@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
package/src/classes/Player.ts
CHANGED
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@@ -22,8 +22,8 @@ export class Player implements IHandle {
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return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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get IsRidingTrain(): boolean {
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return !!inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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}
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return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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return !!inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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}
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set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number) {
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inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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set CanMercyKill(toggle: boolean) {
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inv<void>('0x39363DFD04E91496', this.handle, toggle);
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set InteractionPositiveResponse(speech: string | null) {
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inv<void>('0xC6366A585659D15C', this.handle, speech);
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set AirDragMultiplierForPlayersVehicle(multiplier: number) {
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inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
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set HuntingWagon(wagon: Vehicle) {
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inv<void>('
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set BountyTarget(target: Player) {
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inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
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* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
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inv<
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eagleEyeAreAllTrailsHidden(): any {
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return inv<number>('0xA62BBAAE67A05BB0', this.handle);
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-
* @
|
|
128
|
+
* @returns
|
|
128
129
|
*/
|
|
129
|
-
|
|
130
|
-
inv<
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
setAllNeutralRandomPedsFleeThisFrame(): void {
|
|
134
|
-
inv<void>('0x16752DAA7E6D3F72', this.handle);
|
|
130
|
+
get IsDeadeyeTaggingEnabled(): any {
|
|
131
|
+
return inv<number>('0x32348719DCED2969', this.handle);
|
|
135
132
|
}
|
|
136
133
|
|
|
137
134
|
/**
|
|
138
|
-
*
|
|
135
|
+
* Sets Player's Defense against AI modifier
|
|
136
|
+
*
|
|
137
|
+
* @param modifier
|
|
139
138
|
*/
|
|
140
|
-
|
|
141
|
-
inv<void>('
|
|
139
|
+
set AiDefenseModifierAgainstAi(modifier: number) {
|
|
140
|
+
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
142
141
|
}
|
|
143
142
|
|
|
144
143
|
/**
|
|
144
|
+
* Gets the player's team.
|
|
145
|
+
* Returns -1 in singleplayer.
|
|
146
|
+
*
|
|
145
147
|
* @returns
|
|
146
148
|
*/
|
|
147
|
-
|
|
148
|
-
return inv<number>('
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
clearHasDamagedAtLeastOnePed(): void {
|
|
152
|
-
inv<void>('0x270B63A641BE32F2', this.handle);
|
|
149
|
+
get Team(): number {
|
|
150
|
+
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
153
151
|
}
|
|
154
152
|
|
|
155
153
|
/**
|
|
156
|
-
* @param entity
|
|
157
|
-
* @param p2
|
|
158
154
|
* @returns
|
|
159
155
|
*/
|
|
160
|
-
|
|
161
|
-
return inv<
|
|
156
|
+
get HealthRechargeMultiplier(): number {
|
|
157
|
+
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
162
158
|
}
|
|
163
159
|
|
|
164
160
|
/**
|
|
165
|
-
*
|
|
161
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
162
|
+
* followMode:
|
|
163
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
164
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
165
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
166
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
167
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
168
|
+
* followPriority:
|
|
169
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
170
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
171
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
172
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
166
173
|
*
|
|
167
|
-
* @
|
|
174
|
+
* @param ped
|
|
175
|
+
* @param p2
|
|
176
|
+
* @param p3
|
|
177
|
+
* @param followMode
|
|
178
|
+
* @param followPriority
|
|
179
|
+
* @param p6
|
|
168
180
|
*/
|
|
169
|
-
|
|
170
|
-
|
|
181
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
|
|
182
|
+
inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
171
183
|
}
|
|
172
184
|
|
|
173
185
|
/**
|
|
174
|
-
*
|
|
186
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
187
|
+
*
|
|
188
|
+
* @param promptTextKey
|
|
175
189
|
*/
|
|
176
|
-
|
|
177
|
-
inv<void>('
|
|
190
|
+
set PromptLeaveText(promptTextKey: string | null) {
|
|
191
|
+
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
178
192
|
}
|
|
179
193
|
|
|
180
194
|
/**
|
|
181
|
-
*
|
|
195
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
182
196
|
*
|
|
183
|
-
* @param
|
|
184
|
-
* @
|
|
197
|
+
* @param ped
|
|
198
|
+
* @returns
|
|
185
199
|
*/
|
|
186
|
-
|
|
187
|
-
inv<
|
|
200
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
201
|
+
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
188
202
|
}
|
|
189
203
|
|
|
190
204
|
/**
|
|
191
|
-
* @
|
|
205
|
+
* @returns
|
|
192
206
|
*/
|
|
193
|
-
|
|
194
|
-
inv<
|
|
207
|
+
get Ped2(): Ped | null {
|
|
208
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
195
209
|
}
|
|
196
210
|
|
|
197
211
|
/**
|
|
198
|
-
*
|
|
199
|
-
*
|
|
200
|
-
*
|
|
201
|
-
* @param flag
|
|
202
|
-
* @param allow
|
|
212
|
+
* @param p1
|
|
213
|
+
* @returns
|
|
203
214
|
*/
|
|
204
|
-
|
|
205
|
-
inv<
|
|
215
|
+
getIsUiPromptActive(p1: number): any {
|
|
216
|
+
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
206
217
|
}
|
|
207
218
|
|
|
208
219
|
/**
|
|
209
|
-
*
|
|
220
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
221
|
+
* Params: See 0x0751D461F06E41CE
|
|
222
|
+
*
|
|
223
|
+
* @param ped
|
|
224
|
+
* @param promptType
|
|
225
|
+
* @param promptMode
|
|
226
|
+
* @returns
|
|
210
227
|
*/
|
|
211
|
-
|
|
212
|
-
inv<
|
|
228
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
|
|
229
|
+
return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
213
230
|
}
|
|
214
231
|
|
|
215
232
|
/**
|
|
216
|
-
*
|
|
233
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
217
234
|
*
|
|
218
|
-
* @param
|
|
219
|
-
* @param p2
|
|
235
|
+
* @param flag
|
|
220
236
|
*/
|
|
221
|
-
|
|
222
|
-
inv<void>('
|
|
237
|
+
set DeadeyeEntityAuraWithFlag(flag: number) {
|
|
238
|
+
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
223
239
|
}
|
|
224
240
|
|
|
225
241
|
/**
|
|
226
|
-
* @
|
|
242
|
+
* @returns
|
|
227
243
|
*/
|
|
228
|
-
|
|
229
|
-
inv<
|
|
244
|
+
get MountOwnedByPlayer(): Ped | null {
|
|
245
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
|
|
230
246
|
}
|
|
231
247
|
|
|
232
248
|
/**
|
|
233
|
-
* @param
|
|
249
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
250
|
+
* @param damageModifier
|
|
234
251
|
*/
|
|
235
|
-
|
|
236
|
-
inv<void>('
|
|
252
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
|
|
253
|
+
inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
237
254
|
}
|
|
238
255
|
|
|
239
256
|
/**
|
|
240
|
-
*
|
|
257
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
258
|
+
* *GET_PLAYER**
|
|
241
259
|
*
|
|
242
|
-
* @returns
|
|
260
|
+
* @returns ped
|
|
243
261
|
*/
|
|
244
|
-
|
|
245
|
-
const result = inv<[boolean, number]>('
|
|
246
|
-
return [!!result[0], createFromHandle<
|
|
262
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
|
|
263
|
+
const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
264
|
+
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
247
265
|
}
|
|
248
266
|
|
|
249
267
|
/**
|
|
250
|
-
* @param
|
|
268
|
+
* @param speed
|
|
269
|
+
* @param duration
|
|
270
|
+
* @param heading
|
|
271
|
+
* @param p4
|
|
272
|
+
* @param p5
|
|
251
273
|
*/
|
|
252
|
-
|
|
253
|
-
inv<void>('
|
|
274
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
|
|
275
|
+
inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
254
276
|
}
|
|
255
277
|
|
|
256
278
|
/**
|
|
279
|
+
* @param p1
|
|
257
280
|
* @returns
|
|
258
281
|
*/
|
|
259
|
-
|
|
260
|
-
return inv<
|
|
282
|
+
getDeadEyeMeterLevel(p1: boolean): number {
|
|
283
|
+
return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
261
284
|
}
|
|
262
285
|
|
|
263
286
|
/**
|
|
264
|
-
* @
|
|
287
|
+
* @param drawReductionTime
|
|
265
288
|
*/
|
|
266
|
-
|
|
267
|
-
|
|
289
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime: number) {
|
|
290
|
+
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
268
291
|
}
|
|
269
292
|
|
|
270
293
|
/**
|
|
271
|
-
*
|
|
294
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
272
295
|
*
|
|
273
296
|
* @returns
|
|
274
297
|
*/
|
|
275
|
-
|
|
276
|
-
return inv<
|
|
298
|
+
eagleEyeCanFocusOnTrack(): any {
|
|
299
|
+
return inv<number>('0x1DA5C5B0923E1B85', this.handle);
|
|
277
300
|
}
|
|
278
301
|
|
|
279
|
-
|
|
280
|
-
|
|
302
|
+
/**
|
|
303
|
+
* @param range
|
|
304
|
+
*/
|
|
305
|
+
eagleEyeSetRange(range: number): void {
|
|
306
|
+
inv<void>('0x22C8B10802301381', this.handle, f(range));
|
|
281
307
|
}
|
|
282
308
|
|
|
283
309
|
/**
|
|
284
|
-
*
|
|
285
|
-
* explosive damage Defense mod: type = 7
|
|
286
|
-
* fire damage Defense mod: type = 8, 15
|
|
310
|
+
* *SET_SPECIAL_ABILITY**
|
|
287
311
|
*
|
|
288
|
-
* @param
|
|
289
|
-
* @param defenseModifier
|
|
312
|
+
* @param p1
|
|
290
313
|
*/
|
|
291
|
-
|
|
292
|
-
inv<void>('
|
|
314
|
+
N_0x4D1699543B1C023C(p1: number): void {
|
|
315
|
+
inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
|
|
293
316
|
}
|
|
294
317
|
|
|
295
318
|
/**
|
|
296
|
-
*
|
|
319
|
+
* Drains Deadeye by given amount.
|
|
320
|
+
*
|
|
321
|
+
* @param amount
|
|
322
|
+
* @param p2
|
|
297
323
|
*/
|
|
298
|
-
|
|
299
|
-
inv<void>('
|
|
324
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void {
|
|
325
|
+
inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
|
|
300
326
|
}
|
|
301
327
|
|
|
302
328
|
/**
|
|
303
|
-
*
|
|
304
|
-
*
|
|
305
|
-
*
|
|
306
|
-
* @param ped
|
|
307
|
-
* @param preset
|
|
308
|
-
* @param pos
|
|
309
|
-
* @param targetEntity
|
|
310
|
-
* @param name
|
|
329
|
+
* @param weaponGroup
|
|
330
|
+
* @param toggle
|
|
311
331
|
*/
|
|
312
|
-
|
|
313
|
-
inv<void>('
|
|
332
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
333
|
+
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
314
334
|
}
|
|
315
335
|
|
|
316
336
|
/**
|
|
317
|
-
*
|
|
337
|
+
* Returns false if PromptType is enabled
|
|
338
|
+
* Params: See 0x0751D461F06E41CE
|
|
339
|
+
*
|
|
340
|
+
* @param promptType
|
|
341
|
+
* @param promptMode
|
|
342
|
+
* @returns
|
|
318
343
|
*/
|
|
319
|
-
|
|
320
|
-
inv<
|
|
344
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any {
|
|
345
|
+
return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
321
346
|
}
|
|
322
347
|
|
|
323
348
|
/**
|
|
324
|
-
* @param
|
|
349
|
+
* @param toggle
|
|
325
350
|
*/
|
|
326
|
-
|
|
327
|
-
inv<void>('
|
|
351
|
+
set LockonToFriendlyPlayers(toggle: boolean) {
|
|
352
|
+
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
328
353
|
}
|
|
329
354
|
|
|
330
355
|
/**
|
|
331
|
-
*
|
|
356
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
357
|
+
*
|
|
358
|
+
* @param targetPed
|
|
359
|
+
* @param promptOrder
|
|
360
|
+
* @param p3
|
|
332
361
|
*/
|
|
333
|
-
|
|
334
|
-
|
|
362
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
363
|
+
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
335
364
|
}
|
|
336
365
|
|
|
337
366
|
/**
|
|
338
|
-
*
|
|
367
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
368
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
369
|
+
*
|
|
370
|
+
* @param playerResetFlag
|
|
371
|
+
* @param p2
|
|
339
372
|
*/
|
|
340
|
-
|
|
341
|
-
inv<void>('
|
|
373
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
374
|
+
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
342
375
|
}
|
|
343
376
|
|
|
344
377
|
/**
|
|
345
|
-
* _GET_A* - _GET_C*
|
|
346
|
-
*
|
|
347
378
|
* @returns
|
|
348
379
|
*/
|
|
349
|
-
|
|
350
|
-
return inv<
|
|
380
|
+
get WantedLevel(): number {
|
|
381
|
+
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
351
382
|
}
|
|
352
383
|
|
|
353
384
|
/**
|
|
354
|
-
*
|
|
355
|
-
*
|
|
356
|
-
* duration is in miliseconds
|
|
357
|
-
* you need dataview
|
|
358
|
-
*
|
|
359
|
-
* @param duration
|
|
360
|
-
* @returns struct
|
|
385
|
+
* @param closeRangeLowerBound
|
|
386
|
+
* @param closeRangeUpperBound
|
|
361
387
|
*/
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
return [!!result[0], result[1]];
|
|
388
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
389
|
+
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
365
390
|
}
|
|
366
391
|
|
|
367
392
|
/**
|
|
368
393
|
* @param multiplier
|
|
369
394
|
*/
|
|
370
|
-
|
|
371
|
-
inv<void>('
|
|
395
|
+
set SneakingNoiseMultiplier(multiplier: number) {
|
|
396
|
+
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
372
397
|
}
|
|
373
398
|
|
|
374
399
|
/**
|
|
375
|
-
*
|
|
400
|
+
* Sets the player's team.
