@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -2,11 +2,7 @@ import { assert } from "../../../../../core/assert.js";
2
2
  import { VGEO_CUT_FLAG_COARSEN } from "./cut/VGEO_CUT_FLAG_COARSEN.js";
3
3
  import { VGEO_CUT_FLAG_CULL } from "./cut/VGEO_CUT_FLAG_CULL.js";
4
4
  import { VGEO_CUT_PARAMS_STRUCT } from "./cut/VGEO_CUT_PARAMS_STRUCT.js";
5
- import {
6
- vgeo_feedback_slot_stats,
7
- vgeo_feedback_slot_want_count,
8
- vgeo_feedback_slot_wants
9
- } from "./cut/vgeo_cut_feedback_layout.js";
5
+ import { VGEO_CUT_STAT } from "./layout/VGEO_CUT_STAT.js";
10
6
  import { VGEO_CUT_STAT_COUNT } from "./layout/VGEO_CUT_STAT_COUNT.js";
11
7
  import { vgeo_frontier_words } from "./vgeo_frontier_words.js";
12
8
  import { write_gpu_typed_buffer } from "../../../shader/type/serde/write_gpu_typed_buffer.js";
@@ -124,6 +120,13 @@ export class VGeoViewCut {
124
120
  */
125
121
  stats = new Uint32Array(VGEO_CUT_STAT_COUNT);
126
122
 
123
+ /**
124
+ * The params' fields as {@link write_params} last wrote them, kept so writing them allocates nothing.
125
+ *
126
+ * @type {Object}
127
+ */
128
+ #params_fields = {};
129
+
127
130
  /**
128
131
  * @param {Object} options
129
132
  * @param {GPUDevice} options.device
@@ -348,48 +351,67 @@ export class VGeoViewCut {
348
351
  return true;
349
352
  }
350
353
 
354
+ /**
355
+ * Take this view's slot of a reading: its counters, and what they say about its descent.
356
+ *
357
+ * One counter is not a statistic, it is an instruction. `QUEUE_REMAINING` is non-zero exactly
358
+ * when the descent ran out of wavefronts and abandoned subtrees it had not expanded — a hole in
359
+ * the picture rather than a coarser surface — and this is the only moment anything on the host
360
+ * learns it.
361
+ *
362
+ * A slot two views shared — they were past the frame's layout — holds the sum of their counters,
363
+ * so a remainder in it says one of them ran out and not which. Escalating both would raise a
364
+ * bound that was never binding, for good; each has a slot of its own next frame, and escalates
365
+ * from that.
366
+ *
367
+ * @param {Uint32Array} words the reading
368
+ * @param {number} base where this slot's counters start in it
369
+ * @param {boolean} shared whether another consumer shared the slot
370
+ * @param {GPUVirtualGeometryRuntime} runtime
371
+ */
372
+ read_feedback(words, base, shared, runtime) {
373
+ for (let i = 0; i < VGEO_CUT_STAT_COUNT; i++) {
374
+ this.stats[i] = words[base + i];
375
+ }
376
+
377
+ this.note_incomplete_descent(shared ? 0 : words[base + VGEO_CUT_STAT.QUEUE_REMAINING], runtime);
378
+ }
379
+
351
380
  /**
352
381
  * Publish the frame's shared settings and this view's own, as one uniform.
353
382
  *
354
383
  * Everything but the projection, the threshold's scale, the slot and `flags` is a property of the
355
384
  * runtime or the frame, so it is read from the runtime at write time rather than mirrored here —
356
- * a second copy of `tau` is a second thing to forget to update.
385
+ * a second copy of `tau` is a second thing to forget to update. The slot's own fields are the
386
+ * runtime's to fill ({@link GPUVirtualGeometryRuntime#fill_slot_params}).
