@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -11,25 +11,111 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
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  export class CamStatics {
13
13
  /**
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- * Only used in R* Script camera_photomode
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- *
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+ * @param dictionary
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+ * @param shotName
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+ * @param duration
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17
  * @returns
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18
  */
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- static isAnimSceneCamActive(): any {
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- return inv<number>('0x20389408F0E93B9A');
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+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
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+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
20
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  }
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  /**
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- * Hash used in finale1.ysc: 1726668277
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+ * @param p0
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+ */
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+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
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+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
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+ }
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+
30
+ /**
31
+ * @param cameraDictionary
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+ */
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+ static unloadCameraDataDict(cameraDictionary: string | null): void {
34
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
35
+ }
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+
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+ /**
38
+ * @param sLocationDictName
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+ * @returns
40
+ */
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+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
42
+ return !!inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
43
+ }
44
+
45
+ /**
46
+ * @returns
47
+ */
48
+ static N_0x450769C833D58844(): any {
49
+ return inv<number>('0x450769C833D58844');
50
+ }
51
+
52
+ /**
53
+ * @param p0
54
+ * @param p1
55
+ * @param p2
56
+ * @param p3
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+ * @param p4
58
+ * @param p5
59
+ */
60
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
61
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
62
+ }
63
+
64
+ /**
65
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
66
+ * *DISABLE**
67
+ */
68
+ static N_0x0F1FFEF5D54AE832(): void {
69
+ inv<void>('0x0F1FFEF5D54AE832');
70
+ }
71
+
72
+ /**
73
+ * Returns true if player is in first person
24
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  *
25
- * @param pos
26
- * @param duration
27
- * @param blendOutDuration
28
- * @param blendInDuration
75
+ * @returns
76
+ */
77
+ static isInFullFirstPersonMode(): any {
78
+ return inv<number>('0xD1BA66940E94C547');
79
+ }
80
+
81
+ /**
82
+ * @returns
83
+ */
84
+ static isFirstPersonAimCamActive(): boolean {
85
+ return !!inv<boolean>('0xF63134C54B6EC212', rai());
86
+ }
87
+
88
+ /**
89
+ * @param cameraDictionary
90
+ */
91
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
92
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
93
+ }
94
+
95
+ /**
96
+ * @param p0
97
+ */
98
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
99
+ inv<void>('0x8459B3E64257B21D', f(p0));
100
+ }
101
+
102
+ /**
103
+ * @param p0
104
+ * @param pos1
105
+ * @param p4
106
+ * @param p5
29
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  * @param p6
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+ * @param p7
30
109
  */
31
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
32
- inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
110
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
111
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
112
+ }
113
+
114
+ /**
115
+ * @returns
116
+ */
117
+ static getFinalRenderedCamCoord(): Vector3 {
118
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
33
119
  }
34
120
 
35
121
  /**
@@ -89,7 +175,7 @@ export class CamStatics {
89
175
  * @returns
90
176
  */
91
177
  static isGameplayHintActive(): boolean {
92
- return inv<boolean>('0x2E04AB5FEE042D4A', rai());
178
+ return !!inv<boolean>('0x2E04AB5FEE042D4A', rai());
93
179
  }
94
180
 
95
181
  /**
@@ -121,7 +207,7 @@ export class CamStatics {
121
207
  * @returns
122
208
  */
123
209
  static N_0x0060B31968E60E41(shakeName: string | null): boolean {
124
- return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
210
+ return !!inv<boolean>('0x0060B31968E60E41', shakeName, rai());
125
211
  }
126
212
 
127
213
  /**
@@ -131,7 +217,7 @@ export class CamStatics {
131
217
  * @returns
132
218
  */
133
219
  static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
134
- return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
220
+ return !!inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
135
221
  }
136
222
 
137
223
  /**
@@ -152,226 +238,429 @@ export class CamStatics {
152
238
  }
153
239
 
154
240
  /**
155
- * @param dictionary
156
- * @param shotName
157
- * @param cameraName
158
- * @param p3
241
+ * @returns
159
242
  */
160
- static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
161
- inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
243
+ static N_0x1811A02277A9E49D(): boolean {
244
+ return !!inv<boolean>('0x1811A02277A9E49D', rai());
162
245
  }
163
246
 
164
247
  /**
165
- * @param cameraDictionary
166
248
  * @returns
167
249
  */
168
- static isCamDataDictLoaded(cameraDictionary: string | null): any {
169
- return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
250
+ static N_0x80D7A3E39B120BC4(): any {
251
+ return inv<number>('0x80D7A3E39B120BC4');
170
252
  }
171
253
 
172
254
  /**
173
- * Forces camera position to closest 3rd person
255
+ * Not official name
256
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
257
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
258
+ *
259
+ * @param camSpeed
260
+ * @param enableSlide
261
+ * @param slideOffset
262
+ * @param enableZoom
263
+ * @param zoomOffset
174
264
  */
175
- static forceThirdPersonCloseThisFrame(): void {
176
- inv<void>('0x718C6ECF5E8CBDD4');
265
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
266
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
177
267
  }
178
268
 
179
269
  /**
180
270
  * @param p0
181
- * @param p1
182
271
  */
183
- static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
184
- inv<void>('0x0FF7125F07DEB84F', p0, p1);
272
+ static stopCodeGameplayHint(p0: boolean): void {
273
+ inv<void>('0x93759A83D0D844E7', p0);
185
274
  }
186
275
 
187
276
  /**
188
- * @param cameraDictionary
277
+ * @param camHash
278
+ * @param pos
279
+ * @param rot
280
+ * @param fov
281
+ * @param p8
282
+ * @param p9
283
+ * @returns
189
284
  */
190
- static create2(cameraDictionary: string | null): void {
191
- inv<void>('0x7B0279170961A73F', cameraDictionary);
285
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
286
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
192
287
  }
193
288
 
194
289
  /**
195
- * Camera will be or is running
290
+ * @param p0
196
291
  */
197
- static N_0xC3742F1FDF0A6824(): void {
198
- inv<void>('0xC3742F1FDF0A6824');
292
+ static setCinematicModeActive(p0: boolean): void {
293
+ inv<void>('0xCE7A90B160F75046', p0);
199
294
  }
200
295
 
201
296
  /**
202
- * @returns
297
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
298
+ *
299
+ * @param p0
203
300
  */
204
- static getRenderingCam(): Cam | null {
205
- return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
301
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
302
+ inv<void>('0xF86B6F93727C59C9', f(p0));
206
303
  }
207
304
 
208
305
  /**
209
306
  * @param p0
210
307
  */
211
- static N_0x8505E05FC8822843(p0: any): void {
212
- inv<void>('0x8505E05FC8822843', p0);
308
+ static N_0x6519238858AF5479(p0: any): void {
309
+ inv<void>('0x6519238858AF5479', p0);
213
310
  }
214
311
 
215
312
  /**
216
- * @param p0
313
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
314
+ *
315
+ * @param heading
316
+ * @param p1
217
317
  */
218
- static N_0x2DD3149DC34A3F4C(p0: any): void {
219
- inv<void>('0x2DD3149DC34A3F4C', p0);
220
- }
221
-
222
- static N_0xFC3F638BE2B6BB02(): void {
223
- inv<void>('0xFC3F638BE2B6BB02');
318
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
319
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
224
320
  }
225
321
 
226
322
  /**
227
- * _IS_SCRIPTED_S*
228
- *
229
- * @returns
323
+ * @param p0
324
+ * @param p1
230
325
  */
231
- static N_0x975F6EBB62632FE3(): boolean {
232
- return inv<boolean>('0x975F6EBB62632FE3', rai());
326
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
327
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
233
328
  }
234
329
 
235
330
  /**
236
- * @param dictionary
237
- * @param shotName
238
- * @param duration
239
331
  * @returns
240
332
  */
241
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
242
- return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
333
+ static getPhotoModeFocalLength(): number {
334
+ return inv<number>('0x2533BAFFBE737E54', raf());
243
335
  }
244
336
 
