@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -18,209 +18,110 @@ export class AnimScene implements IHandle {
18
18
  }
19
19
 
20
20
  /**
21
- * @param playlistName
22
- * @param p2
23
- */
24
- setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
25
- inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
26
- }
27
-
28
- /**
21
+ * @param p1
29
22
  * @returns
30
23
  */
31
- getAnimScenePhase(): number {
32
- return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
33
- }
34
-
35
- deleteAnimScene(): void {
36
- inv<void>('0x84EEDB2C6E650000', this.handle);
24
+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
25
+ return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
37
26
  }
38
27
 
39
28
  /**
40
29
  * @param entityName
41
- * @param entity
42
- */
43
- removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
44
- inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
45
- }
46
-
47
- /**
48
- * @param p1
49
- */
50
- abortAnimScene(p1: boolean): void {
51
- inv<void>('0x718CF1328D20C2B3', this.handle, p1);
52
- }
53
-
54
- /**
55
- * @param playbackListName
56
30
  * @returns
57
31
  */
58
- doesAnimScenePlayListExist(playbackListName: string | null): any {
59
- return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
32
+ hasEntityExitedAnimScene(entityName: string | null): any {
33
+ return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
60
34
  }
61
35
 
62
36
  /**
63
- * @param phaseName
64
- * @returns
37
+ * @param order
38
+ * @returns position; rotation
65
39
  */
66
- isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
67
- return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
40
+ getAnimSceneOrigin(order: number): [Vector3, Vector3] {
41
+ const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
42
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
68
43
  }
69
44
 
70
45
  /**
71
- * @param phaseName
46
+ * @param entityName
72
47
  * @returns
73
48
  */
74
- isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
75
- return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
76
- }
77
-
78
- resumeAnimSceneFromLastCheckpoint(): void {
79
- inv<void>('0x8E1BA705F63C1925', this.handle);
49
+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
50
+ return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
80
51
  }
81
52
 
82
53
  /**
83
- * @param p1
84
- * @returns
54
+ * @param pos
55
+ * @param rot
56
+ * @param order
85
57
  */
86
- isAnimSceneFinished(p1: boolean): any {
87
- return inv<number>('0xD8254CB2C586412B', this.handle, p1);
58
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
59
+ inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
88
60
  }
89
61
 
90
62
  /**
91
63
  * @param name
92
- * @param isNetwork
93
- * @returns
94
- */
95
- getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
96
- return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
97
- }
98
-
99
- /**
100
- * @returns
101
- */
102
- getAnimSceneRate(): number {
103
- return inv<number>('0x43C21623E42B821B', this.handle, raf());
104
- }
105
-
106
- /**
107
- * @param p1
108
- * @returns
109
- */
110
- hasAnimSceneExited(p1: boolean): any {
111
- return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
112
- }
113
-
114
- /**
115
- * @param p1
116
- */
117
- fadeAnimSceneAudioIn(p1: number): void {
118
- inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
119
- }
120
-
121
- /**
122
64
  * @returns
123
65
  */
124
- getAnimSceneDict(): number {
125
- return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
126
- }
127
-
128
- loadAnimScene(): void {
129
- inv<void>('0xAF068580194D9DC7', this.handle);
130
- }
131
-
132
- /**
133
- * @returns
134
- */
135
- getAnimSceneCurrentActiveCameraCount(): number {
136
- return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
66
+ getAnimSceneBool(name: string | null): any {
67
+ return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
137
68
  }
138
69
 
139
70
  /**
140
- * @param name
71
+ * @param phaseName
141
72
  * @returns
142
73
  */
143
- getAnimSceneFloat(name: string | null): number {
144
- return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
74
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
75
+ return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
145
76
  }
146
77
 
147
78
  /**
148
- * @param p1
79
+ * @param playlistName
149
80
  * @returns
150
81
  */
151
- isAnimSceneLoading(p1: boolean): any {
152
- return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
82
+ releaseAnimScenePlayList(playlistName: string | null): any {
83
+ return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
153
84
  }
154
85
 