357
387
  *
358
388
  * @param {Object} options
359
389
  * @param {GPUVirtualGeometryRuntime} options.runtime inside an open frame
360
390
  * @param {number} options.slot this view's slot in the frame's feedback
361
391
  * @param {boolean} [options.coarsen] whether this view's cut may walk up
392
+ * @param {number} [options.tau] the threshold, for a cut whose records carry an error scale of their own rather
393
+ * than a view's pixels; `runtime.tau × tau_scale` otherwise
362
394
  * @returns {void}
363
395
  */
364
- write_params({ runtime, slot, coarsen = false }) {
396
+ write_params({ runtime, slot, coarsen = false, tau = undefined }) {
365
397
  assert.defined(runtime, 'runtime');
366
398
  assert.isNonNegativeInteger(slot, 'slot');
367
399
 
368
- const layout = runtime.feedback_layout;
369
-
370
- assert.defined(layout, 'runtime.feedback_layout — begin_frame must have run');
371
- assert.lessThan(slot, layout.slot_count, 'slot');
372
-
373
- write_gpu_typed_buffer({
374
- tau: runtime.tau * this.tau_scale,
375
- projection_k: this.#projection_k,
376
- distance_weight: this.#distance_weight,
377
- queue_capacity: runtime.queue_capacity,
378
- claim_word_count: runtime.claim_word_capacity,
379
- descent_steps: runtime.descent_steps,
380
- page_slot_words: runtime.pool.page_slot_words,
381
- touch_bits_base: layout.touch_bits_base,
382
- stats_base: vgeo_feedback_slot_stats(slot),
383
- want_count_offset: vgeo_feedback_slot_want_count(slot),
384
- want_base: vgeo_feedback_slot_wants(layout, slot),
385
- want_capacity: layout.slot_want_capacity,
386
- frontier_word_count: this.#frontier_word_count,
387
- frame_tag: runtime.frame_tag_of(slot),
388
- instance_capacity: runtime.instance_capacity,
389
- meshlet_capacity: runtime.meshlet_capacity,
390
- flags: (runtime.cull_enabled ? VGEO_CUT_FLAG_CULL : 0)
391
- | (coarsen ? VGEO_CUT_FLAG_COARSEN : 0),
392
- }, VGEO_CUT_PARAMS_STRUCT, this.#scratch, 0);
400
+ const params = runtime.fill_slot_params(this.#params_fields, slot);
401
+
402
+ params.tau = tau ?? runtime.tau * this.tau_scale;
403
+ params.projection_k = this.#projection_k;
404
+ params.distance_weight = this.#distance_weight;
405
+ params.queue_capacity = runtime.queue_capacity;
406
+ params.claim_word_count = runtime.claim_word_capacity;
407
+ params.descent_steps = runtime.descent_steps;
408
+ params.frontier_word_count = this.#frontier_word_count;
409
+ params.instance_capacity = runtime.instance_capacity;
410
+ params.meshlet_capacity = runtime.meshlet_capacity;
411
+ params.flags = (runtime.cull_enabled ? VGEO_CUT_FLAG_CULL : 0)
412
+ | (coarsen ? VGEO_CUT_FLAG_COARSEN : 0);
413
+
414
+ write_gpu_typed_buffer(params, VGEO_CUT_PARAMS_STRUCT, this.#scratch, 0);
393
415
 
394
416
  this.#device.queue.writeBuffer(
395
417
  this.#params, 0, this.#scratch, 0, VGEO_CUT_PARAMS_STRUCT.aligned_size
@@ -0,0 +1,14 @@
1
+ /**
2
+ * What the cut's rule says about one cluster ({@link chunk_vgeo_cut_rule }'s `vg_cut_cluster`). A traversal acts on
3
+ * it: the camera's draws, wants and claims, a box cut takes the cluster's triangles.
