@nativewrappers/redm-codegen 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +135 -135
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +208 -208
- package/dist/classes/BaseModel.d.ts +21 -21
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +23 -23
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +27 -27
- package/dist/classes/Cam.d.ts +98 -98
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +134 -134
- package/dist/classes/Entity.d.ts +385 -380
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +498 -489
- package/dist/classes/Interior.d.ts +5 -5
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +8 -8
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +336 -336
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +495 -495
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +255 -255
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +345 -345
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +29 -29
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +713 -709
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +979 -973
- package/dist/classes/Prop.d.ts +115 -115
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +160 -160
- package/dist/classes/PropSet.d.ts +5 -5
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +9 -9
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +12 -12
- package/dist/classes/Volume.d.ts +56 -56
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +84 -84
- package/dist/classes/Weapon.d.ts +354 -354
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +464 -464
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +49 -49
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +67 -67
- package/dist/namespaces/Audio.d.ts +447 -447
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +635 -635
- package/dist/namespaces/CamStatics.d.ts +441 -441
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +675 -675
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +82 -82
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +115 -115
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +164 -164
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +232 -232
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +119 -119
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +164 -164
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +375 -375
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +569 -569
- package/dist/namespaces/Hud.d.ts +507 -507
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +706 -706
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.js +2 -2
- package/dist/namespaces/Inventory.d.ts +159 -159
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +214 -214
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +10 -10
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +694 -694
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1129 -1129
- package/dist/namespaces/Object.d.ts +142 -142
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +195 -195
- package/dist/namespaces/Pad.d.ts +101 -101
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +142 -142
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +20 -20
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +36 -36
- package/dist/namespaces/Perschar.d.ts +49 -49
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +76 -76
- package/dist/namespaces/Physics.d.ts +89 -89
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +125 -125
- package/dist/namespaces/PlayerStatics.d.ts +139 -139
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +200 -200
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +54 -54
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +86 -86
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +197 -197
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +285 -285
- package/dist/namespaces/Streaming.d.ts +46 -46
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +79 -79
- package/dist/namespaces/Task.d.ts +138 -138
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +204 -204
- package/dist/namespaces/Telemetry.d.ts +212 -212
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +308 -308
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +161 -161
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +217 -217
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +274 -274
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +390 -390
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +227 -227
- package/src/classes/BaseModel.ts +36 -36
- package/src/classes/BaseTask.ts +29 -29
- package/src/classes/Cam.ts +143 -143
- package/src/classes/Entity.ts +517 -506
- package/src/classes/Interior.ts +8 -8
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +512 -512
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +429 -429
- package/src/classes/PersChar.ts +35 -35
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +995 -988
- package/src/classes/Prop.ts +177 -177
- package/src/classes/PropSet.ts +6 -6
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +13 -13
- package/src/classes/Volume.ts +91 -91
- package/src/classes/Weapon.ts +489 -489
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +74 -74
- package/src/namespaces/Audio.ts +647 -647
- package/src/namespaces/CamStatics.ts +768 -768
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +120 -120
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +249 -249
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +172 -172
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +583 -583
- package/src/namespaces/Hud.ts +741 -741
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +236 -236
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1165 -1165
- package/src/namespaces/Object.ts +214 -214
- package/src/namespaces/Pad.ts +150 -150
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +42 -42
- package/src/namespaces/Perschar.ts +78 -78
- package/src/namespaces/Physics.ts +141 -141
- package/src/namespaces/PlayerStatics.ts +228 -228
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +87 -87
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +293 -293
- package/src/namespaces/Streaming.ts +93 -93
- package/src/namespaces/Task.ts +228 -228
- package/src/namespaces/Telemetry.ts +322 -322
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +222 -222
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +402 -402
- package/src/namespaces/Zone.ts +10 -10
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Player.d.ts
CHANGED
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get IsRidingTrain(): boolean;
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set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number);
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set CanMercyKill(toggle: boolean);
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set InteractionPositiveResponse(speech: string | null);
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set AirDragMultiplierForPlayersVehicle(multiplier: number);
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set HuntingWagon(wagon: Vehicle);
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* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
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setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void;
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set BountyTarget(target: Player);
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* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
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eagleEyeAreAllTrailsHidden(): any;
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setAllNeutralRandomPedsFleeThisFrame(): void;
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get IsDeadeyeTaggingEnabled(): any;
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* Sets Player's Defense against AI modifier
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set AiDefenseModifierAgainstAi(modifier: number);
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clearHasDamagedAtLeastOnePed(): void;
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get Team(): number;
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get HealthRechargeMultiplier(): number;
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*
|
|
104
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
105
|
+
* followMode:
|
|
106
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
107
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
108
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
109
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
110
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
111
|
+
* followPriority:
|
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112
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+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
113
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
114
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+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
115
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
103
116
|
*
|
|
104
|
-
* @
|
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117
|
+
* @param ped
|
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118
|
+
* @param p2
|
|
119
|
+
* @param p3
|
|
120
|
+
* @param followMode
|
|
121
|
+
* @param followPriority
|
|
122
|
+
* @param p6
|
|
105
123
|
*/
|
|
106
|
-
|
|
124
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
|
|
107
125
|
/**
|
|
108
|
-
*
|
|
126
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
127
|
+
*
|
|
128
|
+
* @param promptTextKey
|
|
109
129
|
*/
|
|
110
|
-
|
|
130
|
+
set PromptLeaveText(promptTextKey: string | null);
|
|
111
131
|
/**
|
|
112
|
-
*
|
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132
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
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113
133
|
*
|
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114
|
-
* @param
|
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115
|
-
* @
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134
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+
* @param ped
|
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135
|
+
* @returns
|
|
116
136
|
*/
|
|
117
|
-
|
|
137
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any;
|
|
118
138
|
/**
|
|
119
|
-
* @
|
|
139
|
+
* @returns
|
|
120
140
|
*/
|
|
121
|
-
|
|
141
|
+
get Ped2(): Ped | null;
|
|
122
142
|
/**
|
|
123
|
-
*
|
|
124
|
-
*
|
|
125
|
-
*
|
|
126
|
-
* @param flag
|
|
127
|
-
* @param allow
|
|
143
|
+
* @param p1
|
|
144
|
+
* @returns
|
|
128
145
|
*/
|
|
129
|
-
|
|
146
|
+
getIsUiPromptActive(p1: number): any;
|
|
130
147
|
/**
|
|
131
|
-
*
|
|
148
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
149
|
+
* Params: See 0x0751D461F06E41CE
|
|
150
|
+
*
|
|
151
|
+
* @param ped
|
|
152
|
+
* @param promptType
|
|
153
|
+
* @param promptMode
|
|
154
|
+
* @returns
|
|
132
155
|
*/
|
|
133
|
-
|
|
156
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any;
|
|
134
157
|
/**
|
|
135
|
-
*
|
|
158
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
136
159
|
*
|
|
137
|
-
* @param
|
|
138
|
-
* @param p2
|
|
160
|
+
* @param flag
|
|
139
161
|
*/
|
|
140
|
-
|
|
162
|
+
set DeadeyeEntityAuraWithFlag(flag: number);
|
|
141
163
|
/**
|
|
142
|
-
* @
|
|
164
|
+
* @returns
|
|
143
165
|
*/
|
|
144
|
-
|
|
166
|
+
get MountOwnedByPlayer(): Ped | null;
|
|
145
167
|
/**
|
|
146
|
-
* @param
|
|
168
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
169
|
+
* @param damageModifier
|
|
147
170
|
*/
|
|
148
|
-
|
|
171
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void;
|
|
149
172
|
/**
|
|
150
|
-
*
|
|
173
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
174
|
+
* *GET_PLAYER**
|
|
151
175
|
*
|
|
152
|
-
* @returns
|
|
176
|
+
* @returns ped
|
|
153
177
|
*/
|
|
154
|
-
|
|
178
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null];
|
|
155
179
|
/**
|
|
156
|
-
* @param
|
|
180
|
+
* @param speed
|
|
181
|
+
* @param duration
|
|
182
|
+
* @param heading
|
|
183
|
+
* @param p4
|
|
184
|
+
* @param p5
|
|
157
185
|
*/
|
|
158
|
-
|
|
186
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void;
|
|
159
187
|
/**
|
|
188
|
+
* @param p1
|
|
160
189
|
* @returns
|
|
161
190
|
*/
|
|
162
|
-
|
|
191
|
+
getDeadEyeMeterLevel(p1: boolean): number;
|
|
163
192
|
/**
|
|
164
|
-
* @
|
|
193
|
+
* @param drawReductionTime
|
|
165
194
|
*/
|
|
166
|
-
|
|
195
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime: number);
|
|
167
196
|
/**
|
|
168
|
-
*
|
|
197
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
169
198
|
*
|
|
170
199
|
* @returns
|
|
171
200
|
*/
|
|
172
|
-
|
|
173
|
-
suppressWitnessesCallingPoliceThisFrame(): void;
|
|
174
|
-
/**
|
|
175
|
-
* bullet damage modifier: type = 4
|
|
176
|
-
* explosive damage Defense mod: type = 7
|
|
177
|
-
* fire damage Defense mod: type = 8, 15
|
|
178
|
-
*
|
|
179
|
-
* @param type
|
|
180
|
-
* @param defenseModifier
|
|
181
|
-
*/
|
|
182
|
-
setDefenseTypeModifier(type: number, defenseModifier: number): void;
|
|
201
|
+
eagleEyeCanFocusOnTrack(): any;
|
|
183
202
|
/**
|
|
184
|
-
*
|
|
203
|
+
* @param range
|
|
185
204
|
*/
|
|
186
|
-
|
|
205
|
+
eagleEyeSetRange(range: number): void;
|
|
187
206
|
/**
|
|
188
|
-
*
|
|
189
|
-
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
207
|
+
* *SET_SPECIAL_ABILITY**
|
|
190
208
|
*
|
|
191
|
-
* @param
|
|
192
|
-
* @param preset
|
|
193
|
-
* @param pos
|
|
194
|
-
* @param targetEntity
|
|
195
|
-
* @param name
|
|
209
|
+
* @param p1
|
|
196
210
|
*/
|
|
197
|
-
|
|
211
|
+
N_0x4D1699543B1C023C(p1: number): void;
|
|
198
212
|
/**
|
|
199
|
-
*
|
|
213
|
+
* Drains Deadeye by given amount.
