@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
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static N_0x1811A02277A9E49D(): boolean;
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* @param cameraDictionary
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static
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static N_0x80D7A3E39B120BC4(): any;
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*
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* Not official name
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* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
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* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
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*
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* @param camSpeed
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static
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static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
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/**
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static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
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* @param cameraDictionary
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static stopCodeGameplayHint(p0: boolean): void;
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/**
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*
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static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
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* @
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static setCinematicModeActive(p0: boolean): void;
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/**
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* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
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*
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static setGameplayHintCameraRelativeSideOffset(p0: number): void;
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static N_0xFC3F638BE2B6BB02(): void;
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static N_0x6519238858AF5479(p0: any): void;
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/**
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*
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* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
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* @param heading
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static
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static setGameplayCamRelativeHeading(heading: number, p1: number): void;
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/**
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* @param p0
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* @param p1
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*/
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static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
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* @param dictionary
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static
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static getPhotoModeFocalLength(): number;
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* @param cameraDictionary
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*/
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static N_0x2AB7C81B3F70570C(): any;
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static N_0xCF69EA05CD9C33C9(): void;
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/**
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* @param camHash
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* @param p1
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static createCamera(camHash: string | number, p1: boolean): Cam | null;
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*
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* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
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*
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* @param
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* @param camInitialZoom
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*/
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static
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static setGameplayCamInitialZoom(camInitialZoom: number): void;
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/**
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* Only used in R* Script fm_mission_controller
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*
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* @param name
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* @param
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* @param rot
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*/
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static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
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/**
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* @param camInitialPitch
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* @param entity
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*/
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static
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static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
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/**
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*
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* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
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+
* *IS_SC(REEN*)* (?)
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*
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* @
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+
* @returns
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*/
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static
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static N_0x1204EB53A5FBC63D(): boolean;
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static freezeGameplayCamThisFrame(): void;
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/**
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*
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*
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* @param p0
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* @param p1
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+
* @returns
|
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|
*/
|
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static
|
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|
+
static isInterpolatingFromScriptCams(): boolean;
|
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|
/**
|
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|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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*
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|
* @param p0
|
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|
*/
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static
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static N_0x9AC65A36D3C0C189(p0: any): void;
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|
/**
|
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|
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* @
|
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+
* @returns
|
|
196
253
|
*/
|
|
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|
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static
|
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|
+
static N_0xF824530B612FE0CE(): any;
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|
/**
|
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|
* @returns
|
|
200
257
|
*/
|
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|
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static
|
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|
+
static getFirstPersonAimCamZoomFactor(): number;
|
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|
/**
|
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|
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*
|
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|
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*
|
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|
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* @param locationDictName
|
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|
+
* @param rotationOrder
|
|
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|
* @returns
|
|
207
262
|
*/
|
|
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|
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static
|
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263
|
+
static getGameplayCamRot(rotationOrder: number): Vector3;
|
|
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264
|
/**
|
|
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|
+
* @param camName
|
|
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|
+
* @param p1
|
|
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267
|
* @returns
|
|
211
268
|
*/
|
|
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|
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static
|
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|
+
static createCam(camName: string | null, p1: boolean): Cam | null;
|
|
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270
|
/**
|
|
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|
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*
|
|
271
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
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|
+
*
|
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273
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+
* @param duration
|
|
215
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|
*/
|
|
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|
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static
|
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275
|
+
static doScreenFadeOut(duration: number): void;
|
|
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276
|
/**
|
|
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|
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*
|
|
277
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
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|
+
* Params: targetPed = death cam focuses on it
|
|
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|
+
*
|
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280
|
+
* @param targetPed
|
|
219
281
|
*/
|
|
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|
-
static
|
|
282
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void;
|
|
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283
|
/**
|
|
222
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|
* @param p0
|
|
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285
|
*/
|
|
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|
-
static
|
|
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|
+
static N_0xC252C0CC969AF79A(p0: any): void;
|
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|
+
static N_0x3C486E334520579D(): void;
|
|
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288
|
/**
|
|
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|
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* @param rotationOrder
|
|
227
289
|
* @returns
|
|
228
290
|
*/
|
|
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|
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static
|
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|
+
static N_0x14C4A49E36C29E49(): any;
|
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292
|
/**
|
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|
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*
|
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|
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* Must be called every frame to interpolate.
|
|
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|
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* Pass false to reset.
