@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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* ## They are documents, not code
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* Each is a {@link ParticleEffectDocument} saved as JSON in `effects/`: the
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* Each is a {@link ParticleEffectDocument} saved as JSON in `effects/`: the particle field
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* declarations, the INIT and UPDATE node graphs with the positions they were arranged at, and the
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* emitter settings. That is the whole effect, and it is what the editor opens — press `E` on the
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* page, change something, download the result, drop it over the file, reload. There is no porting
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* - **INIT** places the particle, gives it a velocity, and rolls its lifetime, its base size and a
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* personal `seed`. There is no built-in age or lifetime — the effect declares what it needs, which
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* is why `age` and `life` are ordinary
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* is why `age` and `life` are ordinary particle fields.
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* - **UPDATE** advances the age, kills the particle when it runs out, integrates the forces, and
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* drives the drawn size and colour from `age / life` through a ramp — a curve for the size and a
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* - **One store per
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* that an error; nothing at runtime does.
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* - **One store per particle field per phase.** Every store runs and nothing orders them, so a
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* second store does not refine the first, it replaces it — which is how the smoke's drag silently
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* - **The register budget is shared.** The VM keeps its file in shader registers, and one program
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map and the canvas are the same picture. The `-` in its corner folds it away to a button, and both
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phases fold together.
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reference, `xyzw` for a swizzle.
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a colour, a picker for an ISA enum, a picker of the effect's own particle fields for a particle
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field reference, `xyzw` for a swizzle.
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- Two of them are **ramps**, edited as a picture. An **RGBA Gradient** (and an RGB one) is a strip of
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the colour it produces with its stops underneath: drag a stop, click the lane to add one — in the
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colour the gradient already is there, so adding never changes anything — and middle-click to remove.
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A **Curve** plots normalized time against unrestricted values, with a Y axis that fits the whole
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curve, including peaks between keys. Its fields edit the selected key's time, value and tangents.
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The scale stays fixed during a drag and refits on release. Neither ramp is sampled from a table
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at runtime: both are written out into the program as arithmetic, which is what the **Code** tab
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shows.
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A **Curve** plots normalized time against unrestricted values, with a Y axis that fits the whole
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curve, including peaks between keys. Its fields edit the selected key's time, value and tangents.
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The scale stays fixed during a drag and refits on release. Neither ramp is sampled from a table
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at runtime: both are written out into the program as arithmetic, which is what the **Code** tab
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shows.
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first. Click one to jump to the phase it is in and select the node; the node is outlined in the
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graph too.
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`Lower to assembly` — and watch the same thing happen from the other end.
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- Add
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bound to: the channel unbinds, and every node that named it is reported against the node.
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- Add a particle field in the inspector, then bind a render channel to it. Remove one that a channel
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was bound to: the channel unbinds, and every node that named it is reported against the node.
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- Add an emitter field and a global field in the inspector, and read them with `Read Emitter Field`
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and `Read Global Field`. The inspector's value is what the preview gives each: an emitter's
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starting value, and a stand-in for the value a game would set.
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- Drag the wire out of a bound input and drop it on the input below. It moves, rather than being
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copied — and `Ctrl+Z` puts it back in one go. Drag it out again and let go over open canvas: it is
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gone, and the menu opens offering what could take the value it was carrying.
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with two differences worth the instructions: its gradients turn as `alpha` moves, so the field
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swirls in place rather than sliding past, and it hands back its own derivative alongside the value.
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`Tiling Flow Noise 3D` is that with a period you can name, per axis.
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- Drop an `RGBA Gradient` on a `Write
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- Drop an `RGBA Gradient` on a `Write Particle Field` bound to `color`, wire `t` to the particle's
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normalised age, and drag the stops while the preview runs. Then look at **Code**: the gradient is a
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literal, a saturate and a multiply-add per stop, and there is no table anywhere.
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- Set **blend** to `alpha` and back to `additive`. The preview composites accordingly.
