@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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  662. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
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  730. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
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  736. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
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  738. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
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  741. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
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  743. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
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  755. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +19 -0
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  794. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  795. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
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  799. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
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  811. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
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  815. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
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@@ -4,6 +4,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js"
4
4
  import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
5
5
  import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
6
6
  import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
7
+ import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
7
8
  import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_MATERIAL_TEMPLATE.js";
8
9
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
9
10
  import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
@@ -31,7 +32,8 @@ import {
31
32
 
32
33
  /**
33
34
  * The draw's own group, group 2: the view, the AVBOIT volume, and what every indirect lighting mode
34
- * reads (`brick4`; `tEnvironment` is the lights'). The orchestrator binds it by name.
35
+ * reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
36
+ * by name.
35
37
  *
36
38
  * @type {ShaderResourceGroupDescriptor}
37
39
  */
@@ -52,12 +54,26 @@ AVBOIT_DRAW_VIEW_GROUP
52
54
  .addTexture("tVolumetrics", "float", "3d")
53
55
  .addTexture("tSTBN_vec3", "float", "3d")
54
56
 
57
+ // the probes, read under the probe clipmap's indirect lighting; their owner binds them in every mode
58
+ for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
59
+ AVBOIT_DRAW_VIEW_GROUP.add(declaration);
60
+ }
61
+
55
62
  const pass_groups = [AVBOIT_DRAW_VIEW_GROUP, SHADING_LIGHT_RESOURCE_GROUP];
56
63
 
57
64
  // the view group keeps the visibility the orchestrator builds its bind group for, as the vertex stage
58
- // reads the camera from it; the lights are the fragment stage's alone
65
+ // reads the camera from it, but for the probes; they and the lights are the fragment stage's alone, which
66
+ // keeps the vertex stage at 8 storage buffers of the 10 a device is asked for
67
+ const view_layout = AVBOIT_DRAW_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT);
68
+
69
+ for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
70
+ const binding = AVBOIT_DRAW_VIEW_GROUP.get(declaration.name).binding_index;
71
+
72
+ view_layout.entries.find(entry => entry.binding === binding).visibility = GPUShaderStage.FRAGMENT;
73
+ }
74
+
59
75
  const pass_layouts = [
60
- AVBOIT_DRAW_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
76
+ view_layout,
61
77
  FORWARD_LIGHT_LAYOUT,
62
78
  ];
63
79
 
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAuPpE;8BA3R6B,iCAAiC"}
1
+ {"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAyPpE;8BA7R6B,iCAAiC"}
@@ -140,7 +140,9 @@ export function graph_rasterize_meshes_alpha_tested({
140
140
  const partial_clear_needed = !is_viewport_unrestricted && clear_target;
141
141
 
142
142
  if (partial_clear_needed) {
143
- // TODO clear color targets
143
+ for (let i = 0; i < color_targets.length; i++) {
144
+ texture_fill_rectangle(encoder, color_targets[i], viewport, render_pass_descriptor.colorAttachments[i].clearValue);
145
+ }
144
146
  texture_fill_rectangle(encoder, depth_texture, viewport, [render_pass_descriptor.depthStencilAttachment.depthClearValue]);
145
147
  }
146
148
 
@@ -149,7 +151,7 @@ export function graph_rasterize_meshes_alpha_tested({
149
151
  const gpu_pass_descriptor = render_pass_descriptor.toGPU({
150
152
  colorTargets: color_targets,
151
153
  depthTarget: depth_texture,
152
- loadOp: clear_target ? "clear" : "load",
154
+ loadOp: !partial_clear_needed && clear_target ? "clear" : "load",
153
155
  });
154
156
 
