@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -7,258 +7,172 @@ import type { Prop } from '../classes/Prop';
7
7
  import type { Vehicle } from '../classes/Vehicle';
8
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  import { Vector3 } from '../types/Vector3';
9
9
  export declare class WeaponStatics {
10
- /**
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- * @param weaponObject
12
- * @param scale
13
- */
14
- static setWeaponScale(weaponObject: Prop, scale: number): void;
15
- /**
16
- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
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- */
19
- static isWeaponSniper(weaponHash: eWeaponHash): any;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
12
+ * @param ammoHash Refer to [enum: eAmmoType]
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  * @returns
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  */
24
- static isWeaponTorch(weaponHash: eWeaponHash): any;
25
- /**
26
- * Gets the model hash from the weapon hash.
27
- *
28
- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
30
- */
31
- static getWeapontypeModel(weaponHash: eWeaponHash): number;
15
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
32
16
  /**
33
17
  * @param p0
34
18
  * @param p1
35
19
  */
36
- static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
20
+ static N_0x183CE355115B6E75(p0: any, p1: any): void;
37
21
  /**
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22
  * @param p0
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  * @param p1
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  */
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- static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
25
+ static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
42
26
  /**
43
- * @param weaponObject
44
- * @param component
27
+ * @param vehicle
28
+ * @param p1
29
+ * @param minHeading
30
+ * @param maxHeading
31
+ * @returns
45
32
  */
46
- static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
33
+ static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
47
34
  /**
48
35
  * @param p0
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  * @param p1
50
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  * @returns
51
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  */
52
- static N_0xF2F585411E748B9C(p0: any, p1: any): any;
39
+ static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
53
40
  /**
54
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  * @param weaponHash Refer to [enum: eWeaponHash]
55
- * @param ammoCount
56
- * @param pos
57
- * @param showWorldModel
58
- * @param scale
59
- * @returns
42
+ * @returns Returns the [enum: eWeaponAttachPoint]
60
43
  */
61
- static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
44
+ static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
62
45
  /**
63
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
64
- * _IS_WEAPON_M* - _IS_WEAPON_P*
46
+ * Related to weapon visual damage, not actual damage.
65
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  *
66
- * @param weaponHash Refer to [enum: eWeaponHash]
67
- * @returns
68
- */
69
- static isWeaponKit(weaponHash: eWeaponHash): any;
70
- /**
71
- * @param entity
72
- * @param weaponHash Refer to [enum: eWeaponHash]
73
- * @param ms
74
- * @returns
75
- */
76
- static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
77
- /**
78
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  * @param weaponObject
79
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  * @returns
80
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  */
81
- static getWeaponDirt(weaponObject: Prop): number;
51
+ static getWeaponDamage(weaponObject: Prop): number;
82
52
  /**
83
53
  * @param p0
84
- */
85
- static N_0xC5899C4CD2E2495D(p0: any): void;
86
- /**
87
- * Returns weaponHash
88
- *
89
- * @param weaponGroupHash
90
54
  * @param p1
91
55
  * @param p2
92
- * @param p3
93
- * @returns
94
56
  */
95
- static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
57
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
96
58
  /**
97
- * @param p0
59
+ * @param entity
60
+ * @param weaponName
61
+ * @param weaponType
98
62
  * @returns
99
63
  */
100
- static N_0xBC9444F2FF94A9C0(p0: any): any;
64
+ static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
101
65
  /**
102
- * @param weaponHash Refer to [enum: eWeaponHash]
66
+ * @param weaponObject
103
67
  * @returns
104
68
  */
105
- static isWeaponValid(weaponHash: eWeaponHash): boolean;
69
+ static getWeaponScale(weaponObject: Prop): number;
106
70
  /**
107
- * @param p0
108
- * @param p1
109
- * @param p2
71
+ * Returns iSpinHash
72
+ *
73
+ * @param emote
74
+ * @param weaponEmoteTrickType
75
+ * @returns
110
76
  */
111
- static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
