@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
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@@ -11,25 +11,111 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
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export class CamStatics {
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/**
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static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
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inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
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}
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* @param p0
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*/
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static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
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inv<void>('0x8459B3E64257B21D', f(p0));
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}
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static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
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inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
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}
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/**
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* @returns
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*/
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static getFinalRenderedCamCoord(): Vector3 {
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return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
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static isGameplayHintActive(): boolean {
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return !!inv<boolean>('0x2E04AB5FEE042D4A', rai());
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static N_0x1811A02277A9E49D(): boolean {
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* Not official name
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* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
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* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
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static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
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inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
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static stopCodeGameplayHint(p0: boolean): void {
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inv<void>('0x93759A83D0D844E7', p0);
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* @param
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* @param camHash
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* @param rot
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* @param p8
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* @param p9
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* @returns
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*/
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inv<
|
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|
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static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
|
|
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|
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return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
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}
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/**
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*
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* @param p0
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*/
|
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|
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|
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|
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inv<void>('
|
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|
+
static setCinematicModeActive(p0: boolean): void {
|
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inv<void>('0xCE7A90B160F75046', p0);
|
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}
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|
/**
|
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|
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*
|
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|
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* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
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|
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*
|
|
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* @param p0
|
|
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|
*/
|
|
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|
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static
|
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|
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|
|
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|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void {
|
|
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|
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inv<void>('0xF86B6F93727C59C9', f(p0));
|
|
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|
}
|
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|
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|
/**
|
|
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|
|
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|
*/
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|
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static
|
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inv<void>('
|
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|
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static N_0x6519238858AF5479(p0: any): void {
|
|
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|
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inv<void>('0x6519238858AF5479', p0);
|
|
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|
}
|
|
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311
|
|
|
215
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|
/**
|
|
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|
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*
|
|
313
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
314
|
+
*
|
|
315
|
+
* @param heading
|
|
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|
+
* @param p1
|
|
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|
*/
|
|
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|
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static
|
|
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|
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inv<void>('
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
static N_0xFC3F638BE2B6BB02(): void {
|
|
223
|
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inv<void>('0xFC3F638BE2B6BB02');
|
|
318
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void {
|
|
319
|
+
inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
224
320
|
}
|
|
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321
|
|
|
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|
/**
|
|
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|
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*
|
|
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|
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*
|
|
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|
-
* @returns
|
|
323
|
+
* @param p0
|
|
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|
+
* @param p1
|
|
230
325
|
*/
|
|
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|
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static
|
|
232
|
-
|
|
326
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
|
|
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|
+
inv<void>('0x4D2F46D1B28D90FB', p0, p1);
|
|
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|
}
|
|
234
329
|
|
|
235
330
|
/**
|
|
236
|
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* @param dictionary
|
|
237
|
-
* @param shotName
|
|
238
|
-
* @param duration
|
|
239
331
|
* @returns
|
|
240
332
|
*/
|
|
241
|
-
static
|
|
242
|
-
return inv<number>('
|
|
333
|
+
static getPhotoModeFocalLength(): number {
|
|
334
|
+
return inv<number>('0x2533BAFFBE737E54', raf());
|
|
243
335
|
}
|
|
244
336
|
|
|
245
337
|
/**
|
|
246
|
-
* @param cameraDictionary
|
|
247
338
|
* @returns
|
|
248
339
|
*/
|
|
249
|
-
static
|
|
250
|
-
return inv<
|
|
340
|
+
static N_0x2AB7C81B3F70570C(): any {
|
|
341
|
+
return inv<number>('0x2AB7C81B3F70570C');
|
|
251
342
|
}
|
|
252
343
|
|
|
253
|
-
static
|
|
254
|
-
inv<void>('
|
|
344
|
+
static N_0xCF69EA05CD9C33C9(): void {
|
|
345
|
+
inv<void>('0xCF69EA05CD9C33C9');
|
|
255
346
|
}
|
|
256
347
|
|
|
257
348
|
/**
|
|
349
|
+
* @param camHash
|
|
350
|
+
* @param p1
|
|
258
351
|
* @returns
|
|
259
352
|
*/
|
|
260
|
-
static
|
|
261
|
-
return inv<number>('
|
|
353
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null {
|
|
354
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
262
355
|
}
|
|
263
356
|
|
|
264
357
|
/**