155
157
  const pass_encoder = encoder.beginRenderPass(gpu_pass_descriptor);
@@ -14,7 +14,9 @@
14
14
  * @param {number} shadowmap_atlas
15
15
  * @param {ShaderSwitchSet} [shader_switches] the renderer's; the resolve's pipelines are built for them, and
16
16
  * the set is all the resolve needs to know of the indirect lighting mode
17
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
18
+ * the renderer's probe clipmap GI, whose probes the resolve binds in every mode
17
19
  * @returns {number} resource ID of modified color texture
18
20
  */
19
- export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, }: FrameGraph): number;
21
+ export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, probes, }: FrameGraph): number;
20
22
  //# sourceMappingURL=graph_rasterize_meshes_transparent_oit.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AA0YA;;;;;;;;;;;;;;;;;GAiBG;AACH,gSAFa,MAAM,CAyOlB"}
1
+ {"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAiZA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wSAFa,MAAM,CA6OlB"}
@@ -50,6 +50,8 @@ import { SHADING_SCENE_LAYOUT } from "../../forward/SHADING_SCENE_RESOURCE_GROUP
50
50
  * @param {number} output
51
51
  * @param {PrimitiveState} primitive
52
52
  * @param {ShaderSwitchSet} shader_switches the renderer's; the resolve's pipelines are built for them
53
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
54
+ * the renderer's probe clipmap GI, whose probes the resolve binds in every mode
53
55
  * @return {number}
54
56
  */
55
57
  function graph_oit_resolve_moments({
@@ -75,8 +77,10 @@ function graph_oit_resolve_moments({
75
77
 
76
78
  output = -1,
77
79
  shader_switches = ShaderSwitchSet.EMPTY,
80
+ probes,
78
81
  }) {
79
82
 
83
+ assert.defined(probes, 'probes');
80
84
  assert.isNonNegativeInteger(material_count, 'material_count');
81
85
  assert.isNonNegativeInteger(draw_commands, 'draw_commands');
82
86
  assert.isNonNegativeInteger(meshlets, 'meshlets');
@@ -169,22 +173,24 @@ function graph_oit_resolve_moments({
169
173
 
170
174
  const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
171
175
 
172
- // by name: every indirect lighting mode's resources, whichever the pipeline's variant reads
176
+ // by name: every indirect lighting mode's resources, whichever the pipeline's variant reads; the
177
+ // probes, a clipmap of no cascade while the probe clipmap has none
178
+ const view_inputs = data.probes.write_sampling_bindings({
179
+ camera: view_ctx.camera.buffer.buffer,
180
+ view: view_ctx.uniform_buffer.buffer,
181
+ moments: t_moments,
182
+ optical_depth: t_optical_depth,
183
+ brick4: view_ctx.scene.volumetric_light_map.buffer,
184
+ tSplitSum: t_split_sum_lut,
185
+ sLinear: sampler_linear,
186
+ // volumetrics
187
+ volumetrics_metadata,
188
+ tVolumetrics: t_volumetrics_lut,
189
+ tSTBN_vec3: stbn_vec3,
190
+ });
173
191
  const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
174
192
  render_pass_descriptor.pipeline_layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
175
- OIT_RESOLVE_VIEW_GROUP.generateBindings({
176
- camera: view_ctx.camera.buffer.buffer,
177
- view: view_ctx.uniform_buffer.buffer,
178
- moments: t_moments,
179
- optical_depth: t_optical_depth,
180
- brick4: view_ctx.scene.volumetric_light_map.buffer,
181
- tSplitSum: t_split_sum_lut,
182
- sLinear: sampler_linear,
183
- // volumetrics
184
- volumetrics_metadata,
185
- tVolumetrics: t_volumetrics_lut,
186
- tSTBN_vec3: stbn_vec3,
187
- }, encoder)
193
+ OIT_RESOLVE_VIEW_GROUP.generateBindings(view_inputs, encoder)
188
194
  ));
189
195
 
190
196
  pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
@@ -206,6 +212,7 @@ function graph_oit_resolve_moments({
206
212
 
