@nativewrappers/redm-codegen 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/classes/AnimScene.d.ts +135 -135
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +208 -208
  4. package/dist/classes/BaseModel.d.ts +21 -21
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +23 -23
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +27 -27
  10. package/dist/classes/Cam.d.ts +98 -98
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +134 -134
  13. package/dist/classes/Entity.d.ts +385 -380
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +498 -489
  16. package/dist/classes/Interior.d.ts +5 -5
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +8 -8
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +336 -336
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +495 -495
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +255 -255
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +345 -345
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +29 -29
  34. package/dist/classes/Pickup.d.ts +8 -8
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +15 -15
  37. package/dist/classes/Player.d.ts +713 -709
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +979 -973
  40. package/dist/classes/Prop.d.ts +115 -115
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +160 -160
  43. package/dist/classes/PropSet.d.ts +5 -5
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +6 -6
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +9 -9
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +12 -12
  55. package/dist/classes/Volume.d.ts +56 -56
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +84 -84
  58. package/dist/classes/Weapon.d.ts +354 -354
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +464 -464
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +49 -49
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +67 -67
  70. package/dist/namespaces/Audio.d.ts +447 -447
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +635 -635
  73. package/dist/namespaces/CamStatics.d.ts +441 -441
  74. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  75. package/dist/namespaces/CamStatics.js +675 -675
  76. package/dist/namespaces/Collection.d.ts +6 -6
  77. package/dist/namespaces/Collection.d.ts.map +1 -1
  78. package/dist/namespaces/Collection.js +11 -11
  79. package/dist/namespaces/Companion.d.ts +22 -22
  80. package/dist/namespaces/Companion.d.ts.map +1 -1
  81. package/dist/namespaces/Companion.js +30 -30
  82. package/dist/namespaces/Compapp.js +1 -1
  83. package/dist/namespaces/Compendium.d.ts +82 -82
  84. package/dist/namespaces/Compendium.d.ts.map +1 -1
  85. package/dist/namespaces/Compendium.js +115 -115
  86. package/dist/namespaces/Crashlog.js +9 -9
  87. package/dist/namespaces/Crew.js +4 -4
  88. package/dist/namespaces/Databinding.d.ts +164 -164
  89. package/dist/namespaces/Databinding.d.ts.map +1 -1
  90. package/dist/namespaces/Databinding.js +232 -232
  91. package/dist/namespaces/Datafile.js +4 -4
  92. package/dist/namespaces/Decorator.d.ts +19 -19
  93. package/dist/namespaces/Decorator.d.ts.map +1 -1
  94. package/dist/namespaces/Decorator.js +34 -34
  95. package/dist/namespaces/Dlc.d.ts +5 -5
  96. package/dist/namespaces/Dlc.d.ts.map +1 -1
  97. package/dist/namespaces/Dlc.js +9 -9
  98. package/dist/namespaces/EntityStatics.d.ts +119 -119
