@woosh/meep-engine 3.58.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +190 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +365 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +97 -43
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  174. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  176. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  177. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  179. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  180. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  182. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  183. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  185. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  186. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  187. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  188. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  189. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  190. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  191. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  192. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  195. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  197. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  198. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  200. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  201. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  208. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  209. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  210. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  212. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  213. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  214. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  215. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  216. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  217. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  218. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  219. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  221. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  222. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  223. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  225. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  227. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  228. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  229. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  231. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  232. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  233. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  234. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  235. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  236. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  237. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  238. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  239. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  240. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  241. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  242. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  243. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  244. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
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@@ -0,0 +1,16 @@
1
+ /**
2
+ * Lanes of the collect, a lane a job.
3
+ * @type {number}
4
+ */
5
+ export const VGEO_SDF_COLLECT_WORKGROUP_SIZE: number;
6
+ /**
7
+ * The extraction's collect (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a cut's instance record a job,
8
+ * as every cut's collect writes one (`chunk_vgeo_cut_instance`), its geometry's root page, lookup and claim width from
9
+ * the geometry's row. Cut in the geometry's own space, at a world error under half its cache's voxel: `k` the job's,
10
+ * the distance weight 0.
11
+ *
12
+ * @type {ComputeShader}
13
+ */
14
+ export const shader_vgeo_sdf_collect: ComputeShader;
15
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
16
+ //# sourceMappingURL=shader_vgeo_sdf_collect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_vgeo_sdf_collect.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,8CAFU,MAAM,CAEkC;AAwClD;;;;;;;GAOG;AACH,sCAFU,aAAa,CAMpB;8BAhE2B,kCAAkC"}
@@ -0,0 +1,67 @@
1
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
2
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
4
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
5
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
6
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
7
+ import { chunk_vgeo_cut_instance } from "../runtime/cut/chunk_vgeo_cut_instance.js";
8
+ import { VGEO_INSTANCE_OFFSET } from "../runtime/layout/VGEO_INSTANCE_OFFSET.js";
9
+ import { VGEO_SDF_JOB_STRUCT, VGEO_SDF_SETTINGS } from "./VGEO_SDF.js";
10
+
11
+ /**
12
+ * Lanes of the collect, a lane a job.
13
+ * @type {number}
14
+ */
15
+ export const VGEO_SDF_COLLECT_WORKGROUP_SIZE = 64;
16
+
17
+ const resources = new ShaderResourceSetDescriptor();
18
+
19
+ resources.setImmediate("settings", VGEO_SDF_SETTINGS);
20
+
21
+ resources.createGroup()
22
+ .addStorageBuffer("vgeo_sdf_jobs", WebGPUArray.from(VGEO_SDF_JOB_STRUCT))
23
+ .addStorageBuffer("vg_geometries", WebGPUArray.from(u32))
24
+ // a cut's instance records, and their claim widths for the scan
25
+ .addStorageBuffer("instances", WebGPUArray.from(u32), true)
26
+ .addStorageBuffer("claim_widths", COLLECTION_U32_STRUCT_WRITE, true);
27
+
28
+ const body = CodeChunk.from(
29
+ //language=WGSL
30
+ `
31
+ @compute @workgroup_size(${VGEO_SDF_COLLECT_WORKGROUP_SIZE})
32
+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
33
+ let job = id.x;
34
+
35
+ if (job >= settings.job_count) {
36
+ return;
37
+ }
38
+
39
+ // a job's record names its job where a view's names its mesh row: what its take lists the job's clusters under
40
+ let base = vg_instance_record(job, vgeo_sdf_jobs[job].vg_row, settings.job_count);
41
+
42
+ if (base == VG_INSTANCE_RECORD_NONE) {
43
+ return;
44
+ }
45
+
46
+ // no eye: at a distance weight of 0 the projection is the error itself over half the voxel, wherever it is
47
+ vg_store(base, ${VGEO_INSTANCE_OFFSET.EYE}u, 0.0);
48
+ vg_store(base, ${VGEO_INSTANCE_OFFSET.EYE + 1}u, 0.0);
49
+ vg_store(base, ${VGEO_INSTANCE_OFFSET.EYE + 2}u, 0.0);
50
+ vg_store(base, ${VGEO_INSTANCE_OFFSET.PROJECTION_K}u, vgeo_sdf_jobs[job].projection_k);
51
+ vg_store(base, ${VGEO_INSTANCE_OFFSET.DISTANCE_WEIGHT}u, 0.0);
52
+ }
53
+ `, [chunk_vgeo_cut_instance]);
54
+
55
+ /**
56
+ * The extraction's collect (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a cut's instance record a job,
57
+ * as every cut's collect writes one (`chunk_vgeo_cut_instance`), its geometry's root page, lookup and claim width from
58
+ * the geometry's row. Cut in the geometry's own space, at a world error under half its cache's voxel: `k` the job's,
59
+ * the distance weight 0.