207
213
  const pass_data = {
208
214
  shader_switches,
215
+ probes,
209
216
  };
210
217
  const pass = graph.add("MBOIT/resolve moments", pass_data, execute);
211
218
 
@@ -408,6 +415,8 @@ function graph_oit_generate_moments({
408
415
  * @param {number} shadowmap_atlas
409
416
  * @param {ShaderSwitchSet} [shader_switches] the renderer's; the resolve's pipelines are built for them, and
410
417
  * the set is all the resolve needs to know of the indirect lighting mode
418
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
419
+ * the renderer's probe clipmap GI, whose probes the resolve binds in every mode
411
420
  * @returns {number} resource ID of modified color texture
412
421
  */
413
422
  export function graph_rasterize_meshes_transparent_oit({
@@ -428,10 +437,12 @@ export function graph_rasterize_meshes_transparent_oit({
428
437
  volumetrics_metadata,
429
438
 
430
439
  shader_switches = ShaderSwitchSet.EMPTY,
440
+ probes,
431
441
  }) {
432
442
 
433
443
 
434
444
  assert.isNonNegativeInteger(buckets, 'buckets');
445
+ assert.defined(probes, 'probes');
435
446
 
436
447
  assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
437
448
  assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
@@ -598,6 +609,7 @@ export function graph_rasterize_meshes_transparent_oit({
598
609
  volumetrics_metadata,
599
610
 
600
611
  shader_switches,
612
+ probes,
601
613
  });
602
614
 
603
615
  resolved = graph_oit_resolve_moments({
@@ -625,6 +637,7 @@ export function graph_rasterize_meshes_transparent_oit({
625
637
  volumetrics_metadata,
626
638
 
627
639
  shader_switches,
640
+ probes,
628
641
  });
629
642
 
630
643
  const [blended] = graph_image_pass({
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
3
- * reads (`brick4`; `tEnvironment` is the lights'). The orchestrator binds it by name.
3
+ * reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
4
+ * by name.
4
5
  *
5
6
  * @type {ShaderResourceGroupDescriptor}
6
7
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"AA8BA;;;;;GAKG;AACH,qCAFU,6BAA6B,CAEmC;AA+B1E;;;;;;GAMG;AACH,yCAFU,sBAAsB,CAmC7B;8CA5F2C,2DAA2D;uCAIlE,iCAAiC"}
1
+ {"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"AA+BA;;;;;;GAMG;AACH,qCAFU,6BAA6B,CAEmC;AA6C1E;;;;;;GAMG;AACH,yCAFU,sBAAsB,CAmC7B;8CA3G2C,2DAA2D;uCAIlE,iCAAiC"}
@@ -4,6 +4,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js"
4
4
  import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
5
5
  import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
6
6
  import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
7
+ import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
7
8
  import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_MATERIAL_TEMPLATE.js";
8
9
  import { VOLUMETRICS_METADATA_STRUCT } from "../../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
9
10
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
@@ -30,7 +31,8 @@ import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
30
31
 
31
32
  /**
32
33
  * The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
33
- * reads (`brick4`; `tEnvironment` is the lights'). The orchestrator binds it by name.
34
+ * reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
35
+ * by name.
34
36
  *
35
37
  * @type {ShaderResourceGroupDescriptor}
36
38
  */
@@ -50,12 +52,26 @@ OIT_RESOLVE_VIEW_GROUP
50
52
  .addTexture("tVolumetrics", "float", "3d")
51
53
  .addTexture("tSTBN_vec3", "float", "3d")
52
54
 
55
+ // the probes, read under the probe clipmap's indirect lighting; their owner binds them in every mode
56
+ for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
57
+ OIT_RESOLVE_VIEW_GROUP.add(declaration);
58
+ }
59
+
53
60
  const pass_groups = [OIT_RESOLVE_VIEW_GROUP, SHADING_LIGHT_RESOURCE_GROUP];
54
61
 
