@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -5,21 +5,74 @@ import type { Vehicle } from '../classes/Vehicle';
5
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  import { Vector3 } from '../types/Vector3';
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  export declare class CamStatics {
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  /**
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- * Only used in R* Script camera_photomode
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- *
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+ * @param dictionary
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+ * @param shotName
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+ * @param duration
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  * @returns
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  */
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- static isAnimSceneCamActive(): any;
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+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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  /**
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- * Hash used in finale1.ysc: 1726668277
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+ * @param p0
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+ */
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+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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+ /**
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+ * @param cameraDictionary
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+ */
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+ static unloadCameraDataDict(cameraDictionary: string | null): void;
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+ /**
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+ * @param sLocationDictName
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+ * @returns
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+ */
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+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
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+ /**
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+ * @returns
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+ */
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+ static N_0x450769C833D58844(): any;
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+ /**
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+ * @param p0
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+ * @param p1
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+ * @param p2
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ */
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+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
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+ /**
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+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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+ * *DISABLE**
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+ */
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+ static N_0x0F1FFEF5D54AE832(): void;
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+ /**
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+ * Returns true if player is in first person
15
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  *
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- * @param pos
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- * @param duration
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- * @param blendOutDuration
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- * @param blendInDuration
48
+ * @returns
49
+ */
50
+ static isInFullFirstPersonMode(): any;
51
+ /**
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+ * @returns
53
+ */
54
+ static isFirstPersonAimCamActive(): boolean;
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+ /**
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+ * @param cameraDictionary
57
+ */
58
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
59
+ /**
60
+ * @param p0
61
+ */
62
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
63
+ /**
64
+ * @param p0
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+ * @param pos1
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+ * @param p4
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+ * @param p5
20
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  * @param p6
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+ * @param p7
21
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  */
22
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
71
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
72
+ /**
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+ * @returns
74
+ */
75
+ static getFinalRenderedCamCoord(): Vector3;
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  /**
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  * @param p0
25
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  */
@@ -92,360 +145,341 @@ export declare class CamStatics {
92
145
  */
93
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  static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
94
147
  /**
95
- * @param dictionary
96
- * @param shotName
97
- * @param cameraName
98
- * @param p3
148
+ * @returns
99
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  */
100
- static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
150
+ static N_0x1811A02277A9E49D(): boolean;
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  /**
102
- * @param cameraDictionary
103
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  * @returns
104
153
  */
105
- static isCamDataDictLoaded(cameraDictionary: string | null): any;
154
+ static N_0x80D7A3E39B120BC4(): any;
106
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  /**
107
- * Forces camera position to closest 3rd person
156
+ * Not official name
157