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| a gradient and a curve, and the arithmetic they become | `src/shade/renderer/particles/graph/particle_ramp.js` |
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| the controls those two are edited with | `editor/view/particles/effect/ParticleGradientEditorView.js`, `ParticleCurveEditorView.js` |
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| code layer | `editor/view/particles/effect/ParticleCodeEditorView.js` |
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| emitter +
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| emitter + particle, emitter and global fields | `editor/view/particles/effect/ParticleEmitterInspectorView.js` |
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| preview | `editor/view/particles/effect/ParticlePreviewView.js` |
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| the four assembled | `editor/view/particles/effect/ParticleEffectEditorView.js` |
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@@ -64,24 +64,24 @@ export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } =
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const ground = particle_node(init, "vec3");
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particle_wire(init, ground, "x", jx); particle_wire(init, ground, "y", [0]); particle_wire(init, ground, "z", jz);
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const p0 = particle_node(init, "add"); particle_wire(init, p0, "a", ep); particle_wire(init, p0, "b", ground);
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particle_wire(init, particle_node(init, "
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particle_wire(init, particle_node(init, "setParticleField", { name: "position" }), "value", p0);
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// velocity = upward buoyancy + signed turbulence, a draw per lane
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const up = particle_node(init, "const", { value: [0, 2.0, 0] });
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const turb = particle_uniform_signed(init, 3);
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const turbS = particle_node(init, "scale"); particle_wire(init, turbS, "v", turb); particle_wire(init, turbS, "s", [0.5]);
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const v0 = particle_node(init, "add"); particle_wire(init, v0, "a", up); particle_wire(init, v0, "b", turbS);
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particle_wire(init, particle_node(init, "
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particle_wire(init, particle_node(init, "setParticleField", { name: "velocity" }), "value", v0);
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particle_wire(init, particle_node(init, "
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particle_wire(init, particle_node(init, "setParticleField", { name: "age" }), "value", [0]);
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const lr = particle_node(init, "random", { components: 1 });
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const ls = particle_node(init, "mad"); particle_wire(init, ls, "a", lr); particle_wire(init, ls, "b", [0.6]); particle_wire(init, ls, "c", [1.2]);
|
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80
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-
particle_wire(init, particle_node(init, "
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+
particle_wire(init, particle_node(init, "setParticleField", { name: "lifetime" }), "value", ls);
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-
particle_wire(init, particle_node(init, "
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-
particle_wire(init, particle_node(init, "
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particle_wire(init, particle_node(init, "
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+
particle_wire(init, particle_node(init, "setParticleField", { name: "size" }), "value", [0.4]);
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+
particle_wire(init, particle_node(init, "setParticleField", { name: "color" }), "value", [1.0, 0.6, 0.2, 1.0]);
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+
particle_wire(init, particle_node(init, "setParticleField", { name: "frame" }), "value", [0]);
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}
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// --- UPDATE: advance + destroy ---
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@@ -90,12 +90,12 @@ export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } =
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const dt = particle_node(update, "builtin", { id: VM_BUILTIN.DELTA_TIME });
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// age += dt
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-
const age = particle_node(update, "
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+
const age = particle_node(update, "particleField", { name: "age" });
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const newAge = particle_node(update, "add"); particle_wire(update, newAge, "a", age); particle_wire(update, newAge, "b", dt);
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-
particle_wire(update, particle_node(update, "
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+
particle_wire(update, particle_node(update, "setParticleField", { name: "age" }), "value", newAge);