|
|
376
401
|
*
|
|
377
|
-
* @param
|
|
402
|
+
* @param team
|
|
403
|
+
* @param bRestrictToThisScript
|
|
378
404
|
*/
|
|
379
|
-
|
|
380
|
-
inv<void>('
|
|
405
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void {
|
|
406
|
+
inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
381
407
|
}
|
|
382
408
|
|
|
383
409
|
/**
|
|
410
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
411
|
+
*
|
|
384
412
|
* @returns
|
|
385
413
|
*/
|
|
386
|
-
|
|
387
|
-
return inv<
|
|
414
|
+
get IsSpecialAbilityEnabled(): any {
|
|
415
|
+
return inv<number>('0xDE6C85975F9D4894', this.handle);
|
|
388
416
|
}
|
|
389
417
|
|
|
390
|
-
|
|
391
|
-
|
|
418
|
+
/**
|
|
419
|
+
* @param p2
|
|
420
|
+
* @param p3
|
|
421
|
+
* @returns outEntity
|
|
422
|
+
*/
|
|
423
|
+
getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
|
|
424
|
+
const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
|
425
|
+
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
392
426
|
}
|
|
393
427
|
|
|
394
428
|
/**
|
|
395
|
-
*
|
|
429
|
+
* @param toggle
|
|
396
430
|
*/
|
|
397
|
-
|
|
398
|
-
inv<void>('
|
|
431
|
+
set DeadeyeTaggingEnabled(toggle: boolean) {
|
|
432
|
+
inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
|
|
399
433
|
}
|
|
400
434
|
|
|
401
|
-
|
|
402
|
-
|
|
435
|
+
/**
|
|
436
|
+
* @returns
|
|
437
|
+
*/
|
|
438
|
+
get Stamina(): number {
|
|
439
|
+
return inv<number>('0x0FF421E467373FCF', this.handle, raf());
|
|
403
440
|
}
|
|
404
441
|
|
|
405
442
|
/**
|
|
406
443
|
* @param modifier
|
|
407
444
|
*/
|
|
408
|
-
|
|
409
|
-
inv<void>('
|
|
445
|
+
set MeleeWeaponDamageModifier(modifier: number) {
|
|
446
|
+
inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
410
447
|
}
|
|
411
448
|
|
|
412
449
|
/**
|
|
413
|
-
*
|
|
414
|
-
*
|
|
415
|
-
* @param timer
|
|
450
|
+
* @returns
|
|
416
451
|
*/
|
|
417
|
-
|
|
418
|
-
inv<
|
|
452
|
+
hasBeenSpottedInStolenVehicle(): boolean {
|
|
453
|
+
return !!inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
|
|
419
454
|
}
|
|
420
455
|
|
|
421
456
|
/**
|
|
422
|
-
*
|
|
423
|
-
*
|
|
457
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
458
|
+
*
|
|
459
|
+
* @param canPickup
|
|
424
460
|
*/
|
|
425
|
-
|
|
426
|
-
inv<void>('
|
|
461
|
+
set CanPickupHat(canPickup: boolean) {
|
|
462
|
+
inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
427
463
|
}
|
|
428
464
|
|
|
429
465
|
/**
|
|
430
|
-
*
|
|
466
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
467
|
+
* some colors
|
|
468
|
+
* 0: Default aura
|
|
469
|
+
* 1014693585
|
|
470
|
+
* 1936842089
|
|
471
|
+
* 1979474018
|
|
431
472
|
*
|
|
432
|
-
* @param
|
|
433
|
-
* @returns
|
|
473
|
+
* @param auraColorHash
|
|
434
474
|
*/
|
|
435
|
-
|
|
436
|
-
|
|
475
|
+
set DeadEyeAuraByHash(auraColorHash: string | number) {
|
|
476
|
+
inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
437
477
|
}
|
|
438
478
|
|
|
439
479
|
/**
|
|
440
|
-
*
|
|
441
|
-
*
|
|
480
|
+
* @param horse
|
|
442
481
|
* @returns
|
|
443
482
|
*/
|
|
444
|
-
|
|
445
|
-
return inv<
|
|
483
|
+
setPedAsTempHorse(horse: Ped): any {
|
|
484
|
+
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
446
485
|
}
|
|
447
486
|
|
|
448
487
|
/**
|
|
449
|
-
*
|
|
488
|
+
* Restores Deadeye by given amount.
|
|
489
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
490
|
+
*
|
|
491
|
+
* @param amount
|
|
492
|
+
* @param p2
|
|
493
|
+
* @param p3
|
|
494
|
+
* @param p4
|
|
450
495
|
*/
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
clearBountyTarget(): void {
|
|
456
|
-
inv<void>('0x8F2A81C09DA9124A', this.handle);
|
|
496
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
497
|
+
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
457
498
|
}
|
|
458
499
|
|
|
459
500
|
/**
|
|
460
|
-
*
|
|
501
|
+
* Only used in R* SP Script short_update
|
|
461
502
|
*
|
|
462
|
-
* @param
|
|
503
|
+
* @param delay
|
|
463
504
|
*/
|
|
464
|
-
|
|
465
|
-
inv<void>('
|
|
505
|
+
set DeadeyeAbilityDepletionDelay(delay: number) {
|
|
506
|
+
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
466
507
|
}
|
|
467
508
|
|
|
468
509
|
/**
|
|
469
|
-
*
|
|
470
|
-
*
|
|
510
|
+
* Swim speed multiplier.
|
|
511
|
+
* Multiplier goes up to 1.49f
|
|
471
512
|
*
|
|
472
|
-
* @param
|
|
473
|
-
* @param promptMode
|
|
474
|
-
* @param disabled
|
|
513
|
+
* @param multiplier
|
|
475
514
|
*/
|
|
476
|
-
|
|
477
|
-
inv<void>('
|
|
515
|
+
set SwimMultiplierForPlayer(multiplier: number) {
|
|
516
|
+
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
478
517
|
}
|
|
479
518
|
|
|
480
519
|
/**
|
|
481
|
-
* @param p1
|
|
482
520
|
* @returns
|
|
483
521
|
*/
|
|
484
|
-
|
|
485
|
-
return inv<
|
|
522
|
+
get IsDead(): boolean {
|
|
523
|
+
return !!inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
486
524
|
}
|
|
487
525
|
|
|
488
526
|
/**
|
|
489
|
-
* @param toggle
|
|
490
527
|
* @param ped
|
|
491
|
-
* @param
|
|
492
|
-
* @param p4
|
|
528
|
+
* @param p2
|
|
493
529
|
*/
|
|
494
|
-
|
|
495
|
-
inv<void>('
|
|
530
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
531
|
+
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
496
532
|
}
|
|
497
533
|
|
|
498
|
-
|
|
499
|
-
|
|
534
|
+
/**
|
|
535
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
536
|
+
*/
|
|
537
|
+
eagleEyeClearRegisteredTrails(): void {
|
|
538
|
+
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
500
539
|
}
|
|
501
540
|
|
|
502
541
|
/**
|
|
503
|
-
* @param
|
|
542
|
+
* @param enable
|
|
543
|
+
*/
|
|
544
|
+
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
545
|
+
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
/**
|
|
549
|
+
* Returns the player's invincibility status.
|
|
550
|
+
*
|
|
504
551
|
* @returns
|
|
505
552
|
*/
|
|
506
|
-
|
|
507
|
-
return inv<
|
|
553
|
+
get Invincible(): boolean {
|
|
554
|
+
return !!inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
resetArrestState(): void {
|
|
558
|
+
inv<void>('0x12917931C31F1750', this.handle);
|
|
508
559
|
}
|
|
509
560
|
|
|
510
561
|
/**
|
|
511
|
-
*
|
|
512
|
-
*
|
|
562
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
563
|
+
*
|
|
564
|
+
* @param toggle
|
|
513
565
|
*/
|
|
514
|
-
|
|
515
|
-
inv<void>('
|
|
566
|
+
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
567
|
+
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
516
568
|
}
|
|
517
569
|
|
|
518
570
|
/**
|
|
519
|
-
*
|
|
571
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
572
|
+
*
|
|
573
|
+
* @param toggle
|
|
574
|
+
*/
|
|
575
|
+
set Invincible(toggle: boolean) {
|
|
576
|
+
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
/**
|
|
580
|
+
* Returns whether the player can control himself.
|
|
520
581
|
*
|
|
521
582
|
* @returns
|
|
522
583
|
*/
|
|
523
|
-
|
|
524
|
-
return inv<
|
|
584
|
+
get IsControlOn(): boolean {
|
|
585
|
+
return !!inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
525
586
|
}
|
|
526
587
|
|
|
527
588
|
/**
|
|
528
589
|
* @param vehicle
|
|
529
590
|
*/
|
|
530
|
-
|
|
531
|
-
inv<void>('
|
|
591
|
+
set MayOnlyEnterThisVehicle(vehicle: Vehicle) {
|
|
592
|
+
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
/**
|
|
596
|
+
* @param disabled
|
|
597
|
+
*/
|
|
598
|
+
specialAbilitySetDisabled(disabled: boolean): void {
|
|
599
|
+
inv<void>('0xAE637BB8EF017875', this.handle, disabled);
|
|
532
600
|
}
|
|
533
601
|
|
|
534
602
|
/**
|
|
535
|
-
* @
|
|
603
|
+
* @param ammoType
|
|
604
|
+
* @param amount
|
|
536
605
|
*/
|
|
537
|
-
|
|
538
|
-
|
|
606
|
+
setMaxAmmoOverrideForAmmoType(ammoType: string | number, amount: number): void {
|
|
607
|
+
inv<void>('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
|
|
539
608
|
}
|
|
540
609
|
|
|
541
610
|
/**
|
|
542
|
-
*
|
|
543
|
-
*
|
|
544
|
-
* @param mount
|
|
611
|
+
* @param p1
|
|
545
612
|
*/
|
|
546
|
-
|
|
547
|
-
inv<void>('
|
|
613
|
+
eagleEyeSetTrackingUpgrade2(p1: number): void {
|
|
614
|
+
inv<void>('0x6FA957D1B55941C1', this.handle, f(p1));
|
|
548
615
|
}
|
|
549
616
|
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
*/
|
|
553
|
-
clearWantedLevel(): void {
|
|
554
|
-
inv<void>('0x4E4B996C928C7AA6', this.handle);
|
|
617
|
+
setAllNeutralRandomPedsFleeThisFrame(): void {
|
|
618
|
+
inv<void>('0x16752DAA7E6D3F72', this.handle);
|
|
555
619
|
}
|
|
556
620
|
|
|
557
621
|
/**
|
|
558
|
-
*
|
|
559
|
-
*
|
|
560
|
-
* @returns
|
|
622
|
+
* @param p1
|
|
561
623
|
*/
|
|
562
|
-
|
|
563
|
-
|
|
624
|
+
restoreStamina(p1: number): void {
|
|
625
|
+
inv<void>('0xC41F4B6E23FE6A4A', this.handle, f(p1));
|
|
564
626
|
}
|
|
565
627
|
|
|
566
628
|
/**
|
|
567
|
-
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
568
|
-
*
|
|
569
629
|
* @returns
|
|
570
630
|
*/
|
|
571
|
-
|
|
572
|
-
return inv<number>('
|
|
631
|
+
get CachedDeadEyeAmount(): number {
|
|
632
|
+
return inv<number>('0xDF66A37936D5F3D9', this.handle, raf());
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
clearHasDamagedAtLeastOnePed(): void {
|
|
636
|
+
inv<void>('0x270B63A641BE32F2', this.handle);
|
|
573
637
|
}
|
|
574
638
|
|
|
575
639
|
/**
|
|
576
|
-
* @
|
|
640
|
+
* @param entity
|
|
641
|
+
* @param p2
|
|
642
|
+
* @returns
|
|
577
643
|
*/
|
|
578
|
-
|
|
579
|
-
return inv<
|
|
644
|
+
isTargettingEntity(entity: Entity, p2: boolean): boolean {
|
|
645
|
+
return !!inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
|
|
580
646
|
}
|
|
581
647
|
|
|
582
648
|
/**
|
|
583
|
-
*
|
|
649
|
+
* If player has less Dead Eye than required, Dead Eye cant be triggered.
|
|
584
650
|
*
|
|
585
|
-
* @
|
|
651
|
+
* @returns
|
|
586
652
|
*/
|
|
587
|
-
|
|
588
|
-
inv<
|
|
653
|
+
get RequiredDeadEyeAmount(): number {
|
|
654
|
+
return inv<number>('0x811A748B1BE231BA', this.handle, raf());
|
|
589
655
|
}
|
|
590
656
|
|
|
591
657
|
/**
|
|
592
|
-
*
|
|
593
|
-
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
594
|
-
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
595
|
-
*
|
|
596
|
-
* @param active
|
|
658
|
+
* @param p1
|
|
597
659
|
*/
|
|
598
|
-
|
|
599
|
-
inv<void>('
|
|
660
|
+
N_0x263D69767F76059C(p1: number): void {
|
|
661
|
+
inv<void>('0x263D69767F76059C', this.handle, p1);
|
|
600
662
|
}
|
|
601
663
|
|
|
602
664
|
/**
|
|
603
|
-
*
|
|
665
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
604
666
|
*
|
|
605
|
-
* @
|
|
667
|
+
* @param modelHash
|
|
668
|
+
* @param p2
|
|
606
669
|
*/
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
return [!!result[0], result[1]];
|
|
670
|
+
setModel(modelHash: string | number, p2: boolean): void {
|
|
671
|
+
inv<void>('0xED40380076A31506', this.handle, _h(modelHash), p2);
|
|
610
672
|
}
|
|
611
673
|
|
|
612
674
|
/**
|
|
613
|
-
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
614
|
-
*
|
|
615
675
|
* @param toggle
|
|
616
676
|
*/
|
|
617
|
-
|
|
618
|
-
inv<void>('
|
|
619
|
-
}
|
|
620
|
-
|
|
621
|
-
specialAbilitySetEagleEyeDisabled(): void {
|
|
622
|
-
inv<void>('0xC0B21F235C02139C', this.handle);
|
|
677
|
+
set Lockon(toggle: boolean) {
|
|
678
|
+
inv<void>('0x462AA1973CBBA75E', this.handle, toggle);
|
|
623
679
|
}
|
|
624
680
|
|
|
625
681
|
/**
|
|
626
|
-
* Sets the
|
|
627
|
-
*
|
|
628
|
-
* this native must be invoked
|
|
629
|
-
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
682
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
683
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
630
684
|
*
|
|
631
|
-
* @param
|
|
685
|
+
* @param flag
|
|
686
|
+
* @param allow
|
|
632
687
|
*/
|
|
633
|
-
|
|
634
|
-
inv<void>('
|
|
635
|
-
}
|
|
636
|
-
|
|
637
|
-
updateWantedPositionThisFrame(): void {
|
|
638
|
-
inv<void>('0xD0B0B044112BF424', this.handle);
|
|
688
|
+
setHatAccess(flag: number, allow: boolean): void {
|
|
689
|
+
inv<void>('0xA0C683284DF027C7', this.handle, flag, allow);
|
|
639
690
|
}
|
|
640
691
|
|
|
641
692
|
/**
|
|
642
|
-
* @param
|
|
693
|
+
* @param closeDamageBonus
|
|
643
694
|
*/
|
|
644
|
-
|
|
645
|
-
inv<void>('
|
|
695
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus: number) {
|
|
696
|
+
inv<void>('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
|
|
646
697
|
}
|
|
647
698
|
|
|
648
699
|
/**
|
|
649
|
-
*
|
|
650
|
-
*
|
|
700
|
+
* Params: p1 = -1 in R* Scripts
|
|
701
|
+
*
|
|
702
|
+
* @param p1
|
|
703
|
+
* @param p2
|
|
651
704
|
*/
|
|
652
|
-
|
|
653
|
-
inv<void>('
|
|
705
|
+
specialAbilityStartRestore(p1: number, p2: boolean): void {
|
|
706
|
+
inv<void>('0x1D77B47AFA584E90', this.handle, p1, p2);
|
|
654
707
|
}
|
|
655
708
|
|
|
656
709
|
/**
|
|
657
|
-
*
|
|
658
|
-
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
659
|
-
*
|
|
660
|
-
* @param label
|
|
710
|
+
* @param multiplier
|
|
661
711
|
*/
|
|
662
|
-
|
|
663
|
-
inv<void>('
|
|
712
|
+
set StaminaSprintDepletionMultiplier(multiplier: number) {
|
|
713
|
+
inv<void>('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
|
|
664
714
|
}
|
|
665
715
|
|
|
666
716
|
/**
|
|
667
|
-
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
668
|
-
*
|
|
669
717
|
* @param p1
|
|
670
718
|
*/
|
|
671
|
-
|
|
672
|
-
inv<void>('
|
|
719
|
+
eagleEyeSetTrackingUpgrade(p1: number): void {
|
|
720
|
+
inv<void>('0xDFC85C5199045026', this.handle, f(p1));
|
|
673
721
|
}
|
|
674
722
|
|
|
675
723
|
/**
|
|
676
|
-
*
|
|
677
|
-
*
|
|
724
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
725
|
+
*
|
|
726
|
+
* @returns entity
|
|
678
727
|
*/
|
|
679
|
-
|
|
680
|
-
inv<
|
|
728
|
+
get InteractionAimEntity(): [boolean, Entity | null] {
|
|
729
|
+
const result = inv<[boolean, number]>('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
|
|
730
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
681
731
|
}
|
|
682
732
|
|
|
683
733
|
/**
|
|
684
|
-
*
|
|
685
|
-
* Params: p2 = re-register or not?