|
|
265
|
-
*
|
|
358
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
266
359
|
*
|
|
267
|
-
* @param
|
|
360
|
+
* @param camInitialZoom
|
|
268
361
|
*/
|
|
269
|
-
static
|
|
270
|
-
inv<void>('
|
|
362
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void {
|
|
363
|
+
inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
271
364
|
}
|
|
272
365
|
|
|
273
366
|
/**
|
|
367
|
+
* Only used in R* Script fm_mission_controller
|
|
368
|
+
*
|
|
274
369
|
* @param name
|
|
275
|
-
* @param
|
|
276
|
-
* @param rot
|
|
370
|
+
* @param entity
|
|
277
371
|
*/
|
|
278
|
-
static
|
|
279
|
-
inv<void>('
|
|
372
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
|
|
373
|
+
inv<void>('0x0B0F914459731F60', name, entity.handle);
|
|
280
374
|
}
|
|
281
375
|
|
|
282
376
|
/**
|
|
283
|
-
*
|
|
377
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
378
|
+
* *IS_SC(REEN*)* (?)
|
|
379
|
+
*
|
|
380
|
+
* @returns
|
|
284
381
|
*/
|
|
285
|
-
static
|
|
286
|
-
inv<
|
|
382
|
+
static N_0x1204EB53A5FBC63D(): boolean {
|
|
383
|
+
return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
static freezeGameplayCamThisFrame(): void {
|
|
387
|
+
inv<void>('0x027CAB2C3AF27010');
|
|
287
388
|
}
|
|
288
389
|
|
|
289
390
|
/**
|
|
290
|
-
*
|
|
291
|
-
*
|
|
292
|
-
* @param p0
|
|
391
|
+
* @returns
|
|
293
392
|
*/
|
|
294
|
-
static
|
|
295
|
-
inv<
|
|
393
|
+
static isInterpolatingFromScriptCams(): boolean {
|
|
394
|
+
return !!inv<boolean>('0x251241CAEC707106', rai());
|
|
296
395
|
}
|
|
297
396
|
|
|
298
397
|
/**
|
|
299
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
300
|
-
*
|
|
301
398
|
* @param p0
|
|
302
|
-
* @param p1
|
|
303
399
|
*/
|
|
304
|
-
static
|
|
305
|
-
inv<void>('
|
|
400
|
+
static N_0x9AC65A36D3C0C189(p0: any): void {
|
|
401
|
+
inv<void>('0x9AC65A36D3C0C189', p0);
|
|
306
402
|
}
|
|
307
403
|
|
|
308
404
|
/**
|
|
309
|
-
*
|
|
310
|
-
*
|
|
311
|
-
* @param p0
|
|
405
|
+
* @returns
|
|
312
406
|
*/
|
|
313
|
-
static
|
|
314
|
-
inv<
|
|
407
|
+
static N_0xF824530B612FE0CE(): any {
|
|
408
|
+
return inv<number>('0xF824530B612FE0CE');
|
|
315
409
|
}
|
|
316
410
|
|
|
317
411
|
/**
|
|
318
|
-
* @
|
|
412
|
+
* @returns
|
|
319
413
|
*/
|
|
320
|
-
static
|
|
321
|
-
inv<
|
|
414
|
+
static getFirstPersonAimCamZoomFactor(): number {
|
|
415
|
+
return inv<number>('0xB4132CA1B0EE1365', raf());
|
|
322
416
|
}
|
|
323
417
|
|
|
324
418
|
/**
|
|
419
|
+
* @param rotationOrder
|
|
325
420
|
* @returns
|
|
326
421
|
*/
|
|
327
|
-
static
|
|
328
|
-
return inv<number>('
|
|
422
|
+
static getGameplayCamRot(rotationOrder: number): Vector3 {
|
|
423
|
+
return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
329
424
|
}
|
|
330
425
|
|
|
331
426
|
/**
|
|
332
|
-
*
|
|
427
|
+
* @param camName
|
|
428
|
+
* @param p1
|
|
429
|
+
* @returns
|
|
430
|
+
*/
|
|
431
|
+
static createCam(camName: string | null, p1: boolean): Cam | null {
|
|
432
|
+
return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
/**
|
|
436
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
333
437
|
*
|
|
334
|
-
* @param
|
|
438
|
+
* @param duration
|
|
439
|
+
*/
|
|
440
|
+
static doScreenFadeOut(duration: number): void {
|
|
441
|
+
inv<void>('0x40C719A5E410B9E4', duration);
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
446
|
+
* Params: targetPed = death cam focuses on it
|
|
447
|
+
*
|
|
448
|
+
* @param targetPed
|
|
449
|
+
*/
|
|
450
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void {
|
|
451
|
+
inv<void>('0xE3639DB78B3B5400', targetPed.handle);
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
/**
|
|
455
|
+
* @param p0
|
|
456
|
+
*/
|
|
457
|
+
static N_0xC252C0CC969AF79A(p0: any): void {
|
|
458
|
+
inv<void>('0xC252C0CC969AF79A', p0);
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
static N_0x3C486E334520579D(): void {
|
|
462
|
+
inv<void>('0x3C486E334520579D');
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
/**
|
|
335
466
|
* @returns
|
|
336
467
|
*/
|
|
337
|
-
static
|
|
338
|
-
return inv<
|
|
468
|
+
static N_0x14C4A49E36C29E49(): any {
|
|
469
|
+
return inv<number>('0x14C4A49E36C29E49');
|
|
339
470
|
}
|
|
340
471
|
|
|
341
472
|
/**
|
|
342
473
|
* @returns
|
|
343
474
|
*/
|
|
344
|
-
static
|
|
345
|
-
return inv<boolean>('
|
|
475
|
+
static isScreenFadingIn(): boolean {
|
|
476
|
+
return !!inv<boolean>('0x0CECCC63FFA2EF24', rai());
|
|
346
477
|
}
|
|
347
478
|
|
|
348
479
|
/**
|
|
349
480
|
* @returns
|
|
350
481
|
*/
|
|
351
|
-
static
|
|
352
|
-
return inv<
|
|
482
|
+
static isGameplayCamShaking(): boolean {
|
|
483
|
+
return !!inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
|
|
353
484
|
}
|
|
354
485
|
|
|
355
486
|
/**
|
|
356
487
|
* @returns
|
|
357
488
|
*/
|
|
358
|
-
static
|
|
359
|
-
return
|
|
489
|
+
static N_0x190F7DA1AC09A8EF(): any {
|
|
490
|
+
return inv<number>('0x190F7DA1AC09A8EF');
|
|
360
491
|
}
|
|
361
492
|
|
|
362
493
|
/**
|
|
363
494
|
* @param p0
|
|
495
|
+
* @param p1
|
|
496
|
+
* @param p2
|
|
364
497
|
*/
|
|
365
|
-
static
|
|
366
|
-
inv<void>('
|
|
498
|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
|
|
499
|
+
inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
367
500
|
}
|
|
368
501
|
|
|
369
502
|
/**
|
|
370
|
-
* @param rotationOrder
|
|
371
503
|
* @returns
|
|
372
504
|
*/
|
|
373
|
-
static
|
|
374
|
-
return
|
|
505
|
+
static getGameplayCamRelativePitch(): number {
|
|
506
|
+
return inv<number>('0x99AADEBBA803F827', raf());
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
/**
|
|
510
|
+
* @param p0
|
|
511
|
+
*/
|
|
512
|
+
static N_0x8E036B41C37D0E5F(p0: any): void {
|
|
513
|
+
inv<void>('0x8E036B41C37D0E5F', p0);
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
/**
|
|
517
|
+
* @param p0
|
|
518
|
+
* @param p1
|
|
519
|
+
*/
|
|
520
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
|
|
521
|
+
inv<void>('0x1F6EBD94680252CE', p0, p1);
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
/**
|
|
525
|
+
* @returns
|
|
526
|
+
*/
|
|
527
|
+
static N_0xB6A80E1E3A5444F1(): any {
|
|
528
|
+
return inv<number>('0xB6A80E1E3A5444F1');
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* @returns
|
|
533
|
+
*/
|
|
534
|
+
static getGameplayCamRelativeHeading(): number {
|
|
535
|
+
return inv<number>('0xC4ABF536048998AA', raf());
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
/**
|
|
539
|
+
* @param p0
|
|
540
|
+
*/
|
|
541
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void {
|
|
542
|
+
inv<void>('0x1FC6C727D30FFDDE', p0);
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
/**
|
|
546
|
+
* @returns
|
|
547
|
+
*/
|
|
548
|
+
static isInCinematicMode(): any {
|
|
549
|
+
return inv<number>('0x74F1D22EFA71FAB8');
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
/**
|
|
553
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
554
|
+
* _RES*
|
|
555
|
+
*
|
|
556
|
+
* @param shakeName
|
|
557
|
+
* @param intensity
|
|
558
|
+
*/
|
|
559
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
|
|
560
|
+
inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
/**
|
|
564
|
+
* @param dictionary
|
|
565
|
+
* @param shotName
|
|
566
|
+
* @param cameraName
|
|
567
|
+
* @param p3
|
|
568
|
+
*/
|
|
569
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
|
|
570
|
+
inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
/**
|
|
574
|
+
* @param cameraDictionary
|
|
575
|
+
* @returns
|
|
576
|
+
*/
|
|
577
|
+
static isCamDataDictLoaded(cameraDictionary: string | null): any {
|
|
578
|
+
return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
/**
|
|
582
|
+
* Forces camera position to closest 3rd person
|
|
583
|
+
*/
|
|
584
|
+
static forceThirdPersonCloseThisFrame(): void {
|
|
585
|
+
inv<void>('0x718C6ECF5E8CBDD4');
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
/**
|
|
589
|
+
* @param p0
|
|
590
|
+
* @param p1
|
|
591
|
+
*/
|
|
592
|
+
static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
|
|
593
|
+
inv<void>('0x0FF7125F07DEB84F', p0, p1);
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
/**
|
|
597
|
+
* @param cameraDictionary
|
|
598
|
+
*/
|
|
599
|
+
static create2(cameraDictionary: string | null): void {
|
|
600
|
+
inv<void>('0x7B0279170961A73F', cameraDictionary);
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
/**
|
|
604
|
+
* Camera will be or is running
|
|
605
|
+
*/
|
|
606
|
+
static N_0xC3742F1FDF0A6824(): void {
|
|
607
|
+
inv<void>('0xC3742F1FDF0A6824');
|
|
608
|
+
}
|
|
609
|
+
|
|
610
|
+
/**
|
|
611
|
+
* @returns
|
|
612
|
+
*/
|
|
613
|
+
static getRenderingCam(): Cam | null {
|
|
614
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
|
|
615
|
+
}
|
|
616
|
+
|
|
617
|
+
/**
|
|
618
|
+
* @param p0
|
|
619
|
+
*/
|
|
620
|
+
static N_0x8505E05FC8822843(p0: any): void {
|
|
621
|
+
inv<void>('0x8505E05FC8822843', p0);
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
/**
|
|
625
|
+
* @param p0
|
|
626
|
+
*/
|
|
627
|
+
static N_0x2DD3149DC34A3F4C(p0: any): void {
|
|
628
|
+
inv<void>('0x2DD3149DC34A3F4C', p0);
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
static N_0xFC3F638BE2B6BB02(): void {
|
|
632
|
+
inv<void>('0xFC3F638BE2B6BB02');
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
/**
|
|
636
|
+
* _IS_SCRIPTED_S*
|
|
637
|
+
*
|
|
638
|
+
* @returns
|
|