155
86
  /**
87
+ * @param entityName
156
88
  * @param entity
157
- * @param p2
158
- */
159
- attachAnimSceneToEntity(entity: Entity, p2: number): void {
160
- inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
161
- }
162
-
163
- /**
164
- * @param name
165
- * @param value
166
- * @param p3
167
- * @param p4
168
- */
169
- setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
170
- inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
171
- }
172
-
173
- /**
174
- * Used in SP R* Scripts only
175
- * *IS_ANIM_SCENE**
176
- *
177
- * @returns
89
+ * @param flags
178
90
  */
179
- N_0x9AAE3C1148A09BCA(): boolean {
180
- return inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
91
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
92
+ inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
181
93
  }
182
94
 
183
95
  /**
184
- * @param name
185
- * @param value
186
- * @param p3
96
+ * @param rate
187
97
  */
188
- setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
189
- inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
190
- }
191
-
192
- detachAnimScenePreservingLocation(): void {
193
- inv<void>('0xA2507C4948C83D2E', this.handle);
98
+ set AnimSceneRate(rate: number) {
99
+ inv<void>('0x75820B801CFF262A', this.handle, f(rate));
194
100
  }
195
101
 
196
102
  /**
197
- * @param phaseName
103
+ * @param entityId
198
104
  * @returns
199
105
  */
200
- isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
201
- return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
106
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any {
107
+ return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
202
108
  }
203
109
 
204
110
  /**
205
- * _HAS_L* (?)
206
- *
207
- * @param entityName
208
- * @returns
111
+ * @param playbackListName
209
112
  */
210
- hasEntityEnteredAnimScene(entityName: string | null): any {
211
- return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
113
+ set AnimScenePlaybackList(playbackListName: string | null) {
114
+ inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
212
115
  }
213
116
 
214
117
  /**
215
118
  * @param entityName
119
+ * @param p2
216
120
  * @param p3
217
- * @param playbackListName
218
- * @param p5
219
- * @returns matrix
121
+ * @returns
220
122
  */
221
- getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
222
- const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
223
- return [result[0], Vector3.fromArray(result[1])];
123
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
124
+ return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
224
125
  }
225
126
 
226
127
  /**
@@ -231,20 +132,20 @@ export class AnimScene implements IHandle {
231
132
  * @returns
232
133
  */
233
134
  N_0x73616E64696C132E(p1: boolean): boolean {
234
- return inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
135
+ return !!inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
235
136
  }
236
137
 
237
138
  /**
238
139
  * @returns
239
140
  */
240
- getAnimSceneDuration(): number {
141
+ get AnimSceneDuration(): number {
241
142
  return inv<number>('0x49F1D143ADE32656', this.handle, raf());
242
143
  }
243
144
 
244
145
  /**
245
146
  * @returns
246
147
  */
247
- isAnimScenePaused(): any {
148
+ get IsAnimScenePaused(): any {
248
149
  return inv<number>('0x4B4038796F0D6566', this.handle);
249
150
  }
250
151
 
@@ -255,7 +156,7 @@ export class AnimScene implements IHandle {
255
156
  * @returns
256
157
  */
257
158
  N_0xA96619FE85159ED2(): boolean {
258
- return inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
159
+ return !!inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
259
160
  }
260
161
 
261
162
  /**
@@ -270,8 +171,8 @@ export class AnimScene implements IHandle {
270
171
  * @param p2
271
172
  * @returns
272
173
  */
273
- isAnimSceneInSection(sectionName: string | null, p2: boolean): any {
274
- return inv<number>('0x8D81E7824B7753F7', this.handle, sectionName, p2);
174
+ isAnimSceneInSection(sectionName: string | null, p2: boolean): boolean {
175
+ return !!inv<boolean>('0x8D81E7824B7753F7', this.handle, sectionName, p2, rai());
275
176
  }
276
177
 
277
178
  /**
@@ -279,8 +180,8 @@ export class AnimScene implements IHandle {
279
180
  * @param p2
280
181
  * @returns
281
182
  */
282
- isAnimSceneLoaded(p1: boolean, p2: boolean): any {
283
- return inv<number>('0x477122B8D05E7968', this.handle, p1, p2);
183
+ isAnimSceneLoaded(p1: boolean, p2: boolean): boolean {
184
+ return !!inv<boolean>('0x477122B8D05E7968', this.handle, p1, p2, rai());
284
185
  }
285
186
 