|
|
686
|
-
*
|
|
687
|
-
* @param entity
|
|
688
|
-
* @param p2
|
|
734
|
+
* @param modifier
|
|
689
735
|
*/
|
|
690
|
-
|
|
691
|
-
inv<void>('
|
|
736
|
+
set WeaponDefenseModifier(modifier: number) {
|
|
737
|
+
inv<void>('0xD15CC2D493160BE3', this.handle, f(modifier));
|
|
692
738
|
}
|
|
693
739
|
|
|
694
740
|
/**
|
|
695
|
-
* @
|
|
741
|
+
* @returns
|
|
696
742
|
*/
|
|
697
|
-
|
|
698
|
-
inv<
|
|
743
|
+
hasDamagedAtLeastOneNonAnimalPed(): boolean {
|
|
744
|
+
return !!inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
|
|
699
745
|
}
|
|
700
746
|
|
|
701
747
|
/**
|
|
702
|
-
* @
|
|
748
|
+
* @returns
|
|
703
749
|
*/
|
|
704
|
-
|
|
705
|
-
inv<
|
|
750
|
+
get DeadeyeAbilityLevel(): number {
|
|
751
|
+
return inv<number>('0xCCE7C695C164C35F', this.handle, rai());
|
|
706
752
|
}
|
|
707
753
|
|
|
708
754
|
/**
|
|
709
|
-
*
|
|
755
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
710
756
|
*
|
|
711
757
|
* @returns
|
|
712
758
|
*/
|
|
713
|
-
|
|
714
|
-
return inv<
|
|
759
|
+
get IsOnMountLockonEntity(): boolean {
|
|
760
|
+
return !!inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
715
761
|
}
|
|
716
762
|
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
* @returns
|
|
720
|
-
*/
|
|
721
|
-
isEagleEyeRegisteredForEntity(entity: Entity): any {
|
|
722
|
-
return inv<number>('0x0E6846476906C9DD', this.handle, entity.handle);
|
|
763
|
+
suppressWitnessesCallingPoliceThisFrame(): void {
|
|
764
|
+
inv<void>('0x96722257E5381E00', this.handle);
|
|
723
765
|
}
|
|
724
766
|
|
|
725
767
|
/**
|
|
726
|
-
*
|
|
768
|
+
* bullet damage modifier: type = 4
|
|
769
|
+
* explosive damage Defense mod: type = 7
|
|
770
|
+
* fire damage Defense mod: type = 8, 15
|
|
727
771
|
*
|
|
728
|
-
* @param
|
|
772
|
+
* @param type
|
|
773
|
+
* @param defenseModifier
|
|
729
774
|
*/
|
|
730
|
-
|
|
731
|
-
inv<void>('
|
|
775
|
+
setDefenseTypeModifier(type: number, defenseModifier: number): void {
|
|
776
|
+
inv<void>('0x93F499CAE53FCD05', this.handle, type, f(defenseModifier));
|
|
732
777
|
}
|
|
733
778
|
|
|
734
779
|
/**
|
|
735
|
-
*
|
|
736
|
-
*
|
|
737
|
-
* @param enable
|
|
780
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
738
781
|
*/
|
|
739
|
-
|
|
740
|
-
inv<void>('
|
|
782
|
+
N_0xF21C7A3F3FFBA629(): void {
|
|
783
|
+
inv<void>('0xF21C7A3F3FFBA629', this.handle);
|
|
741
784
|
}
|
|
742
785
|
|
|
743
786
|
/**
|
|
744
|
-
*
|
|
787
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
788
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
789
|
+
*
|
|
790
|
+
* @param ped
|
|
791
|
+
* @param preset
|
|
792
|
+
* @param pos
|
|
793
|
+
* @param targetEntity
|
|
794
|
+
* @param name
|
|
745
795
|
*/
|
|
746
|
-
|
|
747
|
-
inv<void>('
|
|
796
|
+
addAmbientInteractiveFocusPreset(ped: Ped, preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): void {
|
|
797
|
+
inv<void>('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
748
798
|
}
|
|
749
799
|
|
|
750
800
|
/**
|
|
751
|
-
*
|
|
801
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
752
802
|
*/
|
|
753
|
-
|
|
754
|
-
|
|
803
|
+
resetDeadeyeAuraEffect(): void {
|
|
804
|
+
inv<void>('0xE910932F4B30BE23', this.handle);
|
|
755
805
|
}
|
|
756
806
|
|
|
757
807
|
/**
|
|
758
|
-
* @param
|
|
759
|
-
* @param p2
|
|
808
|
+
* @param accuracy
|
|
760
809
|
*/
|
|
761
|
-
|
|
762
|
-
inv<void>('
|
|
810
|
+
set TotalAccuracyModifier(accuracy: number) {
|
|
811
|
+
inv<void>('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
|
|
763
812
|
}
|
|
764
813
|
|
|
765
814
|
/**
|
|
766
|
-
*
|
|
815
|
+
* @returns
|
|
767
816
|
*/
|
|
768
|
-
|
|
769
|
-
inv<
|
|
817
|
+
get VehicleOwnedByPlayer(): Vehicle | null {
|
|
818
|
+
return createFromHandle<Vehicle>('Vehicle', inv<number>('0xB9050A97594C8832', this.handle, rai()));
|
|
770
819
|
}
|
|
771
820
|
|
|
772
821
|
/**
|
|
773
|
-
*
|
|
774
|
-
* @param p2
|
|
822
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
775
823
|
*/
|
|
776
|
-
|
|
777
|
-
inv<void>('
|
|
824
|
+
secondarySpecialAbilitySetActive(): void {
|
|
825
|
+
inv<void>('0x1710BC33CFB83634', this.handle);
|
|
778
826
|
}
|
|
779
827
|
|
|
780
828
|
/**
|
|
781
|
-
*
|
|
829
|
+
* _GET_A* - _GET_C*
|
|
830
|
+
*
|
|
831
|
+
* @returns
|
|
782
832
|
*/
|
|
783
|
-
|
|
784
|
-
inv<
|
|
833
|
+
N_0x927861B2C08DBEA5(): boolean {
|
|
834
|
+
return !!inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
|
|
785
835
|
}
|
|
786
836
|
|
|
787
837
|
/**
|
|
788
|
-
*
|
|
838
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
839
|
+
* only stores the last 3 hits in the data view buffer
|
|
840
|
+
* duration is in miliseconds
|
|
841
|
+
* you need dataview
|
|
842
|
+
*
|
|
843
|
+
* @param duration
|
|
844
|
+
* @returns struct
|
|
789
845
|
*/
|
|
790
|
-
|
|
791
|
-
inv<
|
|
846
|
+
getPedsDamagedByRecently(duration: number): [boolean, number] {
|
|
847
|
+
const result = inv<[boolean, number]>('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
848
|
+
return [!!result[0], result[1]];
|
|
792
849
|
}
|
|
793
850
|
|
|
794
851
|
/**
|
|
795
|
-
* @
|
|
852
|
+
* @param multiplier
|
|
796
853
|
*/
|
|
797
|
-
|
|
798
|
-
|
|
854
|
+
set StaminaRechargeMultiplier(multiplier: number) {
|
|
855
|
+
inv<void>('0xFECA17CF3343694B', this.handle, f(multiplier));
|
|
799
856
|
}
|
|
800
857
|
|
|
801
858
|
/**
|
|
802
|
-
*
|
|
803
|
-
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
859
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
804
860
|
*
|
|
805
|
-
* @param
|
|
806
|
-
* @param pos
|
|
807
|
-
* @param targetEntity
|
|
808
|
-
* @param name
|
|
809
|
-
* @returns p1
|
|
861
|
+
* @param disabled
|
|
810
862
|
*/
|
|
811
|
-
|
|
812
|
-
|
|
813
|
-
return Vector3.fromArray(result);
|
|
863
|
+
secondarySpecialAbilitySetDisabled(disabled: boolean): void {
|
|
864
|
+
inv<void>('0x64FF4BF9AF59E139', this.handle, disabled);
|
|
814
865
|
}
|
|
815
866
|
|
|
816
867
|
/**
|
|
817
868
|
* @returns
|
|
818
869
|
*/
|
|
819
|
-
|
|
820
|
-
return inv<
|
|
870
|
+
updateTeleport(): boolean {
|
|
871
|
+
return !!inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
821
872
|
}
|
|
822
873
|
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
*
|
|
826
|
-
* @returns
|
|
827
|
-
*/
|
|
828
|
-
getDeadeyeAbilityDepletionDelay(): any {
|
|
829
|
-
return inv<number>('0xE92261BD28C0878F', this.handle);
|
|
874
|
+
resetInputGait(): void {
|
|
875
|
+
inv<void>('0x61A2EECAB274829B', this.handle);
|
|
830
876
|
}
|
|
831
877
|
|
|
832
878
|
/**
|
|
833
|
-
*
|
|
879
|
+
* Activates the special ability for the specified player.