|
|
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|
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*
|
|
235
|
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* @param toggle
|
|
293
|
+
* @returns
|
|
236
294
|
*/
|
|
237
|
-
static
|
|
295
|
+
static isScreenFadingIn(): boolean;
|
|
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|
/**
|
|
239
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|
* @returns
|
|
240
298
|
*/
|
|
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|
-
static
|
|
299
|
+
static isGameplayCamShaking(): boolean;
|
|
300
|
+
/**
|
|
301
|
+
* @returns
|
|
302
|
+
*/
|
|
303
|
+
static N_0x190F7DA1AC09A8EF(): any;
|
|
242
304
|
/**
|
|
243
305
|
* @param p0
|
|
244
306
|
* @param p1
|
|
245
307
|
* @param p2
|
|
246
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|
*/
|
|
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|
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static
|
|
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|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
|
|
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310
|
/**
|
|
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|
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*
|
|
250
|
-
* USE_* - WAS_*
|
|
311
|
+
* @returns
|
|
251
312
|
*/
|
|
252
|
-
static
|
|
313
|
+
static getGameplayCamRelativePitch(): number;
|
|
253
314
|
/**
|
|
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|
-
*
|
|
255
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
256
|
-
*
|
|
257
|
-
* @param render
|
|
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|
-
* @param distance
|
|
259
|
-
* @param blendBackSmoothingType
|
|
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|
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* @param p3
|
|
261
|
-
* @param p4
|
|
262
|
-
* @param p5
|
|
315
|
+
* @param p0
|
|
263
316
|
*/
|
|
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|
-
static
|
|
265
|
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static N_0x7E40A01B11398FCB(): void;
|
|
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|
+
static N_0x8E036B41C37D0E5F(p0: any): void;
|
|
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|
/**
|
|
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319
|
* @param p0
|
|
320
|
+
* @param p1
|
|
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321
|
*/
|
|
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|
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static
|
|
322
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
|
|
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323
|
/**
|
|
271
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|
* @returns
|
|
272
325
|
*/
|
|
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|
-
static
|
|
326
|
+
static N_0xB6A80E1E3A5444F1(): any;
|
|
274
327
|
/**
|
|
275
|
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*
|
|
276
|
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* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
277
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
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|
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* Setting ease to TRUE will smooth the transition.
|
|
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|
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*
|
|
280
|
-
* @param render
|
|
281
|
-
* @param ease
|
|
282
|
-
* @param easeTime
|
|
283
|
-
* @param p3
|
|
284
|
-
* @param p4
|
|
285
|
-
* @param p5
|
|
328
|
+
* @returns
|
|
286
329
|
*/
|
|
287
|
-
static
|
|
330
|
+
static getGameplayCamRelativeHeading(): number;
|
|
288
331
|
/**
|
|
289
332
|
* @param p0
|
|
290
|
-
* @param p1
|
|
291
|
-
* @param p2
|
|
292
|
-
* @param p3
|
|
293
|
-
*/
|
|
294
|
-
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
|
|
295
|
-
/**
|
|
296
|
-
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
297
|
-
*
|
|
298
|
-
* @returns
|
|
299
333
|
*/
|
|
300
|
-
static
|
|
334
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void;
|
|
301
335
|
/**
|
|
302
336
|
* @returns
|
|
303
337
|
*/
|
|
304
|
-
static
|
|
305
|
-
/**
|
|
306
|
-
* @param locationDictName
|
|
307
|
-
*/
|
|
308
|
-
static loadCinematicCamLocation(locationDictName: string | null): void;
|
|
338
|
+
static isInCinematicMode(): any;
|
|
309
339
|
/**
|
|
310
|
-
*
|
|
340
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
341
|
+
* _RES*
|
|
311
342
|
*
|
|
312
343
|
* @param shakeName
|
|
313
344
|
* @param intensity
|
|
314
345
|
*/
|
|
315
|
-
static
|
|
346
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
|
|
316
347
|
/**
|
|
348
|
+
* @param dictionary
|
|
349
|
+
* @param shotName
|
|
350
|
+
* @param cameraName
|
|
351
|
+
* @param p3
|
|
352
|
+
*/
|
|
353
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
|
|
354
|
+
/**
|
|
355
|
+
* @param cameraDictionary
|
|
317
356
|
* @returns
|
|
318
357
|
*/
|
|
319
|
-
static
|
|
358
|
+
static isCamDataDictLoaded(cameraDictionary: string | null): any;
|
|
320
359
|
/**
|
|
321
|
-
*
|
|
322
|
-
* p0: struct<32> /*256*\/
|
|
323
|
-
*
|
|
324
|
-
* @returns p0
|
|
360
|
+
* Forces camera position to closest 3rd person
|
|
325
361
|
*/
|
|
326
|
-
static
|
|
362
|
+
static forceThirdPersonCloseThisFrame(): void;
|
|
327
363
|
/**
|
|
328
364
|
* @param p0
|
|
329
365
|
* @param p1
|
|
330
366
|
*/
|
|
331
|
-
static
|
|
332
|
-
static N_0x06557F6D96C86881(): void;
|
|
367
|
+
static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
|
|
333
368
|
/**
|
|
334
|
-
*
|
|
335
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
336
|
-
*
|
|
337
|
-
* @param minimum
|
|
338
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* @param maximum
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* @param cameraDictionary
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*/
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-
static
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+
static create2(cameraDictionary: string | null): void;
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/**
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|
-
*
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+
* Camera will be or is running
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*/
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static
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static N_0x04084490CC302CFB(): void;
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+
static N_0xC3742F1FDF0A6824(): void;
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/**
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-