639
|
+
*/
|
|
640
|
+
static N_0x975F6EBB62632FE3(): boolean {
|
|
641
|
+
return !!inv<boolean>('0x975F6EBB62632FE3', rai());
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
/**
|
|
645
|
+
* @param dictionary
|
|
646
|
+
* @param shotName
|
|
647
|
+
* @param duration
|
|
648
|
+
* @returns
|
|
649
|
+
*/
|
|
650
|
+
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
651
|
+
return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
/**
|
|
655
|
+
* @param cameraDictionary
|
|
656
|
+
* @returns
|
|
657
|
+
*/
|
|
658
|
+
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
|
|
659
|
+
return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
static disableCinematicModeThisFrame(): void {
|
|
663
|
+
inv<void>('0x8910C24B7E0046EC');
|
|
375
664
|
}
|
|
376
665
|
|
|
377
666
|
/**
|
|
@@ -389,7 +678,7 @@ export class CamStatics {
|
|
|
389
678
|
* @returns
|
|
390
679
|
*/
|
|
391
680
|
static isAimCamActive(): boolean {
|
|
392
|
-
return inv<boolean>('0x698F456FB909E077', rai());
|
|
681
|
+
return !!inv<boolean>('0x698F456FB909E077', rai());
|
|
393
682
|
}
|
|
394
683
|
|
|
395
684
|
/**
|
|
@@ -439,7 +728,7 @@ export class CamStatics {
|
|
|
439
728
|
* @returns
|
|
440
729
|
*/
|
|
441
730
|
static isFollowVehicleCamActive(): boolean {
|
|
442
|
-
return inv<boolean>('0xA40C2F51FB589E9A', rai());
|
|
731
|
+
return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
|
|
443
732
|
}
|
|
444
733
|
|
|
445
734
|
/**
|
|
@@ -486,371 +775,294 @@ export class CamStatics {
|
|
|
486
775
|
}
|
|
487
776
|
|
|
488
777
|
/**
|
|
489
|
-
* @param
|
|
778
|
+
* @param p0
|
|
779
|
+
* @param p1
|
|
490
780
|
*/
|
|
491
|
-
static
|
|
492
|
-
inv<void>('
|
|
781
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void {
|
|
782
|
+
inv<void>('0xF48664E9C83825E3', p0, p1);
|
|
493
783
|
}
|
|
494
784
|
|
|
495
785
|
/**
|
|
496
|
-
*
|
|
497
|
-
*
|
|
498
|
-
* @param shakeName
|
|
499
|
-
* @param intensity
|
|
786
|
+
* @returns
|
|
500
787
|
*/
|
|
501
|
-
static
|
|
502
|
-
inv<
|
|
788
|
+
static isGameplayCamLookingBehind(): boolean {
|
|
789
|
+
return !!inv<boolean>('0x8FE0D24FFD04D5A2', rai());
|
|
503
790
|
}
|
|
504
791
|
|
|
505
792
|
/**
|
|
793
|
+
* @param cameraDictionary
|
|
506
794
|
* @returns
|
|
507
795
|
*/
|
|
508
|
-
static
|
|
509
|
-
return inv<number>('
|
|
796
|
+
static isCameraAvailable(cameraDictionary: string | null): any {
|
|
797
|
+
return inv<number>('0x927B810E43E99932', cameraDictionary);
|
|
510
798
|
}
|
|
511
799
|
|
|
512
800
|
/**
|
|
513
|
-
*
|
|
514
|
-
* p0: struct<32> /*256*\/
|
|
515
|
-
*
|
|
516
|
-
* @returns p0
|
|
801
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
517
802
|
*/
|
|
518
|
-
static
|
|
519
|
-
|
|
520
|
-
return result;
|
|
803
|
+
static disableCinematicBonnetCameraThisUpdate(): void {
|
|
804
|
+
inv<void>('0xA5929C2E57AC90D1');
|
|
521
805
|
}
|
|
522
806
|
|
|
523
807
|
/**
|
|
524
|
-
*
|
|
525
|
-
*
|
|
808
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
809
|
+
* *DISABLE**
|
|
526
810
|
*/
|
|
527
|
-
static
|
|
528
|
-
inv<void>('
|
|
811
|
+
static N_0xA8BA2E0204D8486F(): void {
|
|
812
|
+
inv<void>('0xA8BA2E0204D8486F');
|
|
529
813
|
}
|
|
530
814
|
|
|
531
|
-
|
|
532
|
-
|
|
815
|
+
/**
|
|
816
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
817
|
+
*
|
|
818
|
+
* @param vehicle
|
|
819
|
+
* @param p1
|
|
820
|
+
*/
|
|
821
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
|
|
822
|
+
inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
533
823
|
}
|
|
534
824
|
|
|
535
825
|
/**
|
|
536
|
-
*
|
|
537
|
-
*
|
|
538
|
-
*
|
|
539
|
-
* @param
|
|
540
|
-
* @param
|
|
826
|
+
* @param camName
|
|
827
|
+
* @param pos
|
|
828
|
+
* @param rot
|
|
829
|
+
* @param fov
|
|
830
|
+
* @param p8
|
|
831
|
+
* @param p9
|
|
832
|
+
* @returns
|
|
541
833
|
*/
|
|
542
|
-
static
|
|
543
|
-
inv<
|
|
834
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
|
|
835
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
544
836
|
}
|
|
545
837
|
|
|
546
838
|
/**
|
|
547
|
-
* @
|
|
839
|
+
* @returns
|
|
548
840
|
*/
|
|
549
|
-
static
|
|
550
|
-
inv<
|
|
841
|
+
static getPhotoModeFocusDistance(): number {
|
|
842
|
+
return inv<number>('0x18FC740FFDCD7454', raf());
|
|
551
843
|
}
|
|
552
844
|
|
|
553
|
-
static
|
|
554
|
-
inv<void>('
|
|
845
|
+
static N_0x70A6658D476C6187(): void {
|
|
846
|
+
inv<void>('0x70A6658D476C6187');
|
|
555
847
|
}
|
|
556
848
|
|
|
557
849
|
/**
|
|
558
|
-
* @param
|
|
850
|
+
* @param dictionary
|
|
851
|
+
* @param shotName
|
|
852
|
+
* @param cameraName
|
|
853
|
+
* @returns
|
|
559
854
|
*/
|
|
560
|
-
static
|
|
561
|
-
inv<
|
|
855
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
|
|
856
|
+
return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
562
857
|
}
|
|
563
858
|
|
|
564
859
|
/**
|
|
565
|
-
*
|
|
566
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
567
|
-
*
|
|
568
|
-
* @param p0
|
|
569
|
-
* @param p1
|
|
860
|
+
* @param cameraDictionary
|
|
570
861
|
*/
|
|
571
|
-
static
|
|
572
|
-
inv<void>('
|
|
862
|
+
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
863
|
+
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
573
864
|
}
|
|
574
865
|
|
|
575
866
|
/**
|
|
576
|
-
*
|
|
867
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
577
868
|
*/
|
|
578
|
-
static
|
|
579
|
-
inv<void>('
|
|
869
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
870
|
+
inv<void>('0x05AB44D906738426');
|
|
580
871
|
}
|
|
581
872
|
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
*/
|
|
585
|
-
static getGameplayCamFov(): number {
|
|
586
|
-
return inv<number>('0xF6A96E5ACEEC6E50', raf());
|
|
873
|
+
static N_0xF1A6FEEDF3776EF9(): void {
|
|
874
|
+
inv<void>('0xF1A6FEEDF3776EF9');
|
|
587
875
|
}
|
|
588
876
|
|
|
589
877
|
/**
|
|
590
|
-
*
|
|
878
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
591
879
|
*
|
|
592
|
-
* @param
|
|
880
|
+
* @param p0
|
|
881
|
+
* @param distance
|
|
593
882
|
*/
|
|
594
|
-
static
|
|
595
|
-
inv<void>('
|
|
883
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
884
|
+
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
596
885
|
}
|
|
597
886
|
|
|
598
887
|
/**
|
|
599
|
-
*
|
|
600
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
601
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
888
|
+
* More info: see HAS_LETTER_BOX
|
|
602
889
|
*
|
|
603
|
-
* @
|
|
604
|
-
* @param p1
|
|
890
|
+
* @returns
|
|
605
891
|
*/
|
|
606
|
-
static
|
|
607
|
-
inv<
|
|
892
|
+
static getLetterBoxRatio(): number {
|
|
893
|
+
return inv<number>('0xA2B1C7EF759A63CE', raf());
|
|
608
894
|
}
|
|
609
895
|
|
|
610
896
|
/**
|
|
611
897
|
* @returns
|
|
612
898
|
*/
|
|
613
|
-
static
|
|
614
|
-
return inv<
|
|
899
|
+
static N_0x7CE9DC58E3E4755F(): any {
|
|
900
|
+
return inv<number>('0x7CE9DC58E3E4755F');
|
|
615
901
|
}
|
|
616
902
|
|
|
617
903
|
/**
|
|
618
|
-
* @
|
|
904
|
+
* @param p0
|
|
905
|
+
* @param p1
|
|
619
906
|
*/
|
|
620
|
-
static
|
|
621
|
-
|
|
907
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
908
|
+
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
622
909
|
}
|
|
623
910
|
|
|
624
911
|
/**
|
|
625
|
-
*
|
|
626
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
627
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
628
|
-
*
|
|
629
|
-
* @param camSpeed
|
|
630
|
-
* @param enableSlide
|
|
631
|
-
* @param slideOffset
|
|
632
|
-
* @param enableZoom
|
|
633
|
-
* @param zoomOffset
|
|
912
|
+
* @param p0
|
|
634
913
|
*/
|
|
635
|
-
static
|
|
636
|
-
inv<void>('
|
|
914
|
+
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
915
|
+
inv<void>('0xDB382FE20C2DA222', p0);
|
|
637
916
|
}
|
|
638
917
|
|
|
639
918
|
/**
|
|
640
919
|
* @param p0
|
|
641
920
|
*/
|
|
642
|
-
static
|
|
643
|
-
inv<void>('
|
|
921
|
+
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
922
|
+
inv<void>('0x29E6655DF3590B0D', p0);
|
|
644
923
|
}
|
|
645
924
|
|
|
646
925
|
/**
|
|
647
|
-
* @param camHash
|
|
648
926
|
* @param pos
|
|
649
|
-
* @param
|
|
650
|
-
* @param fov
|
|
651
|
-
* @param p8
|
|
652
|
-
* @param p9
|
|
927
|
+
* @param radius
|
|
653
928
|
* @returns
|
|
654
929
|
*/
|
|
655
|
-
static
|
|
656
|
-
return
|
|
930
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
931
|
+
return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
657
932
|
}
|
|
658
933
|
|
|
659
934
|
/**
|
|
660
|
-
* @param
|
|
935
|
+
* @param camInitialHeading
|
|
661
936
|
*/
|
|
662
|
-
static
|
|
663
|
-
inv<void>('
|
|
937
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
938
|
+
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
664
939
|
}
|
|
665
940
|
|
|
666
941
|
/**
|
|
667
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
668
|
-
*
|
|
669
942
|
* @param p0
|
|
670
943
|
*/
|
|
671
|
-
static
|
|
672
|
-
inv<void>('
|
|
944
|
+
static stopGameplayHint(p0: boolean): void {
|
|
945
|
+
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
673
946
|
}
|
|
674
947
|
|
|
675
948
|
/**
|
|
676
949
|
* @param p0
|
|
677
950
|
*/
|
|
678
|
-
static
|
|
679
|
-
inv<void>('
|
|
951
|
+
static N_0x0961B089947BA6D0(p0: any): void {
|
|
952
|
+
inv<void>('0x0961B089947BA6D0', p0);
|
|
680
953
|
}
|
|
681
954
|
|
|
682
955
|
/**
|
|
683
|
-
*
|
|
956
|
+
* minimum: Degrees between -90f and 90f.