|
|
834
880
|
*/
|
|
835
|
-
|
|
836
|
-
|
|
881
|
+
specialAbilitySetActivate(): void {
|
|
882
|
+
inv<void>('0xBBA140062B15A8AC', this.handle);
|
|
837
883
|
}
|
|
838
884
|
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
*/
|
|
842
|
-
N_0x216BC0D3D2E413D2(p1: any): void {
|
|
843
|
-
inv<void>('0x216BC0D3D2E413D2', this.handle, p1);
|
|
885
|
+
clearHasDamagedAtLeastOneNonAnimalPed(): void {
|
|
886
|
+
inv<void>('0x0361096D6CE4372C', this.handle);
|
|
844
887
|
}
|
|
845
888
|
|
|
846
889
|
/**
|
|
847
|
-
*
|
|
848
|
-
*
|
|
849
|
-
* @param wantedLevel
|
|
850
|
-
* @param disableNoMission
|
|
890
|
+
* @param modifier
|
|
851
891
|
*/
|
|
852
|
-
|
|
853
|
-
inv<void>('
|
|
892
|
+
set WeaponDegradationModifier(modifier: number) {
|
|
893
|
+
inv<void>('0x11A7FF918EF6BC66', this.handle, f(modifier));
|
|
854
894
|
}
|
|
855
895
|
|
|
856
896
|
/**
|
|
857
|
-
*
|
|
858
|
-
* true: green eagleeye color
|
|
897
|
+
* Only used in R* SP Script short_update
|
|
859
898
|
*
|
|
860
|
-
* @param
|
|
861
|
-
* @returns p2
|
|
899
|
+
* @param timer
|
|
862
900
|
*/
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
return result;
|
|
901
|
+
set SpecialAbilityDisableTimer(timer: number) {
|
|
902
|
+
inv<void>('0xC0B1C05B313693D1', this.handle, f(timer));
|
|
866
903
|
}
|
|
867
904
|
|
|
868
905
|
/**
|
|
869
|
-
*
|
|
870
|
-
*
|
|
871
|
-
* @param p1
|
|
906
|
+
* @param abilityType
|
|
907
|
+
* @param toggle
|
|
872
908
|
*/
|
|
873
|
-
|
|
874
|
-
inv<void>('
|
|
909
|
+
setDeadeyeAbilityLocked(abilityType: number, toggle: boolean): void {
|
|
910
|
+
inv<void>('0x2797B8D66DD0EBB8', this.handle, abilityType, toggle);
|
|
875
911
|
}
|
|
876
912
|
|
|
877
913
|
/**
|
|
914
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
915
|
+
*
|
|
916
|
+
* @param playerResetFlag
|
|
878
917
|
* @returns
|
|
879
918
|
*/
|
|
880
|
-
|
|
881
|
-
return
|
|
919
|
+
getResetFlag(playerResetFlag: number): any {
|
|
920
|
+
return inv<number>('0xFE691E89C08937B6', this.handle, playerResetFlag);
|
|
882
921
|
}
|
|
883
922
|
|
|
884
923
|
/**
|
|
885
|
-
*
|
|
924
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
886
925
|
*
|
|
887
|
-
* @
|
|
926
|
+
* @returns
|
|
888
927
|
*/
|
|
889
|
-
|
|
890
|
-
inv<
|
|
928
|
+
get IsClimbing(): boolean {
|
|
929
|
+
return !!inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
|
|
891
930
|
}
|
|
892
931
|
|
|
893
932
|
/**
|
|
894
|
-
* @
|
|
895
|
-
* @param discoveryHash
|
|
933
|
+
* @returns Refer to [enum: ePedMood]
|
|
896
934
|
*/
|
|
897
|
-
|
|
898
|
-
inv<
|
|
935
|
+
get Mood(): number {
|
|
936
|
+
return inv<number>('0x054473164C012699', this.handle, rai());
|
|
899
937
|
}
|
|
900
938
|
|
|
901
|
-
|
|
902
|
-
|
|
903
|
-
*/
|
|
904
|
-
getEntityIsFreeAimingAt(): [boolean, Entity | null] {
|
|
905
|
-
const result = inv<[boolean, number]>('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
906
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
939
|
+
clearBountyTarget(): void {
|
|
940
|
+
inv<void>('0x8F2A81C09DA9124A', this.handle);
|
|
907
941
|
}
|
|
908
942
|
|
|
909
943
|
/**
|
|
910
|
-
*
|
|
944
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
945
|
+
*
|
|
946
|
+
* @param p1
|
|
911
947
|
*/
|
|
912
|
-
|
|
913
|
-
|
|
948
|
+
set LockonFocusFireVfx(p1: string | null) {
|
|
949
|
+
inv<void>('0x5F8E0303C229C84B', this.handle, p1);
|
|
914
950
|
}
|
|
915
951
|
|
|
916
952
|
/**
|
|
917
|
-
*
|
|
918
|
-
*
|
|
953
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
954
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
919
955
|
*
|
|
920
|
-
* @param
|
|
921
|
-
* @
|
|
956
|
+
* @param promptType
|
|
957
|
+
* @param promptMode
|
|
958
|
+
* @param disabled
|
|
922
959
|
*/
|
|
923
|
-
|
|
924
|
-
|
|
960
|
+
modifyUiPrompt(promptType: number, promptMode: number, disabled: boolean): void {
|
|
961
|
+
inv<void>('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
|
|
925
962
|
}
|
|
926
963
|
|
|
927
964
|
/**
|
|
928
|
-
* @
|
|
965
|
+
* @param p1
|
|
966
|
+
* @returns
|
|
929
967
|
*/
|
|
930
|
-
|
|
931
|
-
|
|
932
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
968
|
+
getMaxDeadEye(p1: any): number {
|
|
969
|
+
return inv<number>('0x592F58BC4D2A2CF3', this.handle, p1, raf());
|
|
933
970
|
}
|
|
934
971
|
|
|
935
972
|
/**
|
|
936
|
-
* @
|
|
973
|
+
* @param toggle
|
|
974
|
+
* @param ped
|
|
975
|
+
* @param p3
|
|
976
|
+
* @param p4
|
|
937
977
|
*/
|
|
938
|
-
|
|
939
|
-
|
|
978
|
+
setForcedAim(toggle: boolean, ped: Ped, p3: number, p4: boolean): void {
|
|
979
|
+
inv<void>('0xD5FCC166AEB2FD0F', this.handle, toggle, ped.handle, p3, p4);
|
|
980
|
+
}
|
|
981
|
+
|
|
982
|
+
N_0x93624B36E8851B42(): void {
|
|
983
|
+
inv<void>('0x93624B36E8851B42', this.handle);
|
|
940
984
|
}
|
|
941
985
|
|
|
942
986
|
/**
|
|
987
|
+
* @param abilityType
|
|
943
988
|
* @returns
|
|
944
989
|
*/
|
|
945
|
-
|
|
946
|
-
return
|
|
990
|
+
isDeadeyeAbilityLocked(abilityType: number): any {
|
|
991
|
+
return inv<number>('0x8A0643B0B4CA276B', this.handle, abilityType);
|
|
947
992
|
}
|
|
948
993
|
|
|
949
994
|
/**
|
|
950
|
-
*
|
|
951
|
-
*
|
|
952
|
-
* @param range
|
|
995
|
+
* @param ped
|
|
996
|
+
* @param useSteerassist
|
|
953
997
|
*/
|
|
954
|
-
|
|
955
|
-
inv<void>('
|
|
998
|
+
N_0x1FDA57E8908F2609(ped: Ped, useSteerassist: boolean): void {
|
|
999
|
+
inv<void>('0x1FDA57E8908F2609', this.handle, ped.handle, useSteerassist);
|
|
956
1000
|
}
|
|
957
1001
|
|
|
958
1002
|
/**
|
|
1003
|
+
* Returns Deadeye value from player
|
|
1004
|
+
*
|
|
959
1005
|
* @returns
|
|
960
1006
|
*/
|
|
961
|
-
|
|
962
|
-
return
|
|
1007
|
+
specialAbilityGetAmountCached(): number {
|
|
1008
|
+
return inv<number>('0x029884FB65821B07', this.handle, raf());
|
|
963
1009
|
}
|
|
964
1010
|
|
|
965
1011
|
/**
|
|
966
|
-
* @param
|
|
1012
|
+
* @param vehicle
|
|
967
1013
|
*/
|
|
968
|
-
|
|
969
|
-
inv<void>('
|
|
1014
|
+
set OwnsVehicle(vehicle: Vehicle) {
|
|
1015
|
+
inv<void>('0xD0E02AA618020D17', this.handle, vehicle.handle);
|
|
970
1016
|
}
|
|
971
1017
|
|
|
972
1018
|
/**
|
|
973
|
-
* Checks if player is focused on any entity
|
|
974
|
-
*
|
|
975
1019
|
* @returns
|
|
976
1020
|
*/
|
|
977
|
-
|
|
978
|
-
return inv<
|
|
1021
|
+
hasDamagedAtLeastOnePed(): boolean {
|
|
1022
|
+
return !!inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
|
|
979
1023
|
}
|
|
980
1024
|
|
|
981
1025
|
/**
|
|
982
|
-
*
|
|
1026
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
983
1027
|
*
|
|
984
|
-
* @param
|
|
985
|
-
* @param flags
|
|
986
|
-
* @param bPreventHeadingChange
|
|
1028
|
+
* @param mount
|
|
987
1029
|
*/
|
|
988
|
-
|
|
989
|
-
inv<void>('
|
|
1030
|
+
set OwnsMount(mount: Ped) {
|
|
1031
|
+
inv<void>('0xE6D4E435B56D5BD0', this.handle, mount.handle);
|
|
990
1032
|
}
|
|
991
1033
|
|
|
992
1034
|
/**
|
|
993
|
-
*
|
|
994
|
-
*
|
|
995
|
-
* @returns
|
|
1035
|
+
* nullsub, doesn't do anything
|
|
996
1036
|
*/
|
|
997
|
-
|
|
998
|
-
|
|
1037
|
+
clearWantedLevel(): void {
|
|
1038
|
+
inv<void>('0x4E4B996C928C7AA6', this.handle);
|
|
999
1039
|
}
|
|
1000
1040
|
|
|
1001
1041
|
/**
|
|
1002
|
-
*
|
|
1042
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
1043
|
+
*
|
|
1044
|
+
* @returns
|
|
1003
1045
|
*/
|
|
1004
|
-
|
|
1005
|
-
inv<
|
|
1046
|
+
get PedScriptIndex(): Ped | null {
|
|
1047
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5C880F9056D784C8', this.handle, rai()));
|
|
1006
1048
|
}
|
|
1007
1049
|
|
|
1008
1050
|
/**
|
|
1009
|
-
*
|
|
1051
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
1010
1052
|
*
|
|
1011
1053
|
* @returns
|
|
1012
1054
|
*/
|
|
1013
|
-
|
|
1014
|
-
return inv<
|
|
1055
|
+
eagleEyeGetTrackedPedId(): any {
|
|
1056
|
+
return inv<number>('0x3813E11A378958A5', this.handle);
|
|
1015
1057
|
}
|
|
1016
1058
|
|
|
1017
1059
|
/**
|
|
1018
|
-
* @
|
|
1060
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
1019
1061
|
*/
|
|
1020
|
-
|
|
1021
|
-
inv<
|
|
1062
|
+
get Name(): string | null {
|
|
1063
|
+
return inv<string>('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
1022
1064
|
}
|
|
1023
1065
|
|
|
1024
1066
|
/**
|
|
1025
|
-
*
|
|
1067
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
1068
|
+
*
|
|
1069
|
+
* @param horse
|
|
1026
1070
|
*/
|
|
1027
|
-
|
|
1028
|
-
inv<void>('
|
|
1071
|
+
set PedActiveHorse(horse: Ped) {
|
|
1072
|
+
inv<void>('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
|
|
1029
1073
|
}
|
|
1030
1074
|
|
|
1031
1075
|
/**
|
|
1032
|
-
*
|
|
1076
|
+
* Name could potentially be inaccurate.
|
|
1077
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
1078
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
1033
1079
|
*
|
|
1034
|
-
* @param
|
|
1080
|
+
* @param active
|
|
1035
1081
|
*/
|
|
1036
|
-
|
|
1037
|
-
inv<void>('
|
|
1082
|
+
set MountStateActive(active: boolean) {
|
|
1083
|
+
inv<void>('0xDF93973251FB2CA5', this.handle, active);
|
|
1038
1084
|
}
|
|
1039
1085
|
|
|
1040
1086
|
/**
|
|
1041
|
-
*
|
|
1087
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
1042
1088
|
*
|
|
1043
|
-
* @
|
|
1089
|
+
* @returns p1
|
|
1044
1090
|
*/
|
|
1045
|
-
|
|
1046
|
-
inv<
|
|
1091
|
+
N_0xB331D8A73F9D2BDF(): [boolean, number] {
|
|
1092
|
+
const result = inv<[boolean, number]>('0xB331D8A73F9D2BDF', this.handle, pvi(), rai());
|
|
1093
|
+
return [!!result[0], result[1]];
|
|
1047
1094
|
}
|
|
1048
1095
|
|
|
1049
1096
|
/**
|
|
1050
|
-
*
|
|
1097
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
1051
1098
|
*
|
|
1052
|
-
* @param
|
|
1099
|
+
* @param toggle
|
|
1053
1100
|
*/
|
|
1054
|
-
|
|
1055
|
-
inv<void>('
|
|
1101
|
+
disableFiring(toggle: boolean): void {
|
|
1102
|
+
inv<void>('0x2970929FD5F9FC89', this.handle, toggle);
|
|
1103
|
+
}
|
|
1104
|
+
|
|
1105
|
+
specialAbilitySetEagleEyeDisabled(): void {
|
|
1106
|
+
inv<void>('0xC0B21F235C02139C', this.handle);
|
|
1056
1107
|
}
|
|
1057
1108
|
|
|
1058
1109
|
/**
|
|
1059
|
-
*
|
|
1110
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
1111
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
1112
|
+
* this native must be invoked
|
|
1113
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
1060
1114
|
*
|
|
1061
|
-
* @param
|
|
1115
|
+
* @param label
|
|
1062
1116
|
*/
|
|
1063
|
-
|
|
1064
|
-
inv<void>('
|
|
1117
|
+
set SitPromptText(label: string | null) {
|
|
1118
|
+
inv<void>('0x988C9045531B9FCE', this.handle, label);
|
|
1065
1119
|
}
|
|
1066
1120
|
|
|
1067
|
-
|
|
1068
|
-
inv<void>('
|
|
1121
|
+
updateWantedPositionThisFrame(): void {
|
|
1122
|
+
inv<void>('0xD0B0B044112BF424', this.handle);
|
|
1069
1123
|
}
|
|
1070
1124
|
|
|
1071
1125
|
/**
|
|
1072
|
-
*
|
|
1073
|
-
*
|
|
1074
|
-
* @param pos
|
|
1126
|
+
* @param entity
|
|
1075
1127
|
*/
|
|
1076
|
-
|
|
1077
|
-
inv<void>('
|
|
1128
|
+
unregisterEagleEyeForEntity(entity: Entity): void {
|
|
1129
|
+
inv<void>('0x9DAE1380CC5C6451', this.handle, entity.handle);
|
|
1078
1130
|
}
|
|
1079
1131
|
|
|
1080
1132
|
/**
|
|
1081
|
-
*
|
|
1082
|
-
*
|
|
1083
|
-
* @param damage
|
|
1133
|
+
* @param farRangeLowerBound
|
|
1134
|
+
* @param farRangeUpperBound
|
|
1084
1135
|
*/
|
|
1085
|
-
|
|
1086
|
-
inv<void>('
|
|
1136
|
+
setDamageFarDistanceBonus(farRangeLowerBound: number, farRangeUpperBound: number): void {
|
|
1137
|
+
inv<void>('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
|
|
1087
1138
|
}
|
|
1088
1139
|
|
|
1089
1140
|
/**
|
|
1090
|
-
*
|
|
1141
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
1142
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
1091
1143
|
*
|
|
1092
|
-
* @param
|
|
1093
|
-
* @returns
|
|
1144
|
+
* @param label
|
|
1094
1145
|
*/
|
|
1095
|
-
|
|
1096
|
-
|
|
1146
|
+
set MeleePromptText(label: string | null) {
|
|
1147
|
+
inv<void>('0x0FAF95D71ED67ADE', this.handle, label);
|
|
1097
1148
|
}
|
|
1098
1149
|
|
|
1099
1150
|
/**
|
|
1100
|
-
*
|
|
1151
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1101
1152
|
*
|
|
1102
|
-
* @param
|
|
1103
|
-
* @returns
|
|
1153
|
+
* @param p1
|
|
1104
1154
|
*/
|
|
1105
|
-
|
|
1106
|
-
|
|
1155
|
+
N_0x570A13A4CA2799BB(p1: boolean): void {
|
|
1156
|
+
inv<void>('0x570A13A4CA2799BB', this.handle, p1);
|
|
1107
1157
|
}
|
|
1108
1158
|
|
|
1109
1159
|
/**
|
|
1110
|
-
* @param
|
|
1160
|
+
* @param activationCost
|
|
1161
|
+
* @param p2
|
|
1111
1162
|
*/
|
|
1112
|
-
|
|
1113
|
-
inv<void>('
|
|
1114
|
-
}
|
|
1115
|
-
|
|
1116
|
-
setMayNotEnterAnyVehicle(): void {
|
|
1117
|
-
inv<void>('0xBEC463B3A11C909E', this.handle);
|
|
1163
|
+
setSpecialAbilityActivationCost(activationCost: number, p2: number): void {
|
|
1164
|
+
inv<void>('0xAE4BCC79C587EBBF', this.handle, f(activationCost), p2);
|
|
1118
1165
|
}
|
|
1119
1166
|
|
|
1120
1167
|
/**
|
|
1121
|
-
*
|
|
1168
|
+
* Used for setting up eagle eye for entity
|
|
1169
|
+
* Params: p2 = re-register or not?