|
|
214
|
+
*
|
|
215
|
+
* @param amount
|
|
216
|
+
* @param p2
|
|
200
217
|
*/
|
|
201
|
-
|
|
218
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void;
|
|
202
219
|
/**
|
|
203
|
-
* @param
|
|
220
|
+
* @param weaponGroup
|
|
221
|
+
* @param toggle
|
|
204
222
|
*/
|
|
205
|
-
|
|
223
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void;
|
|
206
224
|
/**
|
|
225
|
+
* Returns false if PromptType is enabled
|
|
226
|
+
* Params: See 0x0751D461F06E41CE
|
|
227
|
+
*
|
|
228
|
+
* @param promptType
|
|
229
|
+
* @param promptMode
|
|
207
230
|
* @returns
|
|
208
231
|
*/
|
|
209
|
-
|
|
232
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any;
|
|
210
233
|
/**
|
|
211
|
-
*
|
|
234
|
+
* @param toggle
|
|
212
235
|
*/
|
|
213
|
-
|
|
236
|
+
set LockonToFriendlyPlayers(toggle: boolean);
|
|
214
237
|
/**
|
|
215
|
-
*
|
|
238
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
216
239
|
*
|
|
217
|
-
* @
|
|
240
|
+
* @param targetPed
|
|
241
|
+
* @param promptOrder
|
|
242
|
+
* @param p3
|
|
218
243
|
*/
|
|
219
|
-
|
|
244
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void;
|
|
220
245
|
/**
|
|
221
|
-
*
|
|
222
|
-
*
|
|
223
|
-
* duration is in miliseconds
|
|
224
|
-
* you need dataview
|
|
246
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
247
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
225
248
|
*
|
|
226
|
-
* @param
|
|
227
|
-
* @
|
|
249
|
+
* @param playerResetFlag
|
|
250
|
+
* @param p2
|
|
228
251
|
*/
|
|
229
|
-
|
|
252
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void;
|
|
230
253
|
/**
|
|
231
|
-
* @
|
|
254
|
+
* @returns
|
|
232
255
|
*/
|
|
233
|
-
|
|
256
|
+
get WantedLevel(): number;
|
|
234
257
|
/**
|
|
235
|
-
*
|
|
236
|
-
*
|
|
237
|
-
* @param disabled
|
|
258
|
+
* @param closeRangeLowerBound
|
|
259
|
+
* @param closeRangeUpperBound
|
|
238
260
|
*/
|
|
239
|
-
|
|
261
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void;
|
|
240
262
|
/**
|
|
241
|
-
* @
|
|
263
|
+
* @param multiplier
|
|
242
264
|
*/
|
|
243
|
-
|
|
244
|
-
resetInputGait(): void;
|
|
265
|
+
set SneakingNoiseMultiplier(multiplier: number);
|
|
245
266
|
/**
|
|
246
|
-
*
|
|
267
|
+
* Sets the player's team.
|
|
268
|
+
*
|
|
269
|
+
* @param team
|
|
270
|
+
* @param bRestrictToThisScript
|
|
247
271
|
*/
|
|
248
|
-
|
|
249
|
-
clearHasDamagedAtLeastOneNonAnimalPed(): void;
|
|
272
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void;
|
|
250
273
|
/**
|
|
251
|
-
*
|
|
274
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
275
|
+
*
|
|
276
|
+
* @returns
|
|
252
277
|
*/
|
|
253
|
-
|
|
278
|
+
get IsSpecialAbilityEnabled(): any;
|
|
254
279
|
/**
|
|
255
|
-
*
|
|
256
|
-
*
|
|
257
|
-
* @
|
|
280
|
+
* @param p2
|
|
281
|
+
* @param p3
|
|
282
|
+
* @returns outEntity
|
|
258
283
|
*/
|
|
259
|
-
|
|
284
|
+
getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null];
|
|
260
285
|
/**
|
|
261
|
-
* @param abilityType
|
|
262
286
|
* @param toggle
|
|
263
287
|
*/
|
|
264
|
-
|
|
288
|
+
set DeadeyeTaggingEnabled(toggle: boolean);
|
|
265
289
|
/**
|
|
266
|
-
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
267
|
-
*
|
|
268
|
-
* @param playerResetFlag
|
|
269
290
|
* @returns
|
|
270
291
|
*/
|
|
271
|
-
|
|
292
|
+
get Stamina(): number;
|
|
272
293
|
/**
|
|
273
|
-
*
|
|
274
|
-
*
|
|
275
|
-
* @returns
|
|
294
|
+
* @param modifier
|
|
276
295
|
*/
|
|
277
|
-
|
|
296
|
+
set MeleeWeaponDamageModifier(modifier: number);
|
|
278
297
|
/**
|
|
279
|
-
* @returns
|
|
298
|
+
* @returns
|
|
280
299
|
*/
|
|
281
|
-
|
|
282
|
-
clearBountyTarget(): void;
|
|
300
|
+
hasBeenSpottedInStolenVehicle(): boolean;
|
|
283
301
|
/**
|
|
284
|
-
*
|
|
302
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
285
303
|
*
|
|
286
|
-
* @param
|
|
304
|
+
* @param canPickup
|
|
287
305
|
*/
|
|
288
|
-
|
|
306
|
+
set CanPickupHat(canPickup: boolean);
|
|
289
307
|
/**
|
|
290
|
-
*
|
|
291
|
-
*
|
|
308
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
309
|
+
* some colors
|
|
310
|
+
* 0: Default aura
|
|
311
|
+
* 1014693585
|
|
312
|
+
* 1936842089
|
|
313
|
+
* 1979474018
|
|
292
314
|
*
|
|
293
|
-
* @param
|
|
294
|
-
* @param promptMode
|
|
295
|
-
* @param disabled
|
|
315
|
+
* @param auraColorHash
|
|
296
316
|
*/
|
|
297
|
-
|
|
317
|
+
set DeadEyeAuraByHash(auraColorHash: string | number);
|
|
298
318
|
/**
|
|
299
|
-
* @param
|
|
319
|
+
* @param horse
|
|
300
320
|
* @returns
|
|
301
321
|
*/
|
|
302
|
-
|
|
322
|
+
setPedAsTempHorse(horse: Ped): any;
|
|
303
323
|
/**
|
|
304
|
-
*
|
|
305
|
-
*
|
|
324
|
+
* Restores Deadeye by given amount.
|
|
325
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
326
|
+
*
|
|
327
|
+
* @param amount
|
|
328
|
+
* @param p2
|
|
306
329
|
* @param p3
|
|
307
330
|
* @param p4
|
|
308
331
|
*/
|
|
309
|
-
|
|
310
|
-
N_0x93624B36E8851B42(): void;
|
|
311
|
-
/**
|
|
312
|
-
* @param abilityType
|
|
313
|
-
* @returns
|
|
314
|
-
*/
|
|
315
|
-
isDeadeyeAbilityLocked(abilityType: number): any;
|
|
316
|
-
/**
|
|
317
|
-
* @param ped
|
|
318
|
-
* @param useSteerassist
|
|
319
|
-
*/
|
|
320
|
-
N_0x1FDA57E8908F2609(ped: Ped, useSteerassist: boolean): void;
|
|
332
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
|
|
321
333
|
/**
|
|
322
|
-
*
|
|
334
|
+
* Only used in R* SP Script short_update
|
|
323
335
|
*
|
|
324
|
-
* @
|
|
336
|
+
* @param delay
|
|
325
337
|
*/
|
|
326
|
-
|
|
338
|
+
set DeadeyeAbilityDepletionDelay(delay: number);
|
|
327
339
|
/**
|
|
328
|
-
*
|
|
340
|
+
* Swim speed multiplier.
|
|
341
|
+
* Multiplier goes up to 1.49f
|
|
342
|
+
*
|
|
343
|
+
* @param multiplier
|
|
329
344
|
*/
|
|
330
|
-
|
|
345
|
+
set SwimMultiplierForPlayer(multiplier: number);
|
|
331
346
|
/**
|
|
332
347
|
* @returns
|
|
333
348
|
*/
|
|
334
|
-
|
|
349
|
+
get IsDead(): boolean;
|
|
335
350
|
/**
|
|
336
|
-
*
|
|
337
|
-
*
|
|
338
|
-
* @param mount
|
|
351
|
+
* @param ped
|
|
352
|
+
* @param p2
|
|
339
353
|
*/
|
|
340
|
-
|
|
354
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
|
|
341
355
|
/**
|
|
342
|
-
*
|
|
356
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
343
357
|
*/
|
|
344
|
-
|
|
358
|
+
eagleEyeClearRegisteredTrails(): void;
|
|
345
359
|
/**
|
|
346
|
-
*
|
|
347
|
-
*
|
|
348
|
-
* @returns
|
|
360
|
+
* @param enable
|
|
349
361
|
*/
|
|
350
|
-
|
|
362
|
+
enableCustomDeadeyeAbility(enable: boolean): void;
|
|
351
363
|
/**
|
|
352
|
-
*
|
|
364
|
+
* Returns the player's invincibility status.
