@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -13,9 +13,9 @@ import { PARTICLE_VALUE_TYPES } from "./ParticleValueType.js";
13
13
  * The engine's generic {@link ../../../../core/model/node-graph/node/NodeDescription.js} parameter
14
14
  * mechanism is not used for these. Its parameters are keyed by a numeric id and typed as
15
15
  * number / string / boolean, and a particle node's are keyed by name and are vectors, layout
16
- * attribute references, ISA enum members and swizzle patterns. Rather than flatten them into three
17
- * scalar types and lose what they mean, they are described here in their own terms, and the editor
18
- * renders a control per kind.
16
+ * particle field references, ISA enum members and swizzle patterns. Rather than flatten them into
17
+ * three scalar types and lose what they mean, they are described here in their own terms, and the
18
+ * editor renders a control per kind.
19
19
  *
20
20
  * Living beside the node library rather than in the editor is what keeps the two honest:
21
21
  * {@link ./particle_node_parameters.spec.js} asserts that every registered type is described here,
@@ -31,8 +31,12 @@ export const PARTICLE_PARAMETER_KIND = Object.freeze({
31
31
  VECTOR: "vector",
32
32
  /** four floats that are a colour: red, green, blue and alpha, each in `[0, 1]` */
33
33
  COLOR: "color",
34
- /** the name of an attribute in the effect's {@link ../layout/ParticleLayout.js} */
35
- ATTRIBUTE: "attribute",
34
+ /** the name of a particle field in the effect's {@link ../layout/ParticleLayout.js} */
35
+ PARTICLE_FIELD: "particle_field",
36
+ /** the name of an emitter field in the effect's emitter layout */
37
+ EMITTER_FIELD: "emitter_field",
38
+ /** the name of a global field the effect imports */
39
+ GLOBAL_FIELD: "global_field",
36
40
  /** one member of {@link PARTICLE_NODE_PARAMETER_SCHEMA}'s `options` map */
37
41
  ENUM: "enum",
38
42
  /** one to four lane selectors in `[0, 4)`, one per output lane */
@@ -55,8 +59,10 @@ export const PARTICLE_PARAMETER_KIND = Object.freeze({
55
59
  * @typedef {object} ParticleNodeParameter
56
60
  * @property {string} name the key the node's `emit` reads off `context.parameters`
57
61
  * @property {string} kind a {@link PARTICLE_PARAMETER_KIND}
58
- * @property {*} [default] the value a freshly created node takes; absent for
59
- * {@link PARTICLE_PARAMETER_KIND.ATTRIBUTE}, whose default can only come from the effect's layout
62
+ * @property {*} [default] the value a freshly created node takes; absent for the field kinds
63
+ * ({@link PARTICLE_PARAMETER_KIND.PARTICLE_FIELD}, {@link PARTICLE_PARAMETER_KIND.EMITTER_FIELD},
64
+ * {@link PARTICLE_PARAMETER_KIND.GLOBAL_FIELD}), whose default can only come from the effect's
65
+ * layouts
60
66
  * @property {Object<string, *>} [options] for {@link PARTICLE_PARAMETER_KIND.ENUM}: label -> value
61
67
  * @property {boolean} [alpha] for {@link PARTICLE_PARAMETER_KIND.GRADIENT}: whether the node reads
62
68
  * the alpha channel. Both gradients *store* one — see {@link ./particle_ramp.js} — so that a
@@ -132,10 +138,22 @@ export const PARTICLE_NODE_PARAMETER_SCHEMA = Object.freeze({
132
138
  description: "Which per-invocation value the host shader hands the VM.",
133
139
  }],
134
140
 
135
- attribute: [{
141
+ particleField: [{
136
142
  name: "name",
137
- kind: PARTICLE_PARAMETER_KIND.ATTRIBUTE,
138
- description: "The per-particle attribute to read, by name in the effect's layout.",
143
+ kind: PARTICLE_PARAMETER_KIND.PARTICLE_FIELD,
144
+ description: "The particle field to read, by name in the effect's layout.",
145
+ }],
146
+
147
+ emitterField: [{
148
+ name: "name",
149
+ kind: PARTICLE_PARAMETER_KIND.EMITTER_FIELD,
150
+ description: "The emitter field to read, by name in the effect's emitter layout.",
151
+ }],
152
+
153
+ globalField: [{
154
+ name: "name",
155
+ kind: PARTICLE_PARAMETER_KIND.GLOBAL_FIELD,
156
+ description: "The global field to read, by name among the ones the effect imports.",
139
157
  }],
140
158
 
141
159
  // Four is the width a draw had before it had one — as wide as anything could read it — so an
@@ -149,10 +167,10 @@ export const PARTICLE_NODE_PARAMETER_SCHEMA = Object.freeze({
149
167
  description: "How many independent draws, one per lane: a scalar, or a vector of them.",
150
168
  }],
151
169
 