4
+ */
5
+ export type VGEO_CUT_VERDICT = number;
6
+ export namespace VGEO_CUT_VERDICT {
7
+ let NONE: number;
8
+ let BELOW: number;
9
+ let TAKE: number;
10
+ let CLAMP: number;
11
+ let HELD: number;
12
+ let REFINE: number;
13
+ }
14
+ //# sourceMappingURL=VGEO_CUT_VERDICT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGEO_CUT_VERDICT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js"],"names":[],"mappings":";;;;+BAMU,MAAM"}
@@ -0,0 +1,37 @@
1
+ /**
2
+ * What the cut's rule says about one cluster ({@link chunk_vgeo_cut_rule}'s `vg_cut_cluster`). A traversal acts on
3
+ * it: the camera's draws, wants and claims, a box cut takes the cluster's triangles.
4
+ *
5
+ * @author Alex Goldring
6
+ * @copyright Company Named Limited (c) 2026
7
+ * @enum {number}
8
+ */
9
+ export const VGEO_CUT_VERDICT = {
10
+ /**
11
+ * Nothing: its own group is not selectable, or the cluster's subtree is culled.
12
+ */
13
+ NONE: 0,
14
+ /**
15
+ * Below the cut: its parent is already fine enough, so something coarser covers this surface. A descent
16
+ * never arrives here; a cut walking up does.
17
+ */
18
+ BELOW: 1,
19
+ /**
20
+ * In the cut: fine enough, or a leaf.
21
+ */
22
+ TAKE: 2,
23
+ /**
24
+ * In the cut as a stand-in: it would refine, but its child page is not resident, so it covers the region the
25
+ * missing page would have refined and the page is wanted.
26
+ */
27
+ CLAMP: 3,
28
+ /**
29
+ * In the cut as a stand-in: it would refine, its child page is here, but the child group still waits on a page
30
+ * holding one of its other parents. Nothing to fetch from this cluster.
31
+ */
32
+ HELD: 4,
33
+ /**
34
+ * Refine: descend into the child page, which is resident with its group selectable.
35
+ */
36
+ REFINE: 5,
37
+ };
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_vgeo_cut_arena.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;GAeG;AACH,mCAFU,SAAS,CA0FZ;0BAnHmB,0CAA0C"}
1
+ {"version":3,"file":"chunk_vgeo_cut_arena.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;GAeG;AACH,mCAFU,SAAS,CAwGZ;0BAnImB,0CAA0C"}
@@ -1,6 +1,8 @@
1
1
  import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
2
2
  import { VGEO_CLUSTER_ROW_WORDS } from "../layout/VGEO_CLUSTER_ROW_WORDS.js";
3
3
  import { VGEO_GEOMETRY_ROW_WORDS } from "../layout/VGEO_GEOMETRY_ROW_WORDS.js";
4
+ import { VGEO_GROUP_FLAG_SELECTABLE } from "../layout/VGEO_GROUP_FLAG_SELECTABLE.js";
5
+ import { VGEO_GROUP_ROW_OFFSET } from "../layout/VGEO_GROUP_ROW_OFFSET.js";
4
6
  import { VGEO_GROUP_ROW_WORDS } from "../layout/VGEO_GROUP_ROW_WORDS.js";
5
7
  import { VGEO_INSTANCE_WORDS } from "../layout/VGEO_INSTANCE_WORDS.js";
6
8
  import { VGEO_NODE_ROW_LEAF_BIT } from "../layout/VGEO_NODE_ROW_LEAF_BIT.js";
@@ -38,6 +40,7 @@ const VG_GEOMETRY_ROW_WORDS = ${VGEO_GEOMETRY_ROW_WORDS}u;
38
40
 
39
41
  const VG_NODE_LEAF_BIT = ${VGEO_NODE_ROW_LEAF_BIT}u;
40
42
  const VG_NODE_CHILD_COUNT_MASK = 0xffu;
43
+ const VG_GROUP_SELECTABLE = ${VGEO_GROUP_FLAG_SELECTABLE}u;
41
44
 
42
45
  /**
43
46
  * A page's slot: its header, then its node, group and cluster rows.