|
|
353
365
|
*
|
|
354
366
|
* @returns
|
|
355
367
|
*/
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
359
|
-
*/
|
|
360
|
-
getName(): string | null;
|
|
368
|
+
get Invincible(): boolean;
|
|
369
|
+
resetArrestState(): void;
|
|
361
370
|
/**
|
|
362
|
-
*
|
|
371
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
363
372
|
*
|
|
364
|
-
* @param
|
|
373
|
+
* @param toggle
|
|
365
374
|
*/
|
|
366
|
-
|
|
375
|
+
modifyInfiniteTrailVision(toggle: boolean): void;
|
|
367
376
|
/**
|
|
368
|
-
*
|
|
369
|
-
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
370
|
-
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
377
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
371
378
|
*
|
|
372
|
-
* @param
|
|
379
|
+
* @param toggle
|
|
373
380
|
*/
|
|
374
|
-
|
|
381
|
+
set Invincible(toggle: boolean);
|
|
375
382
|
/**
|
|
376
|
-
*
|
|
383
|
+
* Returns whether the player can control himself.
|
|
377
384
|
*
|
|
378
|
-
* @returns
|
|
385
|
+
* @returns
|
|
379
386
|
*/
|
|
380
|
-
|
|
387
|
+
get IsControlOn(): boolean;
|
|
381
388
|
/**
|
|
382
|
-
*
|
|
383
|
-
*
|
|
384
|
-
* @param toggle
|
|
389
|
+
* @param vehicle
|
|
385
390
|
*/
|
|
386
|
-
|
|
387
|
-
specialAbilitySetEagleEyeDisabled(): void;
|
|
391
|
+
set MayOnlyEnterThisVehicle(vehicle: Vehicle);
|
|
388
392
|
/**
|
|
389
|
-
*
|
|
390
|
-
* AddTextEntry("sit_custom", "Take a seat")
|
|
391
|
-
* this native must be invoked
|
|
392
|
-
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
393
|
-
*
|
|
394
|
-
* @param label
|
|
393
|
+
* @param disabled
|
|
395
394
|
*/
|
|
396
|
-
|
|
397
|
-
updateWantedPositionThisFrame(): void;
|
|
395
|
+
specialAbilitySetDisabled(disabled: boolean): void;
|
|
398
396
|
/**
|
|
399
|
-
* @param
|
|
397
|
+
* @param ammoType
|
|
398
|
+
* @param amount
|
|
400
399
|
*/
|
|
401
|
-
|
|
400
|
+
setMaxAmmoOverrideForAmmoType(ammoType: string | number, amount: number): void;
|
|
402
401
|
/**
|
|
403
|
-
* @param
|
|
404
|
-
* @param farRangeUpperBound
|
|
402
|
+
* @param p1
|
|
405
403
|
*/
|
|
406
|
-
|
|
404
|
+
eagleEyeSetTrackingUpgrade2(p1: number): void;
|
|
405
|
+
setAllNeutralRandomPedsFleeThisFrame(): void;
|
|
407
406
|
/**
|
|
408
|
-
*
|
|
409
|
-
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
410
|
-
*
|
|
411
|
-
* @param label
|
|
407
|
+
* @param p1
|
|
412
408
|
*/
|
|
413
|
-
|
|
409
|
+
restoreStamina(p1: number): void;
|
|
414
410
|
/**
|
|
415
|
-
*
|
|
416
|
-
*
|
|
417
|
-
* @param p1
|
|
411
|
+
* @returns
|
|
418
412
|
*/
|
|
419
|
-
|
|
413
|
+
get CachedDeadEyeAmount(): number;
|
|
414
|
+
clearHasDamagedAtLeastOnePed(): void;
|
|
420
415
|
/**
|
|
421
|
-
* @param
|
|
416
|
+
* @param entity
|
|
422
417
|
* @param p2
|
|
418
|
+
* @returns
|
|
423
419
|
*/
|
|
424
|
-
|
|
420
|
+
isTargettingEntity(entity: Entity, p2: boolean): boolean;
|
|
425
421
|
/**
|
|
426
|
-
*
|
|
427
|
-
* Params: p2 = re-register or not?
|
|
422
|
+
* If player has less Dead Eye than required, Dead Eye cant be triggered.
|
|
428
423
|
*
|
|
429
|
-
* @
|
|
430
|
-
* @param p2
|
|
424
|
+
* @returns
|
|
431
425
|
*/
|
|
432
|
-
|
|
426
|
+
get RequiredDeadEyeAmount(): number;
|
|
433
427
|
/**
|
|
434
428
|
* @param p1
|
|
435
429
|
*/
|
|
436
|
-
|
|
430
|
+
N_0x263D69767F76059C(p1: number): void;
|
|
437
431
|
/**
|
|
438
|
-
*
|
|
432
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
433
|
+
*
|
|
434
|
+
* @param modelHash
|
|
435
|
+
* @param p2
|
|
439
436
|
*/
|
|
440
|
-
|
|
437
|
+
setModel(modelHash: string | number, p2: boolean): void;
|
|
441
438
|
/**
|
|
442
|
-
*
|
|
439
|
+
* @param toggle
|
|
440
|
+
*/
|
|
441
|
+
set Lockon(toggle: boolean);
|
|
442
|
+
/**
|
|
443
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
444
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
443
445
|
*
|
|
444
|
-
* @
|
|
446
|
+
* @param flag
|
|
447
|
+
* @param allow
|
|
445
448
|
*/
|
|
446
|
-
|
|
449
|
+
setHatAccess(flag: number, allow: boolean): void;
|
|
447
450
|
/**
|
|
448
|
-
* @param
|
|
449
|
-
* @returns
|
|
451
|
+
* @param closeDamageBonus
|
|
450
452
|
*/
|
|
451
|
-
|
|
453
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus: number);
|
|
452
454
|
/**
|
|
453
|
-
*
|
|
455
|
+
* Params: p1 = -1 in R* Scripts
|
|
454
456
|
*
|
|
455
|
-
* @param
|
|
457
|
+
* @param p1
|
|
458
|
+
* @param p2
|
|
456
459
|
*/
|
|
457
|
-
|
|
460
|
+
specialAbilityStartRestore(p1: number, p2: boolean): void;
|
|
458
461
|
/**
|
|
459
|
-
*
|
|
460
|
-
*
|
|
461
|
-
* @param enable
|
|
462
|
+
* @param multiplier
|
|
462
463
|
*/
|
|
463
|
-
|
|
464
|
+
set StaminaSprintDepletionMultiplier(multiplier: number);
|
|
464
465
|
/**
|
|
465
|
-
* @param
|
|
466
|
+
* @param p1
|
|
466
467
|
*/
|
|
467
|
-
|
|
468
|
+
eagleEyeSetTrackingUpgrade(p1: number): void;
|
|
468
469
|
/**
|
|
469
|
-
*
|
|
470
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
471
|
+
*
|
|
472
|
+
* @returns entity
|
|
470
473
|
*/
|
|
471
|
-
|
|
474
|
+
get InteractionAimEntity(): [boolean, Entity | null];
|
|
472
475
|
/**
|
|
473
|
-
* @param
|
|
474
|
-
* @param p2
|
|
476
|
+
* @param modifier
|
|
475
477
|
*/
|
|
476
|
-
|
|
478
|
+
set WeaponDefenseModifier(modifier: number);
|
|
477
479
|
/**
|
|
478
|
-
*
|
|
480
|
+
* @returns
|
|
479
481
|
*/
|
|
480
|
-
|
|
482
|
+
hasDamagedAtLeastOneNonAnimalPed(): boolean;
|
|
481
483
|
/**
|
|
482
|
-
* @
|
|
483
|
-
* @param p2
|
|
484
|
+
* @returns
|
|
484
485
|
*/
|
|
485
|
-
|
|
486
|
+
get DeadeyeAbilityLevel(): number;
|
|
486
487
|
/**
|
|
487
|
-
*
|
|
488
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
489
|
+
*
|
|
490
|
+
* @returns
|
|
488
491
|
*/
|
|
489
|
-
|
|
492
|
+
get IsOnMountLockonEntity(): boolean;
|
|
493
|
+
suppressWitnessesCallingPoliceThisFrame(): void;
|
|
490
494
|
/**
|
|
491
|
-
*
|
|
495
|
+
* bullet damage modifier: type = 4
|
|
496
|
+
* explosive damage Defense mod: type = 7
|
|
497
|
+
* fire damage Defense mod: type = 8, 15
|
|
498
|
+
*
|
|
499
|
+
* @param type
|
|
500
|
+
* @param defenseModifier
|
|
492
501
|
*/
|
|
493
|
-
|
|
502
|
+
setDefenseTypeModifier(type: number, defenseModifier: number): void;
|
|
494
503
|
/**
|
|
495
|
-
*
|
|
504
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
496
505
|
*/
|
|
497
|
-
|
|
506
|
+
N_0xF21C7A3F3FFBA629(): void;
|
|
498
507
|
/**
|
|
499
|
-
*
|
|
500
|
-
* To access all available presets, refer to the file located at:update_1.rpf
|
|
508
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
509
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
501
510
|
*
|
|
511
|
+
* @param ped
|
|
502
512
|
* @param preset
|
|
503
513
|
* @param pos
|
|
504
514
|
* @param targetEntity
|
|
505
515
|
* @param name
|
|
506
|
-
* @returns p1
|
|
507
516
|
*/
|
|
508
|
-
|
|
517
|
+
addAmbientInteractiveFocusPreset(ped: Ped, preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): void;
|
|
509
518
|
/**
|
|
510
|
-
*
|
|
519
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
511
520
|
*/
|
|
512
|
-
|
|
521
|
+
resetDeadeyeAuraEffect(): void;
|
|
513
522
|
/**
|
|
514
|
-
*
|
|
515
|
-
*
|
|
516
|
-
* @returns
|
|
523
|
+
* @param accuracy
|
|
517
524
|
*/
|
|
518
|
-
|
|
525
|
+
set TotalAccuracyModifier(accuracy: number);
|
|
519
526
|
/**
|
|
520
527
|
* @returns
|
|
521
528
|
*/
|
|
522
|
-
|
|
529
|
+
get VehicleOwnedByPlayer(): Vehicle | null;
|
|
523
530
|
/**
|
|
524
|
-
*
|
|
531
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
525
532
|
*/
|
|
526
|
-
|
|
533
|
+
secondarySpecialAbilitySetActive(): void;
|
|
527
534
|
/**
|
|
528
|
-
*
|
|
535
|
+
* _GET_A* - _GET_C*
|
|
529
536
|
*
|
|
530
|
-
* @
|
|
531
|
-
* @param disableNoMission
|
|
537
|
+
* @returns
|
|
532
538
|
*/
|
|
533
|
-
|
|
539
|
+
N_0x927861B2C08DBEA5(): boolean;
|
|
534
540
|
/**
|
|
535
|
-
*
|
|
536
|
-
*
|
|
541
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
542
|
+
* only stores the last 3 hits in the data view buffer
|
|
543
|
+
* duration is in miliseconds
|
|
544
|
+
* you need dataview
|
|
537
545
|
*
|
|
538
|
-
* @param
|
|
539
|
-
* @returns
|
|
546
|
+
* @param duration
|
|
547
|
+
* @returns struct
|
|
540
548
|
*/
|
|
541
|
-
|
|
549
|
+
getPedsDamagedByRecently(duration: number): [boolean, number];
|
|
542
550
|
/**
|
|
543
|
-
*
|
|
551
|
+
* @param multiplier
|
|
552
|
+
*/
|
|
553
|
+
set StaminaRechargeMultiplier(multiplier: number);
|
|
554
|
+
/**
|
|
555
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
544
556
|
*
|
|
545
|
-
* @param
|
|
557
|
+
* @param disabled
|
|
546
558
|
*/
|
|
547
|
-
|
|
559
|
+
secondarySpecialAbilitySetDisabled(disabled: boolean): void;
|
|
548
560
|
/**
|
|
549
561
|
* @returns
|
|
550
562
|
*/
|
|
551
|
-
|
|
563
|
+
updateTeleport(): boolean;
|
|
564
|
+
resetInputGait(): void;
|
|
552
565
|
/**
|
|
553
|
-
*
|
|
554
|
-
*
|
|
555
|
-
* @param toggle
|
|
566
|
+
* Activates the special ability for the specified player.