245
337
  /**
246
- * @param cameraDictionary
247
338
  * @returns
248
339
  */
249
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
250
- return inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
340
+ static N_0x2AB7C81B3F70570C(): any {
341
+ return inv<number>('0x2AB7C81B3F70570C');
251
342
  }
252
343
 
253
- static disableCinematicModeThisFrame(): void {
254
- inv<void>('0x8910C24B7E0046EC');
344
+ static N_0xCF69EA05CD9C33C9(): void {
345
+ inv<void>('0xCF69EA05CD9C33C9');
255
346
  }
256
347
 
257
348
  /**
349
+ * @param camHash
350
+ * @param p1
258
351
  * @returns
259
352
  */
260
- static N_0x8B1A5FE7E41E52B2(): any {
261
- return inv<number>('0x8B1A5FE7E41E52B2');
353
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
354
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
262
355
  }
263
356
 
264
357
  /**
265
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
358
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
266
359
  *
267
- * @param ped
360
+ * @param camInitialZoom
268
361
  */
269
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
270
- inv<void>('0x82E41D6ADE924FCA', ped.handle);
362
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
363
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
271
364
  }
272
365
 
273
366
  /**
367
+ * Only used in R* Script fm_mission_controller
368
+ *
274
369
  * @param name
275
- * @param pos
276
- * @param rot
370
+ * @param entity
277
371
  */
278
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
279
- inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
372
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
373
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
280
374
  }
281
375
 
282
376
  /**
283
- * @param camInitialPitch
377
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
378
+ * *IS_SC(REEN*)* (?)
379
+ *
380
+ * @returns
284
381
  */
285
- static setGameplayCamInitialPitch(camInitialPitch: number): void {
286
- inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
382
+ static N_0x1204EB53A5FBC63D(): boolean {
383
+ return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
384
+ }
385
+
386
+ static freezeGameplayCamThisFrame(): void {
387
+ inv<void>('0x027CAB2C3AF27010');
287
388
  }
288
389
 
289
390
  /**
290
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
291
- *
292
- * @param p0
391
+ * @returns
293
392
  */
294
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
295
- inv<void>('0x29E74F819150CC32', f(p0));
393
+ static isInterpolatingFromScriptCams(): boolean {
394
+ return !!inv<boolean>('0x251241CAEC707106', rai());
296
395
  }
297
396
 
298
397
  /**
299
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
300
- *
301
398
  * @param p0
302
- * @param p1
303
399
  */
304
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
305
- inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
400
+ static N_0x9AC65A36D3C0C189(p0: any): void {
401
+ inv<void>('0x9AC65A36D3C0C189', p0);
306
402
  }
307
403
 
308
404
  /**
309
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
310
- *
311
- * @param p0
405
+ * @returns
312
406
  */
313
- static destroyAllCams(p0: boolean): void {
314
- inv<void>('0x163600D6E136C9F8', p0);
407
+ static N_0xF824530B612FE0CE(): any {
408
+ return inv<number>('0xF824530B612FE0CE');
315
409
  }
316
410
 
317
411
  /**
318
- * @param cameraDictionary
412
+ * @returns
319
413
  */
320
- static destroy(cameraDictionary: string | null): void {
321
- inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
414
+ static getFirstPersonAimCamZoomFactor(): number {
415
+ return inv<number>('0xB4132CA1B0EE1365', raf());
322
416
  }
323
417
 
324
418
  /**
419
+ * @param rotationOrder
325
420
  * @returns
326
421
  */
327
- static getPhotoModeDof(): number {
328
- return inv<number>('0x4653A741D17F2CD0', raf());
422
+ static getGameplayCamRot(rotationOrder: number): Vector3 {
423
+ return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
329
424
  }
330
425
 
331
426
  /**
332
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
427
+ * @param camName
428
+ * @param p1
429
+ * @returns
430
+ */
431
+ static createCam(camName: string | null, p1: boolean): Cam | null {
432
+ return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
433
+ }
434
+
435
+ /**
436
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
333
437
  *
334
- * @param locationDictName
438
+ * @param duration
439
+ */
440
+ static doScreenFadeOut(duration: number): void {
441
+ inv<void>('0x40C719A5E410B9E4', duration);
442
+ }
443
+
444
+ /**
445
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
446
+ * Params: targetPed = death cam focuses on it
447
+ *
448
+ * @param targetPed
449
+ */
450
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void {
451
+ inv<void>('0xE3639DB78B3B5400', targetPed.handle);
452
+ }
453
+
454
+ /**
455
+ * @param p0
456
+ */
457
+ static N_0xC252C0CC969AF79A(p0: any): void {
458
+ inv<void>('0xC252C0CC969AF79A', p0);
459
+ }
460
+
461
+ static N_0x3C486E334520579D(): void {
462
+ inv<void>('0x3C486E334520579D');
463
+ }
464
+
465
+ /**
335
466
  * @returns
336
467
  */
337
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
338
- return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
468
+ static N_0x14C4A49E36C29E49(): any {
469
+ return inv<number>('0x14C4A49E36C29E49');
339
470
  }
340
471
 
341
472
  /**
342
473
  * @returns
343
474
  */
344
- static isGameplayCamRendering(): boolean {
345
- return inv<boolean>('0x8660EA714834E412', rai());
475
+ static isScreenFadingIn(): boolean {
476
+ return !!inv<boolean>('0x0CECCC63FFA2EF24', rai());
346
477
  }
347
478
 
348
479
  /**
349
480
  * @returns
350
481
  */
351
- static N_0xEF9A3132A0AA6B19(): any {
352
- return inv<number>('0xEF9A3132A0AA6B19');
482
+ static isGameplayCamShaking(): boolean {
483
+ return !!inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
353
484
  }
354
485
 
355
486
  /**
356
487
  * @returns
357
488
  */
358
- static getGameplayCamCoord(): Vector3 {
359
- return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
489
+ static N_0x190F7DA1AC09A8EF(): any {
490
+ return inv<number>('0x190F7DA1AC09A8EF');
360
491
  }
361
492
 
362
493
  /**
363
494
  * @param p0
495
+ * @param p1
496
+ * @param p2
364
497
  */
365
- static setCinematicButtonActive(p0: boolean): void {
366
- inv<void>('0xB90411F480457A6C', p0);
498
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
499
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
367
500
  }
368
501
 