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
158
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
159
+ *
160
+ * @param camSpeed
161
+ * @param enableSlide
162
+ * @param slideOffset
163
+ * @param enableZoom
164
+ * @param zoomOffset
108
165
  */
109
- static forceThirdPersonCloseThisFrame(): void;
166
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
110
167
  /**
111
168
  * @param p0
112
- * @param p1
113
- */
114
- static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
115
- /**
116
- * @param cameraDictionary
117
169
  */
118
- static create2(cameraDictionary: string | null): void;
170
+ static stopCodeGameplayHint(p0: boolean): void;
119
171
  /**
120
- * Camera will be or is running
172
+ * @param camHash
173
+ * @param pos
174
+ * @param rot
175
+ * @param fov
176
+ * @param p8
177
+ * @param p9
178
+ * @returns
121
179
  */
122
- static N_0xC3742F1FDF0A6824(): void;
180
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
123
181
  /**
124
- * @returns
182
+ * @param p0
125
183
  */
126
- static getRenderingCam(): Cam | null;
184
+ static setCinematicModeActive(p0: boolean): void;
127
185
  /**
186
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
187
+ *
128
188
  * @param p0
129
189
  */
130
- static N_0x8505E05FC8822843(p0: any): void;
190
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
131
191
  /**
132
192
  * @param p0
133
193
  */
134
- static N_0x2DD3149DC34A3F4C(p0: any): void;
135
- static N_0xFC3F638BE2B6BB02(): void;
194
+ static N_0x6519238858AF5479(p0: any): void;
136
195
  /**
137
- * _IS_SCRIPTED_S*
196
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
138
197
  *
139
- * @returns
198
+ * @param heading
199
+ * @param p1
140
200
  */
141
- static N_0x975F6EBB62632FE3(): boolean;
201
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
202
+ /**
203
+ * @param p0
204
+ * @param p1
205
+ */
206
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
142
207
  /**
143
- * @param dictionary
144
- * @param shotName
145
- * @param duration
146
208
  * @returns
147
209
  */
148
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
210
+ static getPhotoModeFocalLength(): number;
149
211
  /**
150
- * @param cameraDictionary
151
212
  * @returns
152
213
  */
153
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
154
- static disableCinematicModeThisFrame(): void;
214
+ static N_0x2AB7C81B3F70570C(): any;
215
+ static N_0xCF69EA05CD9C33C9(): void;
155
216
  /**
217
+ * @param camHash
218
+ * @param p1
156
219
  * @returns
157
220
  */
158
- static N_0x8B1A5FE7E41E52B2(): any;
221
+ static createCamera(camHash: string | number, p1: boolean): Cam | null;
159
222
  /**
160
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
223
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
161
224
  *
162
- * @param ped
225
+ * @param camInitialZoom
163
226
  */
164
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
227
+ static setGameplayCamInitialZoom(camInitialZoom: number): void;
165
228
  /**
229
+ * Only used in R* Script fm_mission_controller
230
+ *
166
231
  * @param name
167
- * @param pos
168
- * @param rot
169
- */
170
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
171
- /**
172
- * @param camInitialPitch
232
+ * @param entity
173
233
  */
174
- static setGameplayCamInitialPitch(camInitialPitch: number): void;
234
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
175
235
  /**
176
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
236
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
237
+ * *IS_SC(REEN*)* (?)
177
238
  *
178
- * @param p0
239
+ * @returns
179
240
  */
180
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
241
+ static N_0x1204EB53A5FBC63D(): boolean;
242
+ static freezeGameplayCamThisFrame(): void;
181
243
  /**
182
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
183
- *
184
- * @param p0
185
- * @param p1
244
+ * @returns
186
245
  */
187
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
246
+ static isInterpolatingFromScriptCams(): boolean;
188
247
  /**
189
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
190
- *
191
248
  * @param p0
192
249
  */
193
- static destroyAllCams(p0: boolean): void;
250
+ static N_0x9AC65A36D3C0C189(p0: any): void;
194
251
  /**
195
- * @param cameraDictionary
252
+ * @returns
196
253
  */
197
- static destroy(cameraDictionary: string | null): void;
254
+ static N_0xF824530B612FE0CE(): any;
198
255
  /**
199
256
  * @returns
200
257
  */
201
- static getPhotoModeDof(): number;
258
+ static getFirstPersonAimCamZoomFactor(): number;
202
259
  /**
203
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
204
- *
205
- * @param locationDictName
260
+ * @param rotationOrder
206
261
  * @returns
207
262
  */
208
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
263
+ static getGameplayCamRot(rotationOrder: number): Vector3;
209
264
  /**
265
+ * @param camName
266
+ * @param p1
210
267
  * @returns
211
268
  */
212
- static isGameplayCamRendering(): boolean;
269
+ static createCam(camName: string | null, p1: boolean): Cam | null;
213
270
  /**
214
- * @returns
271
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
272
+ *
273
+ * @param duration
215
274
  */
216
- static N_0xEF9A3132A0AA6B19(): any;
275
+ static doScreenFadeOut(duration: number): void;
217
276
  /**
218
- * @returns
277
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
278
+ * Params: targetPed = death cam focuses on it
279
+ *
280
+ * @param targetPed
219
281
  */
220
- static getGameplayCamCoord(): Vector3;
282
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void;
221
283
  /**
222
284
  * @param p0
223
285
  */
224
- static setCinematicButtonActive(p0: boolean): void;
286
+ static N_0xC252C0CC969AF79A(p0: any): void;
287
+ static N_0x3C486E334520579D(): void;
225
288
  /**
226
- * @param rotationOrder
227
289
  * @returns
228
290
  */
229
- static getFinalRenderedCamRot(rotationOrder: number): Vector3;
291
+ static N_0x14C4A49E36C29E49(): any;
230
292
  /**
231
- * Zooms in the third person camera closer to ground level.