  99. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  100. package/dist/namespaces/EntityStatics.js +164 -164
  101. package/dist/namespaces/Event.js +4 -4
  102. package/dist/namespaces/Fire.d.ts +89 -89
  103. package/dist/namespaces/Fire.d.ts.map +1 -1
  104. package/dist/namespaces/Fire.js +115 -115
  105. package/dist/namespaces/Flock.js +2 -2
  106. package/dist/namespaces/Gang.js +2 -2
  107. package/dist/namespaces/GoogleAnalytics.js +2 -2
  108. package/dist/namespaces/Graphics.d.ts +375 -375
  109. package/dist/namespaces/Graphics.d.ts.map +1 -1
  110. package/dist/namespaces/Graphics.js +569 -569
  111. package/dist/namespaces/Hud.d.ts +507 -507
  112. package/dist/namespaces/Hud.d.ts.map +1 -1
  113. package/dist/namespaces/Hud.js +706 -706
  114. package/dist/namespaces/Ik.js +1 -1
  115. package/dist/namespaces/Interaction.js +3 -3
  116. package/dist/namespaces/InteriorStatics.js +2 -2
  117. package/dist/namespaces/Inventory.d.ts +159 -159
  118. package/dist/namespaces/Inventory.d.ts.map +1 -1
  119. package/dist/namespaces/Inventory.js +214 -214
  120. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  121. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  122. package/dist/namespaces/Itemdatabase.js +10 -10
  123. package/dist/namespaces/Itemset.js +2 -2
  124. package/dist/namespaces/Law.d.ts +1 -1
  125. package/dist/namespaces/Law.d.ts.map +1 -1
  126. package/dist/namespaces/Law.js +19 -19
  127. package/dist/namespaces/Localization.js +1 -1
  128. package/dist/namespaces/Map.d.ts +173 -173
  129. package/dist/namespaces/Map.d.ts.map +1 -1
  130. package/dist/namespaces/Map.js +240 -240
  131. package/dist/namespaces/Minigame.d.ts +17 -17
  132. package/dist/namespaces/Minigame.d.ts.map +1 -1
  133. package/dist/namespaces/Minigame.js +25 -25
  134. package/dist/namespaces/Misc.d.ts +3 -3
  135. package/dist/namespaces/Misc.d.ts.map +1 -1
  136. package/dist/namespaces/Misc.js +35 -35
  137. package/dist/namespaces/Missiondata.d.ts +15 -15
  138. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  139. package/dist/namespaces/Missiondata.js +24 -24
  140. package/dist/namespaces/Money.js +3 -3
  141. package/dist/namespaces/Netshopping.d.ts +58 -58
  142. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  143. package/dist/namespaces/Netshopping.js +89 -89
  144. package/dist/namespaces/Network.d.ts +694 -694
  145. package/dist/namespaces/Network.d.ts.map +1 -1
  146. package/dist/namespaces/Network.js +1129 -1129
  147. package/dist/namespaces/Object.d.ts +142 -142
  148. package/dist/namespaces/Object.d.ts.map +1 -1
  149. package/dist/namespaces/Object.js +195 -195
  150. package/dist/namespaces/Pad.d.ts +101 -101
  151. package/dist/namespaces/Pad.d.ts.map +1 -1
  152. package/dist/namespaces/Pad.js +142 -142
  153. package/dist/namespaces/Pathfind.js +10 -10
  154. package/dist/namespaces/PedStatics.d.ts +20 -20
  155. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  156. package/dist/namespaces/PedStatics.js +36 -36
  157. package/dist/namespaces/Perschar.d.ts +49 -49
  158. package/dist/namespaces/Perschar.d.ts.map +1 -1
  159. package/dist/namespaces/Perschar.js +76 -76
  160. package/dist/namespaces/Physics.d.ts +89 -89
  161. package/dist/namespaces/Physics.d.ts.map +1 -1
  162. package/dist/namespaces/Physics.js +125 -125