* @
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+
* @returns
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378
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*/
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-
static
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+
static getRenderingCam(): Cam | null;
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380
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/**
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-
* Creates Cinematic Black Bars (at top and bottom)
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-
* Disable instantly: false/false, Enable instantly: true/true
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*
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* @param p0
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-
* @param p1
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382
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*/
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-
static
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static N_0x8505E05FC8822843(p0: any): void;
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/**
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-
* @param
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* @param p0
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386
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*/
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static
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+
static N_0x2DD3149DC34A3F4C(p0: any): void;
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+
static N_0xFC3F638BE2B6BB02(): void;
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389
|
/**
|
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390
|
+
* _IS_SCRIPTED_S*
|
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+
*
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392
|
* @returns
|
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364
393
|
*/
|
|
365
|
-
static
|
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|
+
static N_0x975F6EBB62632FE3(): boolean;
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395
|
/**
|
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|
-
*
|
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368
|
-
*
|
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396
|
+
* @param dictionary
|
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+
* @param shotName
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369
398
|
* @param duration
|
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370
|
-
*/
|
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371
|
-
static doScreenFadeIn(duration: number): void;
|
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372
|
-
/**
|
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373
|
-
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
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|
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* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
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|
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* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
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|
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*
|
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-
* @param shakeName
|
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378
|
-
* @param p1
|
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|
-
*/
|
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|
-
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
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381
|
-
/**
|
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382
399
|
* @returns
|
|
383
400
|
*/
|
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384
|
-
static
|
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401
|
+
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
|
|
385
402
|
/**
|
|
403
|
+
* @param cameraDictionary
|
|
386
404
|
* @returns
|
|
387
405
|
*/
|
|
388
|
-
static
|
|
406
|
+
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
|
|
407
|
+
static disableCinematicModeThisFrame(): void;
|
|
389
408
|
/**
|
|
390
|
-
*
|
|
391
|
-
*
|
|
392
|
-
*
|
|
409
|
+
* Zooms in the third person camera closer to ground level.
|
|
410
|
+
* Must be called every frame to interpolate.
|
|
411
|
+
* Pass false to reset.
|
|
393
412
|
*
|
|
394
|
-
* @param
|
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395
|
-
* @param enableSlide
|
|
396
|
-
* @param slideOffset
|
|
397
|
-
* @param enableZoom
|
|
398
|
-
* @param zoomOffset
|
|
399
|
-
*/
|
|
400
|
-
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
|
|
401
|
-
/**
|
|
402
|
-
* @param p0
|
|
413
|
+
* @param toggle
|
|
403
414
|
*/
|
|
404
|
-
static
|
|
415
|
+
static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
|
|
405
416
|
/**
|
|
406
|
-
* @param camHash
|
|
407
|
-
* @param pos
|
|
408
|
-
* @param rot
|
|
409
|
-
* @param fov
|
|
410
|
-
* @param p8
|
|
411
|
-
* @param p9
|
|
412
417
|
* @returns
|
|
413
418
|
*/
|
|
414
|
-
static
|
|
419
|
+
static isAimCamActive(): boolean;
|
|
415
420
|
/**
|
|
416
421
|
* @param p0
|
|
422
|
+
* @param p1
|
|
423
|
+
* @param p2
|
|
417
424
|
*/
|
|
418
|
-
static
|
|
425
|
+
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
|
|
419
426
|
/**
|
|
420
|
-
*
|
|
427
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
428
|
+
* USE_* - WAS_*
|
|
429
|
+
*/
|
|
430
|
+
static N_0x632BE8D84846FA56(): void;
|
|
431
|
+
/**
|
|
432
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
433
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
421
434
|
*
|
|
422
|
-
* @param
|
|
435
|
+
* @param render
|
|
436
|
+
* @param distance
|
|
437
|
+
* @param blendBackSmoothingType
|
|
438
|
+
* @param p3
|
|
439
|
+
* @param p4
|
|
440
|
+
* @param p5
|
|
423
441
|
*/
|
|
424
|
-
static
|
|
442
|
+
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
|
|
443
|
+
static N_0x7E40A01B11398FCB(): void;
|
|
425
444
|
/**
|
|
426
445
|
* @param p0
|
|
427
446
|
*/
|
|
428
|
-
static
|
|
447
|
+
static N_0x39073DA4EDDBC91D(p0: any): void;
|
|
429
448
|
/**
|
|
430
|
-
*
|
|
449
|
+
* @returns
|
|
450
|
+
*/
|
|
451
|
+
static isFollowVehicleCamActive(): boolean;
|
|
452
|
+
/**
|
|
453
|
+
* ease - smooth transition between the camera's positions
|
|
454
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
455
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
456
|
+
* Setting ease to TRUE will smooth the transition.
