@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -1,5 +1,5 @@
1
1
  /**
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- * Render channels an emitter can bind to one of its effect's per-particle attributes. The names
2
+ * Render channels an emitter can bind to one of its effect's particle fields. The names
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  * match the `render_*` fields of {@link ../data/PARTICLE_EMITTER_STRUCT.js}.
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  *
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  * @type {string[]}
@@ -9,9 +9,9 @@ export const EMITTER_RENDER_CHANNELS: string[];
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  * How many record words the render pass reads for each channel.
10
10
  *
11
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  * A channel is read at a fixed width — `chunk_particle_billboard_vertex.js` takes four words for
12
- * colour and three for position, whatever the attribute behind the offset happens to be. Binding one
13
- * to a narrower attribute is therefore not a smaller read but a read into whatever the layout put
14
- * next, and nothing downstream objects: the particles simply come out wrong.
12
+ * colour and three for position, whatever the particle field behind the offset happens to be.
13
+ * Binding one to a narrower particle field is therefore not a smaller read but a read into whatever
14
+ * the layout put next, and nothing downstream objects: the particles simply come out wrong.
15
15
  *
16
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  * Binding is deliberately not made to enforce this — the offsets are the record's, and an author who
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  * knows what is packed where may mean it — but an editor has this table so it can say so.
@@ -38,10 +38,12 @@ export const EMITTER_RENDER_CHANNEL_COMPONENTS: {
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  * row in the emitter table is retired, and its particles with it within a frame, because they
39
39
  * carry that row's generation. There is no transform of its own to keep in step with anything.
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  *
41
- * The rest is a description of an effect and nothing else: the attribute {@link layout} and the
42
- * compiled {@link program}, the {@link texture} to draw with, spawn rate, pre-warm duration, blend /
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- * projection / feature flags, render-attribute bindings and flipbook grid. Every one of those is the author's,
44
- * means the same thing with no device present, and is what a saved effect is made of.
41
+ * The rest is a description of an effect and nothing else: the particle field {@link layout} and
42
+ * the compiled {@link program}, the {@link emitter_layout} and this emitter's
43
+ * {@link emitter_fields} values, the {@link texture} to draw with, spawn rate, pre-warm duration,
44
+ * blend / projection / feature flags, render-channel bindings and flipbook grid. Every one of those
45
+ * is the author's, means the same thing with no device present, and is what a saved effect is made
46
+ * of.
45
47
  *
46
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  * There are no bounds among them, and there is nowhere here they could go. An emitter's particles
47
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  * are simulated in world space by arbitrary bytecode: they go where the program sends them, at
@@ -53,8 +55,9 @@ export const EMITTER_RENDER_CHANNEL_COMPONENTS: {
53
55
  * emitter opts into culling at all: `EMITTER_FLAG.CULL` in {@link flags}.
54
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  *
55
57
  * **Nothing here is the GPU's.** Which table row the emitter was given, which tenancy of it, where
56
- * its program was placed in the program heap, which `transforms` row it was registered at, where
57
- * its texture was packed into the atlas — all of that is
58
+ * its program and its emitter fields were placed in the program heap, which transforms are bound to
59
+ * those fields, which `transforms` row it was registered at, where its texture was packed into the
60
+ * atlas — all of that is
58
61
  * {@link ./GPUParticleEmitterContext.js GPUParticleEmitterContext}, held by the
59
62
  * {@link ./EmitterRegistry.js} that registered the emitter and reachable through
60
63
  * {@link ./EmitterRegistry.js#context}. An emitter no registry holds has none, which is also how
@@ -71,21 +74,27 @@ export class ParticleEmitter {
71
74
  * Build an emitter from a plain description. Every parameter is optional except the compiled
72
75
  * effect — an emitter with no program has nothing to run.
73
76
  *
74
- * `layout` and `program` are the two halves of what {@link ./create_particle_effect.js} returns,
75
- * so an effect goes in by spreading it: `ParticleEmitter.from({ ...effect, spawn_rate: 100 })`.
77
+ * `layout`, `program`, `emitter_layout` and `emitter_fields` are what
78
+ * {@link ./create_particle_effect.js} returns, so an effect goes in by spreading it:
79
+ * `ParticleEmitter.from({ ...effect, spawn_rate: 100 })`.