@@ -65,6 +68,19 @@ fn vg_group_base(page_row: u32) -> u32 {
65
68
  + vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.NODE_COUNT}u) * VG_NODE_ROW_WORDS;
66
69
  }
67
70
 
71
+ fn vg_group_row(page_row: u32, group: u32) -> u32 {
72
+ return vg_group_base(page_row) + group * VG_GROUP_ROW_WORDS;
73
+ }
74
+
75
+ /**
76
+ * Whether a group may be drawn from: every page holding one of its parents is resident (format §10). A group that
77
+ * is resident and not selectable is held, its coarser selectable ancestors covering its surface.
78
+ */
79
+ fn vg_group_selectable(page_row: u32, group: u32) -> bool {
80
+ return (vg_arena[vg_group_row(page_row, group) + ${VGEO_GROUP_ROW_OFFSET.FLAGS}u]
81
+ & VG_GROUP_SELECTABLE) != 0u;
82
+ }
83
+
68
84
  fn vg_cluster_base(page_row: u32) -> u32 {
69
85
  return vg_group_base(page_row)
70
86
  + vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.GROUP_COUNT}u) * VG_GROUP_ROW_WORDS;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_vgeo_cut_claim.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,mCAFU,SAAS,CAkEQ;0BAlGD,0CAA0C"}
1
+ {"version":3,"file":"chunk_vgeo_cut_claim.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,mCAFU,SAAS,CA6D6B;0BA9FtB,0CAA0C"}
@@ -3,6 +3,7 @@ import { VGEO_CUT_STAT } from "../layout/VGEO_CUT_STAT.js";
3
3
  import { VGEO_INSTANCE_OFFSET } from "../layout/VGEO_INSTANCE_OFFSET.js";
4
4
  import { VGEO_PAGE_ROW_OFFSET } from "../layout/VGEO_PAGE_ROW_OFFSET.js";
5
5
  import { chunk_vgeo_cut_arena } from "./chunk_vgeo_cut_arena.js";
6
+ import { chunk_vgeo_cut_stat } from "./chunk_vgeo_cut_stat.js";
6
7
 
7
8
  /**
8
9
  * One page, claimed once per instance, and touched when the claim is won.
@@ -35,11 +36,6 @@ import { chunk_vgeo_cut_arena } from "./chunk_vgeo_cut_arena.js";
35
36
  export const chunk_vgeo_cut_claim = CodeChunk.from(
36
37
  //language=WGSL
37
38
  `
38
- fn vg_stat(slot: u32, amount: u32) {
39
- // this view's counters: every view of a frame has its own, so a reading says what its cut did
40
- atomicAdd(&feedback[params.stats_base + slot], amount);
41
- }
42
-
43
39
  /**
44
40
  * Record that this page was selected from this frame — design §6's eviction key.
45
41
  */
@@ -96,4 +92,4 @@ fn vg_claim_page(instance_base: u32, page_row: u32) -> bool {
96
92
  page_row
97
93
  );
98
94
  }
99
- `, [chunk_vgeo_cut_arena]);
95
+ `, [chunk_vgeo_cut_arena, chunk_vgeo_cut_stat]);
@@ -0,0 +1,131 @@
1
+ /**
2
+ * The virtual-geometry cut's descent — design §7's pass, as a descent that lives inside one dispatch — for every
3
+ * cut: the camera's (`shader_vgeo_cut_traverse`) and a box cut's. A kernel is this chunk with the rule's two culls
4
+ * and what taking a cluster means to it:
5
+ *
6
+ * ```wgsl
7
+ * fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool
8
+ * fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool
9
+ * fn vg_cut_take(instance_base: u32, page_row: u32, verdict: VGVerdict)
10
+ * ```
11
+ *
12
+ * `vg_cut_take` is called for a cluster in the cut, a stand-in's too (`VGEO_CUT_VERDICT` TAKE, CLAMP, HELD); the
13
+ * descent itself counts the stand-ins and wants what a clamp could not reach.