  163. package/dist/namespaces/PlayerStatics.d.ts +139 -139
  164. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  165. package/dist/namespaces/PlayerStatics.js +200 -200
  166. package/dist/namespaces/Population.d.ts +75 -75
  167. package/dist/namespaces/Population.d.ts.map +1 -1
  168. package/dist/namespaces/Population.js +101 -101
  169. package/dist/namespaces/Posse.d.ts +54 -54
  170. package/dist/namespaces/Posse.d.ts.map +1 -1
  171. package/dist/namespaces/Posse.js +86 -86
  172. package/dist/namespaces/Replay.d.ts +1 -1
  173. package/dist/namespaces/Replay.d.ts.map +1 -1
  174. package/dist/namespaces/Replay.js +2 -2
  175. package/dist/namespaces/Scripts.d.ts +1 -1
  176. package/dist/namespaces/Scripts.d.ts.map +1 -1
  177. package/dist/namespaces/Scripts.js +12 -12
  178. package/dist/namespaces/Socialclub.js +8 -8
  179. package/dist/namespaces/Socialclubfeed.js +1 -1
  180. package/dist/namespaces/Spactionproxy.js +4 -4
  181. package/dist/namespaces/Stats.d.ts +197 -197
  182. package/dist/namespaces/Stats.d.ts.map +1 -1
  183. package/dist/namespaces/Stats.js +285 -285
  184. package/dist/namespaces/Streaming.d.ts +46 -46
  185. package/dist/namespaces/Streaming.d.ts.map +1 -1
  186. package/dist/namespaces/Streaming.js +79 -79
  187. package/dist/namespaces/Task.d.ts +138 -138
  188. package/dist/namespaces/Task.d.ts.map +1 -1
  189. package/dist/namespaces/Task.js +204 -204
  190. package/dist/namespaces/Telemetry.d.ts +212 -212
  191. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  192. package/dist/namespaces/Telemetry.js +308 -308
  193. package/dist/namespaces/Txd.js +1 -1
  194. package/dist/namespaces/Uiapps.d.ts +25 -25
  195. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  196. package/dist/namespaces/Uiapps.js +36 -36
  197. package/dist/namespaces/Uievents.js +1 -1
  198. package/dist/namespaces/Uifeed.d.ts +15 -15
  199. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  200. package/dist/namespaces/Uifeed.js +25 -25
  201. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  202. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  203. package/dist/namespaces/Uistickyfeed.js +21 -21
  204. package/dist/namespaces/Unlock.js +5 -5
  205. package/dist/namespaces/VehicleStatics.js +12 -12
  206. package/dist/namespaces/Voice.d.ts +38 -38
  207. package/dist/namespaces/Voice.d.ts.map +1 -1
  208. package/dist/namespaces/Voice.js +61 -61
  209. package/dist/namespaces/VolumeStatics.d.ts +161 -161
  210. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  211. package/dist/namespaces/VolumeStatics.js +217 -217
  212. package/dist/namespaces/Water.d.ts +27 -27
  213. package/dist/namespaces/Water.d.ts.map +1 -1
  214. package/dist/namespaces/Water.js +41 -41
  215. package/dist/namespaces/WeaponStatics.d.ts +274 -274
  216. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  217. package/dist/namespaces/WeaponStatics.js +390 -390
  218. package/dist/namespaces/Zone.d.ts +7 -7
  219. package/dist/namespaces/Zone.d.ts.map +1 -1
  220. package/dist/namespaces/Zone.js +9 -9
  221. package/dist/types/NativeAliases.d.ts +3 -1
  222. package/dist/types/NativeAliases.d.ts.map +1 -1
  223. package/dist/types/NativeAliases.js +3 -1
  224. package/package.json +1 -1
  225. package/src/classes/AnimScene.ts +227 -227