|
|
957
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
684
958
|
*
|
|
685
|
-
* @param
|
|
686
|
-
* @param
|
|
959
|
+
* @param minimum
|
|
960
|
+
* @param maximum
|
|
687
961
|
*/
|
|
688
|
-
static
|
|
689
|
-
inv<void>('
|
|
962
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
963
|
+
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
690
964
|
}
|
|
691
965
|
|
|
692
966
|
/**
|
|
693
|
-
* @
|
|
694
|
-
* @param p1
|
|
967
|
+
* @returns
|
|
695
968
|
*/
|
|
696
|
-
static
|
|
697
|
-
inv<
|
|
969
|
+
static N_0x6072B7420A83A03F(): any {
|
|
970
|
+
return inv<number>('0x6072B7420A83A03F');
|
|
698
971
|
}
|
|
699
972
|
|
|
700
973
|
/**
|
|
701
|
-
* @
|
|
974
|
+
* @param p0
|
|
702
975
|
*/
|
|
703
|
-
static
|
|
704
|
-
|
|
976
|
+
static N_0xC205B3C54C6A4E37(p0: any): void {
|
|
977
|
+
inv<void>('0xC205B3C54C6A4E37', p0);
|
|
705
978
|
}
|
|
706
979
|
|
|
707
980
|
/**
|
|
708
|
-
* @
|
|
981
|
+
* @param p0
|
|
709
982
|
*/
|
|
710
|
-
static
|
|
711
|
-
|
|
983
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
984
|
+
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
712
985
|
}
|
|
713
986
|
|
|
714
987
|
/**
|
|
715
988
|
* @param p0
|
|
716
989
|
* @param p1
|
|
990
|
+
* @param p2
|
|
991
|
+
* @returns
|
|
717
992
|
*/
|
|
718
|
-
static
|
|
719
|
-
inv<
|
|
993
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
|
|
994
|
+
return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
|
|
720
995
|
}
|
|
721
996
|
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
*/
|
|
725
|
-
static isGameplayCamLookingBehind(): boolean {
|
|
726
|
-
return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
|
|
997
|
+
static N_0x3C8F74E8FE751614(): void {
|
|
998
|
+
inv<void>('0x3C8F74E8FE751614');
|
|
727
999
|
}
|
|
728
1000
|
|
|
729
1001
|
/**
|
|
730
|
-
*
|
|
1002
|
+
* Only used in R* Script camera_photomode
|
|
1003
|
+
*
|
|
731
1004
|
* @returns
|
|
732
1005
|
*/
|
|
733
|
-
static
|
|
734
|
-
return inv<number>('
|
|
1006
|
+
static isAnimSceneCamActive(): any {
|
|
1007
|
+
return inv<number>('0x20389408F0E93B9A');
|
|
735
1008
|
}
|
|
736
1009
|
|
|
737
1010
|
/**
|
|
738
|
-
*
|
|
1011
|
+
* Hash used in finale1.ysc: 1726668277
|
|
1012
|
+
*
|
|
1013
|
+
* @param pos
|
|
1014
|
+
* @param duration
|
|
1015
|
+
* @param blendOutDuration
|
|
1016
|
+
* @param blendInDuration
|
|
1017
|
+
* @param p6
|
|
739
1018
|
*/
|
|
740
|
-
static
|
|
741
|
-
inv<void>('
|
|
1019
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
|
|
1020
|
+
inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
|
|
742
1021
|
}
|
|
743
1022
|
|
|
744
1023
|
/**
|
|
745
|
-
*
|
|
746
|
-
*
|
|
1024
|
+
* p6 & p7 - possibly length or time
|
|
1025
|
+
*
|
|
1026
|
+
* @param entity
|
|
1027
|
+
* @param offset
|
|
1028
|
+
* @param p4
|
|
1029
|
+
* @param p5
|
|
1030
|
+
* @param p6
|
|
1031
|
+
* @param p7
|
|
1032
|
+
* @param p8
|
|
747
1033
|
*/
|
|
748
|
-
static
|
|
749
|
-
inv<void>('
|
|
1034
|
+
static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
|
|
1035
|
+
inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
|
|
750
1036
|
}
|
|
751
1037
|
|
|
752
1038
|
/**
|
|
753
|
-
* Forces
|
|
754
|
-
*
|
|
755
|
-
* @param vehicle
|
|
756
|
-
* @param p1
|
|
1039
|
+
* Forces camera position to second furthest 3rd person
|
|
757
1040
|
*/
|
|
758
|
-
static
|
|
759
|
-
inv<void>('
|
|
1041
|
+
static forceThirdPersonCamThisFrame(): void {
|
|
1042
|
+
inv<void>('0x8370D34BD2E60B73');
|
|
760
1043
|
}
|
|
761
1044
|
|
|
762
1045
|
/**
|
|
763
|
-
* @param
|
|
764
|
-
* @param pos
|
|
765
|
-
* @param rot
|
|
766
|
-
* @param fov
|
|
767
|
-
* @param p8
|
|
768
|
-
* @param p9
|
|
769
|
-
* @returns
|
|
1046
|
+
* @param p0
|
|
770
1047
|
*/
|
|
771
|
-
static
|
|
772
|
-
|
|
1048
|
+
static setGameplayHintFollowDistanceScalar(p0: number): void {
|
|
1049
|
+
inv<void>('0xDDDC54181868F81F', f(p0));
|
|
773
1050
|
}
|
|
774
1051
|
|
|
775
1052
|
/**
|
|
776
1053
|
* @returns
|
|
777
1054
|
*/
|
|
778
|
-
static
|
|
779
|
-
return inv<number>('
|
|
780
|
-
}
|
|
781
|
-
|
|
782
|
-
static N_0x70A6658D476C6187(): void {
|
|
783
|
-
inv<void>('0x70A6658D476C6187');
|
|
1055
|
+
static isCamPhotofxRunning(): any {
|
|
1056
|
+
return inv<number>('0xA14D5FE82BCB1D9E');
|
|
784
1057
|
}
|
|
785
1058
|
|
|
786
1059
|
/**
|
|
787
|
-
*
|
|
788
|
-
* @param shotName
|
|
789
|
-
* @param cameraName
|
|
790
|
-
* @returns
|
|
791
|
-
*/
|
|
792
|
-
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
|
|
793
|
-
return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
794
|
-
}
|
|
795
|
-
|
|
796
|
-
/**
|
|
797
|
-
* @returns
|
|
798
|
-
*/
|
|
799
|
-
static isInterpolatingToScriptCams(): boolean {
|
|
800
|
-
return inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
801
|
-
}
|
|
802
|
-
|
|
803
|
-
/**
|
|
804
|
-
* @returns
|
|
805
|
-
*/
|
|
806
|
-
static getFinalRenderedCamFov(): number {
|
|
807
|
-
return inv<number>('0x04AF77971E508F6A', raf());
|
|
808
|
-
}
|
|
809
|
-
|
|
810
|
-
/**
|
|
811
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
812
|
-
* Return type char in ida
|
|
813
|
-
* *SET_GAMEPLAY_HINT**
|
|
1060
|
+
* Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
|
|
814
1061
|
*
|
|
815
|
-
* @param
|
|
816
|
-
*/
|
|
817
|
-
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
818
|
-
inv<void>('0x88544C0E3291DCAE', p0);
|
|
819
|
-
}
|
|
820
|
-
|
|
821
|
-
/**
|
|
822
|
-
* @returns
|
|
823
|
-
*/
|
|
824
|
-
static isScreenFadedIn(): boolean {
|
|
825
|
-
return inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
826
|
-
}
|
|
827
|
-
|
|
828
|
-
/**
|
|
829
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
830
|
-
*/
|
|
831
|
-
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
832
|
-
inv<void>('0x9C473089A934C930');
|
|
833
|
-
}
|
|
834
|
-
|
|
835
|
-
/**
|
|
836
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
837
|
-
*/
|
|
838
|
-
static invalidateCinematicVehicleIdleMode(): void {
|
|
839
|
-
inv<void>('0x634F4A0562CF19B8');
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
/**
|
|
843
|
-
* @param dictionaryName
|
|
844
|
-
*/
|
|
845
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
846
|
-
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
847
|
-
}
|
|
848
|
-
|
|
849
|
-
/**
|
|
850
|
-
* @returns
|
|
1062
|
+
* @param amplitude
|
|
851
1063
|
*/
|
|
852
|
-
static
|
|
853
|
-
|
|
1064
|
+
static setGameplayCamShakeAmplitude(amplitude: number): void {
|
|
1065
|
+
inv<void>('0x570E35F5C4A44838', f(amplitude));
|
|
854
1066
|
}
|
|
855
1067
|
|
|
856
1068
|
/**
|
|
@@ -858,147 +1070,36 @@ export class CamStatics {
|
|
|
858
1070
|
* @param shotName
|
|
859
1071
|
* @param duration
|
|
860
1072
|
*/
|
|
861
|
-
static
|
|
862
|
-
inv<void>('
|
|
863
|
-
}
|
|
864
|
-
|
|
865
|
-
/**
|
|
866
|
-
* @returns
|
|
867
|
-
*/
|
|
868
|
-
static isDeathFailCameraRunning(): any {
|
|
869
|
-
return inv<number>('0x139EFB0A71DD9011');
|
|
870
|
-
}
|
|
871
|
-
|
|
872
|
-
/**
|
|
873
|
-
* @returns
|
|
874
|
-
*/
|
|
875
|
-
static N_0xDC62CD70658E7A02(): any {
|
|
876
|
-
return inv<number>('0xDC62CD70658E7A02');
|
|
877
|
-
}
|
|
878
|
-
|
|
879
|
-
/**
|
|
880
|
-
* @param cameraDictionary
|
|
881
|
-
*/
|
|
882
|
-
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
883
|
-
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
884
|
-
}
|
|
885
|
-
|
|
886
|
-
/**
|
|
887
|
-
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
888
|
-
*/
|
|
889
|
-
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
890
|
-
inv<void>('0x05AB44D906738426');
|
|
891
|
-
}
|
|
892
|
-
|
|
893
|
-
static N_0xF1A6FEEDF3776EF9(): void {
|
|
894
|
-
inv<void>('0xF1A6FEEDF3776EF9');
|
|
895
|
-
}
|
|
896
|
-
|
|
897
|
-
/**
|
|
898
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
899
|
-
*
|
|
900
|
-
* @param p0
|
|
901
|
-
* @param distance
|
|
902
|
-
*/
|
|
903
|
-
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
904
|
-
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
1073
|
+
static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1074
|
+
inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
|
|
905
1075
|
}
|
|
906
1076
|
|
|
907
1077
|
/**
|
|
908
|
-
*
|
|
1078
|
+
* Sets the camera pitch. Parameters:
|
|
1079
|
+
* x = pitches the camera on the x axis.