286
187
  /**
@@ -290,14 +191,14 @@ export class AnimScene implements IHandle {
290
191
  * @returns
291
192
  */
292
193
  N_0x4B85B3CF91972222(): boolean {
293
- return inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
194
+ return !!inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
294
195
  }
295
196
 
296
197
  /**
297
198
  * @returns
298
199
  */
299
200
  checkOwnershipOfAnimScene(): boolean {
300
- return inv<boolean>('0x661B8683611B9B97', this.handle, rai());
201
+ return !!inv<boolean>('0x661B8683611B9B97', this.handle, rai());
301
202
  }
302
203
 
303
204
  /**
@@ -336,166 +237,220 @@ export class AnimScene implements IHandle {
336
237
  * @returns
337
238
  */
338
239
  N_0x1407F5115FB9583E(p1: string | null): boolean {
339
- return inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
240
+ return !!inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
340
241
  }
341
242
 
342
243
  /**
343
244
  * @returns
344
245
  */
345
- isAnimSceneExitingThisFrame(): any {
346
- return inv<number>('0xCDC5512A407CF08D', this.handle);
246
+ get IsAnimSceneExitingThisFrame(): boolean {
247
+ return !!inv<boolean>('0xCDC5512A407CF08D', this.handle, rai());
347
248
  }
348
249
 
349
250
  /**
350
- * @returns
251
+ * @param playlistName
252
+ * @param p2
351
253
  */
352
- isAnimSceneAborted(): any {
353
- return inv<number>('0x34A0671BE613D3D0', this.handle);
254
+ setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
255
+ inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
354
256
  }
355
257
 
356
258
  /**
357
- * @param toggle
259
+ * @returns
358
260
  */
359
- setAnimScenePaused(toggle: boolean): void {
360
- inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
261
+ get AnimScenePhase(): number {
262
+ return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
263
+ }
264
+
265
+ deleteAnimScene(): void {
266
+ inv<void>('0x84EEDB2C6E650000', this.handle);
361
267
  }
362
268
 
363
269
  /**
364
- * @returns
270
+ * @param entityName
271
+ * @param entity
365
272
  */
366
- doesAnimSceneExist(): any {
367
- return inv<number>('0x25557E324489393C', this.handle);
273
+ removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
274
+ inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
368
275
  }
369
276
 
370
- startAnimScene(): void {
371
- inv<void>('0xF4D94AF761768700', this.handle);
277
+ /**
278
+ * @param p1
279
+ */
280
+ abortAnimScene(p1: boolean): void {
281
+ inv<void>('0x718CF1328D20C2B3', this.handle, p1);
372
282
  }
373
283
 
374
- detachAnimScene(): void {
375
- inv<void>('0x6843A1AA3A336DFF', this.handle);
284
+ /**
285
+ * @param playbackListName
286
+ * @returns
287
+ */
288
+ doesAnimScenePlayListExist(playbackListName: string | null): any {
289
+ return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
376
290
  }
377
291
 
378
292
  /**
379
- * @param name
380
- * @param isNetwork
293
+ * @param phaseName
381
294
  * @returns
382
295
  */
383
- getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null {
384
- return createFromHandle<Vehicle>('Vehicle', inv<number>('0x430EE0A19BC5A287', this.handle, name, isNetwork, rai()));
296
+ isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
297
+ return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
385
298
  }
386
299
 
387
300
  /**
301
+ * @param phaseName
388
302
  * @returns
389
303
  */
390
- getAnimSceneTime(): number {
391
- return inv<number>('0x61BE7D6186260002', this.handle, raf());
304
+ isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
305
+ return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
306
+ }
307
+
308
+ resumeAnimSceneFromLastCheckpoint(): void {
309
+ inv<void>('0x8E1BA705F63C1925', this.handle);
392
310
  }
393
311
 
394
312
  /**
395
313
  * @param p1
396
314
  * @returns
397
315
  */
398
- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
399
- return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
316
+ isAnimSceneFinished(p1: boolean): boolean {
317
+ return !!inv<boolean>('0xD8254CB2C586412B', this.handle, p1, rai());
400
318
  }
401
319
 
