@woosh/meep-engine 3.58.0 → 3.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +190 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +365 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +97 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
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- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/r/chunk_r2_canonical.js +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_reserve_workgroup.js +42 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +27 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +39 -18
- package/src/view/elements/progress/segmented/GhostTrail.d.ts +56 -0
- package/src/view/elements/progress/segmented/GhostTrail.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/GhostTrail.js +98 -0
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts +3 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/RESOURCE_BAR_SEGMENTS.js +3 -1
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts +11 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SEGMENT_TIERS_DEFAULT.js +15 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts +3 -0
- package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentDefinition.js +3 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts +38 -0
- package/src/view/elements/progress/segmented/SegmentTier.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/SegmentTier.js +50 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +155 -10
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +427 -101
- package/src/view/elements/progress/segmented/playground/index.html +78 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts +2 -0
- package/src/view/elements/progress/segmented/playground/main.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/playground/main.js +173 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts +48 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_cell_layout.js +75 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts +18 -0
- package/src/view/elements/progress/segmented/segment_notch_place.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_notch_place.js +28 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts +32 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.d.ts.map +1 -0
- package/src/view/elements/progress/segmented/segment_tick_positions.js +103 -0
- package/src/view/elements/progress/segmented/segmented-resource-bar.css +142 -0
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +0 -35
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +0 -247
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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{"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,
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{"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAyPpE;8BA7R6B,iCAAiC"}
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export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, }: FrameGraph): number;
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export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, probes, }: FrameGraph): number;
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//# sourceMappingURL=graph_rasterize_meshes_transparent_oit.d.ts.map
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package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
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{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAiZA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wSAFa,MAAM,CA6OlB"}
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function graph_oit_resolve_moments({
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@@ -75,8 +77,10 @@ function graph_oit_resolve_moments({
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volumetrics_metadata,
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});
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render_pass_descriptor.pipeline_layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
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volumetrics_metadata,
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}, encoder)
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));
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};
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* the set is all the resolve needs to know of the indirect lighting mode
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* @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
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* the renderer's probe clipmap GI, whose probes the resolve binds in every mode
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* @returns {number} resource ID of modified color texture
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*/
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export function graph_rasterize_meshes_transparent_oit({
|
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@@ -428,10 +437,12 @@ export function graph_rasterize_meshes_transparent_oit({
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volumetrics_metadata,
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shader_switches = ShaderSwitchSet.EMPTY,
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}) {
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assert.isNonNegativeInteger(buckets, 'buckets');
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+
assert.defined(probes, 'probes');
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assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
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assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
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@@ -598,6 +609,7 @@ export function graph_rasterize_meshes_transparent_oit({
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shader_switches,
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probes,
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});
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resolved = graph_oit_resolve_moments({
|
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@@ -625,6 +637,7 @@ export function graph_rasterize_meshes_transparent_oit({
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volumetrics_metadata,
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shader_switches,
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probes,
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});
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const [blended] = graph_image_pass({
|
|
@@ -1,6 +1,7 @@
|
|
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1
1
|
/**
|
|
2
2
|
* The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
|
|
3
|
-
* reads (`brick4
|
|
3
|
+
* reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
|
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4
|
+
* by name.
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4
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*
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5
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|
* @type {ShaderResourceGroupDescriptor}
|
|
6
7
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"AA+BA;;;;;;GAMG;AACH,qCAFU,6BAA6B,CAEmC;AA6C1E;;;;;;GAMG;AACH,yCAFU,sBAAsB,CAmC7B;8CA3G2C,2DAA2D;uCAIlE,iCAAiC"}
|
|
@@ -4,6 +4,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js"
|
|
|
4
4
|
import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
|
|
5
5
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
6
6
|
import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
7
|
+
import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
|
|
7
8
|
import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_MATERIAL_TEMPLATE.js";
|
|
8
9
|
import { VOLUMETRICS_METADATA_STRUCT } from "../../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
|
|
9
10
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
@@ -30,7 +31,8 @@ import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
|
|
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30
31
|
|
|
31
32
|
/**
|
|
32
33
|
* The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
|
|
33
|
-
* reads (`brick4
|
|
34
|
+
* reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
|
|
35
|
+
* by name.