369
502
  /**
370
- * @param rotationOrder
371
503
  * @returns
372
504
  */
373
- static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
374
- return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
505
+ static getGameplayCamRelativePitch(): number {
506
+ return inv<number>('0x99AADEBBA803F827', raf());
507
+ }
508
+
509
+ /**
510
+ * @param p0
511
+ */
512
+ static N_0x8E036B41C37D0E5F(p0: any): void {
513
+ inv<void>('0x8E036B41C37D0E5F', p0);
514
+ }
515
+
516
+ /**
517
+ * @param p0
518
+ * @param p1
519
+ */
520
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
521
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
522
+ }
523
+
524
+ /**
525
+ * @returns
526
+ */
527
+ static N_0xB6A80E1E3A5444F1(): any {
528
+ return inv<number>('0xB6A80E1E3A5444F1');
529
+ }
530
+
531
+ /**
532
+ * @returns
533
+ */
534
+ static getGameplayCamRelativeHeading(): number {
535
+ return inv<number>('0xC4ABF536048998AA', raf());
536
+ }
537
+
538
+ /**
539
+ * @param p0
540
+ */
541
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
542
+ inv<void>('0x1FC6C727D30FFDDE', p0);
543
+ }
544
+
545
+ /**
546
+ * @returns
547
+ */
548
+ static isInCinematicMode(): any {
549
+ return inv<number>('0x74F1D22EFA71FAB8');
550
+ }
551
+
552
+ /**
553
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
554
+ * _RES*
555
+ *
556
+ * @param shakeName
557
+ * @param intensity
558
+ */
559
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
560
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
561
+ }
562
+
563
+ /**
564
+ * @param dictionary
565
+ * @param shotName
566
+ * @param cameraName
567
+ * @param p3
568
+ */
569
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
570
+ inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
571
+ }
572
+
573
+ /**
574
+ * @param cameraDictionary
575
+ * @returns
576
+ */
577
+ static isCamDataDictLoaded(cameraDictionary: string | null): any {
578
+ return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
579
+ }
580
+
581
+ /**
582
+ * Forces camera position to closest 3rd person
583
+ */
584
+ static forceThirdPersonCloseThisFrame(): void {
585
+ inv<void>('0x718C6ECF5E8CBDD4');
586
+ }
587
+
588
+ /**
589
+ * @param p0
590
+ * @param p1
591
+ */
592
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
593
+ inv<void>('0x0FF7125F07DEB84F', p0, p1);
594
+ }
595
+
596
+ /**
597
+ * @param cameraDictionary
598
+ */
599
+ static create2(cameraDictionary: string | null): void {
600
+ inv<void>('0x7B0279170961A73F', cameraDictionary);
601
+ }
602
+
603
+ /**
604
+ * Camera will be or is running
605
+ */
606
+ static N_0xC3742F1FDF0A6824(): void {
607
+ inv<void>('0xC3742F1FDF0A6824');
608
+ }
609
+
610
+ /**
611
+ * @returns
612
+ */
613
+ static getRenderingCam(): Cam | null {
614
+ return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
615
+ }
616
+
617
+ /**
618
+ * @param p0
619
+ */
620
+ static N_0x8505E05FC8822843(p0: any): void {
621
+ inv<void>('0x8505E05FC8822843', p0);
622
+ }
623
+
624
+ /**
625
+ * @param p0
626
+ */
627
+ static N_0x2DD3149DC34A3F4C(p0: any): void {
628
+ inv<void>('0x2DD3149DC34A3F4C', p0);
629
+ }
630
+
631
+ static N_0xFC3F638BE2B6BB02(): void {
632
+ inv<void>('0xFC3F638BE2B6BB02');
633
+ }
634
+
635
+ /**
636
+ * _IS_SCRIPTED_S*
637
+ *
638
+ * @returns
639
+ */
640
+ static N_0x975F6EBB62632FE3(): boolean {
641
+ return !!inv<boolean>('0x975F6EBB62632FE3', rai());
642
+ }
643
+
644
+ /**
645
+ * @param dictionary
646
+ * @param shotName
647
+ * @param duration
648
+ * @returns
649
+ */
650
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
651
+ return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
652
+ }
653
+
654
+ /**
655
+ * @param cameraDictionary
656
+ * @returns
657
+ */
658
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
659
+ return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
660
+ }
661
+
662
+ static disableCinematicModeThisFrame(): void {
663
+ inv<void>('0x8910C24B7E0046EC');
375
664
  }
376
665
 
377
666
  /**
@@ -389,7 +678,7 @@ export class CamStatics {
389
678
  * @returns
390
679
  */
391
680
  static isAimCamActive(): boolean {
392
- return inv<boolean>('0x698F456FB909E077', rai());
681
+ return !!inv<boolean>('0x698F456FB909E077', rai());
393
682
  }
394
683
 
395
684
  /**
@@ -439,7 +728,7 @@ export class CamStatics {
439
728
  * @returns
440
729
  */
441
730
  static isFollowVehicleCamActive(): boolean {
442
- return inv<boolean>('0xA40C2F51FB589E9A', rai());
731
+ return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
443
732
  }
444
733
 
445
734
  /**
@@ -486,371 +775,294 @@ export class CamStatics {
486
775
  }
487
776
 
488
777
  /**
489
- * @param locationDictName
778
+ * @param p0
779
+ * @param p1
490
780
  */
491
- static loadCinematicCamLocation(locationDictName: string | null): void {
492
- inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
781
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void {
782
+ inv<void>('0xF48664E9C83825E3', p0, p1);
493
783
  }
494
784
 
495
785
  /**
496
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
497
- *
498
- * @param shakeName
499
- * @param intensity
786
+ * @returns
500
787
  */
501
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
502
- inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
788
+ static isGameplayCamLookingBehind(): boolean {
789
+ return !!inv<boolean>('0x8FE0D24FFD04D5A2', rai());
503
790
  }
504
791
 
505
792
  /**
793
+ * @param cameraDictionary
506
794
  * @returns
507
795
  */
508
- static N_0x5060FA977CEA4455(): any {
509
- return inv<number>('0x5060FA977CEA4455');
796
+ static isCameraAvailable(cameraDictionary: string | null): any {
797
+ return inv<number>('0x927B810E43E99932', cameraDictionary);
510
798
  }
511
799
 
512
800
  /**
513
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
514
- * p0: struct<32> /*256*\/
515
- *
516
- * @returns p0
801
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
517
802
  */
518
- static startCameraOrbit(): number {
519
- const result = inv<number>('0x65B205BF30C13DDB', pvi());
520
- return result;
803
+ static disableCinematicBonnetCameraThisUpdate(): void {
804
+ inv<void>('0xA5929C2E57AC90D1');
521
805
  }
522
806
 
523
807
  /**
524
- * @param p0
525
- * @param p1
808
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
809
+ * *DISABLE**
526
810
  */
527
- static setWidescreenBorders(p0: boolean, p1: number): void {
528
- inv<void>('0xD7F4D54CF80AFA34', p0, p1);
811
+ static N_0xA8BA2E0204D8486F(): void {
812
+ inv<void>('0xA8BA2E0204D8486F');
529
813
  }
530
814
 
531
- static N_0x06557F6D96C86881(): void {
532
- inv<void>('0x06557F6D96C86881');
815
+ /**
816
+ * Forces gameplay cam to specified vehicle as if you were in it
817
+ *
818
+ * @param vehicle
819
+ * @param p1
820
+ */
821
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
822
+ inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
533
823
  }
534
824
 
535
825
  /**
536
- * minimum: Degrees between -180f and 180f.
537
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
538
- *
539
- * @param minimum
540
- * @param maximum
826
+ * @param camName
827
+ * @param pos
828
+ * @param rot
829
+ * @param fov
830
+ * @param p8
831
+ * @param p9
832
+ * @returns
541
833
  */
542
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
543
- inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
834
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
835
+ return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
544
836
  }
545
837
 
546
838
  /**
547
- * @param p0
839
+ * @returns
548
840
  */
549
- static N_0xDF7F5BE9150E47E4(p0: any): void {
550
- inv<void>('0xDF7F5BE9150E47E4', p0);
841
+ static getPhotoModeFocusDistance(): number {
842
+ return inv<number>('0x18FC740FFDCD7454', raf());
551
843
  }
552
844
 
553
- static N_0x04084490CC302CFB(): void {
554
- inv<void>('0x04084490CC302CFB');
845
+ static N_0x70A6658D476C6187(): void {
846
+ inv<void>('0x70A6658D476C6187');
555
847
  }
556
848
 
557
849
  /**
558
- * @param p0
850
+ * @param dictionary
851
+ * @param shotName
852
+ * @param cameraName
853
+ * @returns
559
854
  */
560
- static stopGameplayCamShaking(p0: boolean): void {
561
- inv<void>('0xE0DE43D290FB65F9', p0);
855
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
856
+ return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
562
857
  }
563
858
 
564
859
  /**
565
- * Creates Cinematic Black Bars (at top and bottom)
566
- * Disable instantly: false/false, Enable instantly: true/true
567
- *
568
- * @param p0
569
- * @param p1
860
+ * @param cameraDictionary
570
861
  */
571
- static requestLetterBoxNow(p0: boolean, p1: boolean): void {
572
- inv<void>('0x69D65E89FFD72313', p0, p1);
862
+ static loadCameraDataDict(cameraDictionary: string | null): void {
863
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
573
864
  }
574
865
 
575
866
  /**
576
- * @param entity
867
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
577
868
  */
578
- static disableCamCollisionForObject(entity: Entity): void {
579
- inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
869
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
870
+ inv<void>('0x05AB44D906738426');
580
871
  }
581
872
 
582
- /**
583
- * @returns
584
- */
585
- static getGameplayCamFov(): number {
586
- return inv<number>('0xF6A96E5ACEEC6E50', raf());
873
+ static N_0xF1A6FEEDF3776EF9(): void {
874
+ inv<void>('0xF1A6FEEDF3776EF9');
587
875
  }
588
876
 