14
+ *
15
+ * ## The rule
16
+ *
17
+ * A cluster is in the cut iff
18
+ *
19
+ * > `own group selectable AND project(parent) > tau AND (project(self) <= tau OR child group not
20
+ * > selectable)`
21
+ *
22
+ * which is {@link chunk_vgeo_cut_rule}'s.
23
+ *
24
+ * ## The shape
25
+ *
26
+ * The loop over depth is *inside* this kernel: a dispatch is a spill generation rather than a level
27
+ * of the descent. Depth is what a cut costs. Measured on a 28M-face container at tau = 1 on a 4090:
28
+ * the descent converges at **39 levels**, carrying 15,027 items — an average frontier of 385 items,
29
+ * or **six workgroups of 64 on a 128-SM part** — and an empty prepare/traverse pair costs 3.9 us
30
+ * whatever it contains. Page depth grows like log2(triangles), so a dispatch per level gets *worse*
31
+ * with better assets and no better with a faster GPU.
32
+ *
33
+ * What a lane cannot do is wait for another workgroup: WebGPU guarantees no forward progress across
34
+ * workgroups, so persistent threads over an MPMC queue — Nanite's answer — is unbounded waiting.
35
+ * What a lane *can* do is cooperate with the other lanes of its own subgroup, and that is enough:
36
+ *
37
+ * - Every lane executes its item and says how many children it produced. No lane walks its own
38
+ * subtree while its neighbours idle; production is a **count**, at constant cost.
39
+ * - `subgroupExclusiveAdd` over those counts numbers the wave's whole production densely. The first
40
+ * `subgroup_size` of them are taken back into the wave's own lanes — perfectly packed, one child
41
+ * per lane, whoever produced them — and the descent takes another step without touching memory.
42
+ * - Everything past a full wave **spills** to the global queue under one `atomicAdd`. Breadth the
43
+ * wave cannot hold becomes work for other waves rather than a serial loop inside this one.
44
+ *
45
+ * So the number of dispatches is the number of spill generations, and the narrow top of the DAG —
46
+ * twenty levels that move between 1 and 120 items and draw nothing — is one wave taking twenty
47
+ * steps in registers.
48
+ *
49
+ * This is Karis' "Variable sized work" (graphicrants, 2026-03) with its groupshared scatter
50
+ * removed. That scatter needs HLSL's `GroupMemoryBarrier()` — memory ordering with no execution
51
+ * sync, sound because a wave is in lockstep — and WGSL has no memory-only workgroup barrier.
52
+ * `workgroupBarrier` synchronizes execution as well, which pins every subgroup of the workgroup to
53
+ * the same number of steps and is a deadlock the moment they disagree; `workgroupUniformLoad` is
54
+ * that same control barrier plus a load, and what it returns is one value uniform across the
55
+ * workgroup, which is the opposite of the per-lane read a scatter is made of.
56
+ * `vg_child_owner` finds each item's producer by binary search over the same prefix sums
57
+ * instead: `log2(subgroup_size)` shuffles, no workgroup memory and no barrier anywhere in this
58
+ * file, so nothing here needs the workgroup to agree on anything.
59
+ *
60
+ * ## What WGSL will not let this do
61
+ *
62
+ * Every loop around a subgroup operation needs a **uniform trip count**, and nothing launders one —
63
+ * not `subgroupAdd`, not `subgroupMax`, not even `subgroupBroadcastFirst`, which launders a value
64
+ * for a use but not for control flow. Nor may such a loop carry a non-uniform `break`, `continue`
65
+ * or `return`. So the descent runs `params.descent_steps` times and masks; a wave that drains its
66
+ * subtree early pays the remaining steps at about ten instructions each rather than leaving. That
67
+ * makes `descent_steps` a tuning knob rather than a safety bound, and
68
+ * `VGEO_CUT_STAT.QUEUE_REMAINING` is what says when it is set too low.
69
+ *
70
+ * Divergence *inside* the loop is free: Tint models reconvergence, so a non-uniform `if` that opens
71
+ * and closes taints nothing after it, and the spill's per-lane loop is fine because it contains no
72
+ * subgroup operation of its own.