60
+ *
61
+ * @type {ComputeShader}
62
+ */
63
+ export const shader_vgeo_sdf_collect = ComputeShader.from({
64
+ label: "VGeo SDF Collect",
65
+ resources,
66
+ body,
67
+ });
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Lanes of the decode, a workgroup a listed cluster: a lane a vertex, and a lane a triangle.
3
+ * @type {number}
4
+ */
5
+ export const VGEO_SDF_DECODE_WORKGROUP_SIZE: number;
6
+ /**
7
+ * The extraction's decode (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a workgroup a cluster the cut
8
+ * listed, dispatched by the list's count. Each adds its cluster's vertices and triangles to its job's counts, which
9
+ * size the job's room in a later frame. A job the host gives room this frame (`decode`) takes each cluster's share of
10
+ * it by atomic: the cluster's positions as they are stored, in the geometry's own space, and its triangles as indices
11
+ * into its job's vertices, which the host reads back as the proxy's mesh.
12
+ *
13
+ * @type {ComputeShader}
14
+ */
15
+ export const shader_vgeo_sdf_decode: ComputeShader;
16
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
17
+ //# sourceMappingURL=shader_vgeo_sdf_decode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_vgeo_sdf_decode.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js"],"names":[],"mappings":"AAuBA;;;GAGG;AACH,6CAFU,MAAM,CAEuG;AAwGvH;;;;;;;;GAQG;AACH,qCAFU,aAAa,CAMpB;8BAzI2B,kCAAkC"}
@@ -0,0 +1,145 @@
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
3
+ import { chunk_meshlet_compute_attribute_section_offset } from "../../../shader/chunk/geometry/meshlet/chunk_meshlet_compute_attribute_section_offset.js";
4
+ import { chunk_read_meshlet_attribute_vec3f } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js";
5
+ import { chunk_read_meshlet_resolved_index } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
6
+ import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
7
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
8
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
9
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
10
+ import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
11
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
12
+ import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
13
+ import { MESHLET_METADATA_STRUCT } from "../../meshlet/encoding/MESHLET_METADATA_STRUCT.js";
14
+ import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
15
+ import { VGEO_MAX_CLUSTER_VERTEX_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js";
16
+ import {
17
+ VGEO_SDF_CLUSTER_WORDS,
18
+ VGEO_SDF_COUNTER,
19
+ VGEO_SDF_COUNTER_WORDS,
20
+ VGEO_SDF_JOB_STRUCT,
21
+ VGEO_SDF_SETTINGS
22
+ } from "./VGEO_SDF.js";
23
+
24
+ /**
25
+ * Lanes of the decode, a workgroup a listed cluster: a lane a vertex, and a lane a triangle.