402
320
  /**
403
- * @param entityName
321
+ * @param name
322
+ * @param isNetwork
404
323
  * @returns
405
324
  */
406
- hasEntityExitedAnimScene(entityName: string | null): any {
407
- return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
325
+ getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
326
+ return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
408
327
  }
409
328
 
410
329
  /**
411
- * @param order
412
- * @returns position; rotation
330
+ * @returns
413
331
  */
414
- getAnimSceneOrigin(order: number): [Vector3, Vector3] {
415
- const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
416
- return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
332
+ get AnimSceneRate(): number {
333
+ return inv<number>('0x43C21623E42B821B', this.handle, raf());
417
334
  }
418
335
 
419
336
  /**
420
- * @param entityName
337
+ * @param p1
421
338
  * @returns
422
339
  */
423
- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
424
- return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
340
+ hasAnimSceneExited(p1: boolean): any {
341
+ return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
425
342
  }
426
343
 
427
344
  /**
428
- * @param pos
429
- * @param rot
430
- * @param order
345
+ * @param p1
431
346
  */
432
- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
433
- inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
347
+ fadeAnimSceneAudioIn(p1: number): void {
348
+ inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
434
349
  }
435
350
 
436
351
  /**
437
- * @param name
438
352
  * @returns
439
353
  */
440
- getAnimSceneBool(name: string | null): any {
441
- return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
354
+ get AnimSceneDict(): number {
355
+ return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
356
+ }
357
+
358
+ loadAnimScene(): void {
359
+ inv<void>('0xAF068580194D9DC7', this.handle);
442
360
  }
443
361
 
444
362
  /**
445
- * @param phaseName
446
363
  * @returns
447
364
  */
448
- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
449
- return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
365
+ get AnimSceneCurrentActiveCameraCount(): number {
366
+ return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
450
367
  }
451
368
 
452
369
  /**
453
- * @param playlistName
370
+ * @param name
454
371
  * @returns
455
372
  */
456
- releaseAnimScenePlayList(playlistName: string | null): any {
457
- return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
373
+ getAnimSceneFloat(name: string | null): number {
374
+ return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
375
+ }
376
+
377
+ /**
378
+ * @param p1
379
+ * @returns
380
+ */
381
+ isAnimSceneLoading(p1: boolean): any {
382
+ return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
458
383
  }
459
384
 
460
385
  /**
461
- * @param entityName
462
386
  * @param entity
463
- * @param flags
387
+ * @param p2
464
388
  */
465
- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
466
- inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
389
+ attachAnimSceneToEntity(entity: Entity, p2: number): void {
390
+ inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
467
391
  }
468
392
 
469
393
  /**
470
- * @param rate
394
+ * @param name
395
+ * @param value
396
+ * @param p3
397
+ * @param p4
471
398
  */
472
- setAnimSceneRate(rate: number): void {
473
- inv<void>('0x75820B801CFF262A', this.handle, f(rate));
399
+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
400
+ inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
474
401
  }
475
402
 
476
403
  /**
477
- * @param entityId
404
+ * Used in SP R* Scripts only
405
+ * *IS_ANIM_SCENE**
406
+ *
478
407
  * @returns
479
408
  */
480
- doesEntityWithIdExistInAnimScene(entityId: string | null): any {
481
- return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
409
+ N_0x9AAE3C1148A09BCA(): boolean {
410
+ return !!inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
482
411
  }
483
412
 
484
413
  /**
485
- * @param playbackListName
414
+ * @param name
415
+ * @param value
416
+ * @param p3
486
417
  */
487
- setAnimScenePlaybackList(playbackListName: string | null): void {
488
- inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
418
+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
419
+ inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
420
+ }
421
+
422
+ detachAnimScenePreservingLocation(): void {
423
+ inv<void>('0xA2507C4948C83D2E', this.handle);
424
+ }
425
+
426
+ /**
427
+ * @param phaseName
428
+ * @returns
429
+ */
430
+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
431
+ return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
489
432
  }
490
433
 