589
877
  /**
590
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
878
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
591
879
  *
592
- * @param duration
880
+ * @param p0
881
+ * @param distance
593
882
  */
594
- static doScreenFadeIn(duration: number): void {
595
- inv<void>('0x6A053CF596F67DF7', duration);
883
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
884
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
596
885
  }
597
886
 
598
887
  /**
599
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
600
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
601
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
888
+ * More info: see HAS_LETTER_BOX
602
889
  *
603
- * @param shakeName
604
- * @param p1
890
+ * @returns
605
891
  */
606
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
607
- inv<void>('0x4285804FD65D8066', shakeName, p1);
892
+ static getLetterBoxRatio(): number {
893
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
608
894
  }
609
895
 
610
896
  /**
611
897
  * @returns
612
898
  */
613
- static N_0x1811A02277A9E49D(): boolean {
614
- return inv<boolean>('0x1811A02277A9E49D', rai());
899
+ static N_0x7CE9DC58E3E4755F(): any {
900
+ return inv<number>('0x7CE9DC58E3E4755F');
615
901
  }
616
902
 
617
903
  /**
618
- * @returns
904
+ * @param p0
905
+ * @param p1
619
906
  */
620
- static N_0x80D7A3E39B120BC4(): any {
621
- return inv<number>('0x80D7A3E39B120BC4');
907
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
908
+ inv<void>('0xFEB8646818294C75', p0, p1);
622
909
  }
623
910
 
624
911
  /**
625
- * Not official name
626
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
627
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
628
- *
629
- * @param camSpeed
630
- * @param enableSlide
631
- * @param slideOffset
632
- * @param enableZoom
633
- * @param zoomOffset
912
+ * @param p0
634
913
  */
635
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
636
- inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
914
+ static N_0xDB382FE20C2DA222(p0: any): void {
915
+ inv<void>('0xDB382FE20C2DA222', p0);
637
916
  }
638
917
 
639
918
  /**
640
919
  * @param p0
641
920
  */
642
- static stopCodeGameplayHint(p0: boolean): void {
643
- inv<void>('0x93759A83D0D844E7', p0);
921
+ static N_0x29E6655DF3590B0D(p0: any): void {
922
+ inv<void>('0x29E6655DF3590B0D', p0);
644
923
  }
645
924
 
646
925
  /**
647
- * @param camHash
648
926
  * @param pos
649
- * @param rot
650
- * @param fov
651
- * @param p8
652
- * @param p9
927
+ * @param radius
653
928
  * @returns
654
929
  */
655
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
656
- return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
930
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
931
+ return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
657
932
  }
658
933
 
659
934
  /**
660
- * @param p0
935
+ * @param camInitialHeading
661
936
  */
662
- static setCinematicModeActive(p0: boolean): void {
663
- inv<void>('0xCE7A90B160F75046', p0);
937
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
938
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
664
939
  }
665
940
 
666
941
  /**
667
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
668
- *
669
942
  * @param p0
670
943
  */
671
- static setGameplayHintCameraRelativeSideOffset(p0: number): void {
672
- inv<void>('0xF86B6F93727C59C9', f(p0));
944
+ static stopGameplayHint(p0: boolean): void {
945
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
673
946
  }
674
947
 
675
948
  /**
676
949
  * @param p0
677
950
  */
678
- static N_0x6519238858AF5479(p0: any): void {
679
- inv<void>('0x6519238858AF5479', p0);
951
+ static N_0x0961B089947BA6D0(p0: any): void {
952
+ inv<void>('0x0961B089947BA6D0', p0);
680
953
  }
681
954
 
682
955
  /**
683
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
956
+ * minimum: Degrees between -90f and 90f.
957
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
684
958
  *
685
- * @param heading
686
- * @param p1
959
+ * @param minimum
960
+ * @param maximum
687
961
  */
688
- static setGameplayCamRelativeHeading(heading: number, p1: number): void {
689
- inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
962
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
963
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
690
964
  }
691
965
 
692
966
  /**
693
- * @param p0
694
- * @param p1
967
+ * @returns
695
968
  */
696
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
697
- inv<void>('0x4D2F46D1B28D90FB', p0, p1);
969
+ static N_0x6072B7420A83A03F(): any {
970
+ return inv<number>('0x6072B7420A83A03F');
698
971
  }
699
972
 
700
973
  /**
701
- * @returns
974
+ * @param p0
702
975
  */
703
- static getPhotoModeFocalLength(): number {
704
- return inv<number>('0x2533BAFFBE737E54', raf());
976
+ static N_0xC205B3C54C6A4E37(p0: any): void {
977
+ inv<void>('0xC205B3C54C6A4E37', p0);
705
978
  }
706
979
 
707
980
  /**
708
- * @returns
981
+ * @param p0
709
982
  */
710
- static N_0x2AB7C81B3F70570C(): any {
711
- return inv<number>('0x2AB7C81B3F70570C');
983
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
984
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
712
985
  }
713
986
 
714
987
  /**
715
988
  * @param p0
716
989
  * @param p1
990
+ * @param p2
991
+ * @returns
717
992
  */
718
- static N_0xF48664E9C83825E3(p0: any, p1: any): void {
719
- inv<void>('0xF48664E9C83825E3', p0, p1);
993
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
994
+ return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
720
995
  }
721
996
 
722
- /**
723
- * @returns
724
- */
725
- static isGameplayCamLookingBehind(): boolean {
726
- return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
997
+ static N_0x3C8F74E8FE751614(): void {
998
+ inv<void>('0x3C8F74E8FE751614');
727
999
  }
728
1000
 
729
1001
  /**
730
- * @param cameraDictionary
1002
+ * Only used in R* Script camera_photomode
1003
+ *
731
1004
  * @returns
732
1005
  */
733
- static isCameraAvailable(cameraDictionary: string | null): any {
734
- return inv<number>('0x927B810E43E99932', cameraDictionary);
1006
+ static isAnimSceneCamActive(): any {
1007
+ return inv<number>('0x20389408F0E93B9A');
735
1008
  }
736
1009
 
737
1010
  /**
738
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
1011
+ * Hash used in finale1.ysc: 1726668277
1012
+ *
1013
+ * @param pos
1014
+ * @param duration
1015
+ * @param blendOutDuration
1016
+ * @param blendInDuration
1017
+ * @param p6
739
1018
  */
740
- static disableCinematicBonnetCameraThisUpdate(): void {
741
- inv<void>('0xA5929C2E57AC90D1');
1019
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
1020
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
742
1021
  }
743
1022
 
744
1023
  /**
745
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
746
- * *DISABLE**
1024
+ * p6 & p7 - possibly length or time
1025
+ *
1026
+ * @param entity
1027
+ * @param offset
1028
+ * @param p4
1029
+ * @param p5
1030
+ * @param p6
1031
+ * @param p7
1032
+ * @param p8
747
1033
  */
748
- static N_0xA8BA2E0204D8486F(): void {
749
- inv<void>('0xA8BA2E0204D8486F');
1034
+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
1035
+ inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
750
1036
  }
751
1037
 
752
1038
  /**
753
- * Forces gameplay cam to specified vehicle as if you were in it
754
- *
755
- * @param vehicle
756
- * @param p1
1039
+ * Forces camera position to second furthest 3rd person
757
1040
  */
758
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
759
- inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
1041
+ static forceThirdPersonCamThisFrame(): void {
1042
+ inv<void>('0x8370D34BD2E60B73');
760
1043
  }
761
1044
 
762
1045
  /**
763
- * @param camName
764
- * @param pos
765
- * @param rot
766
- * @param fov
767
- * @param p8
768
- * @param p9
769
- * @returns
1046
+ * @param p0
770
1047
  */
771
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
772
- return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
1048
+ static setGameplayHintFollowDistanceScalar(p0: number): void {
1049
+ inv<void>('0xDDDC54181868F81F', f(p0));
773
1050
  }
774
1051
 