26
+ * @type {number}
27
+ */
28
+ export const VGEO_SDF_DECODE_WORKGROUP_SIZE = Math.max(VGEO_MAX_CLUSTER_VERTEX_COUNT, VGEO_MAX_CLUSTER_TRIANGLE_COUNT);
29
+
30
+ assert.lessThanOrEqual(VGEO_SDF_DECODE_WORKGROUP_SIZE, 256, 'the decode\'s workgroup is within WebGPU\'s default invocation limit');
31
+
32
+ const resources = new ShaderResourceSetDescriptor();
33
+
34
+ resources.setImmediate("settings", VGEO_SDF_SETTINGS);
35
+
36
+ resources.createGroup()
37
+ .addStorageBuffer("vgeo_sdf_jobs", WebGPUArray.from(VGEO_SDF_JOB_STRUCT))
38
+ .addStorageBuffer("vgeo_sdf_counters", WebGPUArray.from(atomic_u32), true)
39
+ .addStorageBuffer("vgeo_sdf_clusters", COLLECTION_U32_STRUCT_READ)
40
+ .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
41
+ .addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
42
+ // the readback's: its header, then the jobs' vertices, then their triangles
43
+ .addStorageBuffer("vgeo_sdf_payload", WebGPUArray.from(u32), true);
44
+
45
+ const body = CodeChunk.from(
46
+ //language=WGSL
47
+ `
48
+ var<workgroup> listed: u32;
49
+ var<workgroup> writes: u32;
50
+ var<workgroup> first_vertex: u32;
51
+ var<workgroup> first_triangle: u32;
52
+
53
+ @compute @workgroup_size(${VGEO_SDF_DECODE_WORKGROUP_SIZE})
54
+ fn main(
55
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
56
+ @builtin(local_invocation_index) lane: u32,
57
+ ) {
58
+ let index = folded_workgroup_index(workgroup_id);
59
+
60
+ if (lane == 0u) {
61
+ listed = min(vgeo_sdf_clusters.count, settings.cluster_capacity);
62
+ }
63
+
64
+ // a folded dispatch's tail, and a count that ran past the list, leave whole
65
+ if (index >= workgroupUniformLoad(&listed)) {
66
+ return;
67
+ }
68
+
69
+ let entry = ${VGEO_SDF_CLUSTER_WORDS}u * index;
70
+ let job = vgeo_sdf_clusters.elements[entry];
71
+ let meshlet = vgeo_sdf_clusters.elements[entry + 1u];
72
+ let header = meshlet_metadata[meshlet];
73
+ let counters = job * ${VGEO_SDF_COUNTER_WORDS}u;
74
+
75
+ // every job's size, what the host makes room by; a job written out this frame takes its cluster's room in it
76
+ if (lane == 0u) {
77
+ atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.VERTICES}u], header.vertex_count);
78
+ atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TRIANGLES}u], header.primitive_count);
79
+
80
+ var write = 0u;
81
+
82
+ if (vgeo_sdf_jobs[job].decode != 0u) {
83
+ let vertex = atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.VERTICES_WRITTEN}u], header.vertex_count);
84
+ let triangle = atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TRIANGLES_WRITTEN}u], header.primitive_count);
85
+
86
+ // a cut grown since the room was made writes nothing past it; the host sees the sizes disagree
87
+ if (vertex + header.vertex_count <= vgeo_sdf_jobs[job].vertex_count
88
+ && triangle + header.primitive_count <= vgeo_sdf_jobs[job].triangle_count) {
89
+ first_vertex = vertex;
90
+ first_triangle = triangle;
91
+ write = 1u;
92
+ }
93
+ }
94
+
95
+ writes = write;
96
+ }
97
+
98
+ if (workgroupUniformLoad(&writes) == 0u) {
99
+ return;
100
+ }
101
+
102
+ let vertex_base = first_vertex;
103
+
104
+ if (lane < header.vertex_count) {
105
+ let position = read_meshlet_attribute_vec3f(meshlet_compute_attribute_section_offset(header) + 3u * lane);
106
+ let word = settings.vertex_offset + 3u * (vgeo_sdf_jobs[job].vertex_base + vertex_base + lane);
107
+
108
+ vgeo_sdf_payload[word] = bitcast<u32>(position.x);
109
+ vgeo_sdf_payload[word + 1u] = bitcast<u32>(position.y);
110
+ vgeo_sdf_payload[word + 2u] = bitcast<u32>(position.z);
111
+ }
112
+
113
+ // the cluster's corners as indices into its job's vertices, clamped to its own as every reader of it clamps
114
+ if (lane < header.primitive_count) {
115
+ let word = settings.index_offset + 3u * (vgeo_sdf_jobs[job].triangle_base + first_triangle + lane);
116
+
117
+ for (var corner = 0u; corner < 3u; corner++) {
118
+ let local = min(read_meshlet_resolved_index(header, 3u * lane + corner), header.vertex_count - 1u);
119
+
120
+ vgeo_sdf_payload[word + corner] = vertex_base + local;
121
+ }
122
+ }
123
+ }
124
+ `, [
125
+ MESHLET_METADATA_STRUCT.declaration_chunk,
126
+ chunk_folded_workgroup_index,
127
+ chunk_meshlet_compute_attribute_section_offset,
128
+ chunk_read_meshlet_attribute_vec3f,
129
+ chunk_read_meshlet_resolved_index,
130
+ ]);
131
+
132
+ /**
133
+ * The extraction's decode (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a workgroup a cluster the cut
134
+ * listed, dispatched by the list's count. Each adds its cluster's vertices and triangles to its job's counts, which
135
+ * size the job's room in a later frame. A job the host gives room this frame (`decode`) takes each cluster's share of
136
+ * it by atomic: the cluster's positions as they are stored, in the geometry's own space, and its triangles as indices
137
+ * into its job's vertices, which the host reads back as the proxy's mesh.