232
- * Must be called every frame to interpolate.
233
- * Pass false to reset.
234
- *
235
- * @param toggle
293
+ * @returns
236
294
  */
237
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
295
+ static isScreenFadingIn(): boolean;
238
296
  /**
239
297
  * @returns
240
298
  */
241
- static isAimCamActive(): boolean;
299
+ static isGameplayCamShaking(): boolean;
300
+ /**
301
+ * @returns
302
+ */
303
+ static N_0x190F7DA1AC09A8EF(): any;
242
304
  /**
243
305
  * @param p0
244
306
  * @param p1
245
307
  * @param p2
246
308
  */
247
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
309
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
248
310
  /**
249
- * Zooms in the gameplay camera to the next zoom level?
250
- * USE_* - WAS_*
311
+ * @returns
251
312
  */
252
- static N_0x632BE8D84846FA56(): void;
313
+ static getGameplayCamRelativePitch(): number;
253
314
  /**
254
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
255
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
256
- *
257
- * @param render
258
- * @param distance
259
- * @param blendBackSmoothingType
260
- * @param p3
261
- * @param p4
262
- * @param p5
315
+ * @param p0
263
316
  */
264
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
265
- static N_0x7E40A01B11398FCB(): void;
317
+ static N_0x8E036B41C37D0E5F(p0: any): void;
266
318
  /**
267
319
  * @param p0
320
+ * @param p1
268
321
  */
269
- static N_0x39073DA4EDDBC91D(p0: any): void;
322
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
270
323
  /**
271
324
  * @returns
272
325
  */
273
- static isFollowVehicleCamActive(): boolean;
326
+ static N_0xB6A80E1E3A5444F1(): any;
274
327
  /**
275
- * ease - smooth transition between the camera's positions
276
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
277
- * character (gameplay) camera, call this native with render set to FALSE.
278
- * Setting ease to TRUE will smooth the transition.
279
- *
280
- * @param render
281
- * @param ease
282
- * @param easeTime
283
- * @param p3
284
- * @param p4
285
- * @param p5
328
+ * @returns
286
329
  */
287
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
330
+ static getGameplayCamRelativeHeading(): number;
288
331
  /**
289
332
  * @param p0
290
- * @param p1
291
- * @param p2
292
- * @param p3
293
- */
294
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
295
- /**
296
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
297
- *
298
- * @returns
299
333
  */
300
- static hasLetterBox(): any;
334
+ static N_0x1FC6C727D30FFDDE(p0: any): void;
301
335
  /**
302
336
  * @returns
303
337
  */
304
- static N_0x6DFD37E586D4F44F(): any;
305
- /**
306
- * @param locationDictName
307
- */
308
- static loadCinematicCamLocation(locationDictName: string | null): void;
338
+ static isInCinematicMode(): any;
309
339
  /**
310
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
340
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
341
+ * _RES*
311
342
  *
312
343
  * @param shakeName
313
344
  * @param intensity
314
345
  */
315
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
346
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
316
347
  /**
348
+ * @param dictionary
349
+ * @param shotName
350
+ * @param cameraName
351
+ * @param p3
352
+ */
353
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
354
+ /**
355
+ * @param cameraDictionary
317
356
  * @returns
318
357
  */
319
- static N_0x5060FA977CEA4455(): any;
358
+ static isCamDataDictLoaded(cameraDictionary: string | null): any;
320
359
  /**
321
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
322
- * p0: struct<32> /*256*\/
323
- *
324
- * @returns p0
360
+ * Forces camera position to closest 3rd person
325
361
  */
326
- static startCameraOrbit(): number;
362
+ static forceThirdPersonCloseThisFrame(): void;
327
363
  /**
328
364
  * @param p0
329
365
  * @param p1
330
366
  */
331
- static setWidescreenBorders(p0: boolean, p1: number): void;
332
- static N_0x06557F6D96C86881(): void;
367
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
333
368
  /**
334
- * minimum: Degrees between -180f and 180f.