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// normalizedAge = age / lifetime
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const lifetime = particle_node(update, "
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+
const lifetime = particle_node(update, "particleField", { name: "lifetime" });
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const nAge = particle_node(update, "div"); particle_wire(update, nAge, "a", newAge); particle_wire(update, nAge, "b", lifetime);
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// kill when normalizedAge >= 1
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@@ -103,22 +103,22 @@ export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } =
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particle_wire(update, particle_node(update, "kill"), "condition", dead);
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// buoyant rise + drift: velocity += (0, 1, 0)*dt ; position += velocity*dt
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-
const vel = particle_node(update, "
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+
const vel = particle_node(update, "particleField", { name: "velocity" });
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const buoy = particle_node(update, "const", { value: [0, 1.0, 0] });
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const buoyDt = particle_node(update, "scale"); particle_wire(update, buoyDt, "v", buoy); particle_wire(update, buoyDt, "s", dt);
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const nVel = particle_node(update, "add"); particle_wire(update, nVel, "a", vel); particle_wire(update, nVel, "b", buoyDt);
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-
particle_wire(update, particle_node(update, "
|
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-
const pos = particle_node(update, "
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+
particle_wire(update, particle_node(update, "setParticleField", { name: "velocity" }), "value", nVel);
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+
const pos = particle_node(update, "particleField", { name: "position" });
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const velDt = particle_node(update, "scale"); particle_wire(update, velDt, "v", nVel); particle_wire(update, velDt, "s", dt);
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const nPos = particle_node(update, "add"); particle_wire(update, nPos, "a", pos); particle_wire(update, nPos, "b", velDt);
|
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-
particle_wire(update, particle_node(update, "
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+
particle_wire(update, particle_node(update, "setParticleField", { name: "position" }), "value", nPos);
|
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// size + alpha from curves over life (or constants if no curve provided)
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if (size_curve !== undefined) {
|
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const sc = particle_node(update, "curveLiteral", { curve: size_curve }); particle_wire(update, sc, "t", nAge);
|
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-
particle_wire(update, particle_node(update, "
|
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+
particle_wire(update, particle_node(update, "setParticleField", { name: "size" }), "value", sc);
|
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}
|
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-
const color = particle_node(update, "
|
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+
const color = particle_node(update, "particleField", { name: "color" });
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if (alpha_curve !== undefined) {
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const ac = particle_node(update, "curveLiteral", { curve: alpha_curve }); particle_wire(update, ac, "t", nAge);
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// color.rgb unchanged, color.a = ac : rebuild via select on a swizzle mask is overkill;
|
|
@@ -126,14 +126,14 @@ export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } =
|
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|
const alphaVec = particle_node(update, "mul");
|
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127
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particle_wire(update, alphaVec, "a", color);
|
|
128
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|
particle_wire(update, alphaVec, "b", ac); // a scalar, so it scales every lane (rgb also fades — a warm ember look)
|
|
129
|
-
particle_wire(update, particle_node(update, "
|
|
129
|
+
particle_wire(update, particle_node(update, "setParticleField", { name: "color" }), "value", alphaVec);
|
|
130
130
|
}
|
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|
|
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132
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|
// flipbook frame = floor(normalizedAge * frames)
|
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133
|
const framesN = particle_node(update, "const", { value: [flipbook_frames] });
|
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134
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|
const fscaled = particle_node(update, "mul"); particle_wire(update, fscaled, "a", nAge); particle_wire(update, fscaled, "b", framesN);
|
|
135
135
|
const fframe = particle_node(update, "floor"); particle_wire(update, fframe, "x", fscaled);