138
+ *
139
+ * @type {ComputeShader}
140
+ */
141
+ export const shader_vgeo_sdf_decode = ComputeShader.from({
142
+ label: "VGeo SDF Decode",
143
+ resources,
144
+ body,
145
+ });
@@ -0,0 +1,12 @@
1
+ /**
2
+ * The extraction's cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): the camera cut's descent
3
+ * (`chunk_vgeo_cut_descent`) over the jobs' records, each geometry whole, at the error its record's projection constant
4
+ * sets against a τ of 1. Every cluster in the cut, a stand-in too, goes onto the cluster list under its job; a clamp
5
+ * wants its page through the extraction's own feedback slot, as the camera's do, so a job cut again each frame keeps
6
+ * its pages wanted until they arrive.
7
+ *
8
+ * @type {ComputeShader}
9
+ */
10
+ export const shader_vgeo_sdf_traverse: ComputeShader;
11
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
12
+ //# sourceMappingURL=shader_vgeo_sdf_traverse.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_vgeo_sdf_traverse.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js"],"names":[],"mappings":"AA2FA;;;;;;;;GAQG;AACH,uCAFU,aAAa,CAMpB;8BApG2B,kCAAkC"}
@@ -0,0 +1,105 @@
1
+ import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
2
+ import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
3
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
4
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
6
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
8
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
9
+ import { chunk_vgeo_cut_access } from "../runtime/cut/chunk_vgeo_cut_access.js";
10
+ import { chunk_vgeo_cut_descent } from "../runtime/cut/chunk_vgeo_cut_descent.js";
11
+ import { VGEO_CUT_PARAMS_STRUCT } from "../runtime/cut/VGEO_CUT_PARAMS_STRUCT.js";
12
+ import { VGEO_CUT_STAT } from "../runtime/layout/VGEO_CUT_STAT.js";
13
+ import { VGEO_INSTANCE_OFFSET } from "../runtime/layout/VGEO_INSTANCE_OFFSET.js";
14
+ import { VGEO_PAGE_ROW_OFFSET } from "../runtime/layout/VGEO_PAGE_ROW_OFFSET.js";
15
+ import { VGEO_SDF_CLUSTER_WORDS, VGEO_SDF_COUNTER, VGEO_SDF_COUNTER_WORDS, VGEO_SDF_SETTINGS } from "./VGEO_SDF.js";
16
+
17
+ const resources = new ShaderResourceSetDescriptor();
18
+
19
+ resources.setImmediate("settings", VGEO_SDF_SETTINGS);
20
+
21
+ resources.createGroup()
22
+ .addUniform("params", VGEO_CUT_PARAMS_STRUCT)
23
+ .addStorageBuffer("vg_lookup", WebGPUArray.from(u32), false)
24
+ .addStorageBuffer("vg_arena", WebGPUArray.from(u32), false)
25
+ ;
26
+
27
+ resources.createGroup()
28
+ .addStorageBuffer("instances", WebGPUArray.from(u32), false)
29
+ .addStorageBuffer("queue_in", COLLECTION_U32_STRUCT_READ, false)
30
+ .addStorageBuffer("queue_out", COLLECTION_U32_STRUCT_WRITE, true)
31
+ ;
32
+
33
+ resources.createGroup()
34
+ .addStorageBuffer("claim", WebGPUArray.from(atomic_u32), true)
35
+ .addStorageBuffer("feedback", WebGPUArray.from(atomic_u32), true)
36
+ .addStorageBuffer("vg_want_stamps", WebGPUArray.from(atomic_u32), true)
37
+ // a job's counters, `VGEO_SDF_COUNTER_WORDS` each
38
+ .addStorageBuffer("vgeo_sdf_counters", WebGPUArray.from(atomic_u32), true)
39
+ // the cut's clusters, a job and a meshlet row each; the count runs past what the list holds
40
+ .addStorageBuffer("vgeo_sdf_clusters", COLLECTION_U32_STRUCT_WRITE, true)
41
+ ;
42
+
43
+ const body = CodeChunk.from(
44
+ //language=WGSL
45
+ `
46
+ /** A geometry is cut whole: nothing is outside. */
47
+ fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool {
48
+ return false;
49
+ }
50
+
51
+ fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool {
52
+ return false;
53
+ }
54
+
55
+ /**
56
+ * A cluster in the cut, a stand-in's too, onto the list as its job and its meshlet row. A stand-in, for a page not
57
+ * resident or a group not selectable, is counted against its job, whose cut is then not the one it asked for; past
58
+ * the list a cluster is dropped and counted, and its job's cut is incomplete too.