335
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
336
- *
337
- * @param minimum
338
- * @param maximum
369
+ * @param cameraDictionary
339
370
  */
340
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
371
+ static create2(cameraDictionary: string | null): void;
341
372
  /**
342
- * @param p0
373
+ * Camera will be or is running
343
374
  */
344
- static N_0xDF7F5BE9150E47E4(p0: any): void;
345
- static N_0x04084490CC302CFB(): void;
375
+ static N_0xC3742F1FDF0A6824(): void;
346
376
  /**
347
- * @param p0
377
+ * @returns
348
378
  */
349
- static stopGameplayCamShaking(p0: boolean): void;
379
+ static getRenderingCam(): Cam | null;
350
380
  /**
351
- * Creates Cinematic Black Bars (at top and bottom)
352
- * Disable instantly: false/false, Enable instantly: true/true
353
- *
354
381
  * @param p0
355
- * @param p1
356
382
  */
357
- static requestLetterBoxNow(p0: boolean, p1: boolean): void;
383
+ static N_0x8505E05FC8822843(p0: any): void;
358
384
  /**
359
- * @param entity
385
+ * @param p0
360
386
  */
361
- static disableCamCollisionForObject(entity: Entity): void;
387
+ static N_0x2DD3149DC34A3F4C(p0: any): void;
388
+ static N_0xFC3F638BE2B6BB02(): void;
362
389
  /**
390
+ * _IS_SCRIPTED_S*
391
+ *
363
392
  * @returns
364
393
  */
365
- static getGameplayCamFov(): number;
394
+ static N_0x975F6EBB62632FE3(): boolean;
366
395
  /**
367
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
368
- *
396
+ * @param dictionary
397
+ * @param shotName
369
398
  * @param duration
370
- */
371
- static doScreenFadeIn(duration: number): void;
372
- /**
373
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
374
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
375
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
376
- *
377
- * @param shakeName
378
- * @param p1
379
- */
380
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
381
- /**
382
399
  * @returns
383
400
  */
384
- static N_0x1811A02277A9E49D(): boolean;
401
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
385
402
  /**
403
+ * @param cameraDictionary
386
404
  * @returns
387
405
  */
388
- static N_0x80D7A3E39B120BC4(): any;
406
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
407
+ static disableCinematicModeThisFrame(): void;
389
408
  /**
390
- * Not official name
391
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
392
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
409
+ * Zooms in the third person camera closer to ground level.
410
+ * Must be called every frame to interpolate.
411
+ * Pass false to reset.
393
412
  *
394
- * @param camSpeed
395
- * @param enableSlide
396
- * @param slideOffset
397
- * @param enableZoom
398
- * @param zoomOffset
399
- */
400
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
401
- /**
402
- * @param p0
413
+ * @param toggle
403
414
  */
404
- static stopCodeGameplayHint(p0: boolean): void;
415
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
405
416
  /**
406
- * @param camHash
407
- * @param pos
408
- * @param rot
409
- * @param fov
410
- * @param p8
411
- * @param p9
412
417
  * @returns
413
418
  */
414
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
419
+ static isAimCamActive(): boolean;
415
420
  /**
416
421
  * @param p0
422
+ * @param p1
423
+ * @param p2
417
424
  */
418
- static setCinematicModeActive(p0: boolean): void;
425
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
419
426
  /**
420
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
427
+ * Zooms in the gameplay camera to the next zoom level?
428
+ * USE_* - WAS_*
429
+ */
430
+ static N_0x632BE8D84846FA56(): void;
431
+ /**
432
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
433
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
421
434
  *
422
- * @param p0
435
+ * @param render
436
+ * @param distance
437
+ * @param blendBackSmoothingType
438
+ * @param p3
439
+ * @param p4
440
+ * @param p5
423
441
  */
424
- static setGameplayHintCameraRelativeSideOffset(p0: number): void;
442
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
443
+ static N_0x7E40A01B11398FCB(): void;
425
444
  /**
426
445
  * @param p0
427
446
  */
428
- static N_0x6519238858AF5479(p0: any): void;
447
+ static N_0x39073DA4EDDBC91D(p0: any): void;
429
448
  /**
430
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
449
+ * @returns
450
+ */
451
+ static isFollowVehicleCamActive(): boolean;
452
+ /**
453
+ * ease - smooth transition between the camera's positions
454
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
455
+ * character (gameplay) camera, call this native with render set to FALSE.