76
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  *
77
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  * @param {object} config
78
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} config.layout per-particle
79
- * attribute schema
82
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} config.layout particle field
83
+ * schema
80
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  * @param {import("../isa/ParticleProgram.js").ParticleProgram} config.program compiled INIT /
81
85
  * UPDATE bytecode
82
- * @param {ArrayLike<number>} [config.position] local translation, `[x, y, z]`
86
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [config.emitter_layout] the
87
+ * emitter field schema the program was compiled against
88
+ * @param {ArrayLike<number>} [config.emitter_fields] this emitter's values for them, as f32 bit
89
+ * patterns laid out by `emitter_layout`
90
+ * @param {undefined} [config.position] must be absent: an emitter is placed by the `transforms`
91
+ * row it is registered at, so place its entity instead
83
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  * @param {string|null} [config.texture] image URL to draw with
84
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  * @param {number} [config.seed]
85
94
  * @param {number} [config.spawn_rate] particles/second
86
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  * @param {number} [config.prewarm] seconds of emission to run forward before the first frame
87
96
  * @param {object} [config.flags] passed to {@link make_emitter_flags}
88
- * @param {Object<string,string>} [config.render] render channel -> attribute name
97
+ * @param {Object<string,string>} [config.render] render channel -> particle field name
89
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  * @param {ArrayLike<number>} [config.flipbook] [cols, rows]
90
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  * @param {string} [config.name]
91
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  * @returns {ParticleEmitter}
@@ -93,7 +102,9 @@ export class ParticleEmitter {
93
102
  static from(config: {
94
103
  layout: import("../layout/ParticleLayout.js").ParticleLayout;
95
104
  program: import("../isa/ParticleProgram.js").ParticleProgram;
96
- position?: ArrayLike<number>;
105
+ emitter_layout?: import("../layout/ParticleLayout.js").ParticleLayout | null;
106
+ emitter_fields?: ArrayLike<number>;
107
+ position?: undefined;
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  texture?: string | null;
98
109
  seed?: number;
99
110
  spawn_rate?: number;
@@ -122,12 +133,30 @@ export class ParticleEmitter {
122
133
  */
123
134
  set needsUpdate(value: boolean);
124
135
  /**
125
- * The per-particle attribute schema: which named attributes a particle of this emitter has, how
126
- * wide each is, and what word of the record it sits at.
136
+ * The particle field schema: which named particle fields a particle of this emitter has,
137
+ * how wide each is, and what word of the record it sits at.
127
138
  *
128
139
  * @type {import("../layout/ParticleLayout.js").ParticleLayout}
129
140
  */
130
141
  layout: import("../layout/ParticleLayout.js").ParticleLayout;
142
+ /**
143
+ * The emitter field schema the effect declares: which named fields each of its emitters
144
+ * carries, laid out from word zero ({@link ../layout/ParticleLayout.js ParticleLayout.emitter}).
145
+ * `null` for an effect that declares none. Part of the effect, like {@link layout} — the program
146
+ * is compiled against it.
147
+ *
148
+ * @type {import("../layout/ParticleLayout.js").ParticleLayout|null}
149
+ */
150
+ emitter_layout: import("../layout/ParticleLayout.js").ParticleLayout | null;
151
+ /**
152
+ * This emitter's values for its emitter fields, as f32 bit patterns laid out by
153
+ * {@link emitter_layout}. The instance's own data: two emitters of one effect share the program
154
+ * and differ here, and a registry gives each of them a block of its own. Words the array is
155
+ * too short to give read zero.
156
+ *
157
+ * @type {Uint32Array}
158
+ */
159
+ emitter_fields: Uint32Array;
131
160
  /**
132
161
  * The compiled INIT/UPDATE bytecode run for every particle of this emitter.
133
162
  * Replace the immutable program to edit it; do not mutate its bytecode in place.
@@ -196,7 +225,7 @@ export class ParticleEmitter {
196
225
  * @type {Float32Array}
197
226
  */
198
227
  flipbook: Float32Array;
199
- /** @type {number} record word offset of world position, or {@link EMITTER_ATTRIBUTE_ABSENT} */
228
+ /** @type {number} record word offset of world position, or {@link PARTICLE_FIELD_ABSENT} */
200
229
  render_position: number;
201
230
  /** @type {number} record word offset of size */
202
231
  render_size: number;
@@ -210,17 +239,17 @@ export class ParticleEmitter {
210
239
  render_velocity: number;
211
240
  get type(): string;
212
241
  /**
213
- * Bind render channels to per-particle attributes of this emitter's effect, by attribute name.