491
434
  /**
435
+ * _HAS_L* (?)
436
+ *
492
437
  * @param entityName
493
- * @param p2
494
- * @param p3
495
438
  * @returns
496
439
  */
497
- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
498
- return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
440
+ hasEntityEnteredAnimScene(entityName: string | null): any {
441
+ return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
442
+ }
443
+
444
+ /**
445
+ * @param entityName
446
+ * @param p3
447
+ * @param playbackListName
448
+ * @param p5
449
+ * @returns matrix
450
+ */
451
+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
452
+ const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
453
+ return [result[0], Vector3.fromArray(result[1])];
499
454
  }
500
455
 
501
456
  clearAnimSceneWasSkipped(): void {
@@ -513,16 +468,16 @@ export class AnimScene implements IHandle {
513
468
  * @param entityName
514
469
  * @returns
515
470
  */
516
- isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
517
- return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
471
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean {
472
+ return !!inv<boolean>('0x005E6F28DD7ED58D', this.handle, entityName, rai());
518
473
  }
519
474
 
520
475
  /**
521
476
  * @param p1
522
477
  * @returns
523
478
  */
524
- isAnimSceneMetadataLoaded(p1: boolean): any {
525
- return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
479
+ isAnimSceneMetadataLoaded(p1: boolean): boolean {
480
+ return !!inv<boolean>('0x95531A4A20CCE7BC', this.handle, p1, rai());
526
481
  }
527
482
 
528
483
  /**
@@ -533,7 +488,7 @@ export class AnimScene implements IHandle {
533
488
  * @returns
534
489
  */
535
490
  N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
536
- return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
491
+ return !!inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
537
492
  }
538
493
 
539
494
  triggerAnimSceneSkip(): void {
@@ -559,7 +514,7 @@ export class AnimScene implements IHandle {
559
514
  /**
560
515
  * @returns
561
516
  */
562
- isAnimSceneSkippable(): any {
517
+ get IsAnimSceneSkippable(): any {
563
518
  return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
564
519
  }
565
520
 
@@ -567,8 +522,8 @@ export class AnimScene implements IHandle {
567
522
  * @param p1
568
523
  * @returns
569
524
  */
570
- isAnimSceneRunning(p1: boolean): any {
571
- return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
525
+ isAnimSceneRunning(p1: boolean): boolean {
526
+ return !!inv<boolean>('0xCBFC7725DE6CE2E0', this.handle, p1, rai());
572
527
  }
573
528
 
574
529
  /**
@@ -578,7 +533,7 @@ export class AnimScene implements IHandle {
578
533
  * @returns
579
534
  */
580
535
  N_0xD70C7A30412F8FA0(): boolean {
581
- return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
536
+ return !!inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
582
537
  }
583
538
 
584
539
  /**
@@ -590,6 +545,51 @@ export class AnimScene implements IHandle {
590
545
  inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
591
546
  }
592
547
 
548
+ /**
549
+ * @returns
550
+ */
551
+ get IsAnimSceneAborted(): any {
552
+ return inv<number>('0x34A0671BE613D3D0', this.handle);
553
+ }
554
+
555
+ /**
556
+ * @param toggle
557
+ */
558
+ set AnimScenePaused(toggle: boolean) {
559
+ inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
560
+ }
561
+
562
+ /**
563
+ * @returns
564
+ */
565
+ doesAnimSceneExist(): any {
566
+ return inv<number>('0x25557E324489393C', this.handle);
567
+ }
568
+
569
+ startAnimScene(): void {
570
+ inv<void>('0xF4D94AF761768700', this.handle);
571
+ }
572
+
573
+ detachAnimScene(): void {
574
+ inv<void>('0x6843A1AA3A336DFF', this.handle);
575
+ }
576
+
577
+ /**
578
+ * @param name
579
+ * @param isNetwork
580
+ * @returns
581
+ */
582
+ getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null {
583
+ return createFromHandle<Vehicle>('Vehicle', inv<number>('0x430EE0A19BC5A287', this.handle, name, isNetwork, rai()));
584
+ }
585
+
586
+ /**
587
+ * @returns
588
+ */
589
+ get AnimSceneTime(): number {
590
+ return inv<number>('0x61BE7D6186260002', this.handle, raf());
591
+ }
592
+
593
593
  }
594
594
 
595
595
  registerHandle('AnimScene', AnimScene);