|
|
431
457
|
*
|
|
432
|
-
* @param
|
|
433
|
-
* @param
|
|
458
|
+
* @param render
|
|
459
|
+
* @param ease
|
|
460
|
+
* @param easeTime
|
|
461
|
+
* @param p3
|
|
462
|
+
* @param p4
|
|
463
|
+
* @param p5
|
|
434
464
|
*/
|
|
435
|
-
static
|
|
465
|
+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
|
|
436
466
|
/**
|
|
437
467
|
* @param p0
|
|
438
468
|
* @param p1
|
|
469
|
+
* @param p2
|
|
470
|
+
* @param p3
|
|
439
471
|
*/
|
|
440
|
-
static
|
|
472
|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
|
|
441
473
|
/**
|
|
474
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
475
|
+
*
|
|
442
476
|
* @returns
|
|
443
477
|
*/
|
|
444
|
-
static
|
|
478
|
+
static hasLetterBox(): any;
|
|
445
479
|
/**
|
|
446
480
|
* @returns
|
|
447
481
|
*/
|
|
448
|
-
static
|
|
482
|
+
static N_0x6DFD37E586D4F44F(): any;
|
|
449
483
|
/**
|
|
450
484
|
* @param p0
|
|
451
485
|
* @param p1
|
|
@@ -498,56 +532,6 @@ export declare class CamStatics {
|
|
|
498
532
|
* @returns
|
|
499
533
|
*/
|
|
500
534
|
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
|
|
501
|
-
/**
|
|
502
|
-
* @returns
|
|
503
|
-
*/
|
|
504
|
-
static isInterpolatingToScriptCams(): boolean;
|
|
505
|
-
/**
|
|
506
|
-
* @returns
|
|
507
|
-
*/
|
|
508
|
-
static getFinalRenderedCamFov(): number;
|
|
509
|
-
/**
|
|
510
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
511
|
-
* Return type char in ida
|
|
512
|
-
* *SET_GAMEPLAY_HINT**
|
|
513
|
-
*
|
|
514
|
-
* @param p0
|
|
515
|
-
*/
|
|
516
|
-
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
517
|
-
/**
|
|
518
|
-
* @returns
|
|
519
|
-
*/
|
|
520
|
-
static isScreenFadedIn(): boolean;
|
|
521
|
-
/**
|
|
522
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
523
|
-
*/
|
|
524
|
-
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
525
|
-
/**
|
|
526
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
527
|
-
*/
|
|
528
|
-
static invalidateCinematicVehicleIdleMode(): void;
|
|
529
|
-
/**
|
|
530
|
-
* @param dictionaryName
|
|
531
|
-
*/
|
|
532
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
533
|
-
/**
|
|
534
|
-
* @returns
|
|
535
|
-
*/
|
|
536
|
-
static isScreenFadedOut(): boolean;
|
|
537
|
-
/**
|
|
538
|
-
* @param dictionary
|
|
539
|
-
* @param shotName
|
|
540
|
-
* @param duration
|
|
541
|
-
*/
|
|
542
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
543
|
-
/**
|
|
544
|
-
* @returns
|
|
545
|
-
*/
|
|
546
|
-
static isDeathFailCameraRunning(): any;
|
|
547
|
-
/**
|
|
548
|
-
* @returns
|
|
549
|
-
*/
|
|
550
|
-
static N_0xDC62CD70658E7A02(): any;
|
|
551
535
|
/**
|
|
552
536
|
* @param cameraDictionary
|
|
553
537
|
*/
|
|
@@ -616,138 +600,11 @@ export declare class CamStatics {
|
|
|
616
600
|
/**
|
|
617
601
|
* @returns
|
|
618
602
|
*/
|
|
619
|
-
static N_0x6072B7420A83A03F(): any;
|
|
620
|
-
/**
|
|
621
|
-
* @param p0
|
|
622
|
-
*/
|
|
623
|
-
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
624
|
-
static forceLetterBoxThisUpdate(): void;
|
|
625
|
-
/**
|
|
626
|
-
* @param p0
|
|
627
|
-
* @param p1
|
|
628
|
-
* @param p2
|
|
629
|
-
* @param p3
|
|
630
|
-
* @param p4
|
|
631
|
-
* @param p5
|
|
632
|
-
* @param p6
|
|
633
|
-
* @param p7
|
|
634
|
-
*/
|
|
635
|
-
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
636
|
-
/**
|
|
637
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
638
|
-
* _SET_P* - _SET_S*
|
|
639
|
-
*
|
|
640
|
-
* @param p0
|
|
641
|
-
*/
|
|
642
|
-