59
+ */
60
+ fn vg_cut_take(instance_base: u32, page_row: u32, verdict: VGVerdict) {
61
+ let job = instances[instance_base + ${VGEO_INSTANCE_OFFSET.MESH_INDEX}u];
62
+ let counters = job * ${VGEO_SDF_COUNTER_WORDS}u;
63
+
64
+ atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TAKEN}u], 1u);
65
+
66
+ if (verdict.kind != VG_VERDICT_TAKE) {
67
+ atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.STAND_INS}u], 1u);
68
+ }
69
+
70
+ let slot = atomicAdd(&vgeo_sdf_clusters.count, 1u);
71
+
72
+ if (slot >= settings.cluster_capacity) {
73
+ atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.DROPPED}u], 1u);
74
+ vg_stat(${VGEO_CUT_STAT.MESHLETS_DROPPED}u, 1u);
75
+ return;
76
+ }
77
+
78
+ let entry = ${VGEO_SDF_CLUSTER_WORDS}u * slot;
79
+
80
+ vgeo_sdf_clusters.elements[entry] = job;
81
+ vgeo_sdf_clusters.elements[entry + 1u] = vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.MESHLET_BASE}u) + verdict.cluster;
82
+
83
+ vg_stat(${VGEO_CUT_STAT.DRAWN}u, 1u);
84
+ }
85
+ `, [
86
+ chunk_vgeo_cut_descent,
87
+ chunk_vgeo_cut_access,
88
+ ]);
89
+
90
+ body.addExtension(WebGPUExtensionType.Subgroups);
91
+
92
+ /**
93
+ * The extraction's cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): the camera cut's descent
94
+ * (`chunk_vgeo_cut_descent`) over the jobs' records, each geometry whole, at the error its record's projection constant
95
+ * sets against a τ of 1. Every cluster in the cut, a stand-in too, goes onto the cluster list under its job; a clamp
96
+ * wants its page through the extraction's own feedback slot, as the camera's do, so a job cut again each frame keeps
97
+ * its pages wanted until they arrive.
98
+ *
99
+ * @type {ComputeShader}
100
+ */
101
+ export const shader_vgeo_sdf_traverse = ComputeShader.from({
102
+ label: "VGeo SDF Cut",
103
+ resources,
104
+ body,
105
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_brick4_probe_meta_pick2.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;GAUG;AACH,4CAFU,SAAS,CAkDlB;0BAtEyB,0CAA0C"}
1
+ {"version":3,"file":"chunk_brick4_probe_meta_pick2.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AACH,4CAFU,SAAS,CAoClB;0BAxDyB,0CAA0C"}
@@ -1,8 +1,6 @@
1
1
  import { f32, vec2u } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
3
- import {
4
- chunk_sample_discrete_wrs_mat2x4
5
- } from "../../../../shader/chunk/random/reservoir/chunk_sample_discrete_wrs_mat2x4.js";
3
+ import { chunk_pick2_wrs_mat2x4 } from "../../../../shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js";
6
4
  import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
7
5
  import { BRICK4_PROBE_SAMPLE_META_STRUCT } from "./BRICK4_PROBE_SAMPLE_META_STRUCT.js";
8
6
  import { BRICK4_RESOURCE } from "../BRICK4_RESOURCE.js";
@@ -34,32 +32,18 @@ fn brick4_probe_meta_pick2(
34
32
  noise: vec2<f32>,
35
33
  ) -> ${BRICK4_PROBE_SAMPLE2_META_STRUCT.wgsl_ref} {
36
34
 
37
- var _u = noise.x;
38
- var ws = metadata.weights;
35
+ let pick = pick2_wrs_mat2x4(metadata.weights, noise);
39
36
 
40
- // pick samples
41
- let sample0 = sample_discrete_wrs_mat2x4(ws, &_u);
42
- var weight0 = metadata.weights[sample0 >> 2][sample0 & 3];
37
+ let sample0 = pick.indices.x;
38
+ let sample1 = pick.indices.y;
43
39
 
44
- // clear out selected sample
45
- ws[sample0 >> 2][sample0 & 3] = 0.0;
46
-
47