242
+ * Bind render channels to particle fields of this emitter's effect, by particle field name.
214
243
  * Channels left out of `channels` keep whatever they had; a channel that was never bound stays
215
- * at {@link EMITTER_ATTRIBUTE_ABSENT}, which the passes read as "this emitter has no such
216
- * attribute" — the passes that draw substitute a default, and the bounds pass treats the
244
+ * at {@link PARTICLE_FIELD_ABSENT}, which the passes read as "this emitter has no such
245
+ * particle field" — the passes that draw substitute a default, and the bounds pass treats the
217
246
  * particle as being at the origin.
218
247
  *
219
248
  * The record stores word offsets rather than names because that is what those passes index a
220
249
  * particle record with; resolving here is the only place a name is involved.
221
250
  *
222
251
  * @param {Object<string,string>} channels channel name (see {@link EMITTER_RENDER_CHANNELS}) ->
223
- * attribute name in the effect's layout
252
+ * particle field name in the effect's layout
224
253
  */
225
254
  bind_render(channels: {
226
255
  [x: string]: string;
@@ -248,9 +277,10 @@ export class ParticleEmitter {
248
277
  /**
249
278
  * Make this emitter a copy of `other`: same effect, same settings.
250
279
  *
251
- * The layout and the compiled program are shared rather than duplicated — both are immutable
280
+ * The layouts and the compiled program are shared rather than duplicated — all are immutable
252
281
  * once compiled, and sharing them is what puts two emitters of one effect on one program id in
253
- * the program heap, hence in one simulation bucket.
282
+ * the program heap, hence in one simulation bucket. The emitter field values are copied: they
283
+ * are this instance's.
254
284
  *
255
285
  * What is not copied is anything a registry gave the original: a copy is a second emitter, not
256
286
  * a second reference to the first one's table row.
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleEmitter.js"],"names":[],"mappings":"AASA;;;;;GAKG;AACH,sCAFU,MAAM,EAAE,CAIf;AAEH;;;;;;;;;;;;GAYG;AACH;QAFiB,MAAM,GAAE,MAAM;EAS5B;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH;IAiSI;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH;QAfwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;QAEQ,OAAO,EAAnE,OAAO,2BAA2B,EAAE,eAAe;QAExB,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACI,OAAO,GAA5B,MAAM,GAAC,IAAI;QACK,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACU,OAAO,GAAvB,MAAM;QACU,KAAK,GAArB,MAAM;QACyB,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACD,IAAI,GAApB,MAAM;QACJ,eAAe,CA+C3B;IApWD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAUV;;OAEG;IACH,sBAEC;IAED;;;;OAIG;IACH,gCAIC;IAED;;;;;OAKG;IACH,QAFU,OAAO,6BAA6B,EAAE,cAAc,CAEvD;IAEP;;;;;OAKG;IACH,SAFU,OAAO,2BAA2B,EAAE,eAAe,CAErD;IAER;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,UAFU,YAAY,CAEc;IAEpC,+FAA+F;IAC/F,iBADW,MAAM,CAC0B;IAC3C,gDAAgD;IAChD,aADW,MAAM,CACsB;IACvC,uDAAuD;IACvD,cADW,MAAM,CACuB;IACxC,4IAA4I;IAC5I,oBADW,MAAM,CAC6B;IAC9C,gEAAgE;IAChE,cADW,MAAM,CACuB;IACxC,sFAAsF;IACtF,iBADW,MAAM,CAC0B;IAE3C,mBAEC;IAED;;;;;;;;;;;;OAYG;IACH;YAHkB,MAAM,GAAC,MAAM;aA2B9B;IAED;;;;;;;;;;OAUG;IACH,cAHW,eAAe,GACb,OAAO,CAsBnB;IAED;;;;;;OAMG;IACH,QAFa,MAAM,CAsBlB;IAED;;;;;;;;;;;OAWG;IACH,YAFW,eAAe,QA6BzB;IAED;;;;OAIG;IACH,SAFa,eAAe,CAQ3B;IAyEL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C"}