456
+ * Setting ease to TRUE will smooth the transition.
431
457
  *
432
- * @param heading
433
- * @param p1
458
+ * @param render
459
+ * @param ease
460
+ * @param easeTime
461
+ * @param p3
462
+ * @param p4
463
+ * @param p5
434
464
  */
435
- static setGameplayCamRelativeHeading(heading: number, p1: number): void;
465
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
436
466
  /**
437
467
  * @param p0
438
468
  * @param p1
469
+ * @param p2
470
+ * @param p3
439
471
  */
440
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
472
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
441
473
  /**
474
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
475
+ *
442
476
  * @returns
443
477
  */
444
- static getPhotoModeFocalLength(): number;
478
+ static hasLetterBox(): any;
445
479
  /**
446
480
  * @returns
447
481
  */
448
- static N_0x2AB7C81B3F70570C(): any;
482
+ static N_0x6DFD37E586D4F44F(): any;
449
483
  /**
450
484
  * @param p0
451
485
  * @param p1
@@ -498,56 +532,6 @@ export declare class CamStatics {
498
532
  * @returns
499
533
  */
500
534
  static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
501
- /**
502
- * @returns
503
- */
504
- static isInterpolatingToScriptCams(): boolean;
505
- /**
506
- * @returns
507
- */
508
- static getFinalRenderedCamFov(): number;
509
- /**
510
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
511
- * Return type char in ida
512
- * *SET_GAMEPLAY_HINT**
513
- *
514
- * @param p0
515
- */
516
- static N_0x88544C0E3291DCAE(p0: boolean): void;
517
- /**
518
- * @returns
519
- */
520
- static isScreenFadedIn(): boolean;
521
- /**
522
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
523
- */
524
- static disableOnFootFirstPersonViewThisUpdate(): void;
525
- /**
526
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
527
- */
528
- static invalidateCinematicVehicleIdleMode(): void;
529
- /**
530
- * @param dictionaryName
531
- */
532
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
533
- /**
534
- * @returns
535
- */
536
- static isScreenFadedOut(): boolean;
537
- /**
538
- * @param dictionary
539
- * @param shotName
540
- * @param duration
541
- */
542
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
543
- /**
544
- * @returns
545
- */
546
- static isDeathFailCameraRunning(): any;
547
- /**
548
- * @returns
549
- */
550
- static N_0xDC62CD70658E7A02(): any;
551
535
  /**
552
536
  * @param cameraDictionary
553
537
  */
@@ -616,138 +600,11 @@ export declare class CamStatics {
616
600
  /**
617
601
  * @returns
618
602
  */
619
- static N_0x6072B7420A83A03F(): any;
620
- /**
621
- * @param p0
622
- */
623
- static N_0xC205B3C54C6A4E37(p0: any): void;
624
- static forceLetterBoxThisUpdate(): void;
625
- /**
626
- * @param p0
627
- * @param p1
628
- * @param p2
629
- * @param p3
630
- * @param p4
631
- * @param p5
632
- * @param p6
633
- * @param p7
634
- */
635
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
636
- /**
637
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
638
- * _SET_P* - _SET_S*
639
- *
640
- * @param p0
641
- */
642
- static setStartCinematicDeathCam(p0: boolean): void;
643
- static N_0x6CAB0BA160B168D2(): void;
644
- /**
645
- * @returns
646
- */
647
- static isScreenFadingOut(): boolean;
648
- /**
649
- * @param p0
650
- * @param p1
651
- * @returns
652
- */
653
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
654
- /**
655
- * nullsub, doesn't do anything
656
- */
657
- static disableFirstPersonFlashEffectThisUpdate(): void;
658
- /**
659
- * Returns true if first person camera is active in saloon1.ysc
660
- *
661
- * @returns
662
- */
663
- static forceFirstPersonCamThisFrame(): any;
664
- static N_0x18C3DFAC458783BB(): void;
665
- static N_0x16E9ABDD34DDD931(): void;
666
- /**
667
- * @param cameraDictionary
668
- */
669
- static create(cameraDictionary: string | null): void;
670
- /**
671
- * @param p0
672
- */
673
- static N_0x5B637D6F3B67716A(p0: any): void;
674
- /**
675
- * @returns
676
- */
677
- static isCinematicCamRendering(): boolean;
678
- static N_0xCF69EA05CD9C33C9(): void;
679
- /**
680
- * @param camHash
681
- * @param p1
682
- * @returns
683
- */
684
- static createCamera(camHash: string | number, p1: boolean): Cam | null;
685
- /**
686
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
687
- *
688
- * @param camInitialZoom
689
- */
690
- static setGameplayCamInitialZoom(camInitialZoom: number): void;
691
- /**
692
- * Only used in R* Script fm_mission_controller
693
- *
694
- * @param name
695
- * @param entity
696
- */
697
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
698
- /**
699
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
700
- * *IS_SC(REEN*)* (?)