73
+ *
74
+ * ## One lane per cluster
75
+ *
76
+ * A leaf produces one item per cluster of its groups and the wave packs them, so what bounds a
77
+ * lane's work is the packing rather than a chunk size, and consecutive lanes read consecutive
78
+ * cluster rows instead of striding over runs of them.
79
+ *
80
+ * ## Why page-granular dedup is enough, and why it is necessary
81
+ *
82
+ * The page DAG is many-parented — 82 of 91 pages of a measured 98k sphere have more than one parent
83
+ * — so an undeduped descent would visit a page once per parent and draw its whole cut that many
84
+ * times. The claim is one bit per (instance, resident page), which is affordable. Cluster-granular
85
+ * dedup is what this avoids: the resident cluster count is exactly the number design §4 is trying
86
+ * not to pay per frame.
87
+ *
88
+ * Visiting a cluster the descent "should not" have reached costs only the test, because the
89
+ * predicate is a pure function of the row and gives the same answer from every direction. Missing
90
+ * one costs a hole. That asymmetry is the whole design:
91
+ *
92
+ * - **No cluster is drawn twice.** It is evaluated once per page visit, and the claim makes that at
93
+ * most once per instance.
94
+ * - **No cluster the flat rule would draw is missed.** If `project(C.parent) > tau`, then any
95
+ * parent cluster `P` of `C`'s group has `project(P.self) = project(C.parent) > tau` — every
96
+ * cluster of a group shares the consuming step's sphere and error — and monotonicity gives
97
+ * `project(P.parent) >= project(P.self)`, so `P` satisfies the predicate's first half and by
98
+ * induction its page is visited. `P` fails `project(self) <= tau`, so it either enqueues `C`'s
99
+ * page or clamps, and it clamps only when `C`'s group is not selectable, in which case `C` must
100
+ * not be drawn. Neither cull intervenes: a node's sphere contains `P.parent_sphere` and its
101
+ * `max_parent_error` is at least `P.parent_error`, so the LOD cull cannot fire, and both culls
102
+ * are on bounds of `P`'s whole subtree, which contains `C` — so they fire only where `C` is
103
+ * outside the cut's volume anyway.
104
+ *
105
+ * Note that the per-cluster culls do **not** have to agree across a group's several parents, and
106
+ * nothing here asks them to. A group is claimed and descended once, by whichever parent reaches it
107
+ * first; a parent that culls itself out simply is not that one. What each test promises is about
108
+ * its own subtree and nothing else.
109
+ *
110
+ * Descent crosses a page boundary by producing the child page's **node 0**: uniform items, one
111
+ * kernel, no special case for "entering a page". `SAME_PAGE` needs no special case either, because
112
+ * the CPU resolved it to this page's own index at install, so it looks up a page that is trivially
113
+ * resident and falls through to the only question it was really asking — is that group selectable.
114
+ *
115
+ * ## Bounds
116
+ *
117
+ * Every append is checked and every overflow is counted, and they all degrade in one direction —
118
+ * coarser or missing, never doubled. The exception worth knowing is `QUEUE_DROPPED`: a dropped item
119
+ * is a subtree never descended, and the parent that would have stood in over it was not drawn
120
+ * either, so that one is a hole.
121
+ *
122
+ * Requires the importing shader to declare `params`, `vg_lookup`, `vg_arena`, `vg_want_stamps`,
123
+ * `instances`, `queue_in`, `queue_out`, `claim` and `feedback`, and the three hooks.
124
+ *
125
+ * @author Alex Goldring
126
+ * @copyright Company Named Limited (c) 2026
127
+ * @type {CodeChunk}
128
+ */
129
+ export const chunk_vgeo_cut_descent: CodeChunk;
130
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
131
+ //# sourceMappingURL=chunk_vgeo_cut_descent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_vgeo_cut_descent.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+HG;AACH,qCAFU,SAAS,CAwUhB;0BAlduB,0CAA0C"}