|
|
1170
|
+
*
|
|
1171
|
+
* @param entity
|
|
1172
|
+
* @param p2
|
|
1122
1173
|
*/
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
}
|
|
1126
|
-
|
|
1127
|
-
resetWantedLevelDifficulty(): void {
|
|
1128
|
-
inv<void>('0x062D14F18E8B0CAE', this.handle);
|
|
1174
|
+
registerEagleEyeForEntity(entity: Entity, p2: boolean): void {
|
|
1175
|
+
inv<void>('0x543DFE14BE720027', this.handle, entity.handle, p2);
|
|
1129
1176
|
}
|
|
1130
1177
|
|
|
1131
1178
|
/**
|
|
1132
|
-
* @param
|
|
1179
|
+
* @param p1
|
|
1133
1180
|
*/
|
|
1134
|
-
|
|
1135
|
-
inv<void>('
|
|
1181
|
+
N_0x22B3CABEDDB538B2(p1: number): void {
|
|
1182
|
+
inv<void>('0x22B3CABEDDB538B2', this.handle, f(p1));
|
|
1136
1183
|
}
|
|
1137
1184
|
|
|
1138
1185
|
/**
|
|
1139
|
-
* @
|
|
1186
|
+
* @param modifier
|
|
1140
1187
|
*/
|
|
1141
|
-
|
|
1142
|
-
|
|
1188
|
+
set ExplosiveWeaponDamageModifier(modifier: number) {
|
|
1189
|
+
inv<void>('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
|
|
1143
1190
|
}
|
|
1144
1191
|
|
|
1145
1192
|
/**
|
|
1146
|
-
*
|
|
1193
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
1194
|
+
*
|
|
1147
1195
|
* @returns
|
|
1148
1196
|
*/
|
|
1149
|
-
|
|
1150
|
-
return inv<number>('
|
|
1197
|
+
get IsMountOnRoad(): any {
|
|
1198
|
+
return inv<number>('0xE631EAF35828FA67', this.handle);
|
|
1151
1199
|
}
|
|
1152
1200
|
|
|
1153
1201
|
/**
|
|
1154
|
-
*
|
|
1155
|
-
*
|
|
1156
|
-
*
|
|
1157
|
-
* @param disabled
|
|
1202
|
+
* @param entity
|
|
1203
|
+
* @returns
|
|
1158
1204
|
*/
|
|
1159
|
-
|
|
1160
|
-
inv<
|
|
1205
|
+
isEagleEyeRegisteredForEntity(entity: Entity): any {
|
|
1206
|
+
return inv<number>('0x0E6846476906C9DD', this.handle, entity.handle);
|
|
1161
1207
|
}
|
|
1162
1208
|
|
|
1163
1209
|
/**
|
|
1164
|
-
*
|
|
1210
|
+
* Max level is 5.
|
|
1211
|
+
*
|
|
1212
|
+
* @param level
|
|
1165
1213
|
*/
|
|
1166
|
-
|
|
1167
|
-
inv<void>('
|
|
1214
|
+
set DeadeyeAbilityLevel(level: number) {
|
|
1215
|
+
inv<void>('0xF0FE8E790BFEB5BB', this.handle, level);
|
|
1168
1216
|
}
|
|
1169
1217
|
|
|
1170
1218
|
/**
|
|
1171
|
-
*
|
|
1172
|
-
* _SPECIAL_ABILITY*
|
|
1219
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
1173
1220
|
*
|
|
1174
|
-
* @param
|
|
1175
|
-
* @param p2
|
|
1176
|
-
* @param p3
|
|
1177
|
-
* @param p4
|
|
1221
|
+
* @param enable
|
|
1178
1222
|
*/
|
|
1179
|
-
|
|
1180
|
-
inv<void>('
|
|
1223
|
+
set PickupPromptVisible(enable: boolean) {
|
|
1224
|
+
inv<void>('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
1181
1225
|
}
|
|
1182
1226
|
|
|
1183
1227
|
/**
|
|
1184
|
-
* @param
|
|
1228
|
+
* @param mount
|
|
1185
1229
|
*/
|
|
1186
|
-
|
|
1187
|
-
inv<void>('
|
|
1230
|
+
set PedAsSaddleHorseForPlayer(mount: Ped) {
|
|
1231
|
+
inv<void>('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
|
|
1188
1232
|
}
|
|
1189
1233
|
|
|
1190
1234
|
/**
|
|
1191
1235
|
* @returns
|
|
1192
1236
|
*/
|
|
1193
|
-
|
|
1194
|
-
return inv<number>('
|
|
1237
|
+
get ActiveHorseForPlayer(): Ped | null {
|
|
1238
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x46FA0AE18F4C7FA9', this.handle, rai()));
|
|
1195
1239
|
}
|
|
1196
1240
|
|
|
1197
1241
|
/**
|
|
1198
|
-
*
|
|
1199
|
-
*
|
|
1200
|
-
* @param modifier
|
|
1242
|
+
* @param entity
|
|
1243
|
+
* @param p2
|
|
1201
1244
|
*/
|
|
1202
|
-
|
|
1203
|
-
inv<void>('
|
|
1245
|
+
unregisterEagleEyeTrailsForEntity(entity: Entity, p2: any): void {
|
|
1246
|
+
inv<void>('0x9A957912CE2EABD1', this.handle, entity.handle, p2);
|
|
1204
1247
|
}
|
|
1205
1248
|
|
|
1206
1249
|
/**
|
|
1207
|
-
*
|
|
1208
|
-
*
|
|
1209
|
-
* @returns
|
|
1250
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
1210
1251
|
*/
|
|
1211
|
-
|
|
1212
|
-
|
|
1252
|
+
N_0xCEDC16930526F728(): void {
|
|
1253
|
+
inv<void>('0xCEDC16930526F728', this.handle);
|
|
1213
1254
|
}
|
|
1214
1255
|
|
|
1215
1256
|
/**
|
|
1216
|
-
* @param
|
|
1257
|
+
* @param ped
|
|
1258
|
+
* @param p2
|
|
1217
1259
|
*/
|
|
1218
|
-
|
|
1219
|
-
inv<void>('
|
|
1260
|
+
N_0xDD33A82352C4652F(ped: Ped, p2: number): void {
|
|
1261
|
+
inv<void>('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
1220
1262
|
}
|
|
1221
1263
|
|
|
1222
1264
|
/**
|
|
1223
|
-
*
|
|
1224
|
-
* @param speed
|
|
1265
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
1225
1266
|
*/
|
|
1226
|
-
|
|
1227
|
-
inv<void>('
|
|
1267
|
+
N_0x1F488807BC8E0630(): void {
|
|
1268
|
+
inv<void>('0x1F488807BC8E0630', this.handle);
|
|
1228
1269
|
}
|
|
1229
1270
|
|
|
1230
1271
|
/**
|
|
1231
|
-
* @
|
|
1272
|
+
* @param p1
|
|
1232
1273
|
*/
|
|
1233
|
-
|
|
1234
|
-
|
|
1274
|
+
N_0x4EC8BE63B8A5D4EF(p1: number): void {
|
|
1275
|
+
inv<void>('0x4EC8BE63B8A5D4EF', this.handle, p1);
|
|
1235
1276
|
}
|
|
1236
1277
|
|
|
1237
1278
|
/**
|
|
1238
1279
|
* @returns
|
|
1239
1280
|
*/
|
|
1240
|
-
|
|
1241
|
-
return inv<
|
|
1281
|
+
canStartMission(): boolean {
|
|
1282
|
+
return !!inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
|
|
1242
1283
|
}
|
|
1243
1284
|
|
|
1244
1285
|
/**
|
|
1245
|
-
*
|
|
1246
|
-
*
|
|
1286
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
1287
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
1288
|
+
*
|
|
1289
|
+
* @param preset
|
|
1290
|
+
* @param pos
|
|
1291
|
+
* @param targetEntity
|
|
1292
|
+
* @param name
|
|
1293
|
+
* @returns p1
|
|
1247
1294
|
*/
|
|
1248
|
-
|
|
1249
|
-
|
|
1295
|
+
addAmbientInteractiveFocusPresetAtCoords(preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): Vector3 {
|
|
1296
|
+
const result = inv<number[]>('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
1297
|
+
return Vector3.fromArray(result);
|
|
1250
1298
|
}
|
|
1251
1299
|
|
|
1252
1300
|
/**
|
|
1253
|
-
*
|
|
1254
|
-
*
|
|
1255
|
-
* @param mood Refer to [enum: ePedMood]
|
|
1301
|
+
* @returns
|
|
1256
1302
|
*/
|
|
1257
|
-
|
|
1258
|
-
inv<
|
|
1303
|
+
get StaminaRechargeMultiplier(): number {
|
|
1304
|
+
return inv<number>('0x617D3494AD58200F', this.handle, raf());
|
|
1259
1305
|
}
|
|
1260
1306
|
|
|
1261
1307
|
/**
|
|
1262
|
-
*
|
|
1308
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
1263
1309
|
*
|
|
1264
|
-
* @
|
|
1265
|
-
* @param promptType
|
|
1266
|
-
* @param promptMode
|
|
1267
|
-
* @param enabled
|
|
1310
|
+
* @returns
|
|
1268
1311
|
*/
|
|
1269
|
-
|
|
1270
|
-
inv<
|
|
1312
|
+
get DeadeyeAbilityDepletionDelay(): any {
|
|
1313
|
+
return inv<number>('0xE92261BD28C0878F', this.handle);
|
|
1271
1314
|
}
|
|
1272
1315
|
|
|
1273
1316
|
/**
|
|
1274
|
-
*
|
|
1275
|
-
*
|
|
1276
|
-
* @param p1
|
|
1317
|
+
* @returns
|
|
1277
1318
|
*/
|
|
1278
|
-
|
|
1279
|
-
inv<
|
|
1319
|
+
get IsReadyForCutscene(): boolean {
|
|
1320
|
+
return !!inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
1280
1321
|
}
|
|
1281
1322
|
|
|
1282
1323
|
/**
|
|
1283
|
-
*
|
|
1284
|
-
*
|
|
1285
|
-
* @param disable
|
|
1324
|
+
* @param p1
|
|
1286
1325
|
*/
|
|
1287
|
-
|
|
1288
|
-
inv<void>('
|
|
1326
|
+
N_0x216BC0D3D2E413D2(p1: any): void {
|
|
1327
|
+
inv<void>('0x216BC0D3D2E413D2', this.handle, p1);
|
|
1289
1328
|
}
|
|
1290
1329
|
|
|
1291
1330
|
/**
|
|
1292
|
-
*
|
|
1331
|
+
* nullsub, doesn't do anything
|
|
1293
1332
|
*
|
|
1294
|
-
* @param
|
|
1333
|
+
* @param wantedLevel
|
|
1334
|
+
* @param disableNoMission
|
|
1295
1335
|
*/
|
|
1296
|
-
|
|
1297
|
-
inv<void>('
|
|
1336
|
+
setWantedLevel(wantedLevel: number, disableNoMission: boolean): void {
|
|
1337
|
+
inv<void>('0x384D4765395E006C', this.handle, wantedLevel, disableNoMission);
|
|
1298
1338
|
}
|
|
1299
1339
|
|
|
1300
1340
|
/**
|
|
1341
|
+
* false: default eagleeye color
|
|
1342
|
+
* true: green eagleeye color
|
|
1343
|
+
*
|
|
1301
1344
|
* @param p1
|
|
1345
|
+
* @returns p2
|
|
1302
1346
|
*/
|
|
1303
|
-
|
|
1304
|
-
inv<
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
/**
|
|
1308
|
-
* @param multiplier
|
|
1309
|
-
*/
|
|
1310
|
-
setSpecialAbilityMultiplier(multiplier: number): void {
|
|
1311
|
-
inv<void>('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1347
|
+
eagleEyeSetColor(p1: boolean): number {
|
|
1348
|
+
const result = inv<number>('0x2C41D93F550D5E37', this.handle, p1, pvi());
|
|
1349
|
+
return result;
|
|
1312
1350
|
}
|
|
1313
1351
|
|
|
1314
1352
|
/**
|
|
1315
|
-
*
|
|
1353
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
1354
|
+
*
|
|
1355
|
+
* @param p1
|
|
1316
1356
|
*/
|
|
1317
|
-
|
|
1318
|
-
inv<void>('
|
|
1357
|
+
N_0x818241B3EDA84191(p1: boolean): void {
|
|
1358
|
+
inv<void>('0x818241B3EDA84191', this.handle, p1);
|
|
1319
1359
|
}
|
|
1320
1360
|
|
|
1321
1361
|
/**
|
|
1322
|
-
* @param wantedLevel
|
|
1323
1362
|
* @returns
|
|
1324
1363
|
*/
|
|
1325
|
-
|
|
1326
|
-
return inv<
|
|
1364
|
+
get Ped(): Ped | null {
|
|
1365
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x275F255ED201B937', this.handle, rai()));
|
|
1327
1366
|
}
|
|
1328
1367
|
|
|
1329
1368
|
/**
|
|
1330
|
-
*
|
|
1331
|
-
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1332
|
-
* SPECIAL_ABILITY_RAGE,
|
|
1333
|
-
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1334
|
-
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1335
|
-
* SPECIAL_ABILITY_INSULT,
|
|
1336
|
-
* SPECIAL_ABILITY_DEADEYE,
|
|
1337
|
-
* SPECIAL_ABILITY_REVIVE
|
|
1369
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
1338
1370
|
*
|
|
1339
|
-
* @param type
|
|
1340
|
-
*/
|
|
1341
|
-
setSpecialAbilityType(type: number): void {
|
|
1342
|
-
inv<void>('0x00BA333DA05ADC23', this.handle, type);
|
|
1343
|
-
}
|
|
1344
|
-
|
|
1345
|
-
/**
|
|
1346
1371
|
* @param toggle
|
|
1347
1372
|
*/
|
|
1348
|
-
|
|
1349
|
-
inv<void>('
|
|
1373
|
+
set AllRandomPedsFlee(toggle: boolean) {
|
|
1374
|
+
inv<void>('0xE705309B8C6445A4', this.handle, toggle);
|
|
1350
1375
|
}
|
|
1351
1376
|
|
|
1352
1377
|
/**
|
|
1353
|
-
*
|
|
1354
|
-
*
|
|
1355
|
-
* @param toggle
|
|
1378
|
+
* @param p1
|
|
1379
|
+
* @param discoveryHash
|
|
1356
1380
|
*/
|
|
1357
|
-
|
|
1358
|
-
inv<void>('
|
|
1381
|
+
setHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): void {
|
|
1382
|
+
inv<void>('0x946D46CD6DFB9742', this.handle, p1, _h(discoveryHash));
|
|
1359
1383
|
}
|
|
1360
1384
|
|
|
1361
1385
|
/**
|
|
1362
|
-
* @
|
|
1386
|
+
* @returns entity
|
|
1363
1387
|
*/
|
|
1364
|
-
|
|
1365
|
-
inv<
|
|
1388
|
+
get EntityIsFreeAimingAt(): [boolean, Entity | null] {
|
|
1389
|
+
const result = inv<[boolean, number]>('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
1390
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1366
1391
|
}
|
|
1367
1392
|
|
|
1368
1393
|
/**
|
|
1369
|
-
* @
|
|
1370
|
-
* @param modifier
|
|
1394
|
+
* @returns
|
|
1371
1395
|
*/
|
|
1372
|
-
|
|
1373
|
-
inv<
|
|
1396
|
+
get TempHorse(): Ped | null {
|
|
1397
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xD3F7445CEA2E5035', this.handle, rai()));
|
|
1374
1398
|
}
|
|
1375
1399
|
|
|
1376
1400
|
/**
|
|
1377
|
-
*
|
|
1378
|
-
*
|
|
1401
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
1402
|
+
* duration is in miliseconds
|
|
1403
|
+
*
|
|
1404
|
+
* @param duration
|
|
1405
|
+
* @returns
|
|
1379
1406
|
*/
|
|
1380
|
-
|
|
1381
|
-
inv<
|
|
1407
|
+
hasDamagedAnyPedRecently(duration: number): boolean {
|
|
1408
|
+
return !!inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
1382
1409
|
}
|
|
1383
1410
|
|
|
1384
1411
|
/**
|
|
1385
|
-
* @
|
|
1386
|
-
* @param p2
|
|
1412
|
+
* @returns entity
|
|
1387
1413
|
*/
|
|
1388
|
-
|
|
1389
|
-
inv<
|
|
1414
|
+
get TargetEntity(): [boolean, Entity | null] {
|
|
1415
|
+
const result = inv<[boolean, number]>('0xAE663DDD99C8A670', this.handle, pvi(), rai());
|
|
1416
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1390
1417
|
}
|
|
1391
1418
|
|
|
1392
1419
|
/**
|
|
1393
|
-
* @
|
|
1420
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
1394
1421
|
*/
|
|
1395
|
-
|
|
1396
|
-
inv<
|
|
1422
|
+
get IsPlaying(): boolean {
|
|
1423
|
+
return !!inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
|
|
1397
1424
|
}
|
|
1398
1425
|
|
|
1399
1426
|
/**
|
|
1400
|
-
*
|
|
1401
|
-
*
|
|
1402
|
-
* @param enable
|
|
1427
|
+
* @returns
|
|
1403
1428
|
*/
|
|
1404
|
-
|
|
1405
|
-
inv<
|
|
1429
|
+
get SaddleHorseForPlayer(): Ped | null {
|
|
1430
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xB48050D326E9A2F3', this.handle, rai()));
|
|
1406
1431
|
}
|
|
1407
1432
|
|
|
1408
1433
|
/**
|
|
1409
|
-
*
|
|
1410
|
-
* Restores Deadeye Outer Ring
|
|
1434
|
+
* Affects the range of auto aim target.