77
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
112
78
  /**
113
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
114
- * _IS_WEAPON_M* - _IS_WEAPON_P*
79
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
115
80
  *
116
81
  * @param weaponHash Refer to [enum: eWeaponHash]
117
82
  * @returns
118
83
  */
119
- static isWeaponKit2(weaponHash: eWeaponHash): any;
84
+ static isWeaponAGun(weaponHash: eWeaponHash): boolean;
120
85
  /**
121
- * 0.0: good condition, 1.0: poor condition
86
+ * Returns hash where WEAPON_ is replaced with SLOT_
122
87
  *
123
- * @param weaponObject
88
+ * @param weaponHash Refer to [enum: eWeaponHash]
124
89
  * @returns
125
90
  */
126
- static getWeaponDegradation(weaponObject: Prop): number;
91
+ static getWeapontypeSlot(weaponHash: eWeaponHash): number;
127
92
  /**
128
93
  * @param p0
129
94
  * @param p1
130
- * @returns
95
+ * @param p2
131
96
  */
132
- static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
97
+ static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
133
98
  /**
134
- * @param weaponHash Refer to [enum: eWeaponHash]
99
+ * @param weaponCollection
100
+ * @param dualwieldVariant
135
101
  * @returns
136
102
  */
137
- static isWeaponPistol(weaponHash: eWeaponHash): any;
103
+ static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
138
104
  /**
139
105
  * @param weaponHash Refer to [enum: eWeaponHash]
140
106
  * @returns
141
107
  */
142
- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
108
+ static isWeaponBinoculars(weaponHash: eWeaponHash): any;
143
109
  /**
144
- * @param weaponHash Refer to [enum: eWeaponHash]
110
+ * @param p0
111
+ * @param p1
145
112
  * @returns
146
113
  */
147
- static isWeaponRepeater(weaponHash: eWeaponHash): any;
114
+ static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
148
115
  /**
149
- * @param componentHash
150
- * @returns
116
+ * @param p0
117
+ * @param p1
118
+ * @param p2
151
119
  */
152
- static getWeaponComponentTypeModel(componentHash: string | number): number;
120
+ static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
153
121
  /**
154
- * @param weaponObject
155
- * @param level
122
+ * @param p0
156
123
  */
157
- static setWeaponDegradation(weaponObject: Prop, level: number): void;
124
+ static N_0xECBB26529A737EF6(p0: any): void;
158
125
  /**
159
- * @param weaponHash Refer to [enum: eWeaponHash]
160
- * @returns
126
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
127
+ *
128
+ * @param vehicle
129
+ * @param turretHash
130
+ * @param ammo
161
131
  */
162
- static isWeaponShotgun(weaponHash: eWeaponHash): any;
132
+ static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
163
133
  /**
164
- * @param ammoHash Refer to [enum: eAmmoType]
165
- * @returns
134
+ * @param weaponObject
135
+ * @param scale
166
136
  */
167
- static isAmmoValid(ammoHash: eAmmoType): any;
137
+ static setWeaponScale(weaponObject: Prop, scale: number): void;
168
138
  /**
169
- * @param ammoHash Refer to [enum: eAmmoType]
139
+ * @param weaponHash Refer to [enum: eWeaponHash]
170
140
  * @returns
171
141
  */
172
- static isAmmoSilent2(ammoHash: eAmmoType): any;
142
+ static isWeaponSniper(weaponHash: eWeaponHash): any;
173
143
  /**
174
144
  * @param weaponHash Refer to [enum: eWeaponHash]
175
- * @param permanentDegradationLevel
176
145
  * @returns
177
146
  */
178
- static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
147
+ static isWeaponTorch(weaponHash: eWeaponHash): any;
179
148
  /**
149
+ * Gets the model hash from the weapon hash.
150
+ *
180
151
  * @param weaponHash Refer to [enum: eWeaponHash]
181
- * @param ammoHash Refer to [enum: eAmmoType]
182
152
  * @returns
183
153
  */
184
- static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
185
- /**
186
- * @param p0
187
- * @param p1
188
- */
189
- static N_0x183CE355115B6E75(p0: any, p1: any): void;
154
+ static getWeapontypeModel(weaponHash: eWeaponHash): number;
190
155
  /**
191
156
  * @param p0
192
157
  * @param p1
193
158
  */
194
- static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
195
- /**
196
- * @param vehicle
197
- * @param p1
198
- * @param minHeading
199
- * @param maxHeading
200
- * @returns
201
- */
202
- static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
159
+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
203
160
  /**
204
161
  * @param p0
205
162
  * @param p1
206
- * @returns
207
- */
208
- static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
209
- /**
210
- * @param weaponHash Refer to [enum: eWeaponHash]
211
- * @returns Returns the [enum: eWeaponAttachPoint]
212
163
  */
213
- static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
164
+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
214
165
  /**
215
- * Related to weapon visual damage, not actual damage.