1
+ {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleEmitter.js"],"names":[],"mappings":"AAUA;;;;;GAKG;AACH,sCAFU,MAAM,EAAE,CAIf;AAEH;;;;;;;;;;;;GAYG;AACH;QAFiB,MAAM,GAAE,MAAM;EAS5B;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+CG;AACH;IAuUI;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH;QApBwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;QAEQ,OAAO,EAAnE,OAAO,2BAA2B,EAAE,eAAe;QAEgB,cAAc,GAAjF,OAAO,6BAA6B,EAAE,cAAc,GAAC,IAAI;QAE9B,cAAc,GAAzC,UAAU,MAAM,CAAC;QAEE,QAAQ,GAA3B,SAAS;QAEY,OAAO,GAA5B,MAAM,GAAC,IAAI;QACK,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACU,OAAO,GAAvB,MAAM;QACU,KAAK,GAArB,MAAM;QACyB,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACD,IAAI,GAApB,MAAM;QACJ,eAAe,CAuD3B;IAxZD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAUV;;OAEG;IACH,sBAEC;IAED;;;;OAIG;IACH,gCAIC;IAED;;;;;OAKG;IACH,QAFU,OAAO,6BAA6B,EAAE,cAAc,CAEvD;IAEP;;;;;;;OAOG;IACH,gBAFU,OAAO,6BAA6B,EAAE,cAAc,GAAC,IAAI,CAE7C;IAEtB;;;;;;;OAOG;IACH,gBAFU,WAAW,CAEe;IAEpC;;;;;OAKG;IACH,SAFU,OAAO,2BAA2B,EAAE,eAAe,CAErD;IAER;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,UAFU,YAAY,CAEc;IAEpC,4FAA4F;IAC5F,iBADW,MAAM,CACuB;IACxC,gDAAgD;IAChD,aADW,MAAM,CACmB;IACpC,uDAAuD;IACvD,cADW,MAAM,CACoB;IACrC,4IAA4I;IAC5I,oBADW,MAAM,CAC0B;IAC3C,gEAAgE;IAChE,cADW,MAAM,CACoB;IACrC,sFAAsF;IACtF,iBADW,MAAM,CACuB;IAExC,mBAEC;IAED;;;;;;;;;;;;OAYG;IACH;YAHkB,MAAM,GAAC,MAAM;aA2B9B;IAED;;;;;;;;;;OAUG;IACH,cAHW,eAAe,GACb,OAAO,CA0BnB;IAED;;;;;;OAMG;IACH,QAFa,MAAM,CA2BlB;IAED;;;;;;;;;;;;OAYG;IACH,YAFW,eAAe,QAqCzB;IAED;;;;OAIG;IACH,SAFa,eAAe,CAQ3B;IAuFL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C"}
@@ -1,14 +1,15 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { is_typed_array_equals } from "../../../../core/collection/array/typed/is_typed_array_equals.js";
3
3
  import { float32_array_hash } from "../../../../core/collection/array/typed/float32_array_hash.js";
4
+ import { uint32_array_hash } from "../../../../core/collection/array/typed/uint32_array_hash.js";
4
5
  import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
5
6
  import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
6
7
  import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
7
8
  import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
8
- import { EMITTER_ATTRIBUTE_ABSENT, make_emitter_flags } from "../data/PARTICLE_EMITTER_STRUCT.js";
9
+ import { PARTICLE_FIELD_ABSENT, make_emitter_flags } from "../data/PARTICLE_EMITTER_STRUCT.js";
9
10
 
10
11
  /**
11
- * Render channels an emitter can bind to one of its effect's per-particle attributes. The names
12
+ * Render channels an emitter can bind to one of its effect's particle fields. The names
12
13
  * match the `render_*` fields of {@link ../data/PARTICLE_EMITTER_STRUCT.js}.
13
14
  *
14
15
  * @type {string[]}
@@ -21,9 +22,9 @@ export const EMITTER_RENDER_CHANNELS = Object.freeze([
21
22
  * How many record words the render pass reads for each channel.