|
|
1080
|
+
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
909
1081
|
*
|
|
910
|
-
* @
|
|
911
|
-
|
|
912
|
-
static getLetterBoxRatio(): number {
|
|
913
|
-
return inv<number>('0xA2B1C7EF759A63CE', raf());
|
|
914
|
-
}
|
|
915
|
-
|
|
916
|
-
/**
|
|
917
|
-
* @returns
|
|
918
|
-
*/
|
|
919
|
-
static N_0x7CE9DC58E3E4755F(): any {
|
|
920
|
-
return inv<number>('0x7CE9DC58E3E4755F');
|
|
921
|
-
}
|
|
922
|
-
|
|
923
|
-
/**
|
|
924
|
-
* @param p0
|
|
925
|
-
* @param p1
|
|
926
|
-
*/
|
|
927
|
-
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
928
|
-
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
929
|
-
}
|
|
930
|
-
|
|
931
|
-
/**
|
|
932
|
-
* @param p0
|
|
933
|
-
*/
|
|
934
|
-
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
935
|
-
inv<void>('0xDB382FE20C2DA222', p0);
|
|
936
|
-
}
|
|
937
|
-
|
|
938
|
-
/**
|
|
939
|
-
* @param p0
|
|
940
|
-
*/
|
|
941
|
-
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
942
|
-
inv<void>('0x29E6655DF3590B0D', p0);
|
|
943
|
-
}
|
|
944
|
-
|
|
945
|
-
/**
|
|
946
|
-
* @param pos
|
|
947
|
-
* @param radius
|
|
948
|
-
* @returns
|
|
949
|
-
*/
|
|
950
|
-
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
951
|
-
return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
952
|
-
}
|
|
953
|
-
|
|
954
|
-
/**
|
|
955
|
-
* @param camInitialHeading
|
|
956
|
-
*/
|
|
957
|
-
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
958
|
-
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
959
|
-
}
|
|
960
|
-
|
|
961
|
-
/**
|
|
962
|
-
* @param p0
|
|
963
|
-
*/
|
|
964
|
-
static stopGameplayHint(p0: boolean): void {
|
|
965
|
-
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
966
|
-
}
|
|
967
|
-
|
|
968
|
-
/**
|
|
969
|
-
* @param p0
|
|
1082
|
+
* @param x
|
|
1083
|
+
* @param Value2
|
|
970
1084
|
*/
|
|
971
|
-
static
|
|
972
|
-
inv<void>('
|
|
1085
|
+
static setGameplayCamRelativePitch(x: number, Value2: number): void {
|
|
1086
|
+
inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
|
|
973
1087
|
}
|
|
974
1088
|
|
|
975
1089
|
/**
|
|
976
|
-
*
|
|
977
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1090
|
+
* Creates Kill Cam for specified Ped Handle
|
|
978
1091
|
*
|
|
979
|
-
* @param
|
|
980
|
-
* @param maximum
|
|
981
|
-
*/
|
|
982
|
-
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
983
|
-
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
984
|
-
}
|
|
985
|
-
|
|
986
|
-
/**
|
|
987
|
-
* @returns
|
|
1092
|
+
* @param ped
|
|
988
1093
|
*/
|
|
989
|
-
static
|
|
990
|
-
|
|
1094
|
+
static createKillCam(ped: Ped): void {
|
|
1095
|
+
inv<void>('0x2F994CC29CAA9D22', ped.handle);
|
|
991
1096
|
}
|
|
992
1097
|
|
|
993
1098
|
/**
|
|
994
1099
|
* @param p0
|
|
995
1100
|
*/
|
|
996
|
-
static
|
|
997
|
-
inv<void>('
|
|
998
|
-
}
|
|
999
|
-
|
|
1000
|
-
static forceLetterBoxThisUpdate(): void {
|
|
1001
|
-
inv<void>('0xC64ABC0676AF262B');
|
|
1101
|
+
static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
|
|
1102
|
+
inv<void>('0x421192A2DA48FD01', f(p0));
|
|
1002
1103
|
}
|
|
1003
1104
|
|
|
1004
1105
|
/**
|
|
@@ -1011,553 +1112,452 @@ export class CamStatics {
|
|
|
1011
1112
|
* @param p6
|
|
1012
1113
|
* @param p7
|
|
1013
1114
|
*/
|
|
1014
|
-
static
|
|
1015
|
-
inv<void>('
|
|
1016
|
-
}
|
|
1017
|
-
|
|
1018
|
-
/**
|
|
1019
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1020
|
-
* _SET_P* - _SET_S*
|
|
1021
|
-
*
|
|
1022
|
-
* @param p0
|
|
1023
|
-
*/
|
|
1024
|
-
static setStartCinematicDeathCam(p0: boolean): void {
|
|
1025
|
-
inv<void>('0x6E969927CF632608', p0);
|
|
1026
|
-
}
|
|
1027
|
-
|
|
1028
|
-
static N_0x6CAB0BA160B168D2(): void {
|
|
1029
|
-
inv<void>('0x6CAB0BA160B168D2');
|
|
1030
|
-
}
|
|
1031
|
-
|
|
1032
|
-
/**
|
|
1033
|
-
* @returns
|
|
1034
|
-
*/
|
|
1035
|
-
static isScreenFadingOut(): boolean {
|
|
1036
|
-
return inv<boolean>('0x02F39BEFE7B88D00', rai());
|
|
1037
|
-
}
|
|
1038
|
-
|
|
1039
|
-
/**
|
|
1040
|
-
* @param p0
|
|
1041
|
-
* @param p1
|
|
1042
|
-
* @returns
|
|
1043
|
-
*/
|
|
1044
|
-
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
|
|
1045
|
-
return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
|
|
1115
|
+
static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1116
|
+
inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1046
1117
|
}
|
|
1047
1118
|
|
|
1048
1119
|
/**
|
|
1049
|
-
*
|
|
1120
|
+
* Forces camera position to furthest 3rd person
|
|
1050
1121
|
*/
|
|
1051
|
-
static
|
|
1052
|
-
inv<void>('
|
|
1122
|
+
static forceThirdPersonCamFarThisFrame(): void {
|
|
1123
|
+
inv<void>('0x1CFB749AD4317BDE');
|
|
1053
1124
|
}
|
|
1054
1125
|
|
|
1055
1126
|
/**
|
|
1056
|
-
*
|
|
1127
|
+
* Used to enable headshot kill replay when you headshot set ped.