216
- *
217
166
  * @param weaponObject
218
- * @returns
167
+ * @param component
219
168
  */
220
- static getWeaponDamage(weaponObject: Prop): number;
169
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
221
170
  /**
222
171
  * @param p0
223
172
  * @param p1
224
- */
225
- static N_0x404514D231DB27A0(p0: any, p1: any): void;
226
- /**
227
- * @param listen
228
- */
229
- static listenProjectileHitEvents(listen: boolean): void;
230
- /**
231
- * @param weaponHash Refer to [enum: eWeaponHash]
232
- * @returns
233
- */
234
- static getWeapontypeGroup(weaponHash: eWeaponHash): number;
235
- /**
236
- * @param weaponHash Refer to [enum: eWeaponHash]
237
- * @returns
238
- */
239
- static isWeaponLasso(weaponHash: eWeaponHash): any;
240
- /**
241
- * @param p0
242
- * @returns
243
- */
244
- static N_0xAFFD0CCF31F469B8(p0: any): any;
245
- /**
246
- * @param weaponHash Refer to [enum: eWeaponHash]
247
- * @returns
248
- */
249
- static isWeaponThrowable(weaponHash: eWeaponHash): any;
250
- /**
251
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
252
- *
253
- * @param weaponHash Refer to [enum: eWeaponHash]
254
- * @returns
255
- */
256
- static getWeaponName(weaponHash: eWeaponHash): string | null;
257
- /**
258
- * @param weaponHash Refer to [enum: eWeaponHash]
259
173
  * @returns
260
174
  */
261
- static getWeaponStatId(weaponHash: eWeaponHash): number;
175
+ static N_0xF2F585411E748B9C(p0: any, p1: any): any;
262
176
  /**
263
177
  * @param weaponHash Refer to [enum: eWeaponHash]
264
178
  * @returns
@@ -278,7 +192,7 @@ export declare class WeaponStatics {
278
192
  * @param weaponHash Refer to [enum: eWeaponHash]
279
193
  * @returns
280
194
  */
281
- static isWeaponBow(weaponHash: eWeaponHash): any;
195
+ static isWeaponBow(weaponHash: eWeaponHash): boolean;
282
196
  /**
283
197
  * @param weaponHash Refer to [enum: eWeaponHash]
284
198
  * @returns
@@ -300,118 +214,117 @@ export declare class WeaponStatics {
300
214
  */
301
215
  static isWeaponOneHanded(weaponHash: eWeaponHash): any;
302
216
  /**
303
- * @param p0
304
- * @param p1
305
- * @param p2
306
- */
307
- static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
308
- /**
309
- * @param weaponHash Refer to [enum: eWeaponHash]
217
+ * @param ammoType
310
218
  * @returns
311
219
  */
312
- static getWeaponClipSize(weaponHash: eWeaponHash): number;
313
- /**
314
- * @param p0
315
- */
316
- static N_0x000FA7A4A8443AF7(p0: any): void;
220
+ static getWeaponTypeFromAmmoType(ammoType: string | number): number;
317
221
  /**
318
- * Only used in R* Script fme_escaped_convicts, p0 = 0
222
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
319
223
  *
320
- * @param p0
224
+ * @param weaponHash
225
+ * @returns
321
226
  */
322
- static N_0x63B83A526329AFBC(p0: any): void;
227
+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
323
228
  /**
324
- * Related to rust of weapons
229
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
325
230
  *
326
- * @param weaponObject
231
+ * @param weaponCollection
232
+ * @param weaponGroup
327
233
  * @returns
328
234
  */
329
- static getWeaponPermanentDegradation(weaponObject: Prop): number;
235
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
330
236
  /**
237
+ * entity can be a ped or weapon object.