|
|
136
|
-
particle_wire(update, particle_node(update, "
|
|
136
|
+
particle_wire(update, particle_node(update, "setParticleField", { name: "frame" }), "value", fframe);
|
|
137
137
|
}
|
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138
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|
|
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139
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|
const effect = create_particle_effect({ layout, init, update });
|
|
@@ -477,7 +477,7 @@ function make_effect({ velocity, velocityJitter = 0, posJitter = 0, accel = 0, l
|
|
|
477
477
|
const j = particle_node(init, "scale"); particle_wire(init, j, "v", d); particle_wire(init, j, "s", [posJitter]);
|
|
478
478
|
const p = particle_node(init, "add"); particle_wire(init, p, "a", posN); particle_wire(init, p, "b", j); posN = p;
|
|
479
479
|
}
|
|
480
|
-
particle_wire(init, particle_node(init, "
|
|
480
|
+
particle_wire(init, particle_node(init, "setParticleField", { name: "position" }), "value", posN);
|
|
481
481
|
|
|
482
482
|
let velN = particle_node(init, "const", { value: [velocity[0], velocity[1], velocity[2], 0] });
|
|
483
483
|
if (velocityJitter > 0) {
|
|
@@ -485,34 +485,34 @@ function make_effect({ velocity, velocityJitter = 0, posJitter = 0, accel = 0, l
|
|
|
485
485
|
const rs = particle_node(init, "scale"); particle_wire(init, rs, "v", r); particle_wire(init, rs, "s", [velocityJitter]);
|
|
486
486
|
const vv = particle_node(init, "add"); particle_wire(init, vv, "a", velN); particle_wire(init, vv, "b", rs); velN = vv;
|
|
487
487
|
}
|
|
488
|
-
particle_wire(init, particle_node(init, "
|
|
489
|
-
particle_wire(init, particle_node(init, "
|
|
488
|
+
particle_wire(init, particle_node(init, "setParticleField", { name: "velocity" }), "value", velN);
|
|
489
|
+
particle_wire(init, particle_node(init, "setParticleField", { name: "age" }), "value", [0]);
|
|
490
490
|
const lr = particle_node(init, "random");
|
|
491
491
|
const lm = particle_node(init, "mad"); particle_wire(init, lm, "a", lr); particle_wire(init, lm, "b", [life[1] - life[0]]); particle_wire(init, lm, "c", [life[0]]);
|
|
492
|
-
particle_wire(init, particle_node(init, "
|
|
493
|
-
particle_wire(init, particle_node(init, "
|
|
494
|
-
particle_wire(init, particle_node(init, "
|
|
492
|
+
particle_wire(init, particle_node(init, "setParticleField", { name: "lifetime" }), "value", lm);
|
|
493
|
+
particle_wire(init, particle_node(init, "setParticleField", { name: "size" }), "value", [size]);
|
|
494
|
+
particle_wire(init, particle_node(init, "setParticleField", { name: "color" }), "value", color);
|
|
495
495
|
|
|
496
496
|
const update = new NodeGraph();
|
|
497
497
|
const dt = particle_node(update, "builtin", { id: VM_BUILTIN.DELTA_TIME });
|
|
498
|
-
const age = particle_node(update, "
|
|
498
|
+
const age = particle_node(update, "particleField", { name: "age" });
|
|
499
499
|
const nage = particle_node(update, "add"); particle_wire(update, nage, "a", age); particle_wire(update, nage, "b", dt);
|
|
500
|
-
particle_wire(update, particle_node(update, "
|
|
501
|
-
const lifeA = particle_node(update, "
|
|
500
|
+
particle_wire(update, particle_node(update, "setParticleField", { name: "age" }), "value", nage);
|
|
501
|
+
const lifeA = particle_node(update, "particleField", { name: "lifetime" });
|
|
502
502
|
const na = particle_node(update, "div"); particle_wire(update, na, "a", nage); particle_wire(update, na, "b", lifeA);
|
|
503
503
|
const dead = particle_node(update, "compare", { op: "ge" }); particle_wire(update, dead, "a", na); particle_wire(update, dead, "b", [1]);
|
|
504
504
|
particle_wire(update, particle_node(update, "kill"), "condition", dead);
|
|
505
|
-
let velN2 = particle_node(update, "
|
|
505
|
+
let velN2 = particle_node(update, "particleField", { name: "velocity" });
|
|
506
506
|
if (accel !== 0) {
|
|
507
507
|
const g = particle_node(update, "const", { value: [0, accel, 0, 0] });
|
|
508
508
|
const gd = particle_node(update, "scale"); particle_wire(update, gd, "v", g); particle_wire(update, gd, "s", dt);
|
|
509
509
|
const nv = particle_node(update, "add"); particle_wire(update, nv, "a", velN2); particle_wire(update, nv, "b", gd);
|
|
510
|
-
particle_wire(update, particle_node(update, "
|
|
510
|
+
particle_wire(update, particle_node(update, "setParticleField", { name: "velocity" }), "value", nv); velN2 = nv;
|
|
511
511
|
}
|
|
512
|
-
const pos = particle_node(update, "
|
|
512
|
+
const pos = particle_node(update, "particleField", { name: "position" });
|
|
513
513
|
const pd = particle_node(update, "scale"); particle_wire(update, pd, "v", velN2); particle_wire(update, pd, "s", dt);
|
|
514
514
|
const np = particle_node(update, "add"); particle_wire(update, np, "a", pos); particle_wire(update, np, "b", pd);
|
|
515
|
-
particle_wire(update, particle_node(update, "
|
|
515
|
+
particle_wire(update, particle_node(update, "setParticleField", { name: "position" }), "value", np);
|
|
516
516
|
|
|
517
517
|
return create_particle_effect({ layout, init, update });
|
|
518
518
|
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
# Probe clipmap GI
|
|
2
|
+
|
|
3
|
+
A page to drive `ShadeIndirectLightingMode.ProbeClipmap` by hand on Sponza
|
|
4
|
+
(`src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md`): the mode
|
|
5
|
+
against IBL, the mode's debug views, the sun moved, and point lights for the probes' hits to take.