55
62
  // the view group keeps the visibility the orchestrator builds its bind group for, as the vertex stage
56
- // reads the camera from it; the lights are the fragment stage's alone
63
+ // reads the camera from it, but for the probes; they and the lights are the fragment stage's alone, as
64
+ // the AVBOIT draw keeps them
65
+ const view_layout = OIT_RESOLVE_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT);
66
+
67
+ for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
68
+ const binding = OIT_RESOLVE_VIEW_GROUP.get(declaration.name).binding_index;
69
+
70
+ view_layout.entries.find(entry => entry.binding === binding).visibility = GPUShaderStage.FRAGMENT;
71
+ }
72
+
57
73
  const pass_layouts = [
58
- OIT_RESOLVE_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
74
+ view_layout,
59
75
  FORWARD_LIGHT_LAYOUT,
60
76
  ];
61
77
 
@@ -88,6 +88,10 @@ export class GPUSceneContext {
88
88
  * @returns {VGeoFeedbackLoop|undefined}
89
89
  */
90
90
  get virtual_geometry_feedback(): VGeoFeedbackLoop;
91
+ /**
92
+ * @returns {VGeoSDFProxies|undefined}
93
+ */
94
+ get virtual_geometry_proxies(): VGeoSDFProxies;
91
95
  /**
92
96
  * Give this scene a virtual-geometry runtime, sharing the meshlet pool with everything else it
93
97
  * draws.
@@ -101,7 +105,8 @@ export class GPUSceneContext {
101
105
  * (REVIEW_LEDGER U1): `register` a container with {@link virtual_geometry_residency}, and every
102
106
  * page after the root arrives because a cut asked for it. The renderer opens and closes each
103
107
  * frame and schedules each reading, and {@link destroy} releases all of it; a host touches none
104
- * of it.
108
+ * of it. With them, the source of its geometries' caches ({@link VGeoSDFProxies}): a cache asked
109
+ * of a virtual geometry is baked from a proxy cut from it.
105
110
  *
106
111
  * @param {Object} [options] passed to {@link GPUVirtualGeometryPool} and
107
112
  * {@link GPUVirtualGeometryRuntime}, except for `residency`
@@ -252,6 +257,7 @@ import { GPUInstancesAccelerationStructure } from "./GPUInstancesAccelerationStr
252
257
  import { GPUVirtualGeometryRuntime } from "../geometry/virtual/runtime/GPUVirtualGeometryRuntime.js";
253
258
  import { VGeoResidency } from "../geometry/virtual/runtime/VGeoResidency.js";
254
259
  import { VGeoFeedbackLoop } from "../geometry/virtual/runtime/VGeoFeedbackLoop.js";
260
+ import { VGeoSDFProxies } from "../geometry/virtual/sdf/VGeoSDFProxies.js";
255
261
  import { VGeoResidencyOptions } from "../geometry/virtual/runtime/VGeoResidencyOptions.js";
256
262
  import { GPUAnimationManager } from "../animation/GPUAnimationManager.js";
257
263
  import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AA2EA;;;;;;;;;GASG;AACH;IAEI;;;;;;;OAOG;IACH,iCAFW,eAAe,QASzB;IA2KD;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAyCf;IArND;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAOD;;;;;OAKG;IACH,yBAEC;IAUD;;;;;OAKG;IACH,kBAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IAmID;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA2BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAUD;;;;;;;;;;;OAWG;IACH,oBAHW,UAAU,GACR,MAAM,CAQlB;IAoCD;;;;;;;OAOG;IACH,gBAuBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAt0BY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;yBACzE,OAAO,2DAA2D,EAAE,UAAU;+BA5B5D,iDAAiD;sBAM1D,YAAY;oCAFE,uCAAuC;6BAC9C,yBAAyB;uBAH/B,yBAAyB;mCACb,gCAAgC;oCAF/B,mDAAmD;kDAMrC,wCAAwC;0CAjBhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCASrB,iDAAiD;6BAQ3D,wBAAwB;wCADb,mCAAmC;uCAlBpC,wCAAwC"}
1
+ {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AA4EA;;;;;;;;;GASG;AACH;IAEI;;;;;;;OAOG;IACH,iCAFW,eAAe,QASzB;IA2KD;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAyCf;IArND;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAOD;;;;;OAKG;IACH,yBAEC;IAUD;;;;;OAKG;IACH,kBAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA0ID;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,+CAEC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CA4DrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA2BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAUD;;;;;;;;;;;OAWG;IACH,oBAHW,UAAU,GACR,MAAM,CAQlB;IAoCD;;;;;;;OAOG;IACH,gBAuBC;IAwCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BA91BY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;yBACzE,OAAO,2DAA2D,EAAE,UAAU;+BA5B5D,iDAAiD;sBAM1D,YAAY;oCAFE,uCAAuC;6BAC9C,yBAAyB;uBAH/B,yBAAyB;mCACb,gCAAgC;oCAF/B,mDAAmD;kDAMrC,wCAAwC;0CAlBhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;+BAInD,2CAA2C;qCADrC,qDAAqD;oCAItD,qCAAqC;4BAC7C,gCAAgC;uCASrB,iDAAiD;6BAQ3D,wBAAwB;wCADb,mCAAmC;uCAlBpC,wCAAwC"}
@@ -5,6 +5,7 @@ import { VGeoFeedbackLoop } from "../geometry/virtual/runtime/VGeoFeedbackLoop.j
5
5
  import { VGeoPageFetcher } from "../geometry/virtual/runtime/VGeoPageFetcher.js";
6
6
  import { VGeoResidency } from "../geometry/virtual/runtime/VGeoResidency.js";
7
7
  import { VGeoResidencyOptions } from "../geometry/virtual/runtime/VGeoResidencyOptions.js";
8
+ import { VGeoSDFProxies } from "../geometry/virtual/sdf/VGeoSDFProxies.js";
8
9
  import { assert } from "../../../core/assert.js";
9
10
  import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
10
11
  import { GPUAnimationManager } from "../animation/GPUAnimationManager.js";
@@ -350,6 +351,13 @@ export class GPUSceneContext {
350
351
  */
351
352
  #virtual_geometry_fetcher;
352
353
 