- // use a fresh entropy sample
48
- _u = noise.y;
49
-
50
- let sample1 = sample_discrete_wrs_mat2x4(ws, &_u);
51
- var weight1 = ws[sample1 >> 2][sample1 & 3];
52
-
53
- let local_index_0 = metadata.indices[sample0 >> 2][sample0 & 3];
54
- let local_index_1 = metadata.indices[sample1 >> 2][sample1 & 3];
40
+ let local_index_0 = metadata.indices[sample0 >> 2u][sample0 & 3u];
41
+ let local_index_1 = metadata.indices[sample1 >> 2u][sample1 & 3u];
55
42
 
56
43
  let global_index_0 = brick4.data[node_address + local_index_0];
57
44
  let global_index_1 = brick4.data[node_address + local_index_1];
58
45
 
59
- // re-normalize weights
60
- let weight_sum = max(1e-6, weight0 + weight1);
61
-
62
- weight1 /= weight_sum;
46
+ let weight1 = pick.blend;
63
47
 
64
48
  let result = ${BRICK4_PROBE_SAMPLE2_META_STRUCT.make({
65
49
  global_indices: 'vec2u(global_index_0, global_index_1)',
@@ -71,7 +55,7 @@ fn brick4_probe_meta_pick2(
71
55
  }
72
56
  `, [
73
57
  BRICK4_PROBE_SAMPLE2_META_STRUCT.declaration_chunk,
74
- chunk_sample_discrete_wrs_mat2x4,
58
+ chunk_pick2_wrs_mat2x4,
75
59
  ]
76
60
  )
77
61
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_brick4_sample_forward_indirect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js"],"names":[],"mappings":"AAsCA,6DAqEC;0BAnGyB,0CAA0C"}
1
+ {"version":3,"file":"chunk_brick4_sample_forward_indirect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js"],"names":[],"mappings":"AAcA,6DAqEC;0BA3EyB,0CAA0C"}
@@ -1,4 +1,4 @@
1
- import { chunk_murmur3_vec3u } from "../../../../shader/chunk/random/murmur/chunk_murmur3_vec3u.js";
1
+ import { chunk_jitter_from_vectors } from "../../../../shader/chunk/random/chunk_jitter_from_vectors.js";
2
2
  import {
3
3
  chunk_sh3_color_get_irradiance_at
4
4
  } from "../../../../shader/chunk/spherical_harmonics/chunk_sh3_color_get_irradiance_at.js";
@@ -11,30 +11,6 @@ import { chunk_brick4_load_probe } from "./chunk_brick4_load_probe.js";
11
11
  import { chunk_brick4_node_by_position } from "./chunk_brick4_node_by_position.js";
12
12
  import { chunk_brick4_node_sample_probes_meta } from "./chunk_brick4_node_sample_probes_meta.js";
13
13
  import { chunk_brick4_probe_meta_pick2 } from "./chunk_brick4_probe_meta_pick2.js";
14
- import { VIEW_RESOURCE } from "../../../../view/VIEW_RESOURCE.js";
15
-
16
- const chunk_jitter_from_vectors = CodeChunk.from(
17
- //language=WGSL
18
- `
19
- fn jitter_from_vectors(v0:vec3<f32>, v1: vec3<f32>) -> vec2<f32>{
20
- let u0 = bitcast<vec3<u32>>(v0);
21
- let u1 = bitcast<vec3<u32>>(v1);
22
-
23
- var h0 = u0 ^ u1;
24
-
25
- // add temporal component
26
- h0.x ^= view.frame_index;
27
-
28
- let h1 = murmur3_vec3u(h0);
29
-
30
- return unpack2x16unorm(h1);
31
- }
32
- `, [
33
- chunk_murmur3_vec3u,
34
- ]
35
- )
36
-
37
- chunk_jitter_from_vectors.requireResource(VIEW_RESOURCE);
38
14
 
39
15
  export const chunk_brick4_sample_forward_indirect = CodeChunk.from(
40
16
  //language=WGSL
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_lpv_get_visibility_mask.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js"],"names":[],"mappings":"AASA,sDAqDE;0BAxDwB,uCAAuC"}
1
+ {"version":3,"file":"chunk_lpv_get_visibility_mask.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js"],"names":[],"mappings":"AAUA,sDAkCE;0BArCwB,uCAAuC"}
@@ -4,6 +4,7 @@ import {