  226. package/src/classes/BaseModel.ts +36 -36
  227. package/src/classes/BaseTask.ts +29 -29
  228. package/src/classes/Cam.ts +143 -143
  229. package/src/classes/Entity.ts +517 -506
  230. package/src/classes/Interior.ts +8 -8
  231. package/src/classes/ItemSet.ts +3 -3
  232. package/src/classes/Ped.ts +512 -512
  233. package/src/classes/PedModel.ts +2 -2
  234. package/src/classes/PedTask.ts +429 -429
  235. package/src/classes/PersChar.ts +35 -35
  236. package/src/classes/Pickup.ts +16 -16
  237. package/src/classes/Player.ts +995 -988
  238. package/src/classes/Prop.ts +177 -177
  239. package/src/classes/PropSet.ts +6 -6
  240. package/src/classes/Vehicle.ts +147 -147
  241. package/src/classes/VehicleModel.ts +2 -2
  242. package/src/classes/VehicleTask.ts +13 -13
  243. package/src/classes/Volume.ts +91 -91
  244. package/src/classes/Weapon.ts +489 -489
  245. package/src/namespaces/Aicoverpoint.ts +40 -40
  246. package/src/namespaces/Aitransport.ts +104 -104
  247. package/src/namespaces/Animscene.ts +74 -74
  248. package/src/namespaces/Audio.ts +647 -647
  249. package/src/namespaces/CamStatics.ts +768 -768
  250. package/src/namespaces/Collection.ts +12 -12
  251. package/src/namespaces/Companion.ts +34 -34
  252. package/src/namespaces/Compapp.ts +1 -1
  253. package/src/namespaces/Compendium.ts +120 -120
  254. package/src/namespaces/Crashlog.ts +9 -9
  255. package/src/namespaces/Crew.ts +4 -4
  256. package/src/namespaces/Databinding.ts +249 -249
  257. package/src/namespaces/Datafile.ts +4 -4
  258. package/src/namespaces/Decorator.ts +37 -37
  259. package/src/namespaces/Dlc.ts +9 -9
  260. package/src/namespaces/EntityStatics.ts +172 -172
  261. package/src/namespaces/Event.ts +4 -4
  262. package/src/namespaces/Fire.ts +127 -127
  263. package/src/namespaces/Flock.ts +2 -2
  264. package/src/namespaces/Gang.ts +2 -2
  265. package/src/namespaces/GoogleAnalytics.ts +2 -2
  266. package/src/namespaces/Graphics.ts +583 -583
  267. package/src/namespaces/Hud.ts +741 -741
  268. package/src/namespaces/Ik.ts +1 -1
  269. package/src/namespaces/Interaction.ts +3 -3
  270. package/src/namespaces/InteriorStatics.ts +2 -2
  271. package/src/namespaces/Inventory.ts +236 -236
  272. package/src/namespaces/Itemdatabase.ts +11 -11
  273. package/src/namespaces/Itemset.ts +2 -2
  274. package/src/namespaces/Law.ts +20 -20
  275. package/src/namespaces/Localization.ts +1 -1
  276. package/src/namespaces/Map.ts +256 -256
  277. package/src/namespaces/Minigame.ts +29 -29
  278. package/src/namespaces/Misc.ts +38 -38
  279. package/src/namespaces/Missiondata.ts +28 -28
  280. package/src/namespaces/Money.ts +3 -3
  281. package/src/namespaces/Netshopping.ts +99 -99
  282. package/src/namespaces/Network.ts +1165 -1165
  283. package/src/namespaces/Object.ts +214 -214
  284. package/src/namespaces/Pad.ts +150 -150
  285. package/src/namespaces/Pathfind.ts +10 -10
  286. package/src/namespaces/PedStatics.ts +42 -42
  287. package/src/namespaces/Perschar.ts +78 -78
  288. package/src/namespaces/Physics.ts +141 -141
  289. package/src/namespaces/PlayerStatics.ts +228 -228
  290. package/src/namespaces/Population.ts +114 -114
  291. package/src/namespaces/Posse.ts +87 -87
  292. package/src/namespaces/Replay.ts +3 -3
  293. package/src/namespaces/Scripts.ts +13 -13
  294. package/src/namespaces/Socialclub.ts +8 -8