|
|
556
567
|
*/
|
|
557
|
-
|
|
568
|
+
specialAbilitySetActivate(): void;
|
|
569
|
+
clearHasDamagedAtLeastOneNonAnimalPed(): void;
|
|
558
570
|
/**
|
|
559
|
-
* @param
|
|
560
|
-
* @param discoveryHash
|
|
571
|
+
* @param modifier
|
|
561
572
|
*/
|
|
562
|
-
|
|
573
|
+
set WeaponDegradationModifier(modifier: number);
|
|
563
574
|
/**
|
|
564
|
-
*
|
|
575
|
+
* Only used in R* SP Script short_update
|
|
576
|
+
*
|
|
577
|
+
* @param timer
|
|
565
578
|
*/
|
|
566
|
-
|
|
579
|
+
set SpecialAbilityDisableTimer(timer: number);
|
|
567
580
|
/**
|
|
568
|
-
* @
|
|
581
|
+
* @param abilityType
|
|
582
|
+
* @param toggle
|
|
569
583
|
*/
|
|
570
|
-
|
|
584
|
+
setDeadeyeAbilityLocked(abilityType: number, toggle: boolean): void;
|
|
571
585
|
/**
|
|
572
|
-
*
|
|
573
|
-
* duration is in miliseconds
|
|
586
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
574
587
|
*
|
|
575
|
-
* @param
|
|
588
|
+
* @param playerResetFlag
|
|
576
589
|
* @returns
|
|
577
590
|
*/
|
|
578
|
-
|
|
591
|
+
getResetFlag(playerResetFlag: number): any;
|
|
579
592
|
/**
|
|
580
|
-
*
|
|
593
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
594
|
+
*
|
|
595
|
+
* @returns
|
|
581
596
|
*/
|
|
582
|
-
|
|
597
|
+
get IsClimbing(): boolean;
|
|
583
598
|
/**
|
|
584
|
-
* @returns
|
|
599
|
+
* @returns Refer to [enum: ePedMood]
|
|
585
600
|
*/
|
|
586
|
-
|
|
601
|
+
get Mood(): number;
|
|
602
|
+
clearBountyTarget(): void;
|
|
587
603
|
/**
|
|
588
|
-
*
|
|
604
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
605
|
+
*
|
|
606
|
+
* @param p1
|
|
589
607
|
*/
|
|
590
|
-
|
|
608
|
+
set LockonFocusFireVfx(p1: string | null);
|
|
591
609
|
/**
|
|
592
|
-
*
|
|
610
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
611
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
593
612
|
*
|
|
594
|
-
* @param
|
|
613
|
+
* @param promptType
|
|
614
|
+
* @param promptMode
|
|
615
|
+
* @param disabled
|
|
595
616
|
*/
|
|
596
|
-
|
|
617
|
+
modifyUiPrompt(promptType: number, promptMode: number, disabled: boolean): void;
|
|
597
618
|
/**
|
|
619
|
+
* @param p1
|
|
598
620
|
* @returns
|
|
599
621
|
*/
|
|
600
|
-
|
|
622
|
+
getMaxDeadEye(p1: any): number;
|
|
601
623
|
/**
|
|
602
|
-
* @param
|
|
624
|
+
* @param toggle
|
|
625
|
+
* @param ped
|
|
626
|
+
* @param p3
|
|
627
|
+
* @param p4
|
|
603
628
|
*/
|
|
604
|
-
|
|
629
|
+
setForcedAim(toggle: boolean, ped: Ped, p3: number, p4: boolean): void;
|
|
630
|
+
N_0x93624B36E8851B42(): void;
|
|
605
631
|
/**
|
|
606
|
-
*
|
|
607
|
-
*
|
|
632
|
+
* @param abilityType
|
|
608
633
|
* @returns
|
|
609
634
|
*/
|
|
610
|
-
|
|
635
|
+
isDeadeyeAbilityLocked(abilityType: number): any;
|
|
611
636
|
/**
|
|
612
|
-
*
|
|
613
|
-
*
|
|
614
|
-
* @param toggle
|
|
615
|
-
* @param flags
|
|
616
|
-
* @param bPreventHeadingChange
|
|
637
|
+
* @param ped
|
|
638
|
+
* @param useSteerassist
|
|
617
639
|
*/
|
|
618
|
-
|
|
640
|
+
N_0x1FDA57E8908F2609(ped: Ped, useSteerassist: boolean): void;
|
|
619
641
|
/**
|
|
620
|
-
* Returns
|
|
642
|
+
* Returns Deadeye value from player
|
|
621
643
|
*
|
|
622
644
|
* @returns
|
|
623
645
|
*/
|
|
624
|
-
|
|
646
|
+
specialAbilityGetAmountCached(): number;
|
|
625
647
|
/**
|
|
626
|
-
* @param
|
|
648
|
+
* @param vehicle
|
|
627
649
|
*/
|
|
628
|
-
|
|
650
|
+
set OwnsVehicle(vehicle: Vehicle);
|
|
629
651
|
/**
|
|
630
|
-
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
631
|
-
*
|
|
632
652
|
* @returns
|
|
633
653
|
*/
|
|
634
|
-
|
|
654
|
+
hasDamagedAtLeastOnePed(): boolean;
|
|
635
655
|
/**
|
|
636
|
-
*
|
|
656
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
657
|
+
*
|
|
658
|
+
* @param mount
|
|
637
659
|
*/
|
|
638
|
-
|
|
660
|
+
set OwnsMount(mount: Ped);
|
|
639
661
|
/**
|
|
640
|
-
*
|
|
662
|
+
* nullsub, doesn't do anything
|
|
641
663
|
*/
|
|
642
|
-
|
|
664
|
+
clearWantedLevel(): void;
|
|
643
665
|
/**
|
|
644
|
-
*
|
|
666
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
645
667
|
*
|
|
646
|
-
* @
|
|
668
|
+
* @returns
|
|
647
669
|
*/
|
|
648
|
-
|
|
670
|
+
get PedScriptIndex(): Ped | null;
|
|
649
671
|
/**
|
|
650
|
-
*
|
|
672
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
651
673
|
*
|
|
652
|
-
* @
|
|
674
|
+
* @returns
|
|
653
675
|
*/
|
|
654
|
-
|
|
676
|
+
eagleEyeGetTrackedPedId(): any;
|
|
655
677
|
/**
|
|
656
|
-
*
|
|
657
|
-
*
|
|
658
|
-
* @param bitflag
|
|
678
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
659
679
|
*/
|
|
660
|
-
|
|
680
|
+
get Name(): string | null;
|
|
661
681
|
/**
|
|
662
|
-
*
|
|
682
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
663
683
|
*
|
|
664
|
-
* @param
|
|
684
|
+
* @param horse
|
|
665
685
|
*/
|
|
666
|
-
|
|
667
|
-
setAllRandomPedsFleeThisFrame(): void;
|
|
686
|
+
set PedActiveHorse(horse: Ped);
|
|
668
687
|
/**
|
|
669
|
-
*
|
|
688
|
+
* Name could potentially be inaccurate.