22
23
  *
23
24
  * A channel is read at a fixed width — `chunk_particle_billboard_vertex.js` takes four words for
24
- * colour and three for position, whatever the attribute behind the offset happens to be. Binding one
25
- * to a narrower attribute is therefore not a smaller read but a read into whatever the layout put
26
- * next, and nothing downstream objects: the particles simply come out wrong.
25
+ * colour and three for position, whatever the particle field behind the offset happens to be.
26
+ * Binding one to a narrower particle field is therefore not a smaller read but a read into whatever
27
+ * the layout put next, and nothing downstream objects: the particles simply come out wrong.
27
28
  *
28
29
  * Binding is deliberately not made to enforce this — the offsets are the record's, and an author who
29
30
  * knows what is packed where may mean it — but an editor has this table so it can say so.
@@ -56,10 +57,12 @@ export const EMITTER_RENDER_CHANNEL_COMPONENTS = Object.freeze({
56
57
  * row in the emitter table is retired, and its particles with it within a frame, because they
57
58
  * carry that row's generation. There is no transform of its own to keep in step with anything.
58
59
  *
59
- * The rest is a description of an effect and nothing else: the attribute {@link layout} and the
60
- * compiled {@link program}, the {@link texture} to draw with, spawn rate, pre-warm duration, blend /
61
- * projection / feature flags, render-attribute bindings and flipbook grid. Every one of those is the author's,
62
- * means the same thing with no device present, and is what a saved effect is made of.
60
+ * The rest is a description of an effect and nothing else: the particle field {@link layout} and
61
+ * the compiled {@link program}, the {@link emitter_layout} and this emitter's
62
+ * {@link emitter_fields} values, the {@link texture} to draw with, spawn rate, pre-warm duration,
63
+ * blend / projection / feature flags, render-channel bindings and flipbook grid. Every one of those
64
+ * is the author's, means the same thing with no device present, and is what a saved effect is made
65
+ * of.
63
66
  *
64
67
  * There are no bounds among them, and there is nowhere here they could go. An emitter's particles
65
68
  * are simulated in world space by arbitrary bytecode: they go where the program sends them, at
@@ -71,8 +74,9 @@ export const EMITTER_RENDER_CHANNEL_COMPONENTS = Object.freeze({
71
74
  * emitter opts into culling at all: `EMITTER_FLAG.CULL` in {@link flags}.
72
75
  *
73
76
  * **Nothing here is the GPU's.** Which table row the emitter was given, which tenancy of it, where
74
- * its program was placed in the program heap, which `transforms` row it was registered at, where
75
- * its texture was packed into the atlas — all of that is
77
+ * its program and its emitter fields were placed in the program heap, which transforms are bound to
78
+ * those fields, which `transforms` row it was registered at, where its texture was packed into the
79
+ * atlas — all of that is
76
80
  * {@link ./GPUParticleEmitterContext.js GPUParticleEmitterContext}, held by the
77
81
  * {@link ./EmitterRegistry.js} that registered the emitter and reachable through
78
82
  * {@link ./EmitterRegistry.js#context}. An emitter no registry holds has none, which is also how
@@ -119,13 +123,33 @@ export class ParticleEmitter {
119
123
  }
120
124
 
121
125
  /**
122
- * The per-particle attribute schema: which named attributes a particle of this emitter has, how
123
- * wide each is, and what word of the record it sits at.
126
+ * The particle field schema: which named particle fields a particle of this emitter has,
127
+ * how wide each is, and what word of the record it sits at.
124
128
  *
125
129
  * @type {import("../layout/ParticleLayout.js").ParticleLayout}
126
130
  */
127
131
  layout;
128
132
 
133
+ /**
134
+ * The emitter field schema the effect declares: which named fields each of its emitters
135
+ * carries, laid out from word zero ({@link ../layout/ParticleLayout.js ParticleLayout.emitter}).
136
+ * `null` for an effect that declares none. Part of the effect, like {@link layout} — the program
137
+ * is compiled against it.
138
+ *
139
+ * @type {import("../layout/ParticleLayout.js").ParticleLayout|null}
140
+ */
141
+ emitter_layout = null;
142
+
143
+ /**
144
+ * This emitter's values for its emitter fields, as f32 bit patterns laid out by
145
+ * {@link emitter_layout}. The instance's own data: two emitters of one effect share the program
146
+ * and differ here, and a registry gives each of them a block of its own. Words the array is
147
+ * too short to give read zero.