152
- setAttribute: [{
170
+ setParticleField: [{
153
171
  name: "name",
154
- kind: PARTICLE_PARAMETER_KIND.ATTRIBUTE,
155
- description: "The per-particle attribute to write, by name in the effect's layout.",
172
+ kind: PARTICLE_PARAMETER_KIND.PARTICLE_FIELD,
173
+ description: "The particle field to write, by name in the effect's layout.",
156
174
  }],
157
175
 
158
176
  compare: [{
@@ -261,25 +279,39 @@ export function particle_node_parameters(type) {
261
279
  * fill anything in — which is the difference between a palette that drops working nodes into a
262
280
  * graph and one that drops broken ones.
263
281
  *
264
- * Attribute parameters have no default of their own: the only sensible one is a name from the
265
- * effect being authored, so the layout has to be supplied. With no layout (or an empty one) they
266
- * come back as the empty string, which will not compile — the caller is expected to know that and
267
- * either pass a layout or fill the name in.
282
+ * Field parameters have no default of their own: the only sensible one is a name from the effect
283
+ * being authored, so the layout the field lives in has to be supplied, and the default is its
284
+ * first field. With no layout (or an empty one) they come back as the empty string, which will not
285
+ * compile — the caller is expected to know that and either pass a layout or fill the name in.
268
286
  *
269
287
  * @param {string} type node type name
270
288
  * @param {object} [context]
271
289
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
272
- * attribute schema, used to pick a default for attribute parameters
290
+ * particle field schema, for particle field parameters
291
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.emitter_layout] the
292
+ * effect's emitter field schema, for emitter field parameters
293
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.global_layout] the
294
+ * global fields the effect imports, for global field parameters
273
295
  * @returns {object}
274
296
  */
275
- export function particle_node_default_parameters(type, { layout } = {}) {
297
+ export function particle_node_default_parameters(type, { layout, emitter_layout, global_layout } = {}) {
276
298
  const result = {};
277
299
 
278
- const first_attribute = layout === undefined ? undefined : layout.attributes.keys().next().value;
300
+ const first_particle_field = layout === undefined ? undefined : layout.fields.keys().next().value;
301
+ const first_emitter_field = emitter_layout === undefined || emitter_layout === null
302
+ ? undefined
303
+ : emitter_layout.fields.keys().next().value;
304
+ const first_global_field = global_layout === undefined || global_layout === null
305
+ ? undefined
306
+ : global_layout.fields.keys().next().value;
279
307
 
280
308
  for (const parameter of particle_node_parameters(type)) {
281
- if (parameter.kind === PARTICLE_PARAMETER_KIND.ATTRIBUTE) {
282
- result[parameter.name] = first_attribute ?? "";
309
+ if (parameter.kind === PARTICLE_PARAMETER_KIND.PARTICLE_FIELD) {
310
+ result[parameter.name] = first_particle_field ?? "";
311
+ } else if (parameter.kind === PARTICLE_PARAMETER_KIND.EMITTER_FIELD) {
312
+ result[parameter.name] = first_emitter_field ?? "";
313
+ } else if (parameter.kind === PARTICLE_PARAMETER_KIND.GLOBAL_FIELD) {
314
+ result[parameter.name] = first_global_field ?? "";
283
315
  } else {
284
316
  // A default that is not a number is mutable, and a node writes through to its own: a
285
317
  // shared one would make every node of the type the same node, and editing one gradient
@@ -1 +1 @@
1
- {"version":3,"file":"particle_node_presentation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_node_presentation.js"],"names":[],"mappings":"AAyUA;;;;;;;GAOG;AACH,iDAHW,MAAM,GACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAIvD;AAzSD;;;;;;;;GAQG;AACH;QAFiB,MAAM,GAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;EAsRjE"}
1
+ {"version":3,"file":"particle_node_presentation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_node_presentation.js"],"names":[],"mappings":"AAmVA;;;;;;;GAOG;AACH,iDAHW,MAAM,GACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAIvD;AAnTD;;;;;;;;GAQG;AACH;QAFiB,MAAM,GAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;EAgSjE"}
@@ -4,8 +4,8 @@
4
4
  *
5
5
  * The library's own names are addresses — they are what a saved graph holds and what
6
6
  * {@link ./ParticleNodeRegistry.js get_particle_node_description} looks a type up by — so they are
7
- * terse and they do not change. `div`, `mad`, `setAttribute`. Nobody reads those as "divide",
8
- * "multiply-add" and "write attribute" without translating, and an editor that shows only them
7
+ * terse and they do not change. `div`, `mad`, `setParticleField`. Nobody reads those as "divide",
8
+ * "multiply-add" and "write particle field" without translating, and an editor that shows only them
9
9
  * makes every author do that translation on every node, every time.
10
10
  *
11
11
  * So the names stay what they are and this says what to draw instead. Kept out of the registry
@@ -66,10 +66,20 @@ export const PARTICLE_NODE_PRESENTATION = Object.freeze({
66
66
  icon: "M6 7h12v10H6z M9 4v3 M15 4v3 M9 17v3 M15 17v3",
67
67
  help: "a value the host provides — delta time, emitter position…",
68
68
  },
69
- attribute: {
70
- label: "Read Attribute",
69
+ particleField: {
70
+ label: "Read Particle Field",
71
71
  icon: "M5 5v14 M8 12h11 M16 9l3 3-3 3",
72
- help: "read one of this effect's per-particle attributes",
72
+ help: "read one of this effect's particle fields",
73
+ },
74
+ globalField: {
75
+ label: "Read Global Field",
76
+ icon: "M12 4a8 8 0 1 0 0 16a8 8 0 1 0 0-16 M4 12h16 M12 4c-3 3-3 13 0 16 M12 4c3 3 3 13 0 16",
77
+ help: "read one of the system's global fields, which every effect shares",
78
+ },
79
+ emitterField: {
80
+ label: "Read Emitter Field",
81
+ icon: "M4 5h5v14H4z M11 12h8 M16 9l3 3-3 3",
82
+ help: "read one of the fields every emitter of this effect carries for itself",
73
83
  },
74
84
  random: {
75
85
  label: "Random",
@@ -78,10 +88,10 @@ export const PARTICLE_NODE_PRESENTATION = Object.freeze({
78
88
  },
79
89
 