|
|
689
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
690
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
670
691
|
*
|
|
671
|
-
* @param
|
|
692
|
+
* @param active
|
|
672
693
|
*/
|
|
673
|
-
|
|
694
|
+
set MountStateActive(active: boolean);
|
|
674
695
|
/**
|
|
675
|
-
*
|
|
696
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
676
697
|
*
|
|
677
|
-
* @
|
|
698
|
+
* @returns p1
|
|
678
699
|
*/
|
|
679
|
-
|
|
700
|
+
N_0xB331D8A73F9D2BDF(): [boolean, number];
|
|
680
701
|
/**
|
|
681
|
-
*
|
|
702
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
682
703
|
*
|
|
683
|
-
* @param
|
|
684
|
-
* @returns
|
|
704
|
+
* @param toggle
|
|
685
705
|
*/
|
|
686
|
-
|
|
706
|
+
disableFiring(toggle: boolean): void;
|
|
707
|
+
specialAbilitySetEagleEyeDisabled(): void;
|
|
687
708
|
/**
|
|
688
|
-
*
|
|
709
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
710
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
711
|
+
* this native must be invoked
|
|
712
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
689
713
|
*
|
|
690
|
-
* @param
|
|
691
|
-
* @returns
|
|
692
|
-
*/
|
|
693
|
-
isFreeAimingAtEntity(entity: Entity): boolean;
|
|
694
|
-
/**
|
|
695
|
-
* @param farDamageBonus
|
|
696
|
-
*/
|
|
697
|
-
setDamageFarDistanceBonusTotal(farDamageBonus: number): void;
|
|
698
|
-
setMayNotEnterAnyVehicle(): void;
|
|
699
|
-
/**
|
|
700
|
-
* @returns
|
|
714
|
+
* @param label
|
|
701
715
|
*/
|
|
702
|
-
|
|
703
|
-
|
|
716
|
+
set SitPromptText(label: string | null);
|
|
717
|
+
updateWantedPositionThisFrame(): void;
|
|
704
718
|
/**
|
|
705
|
-
* @param
|
|
719
|
+
* @param entity
|
|
706
720
|
*/
|
|
707
|
-
|
|
721
|
+
unregisterEagleEyeForEntity(entity: Entity): void;
|
|
708
722
|
/**
|
|
709
|
-
* @
|
|
723
|
+
* @param farRangeLowerBound
|
|
724
|
+
* @param farRangeUpperBound
|
|
710
725
|
*/
|
|
711
|
-
|
|
726
|
+
setDamageFarDistanceBonus(farRangeLowerBound: number, farRangeUpperBound: number): void;
|
|
712
727
|
/**
|
|
713
|
-
*
|
|
714
|
-
*
|
|
728
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
729
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
730
|
+
*
|
|
731
|
+
* @param label
|
|
715
732
|
*/
|
|
716
|
-
|
|
733
|
+
set MeleePromptText(label: string | null);
|
|
717
734
|
/**
|
|
718
|
-
*
|
|
719
|
-
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
735
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
720
736
|
*
|
|
721
|
-
* @param
|
|
737
|
+
* @param p1
|
|
722
738
|
*/
|
|
723
|
-
|
|
739
|
+
N_0x570A13A4CA2799BB(p1: boolean): void;
|
|
724
740
|
/**
|
|
725
|
-
* @param
|
|
741
|
+
* @param activationCost
|
|
742
|
+
* @param p2
|
|
726
743
|
*/
|
|
727
|
-
|
|
744
|
+
setSpecialAbilityActivationCost(activationCost: number, p2: number): void;
|
|
728
745
|
/**
|
|
729
|
-
*
|
|
730
|
-
*
|
|
746
|
+
* Used for setting up eagle eye for entity
|
|
747
|
+
* Params: p2 = re-register or not?
|
|
731
748
|
*
|
|
732
|
-
* @param
|
|
749
|
+
* @param entity
|
|
733
750
|
* @param p2
|
|
734
|
-
* @param p3
|
|
735
|
-
* @param p4
|
|
736
|
-
*/
|
|
737
|
-
N_0xFA437FA0738C370C(p1: number, p2: number, p3: number, p4: number): void;
|
|
738
|
-
/**
|
|
739
|
-
* @param toggle
|
|
740
751
|
*/
|
|
741
|
-
|
|
752
|
+
registerEagleEyeForEntity(entity: Entity, p2: boolean): void;
|
|
742
753
|
/**
|
|
743
|
-
* @
|
|
754
|
+
* @param p1
|
|
744
755
|
*/
|
|
745
|
-
|
|
756
|
+
N_0x22B3CABEDDB538B2(p1: number): void;
|
|
746
757
|
/**
|
|
747
|
-
* Setting player's Health recharge time to zero forces immediate health regen
|
|
748
|
-
*
|
|
749
758
|
* @param modifier
|
|
750
759
|
*/
|
|
751
|
-
|
|
760
|
+
set ExplosiveWeaponDamageModifier(modifier: number);
|
|
752
761
|
/**
|
|
753
|
-
*
|
|
762
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
754
763
|
*
|
|
755
764
|
* @returns
|
|
756
765
|
*/
|
|
757
|
-
|
|
766
|
+
get IsMountOnRoad(): any;
|
|
758
767
|
/**
|
|
759
|
-
* @param
|
|
768
|
+
* @param entity
|
|
769
|
+
* @returns
|
|
760
770
|
*/
|
|
761
|
-
|
|
771
|
+
isEagleEyeRegisteredForEntity(entity: Entity): any;
|
|
762
772
|
/**
|
|
763
|
-
*
|
|
764
|
-
*
|
|
773
|
+
* Max level is 5.
|
|
774
|
+
*
|
|
775
|
+
* @param level
|
|
765
776
|
*/
|
|
766
|
-
|
|
777
|
+
set DeadeyeAbilityLevel(level: number);
|
|
767
778
|
/**
|
|
768
|
-
*
|
|
779
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
780
|
+
*
|
|
781
|
+
* @param enable
|
|
769
782
|
*/
|
|
770
|
-
|
|
783
|
+
set PickupPromptVisible(enable: boolean);
|
|
771
784
|
/**
|
|
772
|
-
* @
|
|
785
|
+
* @param mount
|
|
773
786
|
*/
|
|
774
|
-
|
|
787
|
+
set PedAsSaddleHorseForPlayer(mount: Ped);
|
|
775
788
|
/**
|
|
776
|
-
* @param ped
|
|
777
789
|
* @returns
|
|
778
790
|
*/
|
|
779
|
-
|
|
780
|
-
/**
|
|
781
|
-
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
782
|
-
*
|
|
783
|
-
* @param mood Refer to [enum: ePedMood]
|
|
784
|
-
*/
|
|
785
|
-
setMood(mood: number): void;
|
|
791
|
+
get ActiveHorseForPlayer(): Ped | null;
|
|
786
792
|
/**
|
|
787
|
-
*
|
|
788
|
-
*
|
|
789
|
-
* @param ped
|
|
790
|
-
* @param promptType
|
|
791
|
-
* @param promptMode
|
|
792
|
-
* @param enabled
|
|
793
|
+
* @param entity
|
|
794
|
+
* @param p2
|
|
793
795
|
*/
|
|
794
|
-
|
|
796
|
+
unregisterEagleEyeTrailsForEntity(entity: Entity, p2: any): void;
|
|
795
797
|
/**
|
|
796
|
-
*
|
|
797
|
-
*
|
|
798
|
-
* @param p1
|
|
798
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
799
799
|
*/
|
|
800
|
-
|
|
800
|
+
N_0xCEDC16930526F728(): void;
|
|
801
801
|
/**
|
|
802
|
-
*
|
|
803
|
-
*
|
|
804
|
-
* @param disable
|
|
802
|
+
* @param ped
|
|
803
|
+
* @param p2
|
|
805
804
|
*/
|
|
806
|
-
|
|
805
|
+
N_0xDD33A82352C4652F(ped: Ped, p2: number): void;
|
|
807
806
|
/**
|
|
808
|
-
*
|
|
809
|
-
*
|
|
810
|
-
* @param name
|
|
807
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
811
808
|
*/
|
|
812
|
-
|
|
809
|
+
N_0x1F488807BC8E0630(): void;
|
|
813
810
|
/**
|
|
814
811
|
* @param p1
|
|
815
812
|
*/
|
|
816
|
-
|
|
813
|
+
N_0x4EC8BE63B8A5D4EF(p1: number): void;
|
|
817
814
|
/**
|
|
818
|
-
* @
|
|
815
|
+
* @returns
|
|
819
816
|
*/
|
|
820
|
-
|
|
817
|
+
canStartMission(): boolean;
|
|
821
818
|
/**
|
|
822
|
-
*
|
|
819
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
820
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
821
|
+
*
|
|
822
|
+
* @param preset
|
|
823
|
+
* @param pos
|
|
824
|
+
* @param targetEntity
|
|
825
|
+
* @param name
|
|
826
|
+
* @returns p1
|
|
823
827
|
*/
|
|
824
|
-
|
|
828
|
+
addAmbientInteractiveFocusPresetAtCoords(preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): Vector3;
|
|
825
829
|
/**
|
|
826
|
-
* @param wantedLevel
|
|
827
830
|
* @returns
|
|
828
831
|
*/
|
|
829
|
-
|
|
832
|
+