|
|
1128
|
+
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1057
1129
|
*
|
|
1058
|
-
* @
|
|
1130
|
+
* @param ped
|
|
1131
|
+
* @param p1
|
|
1059
1132
|
*/
|
|
1060
|
-
static
|
|
1061
|
-
|
|
1133
|
+
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
|
|
1134
|
+
inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
1062
1135
|
}
|
|
1063
1136
|
|
|
1064
|
-
static
|
|
1065
|
-
inv<void>('
|
|
1137
|
+
static N_0x641092322A8852AB(): void {
|
|
1138
|
+
inv<void>('0x641092322A8852AB');
|
|
1066
1139
|
}
|
|
1067
1140
|
|
|
1068
|
-
static
|
|
1069
|
-
inv<void>('
|
|
1141
|
+
static triggerMissionFailedCam(): void {
|
|
1142
|
+
inv<void>('0x9A92C06ACBAF9731');
|
|
1070
1143
|
}
|
|
1071
1144
|
|
|
1072
1145
|
/**
|
|
1073
|
-
* @
|
|
1146
|
+
* @returns
|
|
1074
1147
|
*/
|
|
1075
|
-
static
|
|
1076
|
-
inv<
|
|
1148
|
+
static N_0x8B1A5FE7E41E52B2(): any {
|
|
1149
|
+
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
1077
1150
|
}
|
|
1078
1151
|
|
|
1079
1152
|
/**
|
|
1080
|
-
*
|
|
1153
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1154
|
+
*
|
|
1155
|
+
* @param ped
|
|
1081
1156
|
*/
|
|
1082
|
-
static
|
|
1083
|
-
inv<void>('
|
|
1157
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
1158
|
+
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
1084
1159
|
}
|
|
1085
1160
|
|
|
1086
1161
|
/**
|
|
1087
|
-
* @
|
|
1162
|
+
* @param name
|
|
1163
|
+
* @param pos
|
|
1164
|
+
* @param rot
|
|
1088
1165
|
*/
|
|
1089
|
-
static
|
|
1090
|
-
|
|
1091
|
-
}
|
|
1092
|
-
|
|
1093
|
-
static N_0xCF69EA05CD9C33C9(): void {
|
|
1094
|
-
inv<void>('0xCF69EA05CD9C33C9');
|
|
1166
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
1167
|
+
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1095
1168
|
}
|
|
1096
1169
|
|
|
1097
1170
|
/**
|
|
1098
|
-
* @param
|
|
1099
|
-
* @param p1
|
|
1100
|
-
* @returns
|
|
1171
|
+
* @param camInitialPitch
|
|
1101
1172
|
*/
|
|
1102
|
-
static
|
|
1103
|
-
|
|
1173
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
1174
|
+
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1104
1175
|
}
|
|
1105
1176
|
|
|
1106
1177
|
/**
|
|
1107
|
-
*
|
|
1178
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1108
1179
|
*
|
|
1109
|
-
* @param
|
|
1180
|
+
* @param p0
|
|
1110
1181
|
*/
|
|
1111
|
-
static
|
|
1112
|
-
inv<void>('
|
|
1182
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
1183
|
+
inv<void>('0x29E74F819150CC32', f(p0));
|
|
1113
1184
|
}
|
|
1114
1185
|
|
|
1115
1186
|
/**
|
|
1116
|
-
*
|
|
1187
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1117
1188
|
*
|
|
1118
|
-
* @param
|
|
1119
|
-
* @param
|
|
1189
|
+
* @param p0
|
|
1190
|
+
* @param p1
|
|
1120
1191
|
*/
|
|
1121
|
-
static
|
|
1122
|
-
inv<void>('
|
|
1192
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
1193
|
+
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1123
1194
|
}
|
|
1124
1195
|
|
|
1125
1196
|
/**
|
|
1126
|
-
*
|
|
1127
|
-
* *IS_SC(REEN*)* (?)
|
|
1197
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1128
1198
|
*
|
|
1129
|
-
* @returns
|
|
1130
|
-
*/
|
|
1131
|
-
static N_0x1204EB53A5FBC63D(): boolean {
|
|
1132
|
-
return inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
1133
|
-
}
|
|
1134
|
-
|
|
1135
|
-
static freezeGameplayCamThisFrame(): void {
|
|
1136
|
-
inv<void>('0x027CAB2C3AF27010');
|
|
1137
|
-
}
|
|
1138
|
-
|
|
1139
|
-
/**
|
|
1140
|
-
* @returns
|
|
1141
|
-
*/
|
|
1142
|
-
static isInterpolatingFromScriptCams(): boolean {
|
|
1143
|
-
return inv<boolean>('0x251241CAEC707106', rai());
|
|
1144
|
-
}
|
|
1145
|
-
|
|
1146
|
-
/**
|
|
1147
1199
|
* @param p0
|
|
1148
1200
|
*/
|
|
1149
|
-
static
|
|
1150
|
-
inv<void>('
|
|
1201
|
+
static destroyAllCams(p0: boolean): void {
|
|
1202
|
+
inv<void>('0x163600D6E136C9F8', p0);
|
|
1151
1203
|
}
|
|
1152
1204
|
|
|
1153
1205
|
/**
|
|
1154
|
-
* @
|
|
1206
|
+
* @param cameraDictionary
|
|
1155
1207
|
*/
|
|
1156
|
-
static
|
|
1157
|
-
|
|
1208
|
+
static destroy(cameraDictionary: string | null): void {
|
|
1209
|
+
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1158
1210
|
}
|
|
1159
1211
|
|
|
1160
1212
|
/**
|
|
1161
1213
|
* @returns
|
|
1162
1214
|
*/
|
|
1163
|
-
static
|
|
1164
|
-
return inv<number>('
|
|
1215
|
+
static getPhotoModeDof(): number {
|
|
1216
|
+
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
1165
1217
|
}
|
|
1166
1218
|
|
|
1167
1219
|
/**
|
|
1168
|
-
*
|
|
1220
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1221
|
+
*
|
|
1222
|
+
* @param locationDictName
|
|
1169
1223
|
* @returns
|
|
1170
1224
|
*/
|
|
1171
|
-
static
|
|
1172
|
-
return
|
|
1225
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
1226
|
+
return !!inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
1173
1227
|
}
|
|
1174
1228
|
|
|
1175
1229
|
/**
|
|
1176
|
-
* @param camName
|
|
1177
|
-
* @param p1
|
|
1178
1230
|
* @returns
|
|
1179
1231
|
*/
|
|
1180
|
-
static
|
|
1181
|
-
return
|
|
1182
|
-
}
|
|
1183
|
-
|
|
1184
|
-
/**
|
|
1185
|
-
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
1186
|
-
*
|
|
1187
|
-
* @param duration
|
|
1188
|
-
*/
|
|
1189
|
-
static doScreenFadeOut(duration: number): void {
|
|
1190
|
-
inv<void>('0x40C719A5E410B9E4', duration);
|
|
1191
|
-
}
|
|
1192
|
-
|
|
1193
|
-
/**
|
|
1194
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1195
|
-
* Params: targetPed = death cam focuses on it
|
|
1196
|
-
*
|
|
1197
|
-
* @param targetPed
|
|
1198
|
-
*/
|
|
1199
|
-
static forceCinematicDeathCamOnPed(targetPed: Ped): void {
|
|
1200
|
-
inv<void>('0xE3639DB78B3B5400', targetPed.handle);
|
|
1201
|
-
}
|
|
1202
|
-
|
|
1203
|
-
/**
|
|
1204
|
-
* @param p0
|
|
1205
|
-
*/
|
|
1206
|
-
static N_0xC252C0CC969AF79A(p0: any): void {
|
|
1207
|
-
inv<void>('0xC252C0CC969AF79A', p0);
|
|
1208
|
-
}
|
|
1209
|
-
|
|
1210
|
-
static N_0x3C486E334520579D(): void {
|
|
1211
|
-
inv<void>('0x3C486E334520579D');
|
|
1212
|
-
}
|
|
1213
|
-
|
|
1214
|
-
/**
|
|
1215
|
-
* @param p0
|
|
1216
|
-
*/
|
|
1217
|
-
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
1218
|
-
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
1232
|
+
static isGameplayCamRendering(): boolean {
|
|
1233
|
+
return !!inv<boolean>('0x8660EA714834E412', rai());
|
|
1219
1234
|
}
|
|
1220
1235
|
|
|
1221
1236
|
/**
|
|
1222
|
-
* @param p0
|
|
1223
|
-
* @param p1
|
|
1224
|
-
* @param p2
|
|
1225
1237
|
* @returns
|
|
1226
1238
|
*/
|
|
1227
|
-
static
|
|
1228
|
-
return inv<number>('
|
|
1229
|
-
}
|
|
1230
|
-
|
|
1231
|
-
static N_0x3C8F74E8FE751614(): void {
|
|
1232
|
-
inv<void>('0x3C8F74E8FE751614');
|
|
1233
|
-
}
|
|
1234
|
-
|
|
1235
|
-
/**
|
|
1236
|
-
* p6 & p7 - possibly length or time
|
|
1237
|
-
*
|
|
1238
|
-
* @param entity
|
|
1239
|
-
* @param offset
|
|
1240
|
-
* @param p4
|
|
1241
|
-
* @param p5
|
|
1242
|
-
* @param p6
|
|
1243
|
-
* @param p7
|
|
1244
|
-
* @param p8
|
|
1245
|
-
*/
|
|
1246
|
-
static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
|
|
1247
|
-
inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
|
|
1239
|
+
static N_0xEF9A3132A0AA6B19(): any {
|
|
1240
|
+
return inv<number>('0xEF9A3132A0AA6B19');
|
|
1248
1241
|
}
|
|
1249
1242
|
|
|
1250
1243
|
/**
|
|
1251
|
-
*
|
|
1244
|
+
* @returns
|
|
1252
1245
|
*/
|
|
1253
|
-
static
|
|
1254
|
-
inv<
|
|
1246
|
+
static getGameplayCamCoord(): Vector3 {
|
|
1247
|
+
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
1255
1248
|
}
|
|
1256
1249
|
|
|
1257
1250
|
/**
|
|
1258
1251
|
* @param p0
|
|
1259
1252
|
*/
|
|
1260
|
-
static
|
|
1261
|
-
inv<void>('
|
|
1253
|
+
static setCinematicButtonActive(p0: boolean): void {
|
|
1254
|
+
inv<void>('0xB90411F480457A6C', p0);
|
|
1262
1255
|
}
|
|
1263
1256
|
|
|
1264
1257
|
/**
|
|
1258
|
+
* @param rotationOrder
|
|
1265
1259
|
* @returns
|
|
1266
1260
|
*/
|
|
1267
|
-
static
|
|
1268
|
-
return inv<number>('
|
|
1269
|
-
}
|
|
1270
|
-
|
|
1271
|
-
/**
|
|
1272
|
-
* Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
|
|
1273
|
-
*
|
|
1274
|
-
* @param amplitude
|
|
1275
|
-
*/
|
|
1276
|
-
static setGameplayCamShakeAmplitude(amplitude: number): void {
|
|
1277
|
-
inv<void>('0x570E35F5C4A44838', f(amplitude));
|
|
1261
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
1262
|
+
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1278
1263
|
}
|
|
1279
1264
|
|
|
1280
1265
|
/**
|
|
1281
|
-
* @param
|
|
1282
|
-
* @param shotName
|
|
1283
|
-
* @param duration
|
|
1266
|
+
* @param locationDictName
|
|
1284
1267
|
*/
|
|
1285
|
-
static
|
|
1286
|
-
inv<void>('
|
|
1268
|
+
static loadCinematicCamLocation(locationDictName: string | null): void {
|
|
1269
|
+
inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
|
|
1287
1270
|
}
|
|
1288
1271
|
|
|
1289
1272
|
/**
|
|
1290
|
-
*
|
|
1291
|
-
* x = pitches the camera on the x axis.