80
90
  // --- sinks ---
81
- setAttribute: {
82
- label: "Write Attribute",
91
+ setParticleField: {
92
+ label: "Write Particle Field",
83
93
  icon: "M19 5v14 M5 12h11 M13 9l3 3-3 3",
84
- help: "write a per-particle attribute",
94
+ help: "write one of this effect's particle fields",
85
95
  },
86
96
  kill: {
87
97
  label: "Kill Particle",
@@ -2,13 +2,20 @@
2
2
  * @param {NodeGraph} graph
3
3
  * @param {object} [context]
4
4
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
5
- * attribute schema; without it, attribute references cannot be checked and are left alone
5
+ * particle field schema; without it, particle field references cannot be checked and are left
6
+ * alone
7
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.emitter_layout] the
8
+ * effect's emitter field schema; without it, emitter field references are left alone
9
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.global_layout] the
10
+ * global fields the effect imports; without it, global field references are left alone
6
11
  * @param {string} [context.phase] which {@link PARTICLE_GRAPH_PHASE} this graph is; without it the
7
12
  * checks that only hold for one phase are skipped rather than guessed at
8
13
  * @returns {ParticleGraphDiagnostic[]}
9
14
  */
10
- export function validate_particle_graph(graph: NodeGraph, { layout, phase }?: {
15
+ export function validate_particle_graph(graph: NodeGraph, { layout, emitter_layout, global_layout, phase }?: {
11
16
  layout?: import("../layout/ParticleLayout.js").ParticleLayout;
17
+ emitter_layout?: import("../layout/ParticleLayout.js").ParticleLayout | null;
18
+ global_layout?: import("../layout/ParticleLayout.js").ParticleLayout | null;
12
19
  phase?: string;
13
20
  }): ParticleGraphDiagnostic[];
14
21
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"validate_particle_graph.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/validate_particle_graph.js"],"names":[],"mappings":"AA+DA;;;;;;;;GAQG;AACH;IAN0E,MAAM,GAArE,OAAO,6BAA6B,EAAE,cAAc;IAEnC,KAAK,GAAtB,MAAM;IAEJ,yBAAyB,CAoDrC;;;;;;;;mCAlES,MAAM;AA5ChB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH;;;;;;;;GAQG;AACH;;;GAGG"}
1
+ {"version":3,"file":"validate_particle_graph.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/validate_particle_graph.js"],"names":[],"mappings":"AA+DA;;;;;;;;;;;;;GAaG;AACH;IAX0E,MAAM,GAArE,OAAO,6BAA6B,EAAE,cAAc;IAGgB,cAAc,GAAlF,OAAO,6BAA6B,EAAE,cAAc,GAAC,IAAI;IAEW,aAAa,GAAjF,OAAO,6BAA6B,EAAE,cAAc,GAAC,IAAI;IAExC,KAAK,GAAtB,MAAM;IAEJ,yBAAyB,CAoDrC;;;;;;;;mCAvES,MAAM;AA5ChB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH;;;;;;;;GAQG;AACH;;;GAGG"}
@@ -65,12 +65,17 @@ export const PARTICLE_GRAPH_PHASE = Object.freeze({
65
65
  * @param {NodeGraph} graph
66
66
  * @param {object} [context]
67
67
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
68
- * attribute schema; without it, attribute references cannot be checked and are left alone
68
+ * particle field schema; without it, particle field references cannot be checked and are left
69
+ * alone
70
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.emitter_layout] the
71
+ * effect's emitter field schema; without it, emitter field references are left alone
72
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.global_layout] the
73
+ * global fields the effect imports; without it, global field references are left alone
69
74
  * @param {string} [context.phase] which {@link PARTICLE_GRAPH_PHASE} this graph is; without it the
70
75
  * checks that only hold for one phase are skipped rather than guessed at
71
76
  * @returns {ParticleGraphDiagnostic[]}
72
77
  */
73
- export function validate_particle_graph(graph, { layout, phase } = {}) {
78
+ export function validate_particle_graph(graph, { layout, emitter_layout = undefined, global_layout = undefined, phase } = {}) {
74
79
  /** @type {ParticleGraphDiagnostic[]} */
75
80
  const diagnostics = [];
76
81
 