148
+ *
149
+ * @type {Uint32Array}
150
+ */
151
+ emitter_fields = new Uint32Array(0);
152
+
129
153
  /**
130
154
  * The compiled INIT/UPDATE bytecode run for every particle of this emitter.
131
155
  * Replace the immutable program to edit it; do not mutate its bytecode in place.
@@ -201,35 +225,35 @@ export class ParticleEmitter {
201
225
  */
202
226
  flipbook = new Float32Array([1, 1]);
203
227
 
204
- /** @type {number} record word offset of world position, or {@link EMITTER_ATTRIBUTE_ABSENT} */
205
- render_position = EMITTER_ATTRIBUTE_ABSENT;
228
+ /** @type {number} record word offset of world position, or {@link PARTICLE_FIELD_ABSENT} */
229
+ render_position = PARTICLE_FIELD_ABSENT;
206
230
  /** @type {number} record word offset of size */
207
- render_size = EMITTER_ATTRIBUTE_ABSENT;
231
+ render_size = PARTICLE_FIELD_ABSENT;
208
232
  /** @type {number} record word offset of rgba colour */
209
- render_color = EMITTER_ATTRIBUTE_ABSENT;
233
+ render_color = PARTICLE_FIELD_ABSENT;
210
234
  /** @type {number} record word offset of the orientation, a quaternion (x, y, z, w) turning the sprite inside its projection mode's frame */
211
- render_orientation = EMITTER_ATTRIBUTE_ABSENT;
235
+ render_orientation = PARTICLE_FIELD_ABSENT;
212
236
  /** @type {number} record word offset of flipbook frame index */
213
- render_frame = EMITTER_ATTRIBUTE_ABSENT;
237
+ render_frame = PARTICLE_FIELD_ABSENT;
214
238
  /** @type {number} record word offset of velocity, read by the STRETCHED projection */
215
- render_velocity = EMITTER_ATTRIBUTE_ABSENT;
239
+ render_velocity = PARTICLE_FIELD_ABSENT;
216
240
 
217
241
  get type() {
218
242
  return "ParticleEmitter";
219
243
  }
220
244
 
221
245
  /**
222
- * Bind render channels to per-particle attributes of this emitter's effect, by attribute name.
246
+ * Bind render channels to particle fields of this emitter's effect, by particle field name.
223
247
  * Channels left out of `channels` keep whatever they had; a channel that was never bound stays
224
- * at {@link EMITTER_ATTRIBUTE_ABSENT}, which the passes read as "this emitter has no such
225
- * attribute" — the passes that draw substitute a default, and the bounds pass treats the
248
+ * at {@link PARTICLE_FIELD_ABSENT}, which the passes read as "this emitter has no such
249
+ * particle field" — the passes that draw substitute a default, and the bounds pass treats the
226
250
  * particle as being at the origin.
227
251
  *
228
252
  * The record stores word offsets rather than names because that is what those passes index a
229
253
  * particle record with; resolving here is the only place a name is involved.
230
254
  *
231
255
  * @param {Object<string,string>} channels channel name (see {@link EMITTER_RENDER_CHANNELS}) ->
232
- * attribute name in the effect's layout
256
+ * particle field name in the effect's layout
233
257
  */
234
258
  bind_render(channels) {
235
259
  assert.isObject(channels, 'channels');
@@ -286,6 +310,10 @@ export class ParticleEmitter {
286
310
  && this.render_frame === other.render_frame
287
311
  && this.render_velocity === other.render_velocity
288
312
  && is_typed_array_equals(this.flipbook, other.flipbook)
313
+ && is_typed_array_equals(this.emitter_fields, other.emitter_fields)
314
+ && (this.emitter_layout === other.emitter_layout
315
+ || (this.emitter_layout !== null && other.emitter_layout !== null
316
+ && this.emitter_layout.equals(other.emitter_layout)))
289
317
  && this.layout.equals(other.layout)
290
318
  && this.program.equals(other.program);
291
319
  }
@@ -312,8 +340,13 @@ export class ParticleEmitter {
312
340
  hash_mix3(this.seed, computeHashFloat(this.spawn_rate), computeHashFloat(this.prewarm))
313
341
  );
314
342
 
343
+ const fields = hash_mix2(
344
+ this.emitter_layout === null ? 0 : this.emitter_layout.hash(),
345
+ uint32_array_hash(this.emitter_fields, 0, this.emitter_fields.length)
346
+ );
347
+
315
348
  return hash_mix3(
316
- hash_mix2(bindings, flipbook),
349
+ hash_mix3(bindings, flipbook, fields),
317
350
  appearance,
318
351
  hash_mix2(this.layout.hash(), this.program.hash())
319
352
  );
@@ -322,9 +355,10 @@ export class ParticleEmitter {
322
355
  /**
323
356
  * Make this emitter a copy of `other`: same effect, same settings.