  295. package/src/namespaces/Socialclubfeed.ts +1 -1
  296. package/src/namespaces/Spactionproxy.ts +4 -4
  297. package/src/namespaces/Stats.ts +293 -293
  298. package/src/namespaces/Streaming.ts +93 -93
  299. package/src/namespaces/Task.ts +228 -228
  300. package/src/namespaces/Telemetry.ts +322 -322
  301. package/src/namespaces/Txd.ts +1 -1
  302. package/src/namespaces/Uiapps.ts +43 -43
  303. package/src/namespaces/Uievents.ts +1 -1
  304. package/src/namespaces/Uifeed.ts +28 -28
  305. package/src/namespaces/Uistickyfeed.ts +23 -23
  306. package/src/namespaces/Unlock.ts +5 -5
  307. package/src/namespaces/VehicleStatics.ts +12 -12
  308. package/src/namespaces/Voice.ts +70 -70
  309. package/src/namespaces/VolumeStatics.ts +222 -222
  310. package/src/namespaces/Water.ts +47 -47
  311. package/src/namespaces/WeaponStatics.ts +402 -402
  312. package/src/namespaces/Zone.ts +10 -10
  313. package/src/types/NativeAliases.ts +6 -1
@@ -9,32 +9,85 @@ export class Cam {
9
9
  return handle === 0 ? null : new Cam(handle);
10
10
  }
11
11
  /**
12
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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- *
14
- * @param p1
12
+ * @returns
15
13
  */
16
- destroyCam(p1) {
17
- inv('0x4E67E0B6D7FD5145', this.handle, p1);
14
+ get Coord() {
15
+ return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
16
+ }
17
+ detachCam() {
18
+ inv('0x05B41DDBEB559556', this.handle);
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+ }
20
+ /**
21
+ * @param timeDuration
22
+ */
23
+ set SplineDuration(timeDuration) {
24
+ inv('0xFF6311652CA91015', this.handle, timeDuration);
18
25
  }
19
26
  /**
27
+ * @param animName
28
+ * @param animDictionary
29
+ * @param pos
30
+ * @param rot
31
+ * @param animFlags
32
+ * @param rotOrder
20
33
  * @returns
21
34
  */
22
- isRendering() {
23
- return inv('0x4415F8A6C536D39F', this.handle, rai());
35
+ playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
36
+ return !!inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
24
37
  }
25
38
  /**
26
- * Returns whether or not the passed camera handle is active.
39
+ * Returns whether or not the passed camera handle exists.
27
40
  *
28
41
  * @returns
29
42
  */
30
- isActive() {
31
- return inv('0x63EFCC7E1810B8E6', this.handle, rai());
43
+ doesExist() {
44
+ return !!inv('0x153AD457764FD704', this.handle, rai());
32
45
  }
33
46
  /**
34
- * @param p1
47
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
48
+ *
49
+ * @param pos
50
+ * @param rot
51
+ * @param length
52
+ * @param p8
53
+ * @param p9
35
54
  */
36
- allowMotionBlurDecay(p1) {
37
- inv('0x42ED56B02E05D109', this.handle, p1);
55
+ addSplineNode(pos, rot, length, p8, p9) {
56
+ inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
57
+ }
58
+ /**
59
+ * Last param determines if its relative to the Entity
60
+ *
61
+ * @param entity
62
+ * @param offset
63
+ * @param isRelative
64
+ */
65
+ attachToEntity(entity, offset, isRelative) {
66
+ inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
67
+ }
68
+ /**
69
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
70
+ * @returns
71
+ */
72
+ getRot(rotationOrder) {
73
+ return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
74
+ }
75
+ /**
76
+ * Allows you to aim and shoot at the direction the camera is facing.