701
- *
702
- * @returns
703
- */
704
- static N_0x1204EB53A5FBC63D(): boolean;
705
- static freezeGameplayCamThisFrame(): void;
706
- /**
707
- * @returns
708
- */
709
- static isInterpolatingFromScriptCams(): boolean;
710
- /**
711
- * @param p0
712
- */
713
- static N_0x9AC65A36D3C0C189(p0: any): void;
714
- /**
715
- * @returns
716
- */
717
- static N_0xF824530B612FE0CE(): any;
718
- /**
719
- * @returns
720
- */
721
- static getFirstPersonAimCamZoomFactor(): number;
722
- /**
723
- * @param rotationOrder
724
- * @returns
725
- */
726
- static getGameplayCamRot(rotationOrder: number): Vector3;
727
- /**
728
- * @param camName
729
- * @param p1
730
- * @returns
731
- */
732
- static createCam(camName: string | null, p1: boolean): Cam | null;
733
- /**
734
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
735
- *
736
- * @param duration
737
- */
738
- static doScreenFadeOut(duration: number): void;
739
- /**
740
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
741
- * Params: targetPed = death cam focuses on it
742
- *
743
- * @param targetPed
744
- */
745
- static forceCinematicDeathCamOnPed(targetPed: Ped): void;
603
+ static N_0x6072B7420A83A03F(): any;
746
604
  /**
747
605
  * @param p0
748
606
  */
749
- static N_0xC252C0CC969AF79A(p0: any): void;
750
- static N_0x3C486E334520579D(): void;
607
+ static N_0xC205B3C54C6A4E37(p0: any): void;
751
608
  /**
752
609
  * @param p0
753
610
  */
@@ -758,8 +615,24 @@ export declare class CamStatics {
758
615
  * @param p2
759
616
  * @returns
760
617
  */
761
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
618
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
762
619
  static N_0x3C8F74E8FE751614(): void;
620
+ /**
621
+ * Only used in R* Script camera_photomode
622
+ *
623
+ * @returns
624
+ */
625
+ static isAnimSceneCamActive(): any;
626
+ /**
627
+ * Hash used in finale1.ysc: 1726668277
628
+ *
629
+ * @param pos
630
+ * @param duration
631
+ * @param blendOutDuration
632
+ * @param blendInDuration
633
+ * @param p6
634
+ */
635
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
763
636
  /**
764
637
  * p6 & p7 - possibly length or time
765
638
  *
@@ -841,132 +714,259 @@ export declare class CamStatics {
841
714
  static N_0x641092322A8852AB(): void;
842
715
  static triggerMissionFailedCam(): void;
843
716
  /**
844
- * @param dictionary
845
- * @param shotName
846
- * @param duration
847
717
  * @returns
848
718
  */
849
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
719
+ static N_0x8B1A5FE7E41E52B2(): any;
720
+ /**
721
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
722
+ *
723
+ * @param ped
724
+ */
725
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
726
+ /**
727
+ * @param name
728
+ * @param pos
729
+ * @param rot
730
+ */
731
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
732
+ /**
733
+ * @param camInitialPitch
734
+ */
735
+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
850
736
  /**
737
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