|
|
6
|
+
|
|
7
|
+
## Running it
|
|
8
|
+
|
|
9
|
+
```bash
|
|
10
|
+
npm install
|
|
11
|
+
npm run dev
|
|
12
|
+
```
|
|
13
|
+
|
|
14
|
+
then open <http://localhost:5173/src/shade/playground/probe_clipmap/index.html>.
|
|
15
|
+
|
|
16
|
+
The scene comes from `test_assets/Sponza/glTF/Sponza.gltf`, which is gitignored; `test_assets/README.md`
|
|
17
|
+
has the two lines that put it there. Another scene loads with `?scene=/some/other/scene.gltf`.
|
|
18
|
+
|
|
19
|
+
## The controls
|
|
20
|
+
|
|
21
|
+
| control | what it does |
|
|
22
|
+
|---|---|
|
|
23
|
+
| Indirect light | the probe clipmap, or IBL to compare against |
|
|
24
|
+
| Debug view | the brick clipmap as the probes' rays see it; the geometry caches' mesh SDF; the hits' albedo from the cards |
|
|
25
|
+
| Path tracer (P) | the accumulating path tracer's image in place of the rasterized one, as ground truth; TAA is off while it is on and comes back after |
|
|
26
|
+
| Sun height, Sun turn | where the sun stands |
|
|
27
|
+
| Point lights | eight shadowed point lights along the scene's long axis, which the probes' hits take as local lights |
|
|
28
|
+
| TAA | the resolve the probe pick's noise is meant for |
|
|
29
|
+
| Bake budget | mesh SDF bricks baked a frame while the caches fill; the page starts above the engine's default so Sponza bakes in seconds |
|
|
30
|
+
|
|
31
|
+
Drag to orbit, wheel to zoom, WASD to move. The stats line reads the frame time and the mesh SDF bake's
|
|
32
|
+
progress; until every mesh is resident, what is missing from the caches is missing from the probes' world.
|
|
33
|
+
|
|
34
|
+
The path tracer traces one tile a frame and reads out the least-converged tile's sample count. It keeps
|
|
35
|
+
its accumulation while it is off, so P flips between the two images for free on a still camera; moving
|
|
36
|
+
the camera, the sun or the point lights restarts it. It stops at three bounces.
|
|
37
|
+
|
|
38
|
+
## What to expect
|
|
39
|
+
|
|
40
|
+
Specular light still comes from the environment, unoccluded, until the probes' specular lands (the
|
|
41
|
+
proposal's S6). Indoors, where the probes' diffuse is rightly darker than IBL's, that sky reflection shows
|
|
42
|
+
as a bluish sheen over cloth and stone.
|
|
@@ -0,0 +1,190 @@
|
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="utf-8">
|
|
5
|
+
<title>meep — probe clipmap GI</title>
|
|
6
|
+
<style>
|
|
7
|
+
:root {
|
|
8
|
+
color-scheme: dark;
|
|
9
|
+
--panel: rgba(20, 22, 26, 0.88);
|
|
10
|
+
--line: #2b3038;
|
|
11
|
+
--text: #d6dae0;
|
|
12
|
+
--muted: #8b939f;
|
|
13
|
+
--pass: #55c46a;
|
|
14
|
+
--fail: #ff6b6b;
|
|
15
|
+
--warn: #e5b54a;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
* { box-sizing: border-box; }
|
|
19
|
+
|
|
20
|
+
html, body { margin: 0; height: 100%; overflow: hidden; background: #0d0f12; }
|
|
21
|
+
|
|
22
|
+
/* body carries tabindex so the camera controller's keyboard device has something focusable
|
|
23
|
+
to listen on; the focus ring around the whole viewport is not wanted */
|
|
24
|
+
body:focus { outline: none; }
|
|
25
|
+
|
|
26
|
+
#view { display: block; width: 100vw; height: 100vh; }
|
|
27
|
+
|
|
28
|
+
#panel {
|
|
29