77
+ *
78
+ * @param toggle
79
+ */
80
+ set AffectsAiming(toggle) {
81
+ inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
82
+ }
83
+ /**
84
+ * Set cam DOF and focal settings. TODO: Support structs
85
+ *
86
+ * @returns p
87
+ */
88
+ setDofParams() {
89
+ const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
90
+ return result;
38
91
  }
39
92
  /**
40
93
  * Sets the field of view of the cam. Min: 1.0f
@@ -42,22 +95,16 @@ export class Cam {
42
95
  *
43
96
  * @param fieldOfView
44
97
  */
45
- setFov(fieldOfView) {
98
+ set Fov(fieldOfView) {
46
99
  inv('0x27666E5988D9D429', this.handle, f(fieldOfView));
47
100
  }
48
101
  stopPointing() {
49
102
  inv('0xCA1B30A3357C71F1', this.handle);
50
103
  }
51
- /**
52
- * @param p1
53
- */
54
- setSplinePhase(p1) {
55
- inv('0xF1898A68E7C15636', this.handle, f(p1));
56
- }
57
104
  /**
58
105
  * @param distance
59
106
  */
60
- setFocusDistance(distance) {
107
+ set FocusDistance(distance) {
61
108
  inv('0x11F32BB61B756732', this.handle, f(distance));
62
109
  }
63
110
  /**
@@ -65,107 +112,119 @@ export class Cam {
65
112
  *
66
113
  * @param pos
67
114
  */
68
- setCoord(pos) {
115
+ set Coord(pos) {
69
116
  inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
70
117
  }
71
118
  /**
72
119
  * @param smoothingStyle
73
120
  */
74
- setSplineSmoothingStyle(smoothingStyle) {
121
+ set SplineSmoothingStyle(smoothingStyle) {
75
122
  inv('0x84B3645618E726B0', this.handle, smoothingStyle);
76
123
  }
77
124
  /**
78
125
  * @param farClip
79
126
  */
80
- setFarClip(farClip) {
127
+ set FarClip(farClip) {
81
128
  inv('0x5E32817BF6302111', this.handle, f(farClip));
82
129
  }
83
130
  /**
84
- * @param strength
131
+ * @param p1
85
132
  */
86
- setMotionBlurStrength(strength) {
87
- inv('0x45FD891364181F9E', this.handle, f(strength));
133
+ set ControlsMiniMapHeading(p1) {
134
+ inv('0x1B8F3CE5A6001298', this.handle, p1);
88
135
  }
89
136
  /**
90
- * @param animName
91
- * @param animDictionary
92
- * @param pos
93
- * @param rot
94
- * @param animFlags
95
- * @param rotOrder
137
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
138
+ *
96
139
  * @returns
97
140
  */
98
- playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
99
- return inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
141
+ get SplinePhase() {
142
+ return inv('0x095EDCD24D90033A', this.handle, raf());
100
143
  }
101
144
  /**
102
- * Returns whether or not the passed camera handle exists.
103
- *
104
145
  * @returns
105
146
  */
106
- doesExist() {
107
- return inv('0x153AD457764FD704', this.handle, rai());
147
+ get IsShaking() {
148
+ return !!inv('0x2EEB402BD7320159', this.handle, rai());
108
149
  }
109
150
  /**
110
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
111
- *
112
- * @param pos
113
- * @param rot
114
- * @param length
115
- * @param p8
116
- * @param p9
151
+ * @returns
117
152
  */
118
- addSplineNode(pos, rot, length, p8, p9) {
119
- inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
153
+ get Fov() {
154
+ return inv('0x8101D32A0A6B0F60', this.handle, raf());
120
155
  }
121
156
  /**
122
- * Last param determines if its relative to the Entity
123
- *
124
- * @param entity
125
- * @param offset
126
- * @param isRelative
157
+ * @param type
158
+ * @param amplitude
127
159
  */
128
- attachToEntity(entity, offset, isRelative) {
129
- inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
160
+ shakeCam(type, amplitude) {
161
+ inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
130
162
  }
131
163
  /**
132
- * @param p1
164
+ * @returns
133
165
  */
134
- setControlsMiniMapHeading(p1) {
135
- inv('0x1B8F3CE5A6001298', this.handle, p1);
166
+ get IsInterpolating() {
167
+ return !!inv('0x578F8F1CAA17BD2B', this.handle, rai());
136
168
  }
137
169
  /**
138
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
170
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
139
171
  *
140
- * @returns
172
+ * @param p1
141
173
  */
142
- getSplinePhase() {
143
- return inv('0x095EDCD24D90033A', this.handle, raf());
174
+ destroyCam(p1) {
175
+ inv('0x4E67E0B6D7FD5145', this.handle, p1);
144
176
  }
145
177
  /**
146
178
  * @returns
147
179
  */
148
- isShaking() {
149
- return inv('0x2EEB402BD7320159', this.handle, rai());
180
+ get IsRendering() {
181
+ return !!inv('0x4415F8A6C536D39F', this.handle, rai());
150
182
  }
151
183
  /**
184
+ * Returns whether or not the passed camera handle is active.