|
|
34
36
|
*
|
|
35
37
|
* @type {ShaderResourceGroupDescriptor}
|
|
36
38
|
*/
|
|
@@ -50,12 +52,26 @@ OIT_RESOLVE_VIEW_GROUP
|
|
|
50
52
|
.addTexture("tVolumetrics", "float", "3d")
|
|
51
53
|
.addTexture("tSTBN_vec3", "float", "3d")
|
|
52
54
|
|
|
55
|
+
// the probes, read under the probe clipmap's indirect lighting; their owner binds them in every mode
|
|
56
|
+
for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
|
|
57
|
+
OIT_RESOLVE_VIEW_GROUP.add(declaration);
|
|
58
|
+
}
|
|
59
|
+
|
|
53
60
|
const pass_groups = [OIT_RESOLVE_VIEW_GROUP, SHADING_LIGHT_RESOURCE_GROUP];
|
|
54
61
|
|
|
55
62
|
// the view group keeps the visibility the orchestrator builds its bind group for, as the vertex stage
|
|
56
|
-
// reads the camera from it; the lights are the fragment stage's alone
|
|
63
|
+
// reads the camera from it, but for the probes; they and the lights are the fragment stage's alone, as
|
|
64
|
+
// the AVBOIT draw keeps them
|
|
65
|
+
const view_layout = OIT_RESOLVE_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT);
|
|
66
|
+
|
|
67
|
+
for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
|
|
68
|
+
const binding = OIT_RESOLVE_VIEW_GROUP.get(declaration.name).binding_index;
|
|
69
|
+
|
|
70
|
+
view_layout.entries.find(entry => entry.binding === binding).visibility = GPUShaderStage.FRAGMENT;
|
|
71
|
+
}
|
|
72
|
+
|
|
57
73
|
const pass_layouts = [
|
|
58
|
-
|
|
74
|
+
view_layout,
|
|
59
75
|
FORWARD_LIGHT_LAYOUT,
|
|
60
76
|
];
|
|
61
77
|
|
|
@@ -88,6 +88,10 @@ export class GPUSceneContext {
|
|
|
88
88
|
* @returns {VGeoFeedbackLoop|undefined}
|
|
89
89
|
*/
|
|
90
90
|
get virtual_geometry_feedback(): VGeoFeedbackLoop;
|
|
91
|
+
/**
|
|
92
|
+
* @returns {VGeoSDFProxies|undefined}
|
|
93
|
+
*/
|
|
94
|
+
get virtual_geometry_proxies(): VGeoSDFProxies;
|
|
91
95
|
/**
|
|
92
96
|
* Give this scene a virtual-geometry runtime, sharing the meshlet pool with everything else it
|
|
93
97
|
* draws.
|
|
@@ -101,7 +105,8 @@ export class GPUSceneContext {
|
|
|
101
105
|
* (REVIEW_LEDGER U1): `register` a container with {@link virtual_geometry_residency}, and every
|
|
102
106
|
* page after the root arrives because a cut asked for it. The renderer opens and closes each
|
|
103
107
|
* frame and schedules each reading, and {@link destroy} releases all of it; a host touches none
|
|
104
|
-
* of it.
|
|
108
|
+
* of it. With them, the source of its geometries' caches ({@link VGeoSDFProxies}): a cache asked
|
|
109
|
+
* of a virtual geometry is baked from a proxy cut from it.