775
1052
  /**
776
1053
  * @returns
777
1054
  */
778
- static getPhotoModeFocusDistance(): number {
779
- return inv<number>('0x18FC740FFDCD7454', raf());
780
- }
781
-
782
- static N_0x70A6658D476C6187(): void {
783
- inv<void>('0x70A6658D476C6187');
1055
+ static isCamPhotofxRunning(): any {
1056
+ return inv<number>('0xA14D5FE82BCB1D9E');
784
1057
  }
785
1058
 
786
1059
  /**
787
- * @param dictionary
788
- * @param shotName
789
- * @param cameraName
790
- * @returns
791
- */
792
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
793
- return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
794
- }
795
-
796
- /**
797
- * @returns
798
- */
799
- static isInterpolatingToScriptCams(): boolean {
800
- return inv<boolean>('0x43AB9D5A7D415478', rai());
801
- }
802
-
803
- /**
804
- * @returns
805
- */
806
- static getFinalRenderedCamFov(): number {
807
- return inv<number>('0x04AF77971E508F6A', raf());
808
- }
809
-
810
- /**
811
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
812
- * Return type char in ida
813
- * *SET_GAMEPLAY_HINT**
1060
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
814
1061
  *
815
- * @param p0
816
- */
817
- static N_0x88544C0E3291DCAE(p0: boolean): void {
818
- inv<void>('0x88544C0E3291DCAE', p0);
819
- }
820
-
821
- /**
822
- * @returns
823
- */
824
- static isScreenFadedIn(): boolean {
825
- return inv<boolean>('0x37F9A426FBCF4AF2', rai());
826
- }
827
-
828
- /**
829
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
830
- */
831
- static disableOnFootFirstPersonViewThisUpdate(): void {
832
- inv<void>('0x9C473089A934C930');
833
- }
834
-
835
- /**
836
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
837
- */
838
- static invalidateCinematicVehicleIdleMode(): void {
839
- inv<void>('0x634F4A0562CF19B8');
840
- }
841
-
842
- /**
843
- * @param dictionaryName
844
- */
845
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
846
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
847
- }
848
-
849
- /**
850
- * @returns
1062
+ * @param amplitude
851
1063
  */
852
- static isScreenFadedOut(): boolean {
853
- return inv<boolean>('0xF5472C80DF2FF847', rai());
1064
+ static setGameplayCamShakeAmplitude(amplitude: number): void {
1065
+ inv<void>('0x570E35F5C4A44838', f(amplitude));
854
1066
  }
855
1067
 
856
1068
  /**
@@ -858,147 +1070,36 @@ export class CamStatics {
858
1070
  * @param shotName
859
1071
  * @param duration
860
1072
  */
861
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
862
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
863
- }
864
-
865
- /**
866
- * @returns
867
- */
868
- static isDeathFailCameraRunning(): any {
869
- return inv<number>('0x139EFB0A71DD9011');
870
- }
871
-
872
- /**
873
- * @returns
874
- */
875
- static N_0xDC62CD70658E7A02(): any {
876
- return inv<number>('0xDC62CD70658E7A02');
877
- }
878
-
879
- /**
880
- * @param cameraDictionary
881
- */
882
- static loadCameraDataDict(cameraDictionary: string | null): void {
883
- inv<void>('0x6A4D224FC7643941', cameraDictionary);
884
- }
885
-
886
- /**
887
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
888
- */
889
- static disableOnFootFirstPersonViewThisUpdate2(): void {
890
- inv<void>('0x05AB44D906738426');
891
- }
892
-
893
- static N_0xF1A6FEEDF3776EF9(): void {
894
- inv<void>('0xF1A6FEEDF3776EF9');
895
- }
896
-
897
- /**
898
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
899
- *
900
- * @param p0
901
- * @param distance
902
- */
903
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
904
- inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1073
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1074
+ inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
905
1075
  }
906
1076
 
907
1077
  /**
908
- * More info: see HAS_LETTER_BOX
1078
+ * Sets the camera pitch. Parameters:
1079
+ * x = pitches the camera on the x axis.
1080
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
909
1081
  *
910
- * @returns
911
- */
912
- static getLetterBoxRatio(): number {
913
- return inv<number>('0xA2B1C7EF759A63CE', raf());
914
- }
915
-
916
- /**
917
- * @returns
918
- */
919
- static N_0x7CE9DC58E3E4755F(): any {
920
- return inv<number>('0x7CE9DC58E3E4755F');
921
- }
922
-
923
- /**
924
- * @param p0
925
- * @param p1
926
- */
927
- static N_0xFEB8646818294C75(p0: any, p1: any): void {
928
- inv<void>('0xFEB8646818294C75', p0, p1);
929
- }
930
-
931
- /**
932
- * @param p0
933
- */
934
- static N_0xDB382FE20C2DA222(p0: any): void {
935
- inv<void>('0xDB382FE20C2DA222', p0);
936
- }
937
-
938
- /**
939
- * @param p0
940
- */
941
- static N_0x29E6655DF3590B0D(p0: any): void {
942
- inv<void>('0x29E6655DF3590B0D', p0);
943
- }
944
-
945
- /**
946
- * @param pos
947
- * @param radius
948
- * @returns
949
- */
950
- static isSphereVisible(pos: Vector3, radius: number): boolean {
951
- return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
952
- }
953
-
954
- /**
955
- * @param camInitialHeading
956
- */
957
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
958
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
959
- }
960
-
961
- /**
962
- * @param p0
963
- */
964
- static stopGameplayHint(p0: boolean): void {
965
- inv<void>('0x1BCEC33D54CFCA8A', p0);
966
- }
967
-
968
- /**
969
- * @param p0
1082
+ * @param x
1083
+ * @param Value2
970
1084
  */
971
- static N_0x0961B089947BA6D0(p0: any): void {
972
- inv<void>('0x0961B089947BA6D0', p0);
1085
+ static setGameplayCamRelativePitch(x: number, Value2: number): void {
1086
+ inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
973
1087
  }
974
1088
 
975
1089
  /**
976
- * minimum: Degrees between -90f and 90f.
977
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1090
+ * Creates Kill Cam for specified Ped Handle
978
1091
  *
979
- * @param minimum
980
- * @param maximum
981
- */
982
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
983
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
984
- }
985
-
986
- /**
987
- * @returns
1092
+ * @param ped
988
1093
  */
989
- static N_0x6072B7420A83A03F(): any {
990
- return inv<number>('0x6072B7420A83A03F');
1094
+ static createKillCam(ped: Ped): void {
1095
+ inv<void>('0x2F994CC29CAA9D22', ped.handle);
991
1096
  }
992
1097
 
993
1098
  /**
994
1099
  * @param p0
995
1100
  */
996
- static N_0xC205B3C54C6A4E37(p0: any): void {
997
- inv<void>('0xC205B3C54C6A4E37', p0);
998
- }
999
-
1000
- static forceLetterBoxThisUpdate(): void {
1001
- inv<void>('0xC64ABC0676AF262B');
1101
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1102
+ inv<void>('0x421192A2DA48FD01', f(p0));
1002
1103
  }
1003
1104
 
1004
1105
  /**
@@ -1011,553 +1112,452 @@ export class CamStatics {
1011
1112
  * @param p6
1012
1113
  * @param p7
1013
1114
  */
1014
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1015
- inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1016
- }
1017
-
1018
- /**
1019
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1020
- * _SET_P* - _SET_S*
1021
- *
1022
- * @param p0
1023
- */
1024
- static setStartCinematicDeathCam(p0: boolean): void {
1025
- inv<void>('0x6E969927CF632608', p0);
1026
- }
1027
-
1028
- static N_0x6CAB0BA160B168D2(): void {
1029
- inv<void>('0x6CAB0BA160B168D2');
1030
- }
1031
-
1032
- /**
1033
- * @returns
1034
- */
1035
- static isScreenFadingOut(): boolean {
1036
- return inv<boolean>('0x02F39BEFE7B88D00', rai());
1037
- }
1038
-
1039
- /**
1040
- * @param p0
1041
- * @param p1
1042
- * @returns
1043
- */
1044
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1045
- return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1115
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1116
+ inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1046
1117
  }
1047
1118
 