|
+
position: fixed;
|
|
30
|
+
top: 12px;
|
|
31
|
+
left: 12px;
|
|
32
|
+
width: 320px;
|
|
33
|
+
padding: 12px 14px;
|
|
34
|
+
background: var(--panel);
|
|
35
|
+
border: 1px solid var(--line);
|
|
36
|
+
border-radius: 8px;
|
|
37
|
+
backdrop-filter: blur(6px);
|
|
38
|
+
color: var(--text);
|
|
39
|
+
font: 13px/1.5 system-ui, -apple-system, Segoe UI, sans-serif;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
#panel h1 { font-size: 13px; font-weight: 600; margin: 0 0 8px; }
|
|
43
|
+
|
|
44
|
+
label { display: flex; align-items: center; gap: 8px; padding: 3px 0; cursor: pointer; }
|
|
45
|
+
label input[type="checkbox"] { margin: 0; }
|
|
46
|
+
label .hint { color: var(--muted); font-size: 11.5px; }
|
|
47
|
+
label > span:first-child { flex: 0 0 96px; }
|
|
48
|
+
|
|
49
|
+
select, input[type="number"] {
|
|
50
|
+
flex: 1 1 auto;
|
|
51
|
+
min-width: 0;
|
|
52
|
+
font: 12px system-ui, -apple-system, Segoe UI, sans-serif;
|
|
53
|
+
padding: 3px 6px;
|
|
54
|
+
border-radius: 5px;
|
|
55
|
+
border: 1px solid var(--line);
|
|
56
|
+
background: #14161a;
|
|
57
|
+
color: var(--text);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
input[type="range"] { flex: 1 1 auto; min-width: 0; }
|
|
61
|
+
|
|
62
|
+
output { flex: 0 0 34px; text-align: right; color: var(--muted); font: 12px ui-monospace, SFMono-Regular, Consolas, monospace; }
|
|
63
|
+
|
|
64
|
+
hr { border: 0; border-top: 1px solid var(--line); margin: 10px 0; }
|
|
65
|
+
|
|
66
|
+
#status { font-size: 12px; color: var(--muted); word-break: break-word; }
|
|
67
|
+
#status.pass { color: var(--pass); }
|
|
68
|
+
#status.fail { color: var(--fail); }
|
|
69
|
+
#status.warn { color: var(--warn); }
|
|
70
|
+
|
|
71
|
+
#stats {
|
|
72
|
+
margin-top: 6px;
|
|
73
|
+
font: 12px ui-monospace, SFMono-Regular, Consolas, monospace;
|
|
74
|
+
color: var(--text);
|
|
75
|
+
white-space: pre;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
p.note { margin: 8px 0 0; font-size: 11.5px; color: var(--muted); }
|
|
79
|
+
</style>
|
|
80
|
+
</head>
|
|
81
|
+
<body tabindex="0">
|
|
82
|
+
|
|
83
|
+
<canvas id="view"></canvas>
|
|
84
|
+
|
|
85
|
+
<div id="panel">
|
|
86
|
+
<h1>Probe clipmap GI</h1>
|
|
87
|
+
|
|
88
|
+
<label>
|
|
89
|
+
<span>Indirect light</span>
|
|
90
|
+
<select id="indirect">
|
|
91
|
+
<option value="ProbeClipmap" selected>Probe clipmap</option>
|
|
92
|
+
<option value="IBL">IBL</option>
|
|
93
|
+
</select>
|
|
94
|
+
</label>
|
|
95
|
+
|
|
96
|
+
<label>
|
|
97
|
+
<span>Debug view</span>
|
|
98
|
+
<select id="debug_view">
|
|
99
|
+
<option value="None" selected>None</option>
|
|
100
|
+
<option value="BrickClipmap">Brick clipmap — what the rays see</option>
|
|
101
|
+
<option value="MeshSDF">Mesh SDF — the geometry caches</option>
|
|
102
|
+
<option value="MeshCards">Mesh cards — the hits' albedo</option>
|
|
103
|
+
</select>
|
|
104
|
+
</label>
|
|
105
|
+
|
|
106
|
+
<label>
|
|
107
|
+
<input type="checkbox" id="path_tracing">
|
|
108
|
+
<span>Path tracer <span class="hint">— ground truth; P flips it</span></span>
|
|
109
|
+
</label>
|
|
110
|
+
|
|
111
|
+
<hr>
|
|
112
|
+
|
|
113
|
+
<label>
|
|
114
|
+
<span>Sun height</span>
|