354
+ /**
355
+ * What makes the virtual geometries' caches, a source of the geometry caches, once
356
+ * {@link enable_virtual_geometry} has run.
357
+ * @type {VGeoSDFProxies|undefined}
358
+ */
359
+ #virtual_geometry_proxies;
360
+
353
361
  /**
354
362
  * @returns {GPUVirtualGeometryRuntime|undefined}
355
363
  */
@@ -371,6 +379,13 @@ export class GPUSceneContext {
371
379
  return this.#virtual_geometry_feedback;
372
380
  }
373
381
 
382
+ /**
383
+ * @returns {VGeoSDFProxies|undefined}
384
+ */
385
+ get virtual_geometry_proxies() {
386
+ return this.#virtual_geometry_proxies;
387
+ }
388
+
374
389
  /**
375
390
  * Give this scene a virtual-geometry runtime, sharing the meshlet pool with everything else it
376
391
  * draws.
@@ -384,7 +399,8 @@ export class GPUSceneContext {
384
399
  * (REVIEW_LEDGER U1): `register` a container with {@link virtual_geometry_residency}, and every
385
400
  * page after the root arrives because a cut asked for it. The renderer opens and closes each
386
401
  * frame and schedules each reading, and {@link destroy} releases all of it; a host touches none
387
- * of it.
402
+ * of it. With them, the source of its geometries' caches ({@link VGeoSDFProxies}): a cache asked
403
+ * of a virtual geometry is baked from a proxy cut from it.
388
404
  *
389
405
  * @param {Object} [options] passed to {@link GPUVirtualGeometryPool} and
390
406
  * {@link GPUVirtualGeometryRuntime}, except for `residency`
@@ -413,6 +429,7 @@ export class GPUSceneContext {
413
429
  let fetcher;
414
430
  let tiers;
415
431
  let feedback;
432
+ let proxies;
416
433
 