238
+ *
239
+ * @param entity
240
+ * @param componentHash
331
241
  * @param weaponHash Refer to [enum: eWeaponHash]
242
+ * @param p3
332
243
  */
333
- static removeWeaponAsset(weaponHash: eWeaponHash): void;
244
+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
334
245
  /**
335
246
  * @param p0
247
+ * @param p1
336
248
  * @returns
337
249
  */
338
- static N_0x23BF601A42F329A0(p0: any): any;
250
+ static N_0xA2091482ED42EF85(p0: any, p1: any): any;
339
251
  /**
340
- * @param weaponHash Refer to [enum: eWeaponHash]
252
+ * @param weapon
253
+ * @param addonHash
341
254
  * @returns
342
255
  */
343
- static isWeaponRifle(weaponHash: eWeaponHash): any;
256
+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
344
257
  /**
345
- * @param p0
258
+ * @param weaponObject
346
259
  * @returns
347
260
  */
348
- static N_0x3799EFCC3C8CD5E1(p0: any): any;
261
+ static getWeaponSoot(weaponObject: Prop): number;
349
262
  /**
350
- * @param p0
351
- * @param p1
352
- * @param p2
263
+ * @param componentHash
264
+ * @returns
265
+ */
266
+ static getWeaponComponentTypeModel(componentHash: string | number): number;
267
+ /**
268
+ * @param weaponObject
269
+ * @param level
270
+ */
271
+ static setWeaponDegradation(weaponObject: Prop, level: number): void;
272
+ /**
273
+ * @param weaponHash Refer to [enum: eWeaponHash]
353
274
  * @returns
354
275
  */
355
- static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
276
+ static isWeaponShotgun(weaponHash: eWeaponHash): boolean;
356
277
  /**
357
- * @param vehicle
358
- * @param p1
359
- * @param minHeading
360
- * @param maxHeading
278
+ * @param ammoHash Refer to [enum: eAmmoType]
279
+ * @returns
361
280
  */
362
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
281
+ static isAmmoValid(ammoHash: eAmmoType): any;
363
282
  /**
364
- * @param p0
365
- * @param p1
283
+ * @param ammoHash Refer to [enum: eAmmoType]
366
284
  * @returns
367
285
  */
368
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
286
+ static isAmmoSilent2(ammoHash: eAmmoType): any;
369
287
  /**
370
- * @param ammoType
288
+ * @param weaponHash Refer to [enum: eWeaponHash]
289
+ * @param permanentDegradationLevel
371
290
  * @returns
372
291
  */
373
- static getWeaponTypeFromAmmoType(ammoType: string | number): number;
292
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
374
293
  /**
375
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
376
- *
377
- * @param weaponHash
378
- * @returns
294
+ * @param weaponObject
295
+ * @param level
296
+ * @param p2
379
297
  */
380
- static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
298
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
381
299
  /**
382
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
300
+ * Returns weaponCollection Hash
301
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
383
302
  *
384
- * @param weaponCollection
385
- * @param weaponGroup
303
+ * @param pedModel
386
304
  * @returns
387
305
  */
388
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
306
+ static getDefaultPedWeaponCollection(pedModel: string | number): number;
389
307
  /**
390
- * entity can be a ped or weapon object.
391
- *
392
- * @param entity
393
- * @param componentHash
394
- * @param weaponHash Refer to [enum: eWeaponHash]
308
+ * @param vehicle
309
+ * @param seatIndex Refer to [enum: eVehicleSeat]
310
+ * @param heading
395
311
  * @param p3
396
312
  */
397
- static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
313
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
398
314
  /**
399
- * @param p0
400
- * @param p1
315
+ * @param weaponHash Refer to [enum: eWeaponHash]
401
316
  * @returns
402
317
  */
403
- static N_0xA2091482ED42EF85(p0: any, p1: any): any;
318
+ static isWeaponLantern(weaponHash: eWeaponHash): any;
404
319
  /**
405
- * @param weapon
406
- * @param addonHash
320
+ * @param weaponHash Refer to [enum: eWeaponHash]
407
321
  * @returns
408
322
  */
409
- static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
323
+ static isWeaponRevolver(weaponHash: eWeaponHash): boolean;
410
324
  /**
411
- * @param weaponObject
412
- * @returns
325
+ * @param p0
413
326
  */
414
- static getWeaponSoot(weaponObject: Prop): number;
327
+ static N_0x74C90AAACC1DD48F(p0: any): void;
415
328
  /**
416
329
  * Related to weapon visual damage, not actual damage.