|
115
|
+
<input type="range" id="sun_elevation" min="2" max="88" value="62">
|
|
116
|
+
<output id="sun_elevation_value"></output>
|
|
117
|
+
</label>
|
|
118
|
+
|
|
119
|
+
<label>
|
|
120
|
+
<span>Sun turn</span>
|
|
121
|
+
<input type="range" id="sun_azimuth" min="0" max="359" value="80">
|
|
122
|
+
<output id="sun_azimuth_value"></output>
|
|
123
|
+
</label>
|
|
124
|
+
|
|
125
|
+
<label>
|
|
126
|
+
<input type="checkbox" id="point_lights">
|
|
127
|
+
<span>Point lights <span class="hint">— eight along the nave, shadowed</span></span>
|
|
128
|
+
</label>
|
|
129
|
+
|
|
130
|
+
<label>
|
|
131
|
+
<input type="checkbox" id="taa" checked>
|
|
132
|
+
<span>TAA <span class="hint">— resolves the probe pick's noise</span></span>
|
|
133
|
+
</label>
|
|
134
|
+
|
|
135
|
+
<hr>
|
|
136
|
+
|
|
137
|
+
<label>
|
|
138
|
+
<span>Bake budget</span>
|
|
139
|
+
<input type="number" id="bake_budget" min="1" max="8191" step="1">
|
|
140
|
+
</label>
|
|
141
|
+
<p class="note">
|
|
142
|
+
Mesh SDF bricks baked a frame while the geometry caches fill. The engine's default is a
|
|
143
|
+
frame-time knob; this page starts higher so Sponza is whole in seconds, not minutes.
|
|
144
|
+
</p>
|
|
145
|
+
|
|
146
|
+
<label>
|
|
147
|
+
<span>Card capture</span>
|
|
148
|
+
<select id="card_capture_mode">
|
|
149
|
+
<option value="Raster" selected>Raster — the material's own pass</option>
|
|
150
|
+
<option value="Trace">Trace — a ray a texel</option>
|
|
151
|
+
</select>
|
|
152
|
+
</label>
|
|
153
|
+
<p class="note">
|
|
154
|
+
How the cards take their albedo. A change captures every card set again; the Mesh cards view
|
|
155
|
+
shows what they hold.
|
|
156
|
+
</p>
|
|
157
|
+
|
|
158
|
+
<hr>
|
|
159
|
+
|
|
160
|
+
<div id="status"></div>
|
|
161
|
+
<div id="stats"></div>
|
|
162
|
+
|
|
163
|
+
<p class="note">
|
|
164
|
+
Drag to orbit, wheel to zoom, WASD to move. The probes follow the camera; turn it to watch
|
|
165
|
+
the ones it leaves keep their light for a second.
|
|
166
|
+
</p>
|
|
167
|
+
<p class="note">
|
|
168
|
+
The path tracer traces one tile a frame, so a sample over the whole view takes many frames;
|
|
169
|
+
the samples readout is the least-converged tile's. It keeps its accumulation while off, so
|
|
170
|
+
flipping back and forth on a still camera is free; moving the camera or a light restarts it.
|
|
171
|
+
It stops at three bounces; the clipmap's hits read the probes for theirs, so light that has
|
|
172
|
+
bounced more than three times is the clipmap's alone.
|
|
173
|
+
</p>
|
|
174
|
+
</div>
|
|
175
|
+
|
|
176
|
+
<script type="module">
|
|
177
|
+
import { start } from './main.js';
|
|
178
|
+
|
|
179
|
+
start().catch(error => {
|
|
180
|
+
const status = document.getElementById('status');
|
|
181
|
+
|
|
182
|
+
status.className = 'fail';
|
|
183
|
+
status.textContent = String(error?.message ?? error);
|
|
184
|
+
|
|
185
|
+
console.error(error);
|
|
186
|
+
});
|
|
187
|
+
</script>
|
|
188
|
+
|
|
189
|
+
</body>
|
|
190
|
+
</html>
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/probe_clipmap/main.js"],"names":[],"mappings":"AA0FA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CA8QzB"}
|