@@ -103,13 +108,13 @@ export function validate_particle_graph(graph, { layout, phase } = {}) {
103
108
  }
104
109
 
105
110
  check_inputs(node, description, error);
106
- check_parameters(node, description, layout, error);
111
+ check_parameters(node, description, layout, emitter_layout ?? undefined, global_layout ?? undefined, error);
107
112
  }
108
113
 
109
114
  if (sinks.length === 0) {
110
115
  error(
111
116
  -1,
112
- "Nothing in this graph writes an attribute or kills a particle, so none of it runs. "
117
+ "Nothing in this graph writes a particle field or kills a particle, so none of it runs. "
113
118
  + "Compilation starts from the sinks."
114
119
  );
115
120
  }
@@ -117,7 +122,7 @@ export function validate_particle_graph(graph, { layout, phase } = {}) {
117
122
  report_duplicate_writes(sinks, layout, error);
118
123
  report_missing_kill(sinks, phase, warning);
119
124
  report_cycles(nodes, error);
120
- report_conversions(graph, layout, diagnostics);
125
+ report_conversions(graph, layout, emitter_layout ?? undefined, global_layout ?? undefined, diagnostics);
121
126
 
122
127
  return report_unreachable(nodes, sinks, diagnostics);
123
128
  }
@@ -149,9 +154,11 @@ function check_inputs(node, description, error) {
149
154
  * @param {NodeInstance} node
150
155
  * @param {ParticleNodeDescription} description
151
156
  * @param {import("../layout/ParticleLayout.js").ParticleLayout|undefined} layout
157
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|undefined} emitter_layout
158
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|undefined} global_layout
152
159
  * @param {function(number, string):void} error
153
160
  */
154
- function check_parameters(node, description, layout, error) {
161
+ function check_parameters(node, description, layout, emitter_layout, global_layout, error) {
155
162
  if (is_particle_group_description(description)) {
156
163
  // A group's configuration is its wiring and its boundary blocks are its edge; neither
157
164
  // declares parameters, and what is inside a group was checked when the group was built.
@@ -176,12 +183,40 @@ function check_parameters(node, description, layout, error) {
176
183
  }
177
184
 
178
185
  switch (parameter.kind) {
179
- case PARTICLE_PARAMETER_KIND.ATTRIBUTE:
186
+ case PARTICLE_PARAMETER_KIND.PARTICLE_FIELD:
180
187
  if (layout !== undefined && !layout.has(value)) {
181
188
  error(
182
189
  node.id,
183
- `'${value}' is not an attribute of this effect. It has: `
184
- + `${Array.from(layout.attributes.keys()).join(", ") || "none"}.`
190
+ `'${value}' is not a particle field of this effect. It has: `
191
+ + `${Array.from(layout.fields.keys()).join(", ") || "none"}.`
192
+ );
193
+ }
194
+ break;
195
+
196
+ case PARTICLE_PARAMETER_KIND.EMITTER_FIELD:
197
+ if (emitter_layout === undefined) {
198
+ break;
199
+ }
200
+
201
+ if (!emitter_layout.has(value)) {
202
+ error(
203
+ node.id,
204
+ `'${value}' is not an emitter field of this effect. It has: `
205
+ + `${Array.from(emitter_layout.fields.keys()).join(", ") || "none"}.`
206
+ );
207
+ }
208
+ break;
209
+
210
+ case PARTICLE_PARAMETER_KIND.GLOBAL_FIELD:
211
+ if (global_layout === undefined) {
212
+ break;
213
+ }
214
+
215
+ if (!global_layout.has(value)) {
216
+ error(
217
+ node.id,
218
+ `'${value}' is not a global field this effect imports. It imports: `
219
+ + `${Array.from(global_layout.fields.keys()).join(", ") || "none"}.`
185
220
  );
186
221
  }
187
222
  break;
@@ -262,16 +297,17 @@ function check_parameters(node, description, layout, error) {
262
297
  * them. What each check tests is what a sink *does* — store a value, end a life — and the library
263
298
  * says which does what by type, so a sink added to it that also stores or also kills belongs here.
264
299
  */
265
- const SET_ATTRIBUTE_NODE = "setAttribute";
300
+ const SET_PARTICLE_FIELD_NODE = "setParticleField";
266
301
  const KILL_NODE = "kill";
267
302
 