324
357
  *
325
- * The layout and the compiled program are shared rather than duplicated — both are immutable
358
+ * The layouts and the compiled program are shared rather than duplicated — all are immutable
326
359
  * once compiled, and sharing them is what puts two emitters of one effect on one program id in
327
- * the program heap, hence in one simulation bucket.
360
+ * the program heap, hence in one simulation bucket. The emitter field values are copied: they
361
+ * are this instance's.
328
362
  *
329
363
  * What is not copied is anything a registry gave the original: a copy is a second emitter, not
330
364
  * a second reference to the first one's table row.
@@ -352,6 +386,14 @@ export class ParticleEmitter {
352
386
  this.render_frame = other.render_frame;
353
387
  this.render_velocity = other.render_velocity;
354
388
 
389
+ this.emitter_layout = other.emitter_layout;
390
+
391
+ if (this.emitter_fields.length !== other.emitter_fields.length) {
392
+ this.emitter_fields = new Uint32Array(other.emitter_fields.length);
393
+ }
394
+
395
+ this.emitter_fields.set(other.emitter_fields);
396
+
355
397
  // That is every field `write_emitter_record` stages, so the row this emitter may already
356
398
  // own is now wrong. The registry restages only what `is_stale` reports, and two emitters of
357
399
  // one effect share the compiled program object — so the `set_program` escape hatch does not
@@ -377,21 +419,27 @@ export class ParticleEmitter {
377
419
  * Build an emitter from a plain description. Every parameter is optional except the compiled
378
420
  * effect — an emitter with no program has nothing to run.
379
421
  *
380
- * `layout` and `program` are the two halves of what {@link ./create_particle_effect.js} returns,
381
- * so an effect goes in by spreading it: `ParticleEmitter.from({ ...effect, spawn_rate: 100 })`.
422
+ * `layout`, `program`, `emitter_layout` and `emitter_fields` are what
423
+ * {@link ./create_particle_effect.js} returns, so an effect goes in by spreading it:
424
+ * `ParticleEmitter.from({ ...effect, spawn_rate: 100 })`.
382
425
  *
383
426
  * @param {object} config
384
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} config.layout per-particle
385
- * attribute schema
427
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} config.layout particle field
428
+ * schema
386
429
  * @param {import("../isa/ParticleProgram.js").ParticleProgram} config.program compiled INIT /
387
430
  * UPDATE bytecode
388
- * @param {ArrayLike<number>} [config.position] local translation, `[x, y, z]`
431
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [config.emitter_layout] the
432
+ * emitter field schema the program was compiled against
433
+ * @param {ArrayLike<number>} [config.emitter_fields] this emitter's values for them, as f32 bit
434
+ * patterns laid out by `emitter_layout`
435
+ * @param {undefined} [config.position] must be absent: an emitter is placed by the `transforms`
436
+ * row it is registered at, so place its entity instead
389
437
  * @param {string|null} [config.texture] image URL to draw with
390
438
  * @param {number} [config.seed]
391
439
  * @param {number} [config.spawn_rate] particles/second
392
440
  * @param {number} [config.prewarm] seconds of emission to run forward before the first frame
393
441
  * @param {object} [config.flags] passed to {@link make_emitter_flags}
394
- * @param {Object<string,string>} [config.render] render channel -> attribute name
442
+ * @param {Object<string,string>} [config.render] render channel -> particle field name
395
443
  * @param {ArrayLike<number>} [config.flipbook] [cols, rows]
396
444
  * @param {string} [config.name]
397
445
  * @returns {ParticleEmitter}
@@ -406,6 +454,14 @@ export class ParticleEmitter {
406
454
  emitter.layout = config.layout;
407
455
  emitter.program = config.program;
408
456
 
457
+ if (config.emitter_layout !== undefined) {
458
+ emitter.emitter_layout = config.emitter_layout;
459
+ }
460
+
461
+ if (config.emitter_fields !== undefined) {
462
+ emitter.emitter_fields = Uint32Array.from(config.emitter_fields);
463
+ }
464
+
409
465
  if (config.name !== undefined) {
410
466
  emitter.name = config.name;
411
467
  }
@@ -0,0 +1,85 @@
1
+ /**
2
+ * The system's global fields: the static members every effect may read, by name.