1048
1119
  /**
1049
- * nullsub, doesn't do anything
1120
+ * Forces camera position to furthest 3rd person
1050
1121
  */
1051
- static disableFirstPersonFlashEffectThisUpdate(): void {
1052
- inv<void>('0x77D65669A05D1A1A');
1122
+ static forceThirdPersonCamFarThisFrame(): void {
1123
+ inv<void>('0x1CFB749AD4317BDE');
1053
1124
  }
1054
1125
 
1055
1126
  /**
1056
- * Returns true if first person camera is active in saloon1.ysc
1127
+ * Used to enable headshot kill replay when you headshot set ped.
1128
+ * Params: p1 seems to be 0 or 1 in R* Scripts
1057
1129
  *
1058
- * @returns
1130
+ * @param ped
1131
+ * @param p1
1059
1132
  */
1060
- static forceFirstPersonCamThisFrame(): any {
1061
- return inv<number>('0x90DA5BA5C2635416');
1133
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1134
+ inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1062
1135
  }
1063
1136
 
1064
- static N_0x18C3DFAC458783BB(): void {
1065
- inv<void>('0x18C3DFAC458783BB');
1137
+ static N_0x641092322A8852AB(): void {
1138
+ inv<void>('0x641092322A8852AB');
1066
1139
  }
1067
1140
 
1068
- static N_0x16E9ABDD34DDD931(): void {
1069
- inv<void>('0x16E9ABDD34DDD931');
1141
+ static triggerMissionFailedCam(): void {
1142
+ inv<void>('0x9A92C06ACBAF9731');
1070
1143
  }
1071
1144
 
1072
1145
  /**
1073
- * @param cameraDictionary
1146
+ * @returns
1074
1147
  */
1075
- static create(cameraDictionary: string | null): void {
1076
- inv<void>('0xB8B207C34285E978', cameraDictionary);
1148
+ static N_0x8B1A5FE7E41E52B2(): any {
1149
+ return inv<number>('0x8B1A5FE7E41E52B2');
1077
1150
  }
1078
1151
 
1079
1152
  /**
1080
- * @param p0
1153
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
1154
+ *
1155
+ * @param ped
1081
1156
  */
1082
- static N_0x5B637D6F3B67716A(p0: any): void {
1083
- inv<void>('0x5B637D6F3B67716A', p0);
1157
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
1158
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
1084
1159
  }
1085
1160
 
1086
1161
  /**
1087
- * @returns
1162
+ * @param name
1163
+ * @param pos
1164
+ * @param rot
1088
1165
  */
1089
- static isCinematicCamRendering(): boolean {
1090
- return inv<boolean>('0xBF7C780731AADBF8', rai());
1091
- }
1092
-
1093
- static N_0xCF69EA05CD9C33C9(): void {
1094
- inv<void>('0xCF69EA05CD9C33C9');
1166
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
1167
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1095
1168
  }
1096
1169
 
1097
1170
  /**
1098
- * @param camHash
1099
- * @param p1
1100
- * @returns
1171
+ * @param camInitialPitch
1101
1172
  */
1102
- static createCamera(camHash: string | number, p1: boolean): Cam | null {
1103
- return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
1173
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
1174
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
1104
1175
  }
1105
1176
 
1106
1177
  /**
1107
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
1178
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1108
1179
  *
1109
- * @param camInitialZoom
1180
+ * @param p0
1110
1181
  */
1111
- static setGameplayCamInitialZoom(camInitialZoom: number): void {
1112
- inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
1182
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
1183
+ inv<void>('0x29E74F819150CC32', f(p0));
1113
1184
  }
1114
1185
 
1115
1186
  /**
1116
- * Only used in R* Script fm_mission_controller
1187
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1117
1188
  *
1118
- * @param name
1119
- * @param entity
1189
+ * @param p0
1190
+ * @param p1
1120
1191
  */
1121
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
1122
- inv<void>('0x0B0F914459731F60', name, entity.handle);
1192
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
1193
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
1123
1194
  }
1124
1195
 
1125
1196
  /**
1126
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
1127
- * *IS_SC(REEN*)* (?)
1197
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1128
1198
  *
1129
- * @returns
1130
- */
1131
- static N_0x1204EB53A5FBC63D(): boolean {
1132
- return inv<boolean>('0x1204EB53A5FBC63D', rai());
1133
- }
1134
-
1135
- static freezeGameplayCamThisFrame(): void {
1136
- inv<void>('0x027CAB2C3AF27010');
1137
- }
1138
-
1139
- /**
1140
- * @returns
1141
- */
1142
- static isInterpolatingFromScriptCams(): boolean {
1143
- return inv<boolean>('0x251241CAEC707106', rai());
1144
- }
1145
-
1146
- /**
1147
1199
  * @param p0
1148
1200
  */
1149
- static N_0x9AC65A36D3C0C189(p0: any): void {
1150
- inv<void>('0x9AC65A36D3C0C189', p0);
1201
+ static destroyAllCams(p0: boolean): void {
1202
+ inv<void>('0x163600D6E136C9F8', p0);
1151
1203
  }
1152
1204
 
1153
1205
  /**
1154
- * @returns
1206
+ * @param cameraDictionary
1155
1207
  */
1156
- static N_0xF824530B612FE0CE(): any {
1157
- return inv<number>('0xF824530B612FE0CE');
1208
+ static destroy(cameraDictionary: string | null): void {
1209
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
1158
1210
  }
1159
1211
 
1160
1212
  /**
1161
1213
  * @returns
1162
1214
  */
1163
- static getFirstPersonAimCamZoomFactor(): number {
1164
- return inv<number>('0xB4132CA1B0EE1365', raf());
1215
+ static getPhotoModeDof(): number {
1216
+ return inv<number>('0x4653A741D17F2CD0', raf());
1165
1217
  }
1166
1218
 
1167
1219
  /**
1168
- * @param rotationOrder
1220
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1221
+ *
1222
+ * @param locationDictName
1169
1223
  * @returns
1170
1224
  */
1171
- static getGameplayCamRot(rotationOrder: number): Vector3 {
1172
- return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
1225
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
1226
+ return !!inv<boolean>('0x595550376B7EA230', locationDictName, rai());
1173
1227
  }
1174
1228
 
1175
1229
  /**
1176
- * @param camName
1177
- * @param p1
1178
1230
  * @returns
1179
1231
  */
1180
- static createCam(camName: string | null, p1: boolean): Cam | null {
1181
- return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
1182
- }
1183
-
1184
- /**
1185
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
1186
- *
1187
- * @param duration
1188
- */
1189
- static doScreenFadeOut(duration: number): void {
1190
- inv<void>('0x40C719A5E410B9E4', duration);
1191
- }
1192
-
1193
- /**
1194
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1195
- * Params: targetPed = death cam focuses on it
1196
- *
1197
- * @param targetPed
1198
- */
1199
- static forceCinematicDeathCamOnPed(targetPed: Ped): void {
1200
- inv<void>('0xE3639DB78B3B5400', targetPed.handle);
1201
- }
1202
-
1203
- /**
1204
- * @param p0
1205
- */
1206
- static N_0xC252C0CC969AF79A(p0: any): void {
1207
- inv<void>('0xC252C0CC969AF79A', p0);
1208
- }
1209
-
1210
- static N_0x3C486E334520579D(): void {
1211
- inv<void>('0x3C486E334520579D');
1212
- }
1213
-
1214
- /**
1215
- * @param p0
1216
- */
1217
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
1218
- inv<void>('0x1DD95A8D6B24A0C9', p0);
1232
+ static isGameplayCamRendering(): boolean {
1233
+ return !!inv<boolean>('0x8660EA714834E412', rai());
1219
1234
  }
1220
1235
 
1221
1236
  /**
1222
- * @param p0
1223
- * @param p1
1224
- * @param p2
1225
1237
  * @returns
1226
1238
  */
1227
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
1228
- return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
1229
- }
1230
-
1231
- static N_0x3C8F74E8FE751614(): void {
1232
- inv<void>('0x3C8F74E8FE751614');
1233
- }
1234
-
1235
- /**
1236
- * p6 & p7 - possibly length or time
1237
- *
1238
- * @param entity
1239
- * @param offset
1240
- * @param p4
1241
- * @param p5
1242
- * @param p6
1243
- * @param p7
1244
- * @param p8
1245
- */
1246
- static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
1247
- inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
1239
+ static N_0xEF9A3132A0AA6B19(): any {
1240
+ return inv<number>('0xEF9A3132A0AA6B19');
1248
1241
  }
1249
1242
 