268
303
  /**
269
- * A `setAttribute` node lowers to a store at its attribute's offset, and the program is
270
- * straight-line: two stores to one attribute both run, and which of them is last — which is to say
271
- * which value survives — is whatever order the compiler's traversal happened to take. That is not a
272
- * merge anyone asked for. Combining two values is a `select` or a `mix` in front of one write.
304
+ * A `setParticleField` node lowers to a store at its particle field's offset, and the program is
305
+ * straight-line: two stores to one particle field both run, and which of them is last — which is to
306
+ * say which value survives — is whatever order the compiler's traversal happened to take. That is
307
+ * not a merge anyone asked for. Combining two values is a `select` or a `mix` in front of one
308
+ * write.
273
309
  *
274
- * Reported against every node that writes the attribute, for the reason {@link report_cycles}
310
+ * Reported against every node that writes the particle field, for the reason {@link report_cycles}
275
311
  * reports against every node on a cycle: no one of them is the offender.
276
312
  *
277
313
  * Per graph, not per effect. Writing `age` in INIT and again in UPDATE is how a particle ages —
@@ -282,38 +318,38 @@ const KILL_NODE = "kill";
282
318
  * @param {function(number, string):void} error
283
319
  */
284
320
  function report_duplicate_writes(sinks, layout, error) {
285
- /** @type {Map<*, NodeInstance[]>} attribute -> the nodes writing it */
321
+ /** @type {Map<*, NodeInstance[]>} particle field -> the nodes writing it */
286
322
  const writers = new Map();
287
323
 
288
324
  for (const node of sinks) {
289
- if (node.description.name !== SET_ATTRIBUTE_NODE) {
325
+ if (node.description.name !== SET_PARTICLE_FIELD_NODE) {
290
326
  continue;
291
327
  }
292
328
 
293
- const attribute = node.getParameterValue("name");
329
+ const particle_field = node.getParameterValue("name");
294
330
 
295
- if (attribute === undefined) {
296
- // the node names no attribute at all; check_parameters has already said so
331
+ if (particle_field === undefined) {
332
+ // the node names no particle field at all; check_parameters has already said so
297
333
  continue;
298
334
  }
299
335
 
300
- if (layout !== undefined && !layout.has(attribute)) {
301
- // The attribute does not exist, so neither store is one the compiler will ever emit and
302
- // there is no race to report. What is wrong with these nodes is the name they carry, and
303
- // check_parameters has already said that about each of them.
336
+ if (layout !== undefined && !layout.has(particle_field)) {
337
+ // The particle field does not exist, so neither store is one the compiler will ever
338
+ // emit and there is no race to report. What is wrong with these nodes is the name they
339
+ // carry, and check_parameters has already said that about each of them.
304
340
  continue;
305
341
  }
306
342
 
307
- const written = writers.get(attribute);
343
+ const written = writers.get(particle_field);
308
344
 
309
345
  if (written === undefined) {
310
- writers.set(attribute, [node]);
346
+ writers.set(particle_field, [node]);
311
347
  } else {
312
348
  written.push(node);
313
349
  }
314
350
  }
315
351
 
316
- for (const [attribute, written] of writers) {
352
+ for (const [particle_field, written] of writers) {
317
353
  if (written.length < 2) {
318
354
  continue;
319
355
  }
@@ -321,9 +357,9 @@ function report_duplicate_writes(sinks, layout, error) {
321
357
  for (const node of written) {
322
358
  error(
323
359
  node.id,
324
- `${written.length} nodes write '${attribute}' in this phase, and nothing orders them. `
360
+ `${written.length} nodes write '${particle_field}' in this phase, and nothing orders them. `
325
361
  + "Every store runs, so the value that survives is whichever one the compiler reaches "
326
- + "last. Combine them with a 'select' or a 'mix' and write the attribute once."
362
+ + "last. Combine them with a 'select' or a 'mix' and write the particle field once."
327
363
  );
328
364
  }
329
365
  }
@@ -362,7 +398,7 @@ function report_missing_kill(sinks, phase, warning) {
362
398
  /**
363
399
  * A value wired into a port that reads it as a different shape is converted on the way in — a
364
400
  * wider vector keeps its leading lanes, a narrower one reads zero past its content — and each such
365
- * conversion is worth a word, because a `vec4` literal feeding a three-component attribute is
401
+ * conversion is worth a word, because a `vec4` literal feeding a three-component particle field is
366
402
  * either a slip or a literal that ought to be a `vec3`. A scalar meeting a vector broadcasts, which
367
403
  * is what a scalar is for, and says nothing.
368
404
  *
@@ -372,10 +408,12 @@ function report_missing_kill(sinks, phase, warning) {
372
408
  *
373
409
  * @param {NodeGraph} graph
374
410
  * @param {import("../layout/ParticleLayout.js").ParticleLayout|undefined} layout
411
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|undefined} emitter_layout
412
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|undefined} global_layout
375
413
  * @param {ParticleGraphDiagnostic[]} diagnostics
376
414
  */
377
- function report_conversions(graph, layout, diagnostics) {
378
- diagnostics.push(...infer_particle_graph_types(graph, { layout }).diagnostics);
415
+ function report_conversions(graph, layout, emitter_layout, global_layout, diagnostics) {
416
+ diagnostics.push(...infer_particle_graph_types(graph, { layout, emitter_layout, global_layout }).diagnostics);
379
417
  }
380
418
 