get StaminaRechargeMultiplier(): number;
|
|
830
833
|
/**
|
|
831
|
-
*
|
|
832
|
-
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
833
|
-
* SPECIAL_ABILITY_RAGE,
|
|
834
|
-
* SPECIAL_ABILITY_BULLET_TIME,
|
|
835
|
-
* SPECIAL_ABILITY_SNAPSHOT,
|
|
836
|
-
* SPECIAL_ABILITY_INSULT,
|
|
837
|
-
* SPECIAL_ABILITY_DEADEYE,
|
|
838
|
-
* SPECIAL_ABILITY_REVIVE
|
|
834
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
839
835
|
*
|
|
840
|
-
* @
|
|
836
|
+
* @returns
|
|
841
837
|
*/
|
|
842
|
-
|
|
838
|
+
get DeadeyeAbilityDepletionDelay(): any;
|
|
843
839
|
/**
|
|
844
|
-
* @
|
|
840
|
+
* @returns
|
|
845
841
|
*/
|
|
846
|
-
|
|
842
|
+
get IsReadyForCutscene(): boolean;
|
|
847
843
|
/**
|
|
848
|
-
*
|
|
849
|
-
*
|
|
850
|
-
* @param toggle
|
|
844
|
+
* @param p1
|
|
851
845
|
*/
|
|
852
|
-
|
|
846
|
+
N_0x216BC0D3D2E413D2(p1: any): void;
|
|
853
847
|
/**
|
|
854
|
-
*
|
|
848
|
+
* nullsub, doesn't do anything
|
|
849
|
+
*
|
|
850
|
+
* @param wantedLevel
|
|
851
|
+
* @param disableNoMission
|
|
855
852
|
*/
|
|
856
|
-
|
|
853
|
+
setWantedLevel(wantedLevel: number, disableNoMission: boolean): void;
|
|
857
854
|
/**
|
|
858
|
-
*
|
|
859
|
-
*
|
|
855
|
+
* false: default eagleeye color
|
|
856
|
+
* true: green eagleeye color
|
|
857
|
+
*
|
|
858
|
+
* @param p1
|
|
859
|
+
* @returns p2
|
|
860
860
|
*/
|
|
861
|
-
|
|
861
|
+
eagleEyeSetColor(p1: boolean): number;
|
|
862
862
|
/**
|
|
863
|
-
*
|
|
864
|
-
*
|
|
863
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
864
|
+
*
|
|
865
|
+
* @param p1
|
|
865
866
|
*/
|
|
866
|
-
|
|
867
|
+
N_0x818241B3EDA84191(p1: boolean): void;
|
|
867
868
|
/**
|
|
868
|
-
* @
|
|
869
|
-
* @param p2
|
|
869
|
+
* @returns
|
|
870
870
|
*/
|
|
871
|
-
|
|
871
|
+
get Ped(): Ped | null;
|
|
872
872
|
/**
|
|
873
|
-
*
|
|
873
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
874
|
+
*
|
|
875
|
+
* @param toggle
|
|
874
876
|
*/
|
|
875
|
-
|
|
877
|
+
set AllRandomPedsFlee(toggle: boolean);
|
|
876
878
|
/**
|
|
877
|
-
*
|
|
878
|
-
*
|
|
879
|
-
* @param enable
|
|
879
|
+
* @param p1
|
|
880
|
+
* @param discoveryHash
|
|
880
881
|
*/
|
|
881
|
-
|
|
882
|
+
setHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): void;
|
|
882
883
|
/**
|
|
883
|
-
*
|
|
884
|
-
* Restores Deadeye Outer Ring
|
|
885
|
-
*
|
|
886
|
-
* @param amount
|
|
884
|
+
* @returns entity
|
|
887
885
|
*/
|
|
888
|
-
|
|
886
|
+
get EntityIsFreeAimingAt(): [boolean, Entity | null];
|
|
889
887
|
/**
|
|
890
888
|
* @returns
|
|
891
889
|
*/
|
|
892
|
-
|
|
893
|
-
reportPoliceSpottedPlayer(): void;
|
|
890
|
+
get TempHorse(): Ped | null;
|
|
894
891
|
/**
|
|
895
|
-
*
|
|
896
|
-
*
|
|
892
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
893
|
+
* duration is in miliseconds
|
|
894
|
+
*
|
|
895
|
+
* @param duration
|
|
897
896
|
* @returns
|
|
898
897
|
*/
|
|
899
|
-
|
|
898
|
+
hasDamagedAnyPedRecently(duration: number): boolean;
|
|
900
899
|
/**
|
|
901
|
-
* @returns
|
|
900
|
+
* @returns entity
|
|
902
901
|
*/
|
|
903
|
-
|
|
902
|
+
get TargetEntity(): [boolean, Entity | null];
|
|
904
903
|
/**
|
|
905
|
-
*
|
|
906
|
-
*
|
|
907
|
-
* @param weapon
|
|
908
|
-
* @param attachSlotId
|
|
904
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
909
905
|
*/
|
|
910
|
-
|
|
906
|
+
get IsPlaying(): boolean;
|
|
911
907
|
/**
|
|
912
|
-
* @
|
|
913
|
-
* @param heading
|
|
914
|
-
* @param p5
|
|
915
|
-
* @param p6
|
|
916
|
-
* @param p7
|
|
917
|
-
* @param p8
|
|
908
|
+
* @returns
|
|
918
909
|
*/
|
|
919
|
-
|
|
910
|
+
get SaddleHorseForPlayer(): Ped | null;
|
|
920
911
|
/**
|
|
921
|
-
*
|
|
912
|
+
* Affects the range of auto aim target.
|
|
922
913
|
*
|
|
923
|
-
* @param
|
|
924
|
-
* @returns
|
|
914
|
+
* @param range
|
|
925
915
|
*/
|
|
926
|
-
|
|
916
|
+
set LockonRangeOverride(range: number);
|
|
927
917
|
/**
|
|
928
918
|
* @returns
|
|
929
919
|
*/
|
|
930
|
-
|
|
920
|
+
get HuntingWagon(): Vehicle | null;
|
|
931
921
|
/**
|
|
932
|
-
* @
|
|
922
|
+
* @param modifier
|
|
933
923
|
*/
|
|
934
|
-
|
|
935
|
-
N_0xC900A465364A85D6(): void;
|
|
924
|
+
set TrampleDamageModifier(modifier: number);
|
|
936
925
|
/**
|
|
937
|
-
*
|
|
926
|
+
* Checks if player is focused on any entity
|
|
938
927
|
*
|
|
939
928
|
* @returns
|
|
940
929
|
*/
|
|
941
|
-
|
|
930
|
+
get IsFreeFocusing(): any;
|
|
942
931
|
/**
|
|
943
|
-
*
|
|
932
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
944
933
|
*
|
|
945
|
-
* @param
|
|
946
|
-
* @param
|
|
934
|
+
* @param toggle
|
|
935
|
+
* @param flags
|
|
936
|
+
* @param bPreventHeadingChange
|
|
947
937
|
*/
|
|
948
|
-
|
|
938
|
+
setControl(toggle: boolean, flags: number, bPreventHeadingChange: boolean): void;
|
|
949
939
|
/**
|
|
950
|
-
*
|
|
940
|
+
* Returns true if eagle eye is enabled for the player
|
|
951
941
|
*
|
|
952
|
-
* @
|
|
942
|
+
* @returns
|
|
953
943
|
*/
|
|
954
|
-
|
|
944
|
+
get IsSecondarySpecialAbilityEnabled(): boolean;
|
|
955
945
|
/**
|
|
956
|
-
*
|
|
957
|
-
*
|
|
958
|
-
* @param durationCost
|
|
946
|
+
* @param multiplier
|
|
959
947
|
*/
|
|
960
|
-
|
|
948
|
+
set NoiseMultiplier(multiplier: number);
|
|
961
949
|
/**
|
|
950
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
951
|
+
*
|
|
962
952
|
* @returns
|
|
963
953
|
*/
|
|
964
|
-
|
|
954
|
+
get IsFreeAiming(): boolean;
|
|
965
955
|
/**
|
|
966
|
-
* @param
|
|
956
|
+
* @param showingInfoCard
|
|
967
957
|
*/
|
|
968
|
-
|
|
958
|
+
set ShowInfoCard(showingInfoCard: boolean);
|
|
969
959
|
/**
|
|
970
|
-
* @
|
|
960
|
+
* @param regenRate
|
|
971
961
|
*/
|
|
972
|
-
|
|
962
|
+
set HealthRechargeMultiplier(regenRate: number);
|
|
973
963
|
/**
|
|
974
|
-
*
|
|
964
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
965
|
+
*
|
|
966
|
+
* @param damageInfo
|
|
975
967
|
*/
|
|
976
|
-
|
|
968
|
+
set DamageInfoOverride(damageInfo: string | null);
|
|
977
969
|
/**
|
|
978
|
-
*
|
|
970
|
+
* Sets whether this player can be hassled by gangs.
|
|
979
971
|
*
|
|
980
972
|
* @param toggle
|
|
981
973
|
*/
|
|
982
|
-
|
|
974
|
+
set CanBeHassledByGangs(toggle: boolean);
|
|
983
975
|
/**
|
|
984
|
-
*
|
|
985
|
-
*
|
|
976
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
977
|
+
*
|
|
978
|
+
* @param bitflag
|
|
986
979
|
*/
|
|
987
|
-
|
|
980
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag: number): void;
|
|
988
981
|
/**
|
|
989
|
-
*
|
|
982
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
990
983
|
*
|
|
991
|
-
* @param
|
|
984
|
+
* @param staminaDrain
|
|
992
985
|
*/
|
|
993
|
-
|
|
986
|
+
set BowStaminaDrainSpeed(staminaDrain: number);
|
|
987
|
+
setAllRandomPedsFleeThisFrame(): void;
|
|
994
988
|
/**
|
|
995
|
-
*
|
|
996
|
-
* Returns -1 in singleplayer.