1250
1243
  /**
1251
- * Forces camera position to second furthest 3rd person
1244
+ * @returns
1252
1245
  */
1253
- static forceThirdPersonCamThisFrame(): void {
1254
- inv<void>('0x8370D34BD2E60B73');
1246
+ static getGameplayCamCoord(): Vector3 {
1247
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1255
1248
  }
1256
1249
 
1257
1250
  /**
1258
1251
  * @param p0
1259
1252
  */
1260
- static setGameplayHintFollowDistanceScalar(p0: number): void {
1261
- inv<void>('0xDDDC54181868F81F', f(p0));
1253
+ static setCinematicButtonActive(p0: boolean): void {
1254
+ inv<void>('0xB90411F480457A6C', p0);
1262
1255
  }
1263
1256
 
1264
1257
  /**
1258
+ * @param rotationOrder
1265
1259
  * @returns
1266
1260
  */
1267
- static isCamPhotofxRunning(): any {
1268
- return inv<number>('0xA14D5FE82BCB1D9E');
1269
- }
1270
-
1271
- /**
1272
- * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
1273
- *
1274
- * @param amplitude
1275
- */
1276
- static setGameplayCamShakeAmplitude(amplitude: number): void {
1277
- inv<void>('0x570E35F5C4A44838', f(amplitude));
1261
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1262
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1278
1263
  }
1279
1264
 
1280
1265
  /**
1281
- * @param dictionary
1282
- * @param shotName
1283
- * @param duration
1266
+ * @param locationDictName
1284
1267
  */
1285
- static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1286
- inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
1268
+ static loadCinematicCamLocation(locationDictName: string | null): void {
1269
+ inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
1287
1270
  }
1288
1271
 
1289
1272
  /**
1290
- * Sets the camera pitch. Parameters:
1291
- * x = pitches the camera on the x axis.
1292
- * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
1273
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1293
1274
  *
1294
- * @param x
1295
- * @param Value2
1275
+ * @param shakeName
1276
+ * @param intensity
1296
1277
  */
1297
- static setGameplayCamRelativePitch(x: number, Value2: number): void {
1298
- inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
1278
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
1279
+ inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1299
1280
  }
1300
1281
 
1301
1282
  /**
1302
- * Creates Kill Cam for specified Ped Handle
1303
- *
1304
- * @param ped
1283
+ * @returns
1305
1284
  */
1306
- static createKillCam(ped: Ped): void {
1307
- inv<void>('0x2F994CC29CAA9D22', ped.handle);
1285
+ static N_0x5060FA977CEA4455(): any {
1286
+ return inv<number>('0x5060FA977CEA4455');
1308
1287
  }
1309
1288
 
1310
1289
  /**
1311
- * @param p0
1290
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1291
+ * p0: struct<32> /*256*\/
1292
+ *
1293
+ * @returns p0
1312
1294
  */
1313
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1314
- inv<void>('0x421192A2DA48FD01', f(p0));
1295
+ static startCameraOrbit(): number {
1296
+ const result = inv<number>('0x65B205BF30C13DDB', pvi());
1297
+ return result;
1315
1298
  }
1316
1299
 
1317
1300
  /**
1318
1301
  * @param p0
1319
1302
  * @param p1
1320
- * @param p2
1321
- * @param p3
1322
- * @param p4
1323
- * @param p5
1324
- * @param p6
1325
- * @param p7
1326
1303
  */
1327
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1328
- inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1304
+ static setWidescreenBorders(p0: boolean, p1: number): void {
1305
+ inv<void>('0xD7F4D54CF80AFA34', p0, p1);
1329
1306
  }
1330
1307
 
1331
- /**
1332
- * Forces camera position to furthest 3rd person
1333
- */
1334
- static forceThirdPersonCamFarThisFrame(): void {
1335
- inv<void>('0x1CFB749AD4317BDE');
1308
+ static N_0x06557F6D96C86881(): void {
1309
+ inv<void>('0x06557F6D96C86881');
1336
1310
  }
1337
1311
 
1338
1312
  /**
1339
- * Used to enable headshot kill replay when you headshot set ped.
1340
- * Params: p1 seems to be 0 or 1 in R* Scripts
1313
+ * minimum: Degrees between -180f and 180f.
1314
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1341
1315
  *
1342
- * @param ped
1343
- * @param p1
1316
+ * @param minimum
1317
+ * @param maximum
1344
1318
  */
1345
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1346
- inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1319
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
1320
+ inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
1347
1321
  }
1348
1322
 
1349
- static N_0x641092322A8852AB(): void {
1350
- inv<void>('0x641092322A8852AB');
1323
+ /**
1324
+ * @param p0
1325
+ */
1326
+ static N_0xDF7F5BE9150E47E4(p0: any): void {
1327
+ inv<void>('0xDF7F5BE9150E47E4', p0);
1351
1328
  }
1352
1329
 
1353
- static triggerMissionFailedCam(): void {
1354
- inv<void>('0x9A92C06ACBAF9731');
1330
+ static N_0x04084490CC302CFB(): void {
1331
+ inv<void>('0x04084490CC302CFB');
1355
1332
  }
1356
1333
 
1357
1334
  /**
1358
- * @param dictionary
1359
- * @param shotName
1360
- * @param duration
1361
- * @returns
1335
+ * @param p0
1362
1336
  */
1363
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
1364
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
1337
+ static stopGameplayCamShaking(p0: boolean): void {
1338
+ inv<void>('0xE0DE43D290FB65F9', p0);
1365
1339
  }
1366
1340
 
1367
1341
  /**
1342
+ * Creates Cinematic Black Bars (at top and bottom)
1343
+ * Disable instantly: false/false, Enable instantly: true/true
1344
+ *
1368
1345
  * @param p0
1346
+ * @param p1
1369
1347
  */
1370
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
1371
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
1348
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void {
1349
+ inv<void>('0x69D65E89FFD72313', p0, p1);
1372
1350
  }
1373
1351
 
1374
1352
  /**
1375
- * @param cameraDictionary
1353
+ * @param entity
1376
1354
  */
1377
- static unloadCameraDataDict(cameraDictionary: string | null): void {
1378
- inv<void>('0x798BE43C9393632B', cameraDictionary);
1355
+ static disableCamCollisionForObject(entity: Entity): void {
1356
+ inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
1379
1357
  }
1380
1358
 
1381
1359
  /**
1382
- * @param sLocationDictName
1383
1360
  * @returns
1384
1361
  */
1385
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
1386
- return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
1362
+ static getGameplayCamFov(): number {
1363
+ return inv<number>('0xF6A96E5ACEEC6E50', raf());
1387
1364
  }
1388
1365
 
1389
1366
  /**
1390
- * @returns
1367
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
1368
+ *
1369
+ * @param duration
1391
1370
  */
1392
- static N_0x450769C833D58844(): any {
1393
- return inv<number>('0x450769C833D58844');
1371
+ static doScreenFadeIn(duration: number): void {
1372
+ inv<void>('0x6A053CF596F67DF7', duration);
1394
1373
  }
1395
1374
 
1396
1375
  /**
1397
- * @param p0
1376
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1377
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1378
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
1379
+ *
1380
+ * @param shakeName
1398
1381
  * @param p1
1399
- * @param p2
1400
- * @param p3
1401
- * @param p4
1402
- * @param p5
1403
1382
  */
1404
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
1405
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
1383
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
1384
+ inv<void>('0x4285804FD65D8066', shakeName, p1);
1406
1385
  }
1407
1386
 
1408
1387
  /**
1409
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
1410
- * *DISABLE**
1388
+ * @returns
1411
1389
  */
1412
- static N_0x0F1FFEF5D54AE832(): void {
1413
- inv<void>('0x0F1FFEF5D54AE832');
1390
+ static isInterpolatingToScriptCams(): boolean {
1391
+ return !!inv<boolean>('0x43AB9D5A7D415478', rai());
1414
1392
  }
1415
1393
 