static setStartCinematicDeathCam(p0: boolean): void;
|
|
643
|
-
static N_0x6CAB0BA160B168D2(): void;
|
|
644
|
-
/**
|
|
645
|
-
* @returns
|
|
646
|
-
*/
|
|
647
|
-
static isScreenFadingOut(): boolean;
|
|
648
|
-
/**
|
|
649
|
-
* @param p0
|
|
650
|
-
* @param p1
|
|
651
|
-
* @returns
|
|
652
|
-
*/
|
|
653
|
-
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
|
|
654
|
-
/**
|
|
655
|
-
* nullsub, doesn't do anything
|
|
656
|
-
*/
|
|
657
|
-
static disableFirstPersonFlashEffectThisUpdate(): void;
|
|
658
|
-
/**
|
|
659
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
660
|
-
*
|
|
661
|
-
* @returns
|
|
662
|
-
*/
|
|
663
|
-
static forceFirstPersonCamThisFrame(): any;
|
|
664
|
-
static N_0x18C3DFAC458783BB(): void;
|
|
665
|
-
static N_0x16E9ABDD34DDD931(): void;
|
|
666
|
-
/**
|
|
667
|
-
* @param cameraDictionary
|
|
668
|
-
*/
|
|
669
|
-
static create(cameraDictionary: string | null): void;
|
|
670
|
-
/**
|
|
671
|
-
* @param p0
|
|
672
|
-
*/
|
|
673
|
-
static N_0x5B637D6F3B67716A(p0: any): void;
|
|
674
|
-
/**
|
|
675
|
-
* @returns
|
|
676
|
-
*/
|
|
677
|
-
static isCinematicCamRendering(): boolean;
|
|
678
|
-
static N_0xCF69EA05CD9C33C9(): void;
|
|
679
|
-
/**
|
|
680
|
-
* @param camHash
|
|
681
|
-
* @param p1
|
|
682
|
-
* @returns
|
|
683
|
-
*/
|
|
684
|
-
static createCamera(camHash: string | number, p1: boolean): Cam | null;
|
|
685
|
-
/**
|
|
686
|
-
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
687
|
-
*
|
|
688
|
-
* @param camInitialZoom
|
|
689
|
-
*/
|
|
690
|
-
static setGameplayCamInitialZoom(camInitialZoom: number): void;
|
|
691
|
-
/**
|
|
692
|
-
* Only used in R* Script fm_mission_controller
|
|
693
|
-
*
|
|
694
|
-
* @param name
|
|
695
|
-
* @param entity
|
|
696
|
-
*/
|
|
697
|
-
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
|
|
698
|
-
/**
|
|
699
|
-
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
700
|
-
* *IS_SC(REEN*)* (?)
|
|
701
|
-
*
|
|
702
|
-
* @returns
|
|
703
|
-
*/
|
|
704
|
-
static N_0x1204EB53A5FBC63D(): boolean;
|
|
705
|
-
static freezeGameplayCamThisFrame(): void;
|
|
706
|
-
/**
|
|
707
|
-
* @returns
|
|
708
|
-
*/
|
|
709
|
-
static isInterpolatingFromScriptCams(): boolean;
|
|
710
|
-
/**
|
|
711
|
-
* @param p0
|
|
712
|
-
*/
|
|
713
|
-
static N_0x9AC65A36D3C0C189(p0: any): void;
|
|
714
|
-
/**
|
|
715
|
-
* @returns
|
|
716
|
-
*/
|
|
717
|
-
static N_0xF824530B612FE0CE(): any;
|
|
718
|
-
/**
|
|
719
|
-
* @returns
|
|
720
|
-
*/
|
|
721
|
-
static getFirstPersonAimCamZoomFactor(): number;
|
|
722
|
-
/**
|
|
723
|
-
* @param rotationOrder
|
|
724
|
-
* @returns
|
|
725
|
-
*/
|
|
726
|
-
static getGameplayCamRot(rotationOrder: number): Vector3;
|
|
727
|
-
/**
|
|
728
|
-
* @param camName
|
|
729
|
-
* @param p1
|
|
730
|
-
* @returns
|
|
731
|
-
*/
|
|
732
|
-
static createCam(camName: string | null, p1: boolean): Cam | null;
|
|
733
|
-
/**
|
|
734
|
-
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
735
|
-
*
|
|
736
|
-
* @param duration
|
|
737
|
-
*/
|
|
738
|
-
static doScreenFadeOut(duration: number): void;
|
|
739
|
-
/**
|
|
740
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
741
|
-
* Params: targetPed = death cam focuses on it
|
|
742
|
-
*
|
|
743
|
-
* @param targetPed
|
|
744
|
-
*/
|
|
745
|
-
static forceCinematicDeathCamOnPed(targetPed: Ped): void;
|
|
603
|
+
static N_0x6072B7420A83A03F(): any;
|
|
746
604
|
/**
|
|
747
605
|
* @param p0
|
|
748
606
|
*/
|
|
749
|
-
static
|
|
750