3
+ *
4
+ * The layout is the union of what is loaded. A program names the globals it imports, and placing it
5
+ * declares any name the system does not have yet, zero-filled; game code may declare names up front
6
+ * and set their values whenever it likes. The layout is append-only — a field once declared keeps
7
+ * its offset — so linking a program never has to be redone because another one was placed.
8
+ *
9
+ * The words live at the top of the program heap's field section (see {@link ./ProgramHeap.js}), in
10
+ * the {@link PARTICLE_GLOBAL_FIELD_WORDS} reserved there, so a global field is addressed from zero.
11
+ * A global field nobody has set reads 0: missing data is zero, never a stand-in.
12
+ */
13
+ export class ParticleGlobalFields {
14
+ /**
15
+ * @param {function(number, number):void} write_word `(index, bits)`: writes word `index` of the
16
+ * global region and marks it for upload
17
+ */
18
+ constructor(write_word: (arg0: number, arg1: number) => void);
19
+ /**
20
+ * Words the declared fields take.
21
+ * @returns {number}
22
+ */
23
+ get word_count(): number;
24
+ /**
25
+ * @param {string} name
26
+ * @returns {boolean}
27
+ */
28
+ has(name: string): boolean;
29
+ /**
30
+ * @param {string} name
31
+ * @returns {{name: string, offset: number, components: number}|undefined}
32
+ */
33
+ get(name: string): {
34
+ name: string;
35
+ offset: number;
36
+ components: number;
37
+ } | undefined;
38
+ /**
39
+ * Whether a program importing these could be placed: every name either declared at least that
40
+ * wide, or new and fitting in what is left of the reservation — all of them together, as placing
41
+ * the program would declare them. Changes nothing, so a program that cannot be placed is
42
+ * refused before anything is claimed for it.
43
+ *
44
+ * @param {ReadonlyArray<{name: string, components: number}>} imports
45
+ * @throws exactly what {@link declare} would throw for the first import that cannot be declared
46
+ */
47
+ check(imports: ReadonlyArray<{
48
+ name: string;
49
+ components: number;
50
+ }>): void;
51
+ /**
52
+ * Declare a global field, or find the one already declared under that name.
53
+ *
54
+ * A name is one field however many programs import it, so a second declaration must not want
55
+ * more of it than the first gave it: reading three words of a one-word field would read the next
56
+ * field's words, which is somebody else's data and never the right answer.
57
+ *
58
+ * @param {string} name
59
+ * @param {number} components 1..4
60
+ * @returns {number} the field's word offset
61
+ * @throws if `components` is not 1..4, the name is declared narrower, or the reserved words are
62
+ * spent
63
+ */
64
+ declare(name: string, components: number): number;
65
+ /**
66
+ * Set a global field's value, declaring it at that width if nothing has yet. Fewer values than
67
+ * the field has components set the leading ones.
68
+ *
69
+ * @param {string} name
70
+ * @param {ArrayLike<number>} values one per component
71
+ * @throws what {@link ParticleGlobalFields#declare} throws for `values.length` components
72
+ */
73
+ set(name: string, values: ArrayLike<number>): void;
74
+ /**
75
+ * Visit every declared field, in declaration order.
76
+ * @param {function({name: string, offset: number, components: number}):void} visitor
77
+ */
78
+ forEach(visitor: (arg0: {
79
+ name: string;
80
+ offset: number;
81
+ components: number;
82
+ }) => void): void;
83
+ #private;
84
+ }
85
+ //# sourceMappingURL=ParticleGlobalFields.d.ts.map
@@ -0,0 +1 @@
1
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