381
419
  /**
@@ -5,8 +5,8 @@
5
5
  *
6
6
  * {@link graph_particles_simulate} is everything that moves particles:
7
7
  *
8
- * reset counters -> spawn commands -> emitter tick -> scan -> spawn args -> emit -> simulate
9
- * -> bucket -> bounds -> build indirect
8
+ * reset counters -> [field bind] -> spawn commands -> emitter tick -> scan -> spawn args -> emit
9
+ * -> simulate -> bucket -> bounds -> build indirect
10
10
  *
11
11
  * and it leaves the frame's alive list, the pool and the indirect draw args as graph handles for
12
12
  * the draw. That draw is not here and is not recorded by `execute` either: the AVBOIT transparency
@@ -60,7 +60,7 @@
60
60
  *
61
61
  * A buffer is imported only if its contents cross the frame boundary: the pool, the free list, the
62
62
  * counters, the alive list, `sim_list` (written here, read by next frame's simulate),
63
- * `dispatch_args` (the same), the program blob and the two CPU-uploaded queues. Everything else is
63
+ * `dispatch_args` (the same), the program buffer and the two CPU-uploaded queues. Everything else is
64
64
  * produced and consumed inside one graph, so the pass that first writes it declares it with a
65
65
  * {@link BufferResourceDescriptor} in place of a handle and the graph allocates it just in time and
66
66
  * releases it after its last reader — into the pool every other feature draws from. That is the
@@ -113,9 +113,11 @@
113
113
  * @param {number} params.frame.warmup_capacity slots the warm-up's transient pool needs
114
114
  * @param {import("./warmup/warmup_schedule.js").WarmupSchedule} params.frame.warmup_schedule how
115
115
  * many ticks the warm-up runs and how long each is
116
+ * @param {{group_count: number}} [params.field_bindings] the transform binding table's dispatch:
117
+ * zero workgroups while nothing is bound, and the bind pass is not recorded then
116
118
  * @returns {ParticleSimulationHandles}
117
119
  */
118
- export function graph_particles_simulate({ graph, camera, scene_database, wind, gpu, emitters, capacity, bucket_count, wide_registers, frame, }: {
120
+ export function graph_particles_simulate({ graph, camera, scene_database, wind, gpu, emitters, capacity, bucket_count, wide_registers, frame, field_bindings, }: {
119
121
  graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
120
122
  camera: number;
121
123
  scene_database: number;
@@ -139,6 +141,9 @@ export function graph_particles_simulate({ graph, camera, scene_database, wind,
139
141
  warmup_capacity: number;
140
142
  warmup_schedule: import("./warmup/warmup_schedule.js").WarmupSchedule;
141
143
  };
144
+ field_bindings?: {
145
+ group_count: number;
146
+ };
142
147
  }): ParticleSimulationHandles;
143
148
  export type ParticleSimulationHandles = {
144
149
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"graph_particles.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuEG;AAEH;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IAjCkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,cAAc,EAA7B,MAAM;IACiD,IAAI,EAA3D,OAAO,yBAAyB,EAAE,YAAY;IAE/B,GAAG,EAAlB,MAAM;IAGS,QAAQ;QACC,QAAQ,EAAhC,MAAM;QAEkB,WAAW,EAAnC,MAAM;;IACS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IAEU,cAAc,EAA9B,OAAO;IAGQ,KAAK;QACC,EAAE,EAAvB,MAAM;QACe,IAAI,EAAzB,MAAM;QACe,KAAK,EAA1B,MAAM;QACiB,QAAQ,GAA/B,OAAO;QACc,WAAW,EAAhC,MAAM;QACe,mBAAmB,EAAxC,MAAM;QACe,YAAY,EAAjC,MAAM;QAGe,eAAe,EAApC,MAAM;QAC6D,eAAe,EAAlF,OAAO,6BAA6B,EAAE,cAAc;;IAElD,yBAAyB,CA4UrC;;;;;UAtXa,MAAM;;;;WACN,MAAM;;;;eACN,MAAM;;;;;sBACN,MAAM"}
1
+ {"version":3,"file":"graph_particles.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuEG;AAEH;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IAnCkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,cAAc,EAA7B,MAAM;IACiD,IAAI,EAA3D,OAAO,yBAAyB,EAAE,YAAY;IAE/B,GAAG,EAAlB,MAAM;IAGS,QAAQ;QACC,QAAQ,EAAhC,MAAM;QAEkB,WAAW,EAAnC,MAAM;;IACS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IAEU,cAAc,EAA9B,OAAO;IAGQ,KAAK;QACC,EAAE,EAAvB,MAAM;QACe,IAAI,EAAzB,MAAM;QACe,KAAK,EAA1B,MAAM;QACiB,QAAQ,GAA/B,OAAO;QACc,WAAW,EAAhC,MAAM;QACe,mBAAmB,EAAxC,MAAM;QACe,YAAY,EAAjC,MAAM;QAGe,eAAe,EAApC,MAAM;QAC6D,eAAe,EAAlF,OAAO,6BAA6B,EAAE,cAAc;;IAErB,cAAc,GAA7C;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC;IAEnB,yBAAyB,CA0VrC;;;;;UAtYa,MAAM;;;;WACN,MAAM;;;;eACN,MAAM;;;;;sBACN,MAAM"}
@@ -25,6 +25,7 @@ import {
25
25
  shader_particle_emit_wide,
26
26
  } from "./shaders/shader_particle_emit_wide.js";
27
27
  import { shader_particle_emitter_tick } from "./shaders/shader_particle_emitter_tick.js";
28
+ import { shader_particle_field_bind } from "./shaders/shader_particle_field_bind.js";
28
29
  import {
29
30
  shader_particle_build_indirect,
30
31
  shader_particle_reset_counters,
@@ -40,6 +41,12 @@ import {
40
41
  } from "./shaders/shader_particle_spawn_commands.js";
41
42
  import { graph_particle_warmup } from "./warmup/graph_particle_warmup.js";
42
43
 