|
|
1411
1435
|
*
|
|
1412
|
-
* @param
|
|
1436
|
+
* @param range
|
|
1413
1437
|
*/
|
|
1414
|
-
|
|
1415
|
-
inv<void>('
|
|
1438
|
+
set LockonRangeOverride(range: number) {
|
|
1439
|
+
inv<void>('0x3A3CD06597388322', this.handle, f(range));
|
|
1416
1440
|
}
|
|
1417
1441
|
|
|
1418
1442
|
/**
|
|
1419
1443
|
* @returns
|
|
1420
1444
|
*/
|
|
1421
|
-
|
|
1422
|
-
return inv<number>('
|
|
1445
|
+
get HuntingWagon(): Vehicle | null {
|
|
1446
|
+
return createFromHandle<Vehicle>('Vehicle', inv<number>('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
1423
1447
|
}
|
|
1424
1448
|
|
|
1425
|
-
|
|
1426
|
-
|
|
1449
|
+
/**
|
|
1450
|
+
* @param modifier
|
|
1451
|
+
*/
|
|
1452
|
+
set TrampleDamageModifier(modifier: number) {
|
|
1453
|
+
inv<void>('0xAF341032E97FB061', this.handle, f(modifier));
|
|
1427
1454
|
}
|
|
1428
1455
|
|
|
1429
1456
|
/**
|
|
1430
|
-
*
|
|
1431
|
-
*
|
|
1457
|
+
* Checks if player is focused on any entity
|
|
1458
|
+
*
|
|
1432
1459
|
* @returns
|
|
1433
1460
|
*/
|
|
1434
|
-
|
|
1435
|
-
return inv<
|
|
1461
|
+
get IsFreeFocusing(): any {
|
|
1462
|
+
return inv<number>('0x1A51BFE60708E482', this.handle);
|
|
1436
1463
|
}
|
|
1437
1464
|
|
|
1438
1465
|
/**
|
|
1439
|
-
*
|
|
1466
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
1467
|
+
*
|
|
1468
|
+
* @param toggle
|
|
1469
|
+
* @param flags
|
|
1470
|
+
* @param bPreventHeadingChange
|
|
1440
1471
|
*/
|
|
1441
|
-
|
|
1442
|
-
|
|
1472
|
+
setControl(toggle: boolean, flags: number, bPreventHeadingChange: boolean): void {
|
|
1473
|
+
inv<void>('0x4D51E59243281D80', this.handle, toggle, flags, bPreventHeadingChange);
|
|
1443
1474
|
}
|
|
1444
1475
|
|
|
1445
1476
|
/**
|
|
1446
|
-
*
|
|
1477
|
+
* Returns true if eagle eye is enabled for the player
|
|
1447
1478
|
*
|
|
1448
|
-
* @
|
|
1449
|
-
* @param attachSlotId
|
|
1479
|
+
* @returns
|
|
1450
1480
|
*/
|
|
1451
|
-
|
|
1452
|
-
inv<
|
|
1481
|
+
get IsSecondarySpecialAbilityEnabled(): boolean {
|
|
1482
|
+
return !!inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
|
|
1453
1483
|
}
|
|
1454
1484
|
|
|
1455
1485
|
/**
|
|
1456
|
-
* @param
|
|
1457
|
-
* @param heading
|
|
1458
|
-
* @param p5
|
|
1459
|
-
* @param p6
|
|
1460
|
-
* @param p7
|
|
1461
|
-
* @param p8
|
|
1486
|
+
* @param multiplier
|
|
1462
1487
|
*/
|
|
1463
|
-
|
|
1464
|
-
inv<void>('
|
|
1488
|
+
set NoiseMultiplier(multiplier: number) {
|
|
1489
|
+
inv<void>('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
|
|
1465
1490
|
}
|
|
1466
1491
|
|
|
1467
1492
|
/**
|
|
1468
|
-
*
|
|
1493
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
1469
1494
|
*
|
|
1470
|
-
* @param ped
|
|
1471
1495
|
* @returns
|
|
1472
1496
|
*/
|
|
1473
|
-
|
|
1474
|
-
return inv<boolean>('
|
|
1497
|
+
get IsFreeAiming(): boolean {
|
|
1498
|
+
return !!inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
|
|
1475
1499
|
}
|
|
1476
1500
|
|
|
1477
1501
|
/**
|
|
1478
|
-
* @
|
|
1502
|
+
* @param showingInfoCard
|
|
1479
1503
|
*/
|
|
1480
|
-
|
|
1481
|
-
|
|
1504
|
+
set ShowInfoCard(showingInfoCard: boolean) {
|
|
1505
|
+
inv<void>('0xDC68829BB3F37023', this.handle, showingInfoCard);
|
|
1482
1506
|
}
|
|
1483
1507
|
|
|
1484
1508
|
/**
|
|
1485
|
-
* @
|
|
1509
|
+
* @param regenRate
|
|
1486
1510
|
*/
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
}
|
|
1490
|
-
|
|
1491
|
-
N_0xC900A465364A85D6(): void {
|
|
1492
|
-
inv<void>('0xC900A465364A85D6', this.handle);
|
|
1511
|
+
set HealthRechargeMultiplier(regenRate: number) {
|
|
1512
|
+
inv<void>('0x8899C244EBCF70DE', this.handle, f(regenRate));
|
|
1493
1513
|
}
|
|
1494
1514
|
|
|
1495
1515
|
/**
|
|
1496
|
-
*
|
|
1516
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
1497
1517
|
*
|
|
1498
|
-
* @
|
|
1518
|
+
* @param damageInfo
|
|
1499
1519
|
*/
|
|
1500
|
-
|
|
1501
|
-
|
|
1520
|
+
set DamageInfoOverride(damageInfo: string | null) {
|
|
1521
|
+
inv<void>('0x78B3D19AF6391A55', this.handle, damageInfo);
|
|
1502
1522
|
}
|
|
1503
1523
|
|
|
1504
1524
|
/**
|
|
1505
|
-
* Sets
|
|
1525
|
+
* Sets whether this player can be hassled by gangs.
|
|
1506
1526
|
*
|
|
1507
|
-
* @param
|
|
1508
|
-
* @param meleeDefenseMod
|
|
1527
|
+
* @param toggle
|
|
1509
1528
|
*/
|
|
1510
|
-
|
|
1511
|
-
inv<void>('
|
|
1529
|
+
set CanBeHassledByGangs(toggle: boolean) {
|
|
1530
|
+
inv<void>('0xC7FE774412046825', this.handle, toggle);
|
|
1512
1531
|
}
|
|
1513
1532
|
|
|
1514
1533
|
/**
|
|
1515
|
-
*
|
|
1534
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
1516
1535
|
*
|
|
1517
|
-
* @param
|
|
1536
|
+
* @param bitflag
|
|
1518
1537
|
*/
|
|
1519
|
-
|
|
1520
|
-
inv<void>('
|
|
1538
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag: number): void {
|
|
1539
|
+
inv<void>('0x0E9057A9DA78D0F8', this.handle, bitflag);
|
|
1521
1540
|
}
|
|
1522
1541
|
|
|
1523
1542
|
/**
|
|
1524
|
-
*
|
|
1543
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
1525
1544
|
*
|
|
1526
|
-
* @param
|
|
1545
|
+
* @param staminaDrain
|
|
1527
1546
|
*/
|
|
1528
|
-
|
|
1529
|
-
inv<void>('
|
|
1547
|
+
set BowStaminaDrainSpeed(staminaDrain: number) {
|
|
1548
|
+
inv<void>('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
|
|
1549
|
+
}
|
|
1550
|
+
|
|
1551
|
+
setAllRandomPedsFleeThisFrame(): void {
|
|
1552
|
+
inv<void>('0xD5C198A62F1DEB0A', this.handle);
|
|
1530
1553
|
}
|
|
1531
1554
|
|
|
1532
1555
|
/**
|
|
1533
|
-
*
|
|
1556
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
1557
|
+
*
|
|
1558
|
+
* @param pos
|
|
1534
1559
|
*/
|
|
1535
|
-
|
|
1536
|
-
|
|
1560
|
+
N_0x4DBC4873707E8FD6(pos: Vector3): void {
|
|
1561
|
+
inv<void>('0x4DBC4873707E8FD6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
1537
1562
|
}
|
|
1538
1563
|
|
|
1539
1564
|
/**
|
|
1540
|
-
*
|
|
1565
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
1566
|
+
*
|
|
1567
|
+
* @param damage
|
|
1541
1568
|
*/
|
|
1542
|
-
|
|
1543
|
-
inv<void>('
|
|
1569
|
+
set LassoDamagePerSecond(damage: number) {
|
|
1570
|
+
inv<void>('0x43F50A7CD2482156', this.handle, f(damage));
|
|
1544
1571
|
}
|
|
1545
1572
|
|
|
1546
1573
|
/**
|
|
1574
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
1575
|
+
*
|
|
1576
|
+
* @param atArresting
|
|
1547
1577
|
* @returns
|
|
1548
1578
|
*/
|
|
1549
|
-
|
|
1550
|
-
return inv<
|
|
1579
|
+
isBeingArrested(atArresting: boolean): boolean {
|
|
1580
|
+
return !!inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
1551
1581
|
}
|
|
1552
1582
|
|
|
1553
1583
|
/**
|
|
1584
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
1585
|
+
*
|
|
1586
|
+
* @param entity
|
|
1554
1587
|
* @returns
|
|
1555
1588
|
*/
|
|
1556
|
-
|
|
1557
|
-
return inv<
|
|
1589
|
+
isFreeAimingAtEntity(entity: Entity): boolean {
|
|
1590
|
+
return !!inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
1558
1591
|
}
|
|
1559
1592
|
|
|
1560
1593
|
/**
|
|
1561
|
-
*
|
|
1562
|
-
*
|
|
1563
|
-
* @param toggle
|
|
1594
|
+
* @param farDamageBonus
|
|
1564
1595
|
*/
|
|
1565
|
-
|
|
1566
|
-
inv<void>('
|
|
1596
|
+
set DamageFarDistanceBonusTotal(farDamageBonus: number) {
|
|
1597
|
+
inv<void>('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
|
|
1598
|
+
}
|
|
1599
|
+
|
|
1600
|
+
setMayNotEnterAnyVehicle(): void {
|
|
1601
|
+
inv<void>('0xBEC463B3A11C909E', this.handle);
|
|
1567
1602
|
}
|
|
1568
1603
|
|
|
1569
1604
|
/**
|
|
1570
|
-
* @
|
|
1571
|
-
* @param duration
|
|
1605
|
+
* @returns
|
|
1572
1606
|
*/
|
|
1573
|
-
|
|
1574
|
-
inv<
|
|
1607
|
+
get Health(): number {
|
|
1608
|
+
return inv<number>('0x0317C947D062854E', this.handle, raf());
|
|
1609
|
+
}
|
|
1610
|
+
|
|
1611
|
+
resetWantedLevelDifficulty(): void {
|
|
1612
|
+
inv<void>('0x062D14F18E8B0CAE', this.handle);
|
|
1575
1613
|
}
|
|
1576
1614
|
|
|
1577
1615
|
/**
|
|
1578
|
-
*
|
|
1579
|
-
*
|
|
1580
|
-
* @param modifier
|
|
1616
|
+
* @param linkedWaypointPed
|
|
1581
1617
|
*/
|
|
1582
|
-
|
|
1583
|
-
inv<void>('
|
|
1618
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed: Entity): void {
|
|
1619
|
+
inv<void>('0x2AF423D6ECB2C485', this.handle, linkedWaypointPed.handle);
|
|
1584
1620
|
}
|
|
1585
1621
|
|
|
1586
1622
|
/**
|
|
1587
|
-
* Gets the player's team.
|
|
1588
|
-
* Returns -1 in singleplayer.