738
+ *
851
739
  * @param p0
852
740
  */
853
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
741
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
742
+ /**
743
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
744
+ *
745
+ * @param p0
746
+ * @param p1
747
+ */
748
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
749
+ /**
750
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
751
+ *
752
+ * @param p0
753
+ */
754
+ static destroyAllCams(p0: boolean): void;
854
755
  /**
855
756
  * @param cameraDictionary
856
757
  */
857
- static unloadCameraDataDict(cameraDictionary: string | null): void;
758
+ static destroy(cameraDictionary: string | null): void;
858
759
  /**
859
- * @param sLocationDictName
860
760
  * @returns
861
761
  */
862
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
762
+ static getPhotoModeDof(): number;
763
+ /**
764
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
765
+ *
766
+ * @param locationDictName
767
+ * @returns
768
+ */
769
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
863
770
  /**
864
771
  * @returns
865
772
  */
866
- static N_0x450769C833D58844(): any;
773
+ static isGameplayCamRendering(): boolean;
774
+ /**
775
+ * @returns
776
+ */
777
+ static N_0xEF9A3132A0AA6B19(): any;
778
+ /**
779
+ * @returns
780
+ */
781
+ static getGameplayCamCoord(): Vector3;
867
782
  /**
868
783
  * @param p0
869
- * @param p1
870
- * @param p2
871
- * @param p3
872
- * @param p4
873
- * @param p5
874
784
  */
875
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
785
+ static setCinematicButtonActive(p0: boolean): void;
876
786
  /**
877
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
878
- * *DISABLE**
787
+ * @param rotationOrder
788
+ * @returns
879
789
  */
880
- static N_0x0F1FFEF5D54AE832(): void;
790
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
881
791
  /**
882
- * Returns true if player is in first person
792
+ * @param locationDictName
793
+ */
794
+ static loadCinematicCamLocation(locationDictName: string | null): void;
795
+ /**
796
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
883
797
  *
884
- * @returns
798
+ * @param shakeName
799
+ * @param intensity
885
800
  */
886
- static isInFullFirstPersonMode(): any;
801
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
887
802
  /**
888
803
  * @returns
889
804
  */
890
- static isFirstPersonAimCamActive(): boolean;
805
+ static N_0x5060FA977CEA4455(): any;
891
806
  /**
892
- * @param cameraDictionary
807
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
808
+ * p0: struct<32> /*256*\/
809
+ *
810
+ * @returns p0
893
811
  */
894
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
812
+ static startCameraOrbit(): number;
895
813
  /**
896
814
  * @param p0
815
+ * @param p1
897
816
  */
898
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
817
+ static setWidescreenBorders(p0: boolean, p1: number): void;
818
+ static N_0x06557F6D96C86881(): void;
819
+ /**
820
+ * minimum: Degrees between -180f and 180f.