1416
1394
  /**
1417
- * Returns true if player is in first person
1418
- *
1419
1395
  * @returns
1420
1396
  */
1421
- static isInFullFirstPersonMode(): any {
1422
- return inv<number>('0xD1BA66940E94C547');
1397
+ static getFinalRenderedCamFov(): number {
1398
+ return inv<number>('0x04AF77971E508F6A', raf());
1423
1399
  }
1424
1400
 
1425
1401
  /**
1426
- * @returns
1402
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1403
+ * Return type char in ida
1404
+ * *SET_GAMEPLAY_HINT**
1405
+ *
1406
+ * @param p0
1427
1407
  */
1428
- static isFirstPersonAimCamActive(): boolean {
1429
- return inv<boolean>('0xF63134C54B6EC212', rai());
1408
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
1409
+ inv<void>('0x88544C0E3291DCAE', p0);
1430
1410
  }
1431
1411
 
1432
1412
  /**
1433
- * @param cameraDictionary
1413
+ * @returns
1434
1414
  */
1435
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
1436
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
1415
+ static isScreenFadedIn(): boolean {
1416
+ return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
1437
1417
  }
1438
1418
 
1439
1419
  /**
1440
- * @param p0
1420
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1441
1421
  */
1442
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
1443
- inv<void>('0x8459B3E64257B21D', f(p0));
1422
+ static disableOnFootFirstPersonViewThisUpdate(): void {
1423
+ inv<void>('0x9C473089A934C930');
1444
1424
  }
1445
1425
 
1446
1426
  /**
1447
- * @param p0
1448
- * @param pos1
1449
- * @param p4
1450
- * @param p5
1451
- * @param p6
1452
- * @param p7
1427
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1453
1428
  */
1454
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
1455
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
1429
+ static invalidateCinematicVehicleIdleMode(): void {
1430
+ inv<void>('0x634F4A0562CF19B8');
1456
1431
  }
1457
1432
 
1458
1433
  /**
1459
- * @returns
1434
+ * @param dictionaryName
1460
1435
  */
1461
- static getFinalRenderedCamCoord(): Vector3 {
1462
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
1436
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1437
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1463
1438
  }
1464
1439
 
1465
1440
  /**
1466
1441
  * @returns
1467
1442
  */
1468
- static N_0x14C4A49E36C29E49(): any {
1469
- return inv<number>('0x14C4A49E36C29E49');
1443
+ static isScreenFadedOut(): boolean {
1444
+ return !!inv<boolean>('0xF5472C80DF2FF847', rai());
1470
1445
  }
1471
1446
 
1472
1447
  /**
1473
- * @returns
1448
+ * @param dictionary
1449
+ * @param shotName
1450
+ * @param duration
1474
1451
  */
1475
- static isScreenFadingIn(): boolean {
1476
- return inv<boolean>('0x0CECCC63FFA2EF24', rai());
1452
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1453
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1477
1454
  }
1478
1455
 
1479
1456
  /**
1480
1457
  * @returns
1481
1458
  */
1482
- static isGameplayCamShaking(): boolean {
1483
- return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
1459
+ static isDeathFailCameraRunning(): boolean {
1460
+ return !!inv<boolean>('0x139EFB0A71DD9011', rai());
1484
1461
  }
1485
1462
 
1486
1463
  /**
1487
1464
  * @returns
1488
1465
  */
1489
- static N_0x190F7DA1AC09A8EF(): any {
1490
- return inv<number>('0x190F7DA1AC09A8EF');
1466
+ static N_0xDC62CD70658E7A02(): any {
1467
+ return inv<number>('0xDC62CD70658E7A02');
1468
+ }
1469
+
1470
+ static forceLetterBoxThisUpdate(): void {
1471
+ inv<void>('0xC64ABC0676AF262B');
1491
1472
  }
1492
1473
 
1493
1474
  /**
1494
1475
  * @param p0
1495
1476
  * @param p1
1496
1477
  * @param p2
1478
+ * @param p3
1479
+ * @param p4
1480
+ * @param p5
1481
+ * @param p6
1482
+ * @param p7
1497
1483
  */
1498
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
1499
- inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
1484
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1485
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1500
1486
  }
1501
1487
 
1502
1488
  /**
1503
- * @returns
1489
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1490
+ * _SET_P* - _SET_S*
1491
+ *
1492
+ * @param p0
1504
1493
  */
1505
- static getGameplayCamRelativePitch(): number {
1506
- return inv<number>('0x99AADEBBA803F827', raf());
1494
+ static setStartCinematicDeathCam(p0: boolean): void {
1495
+ inv<void>('0x6E969927CF632608', p0);
1496
+ }
1497
+
1498
+ static N_0x6CAB0BA160B168D2(): void {
1499
+ inv<void>('0x6CAB0BA160B168D2');
1507
1500
  }
1508
1501
 
1509
1502
  /**
1510
- * @param p0
1503
+ * @returns
1511
1504
  */
1512
- static N_0x8E036B41C37D0E5F(p0: any): void {
1513
- inv<void>('0x8E036B41C37D0E5F', p0);
1505
+ static isScreenFadingOut(): boolean {
1506
+ return !!inv<boolean>('0x02F39BEFE7B88D00', rai());
1514
1507
  }
1515
1508
 
1516
1509
  /**
1517
1510
  * @param p0
1518
1511
  * @param p1
1512
+ * @returns
1519
1513
  */
1520
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
1521
- inv<void>('0x1F6EBD94680252CE', p0, p1);
1514
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1515
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1522
1516
  }
1523
1517
 
1524
1518
  /**
1525
- * @returns
1519
+ * nullsub, doesn't do anything
1526
1520
  */
1527
- static N_0xB6A80E1E3A5444F1(): any {
1528
- return inv<number>('0xB6A80E1E3A5444F1');
1521
+ static disableFirstPersonFlashEffectThisUpdate(): void {
1522
+ inv<void>('0x77D65669A05D1A1A');
1529
1523
  }
1530
1524
 
1531
1525
  /**
1526
+ * Returns true if first person camera is active in saloon1.ysc
1527
+ *
1532
1528
  * @returns
1533
1529
  */
1534
- static getGameplayCamRelativeHeading(): number {
1535
- return inv<number>('0xC4ABF536048998AA', raf());
1530
+ static forceFirstPersonCamThisFrame(): any {
1531
+ return inv<number>('0x90DA5BA5C2635416');
1532
+ }
1533
+
1534
+ static N_0x18C3DFAC458783BB(): void {
1535
+ inv<void>('0x18C3DFAC458783BB');
1536
+ }
1537
+
1538
+ static N_0x16E9ABDD34DDD931(): void {
1539
+ inv<void>('0x16E9ABDD34DDD931');
1536
1540
  }
1537
1541
 
1538
1542
  /**
1539
- * @param p0
1543
+ * @param cameraDictionary
1540
1544
  */
1541
- static N_0x1FC6C727D30FFDDE(p0: any): void {
1542
- inv<void>('0x1FC6C727D30FFDDE', p0);
1545
+ static create(cameraDictionary: string | null): void {
1546
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
1543
1547
  }
1544
1548
 
1545
1549
  /**
1546
- * @returns
1550
+ * @param p0
1547
1551
  */
1548
- static isInCinematicMode(): any {
1549
- return inv<number>('0x74F1D22EFA71FAB8');
1552
+ static N_0x5B637D6F3B67716A(p0: any): void {
1553
+ inv<void>('0x5B637D6F3B67716A', p0);
1550
1554
  }
1551
1555
 
1552
1556
  /**
1553
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
1554
- * _RES*
1555
- *
1556
- * @param shakeName
1557
- * @param intensity
1557
+ * @returns
1558
1558
  */
1559
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
1560
- inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
1559
+ static isCinematicCamRendering(): boolean {
1560
+ return !!inv<boolean>('0xBF7C780731AADBF8', rai());
1561
1561
  }
1562
1562
 
1563
1563
  }