|
|
105
110
|
*
|
|
106
111
|
* @param {Object} [options] passed to {@link GPUVirtualGeometryPool} and
|
|
107
112
|
* {@link GPUVirtualGeometryRuntime}, except for `residency`
|
|
@@ -252,6 +257,7 @@ import { GPUInstancesAccelerationStructure } from "./GPUInstancesAccelerationStr
|
|
|
252
257
|
import { GPUVirtualGeometryRuntime } from "../geometry/virtual/runtime/GPUVirtualGeometryRuntime.js";
|
|
253
258
|
import { VGeoResidency } from "../geometry/virtual/runtime/VGeoResidency.js";
|
|
254
259
|
import { VGeoFeedbackLoop } from "../geometry/virtual/runtime/VGeoFeedbackLoop.js";
|
|
260
|
+
import { VGeoSDFProxies } from "../geometry/virtual/sdf/VGeoSDFProxies.js";
|
|
255
261
|
import { VGeoResidencyOptions } from "../geometry/virtual/runtime/VGeoResidencyOptions.js";
|
|
256
262
|
import { GPUAnimationManager } from "../animation/GPUAnimationManager.js";
|
|
257
263
|
import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AA4EA;;;;;;;;;GASG;AACH;IAEI;;;;;;;OAOG;IACH,iCAFW,eAAe,QASzB;IA2KD;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAyCf;IArND;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAOD;;;;;OAKG;IACH,yBAEC;IAUD;;;;;OAKG;IACH,kBAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA0ID;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,+CAEC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CA4DrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA2BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAUD;;;;;;;;;;;OAWG;IACH,oBAHW,UAAU,GACR,MAAM,CAQlB;IAoCD;;;;;;;OAOG;IACH,gBAuBC;IAwCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BA91BY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;yBACzE,OAAO,2DAA2D,EAAE,UAAU;+BA5B5D,iDAAiD;sBAM1D,YAAY;oCAFE,uCAAuC;6BAC9C,yBAAyB;uBAH/B,yBAAyB;mCACb,gCAAgC;oCAF/B,mDAAmD;kDAMrC,wCAAwC;0CAlBhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;+BAInD,2CAA2C;qCADrC,qDAAqD;oCAItD,qCAAqC;4BAC7C,gCAAgC;uCASrB,iDAAiD;6BAQ3D,wBAAwB;wCADb,mCAAmC;uCAlBpC,wCAAwC"}
|
|
@@ -5,6 +5,7 @@ import { VGeoFeedbackLoop } from "../geometry/virtual/runtime/VGeoFeedbackLoop.j
|
|
|
5
5
|
import { VGeoPageFetcher } from "../geometry/virtual/runtime/VGeoPageFetcher.js";
|
|
6
6
|
import { VGeoResidency } from "../geometry/virtual/runtime/VGeoResidency.js";
|
|
7
7
|
import { VGeoResidencyOptions } from "../geometry/virtual/runtime/VGeoResidencyOptions.js";
|
|
8
|
+
import { VGeoSDFProxies } from "../geometry/virtual/sdf/VGeoSDFProxies.js";
|
|
8
9
|
import { assert } from "../../../core/assert.js";
|
|
9
10
|
import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
|
10
11
|
import { GPUAnimationManager } from "../animation/GPUAnimationManager.js";
|
|
@@ -350,6 +351,13 @@ export class GPUSceneContext {
|
|
|
350
351
|
*/
|
|
351
352
|
#virtual_geometry_fetcher;
|
|
352
353
|
|
|
354
|
+
/**
|
|
355
|
+
* What makes the virtual geometries' caches, a source of the geometry caches, once
|
|
356
|
+
* {@link enable_virtual_geometry} has run.
|
|
357
|
+
* @type {VGeoSDFProxies|undefined}
|
|
358
|
+
*/
|
|
359
|
+
#virtual_geometry_proxies;
|
|
360
|
+
|
|
353
361
|
/**
|
|
354
362
|
* @returns {GPUVirtualGeometryRuntime|undefined}
|
|
355
363
|
*/
|
|
@@ -371,6 +379,13 @@ export class GPUSceneContext {
|
|
|
371
379
|
return this.#virtual_geometry_feedback;
|
|
372
380
|
}
|
|
373
381
|
|
|
382
|
+
/**
|
|
383
|
+
* @returns {VGeoSDFProxies|undefined}
|
|
384
|
+
*/
|
|
385
|
+
get virtual_geometry_proxies() {
|
|
386
|
+
return this.#virtual_geometry_proxies;
|
|
387
|
+
}
|
|
388
|
+
|
|
374
389
|
/**
|
|
375
390
|
* Give this scene a virtual-geometry runtime, sharing the meshlet pool with everything else it
|
|
376
391
|
* draws.
|
|
@@ -384,7 +399,8 @@ export class GPUSceneContext {
|
|
|
384
399
|
* (REVIEW_LEDGER U1): `register` a container with {@link virtual_geometry_residency}, and every
|
|
385
400
|
* page after the root arrives because a cut asked for it. The renderer opens and closes each
|
|
386
401
|
* frame and schedules each reading, and {@link destroy} releases all of it; a host touches none
|
|
387
|
-
* of it.
|
|
402
|
+
* of it. With them, the source of its geometries' caches ({@link VGeoSDFProxies}): a cache asked
|
|
403
|
+
* of a virtual geometry is baked from a proxy cut from it.