417
330
  *
@@ -439,7 +352,7 @@ export declare class WeaponStatics {
439
352
  * @param weaponHash Refer to [enum: eWeaponHash]
440
353
  * @returns
441
354
  */
442
- static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any;
355
+ static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean;
443
356
  /**
444
357
  * @param ped
445
358
  * @param componentHash
@@ -469,121 +382,143 @@ export declare class WeaponStatics {
469
382
  */
470
383
  static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
471
384
  /**
472
- * Returns hash where WEAPON_ is replaced with SLOT_
473
- *
474
385
  * @param weaponHash Refer to [enum: eWeaponHash]
386
+ * @param ammoCount
387
+ * @param pos
388
+ * @param showWorldModel
389
+ * @param scale
475
390
  * @returns
476
391
  */
477
- static getWeapontypeSlot(weaponHash: eWeaponHash): number;
392
+ static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
478
393
  /**
479
- * @param p0
480
- * @param p1
481
- * @param p2
394
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
395
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
396
+ *
397
+ * @param weaponHash Refer to [enum: eWeaponHash]
398
+ * @returns
482
399
  */
483
- static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
400
+ static isWeaponKit(weaponHash: eWeaponHash): any;
484
401
  /**
485
- * @param weaponCollection
486
- * @param dualwieldVariant
402
+ * @param entity
403
+ * @param weaponHash Refer to [enum: eWeaponHash]
404
+ * @param ms
487
405
  * @returns
488
406
  */
489
- static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
407
+ static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
490
408
  /**
491
- * @param weaponHash Refer to [enum: eWeaponHash]
409
+ * @param weaponObject
492
410
  * @returns
493
411
  */
494
- static isWeaponBinoculars(weaponHash: eWeaponHash): any;
412
+ static getWeaponDirt(weaponObject: Prop): number;
495
413
  /**
496
414
  * @param p0
415
+ */
416
+ static N_0xC5899C4CD2E2495D(p0: any): void;
417
+ /**
418
+ * Returns weaponHash
419
+ *
420
+ * @param weaponGroupHash
497
421
  * @param p1
422
+ * @param p2
423
+ * @param p3
498
424
  * @returns
499
425
  */
500
- static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
426
+ static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
501
427
  /**
502
428
  * @param p0
503
429
  * @param p1
504
- * @param p2
505
430
  */
506
- static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
431
+ static N_0x404514D231DB27A0(p0: any, p1: any): void;
507
432
  /**
508
- * @param p0
433
+ * @param listen
509
434
  */
510
- static N_0xECBB26529A737EF6(p0: any): void;
435
+ static listenProjectileHitEvents(listen: boolean): void;
511
436
  /**
512
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
513
- *
514
- * @param vehicle
515
- * @param turretHash
516
- * @param ammo
437
+ * @param weaponHash Refer to [enum: eWeaponHash]
438
+ * @returns
517
439
  */
518
- static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
440
+ static getWeapontypeGroup(weaponHash: eWeaponHash): number;
519
441
  /**
520
- * @param p0
521
- * @param p1
522
- * @param p2
442
+ * @param weaponHash Refer to [enum: eWeaponHash]
443
+ * @returns
523
444
  */
524
- static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
445
+ static isWeaponLasso(weaponHash: eWeaponHash): any;
525
446
  /**
526
- * @param entity
527
- * @param weaponName
528
- * @param weaponType
447
+ * @param p0
529
448
  * @returns
530
449
  */
531
- static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
450
+ static N_0xAFFD0CCF31F469B8(p0: any): any;
532
451
  /**
533
- * @param weaponObject
452
+ * @param weaponHash Refer to [enum: eWeaponHash]
534
453
  * @returns
535
454
  */
536
- static getWeaponScale(weaponObject: Prop): number;
455
+ static isWeaponThrowable(weaponHash: eWeaponHash): any;
537
456
  /**
538
- * Returns iSpinHash
457
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
539
458
  *
540
- * @param emote
541
- * @param weaponEmoteTrickType
459
+ * @param weaponHash Refer to [enum: eWeaponHash]
542
460
  * @returns
543
461
  */
544
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
462
+ static getWeaponName(weaponHash: eWeaponHash): string | null;
545
463
  /**
546
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
547
- *
548