|
|
989
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
997
990
|
*
|
|
998
|
-
* @
|
|
991
|
+
* @param pos
|
|
999
992
|
*/
|
|
1000
|
-
|
|
993
|
+
N_0x4DBC4873707E8FD6(pos: Vector3): void;
|
|
1001
994
|
/**
|
|
1002
|
-
*
|
|
995
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
996
|
+
*
|
|
997
|
+
* @param damage
|
|
1003
998
|
*/
|
|
1004
|
-
|
|
999
|
+
set LassoDamagePerSecond(damage: number);
|
|
1005
1000
|
/**
|
|
1006
|
-
*
|
|
1007
|
-
* followMode:
|
|
1008
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1009
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1010
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1011
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1012
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1013
|
-
* followPriority:
|
|
1014
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1015
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1016
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1017
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
1001
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
1018
1002
|
*
|
|
1019
|
-
* @param
|
|
1020
|
-
* @
|
|
1021
|
-
* @param p3
|
|
1022
|
-
* @param followMode
|
|
1023
|
-
* @param followPriority
|
|
1024
|
-
* @param p6
|
|
1003
|
+
* @param atArresting
|
|
1004
|
+
* @returns
|
|
1025
1005
|
*/
|
|
1026
|
-
|
|
1006
|
+
isBeingArrested(atArresting: boolean): boolean;
|
|
1027
1007
|
/**
|
|
1028
|
-
*
|
|
1008
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
1029
1009
|
*
|
|
1030
|
-
* @param
|
|
1010
|
+
* @param entity
|
|
1011
|
+
* @returns
|
|
1031
1012
|
*/
|
|
1032
|
-
|
|
1013
|
+
isFreeAimingAtEntity(entity: Entity): boolean;
|
|
1014
|
+
/**
|
|
1015
|
+
* @param farDamageBonus
|
|
1016
|
+
*/
|
|
1017
|
+
set DamageFarDistanceBonusTotal(farDamageBonus: number);
|
|
1018
|
+
setMayNotEnterAnyVehicle(): void;
|
|
1033
1019
|
/**
|
|
1034
|
-
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1035
|
-
*
|
|
1036
|
-
* @param ped
|
|
1037
1020
|
* @returns
|
|
1038
1021
|
*/
|
|
1039
|
-
|
|
1022
|
+
get Health(): number;
|
|
1023
|
+
resetWantedLevelDifficulty(): void;
|
|
1024
|
+
/**
|
|
1025
|
+
* @param linkedWaypointPed
|
|
1026
|
+
*/
|
|
1027
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed: Entity): void;
|
|
1040
1028
|
/**
|
|
1041
1029
|
* @returns
|
|
1042
1030
|
*/
|
|
1043
|
-
|
|
1031
|
+
get NumMarkedDeadeyeTargets(): number;
|
|
1044
1032
|
/**
|
|
1045
|
-
* @param
|
|
1033
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1046
1034
|
* @returns
|
|
1047
1035
|
*/
|
|
1048
|
-
|
|
1036
|
+
getWeaponDamage(weaponHash: eWeaponHash): number;
|
|
1037
|
+
/**
|
|
1038
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
1039
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1040
|
+
*
|
|
1041
|
+
* @param disabled
|
|
1042
|
+
*/
|
|
1043
|
+
eagleeyeSetSprintBehavior(disabled: boolean): void;
|
|
1049
1044
|
/**
|
|
1050
|
-
* @param
|
|
1051
|
-
* @returns
|
|
1045
|
+
* @param speech
|
|
1052
1046
|
*/
|
|
1053
|
-
|
|
1047
|
+
set InteractionNegativeResponse(speech: string | null);
|
|
1054
1048
|
/**
|
|
1055
|
-
*
|
|
1056
|
-
*
|
|
1049
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
1050
|
+
* _SPECIAL_ABILITY*
|
|
1057
1051
|
*
|
|
1058
|
-
* @param
|
|
1052
|
+
* @param p1
|
|
1059
1053
|
* @param p2
|
|
1060
1054
|
* @param p3
|
|
1061
1055
|
* @param p4
|
|
1062
1056
|
*/
|
|
1063
|
-
|
|
1057
|
+
N_0xFA437FA0738C370C(p1: number, p2: number, p3: number, p4: number): void;
|
|
1064
1058
|
/**
|
|
1065
|
-
*
|
|
1066
|
-
*
|
|
1067
|
-
* @param delay
|
|
1059
|
+
* @param toggle
|
|
1068
1060
|
*/
|
|
1069
|
-
|
|
1061
|
+
set SimulateAiming(toggle: boolean);
|
|
1070
1062
|
/**
|
|
1071
|
-
*
|
|
1072
|
-
|
|
1063
|
+
* @returns
|
|
1064
|
+
*/
|
|
1065
|
+
get AiDefenseModifierAgainstAi(): number;
|
|
1066
|
+
/**
|
|
1067
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
1073
1068
|
*
|
|
1074
|
-
* @param
|
|
1069
|
+
* @param modifier
|
|
1075
1070
|
*/
|
|
1076
|
-
|
|
1071
|
+
set HealthRechargeTimeModifier(modifier: number);
|
|
1077
1072
|
/**
|
|
1073
|
+
* Returns true if the given player has a valid ped.
|
|
1074
|
+
*
|
|
1078
1075
|
* @returns
|
|
1079
1076
|
*/
|
|
1080
|
-
|
|
1077
|
+
networkHasValidPed(): any;
|
|
1081
1078
|
/**
|
|
1082
|
-
* @param
|
|
1083
|
-
* @param p2
|
|
1079
|
+
* @param accuracy
|
|
1084
1080
|
*/
|
|
1085
|
-
|
|
1081
|
+
set RemoteAccuracyFloorModifier(accuracy: number);
|
|
1086
1082
|
/**
|
|
1087
|
-
*
|
|
1083
|
+
* @param weapon
|
|
1084
|
+
* @param speed
|
|
1088
1085
|
*/
|
|
1089
|
-
|
|
1086
|
+
setWeaponDrawSpeed(weapon: string | number, speed: number): void;
|
|
1090
1087
|
/**
|
|
1091
|
-
* @
|
|
1088
|
+
* @returns
|
|
1092
1089
|
*/
|
|
1093
|
-
|
|
1090
|
+
get StaminaDepletionMultiplier(): number;
|
|
1094
1091
|
/**
|
|
1095
|
-
* Returns the player's invincibility status.
|
|
1096
|
-
*
|
|
1097
1092
|
* @returns
|
|
1098
1093
|
*/
|
|
1099
|
-
|
|
1100
|
-
resetArrestState(): void;
|
|
1094
|
+
get CurrentStealthNoise(): number;
|
|
1101
1095
|
/**
|
|
1102
|
-
*
|
|
1103
|
-
*
|
|
1104
|
-
* @param toggle
|
|
1096
|
+
* @param ped
|
|
1097
|
+
* @returns
|
|
1105
1098
|
*/
|
|
1106
|
-
|
|
1099
|
+
isFollowingTarget(ped: Ped): any;
|
|
1107
1100
|
/**
|
|
1108
|
-
*
|
|
1101
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
1109
1102
|
*
|
|
1110
|
-
* @param
|
|
1103
|
+
* @param mood Refer to [enum: ePedMood]
|
|
1111
1104
|
*/
|
|
1112
|
-
|
|
1105
|
+
set Mood(mood: number);
|
|
1113
1106
|
/**
|
|
1114
|
-
*
|
|
1107
|
+
* Params: See 0x0751D461F06E41CE
|
|
1115
1108
|
*
|
|
1116
|
-
* @
|
|
1109
|
+
* @param ped
|
|
1110
|
+
* @param promptType
|
|
1111
|
+
* @param promptMode
|
|
1112
|
+
* @param enabled
|
|
1117
1113
|
*/
|
|
1118
|
-
|
|
1114
|
+
modifyUiPromptForPed(ped: Ped, promptType: number, promptMode: number, enabled: boolean): void;
|
|
1119
1115
|
/**
|
|
1120
|
-
*
|
|
1116
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1117
|
+
*
|
|
1118
|
+
* @param p1
|
|
1121
1119
|
*/
|
|
1122
|
-
|
|
1120
|
+
N_0x3ACAC8832E77BC93(p1: boolean): void;
|
|
1123
1121
|
/**
|
|
1124
|
-
*
|
|
1125
|
-
*
|
|
1126
|
-
* @
|
|
1122
|
+
* Disables the players ability to be wanted by lawmen
|
|
1123
|
+
*
|
|
1124
|
+
* @param disable
|
|
1127
1125
|
*/
|
|
1128
|
-
|
|
1126
|
+
set DisableWantedLevel(disable: boolean);
|
|
1129
1127
|
/**
|
|
1130
|
-
*
|
|
1128
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
1129
|
+
*
|
|
1130
|
+
* @param name
|
|
1131
1131
|
*/
|
|
1132
|
-
|
|
1132
|
+
disableInteractiveFocusPreset(name: string | null): void;
|
|
1133
1133
|
/**
|
|
1134
|
-
* @
|
|
1134
|
+
* @param p1
|
|
1135
1135
|
*/
|
|
1136
|
-
|
|
1136
|
+
set ManageBuffSuperJump(p1: number);
|
|
1137
1137
|
/**
|
|
1138
|
-
* @param
|
|
1138
|
+
* @param multiplier
|
|
1139
1139
|
*/
|
|
1140
|
-
|
|
1140
|
+
set SpecialAbilityMultiplier(multiplier: number);
|
|
1141
1141
|
/**
|
|
1142
|
-
* @
|
|
1142
|
+
* @param accuracy
|
|
1143
1143
|
*/
|
|
1144
|
-
|
|
1144
|
+
set LocalAccuracyFloorModifier(accuracy: number);
|
|
1145
1145
|
/**
|
|
1146
|
-
*
|
|
1147
|
-
*
|
|
1148
|
-
* @param canPickup
|
|
1146
|
+
* @param wantedLevel
|
|
1147
|
+
* @returns
|
|
1149
1148
|
*/
|
|
1150
|
-
|
|
1149
|
+
isWantedLevelGreater(wantedLevel: number): boolean;
|
|
1151
1150
|
/**
|
|
1152
|
-
*
|
|
1153
|
-
*
|
|
1154
|
-
*
|
|
1155
|
-
*
|
|
1156
|
-
*
|
|
1157
|
-
*
|
|
1151
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
1152
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1153
|
+
* SPECIAL_ABILITY_RAGE,
|
|
1154
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1155
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1156
|
+
* SPECIAL_ABILITY_INSULT,
|
|
1157
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
1158
|
+
* SPECIAL_ABILITY_REVIVE
|
|
1158
1159
|
*
|
|
1159
|
-
* @param
|
|
1160
|
+
* @param type
|
|
1160
1161
|
*/
|
|
1161
|
-
|
|
1162
|
+
set SpecialAbilityType(type: number);
|
|
1162
1163
|
/**
|
|
1163
|
-
* @param
|
|
1164
|
+
* @param toggle
|
|
1164
1165
|
*/
|
|
1165
|
-
|
|
1166
|
+
set EveryoneIgnorePlayer(toggle: boolean);
|
|
1166
1167
|
/**
|
|
1167
|
-
*
|
|
1168
|
+
* Sets whether this player can take cover.