|
|
388
404
|
*
|
|
389
405
|
* @param {Object} [options] passed to {@link GPUVirtualGeometryPool} and
|
|
390
406
|
* {@link GPUVirtualGeometryRuntime}, except for `residency`
|
|
@@ -413,6 +429,7 @@ export class GPUSceneContext {
|
|
|
413
429
|
let fetcher;
|
|
414
430
|
let tiers;
|
|
415
431
|
let feedback;
|
|
432
|
+
let proxies;
|
|
416
433
|
|
|
417
434
|
try {
|
|
418
435
|
runtime = new GPUVirtualGeometryRuntime({
|
|
@@ -430,6 +447,9 @@ export class GPUSceneContext {
|
|
|
430
447
|
tiers = new VGeoResidency({ pool, options: residency, fetcher });
|
|
431
448
|
|
|
432
449
|
feedback = new VGeoFeedbackLoop({ runtime, residency: tiers });
|
|
450
|
+
|
|
451
|
+
// last: it makes its buffers and subscribes to the caches as it is made
|
|
452
|
+
proxies = new VGeoSDFProxies({ device: this.#device, runtime, geometries: this.geometries });
|
|
433
453
|
} catch (error) {
|
|
434
454
|
// the pool is the only one holding anything yet: the fetcher spawns its workers on its
|
|
435
455
|
// first fetch, and the runtime makes its buffer on its first frame
|
|
@@ -442,6 +462,7 @@ export class GPUSceneContext {
|
|
|
442
462
|
this.#virtual_geometry_fetcher = fetcher;
|
|
443
463
|
this.#virtual_geometry_residency = tiers;
|
|
444
464
|
this.#virtual_geometry_feedback = feedback;
|
|
465
|
+
this.#virtual_geometry_proxies = proxies;
|
|
445
466
|
|
|
446
467
|
return runtime;
|
|
447
468
|
}
|
|
@@ -853,6 +874,9 @@ export class GPUSceneContext {
|
|
|
853
874
|
return;
|
|
854
875
|
}
|
|
855
876
|
|
|
877
|
+
// its proxies out of the geometry manager, and its cut's buffers, ahead of the runtime's
|
|
878
|
+
this.#virtual_geometry_proxies.destroy();
|
|
879
|
+
|
|
856
880
|
this.#virtual_geometry_feedback.destroy();
|
|
857
881
|
|
|
858
882
|
// gives back every container's rows and slots, and cancels what they had on the wire
|
|
@@ -867,6 +891,7 @@ export class GPUSceneContext {
|
|
|
867
891
|
this.#virtual_geometry_residency = undefined;
|
|
868
892
|
this.#virtual_geometry_feedback = undefined;
|
|
869
893
|
this.#virtual_geometry_fetcher = undefined;
|
|
894
|
+
this.#virtual_geometry_proxies = undefined;
|
|
870
895
|
}
|
|
871
896
|
|
|
872
897
|
}
|
|
@@ -67,13 +67,13 @@
|
|
|
67
67
|
*
|
|
68
68
|
* ## Subgroups
|
|
69
69
|
*
|
|
70
|
-
* Appends are aggregated per subgroup: an exclusive add numbers
|
|
71
|
-
* invocation reserves them all with one workgroup `atomicAdd`,
|
|
72
|
-
* invocation its base. Nothing assumes which invocations share a
|
|
73
|
-
* invocations are contiguous in `local_invocation_index`: a subgroup
|
|
74
|
-
* wherever it lands. Every subgroup operation is reached in uniform
|
|
75
|
-
* counts are literals, and the one early exit is on a value read
|
|
76
|
-
* `workgroupUniformLoad`.
|
|
70
|
+
* Appends are aggregated per subgroup (`chunk_subgroup_reserve_workgroup`): an exclusive add numbers
|
|
71
|
+
* the subgroup's appends, one elected invocation reserves them all with one workgroup `atomicAdd`,
|
|
72
|
+
* and a broadcast hands each invocation its base. Nothing assumes which invocations share a
|
|
73
|
+
* subgroup or that a subgroup's invocations are contiguous in `local_invocation_index`: a subgroup
|
|
74
|
+
* reserves a run of its own wherever it lands. Every subgroup operation is reached in uniform
|
|
75
|
+
* control flow; the loops' trip counts are literals, and the one early exit is on a value read
|
|
76
|
+
* back through `workgroupUniformLoad`.
|
|
77
77
|
*
|
|
78
78
|
* @type {CodeChunk}
|
|
79
79
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_bvh_query_aabb_cooperative.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_bvh_query_aabb_cooperative.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8EG;AACH,+CAFU,SAAS,CA8KhB;0BAlQuB,6BAA6B"}
|