|
-
static N_0x3C486E334520579D(): void;
|
|
607
|
+
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
751
608
|
/**
|
|
752
609
|
* @param p0
|
|
753
610
|
*/
|
|
@@ -758,8 +615,24 @@ export declare class CamStatics {
|
|
|
758
615
|
* @param p2
|
|
759
616
|
* @returns
|
|
760
617
|
*/
|
|
761
|
-
static isFirstPersonCameraActive(p0: any, p1: any, p2: any):
|
|
618
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
|
|
762
619
|
static N_0x3C8F74E8FE751614(): void;
|
|
620
|
+
/**
|
|
621
|
+
* Only used in R* Script camera_photomode
|
|
622
|
+
*
|
|
623
|
+
* @returns
|
|
624
|
+
*/
|
|
625
|
+
static isAnimSceneCamActive(): any;
|
|
626
|
+
/**
|
|
627
|
+
* Hash used in finale1.ysc: 1726668277
|
|
628
|
+
*
|
|
629
|
+
* @param pos
|
|
630
|
+
* @param duration
|
|
631
|
+
* @param blendOutDuration
|
|
632
|
+
* @param blendInDuration
|
|
633
|
+
* @param p6
|
|
634
|
+
*/
|
|
635
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
|
|
763
636
|
/**
|
|
764
637
|
* p6 & p7 - possibly length or time
|
|
765
638
|
*
|
|
@@ -841,132 +714,259 @@ export declare class CamStatics {
|
|
|
841
714
|
static N_0x641092322A8852AB(): void;
|
|
842
715
|
static triggerMissionFailedCam(): void;
|
|
843
716
|
/**
|
|
844
|
-
* @param dictionary
|
|
845
|
-
* @param shotName
|
|
846
|
-
* @param duration
|
|
847
717
|
* @returns
|
|
848
718
|
*/
|
|
849
|
-
static
|
|
719
|
+
static N_0x8B1A5FE7E41E52B2(): any;
|
|
720
|
+
/**
|
|
721
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
722
|
+
*
|
|
723
|
+
* @param ped
|
|
724
|
+
*/
|
|
725
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
|
|
726
|
+
/**
|
|
727
|
+
* @param name
|
|
728
|
+
* @param pos
|
|
729
|
+
* @param rot
|
|
730
|
+
*/
|
|
731
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
|
|
732
|
+
/**
|
|
733
|
+
* @param camInitialPitch
|
|
734
|
+
*/
|
|
735
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void;
|
|
850
736
|
/**
|
|
737
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
738
|
+
*
|
|
851
739
|
* @param p0
|
|
852
740
|
*/
|
|
853
|
-
static
|
|
741
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
742
|
+
/**
|
|
743
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
744
|
+
*
|
|
745
|
+
* @param p0
|
|
746
|
+
* @param p1
|
|
747
|
+
*/
|
|
748
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
|
|
749
|
+
/**
|
|
750
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
751
|
+
*
|
|
752
|
+
* @param p0
|
|
753
|
+
*/
|
|
754
|
+
static destroyAllCams(p0: boolean): void;
|
|
854
755
|
/**
|
|
855
756
|
* @param cameraDictionary
|
|
856
757
|
*/
|
|
857
|
-
static
|
|
758
|
+
static destroy(cameraDictionary: string | null): void;
|
|
858
759
|
/**
|
|
859
|
-
* @param sLocationDictName
|
|
860
760
|
* @returns
|
|
861
761
|
*/
|
|
862
|
-
static
|
|
762
|
+
static getPhotoModeDof(): number;
|
|
763
|
+
/**
|
|
764
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
765
|
+
*
|
|
766
|
+
* @param locationDictName
|
|
767
|
+
* @returns
|
|
768
|
+
*/
|
|
769
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
|
|
863
770
|
/**
|
|
864
771
|
* @returns
|
|
865
772
|
*/
|
|
866
|
-
static
|
|
773
|
+
static isGameplayCamRendering(): boolean;
|
|
774
|
+
/**
|
|
775
|
+
* @returns
|
|
776
|
+
*/
|
|
777
|
+
static N_0xEF9A3132A0AA6B19(): any;
|
|
778
|
+
/**
|
|
779
|
+
* @returns
|
|
780
|
+
*/
|
|
781
|
+
static getGameplayCamCoord(): Vector3;
|
|
867
782
|
/**
|
|
868
783
|
* @param p0
|
|
869