|
|
1168
1169
|
*
|
|
1169
|
-
* @
|
|
1170
|
+
* @param toggle
|
|
1170
1171
|
*/
|
|
1171
|
-
|
|
1172
|
+
set CanUseCover(toggle: boolean);
|
|
1172
1173
|
/**
|
|
1173
|
-
* @
|
|
1174
|
+
* @param ped
|
|
1174
1175
|
*/
|
|
1175
|
-
|
|
1176
|
+
removeAsFollowTarget(ped: Ped): void;
|
|
1176
1177
|
/**
|
|
1177
1178
|
* @param weaponGroup
|
|
1178
|
-
* @param
|
|
1179
|
+
* @param modifier
|
|
1179
1180
|
*/
|
|
1180
|
-
|
|
1181
|
+
setWeaponGroupDamageModifier(weaponGroup: string | number, modifier: number): void;
|
|
1181
1182
|
/**
|
|
1182
|
-
*
|
|
1183
|
-
*
|
|
1184
|
-
*
|
|
1185
|
-
* @param promptType
|
|
1186
|
-
* @param promptMode
|
|
1187
|
-
* @returns
|
|
1183
|
+
* @param ped
|
|
1184
|
+
* @param p2
|
|
1188
1185
|
*/
|
|
1189
|
-
|
|
1186
|
+
N_0x84481018E668E1B8(ped: Ped, p2: any): void;
|
|
1190
1187
|
/**
|
|
1191
|
-
* @param
|
|
1188
|
+
* @param entity
|
|
1189
|
+
* @param p2
|
|
1192
1190
|
*/
|
|
1193
|
-
|
|
1191
|
+
registerEagleEyeTrailsForEntity(entity: Entity, p2: any): void;
|
|
1194
1192
|
/**
|
|
1195
|
-
*
|
|
1193
|
+
* @param filter
|
|
1194
|
+
*/
|
|
1195
|
+
set DeadeyeTaggingConfig(filter: number);
|
|
1196
|
+
/**
|
|
1197
|
+
* (Un)lock Eagle Eye functionality
|
|
1196
1198
|
*
|
|
1197
|
-
* @param
|
|
1198
|
-
* @param promptOrder
|
|
1199
|
-
* @param p3
|
|
1199
|
+
* @param enable
|
|
1200
1200
|
*/
|
|
1201
|
-
|
|
1201
|
+
enableEagleeye(enable: boolean): void;
|
|
1202
1202
|
/**
|
|
1203
|
-
*
|
|
1204
|
-
*
|
|
1203
|
+
* Only used in R* SP Script short_update
|
|
1204
|
+
* Restores Deadeye Outer Ring
|
|
1205
1205
|
*
|
|
1206
|
-
* @param
|
|
1207
|
-
* @param p2
|
|
1206
|
+
* @param amount
|
|
1208
1207
|
*/
|
|
1209
|
-
|
|
1208
|
+
specialAbilityRestoreOuterRing(amount: number): void;
|
|
1210
1209
|
/**
|
|
1211
1210
|
* @returns
|
|
1212
1211
|
*/
|
|
1213
|
-
|
|
1212
|
+
get IsSpecialAbilityActive(): any;
|
|
1213
|
+
reportPoliceSpottedPlayer(): void;
|
|
1214
1214
|
/**
|
|
1215
|
-
* @param
|
|
1216
|
-
* @param
|
|
1215
|
+
* @param p1
|
|
1216
|
+
* @param p2
|
|
1217
|
+
* @returns
|
|
1217
1218
|
*/
|
|
1218
|
-
|
|
1219
|
+
getReceivedBattleEventRecently(p1: number, p2: boolean): boolean;
|
|
1219
1220
|
/**
|
|
1220
|
-
* @
|
|
1221
|
+
* @returns
|
|
1221
1222
|
*/
|
|
1222
|
-
|
|
1223
|
+
get SpecialAbilityMultiplier(): number;
|
|
1223
1224
|
/**
|
|
1224
|
-
* Sets the player
|
|
1225
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1225
1226
|
*
|
|
1226
|
-
* @param
|
|
1227
|
-
* @param
|
|
1227
|
+
* @param weapon
|
|
1228
|
+
* @param attachSlotId
|
|
1228
1229
|
*/
|
|
1229
|
-
|
|
1230
|
+
setAimWeapon(weapon: string | number, attachSlotId: number): void;
|
|
1230
1231
|
/**
|
|
1231
|
-
*
|
|
1232
|
-
*
|
|
1233
|
-
* @
|
|
1232
|
+
* @param pos
|
|
1233
|
+
* @param heading
|
|
1234
|
+
* @param p5
|
|
1235
|
+
* @param p6
|
|
1236
|
+
* @param p7
|
|
1237
|
+
* @param p8
|
|
1234
1238
|
*/
|
|
1235
|
-
|
|
1239
|
+
startTeleport(pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
1236
1240
|
/**
|
|
1237
|
-
*
|
|
1238
|
-
* Params: See 0x0751D461F06E41CE
|
|
1241
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1239
1242
|
*
|
|
1240
1243
|
* @param ped
|
|
1241
|
-
* @param promptType
|
|
1242
|
-
* @param promptMode
|
|
1243
1244
|
* @returns
|
|
1244
1245
|
*/
|
|
1245
|
-
|
|
1246
|
+
N_0xE7F8707269544B29(ped: Ped): boolean;
|
|
1246
1247
|
/**
|
|
1247
|
-
*
|
|
1248
|
-
*
|
|
1249
|
-
* @param flag
|
|
1248
|
+
* @returns
|
|
1250
1249
|
*/
|
|
1251
|
-
|
|
1250
|
+
get IsScriptControlOn(): boolean;
|
|
1252
1251
|
/**
|
|
1253
1252
|
* @returns
|
|
1254
1253
|
*/
|
|
1255
|
-
|
|
1254
|
+
get IsSecondarySpecialAbilityActive(): any;
|
|
1255
|
+
N_0xC900A465364A85D6(): void;
|
|
1256
1256
|
/**
|
|
1257
|
-
*
|
|
1258
|
-
*
|
|
1257
|
+
* Returns the group ID the player is member of.
|
|
1258
|
+
*
|
|
1259
|
+
* @returns
|
|
1259
1260
|
*/
|
|
1260
|
-
|
|
1261
|
+
get Group(): number;
|
|
1261
1262
|
/**
|
|
1262
|
-
*
|
|
1263
|
-
* *GET_PLAYER**
|
|
1263
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1264
1264
|
*
|
|
1265
|
-
* @
|
|
1265
|
+
* @param weaponDefenseMod
|
|
1266
|
+
* @param meleeDefenseMod
|
|
1266
1267
|
*/
|
|
1267
|
-
|
|
1268
|
+
setDefenseModifier(weaponDefenseMod: number, meleeDefenseMod: number): void;
|
|
1268
1269
|
/**
|
|
1269
|
-
*
|
|
1270
|
-
*
|
|
1271
|
-
* @param
|
|
1272
|
-
* @param p4
|
|
1273
|
-
* @param p5
|
|
1270
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1271
|
+
*
|
|
1272
|
+
* @param modifier
|
|
1274
1273
|
*/
|
|
1275
|
-
|
|
1274
|
+
set WeaponDamageModifier(modifier: number);
|
|
1275
|
+
/**
|
|
1276
|
+
* durationCost: per second
|
|
1277
|
+
*
|
|
1278
|
+
* @param durationCost
|
|
1279
|
+
*/
|
|
1280
|
+
set SpecialAbilityDurationCost(durationCost: number);
|
|
1276
1281
|
/**
|
|
1277
|
-
* @param p1
|
|
1278
1282
|
* @returns
|
|
1279
1283
|
*/
|
|
1280
|
-
|
|
1284
|
+
get IsTargettingAnything(): boolean;
|
|
1281
1285
|
/**
|
|
1282
|
-
* @param
|
|
1286
|
+
* @param modifier
|
|
1283
1287
|
*/
|
|
1284
|
-
|
|
1288
|
+
eagleEyeSetDrainRateModifier(modifier: number): void;
|
|
1285
1289
|
/**
|
|
1286
|
-
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1287
|
-
*
|
|
1288
1290
|
* @returns
|
|
1289
1291
|
*/
|
|
1290
|
-
|
|
1292
|
+
get DeadEye(): number;
|
|
1291
1293
|
/**
|
|
1292
|
-
* @
|
|
1294
|
+
* @returns
|
|
1293
1295
|
*/
|
|
1294
|
-
|
|
1296
|
+
get IsInScope(): any;
|
|
1295
1297
|
/**
|
|
1296
|
-
* *
|
|
1298
|
+
* SET_PLAYER_S/T*
|
|
1297
1299
|
*
|
|
1298
|
-
* @param
|
|
1300
|
+
* @param toggle
|
|
1299
1301
|
*/
|
|
1300
|
-
|
|
1302
|
+
N_0x8591EE69CC3ED257(toggle: boolean): void;
|
|
1301
1303
|
/**
|
|
1302
|
-
*
|
|
1303
|
-
*
|
|
1304
|
-
* @param amount
|
|
1305
|
-
* @param p2
|
|
1304
|
+
* @param speedBoost
|
|
1305
|
+
* @param duration
|
|
1306
1306
|
*/
|
|
1307
|
-
|
|
1307
|
+
boostHorseSpeedForTime(speedBoost: number, duration: number): void;
|
|
1308
|
+
/**
|
|
1309
|
+
* Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
|
|
1310
|
+
*/
|
|
1311
|
+
get ServerId(): number;
|
|
1308
1312
|
}
|
|
1309
1313
|
//# sourceMappingURL=Player.d.ts.map
|