185
+ *
152
186
  * @returns
153
187
  */
154
- getFov() {
155
- return inv('0x8101D32A0A6B0F60', this.handle, raf());
188
+ get IsActive() {
189
+ return !!inv('0x63EFCC7E1810B8E6', this.handle, rai());
156
190
  }
157
191
  /**
158
- * @param type
159
- * @param amplitude
192
+ * @param p1
160
193
  */
161
- shakeCam(type, amplitude) {
162
- inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
194
+ allowMotionBlurDecay(p1) {
195
+ inv('0x42ED56B02E05D109', this.handle, p1);
163
196
  }
164
197
  /**
165
- * @returns
198
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
199
+ *
200
+ * @param ped
201
+ * @param boneIndex
202
+ * @param pos
203
+ * @param heading
166
204
  */
167
- isInterpolating() {
168
- return inv('0x578F8F1CAA17BD2B', this.handle, rai());
205
+ attachToPedBone(ped, boneIndex, pos, heading) {
206
+ inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
207
+ }
208
+ /**
209
+ * @param camFrom
210
+ * @param duration
211
+ * @param easeLocation
212
+ * @param easeRotation
213
+ */
214
+ setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
215
+ inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
216
+ }
217
+ /**
218
+ * @param p1
219
+ */
220
+ set SplinePhase(p1) {
221
+ inv('0xF1898A68E7C15636', this.handle, f(p1));
222
+ }
223
+ /**
224
+ * @param strength
225
+ */
226
+ set MotionBlurStrength(strength) {
227
+ inv('0x45FD891364181F9E', this.handle, f(strength));
169
228
  }
170
229
  /**
171
230
  * @param p1
@@ -176,7 +235,7 @@ export class Cam {
176
235
  /**
177
236
  * @param nearClip
178
237
  */
179
- setNearClip(nearClip) {
238
+ set NearClip(nearClip) {
180
239
  inv('0xA924028272A61364', this.handle, f(nearClip));
181
240
  }
182
241
  /**
@@ -206,7 +265,7 @@ export class Cam {
206
265
  *
207
266
  * @param active
208
267
  */
209
- setActive(active) {
268
+ set Active(active) {
210
269
  inv('0x87295BCA613800C8', this.handle, active);
211
270
  }
212
271
  /**
@@ -232,64 +291,5 @@ export class Cam {
232
291
  setRot(rot, rotationOrder) {
233
292
  inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
234
293
  }
235
- /**
236
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
237
- *
238
- * @param ped
239
- * @param boneIndex
240
- * @param pos
241
- * @param heading
242
- */
243
- attachToPedBone(ped, boneIndex, pos, heading) {
244
- inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
245
- }
246
- /**
247
- * @param camFrom
248
- * @param duration
249
- * @param easeLocation
250
- * @param easeRotation
251
- */
252
- setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
253
- inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
254
- }
255
- /**
256
- * @returns
257
- */
258
- getCoord() {
259
- return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
260
- }
261
- detachCam() {
262
- inv('0x05B41DDBEB559556', this.handle);
263
- }
264
- /**
265
- * @param timeDuration
266
- */
267
- setSplineDuration(timeDuration) {
268
- inv('0xFF6311652CA91015', this.handle, timeDuration);
269
- }
270
- /**
271
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
272
- * @returns
273
- */
274
- getRot(rotationOrder) {
275
- return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
276
- }
277
- /**
278
- * Allows you to aim and shoot at the direction the camera is facing.
279
- *
280
- * @param toggle
281
- */
282
- setAffectsAiming(toggle) {
283
- inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
284
- }
285
- /**
286
- * Set cam DOF and focal settings. TODO: Support structs
287
- *
288
- * @returns p
289
- */
290
- setDofParams() {
291
- const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
292
- return result;
293
- }
294
294
  }
295
295
  registerHandle('Cam', Cam);