|
|
1292
|
-
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
1273
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
1293
1274
|
*
|
|
1294
|
-
* @param
|
|
1295
|
-
* @param
|
|
1275
|
+
* @param shakeName
|
|
1276
|
+
* @param intensity
|
|
1296
1277
|
*/
|
|
1297
|
-
static
|
|
1298
|
-
inv<void>('
|
|
1278
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
|
|
1279
|
+
inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
1299
1280
|
}
|
|
1300
1281
|
|
|
1301
1282
|
/**
|
|
1302
|
-
*
|
|
1303
|
-
*
|
|
1304
|
-
* @param ped
|
|
1283
|
+
* @returns
|
|
1305
1284
|
*/
|
|
1306
|
-
static
|
|
1307
|
-
inv<
|
|
1285
|
+
static N_0x5060FA977CEA4455(): any {
|
|
1286
|
+
return inv<number>('0x5060FA977CEA4455');
|
|
1308
1287
|
}
|
|
1309
1288
|
|
|
1310
1289
|
/**
|
|
1311
|
-
*
|
|
1290
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
1291
|
+
* p0: struct<32> /*256*\/
|
|
1292
|
+
*
|
|
1293
|
+
* @returns p0
|
|
1312
1294
|
*/
|
|
1313
|
-
static
|
|
1314
|
-
inv<
|
|
1295
|
+
static startCameraOrbit(): number {
|
|
1296
|
+
const result = inv<number>('0x65B205BF30C13DDB', pvi());
|
|
1297
|
+
return result;
|
|
1315
1298
|
}
|
|
1316
1299
|
|
|
1317
1300
|
/**
|
|
1318
1301
|
* @param p0
|
|
1319
1302
|
* @param p1
|
|
1320
|
-
* @param p2
|
|
1321
|
-
* @param p3
|
|
1322
|
-
* @param p4
|
|
1323
|
-
* @param p5
|
|
1324
|
-
* @param p6
|
|
1325
|
-
* @param p7
|
|
1326
1303
|
*/
|
|
1327
|
-
static
|
|
1328
|
-
inv<void>('
|
|
1304
|
+
static setWidescreenBorders(p0: boolean, p1: number): void {
|
|
1305
|
+
inv<void>('0xD7F4D54CF80AFA34', p0, p1);
|
|
1329
1306
|
}
|
|
1330
1307
|
|
|
1331
|
-
|
|
1332
|
-
|
|
1333
|
-
*/
|
|
1334
|
-
static forceThirdPersonCamFarThisFrame(): void {
|
|
1335
|
-
inv<void>('0x1CFB749AD4317BDE');
|
|
1308
|
+
static N_0x06557F6D96C86881(): void {
|
|
1309
|
+
inv<void>('0x06557F6D96C86881');
|
|
1336
1310
|
}
|
|
1337
1311
|
|
|
1338
1312
|
/**
|
|
1339
|
-
*
|
|
1340
|
-
*
|
|
1313
|
+
* minimum: Degrees between -180f and 180f.
|
|
1314
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
1341
1315
|
*
|
|
1342
|
-
* @param
|
|
1343
|
-
* @param
|
|
1316
|
+
* @param minimum
|
|
1317
|
+
* @param maximum
|
|
1344
1318
|
*/
|
|
1345
|
-
static
|
|
1346
|
-
inv<void>('
|
|
1319
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
1320
|
+
inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
1347
1321
|
}
|
|
1348
1322
|
|
|
1349
|
-
|
|
1350
|
-
|
|
1323
|
+
/**
|
|
1324
|
+
* @param p0
|
|
1325
|
+
*/
|
|
1326
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void {
|
|
1327
|
+
inv<void>('0xDF7F5BE9150E47E4', p0);
|
|
1351
1328
|
}
|
|
1352
1329
|
|
|
1353
|
-
static
|
|
1354
|
-
inv<void>('
|
|
1330
|
+
static N_0x04084490CC302CFB(): void {
|
|
1331
|
+
inv<void>('0x04084490CC302CFB');
|
|
1355
1332
|
}
|
|
1356
1333
|
|
|
1357
1334
|
/**
|
|
1358
|
-
* @param
|
|
1359
|
-
* @param shotName
|
|
1360
|
-
* @param duration
|
|
1361
|
-
* @returns
|
|
1335
|
+
* @param p0
|
|
1362
1336
|
*/
|
|
1363
|
-
static
|
|
1364
|
-
|
|
1337
|
+
static stopGameplayCamShaking(p0: boolean): void {
|
|
1338
|
+
inv<void>('0xE0DE43D290FB65F9', p0);
|
|
1365
1339
|
}
|
|
1366
1340
|
|
|
1367
1341
|
/**
|
|
1342
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
1343
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
1344
|
+
*
|
|
1368
1345
|
* @param p0
|
|
1346
|
+
* @param p1
|
|
1369
1347
|
*/
|
|
1370
|
-
static
|
|
1371
|
-
inv<void>('
|
|
1348
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void {
|
|
1349
|
+
inv<void>('0x69D65E89FFD72313', p0, p1);
|
|
1372
1350
|
}
|
|
1373
1351
|
|
|
1374
1352
|
/**
|
|
1375
|
-
* @param
|
|
1353
|
+
* @param entity
|
|
1376
1354
|
*/
|
|
1377
|
-
static
|
|
1378
|
-
inv<void>('
|
|
1355
|
+
static disableCamCollisionForObject(entity: Entity): void {
|
|
1356
|
+
inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
|
|
1379
1357
|
}
|
|
1380
1358
|
|
|
1381
1359
|
/**
|
|
1382
|
-
* @param sLocationDictName
|
|
1383
1360
|
* @returns
|
|
1384
1361
|
*/
|
|
1385
|
-
static
|
|
1386
|
-
return inv<
|
|
1362
|
+
static getGameplayCamFov(): number {
|
|
1363
|
+
return inv<number>('0xF6A96E5ACEEC6E50', raf());
|
|
1387
1364
|
}
|
|
1388
1365
|
|
|
1389
1366
|
/**
|
|
1390
|
-
*
|
|
1367
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
1368
|
+
*
|
|
1369
|
+
* @param duration
|
|
1391
1370
|
*/
|
|
1392
|
-
static
|
|
1393
|
-
|
|
1371
|
+
static doScreenFadeIn(duration: number): void {
|
|
1372
|
+
inv<void>('0x6A053CF596F67DF7', duration);
|
|
1394
1373
|
}
|
|
1395
1374
|
|
|
1396
1375
|
/**
|
|
1397
|
-
*
|
|
1376
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
1377
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1378
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1379
|
+
*
|
|
1380
|
+
* @param shakeName
|
|
1398
1381
|
* @param p1
|
|
1399
|
-
* @param p2
|
|
1400
|
-
* @param p3
|
|
1401
|
-
* @param p4
|
|
1402
|
-
* @param p5
|
|
1403
1382
|
*/
|
|
1404
|
-
static
|
|
1405
|
-
inv<void>('
|
|
1383
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
|
|
1384
|
+
inv<void>('0x4285804FD65D8066', shakeName, p1);
|
|
1406
1385
|
}
|
|
1407
1386
|
|
|
1408
1387
|
/**
|
|
1409
|
-
*
|
|
1410
|
-
* *DISABLE**
|
|
1388
|
+
* @returns
|
|
1411
1389
|
*/
|
|
1412
|
-
static
|
|
1413
|
-
inv<
|
|
1390
|
+
static isInterpolatingToScriptCams(): boolean {
|
|
1391
|
+
return !!inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
1414
1392
|
}
|
|
1415
1393
|
|
|
1416
1394
|
/**
|
|
1417
|
-
* Returns true if player is in first person
|
|
1418
|
-
*
|
|
1419
1395
|
* @returns
|
|
1420
1396
|
*/
|
|
1421
|
-
static
|
|
1422
|
-
return inv<number>('
|
|
1397
|
+
static getFinalRenderedCamFov(): number {
|
|
1398
|
+
return inv<number>('0x04AF77971E508F6A', raf());
|
|
1423
1399
|
}
|
|
1424
1400
|
|
|
1425
1401
|
/**
|
|
1426
|
-
*
|
|
1402
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1403
|
+
* Return type char in ida
|
|
1404
|
+
* *SET_GAMEPLAY_HINT**
|
|
1405
|
+
*
|
|
1406
|
+
* @param p0
|
|
1427
1407
|
*/
|
|
1428
|
-
static
|
|
