+ const sampling = buffer('sampling', PROBE_SAMPLING_STRUCT.size, GPUBufferUsage.UNIFORM);
288
+ // a state and a record, the least a binding of their arrays holds
289
+ const states = buffer('states', 8, GPUBufferUsage.STORAGE);
290
+ const records = buffer('records', PROBE_RECORD_STRUCT.size, GPUBufferUsage.STORAGE);
291
+
292
+ const indirection = device.createTexture({
293
+ label: 'Probe clipmap / placeholder indirection',
294
+ size: [1, 1, 1],
295
+ dimension: '3d',
296
+ format: 'r32uint',
297
+ usage: GPUTextureUsage.TEXTURE_BINDING,
298
+ });
299
+ const depth = device.createTexture({
300
+ label: 'Probe clipmap / placeholder depth',
301
+ size: [1, 1],
302
+ format: 'rg16float',
303
+ usage: GPUTextureUsage.TEXTURE_BINDING,
304
+ });
305
+ const radiance = device.createTexture({
306
+ label: 'Probe clipmap / placeholder radiance',
307
+ size: [1, 1],
308
+ format: 'rgba16float',
309
+ usage: GPUTextureUsage.TEXTURE_BINDING,
310
+ });
311
+
312
+ return {
313
+ buffers: [levels, sampling, states, records],
314
+ textures: [indirection, depth, radiance],
315
+ bindings: {
316
+ probe_levels: levels,
317
+ probe_sampling: sampling,
318
+ probe_indirection: indirection.createView(),
319
+ probe_states: states,
320
+ probe_records: records,
321
+ probe_depth: depth.createView(),
322
+ probe_radiance: radiance.createView(),
323
+ },
324
+ };
325
+ }
326
+
233
327
  /**
234
328
  * The debug view the settings ask for, in place of the frame's colour. Record it after
235
329
  * {@link graph_update} in the same frame.
@@ -365,5 +459,11 @@ export class GPUProbeClipmapGI {
365
459
  this.#destroyed = true;
366
460
 
367
461
  this.release();
462
+
463
+ if (this.#placeholders !== undefined) {
464
+ this.#placeholders.buffers.forEach(buffer => buffer.destroy());
465
+ this.#placeholders.textures.forEach(texture => texture.destroy());
466
+ this.#placeholders = undefined;
467
+ }
368
468
  }
369
469
  }