44
+ /**
45
+ * What {@link graph_particles_simulate} is told when nothing is bound.
46
+ * @type {{group_count: number}}
47
+ */
48
+ const NO_FIELD_BINDINGS = Object.freeze({ group_count: 0 });
49
+
43
50
  /**
44
51
  * The simulation half of the particle system's frame, recorded into the frame graph.
45
52
  * {@link GPUParticleSystem#execute} is what calls it, with the buffers it owns; nothing else needs
@@ -47,8 +54,8 @@ import { graph_particle_warmup } from "./warmup/graph_particle_warmup.js";
47
54
  *
48
55
  * {@link graph_particles_simulate} is everything that moves particles:
49
56
  *
50
- * reset counters -> spawn commands -> emitter tick -> scan -> spawn args -> emit -> simulate
51
- * -> bucket -> bounds -> build indirect
57
+ * reset counters -> [field bind] -> spawn commands -> emitter tick -> scan -> spawn args -> emit
58
+ * -> simulate -> bucket -> bounds -> build indirect
52
59
  *
53
60
  * and it leaves the frame's alive list, the pool and the indirect draw args as graph handles for
54
61
  * the draw. That draw is not here and is not recorded by `execute` either: the AVBOIT transparency
@@ -102,7 +109,7 @@ import { graph_particle_warmup } from "./warmup/graph_particle_warmup.js";
102
109
  *
103
110
  * A buffer is imported only if its contents cross the frame boundary: the pool, the free list, the
104
111
  * counters, the alive list, `sim_list` (written here, read by next frame's simulate),
105
- * `dispatch_args` (the same), the program blob and the two CPU-uploaded queues. Everything else is
112
+ * `dispatch_args` (the same), the program buffer and the two CPU-uploaded queues. Everything else is
106
113
  * produced and consumed inside one graph, so the pass that first writes it declares it with a
107
114
  * {@link BufferResourceDescriptor} in place of a handle and the graph allocates it just in time and
108
115
  * releases it after its last reader — into the pool every other feature draws from. That is the
@@ -157,6 +164,8 @@ import { graph_particle_warmup } from "./warmup/graph_particle_warmup.js";
157
164
  * @param {number} params.frame.warmup_capacity slots the warm-up's transient pool needs
158
165
  * @param {import("./warmup/warmup_schedule.js").WarmupSchedule} params.frame.warmup_schedule how
159
166
  * many ticks the warm-up runs and how long each is
167
+ * @param {{group_count: number}} [params.field_bindings] the transform binding table's dispatch:
168
+ * zero workgroups while nothing is bound, and the bind pass is not recorded then
160
169
  * @returns {ParticleSimulationHandles}
161
170
  */
162
171
  export function graph_particles_simulate({
@@ -170,6 +179,7 @@ export function graph_particles_simulate({
170
179
  bucket_count,
171
180
  wide_registers = false,
172
181
  frame,
182
+ field_bindings = NO_FIELD_BINDINGS,
173
183
  }) {
174
184
  assert.defined(graph, "graph");
175
185
  assert.isNonNegativeInteger(camera, "camera");
@@ -177,7 +187,9 @@ export function graph_particles_simulate({
177
187
  assert.defined(wind, "wind");
178
188
  assert.isPositiveInteger(capacity, "capacity");
179
189
 
180
- const gr_program = graph_import_buffer(graph, gpu.program, "particles/program");
190
+ // Renamed by the bind pass when it writes the field section, so it is threaded like every other
191
+ // buffer more than one pass touches.
192
+ let gr_program = graph_import_buffer(graph, gpu.program, "particles/program");
181
193
  let gr_sim_list = graph_import_buffer(graph, gpu.sim_list, "particles/sim_list");
182
194
  let gr_dispatch = graph_import_buffer(graph, gpu.dispatch_args, "particles/dispatch_args");
183
195
  // The draw args are the one indirect buffer that does NOT cross the frame boundary: build-
@@ -239,6 +251,17 @@ export function graph_particles_simulate({
239
251
  group_count: [1, 1, 1],
240
252
  }).counters;
241
253
 