|
-
* @param p1
|
|
870
|
-
* @param p2
|
|
871
|
-
* @param p3
|
|
872
|
-
* @param p4
|
|
873
|
-
* @param p5
|
|
874
784
|
*/
|
|
875
|
-
static
|
|
785
|
+
static setCinematicButtonActive(p0: boolean): void;
|
|
876
786
|
/**
|
|
877
|
-
*
|
|
878
|
-
*
|
|
787
|
+
* @param rotationOrder
|
|
788
|
+
* @returns
|
|
879
789
|
*/
|
|
880
|
-
static
|
|
790
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
881
791
|
/**
|
|
882
|
-
*
|
|
792
|
+
* @param locationDictName
|
|
793
|
+
*/
|
|
794
|
+
static loadCinematicCamLocation(locationDictName: string | null): void;
|
|
795
|
+
/**
|
|
796
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
883
797
|
*
|
|
884
|
-
* @
|
|
798
|
+
* @param shakeName
|
|
799
|
+
* @param intensity
|
|
885
800
|
*/
|
|
886
|
-
static
|
|
801
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
|
|
887
802
|
/**
|
|
888
803
|
* @returns
|
|
889
804
|
*/
|
|
890
|
-
static
|
|
805
|
+
static N_0x5060FA977CEA4455(): any;
|
|
891
806
|
/**
|
|
892
|
-
*
|
|
807
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
808
|
+
* p0: struct<32> /*256*\/
|
|
809
|
+
*
|
|
810
|
+
* @returns p0
|
|
893
811
|
*/
|
|
894
|
-
static
|
|
812
|
+
static startCameraOrbit(): number;
|
|
895
813
|
/**
|
|
896
814
|
* @param p0
|
|
815
|
+
* @param p1
|
|
897
816
|
*/
|
|
898
|
-
static
|
|
817
|
+
static setWidescreenBorders(p0: boolean, p1: number): void;
|
|
818
|
+
static N_0x06557F6D96C86881(): void;
|
|
819
|
+
/**
|
|
820
|
+
* minimum: Degrees between -180f and 180f.
|
|
821
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
822
|
+
*
|
|
823
|
+
* @param minimum
|
|
824
|
+
* @param maximum
|
|
825
|
+
*/
|
|
826
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
899
827
|
/**
|
|
900
828
|
* @param p0
|
|
901
|
-
* @param pos1
|
|
902
|
-
* @param p4
|
|
903
|
-
* @param p5
|
|
904
|
-
* @param p6
|
|
905
|
-
* @param p7
|
|
906
829
|
*/
|
|
907
|
-
static
|
|
830
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void;
|
|
831
|
+
static N_0x04084490CC302CFB(): void;
|
|
832
|
+
/**
|
|
833
|
+
* @param p0
|
|
834
|
+
*/
|
|
835
|
+
static stopGameplayCamShaking(p0: boolean): void;
|
|
836
|
+
/**
|
|
837
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
838
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
839
|
+
*
|
|
840
|
+
* @param p0
|
|
841
|
+
* @param p1
|
|
842
|
+
*/
|
|
843
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void;
|
|
844
|
+
/**
|
|
845
|
+
* @param entity
|
|
846
|
+
*/
|
|
847
|
+
static disableCamCollisionForObject(entity: Entity): void;
|
|
908
848
|
/**
|
|
909
849
|
* @returns
|
|
910
850
|
*/
|
|
911
|
-
static
|
|
851
|
+
static getGameplayCamFov(): number;
|
|
852
|
+
/**
|
|
853
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
854
|
+
*
|
|
855
|
+
* @param duration
|
|
856
|
+
*/
|
|
857
|
+
static doScreenFadeIn(duration: number): void;
|
|
858
|
+
/**
|
|
859
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
860
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
861
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
862
|
+
*
|
|
863
|
+
* @param shakeName
|
|
864
|
+
* @param p1
|
|
865
|
+
*/
|
|
866
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
|
912
867
|
/**
|
|
913
868
|
* @returns
|
|
914
869
|
*/
|
|
915
|
-
static
|
|
870
|
+
static isInterpolatingToScriptCams(): boolean;
|
|
916
871
|
/**
|
|
917
872
|
* @returns
|
|
918
873
|
*/
|
|
919
|
-
static
|
|
874
|
+
static getFinalRenderedCamFov(): number;