464
  * @param weaponHash Refer to [enum: eWeaponHash]
549
465
  * @returns
550
466
  */
551
- static isWeaponAGun(weaponHash: eWeaponHash): any;
467
+ static getWeaponStatId(weaponHash: eWeaponHash): number;
552
468
  /**
553
- * @param weaponObject
554
- * @param level
469
+ * @param p0
470
+ * @param p1
555
471
  * @param p2
556
472
  */
557
- static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
473
+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
558
474
  /**
559
- * Returns weaponCollection Hash
560
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
561
- *
562
- * @param pedModel
475
+ * @param weaponHash Refer to [enum: eWeaponHash]
563
476
  * @returns
564
477
  */
565
- static getDefaultPedWeaponCollection(pedModel: string | number): number;
478
+ static getWeaponClipSize(weaponHash: eWeaponHash): number;
566
479
  /**
567
- * @param vehicle
568
- * @param seatIndex Refer to [enum: eVehicleSeat]
569
- * @param heading
570
- * @param p3
480
+ * @param p0
571
481
  */
572
- static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
482
+ static N_0x000FA7A4A8443AF7(p0: any): void;
483
+ /**
484
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
485
+ *
486
+ * @param p0
487
+ */
488
+ static N_0x63B83A526329AFBC(p0: any): void;
489
+ /**
490
+ * Related to rust of weapons
491
+ *
492
+ * @param weaponObject
493
+ * @returns
494
+ */
495
+ static getWeaponPermanentDegradation(weaponObject: Prop): number;
573
496
  /**
574
497
  * @param weaponHash Refer to [enum: eWeaponHash]
498
+ */
499
+ static removeWeaponAsset(weaponHash: eWeaponHash): void;
500
+ /**
501
+ * @param p0
575
502
  * @returns
576
503
  */
577
- static isWeaponLantern(weaponHash: eWeaponHash): any;
504
+ static N_0x23BF601A42F329A0(p0: any): any;
578
505
  /**
579
506
  * @param weaponHash Refer to [enum: eWeaponHash]
580
507
  * @returns
581
508
  */
582
- static isWeaponRevolver(weaponHash: eWeaponHash): any;
509
+ static isWeaponRifle(weaponHash: eWeaponHash): boolean;
510
+ /**
511
+ * @param p0
512
+ * @returns
513
+ */
514
+ static N_0x3799EFCC3C8CD5E1(p0: any): any;
583
515
  /**
584
516
  * @param p0
517
+ * @param p1
518
+ * @param p2
519
+ * @returns
585
520
  */
586
- static N_0x74C90AAACC1DD48F(p0: any): void;
521
+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
587
522
  /**
588
523
  * @param p0
589
524
  */
@@ -634,5 +569,70 @@ export declare class WeaponStatics {
634
569
  * @param p0
635
570
  */
636
571
  static N_0x457B16951AD77C1B(p0: any): void;
572
+ /**
573
+ * @param p0
574
+ * @returns
575
+ */
576
+ static N_0xBC9444F2FF94A9C0(p0: any): any;
577
+ /**
578
+ * @param weaponHash Refer to [enum: eWeaponHash]
579
+ * @returns
580
+ */
581
+ static isWeaponValid(weaponHash: eWeaponHash): boolean;
582
+ /**
583
+ * @param p0
584
+ * @param p1
585
+ * @param p2
586
+ */
587
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
588
+ /**
589
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
590
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
591
+ *
592
+ * @param weaponHash Refer to [enum: eWeaponHash]
593
+ * @returns
594
+ */
595
+ static isWeaponKit2(weaponHash: eWeaponHash): any;
596
+ /**
597
+ * 0.0: good condition, 1.0: poor condition
598
+ *
599
+ * @param weaponObject
600
+ * @returns
601
+ */
602
+ static getWeaponDegradation(weaponObject: Prop): number;
603
+ /**
604
+ * @param p0
605
+ * @param p1
606
+ * @returns
607
+ */
608
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
609
+ /**
610
+ * @param weaponHash Refer to [enum: eWeaponHash]
611
+ * @returns
612
+ */
613
+ static isWeaponPistol(weaponHash: eWeaponHash): boolean;
614
+ /**
615
+ * @param weaponHash Refer to [enum: eWeaponHash]
616
+ * @returns
617
+ */
618
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
619
+ /**
620
+ * @param weaponHash Refer to [enum: eWeaponHash]
621
+ * @returns
622
+ */
623
+ static isWeaponRepeater(weaponHash: eWeaponHash): boolean;
624
+ /**
625
+ * @param vehicle
626
+ * @param p1
627
+ * @param minHeading
628
+ * @param maxHeading
629
+ */
630
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
631
+ /**
632
+ * @param p0
633
+ * @param p1
634
+ * @returns
635
+ */
636
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
637
637
  }
638
638
  //# sourceMappingURL=WeaponStatics.d.ts.map