|
|
1589
|
-
*
|
|
1590
1623
|
* @returns
|
|
1591
1624
|
*/
|
|
1592
|
-
|
|
1593
|
-
return inv<number>('
|
|
1625
|
+
get NumMarkedDeadeyeTargets(): number {
|
|
1626
|
+
return inv<number>('0xCCD9B77F70D31C9D', this.handle, rai());
|
|
1594
1627
|
}
|
|
1595
1628
|
|
|
1596
1629
|
/**
|
|
1630
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1597
1631
|
* @returns
|
|
1598
1632
|
*/
|
|
1599
|
-
|
|
1600
|
-
return inv<number>('
|
|
1633
|
+
getWeaponDamage(weaponHash: eWeaponHash): number {
|
|
1634
|
+
return inv<number>('0xFE0304050261442C', this.handle, weaponHash, raf());
|
|
1601
1635
|
}
|
|
1602
1636
|
|
|
1603
1637
|
/**
|
|
1604
|
-
*
|
|
1605
|
-
*
|
|
1606
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1607
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1608
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1609
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1610
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1611
|
-
* followPriority:
|
|
1612
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1613
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1614
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1615
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
1638
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
1639
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1616
1640
|
*
|
|
1617
|
-
* @param
|
|
1618
|
-
* @param p2
|
|
1619
|
-
* @param p3
|
|
1620
|
-
* @param followMode
|
|
1621
|
-
* @param followPriority
|
|
1622
|
-
* @param p6
|
|
1641
|
+
* @param disabled
|
|
1623
1642
|
*/
|
|
1624
|
-
|
|
1625
|
-
inv<void>('
|
|
1643
|
+
eagleeyeSetSprintBehavior(disabled: boolean): void {
|
|
1644
|
+
inv<void>('0xCE285A4413B00B7F', this.handle, disabled);
|
|
1626
1645
|
}
|
|
1627
1646
|
|
|
1628
1647
|
/**
|
|
1629
|
-
*
|
|
1630
|
-
*
|
|
1631
|
-
* @param promptTextKey
|
|
1648
|
+
* @param speech
|
|
1632
1649
|
*/
|
|
1633
|
-
|
|
1634
|
-
inv<void>('
|
|
1650
|
+
set InteractionNegativeResponse(speech: string | null) {
|
|
1651
|
+
inv<void>('0x98CD760DE43B612E', this.handle, speech);
|
|
1635
1652
|
}
|
|
1636
1653
|
|
|
1637
1654
|
/**
|
|
1638
|
-
*
|
|
1655
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
1656
|
+
* _SPECIAL_ABILITY*
|
|
1639
1657
|
*
|
|
1640
|
-
* @param
|
|
1641
|
-
* @
|
|
1658
|
+
* @param p1
|
|
1659
|
+
* @param p2
|
|
1660
|
+
* @param p3
|
|
1661
|
+
* @param p4
|
|
1642
1662
|
*/
|
|
1643
|
-
|
|
1644
|
-
|
|
1663
|
+
N_0xFA437FA0738C370C(p1: number, p2: number, p3: number, p4: number): void {
|
|
1664
|
+
inv<void>('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
|
|
1645
1665
|
}
|
|
1646
1666
|
|
|
1647
1667
|
/**
|
|
1648
|
-
* @
|
|
1668
|
+
* @param toggle
|
|
1649
1669
|
*/
|
|
1650
|
-
|
|
1651
|
-
|
|
1670
|
+
set SimulateAiming(toggle: boolean) {
|
|
1671
|
+
inv<void>('0xE0447DEF81CCDFD2', this.handle, toggle);
|
|
1652
1672
|
}
|
|
1653
1673
|
|
|
1654
1674
|
/**
|
|
1655
|
-
* @param p1
|
|
1656
1675
|
* @returns
|
|
1657
1676
|
*/
|
|
1658
|
-
|
|
1659
|
-
return inv<number>('
|
|
1677
|
+
get AiDefenseModifierAgainstAi(): number {
|
|
1678
|
+
return inv<number>('0x2E78D822208E740A', this.handle, raf());
|
|
1660
1679
|
}
|
|
1661
1680
|
|
|
1662
1681
|
/**
|
|
1663
|
-
*
|
|
1664
|
-
*
|
|
1682
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
1683
|
+
*
|
|
1684
|
+
* @param modifier
|
|
1665
1685
|
*/
|
|
1666
|
-
|
|
1667
|
-
|
|
1686
|
+
set HealthRechargeTimeModifier(modifier: number) {
|
|
1687
|
+
inv<void>('0x535ED4605F89AB6E', this.handle, f(modifier));
|
|
1668
1688
|
}
|
|
1669
1689
|
|
|
1670
1690
|
/**
|
|
1671
|
-
*
|
|
1672
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1691
|
+
* Returns true if the given player has a valid ped.
|
|
1673
1692
|
*
|
|
1674
|
-
* @
|
|
1675
|
-
* @param p2
|
|
1676
|
-
* @param p3
|
|
1677
|
-
* @param p4
|
|
1693
|
+
* @returns
|
|
1678
1694
|
*/
|
|
1679
|
-
|
|
1680
|
-
inv<
|
|
1695
|
+
networkHasValidPed(): any {
|
|
1696
|
+
return inv<number>('0x0760D6F70EBCC05C', this.handle);
|
|
1681
1697
|
}
|
|
1682
1698
|
|
|
1683
1699
|
/**
|
|
1684
|
-
*
|
|
1685
|
-
*
|
|
1686
|
-
* @param delay
|
|
1700
|
+
* @param accuracy
|
|
1687
1701
|
*/
|
|
1688
|
-
|
|
1689
|
-
inv<void>('
|
|
1702
|
+
set RemoteAccuracyFloorModifier(accuracy: number) {
|
|
1703
|
+
inv<void>('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
|
|
1690
1704
|
}
|
|
1691
1705
|
|
|
1692
1706
|
/**
|
|
1693
|
-
*
|
|
1694
|
-
*
|
|
1695
|
-
*
|
|
1696
|
-
* @param multiplier
|
|
1707
|
+
* @param weapon
|
|
1708
|
+
* @param speed
|
|
1697
1709
|
*/
|
|
1698
|
-
|
|
1699
|
-
inv<void>('
|
|
1710
|
+
setWeaponDrawSpeed(weapon: string | number, speed: number): void {
|
|
1711
|
+
inv<void>('0x00EB5A760638DB55', this.handle, _h(weapon), f(speed));
|
|
1700
1712
|
}
|
|
1701
1713
|
|
|
1702
1714
|
/**
|
|
1703
1715
|
* @returns
|
|
1704
1716
|
*/
|
|
1705
|
-
|
|
1706
|
-
return inv<
|
|
1717
|
+
get StaminaDepletionMultiplier(): number {
|
|
1718
|
+
return inv<number>('0x68A0389E0718AC8F', this.handle, raf());
|
|
1707
1719
|
}
|
|
1708
1720
|
|
|
1709
1721
|
/**
|
|
1710
|
-
* @
|
|
1711
|
-
* @param p2
|
|
1722
|
+
* @returns
|
|
1712
1723
|
*/
|
|
1713
|
-
|
|
1714
|
-
inv<
|
|
1724
|
+
get CurrentStealthNoise(): number {
|
|
1725
|
+
return inv<number>('0xD7ECC25E176ECBA5', this.handle, raf());
|
|
1715
1726
|
}
|
|
1716
1727
|
|
|
1717
1728
|
/**
|
|
1718
|
-
*
|
|
1729
|
+
* @param ped
|
|
1730
|
+
* @returns
|
|
1719
1731
|
*/
|
|
1720
|
-
|
|
1721
|
-
inv<
|
|
1732
|
+
isFollowingTarget(ped: Ped): any {
|
|
1733
|
+
return inv<number>('0xE24C64D9ADED2EF5', this.handle, ped.handle);
|
|
1722
1734
|
}
|
|
1723
1735
|
|
|
1724
1736
|
/**
|
|
1725
|
-
*
|
|
1737
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
1738
|
+
*
|
|
1739
|
+
* @param mood Refer to [enum: ePedMood]
|
|
1726
1740
|
*/
|
|
1727
|
-
|
|
1728
|
-
inv<void>('
|
|
1741
|
+
set Mood(mood: number) {
|
|
1742
|
+
inv<void>('0x39BED552DB46FFA9', this.handle, mood);
|
|
1729
1743
|
}
|
|
1730
1744
|
|
|
1731
1745
|
/**
|
|
1732
|
-
*
|
|
1746
|
+
* Params: See 0x0751D461F06E41CE
|
|
1733
1747
|
*
|
|
1734
|
-
* @
|
|
1748
|
+
* @param ped
|
|
1749
|
+
* @param promptType
|
|
1750
|
+
* @param promptMode
|
|
1751
|
+
* @param enabled
|
|
1735
1752
|
*/
|
|
1736
|
-
|
|
1737
|
-
|
|
1738
|
-
}
|
|
1739
|
-
|
|
1740
|
-
resetArrestState(): void {
|
|
1741
|
-
inv<void>('0x12917931C31F1750', this.handle);
|
|
1753
|
+
modifyUiPromptForPed(ped: Ped, promptType: number, promptMode: number, enabled: boolean): void {
|
|
1754
|
+
inv<void>('0xA3DB37EDF9A74635', this.handle, ped.handle, promptType, promptMode, enabled);
|
|
1742
1755
|
}
|
|
1743
1756
|
|
|
1744
1757
|
/**
|
|
1745
|
-
*
|
|
1758
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1746
1759
|
*
|
|
1747
|
-
* @param
|
|
1760
|
+
* @param p1
|
|
1748
1761
|
*/
|
|
1749
|
-
|
|
1750
|
-
inv<void>('
|
|
1762
|
+
N_0x3ACAC8832E77BC93(p1: boolean): void {
|
|
1763
|
+
inv<void>('0x3ACAC8832E77BC93', this.handle, p1);
|
|
1751
1764
|
}
|
|
1752
1765
|
|
|
1753
1766
|
/**
|
|
1754
|
-
*
|
|
1767
|
+
* Disables the players ability to be wanted by lawmen
|
|
1755
1768
|
*
|
|
1756
|
-
* @param
|
|
1769
|
+
* @param disable
|
|
1757
1770
|
*/
|
|
1758
|
-
|
|
1759
|
-
inv<void>('
|
|
1771
|
+
set DisableWantedLevel(disable: boolean) {
|
|
1772
|
+
inv<void>('0x8674D138391FFB1B', this.handle, disable);
|
|
1760
1773
|
}
|
|
1761
1774
|
|
|
1762
1775
|
/**
|
|
1763
|
-
*
|
|
1776
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
1764
1777
|
*
|
|
1765
|
-
* @
|
|
1778
|
+
* @param name
|
|
1766
1779
|
*/
|
|
1767
|
-
|
|
1768
|
-
|
|
1780
|
+
disableInteractiveFocusPreset(name: string | null): void {
|
|
1781
|
+
inv<void>('0xC67A4910425F11F1', this.handle, name);
|
|
1769
1782
|
}
|
|
1770
1783
|
|
|
1771
1784
|
/**
|
|
1772
|
-
* @param
|
|
1785
|
+
* @param p1
|
|
1773
1786
|
*/
|
|
1774
|
-
|
|
1775
|
-
inv<void>('
|
|
1787
|
+
set ManageBuffSuperJump(p1: number) {
|
|
1788
|
+
inv<void>('0x292F0B6EDC82E3A4', this.handle, f(p1));
|
|
1776
1789
|
}
|
|
1777
1790
|
|
|
1778
1791
|
/**
|
|
1779
|
-
* @param
|
|
1780
|
-
* @param p3
|
|
1781
|
-
* @returns outEntity
|
|
1792
|
+
* @param multiplier
|
|
1782
1793
|
*/
|
|
1783
|
-
|
|
1784
|
-
|
|
1785
|
-
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1794
|
+
set SpecialAbilityMultiplier(multiplier: number) {
|
|
1795
|
+
inv<void>('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1786
1796
|
}
|
|
1787
1797
|
|
|
1788
1798
|
/**
|
|
1789
|
-
* @param
|
|
1799
|
+
* @param accuracy
|
|
1790
1800
|
*/
|
|
1791
|
-
|
|
1792
|
-
inv<void>('
|
|
1801
|
+
set LocalAccuracyFloorModifier(accuracy: number) {
|
|
1802
|
+
inv<void>('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
|
|
1793
1803
|
}
|
|
1794
1804
|
|
|
1795
1805
|
/**
|
|
1806
|
+
* @param wantedLevel
|
|
1796
1807
|
* @returns
|
|
1797
1808
|
*/
|
|
1798
|
-
|
|
1799
|
-
return inv<
|
|
1809
|
+
isWantedLevelGreater(wantedLevel: number): boolean {
|
|
1810
|
+
return !!inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1800
1811
|
}
|
|
1801
1812
|
|
|
1802
1813
|
/**
|
|
1803
|
-
*
|
|
1814
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
1815
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1816
|
+
* SPECIAL_ABILITY_RAGE,
|
|
1817
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1818
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1819
|
+
* SPECIAL_ABILITY_INSULT,
|
|
1820
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
1821
|
+
* SPECIAL_ABILITY_REVIVE
|
|
1822
|
+
*
|
|
1823
|
+
* @param type
|
|
1804
1824
|
*/
|
|
1805
|
-
|
|
1806
|
-
inv<void>('
|
|
1825
|
+
set SpecialAbilityType(type: number) {
|
|
1826
|
+
inv<void>('0x00BA333DA05ADC23', this.handle, type);
|
|
1807
1827
|
}
|
|
1808
1828
|
|
|
1809
1829
|
/**
|
|
1810
|
-
* @
|
|
1830
|
+
* @param toggle
|
|
1811
1831
|
*/
|
|
1812
|
-
|
|
1813
|
-
|
|
1832
|
+
set EveryoneIgnorePlayer(toggle: boolean) {
|
|
1833
|
+
inv<void>('0x34630A768925B852', this.handle, toggle);
|
|
1814
1834
|
}
|
|
1815
1835
|
|
|
1816
1836
|
/**
|
|
1817
|
-
*
|
|
1837
|
+
* Sets whether this player can take cover.