417
434
  try {
418
435
  runtime = new GPUVirtualGeometryRuntime({
@@ -430,6 +447,9 @@ export class GPUSceneContext {
430
447
  tiers = new VGeoResidency({ pool, options: residency, fetcher });
431
448
 
432
449
  feedback = new VGeoFeedbackLoop({ runtime, residency: tiers });
450
+
451
+ // last: it makes its buffers and subscribes to the caches as it is made
452
+ proxies = new VGeoSDFProxies({ device: this.#device, runtime, geometries: this.geometries });
433
453
  } catch (error) {
434
454
  // the pool is the only one holding anything yet: the fetcher spawns its workers on its
435
455
  // first fetch, and the runtime makes its buffer on its first frame
@@ -442,6 +462,7 @@ export class GPUSceneContext {
442
462
  this.#virtual_geometry_fetcher = fetcher;
443
463
  this.#virtual_geometry_residency = tiers;
444
464
  this.#virtual_geometry_feedback = feedback;
465
+ this.#virtual_geometry_proxies = proxies;
445
466
 
446
467
  return runtime;
447
468
  }
@@ -853,6 +874,9 @@ export class GPUSceneContext {
853
874
  return;
854
875
  }
855
876
 
877
+ // its proxies out of the geometry manager, and its cut's buffers, ahead of the runtime's
878
+ this.#virtual_geometry_proxies.destroy();
879
+
856
880
  this.#virtual_geometry_feedback.destroy();
857
881
 
858
882
  // gives back every container's rows and slots, and cancels what they had on the wire
@@ -867,6 +891,7 @@ export class GPUSceneContext {
867
891
  this.#virtual_geometry_residency = undefined;
868
892
  this.#virtual_geometry_feedback = undefined;
869
893
  this.#virtual_geometry_fetcher = undefined;
894
+ this.#virtual_geometry_proxies = undefined;
870
895
  }
871
896
 
872
897
  }
@@ -67,13 +67,13 @@
67
67
  *
68
68
  * ## Subgroups
69
69
  *
70
- * Appends are aggregated per subgroup: an exclusive add numbers the subgroup's appends, one elected
71
- * invocation reserves them all with one workgroup `atomicAdd`, and a broadcast hands each
72
- * invocation its base. Nothing assumes which invocations share a subgroup or that a subgroup's
73
- * invocations are contiguous in `local_invocation_index`: a subgroup reserves a run of its own
74
- * wherever it lands. Every subgroup operation is reached in uniform control flow; the loops' trip
75
- * counts are literals, and the one early exit is on a value read back through
76
- * `workgroupUniformLoad`.
70
+ * Appends are aggregated per subgroup (`chunk_subgroup_reserve_workgroup`): an exclusive add numbers
71
+ * the subgroup's appends, one elected invocation reserves them all with one workgroup `atomicAdd`,
72
+ * and a broadcast hands each invocation its base. Nothing assumes which invocations share a
73
+ * subgroup or that a subgroup's invocations are contiguous in `local_invocation_index`: a subgroup
74
+ * reserves a run of its own wherever it lands. Every subgroup operation is reached in uniform
75
+ * control flow; the loops' trip counts are literals, and the one early exit is on a value read
76
+ * back through `workgroupUniformLoad`.
77
77
  *
78
78
  * @type {CodeChunk}
79
79
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_bvh_query_aabb_cooperative.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8EG;AACH,+CAFU,SAAS,CA+MhB;0BAlSuB,6BAA6B"}
1
+ {"version":3,"file":"chunk_bvh_query_aabb_cooperative.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8EG;AACH,+CAFU,SAAS,CA8KhB;0BAlQuB,6BAA6B"}