821
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
822
+ *
823
+ * @param minimum
824
+ * @param maximum
825
+ */
826
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
899
827
  /**
900
828
  * @param p0
901
- * @param pos1
902
- * @param p4
903
- * @param p5
904
- * @param p6
905
- * @param p7
906
829
  */
907
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
830
+ static N_0xDF7F5BE9150E47E4(p0: any): void;
831
+ static N_0x04084490CC302CFB(): void;
832
+ /**
833
+ * @param p0
834
+ */
835
+ static stopGameplayCamShaking(p0: boolean): void;
836
+ /**
837
+ * Creates Cinematic Black Bars (at top and bottom)
838
+ * Disable instantly: false/false, Enable instantly: true/true
839
+ *
840
+ * @param p0
841
+ * @param p1
842
+ */
843
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void;
844
+ /**
845
+ * @param entity
846
+ */
847
+ static disableCamCollisionForObject(entity: Entity): void;
908
848
  /**
909
849
  * @returns
910
850
  */
911
- static getFinalRenderedCamCoord(): Vector3;
851
+ static getGameplayCamFov(): number;
852
+ /**
853
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
854
+ *
855
+ * @param duration
856
+ */
857
+ static doScreenFadeIn(duration: number): void;
858
+ /**
859
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
860
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
861
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
862
+ *
863
+ * @param shakeName
864
+ * @param p1
865
+ */
866
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
912
867
  /**
913
868
  * @returns
914
869
  */
915
- static N_0x14C4A49E36C29E49(): any;
870
+ static isInterpolatingToScriptCams(): boolean;
916
871
  /**
917
872
  * @returns
918
873
  */
919
- static isScreenFadingIn(): boolean;
874
+ static getFinalRenderedCamFov(): number;
875
+ /**
876
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
877
+ * Return type char in ida
878
+ * *SET_GAMEPLAY_HINT**
879
+ *
880
+ * @param p0
881
+ */
882
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
920
883
  /**
921
884
  * @returns
922
885
  */
923
- static isGameplayCamShaking(): boolean;
886
+ static isScreenFadedIn(): boolean;
887
+ /**
888
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
889
+ */
890
+ static disableOnFootFirstPersonViewThisUpdate(): void;
891
+ /**
892
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
893
+ */
894
+ static invalidateCinematicVehicleIdleMode(): void;
895
+ /**
896
+ * @param dictionaryName
897
+ */
898
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
924
899
  /**
925
900
  * @returns
926
901
  */
927
- static N_0x190F7DA1AC09A8EF(): any;
902
+ static isScreenFadedOut(): boolean;
928
903
  /**
929
- * @param p0
930
- * @param p1
931
- * @param p2
904
+ * @param dictionary
905
+ * @param shotName
906
+ * @param duration
932
907
  */
933
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
908
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
934
909
  /**
935
910
  * @returns
936
911
  */
937
- static getGameplayCamRelativePitch(): number;
912
+ static isDeathFailCameraRunning(): boolean;
938
913
  /**
939
- * @param p0
914
+ * @returns
940
915
  */
941
- static N_0x8E036B41C37D0E5F(p0: any): void;
916
+ static N_0xDC62CD70658E7A02(): any;
917
+ static forceLetterBoxThisUpdate(): void;
942
918
  /**
943
919
  * @param p0
944
920
  * @param p1
921
+ * @param p2
922
+ * @param p3
923
+ * @param p4
924
+ * @param p5
925
+ * @param p6
926
+ * @param p7
945
927
  */
946
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
928
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
947
929
  /**
948
- * @returns
930
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
931
+ * _SET_P* - _SET_S*
932
+ *
933
+ * @param p0
949
934
  */
950
- static N_0xB6A80E1E3A5444F1(): any;
935
+ static setStartCinematicDeathCam(p0: boolean): void;
936
+ static N_0x6CAB0BA160B168D2(): void;
951
937
  /**
952
938
  * @returns
953
939
  */
954
- static getGameplayCamRelativeHeading(): number;
940
+ static isScreenFadingOut(): boolean;
955
941
  /**
956
942
  * @param p0
943
+ * @param p1
944
+ * @returns
957
945
  */
958
- static N_0x1FC6C727D30FFDDE(p0: any): void;
946
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
959
947
  /**
960
- * @returns
948
+ * nullsub, doesn't do anything
961
949
  */
962
- static isInCinematicMode(): any;
950
+ static disableFirstPersonFlashEffectThisUpdate(): void;
963
951
  /**
964
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
965
- * _RES*
952
+ * Returns true if first person camera is active in saloon1.ysc
966
953
  *
967
- * @param shakeName
968
- * @param intensity
954
+ * @returns
969
955
  */
970
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
956
+ static forceFirstPersonCamThisFrame(): any;
957
+ static N_0x18C3DFAC458783BB(): void;
958
+ static N_0x16E9ABDD34DDD931(): void;
959
+ /**
960
+ * @param cameraDictionary
961
+ */
962
+ static create(cameraDictionary: string | null): void;
963
+ /**
964
+ * @param p0
965
+ */
966
+ static N_0x5B637D6F3B67716A(p0: any): void;
967
+ /**
968
+ * @returns
969
+ */
970
+ static isCinematicCamRendering(): boolean;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map