1429
|
-
|
|
1408
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
1409
|
+
inv<void>('0x88544C0E3291DCAE', p0);
|
|
1430
1410
|
}
|
|
1431
1411
|
|
|
1432
1412
|
/**
|
|
1433
|
-
* @
|
|
1413
|
+
* @returns
|
|
1434
1414
|
*/
|
|
1435
|
-
static
|
|
1436
|
-
inv<
|
|
1415
|
+
static isScreenFadedIn(): boolean {
|
|
1416
|
+
return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
1437
1417
|
}
|
|
1438
1418
|
|
|
1439
1419
|
/**
|
|
1440
|
-
*
|
|
1420
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1441
1421
|
*/
|
|
1442
|
-
static
|
|
1443
|
-
inv<void>('
|
|
1422
|
+
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
1423
|
+
inv<void>('0x9C473089A934C930');
|
|
1444
1424
|
}
|
|
1445
1425
|
|
|
1446
1426
|
/**
|
|
1447
|
-
*
|
|
1448
|
-
* @param pos1
|
|
1449
|
-
* @param p4
|
|
1450
|
-
* @param p5
|
|
1451
|
-
* @param p6
|
|
1452
|
-
* @param p7
|
|
1427
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1453
1428
|
*/
|
|
1454
|
-
static
|
|
1455
|
-
inv<void>('
|
|
1429
|
+
static invalidateCinematicVehicleIdleMode(): void {
|
|
1430
|
+
inv<void>('0x634F4A0562CF19B8');
|
|
1456
1431
|
}
|
|
1457
1432
|
|
|
1458
1433
|
/**
|
|
1459
|
-
* @
|
|
1434
|
+
* @param dictionaryName
|
|
1460
1435
|
*/
|
|
1461
|
-
static
|
|
1462
|
-
|
|
1436
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
1437
|
+
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
1463
1438
|
}
|
|
1464
1439
|
|
|
1465
1440
|
/**
|
|
1466
1441
|
* @returns
|
|
1467
1442
|
*/
|
|
1468
|
-
static
|
|
1469
|
-
return inv<
|
|
1443
|
+
static isScreenFadedOut(): boolean {
|
|
1444
|
+
return !!inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
1470
1445
|
}
|
|
1471
1446
|
|
|
1472
1447
|
/**
|
|
1473
|
-
* @
|
|
1448
|
+
* @param dictionary
|
|
1449
|
+
* @param shotName
|
|
1450
|
+
* @param duration
|
|
1474
1451
|
*/
|
|
1475
|
-
static
|
|
1476
|
-
|
|
1452
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1453
|
+
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1477
1454
|
}
|
|
1478
1455
|
|
|
1479
1456
|
/**
|
|
1480
1457
|
* @returns
|
|
1481
1458
|
*/
|
|
1482
|
-
static
|
|
1483
|
-
return inv<boolean>('
|
|
1459
|
+
static isDeathFailCameraRunning(): boolean {
|
|
1460
|
+
return !!inv<boolean>('0x139EFB0A71DD9011', rai());
|
|
1484
1461
|
}
|
|
1485
1462
|
|
|
1486
1463
|
/**
|
|
1487
1464
|
* @returns
|
|
1488
1465
|
*/
|
|
1489
|
-
static
|
|
1490
|
-
return inv<number>('
|
|
1466
|
+
static N_0xDC62CD70658E7A02(): any {
|
|
1467
|
+
return inv<number>('0xDC62CD70658E7A02');
|
|
1468
|
+
}
|
|
1469
|
+
|
|
1470
|
+
static forceLetterBoxThisUpdate(): void {
|
|
1471
|
+
inv<void>('0xC64ABC0676AF262B');
|
|
1491
1472
|
}
|
|
1492
1473
|
|
|
1493
1474
|
/**
|
|
1494
1475
|
* @param p0
|
|
1495
1476
|
* @param p1
|
|
1496
1477
|
* @param p2
|
|
1478
|
+
* @param p3
|
|
1479
|
+
* @param p4
|
|
1480
|
+
* @param p5
|
|
1481
|
+
* @param p6
|
|
1482
|
+
* @param p7
|
|
1497
1483
|
*/
|
|
1498
|
-
static
|
|
1499
|
-
inv<void>('
|
|
1484
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1485
|
+
inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1500
1486
|
}
|
|
1501
1487
|
|
|
1502
1488
|
/**
|
|
1503
|
-
*
|
|
1489
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1490
|
+
* _SET_P* - _SET_S*
|
|
1491
|
+
*
|
|
1492
|
+
* @param p0
|
|
1504
1493
|
*/
|
|
1505
|
-
static
|
|
1506
|
-
|
|
1494
|
+
static setStartCinematicDeathCam(p0: boolean): void {
|
|
1495
|
+
inv<void>('0x6E969927CF632608', p0);
|
|
1496
|
+
}
|
|
1497
|
+
|
|
1498
|
+
static N_0x6CAB0BA160B168D2(): void {
|
|
1499
|
+
inv<void>('0x6CAB0BA160B168D2');
|
|
1507
1500
|
}
|
|
1508
1501
|
|
|
1509
1502
|
/**
|
|
1510
|
-
* @
|
|
1503
|
+
* @returns
|
|
1511
1504
|
*/
|
|
1512
|
-
static
|
|
1513
|
-
inv<
|
|
1505
|
+
static isScreenFadingOut(): boolean {
|
|
1506
|
+
return !!inv<boolean>('0x02F39BEFE7B88D00', rai());
|
|
1514
1507
|
}
|
|
1515
1508
|
|
|
1516
1509
|
/**
|
|
1517
1510
|
* @param p0
|
|
1518
1511
|
* @param p1
|
|
1512
|
+
* @returns
|
|
1519
1513
|
*/
|
|
1520
|
-
static
|
|
1521
|
-
inv<
|
|
1514
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
|
|
1515
|
+
return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
|
|
1522
1516
|
}
|
|
1523
1517
|
|
|
1524
1518
|
/**
|
|
1525
|
-
*
|
|
1519
|
+
* nullsub, doesn't do anything
|
|
1526
1520
|
*/
|
|
1527
|
-
static
|
|
1528
|
-
|
|
1521
|
+
static disableFirstPersonFlashEffectThisUpdate(): void {
|
|
1522
|
+
inv<void>('0x77D65669A05D1A1A');
|
|
1529
1523
|
}
|
|
1530
1524
|
|
|
1531
1525
|
/**
|
|
1526
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
1527
|
+
*
|
|
1532
1528
|
* @returns
|
|
1533
1529
|
*/
|
|
1534
|
-
static
|
|
1535
|
-
return inv<number>('
|
|
1530
|
+
static forceFirstPersonCamThisFrame(): any {
|
|
1531
|
+
return inv<number>('0x90DA5BA5C2635416');
|
|
1532
|
+
}
|
|
1533
|
+
|
|
1534
|
+
static N_0x18C3DFAC458783BB(): void {
|
|
1535
|
+
inv<void>('0x18C3DFAC458783BB');
|
|
1536
|
+
}
|
|
1537
|
+
|
|
1538
|
+
static N_0x16E9ABDD34DDD931(): void {
|
|
1539
|
+
inv<void>('0x16E9ABDD34DDD931');
|
|
1536
1540
|
}
|
|
1537
1541
|
|
|
1538
1542
|
/**
|
|
1539
|
-
* @param
|
|
1543
|
+
* @param cameraDictionary
|
|
1540
1544
|
*/
|
|
1541
|
-
static
|
|
1542
|
-
inv<void>('
|
|
1545
|
+
static create(cameraDictionary: string | null): void {
|
|
1546
|
+
inv<void>('0xB8B207C34285E978', cameraDictionary);
|
|
1543
1547
|
}
|
|
1544
1548
|
|
|
1545
1549
|
/**
|
|
1546
|
-
* @
|
|
1550
|
+
* @param p0
|
|
1547
1551
|
*/
|
|
1548
|
-
static
|
|
1549
|
-
|
|
1552
|
+
static N_0x5B637D6F3B67716A(p0: any): void {
|
|
1553
|
+
inv<void>('0x5B637D6F3B67716A', p0);
|
|
1550
1554
|
}
|
|
1551
1555
|
|
|
1552
1556
|
/**
|
|
1553
|
-
*
|
|
1554
|
-
* _RES*
|
|
1555
|
-
*
|
|
1556
|
-
* @param shakeName
|
|
1557
|
-
* @param intensity
|
|
1557
|
+
* @returns
|
|
1558
1558
|
*/
|
|
1559
|
-
static
|
|
1560
|
-
inv<
|
|
1559
|
+
static isCinematicCamRendering(): boolean {
|
|
1560
|
+
return !!inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
1561
1561
|
}
|
|
1562
1562
|
|
|
1563
1563
|
}
|