|
|
1818
1838
|
*
|
|
1819
|
-
* @param
|
|
1839
|
+
* @param toggle
|
|
1820
1840
|
*/
|
|
1821
|
-
|
|
1822
|
-
inv<void>('
|
|
1841
|
+
set CanUseCover(toggle: boolean) {
|
|
1842
|
+
inv<void>('0x5EDA520F7A3BAF4E', this.handle, toggle);
|
|
1823
1843
|
}
|
|
1824
1844
|
|
|
1825
1845
|
/**
|
|
1826
|
-
*
|
|
1827
|
-
* some colors
|
|
1828
|
-
* 0: Default aura
|
|
1829
|
-
* 1014693585
|
|
1830
|
-
* 1936842089
|
|
1831
|
-
* 1979474018
|
|
1832
|
-
*
|
|
1833
|
-
* @param auraColorHash
|
|
1846
|
+
* @param ped
|
|
1834
1847
|
*/
|
|
1835
|
-
|
|
1836
|
-
inv<void>('
|
|
1848
|
+
removeAsFollowTarget(ped: Ped): void {
|
|
1849
|
+
inv<void>('0x0C6B89876262A99D', this.handle, ped.handle);
|
|
1837
1850
|
}
|
|
1838
1851
|
|
|
1839
1852
|
/**
|
|
1840
|
-
* @param
|
|
1853
|
+
* @param weaponGroup
|
|
1854
|
+
* @param modifier
|
|
1841
1855
|
*/
|
|
1842
|
-
|
|
1843
|
-
inv<void>('
|
|
1856
|
+
setWeaponGroupDamageModifier(weaponGroup: string | number, modifier: number): void {
|
|
1857
|
+
inv<void>('0xFC79DCC94D0A5897', this.handle, _h(weaponGroup), f(modifier));
|
|
1844
1858
|
}
|
|
1845
1859
|
|
|
1846
1860
|
/**
|
|
1847
|
-
*
|
|
1848
|
-
*
|
|
1849
|
-
* @returns
|
|
1861
|
+
* @param ped
|
|
1862
|
+
* @param p2
|
|
1850
1863
|
*/
|
|
1851
|
-
|
|
1852
|
-
|
|
1864
|
+
N_0x84481018E668E1B8(ped: Ped, p2: any): void {
|
|
1865
|
+
inv<void>('0x84481018E668E1B8', this.handle, ped.handle, p2);
|
|
1853
1866
|
}
|
|
1854
1867
|
|
|
1855
1868
|
/**
|
|
1856
|
-
* @
|
|
1869
|
+
* @param entity
|
|
1870
|
+
* @param p2
|
|
1857
1871
|
*/
|
|
1858
|
-
|
|
1859
|
-
|
|
1872
|
+
registerEagleEyeTrailsForEntity(entity: Entity, p2: any): void {
|
|
1873
|
+
inv<void>('0xAC67098A1E54ABB0', this.handle, entity.handle, p2);
|
|
1860
1874
|
}
|
|
1861
1875
|
|
|
1862
1876
|
/**
|
|
1863
|
-
* @param
|
|
1864
|
-
* @param toggle
|
|
1877
|
+
* @param filter
|
|
1865
1878
|
*/
|
|
1866
|
-
|
|
1867
|
-
inv<void>('
|
|
1879
|
+
set DeadeyeTaggingConfig(filter: number) {
|
|
1880
|
+
inv<void>('0x83FCD6921FC8FD05', this.handle, filter);
|
|
1868
1881
|
}
|
|
1869
1882
|
|
|
1870
1883
|
/**
|
|
1871
|
-
*
|
|
1872
|
-
* Params: See 0x0751D461F06E41CE
|
|
1884
|
+
* (Un)lock Eagle Eye functionality
|
|
1873
1885
|
*
|
|
1874
|
-
* @param
|
|
1875
|
-
* @param promptMode
|
|
1876
|
-
* @returns
|
|
1886
|
+
* @param enable
|
|
1877
1887
|
*/
|
|
1878
|
-
|
|
1879
|
-
|
|
1888
|
+
enableEagleeye(enable: boolean): void {
|
|
1889
|
+
inv<void>('0xA63FCAD3A6FEC6D2', this.handle, enable);
|
|
1880
1890
|
}
|
|
1881
1891
|
|
|
1882
1892
|
/**
|
|
1883
|
-
*
|
|
1893
|
+
* Only used in R* SP Script short_update
|
|
1894
|
+
* Restores Deadeye Outer Ring
|
|
1895
|
+
*
|
|
1896
|
+
* @param amount
|
|
1884
1897
|
*/
|
|
1885
|
-
|
|
1886
|
-
inv<void>('
|
|
1898
|
+
specialAbilityRestoreOuterRing(amount: number): void {
|
|
1899
|
+
inv<void>('0x2498035289B5688F', this.handle, f(amount));
|
|
1887
1900
|
}
|
|
1888
1901
|
|
|
1889
1902
|
/**
|
|
1890
|
-
*
|
|
1891
|
-
*
|
|
1892
|
-
* @param targetPed
|
|
1893
|
-
* @param promptOrder
|
|
1894
|
-
* @param p3
|
|
1903
|
+
* @returns
|
|
1895
1904
|
*/
|
|
1896
|
-
|
|
1897
|
-
inv<
|
|
1905
|
+
get IsSpecialAbilityActive(): any {
|
|
1906
|
+
return inv<number>('0xB16223CB7DA965F0', this.handle);
|
|
1907
|
+
}
|
|
1908
|
+
|
|
1909
|
+
reportPoliceSpottedPlayer(): void {
|
|
1910
|
+
inv<void>('0xCBCCF73FFA69CC6B', this.handle);
|
|
1898
1911
|
}
|
|
1899
1912
|
|
|
1900
1913
|
/**
|
|
1901
|
-
*
|
|
1902
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1903
|
-
*
|
|
1904
|
-
* @param playerResetFlag
|
|
1914
|
+
* @param p1
|
|
1905
1915
|
* @param p2
|
|
1916
|
+
* @returns
|
|
1906
1917
|
*/
|
|
1907
|
-
|
|
1908
|
-
inv<
|
|
1918
|
+
getReceivedBattleEventRecently(p1: number, p2: boolean): boolean {
|
|
1919
|
+
return !!inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1909
1920
|
}
|
|
1910
1921
|
|
|
1911
1922
|
/**
|
|
1912
1923
|
* @returns
|
|
1913
1924
|
*/
|
|
1914
|
-
|
|
1915
|
-
return inv<number>('
|
|
1925
|
+
get SpecialAbilityMultiplier(): number {
|
|
1926
|
+
return inv<number>('0xAB3773E7AA1E9DCC', this.handle, raf());
|
|
1916
1927
|
}
|
|
1917
1928
|
|
|
1918
1929
|
/**
|
|
1919
|
-
*
|
|
1920
|
-
*
|
|
1930
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1931
|
+
*
|
|
1932
|
+
* @param weapon
|
|
1933
|
+
* @param attachSlotId
|
|
1921
1934
|
*/
|
|
1922
|
-
|
|
1923
|
-
inv<void>('
|
|
1935
|
+
setAimWeapon(weapon: string | number, attachSlotId: number): void {
|
|
1936
|
+
inv<void>('0xCFFC3ECCD7A5CCEB', this.handle, _h(weapon), attachSlotId);
|
|
1924
1937
|
}
|
|
1925
1938
|
|
|
1926
1939
|
/**
|
|
1927
|
-
* @param
|
|
1940
|
+
* @param pos
|
|
1941
|
+
* @param heading
|
|
1942
|
+
* @param p5
|
|
1943
|
+
* @param p6
|
|
1944
|
+
* @param p7
|
|
1945
|
+
* @param p8
|
|
1928
1946
|
*/
|
|
1929
|
-
|
|
1930
|
-
inv<void>('
|
|
1947
|
+
startTeleport(pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
|
|
1948
|
+
inv<void>('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
|
|
1931
1949
|
}
|
|
1932
1950
|
|
|
1933
1951
|
/**
|
|
1934
|
-
*
|
|
1952
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1935
1953
|
*
|
|
1936
|
-
* @param
|
|
1937
|
-
* @
|
|
1954
|
+
* @param ped
|
|
1955
|
+
* @returns
|
|
1938
1956
|
*/
|
|
1939
|
-
|
|
1940
|
-
inv<
|
|
1957
|
+
N_0xE7F8707269544B29(ped: Ped): boolean {
|
|
1958
|
+
return !!inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1941
1959
|
}
|
|
1942
1960
|
|
|
1943
1961
|
/**
|
|
1944
|
-
* Checks if the player's Deadeye ability is enabled.
|
|
1945
|
-
*
|
|
1946
1962
|
* @returns
|
|
1947
1963
|
*/
|
|
1948
|
-
|
|
1949
|
-
return inv<
|
|
1964
|
+
get IsScriptControlOn(): boolean {
|
|
1965
|
+
return !!inv<boolean>('0xB78350754157C00F', this.handle, rai());
|
|
1950
1966
|
}
|
|
1951
1967
|
|
|
1952
1968
|
/**
|
|
1953
|
-
* Returns true if PromptType is enabled for ped (mount)
|
|
1954
|
-
* Params: See 0x0751D461F06E41CE
|
|
1955
|
-
*
|
|
1956
|
-
* @param ped
|
|
1957
|
-
* @param promptType
|
|
1958
|
-
* @param promptMode
|
|
1959
1969
|
* @returns
|
|
1960
1970
|
*/
|
|
1961
|
-
|
|
1962
|
-
return inv<number>('
|
|
1971
|
+
get IsSecondarySpecialAbilityActive(): any {
|
|
1972
|
+
return inv<number>('0x45AB66D02B601FA7', this.handle);
|
|
1963
1973
|
}
|
|
1964
1974
|
|
|
1965
|
-
|
|
1966
|
-
|
|
1967
|
-
*
|
|
1968
|
-
* @param flag
|
|
1969
|
-
*/
|
|
1970
|
-
setDeadeyeEntityAuraWithFlag(flag: number): void {
|
|
1971
|
-
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1975
|
+
N_0xC900A465364A85D6(): void {
|
|
1976
|
+
inv<void>('0xC900A465364A85D6', this.handle);
|
|
1972
1977
|
}
|
|
1973
1978
|
|
|
1974
1979
|
/**
|
|
1980
|
+
* Returns the group ID the player is member of.
|
|
1981
|
+
*
|
|
1975
1982
|
* @returns
|
|
1976
1983
|
*/
|
|
1977
|
-
|
|
1978
|
-
return
|
|
1984
|
+
get Group(): number {
|
|
1985
|
+
return inv<number>('0x9BAB31815159ABCF', this.handle, rai());
|
|
1979
1986
|
}
|
|
1980
1987
|
|
|
1981
1988
|
/**
|
|
1982
|
-
*
|
|
1983
|
-
*
|
|
1989
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1990
|
+
*
|
|
1991
|
+
* @param weaponDefenseMod
|
|
1992
|
+
* @param meleeDefenseMod
|
|
1984
1993
|
*/
|
|
1985
|
-
|
|
1986
|
-
inv<void>('
|
|
1994
|
+
setDefenseModifier(weaponDefenseMod: number, meleeDefenseMod: number): void {
|
|
1995
|
+
inv<void>('0x497A6539BB0E8787', this.handle, f(weaponDefenseMod), f(meleeDefenseMod));
|
|
1987
1996
|
}
|
|
1988
1997
|
|
|
1989
1998
|
/**
|
|
1990
|
-
*
|
|
1991
|
-
* *GET_PLAYER**
|
|
1999
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1992
2000
|
*
|
|
1993
|
-
* @
|
|
2001
|
+
* @param modifier
|
|
1994
2002
|
*/
|
|
1995
|
-
|
|
1996
|
-
|
|
1997
|
-
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
2003
|
+
set WeaponDamageModifier(modifier: number) {
|
|
2004
|
+
inv<void>('0x94D529F7B73D7A85', this.handle, f(modifier));
|
|
1998
2005
|
}
|
|
1999
2006
|
|
|
2000
2007
|
/**
|
|
2001
|
-
*
|
|
2002
|
-
*
|
|
2003
|
-
* @param
|
|
2004
|
-
* @param p4
|
|
2005
|
-
* @param p5
|
|
2008
|
+
* durationCost: per second
|
|
2009
|
+
*
|
|
2010
|
+
* @param durationCost
|
|
2006
2011
|
*/
|
|
2007
|
-
|
|
2008
|
-
inv<void>('
|
|
2012
|
+
set SpecialAbilityDurationCost(durationCost: number) {
|
|
2013
|
+
inv<void>('0xB783F75940B23014', this.handle, f(durationCost));
|
|
2009
2014
|
}
|
|
2010
2015
|
|
|
2011
2016
|
/**
|
|
2012
|
-
* @param p1
|
|
2013
2017
|
* @returns
|
|
2014
2018
|
*/
|
|
2015
|
-
|
|
2016
|
-
return inv<
|
|
2019
|
+
get IsTargettingAnything(): boolean {
|
|
2020
|
+
return !!inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
|
|
2017
2021
|
}
|
|
2018
2022
|
|
|
2019
2023
|
/**
|
|
2020
|
-
* @param
|
|
2024
|
+
* @param modifier
|
|
2021
2025
|
*/
|
|
2022
|
-
|
|
2023
|
-
inv<void>('
|
|
2026
|
+
eagleEyeSetDrainRateModifier(modifier: number): void {
|
|
2027
|
+
inv<void>('0xE0D6C2A146A5C993', this.handle, f(modifier));
|
|
2024
2028
|
}
|
|
2025
2029
|
|
|
2026
2030
|
/**
|
|
2027
|
-
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
2028
|
-
*
|
|
2029
2031
|
* @returns
|
|
2030
2032
|
*/
|
|
2031
|
-
|
|
2032
|
-
return inv<number>('
|
|
2033
|
+
get DeadEye(): number {
|
|
2034
|
+
return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
2033
2035
|
}
|
|
2034
2036
|
|
|
2035
2037
|
/**
|
|
2036
|
-
* @
|
|
2038
|
+
* @returns
|
|
2037
2039
|
*/
|
|
2038
|
-
|
|
2039
|
-
inv<
|
|
2040
|
+
get IsInScope(): any {
|
|
2041
|
+
return inv<number>('0x04D7F33640662FA2', this.handle);
|
|
2040
2042
|
}
|
|
2041
2043
|
|
|
2042
2044
|
/**
|
|
2043
|
-
* *
|
|
2045
|
+
* SET_PLAYER_S/T*
|
|
2044
2046
|
*
|
|
2045
|
-
* @param
|
|
2047
|
+
* @param toggle
|
|
2046
2048
|
*/
|
|
2047
|
-
|
|
2048
|
-
inv<void>('
|
|
2049
|
+
N_0x8591EE69CC3ED257(toggle: boolean): void {
|
|
2050
|
+
inv<void>('0x8591EE69CC3ED257', this.handle, toggle);
|
|
2049
2051
|
}
|
|
2050
2052
|
|
|
2051
2053
|
/**
|
|
2052
|
-
*
|
|
2053
|
-
*
|
|
2054
|
-
* @param amount
|
|
2055
|
-
* @param p2
|
|
2054
|
+
* @param speedBoost
|
|
2055
|
+
* @param duration
|
|
2056
2056
|
*/
|
|
2057
|
-
|
|
2058
|
-
inv<void>('
|
|
2057
|
+
boostHorseSpeedForTime(speedBoost: number, duration: number): void {
|
|
2058
|
+
inv<void>('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
2059
2059
|
}
|
|
2060
2060
|
|
|
2061
|
+
|
|
2062
|
+
/**
|
|
2063
|
+
* Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
|
|
2064
|
+
*/
|
|
2065
|
+
get ServerId(): number {
|
|
2066
|
+
return inv<number>('0x4D97BCC7', this.handle, rai());
|
|
2067
|
+
}
|
|
2061
2068
|
}
|
|
2062
2069
|
|
|
2063
2070
|
registerHandle('Player', Player);
|