254
+ // 1b. Transform bindings — each bound row's composed `global` into its field, so every VM
255
+ // pass after this reads this frame's transforms. Recorded only while something is bound.
256
+ if (field_bindings.group_count > 0) {
257
+ gr_program = graph_compute_pass({
258
+ graph,
259
+ shader: shader_particle_field_bind,
260
+ bindings: { scene_database, emitter_database, program: gr_program },
261
+ group_count: [field_bindings.group_count, 1, 1],
262
+ }).program;
263
+ }
264
+
242
265
  // 2. Spawn commands — the CPU's bursts, added to the emitters' pending spawns. The one dispatch
243
266
  // the host sizes, because the host wrote the list.
244
267
  if (frame.spawn_command_count > 0) {
@@ -16,8 +16,8 @@ export class InstructionStream {
16
16
  *
17
17
  * A source is what its slot's role in the ISA says: for a register-role slot, a register operand
18
18
  * word — a slot index, or `vm_register(slot, pattern)` to read it through a swizzle — or a
19
- * literal from `vm_immediate(value)`; for any other role, the raw value (an attribute offset, a
20
- * component count, a builtin id, a pool index). The kinds word 0 carries follow
19
+ * literal from `vm_immediate(value)`; for any other role, the raw value (a particle field
20
+ * offset, a component count, a builtin id, a pool index). The kinds word 0 carries follow
21
21
  * from that, and register operands are stored in their canonical spelling.
22
22
  *
23
23
  * `width` is the lane count the operation spans. Left out, it is the opcode's natural width —
@@ -75,7 +75,7 @@ export class InstructionStream {
75
75
  */
76
76
  loadConst(dst: number, constant_index: number, width?: number): InstructionStream;
77
77
  /**
78
- * Lanes past `component_count` read as zero, which is how a narrow attribute widens into a
78
+ * Lanes past `component_count` read as zero, which is how a narrow particle field widens into a
79
79
  * wider operation without a second instruction.
80
80
  *
81
81
  * @param {number} dst
@@ -84,7 +84,7 @@ export class InstructionStream {
84
84
  * @param {number} [width] defaults to the component count
85
85
  * @returns {InstructionStream}
86
86
  */
87
- loadAttr(dst: number, word_offset: number, component_count: number, width?: number): InstructionStream;
87
+ loadParticleField(dst: number, word_offset: number, component_count: number, width?: number): InstructionStream;
88
88
  /**
89
89
  * The width is the component count and cannot differ from it: a store writes exactly the lanes
90
90
  * the value holds.
@@ -94,13 +94,14 @@ export class InstructionStream {
94
94
  * @param {number} component_count
95
95
  * @returns {InstructionStream}
96
96
  */
97
- storeAttr(source: number | {
97
+ storeParticleField(source: number | {
98
98
  kind: number;
99
99
  word: number;
100
100
  }, word_offset: number, component_count: number): InstructionStream;
101
101
  /**
102
102
  * @param {number} dst
103
- * @param {number} builtin_id
103
+ * @param {number} builtin_id a `VM_BUILTIN`, or a field id from `vm_builtin_emitter_field` or
104
+ * `vm_builtin_global_field`
104
105
  * @param {number} [width]
105
106
  * @returns {InstructionStream}
106
107
  */
@@ -1 +1 @@
1
- {"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAkCA;;;;;;GAMG;AACH;IACI,yCAAyC;IACzC,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAsBnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SARW,MAAM,QACN,MAAM,OACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CA6D7B;IAED;;;;;;OAMG;IACH,iBAHW,UAAU,MAAM,CAAC,GACf,iBAAiB,CAS7B;IAID;;;;;OAKG;IACH,SALW,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,eALW,MAAM,kBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;OASG;IACH,cANW,MAAM,eACN,MAAM,mBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;;;OAQG;IACH,kBALW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,eACnC,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;OAKG;IACH,iBALW,MAAM,cACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GACjC,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,gBALW,MAAM,YACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}
1
+ {"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAkCA;;;;;;GAMG;AACH;IACI,yCAAyC;IACzC,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAsBnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SARW,MAAM,QACN,MAAM,OACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CA6D7B;IAED;;;;;;OAMG;IACH,iBAHW,UAAU,MAAM,CAAC,GACf,iBAAiB,CAS7B;IAID;;;;;OAKG;IACH,SALW,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,eALW,MAAM,kBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;OASG;IACH,uBANW,MAAM,eACN,MAAM,mBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;;;OAQG;IACH,2BALW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,eACnC,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;OAMG;IACH,iBANW,MAAM,cACN,MAAM,UAEN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GACjC,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,gBALW,MAAM,YACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}