|
|
875
|
+
/**
|
|
876
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
877
|
+
* Return type char in ida
|
|
878
|
+
* *SET_GAMEPLAY_HINT**
|
|
879
|
+
*
|
|
880
|
+
* @param p0
|
|
881
|
+
*/
|
|
882
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
920
883
|
/**
|
|
921
884
|
* @returns
|
|
922
885
|
*/
|
|
923
|
-
static
|
|
886
|
+
static isScreenFadedIn(): boolean;
|
|
887
|
+
/**
|
|
888
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
889
|
+
*/
|
|
890
|
+
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
891
|
+
/**
|
|
892
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
893
|
+
*/
|
|
894
|
+
static invalidateCinematicVehicleIdleMode(): void;
|
|
895
|
+
/**
|
|
896
|
+
* @param dictionaryName
|
|
897
|
+
*/
|
|
898
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
924
899
|
/**
|
|
925
900
|
* @returns
|
|
926
901
|
*/
|
|
927
|
-
static
|
|
902
|
+
static isScreenFadedOut(): boolean;
|
|
928
903
|
/**
|
|
929
|
-
* @param
|
|
930
|
-
* @param
|
|
931
|
-
* @param
|
|
904
|
+
* @param dictionary
|
|
905
|
+
* @param shotName
|
|
906
|
+
* @param duration
|
|
932
907
|
*/
|
|
933
|
-
static
|
|
908
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
934
909
|
/**
|
|
935
910
|
* @returns
|
|
936
911
|
*/
|
|
937
|
-
static
|
|
912
|
+
static isDeathFailCameraRunning(): boolean;
|
|
938
913
|
/**
|
|
939
|
-
* @
|
|
914
|
+
* @returns
|
|
940
915
|
*/
|
|
941
|
-
static
|
|
916
|
+
static N_0xDC62CD70658E7A02(): any;
|
|
917
|
+
static forceLetterBoxThisUpdate(): void;
|
|
942
918
|
/**
|
|
943
919
|
* @param p0
|
|
944
920
|
* @param p1
|
|
921
|
+
* @param p2
|
|
922
|
+
* @param p3
|
|
923
|
+
* @param p4
|
|
924
|
+
* @param p5
|
|
925
|
+
* @param p6
|
|
926
|
+
* @param p7
|
|
945
927
|
*/
|
|
946
|
-
static
|
|
928
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
947
929
|
/**
|
|
948
|
-
*
|
|
930
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
931
|
+
* _SET_P* - _SET_S*
|
|
932
|
+
*
|
|
933
|
+
* @param p0
|
|
949
934
|
*/
|
|
950
|
-
static
|
|
935
|
+
static setStartCinematicDeathCam(p0: boolean): void;
|
|
936
|
+
static N_0x6CAB0BA160B168D2(): void;
|
|
951
937
|
/**
|
|
952
938
|
* @returns
|
|
953
939
|
*/
|
|
954
|
-
static
|
|
940
|
+
static isScreenFadingOut(): boolean;
|
|
955
941
|
/**
|
|
956
942
|
* @param p0
|
|
943
|
+
* @param p1
|
|
944
|
+
* @returns
|
|
957
945
|
*/
|
|
958
|
-
static
|
|
946
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
|
|
959
947
|
/**
|
|
960
|
-
*
|
|
948
|
+
* nullsub, doesn't do anything
|
|
961
949
|
*/
|
|
962
|
-
static
|
|
950
|
+
static disableFirstPersonFlashEffectThisUpdate(): void;
|
|
963
951
|
/**
|
|
964
|
-
*
|
|
965
|
-
* _RES*
|
|
952
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
966
953
|
*
|
|
967
|
-
* @
|
|
968
|
-
* @param intensity
|
|
954
|
+
* @returns
|
|
969
955
|
*/
|
|
970
|
-
static
|
|
956
|
+
static forceFirstPersonCamThisFrame(): any;
|
|
957
|
+
static N_0x18C3DFAC458783BB(): void;
|
|
958
|
+
static N_0x16E9ABDD34DDD931(): void;
|
|
959
|
+
/**
|
|
960
|
+
* @param cameraDictionary
|
|
961
|
+
*/
|
|
962
|
+
static create(cameraDictionary: string | null): void;
|
|
963
|
+
/**
|
|
964
|
+
* @param p0
|
|
965
|
+
*/
|
|
966
|
+
static N_0x5B637D6F3B67716A(p0: any): void;
|
|
967
|
+
/**
|
|
968
|
+
* @returns
|
|
969
|
+
*/
|
|
970
|
+
static isCinematicCamRendering(): boolean;
|
|
971
971
|
}
|
|
972
972
|
//# sourceMappingURL=CamStatics.d.ts.map
|