4
4
  chunk_lpv_sample_depth_atlas,
5
5
  chunk_lpv_sample_depth_atlas_native
6
6
  } from "../../../shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js";
7
+ import { chunk_probe_visibility_weight } from "../../../shader/chunk/light/probe/chunk_probe_visibility_weight.js";
7
8
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
8
9
  import { LPV_PROBES_RESOURCE } from "../../probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
9
10
 
@@ -24,34 +25,14 @@ fn lpv_get_visibility_mask(
24
25
 
25
26
  let direction = local_probe_offset / distance_to_probe;
26
27
 
27
- let temp = lpv_sample_depth_atlas( direction, probe_index );
28
-
29
- let mean = temp.x;
30
- let mean2 = temp.y; // mean of squared distances
31
-
32
- // prevent variance from going to 0, which would produce NaN
33
- // NOTE: not sure if this is strictly necessary
34
- const MIN_VARIANCE = 1e-6;
35
- let variance = max(MIN_VARIANCE, abs(mean2 - mean * mean));
28
+ // the mean of distances and of their squares
29
+ let moments = lpv_sample_depth_atlas( direction, probe_index );
36
30
 
37
31
  // normalize distance. Depth is stored relative to probe.distance_max
38
32
  let distance_normalized = distance_to_probe / probe.distance_max;
39
33
 
40
- // http://www.punkuser.net/vsm/vsm_paper.pdf; equation 5
41
- // Need the max in the denominator because biasing can cause a negative displacement
42
- let d = distance_normalized - mean;
43
-
44
- if(d <= 0.0){
45
- // no occlusion
46
- return 1.0;
47
- }
48
-
49
- let chebyshev_weight = variance / (variance + d * d);
50
-
51
-
52
34
  // note that we don't clip visibility here for light-bleeding reduction, this is done outside in the weighting function
53
-
54
- return chebyshev_weight;
35
+ return probe_visibility_chebyshev(moments.xy, distance_normalized);
55
36
 
56
37
  }
57
38
  `,
@@ -59,6 +40,7 @@ fn lpv_get_visibility_mask(
59
40
  chunk_lpv_probe_get_position,
60
41
  chunk_lpv_sample_depth_atlas_native,
61
42
  chunk_inverse_lerp,
43
+ chunk_probe_visibility_weight,
62
44
  ]
63
45
  );
64
46
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lpv_build_gbuffer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js"],"names":[],"mappings":"AAqMA,mDA4BG;4BAzLyB,gCAAgC"}
1
+ {"version":3,"file":"shader_lpv_build_gbuffer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js"],"names":[],"mappings":"AAsMA,mDA4BG;4BA1LyB,gCAAgC"}
@@ -157,7 +157,8 @@ fn main(
157
157
  material_info,
158
158
  triangle,
159
159
  lambda,
160
- node.global
160
+ node.global,
161
+ 0.0
161
162
  );
162
163
 
163
164
  let hit_position_local = hit.t * ray.direction;
@@ -14,7 +14,9 @@
14
14
  * and the settings on every frame the mode runs ({@link graph_update}). The clipmaps are made on the
15
15
  * first such frame, and made again when a frame is for another view or a structural setting has
16
16
  * changed; {@link release} gives them back on the first frame out of the mode, and {@link destroy}
17
- * with the renderer. Nothing is allocated before the mode first runs.
17
+ * with the renderer. Nothing is allocated before the mode first runs but the placeholders the probes'
18
+ * readers bind while there are no probes ({@link write_sampling_bindings}): seven objects of a few bytes,
19
+ * made on the first ask and kept until {@link destroy}.
18
20
  *
19
21
  * Each frame it holds the geometry caches and card sets its scene's SDF world draws
20
22
  * ({@link ProbeClipmapSceneHolds}), trims the caches nothing holds, and records their bake and the
@@ -52,21 +54,34 @@ export class GPUProbeClipmapGI {
52
54
  * @param {number} options.depth graph handle of the view's depth, which the probes are wanted from
53
55
  * @param {number} options.normal graph handle of the G-buffer's normals
54
56
  * @param {*} options.stbn the 2-channel spatio-temporal blue noise, `STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`
55
- * @param {number} options.time the caller's clock, seconds: what the probes' retention and response
56
- * times run on
57
57
  * @param {number} [options.movers] the graph handle of the scene's mover list for the frame,
58
58
  * which the world's bricks are built again over
59
59
  */
60
- graph_update({ graph, view, settings, depth, normal, stbn, time, movers }: {
60
+ graph_update({ graph, view, settings, depth, normal, stbn, movers }: {
61
61
  graph: FrameGraph;
62
62
  view: GPUViewContext;
63
63
  settings: ProbeClipmapSettings;
64
64
  depth: number;
65
65
  normal: number;
66
66
  stbn: any;
67
- time: number;
68
67
  movers?: number;
69
68
  }): void;
69
+ /**
70
+ * Whether the probes are there to read: the mode has run a frame and not been left since.
71
+ * @returns {boolean}
72
+ */
73
+ get has_probes(): boolean;
74
+ /**
75
+ * Put what the probes' readers bind into `bindings`, `PROBE_CLIPMAP_SAMPLING_GROUP` but its sampler:
76
+ * once {@link has_probes}, the probes as this frame's {@link graph_update} left them
77
+ * (`GPUProbeClipmap.write_sampling_bindings`); before that, or out of the mode, a clipmap of no
78
+ * cascade, whose pick finds nothing. A shader that can take this mode's alternative binds the group in
79
+ * every mode, as its variants share their resources.
80
+ *
81
+ * @param {Object} bindings
82
+ * @returns {Object} bindings
83
+ */
84
+ write_sampling_bindings(bindings: any): any;
70
85
  /**
71
86
  * The debug view the settings ask for, in place of the frame's colour. Record it after
72
87
  * {@link graph_update} in the same frame.
@@ -1 +1 @@
1
- {"version":3,"file":"GPUProbeClipmapGI.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js"],"names":[],"mappings":"AAWA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IAmDI;;OAEG;IACH,sBAFW,eAAe,EAMzB;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,oCAEC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAX+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACJ,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACK,IAAI;QACC,IAAI,EAApB,MAAM;QAEW,MAAM,GAAvB,MAAM;aAkGhB;IAED;;;;;;;;;;OAUG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACF,UAAU,EAA5B,MAAM,EAAE;QACN,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,uBAFW,aAAa,QASvB;IAED;;;OAGG;IACH,0BAHW,aAAa,GACX,OAAO,CAanB;IAyCD;;;OAGG;IACH,gBAoBC;IAED,gBAQC;;CACJ;yBApWY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc;mCACrD,OAAO,2BAA2B,EAAE,oBAAoB;4BACxD,OAAO,4BAA4B,EAAE,aAAa;gCAf/B,4BAA4B;gCAM5B,4BAA4B;uCAErB,6BAA6B"}
1
+ {"version":3,"file":"GPUProbeClipmapGI.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js"],"names":[],"mappings":"AAeA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IA0DI;;OAEG;IACH,sBAFW,eAAe,EAMzB;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,oCAEC;IAED;;;;;;;;;;;;;;OAcG;IACH;QAT+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACJ,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACK,IAAI;QACE,MAAM,GAAvB,MAAM;aAiGhB;IAED;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;OASG;IACH,4CAUC;IAwDD;;;;;;;;;;OAUG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACF,UAAU,EAA5B,MAAM,EAAE;QACN,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,uBAFW,aAAa,QASvB;IAED;;;OAGG;IACH,0BAHW,aAAa,GACX,OAAO,CAanB;IAyCD;;;OAGG;IACH,gBAoBC;IAED,gBAcC;;CACJ;yBApcY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc;mCACrD,OAAO,2BAA2B,EAAE,oBAAoB;4BACxD,OAAO,4BAA4B,EAAE,aAAa;gCAjB/B,4BAA4B;gCAQ5B,4BAA4B;uCAErB,6BAA6B"}